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Map
The map is a celestial map used for a VERSION
graphical overview of the galaxy. During the
This article may contain outdated information that is inaccurate
game, the map provides the player many for the current version of the game. It w as last updated for 1.5.
different types of information, such as the
extent of other Empires, the location and size of hostile fleets, the names and owners of star
systems and the resource and habitability potential of planets. Most of this information is hidden at
Stellaris Wiki the beginning of the game, but is slowly revealed as sensor ranges grow and ships are sent out to
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explore and survey the galaxy. The galaxy map is rendered in 3D with stars potentially above or
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Recent changes below the plane of the galaxy, but this has no gameplay effect.
Random page The galaxy map is what the player will be watching most often for ongoing developments and
Tools changes to star systems. When starting a game, the galaxy of the map is procedurally generated
What links here and will have a different setup every game. There are many different options that can be adjusted
Related changes
to customize the generated galaxy, including galaxy size and shape, the prevalence of habitable
Special pages
Printable version worlds, and the number of AI empires. Galaxy sizes currently range from 150 to 1000 stars.[1] The
Permanent link amount of AI empires specified only affects how many AI controlled empires are generated at the
Page information start of the game, as many more will spring up from rebellions, liberated empires, and pre-FTL
civilizations. The galaxy map is mostly fixed after the start of the game, but certain events relating
to precursors and crises can spawn special new systems.

Contents
1 Galaxy variants
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1 Galaxy variants
1.1 Galaxy shape
1.2 Galaxy size
2 Star classes
3 Star systems
4 Nebulae
5 Visual cues
6 References

Galaxy variants [edit]

Galaxy shape [edit]

There are 3 different types of galaxies available, with 2 variants of the spiral galaxy for a total of 4
possible galaxy shape options.

Type Description

Elliptical galaxies have the stars placed in a ellipsoidal


Elliptical pattern , resulting in a more evenly distributed geography.
Expansion is mostly unhindered.

Spiral (2 arms) Spiral galaxies have the stars placed in arms that extend
out in a spiral pattern . A spiral galaxy provides an
interesting geography, with voids between the arms that

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might be difficult to pass in a straight line.
Expansion is limited to spiral arms.
Spiral (4 arms)

Ring galaxies have the stars placed in a ring shape


around the galaxy core, resulting in clockwise or
counterclockwise fronts within the ring, making it easier to
Ring cut other empires off from the rest of the galaxy than it is
with any other shape.
Expansion is limited to a clockwise or counter-clockwise
direction.

Galaxy size [edit]

In addition to the galaxy shape, the size of the galaxy can also be chosen at the beginning of the
game, ranging from 150 to 1000 stars. The size of the galaxy affects the number of stars, as well
as how many AI Empires and Fallen Empires can be generated at the start of the game.

Size Number of Stars Maximum AI Empires Maximum Fallen Empires

Tiny 150 5 1

Small 400 10 2

Medium 600 20 4

Large 800 25 4

Huge 1000 30 4
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Star classes [edit]

This section may contain outdated information that is inaccurate for the current version of the game. The last
version it was verified as up to date for was 1.5.

A star is a celestial body that usually composes the center of a star system. They are classified
based on their spectral types B,A,F,G,K,M . Some star systems can however be more special, like
a black hole, pulsar, or a neutron star. The star type influences the generation of the solar system.

Potential
Type Description
Resources

Typically formed as a result of the collapse of a very massive star


Black Dark at the end of its life cycle, black holes have extremely strong gravity
Hole Matter fields that prevent anything - including light - from escaping once
the event horizon has been crossed.

These relatively young white or bluish-white main-sequence stars


are typically among the most visible to the naked eye. They are
Class A
large and rotate very quickly, but will eventually evolve into slower
and cooler red giants.

The large class B main-sequence stars are very bright and blue.
Class B Although somewhat rare, the luminosity of these stars make them
among the most visible to the naked eye.
F-type stars are fairly large and often referred to as yellow-white
dwarves. Although they often emit significant amounts of UV
Class F
radiation, their wide habitable zones have a good chance of
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supporting life-bearing worlds.

Often referred to as yellow dwarves, G-type stars actually range in


color from white to slightly yellow. Main-sequence stars fuse
hydrogen for roughly 10 billion years before they expand and
Class G
become red giants. Although their lifespans are shorter than K-type
stars, worlds inside the habitable zone of a G star often enjoy
optimal conditions for the development of life.

These main-sequence stars, sometimes referred to as orange


dwarves, are a fairly common sight. They are stable on the main-
Class K
sequence for up to 30 billion years, meaning that worlds orbiting a
K-type star have a longer than average window to evolve life.
The most common stars in the universe, often referred to as red
dwarves. Their low luminosity means they are difficult to observe
Class M with the naked eye from afar. Although they typically have an
extremely long lifespan, red dwarves emit almost no UV light
resulting in unfavorable conditions for most forms of life.

These incredibly dense stellar remnants are sometimes created


when a massive star suffers a rapid collapse and explodes in a
Neutron
Neutronium supernova. Although their diameter is typically as little as ten
Star
Ore kilometers, their mass is many times greater than an average G-
type star.

Pulsars are highly magnetized neutron stars that emit beams of


electromagnetic radiation. As the star rotates, the radiation beam is
only visible when it is pointing directly at the observer. This results
Pulsar
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Pulsar
in a very precise interval of pulses, which sometimes is so exact
that it can be used to measure the passage of time with extreme
accuracy.

Star systems [edit]

This section may contain outdated information that is inaccurate for the current version of the game. The last
version it was verified as up to date for was 1.5.

A star system is a grouping of planets, asteroids, and other features within a singular system
centered around a single star, and is isolated from other star systems outside of FTL travel. A
solar system is the second level of territory size within Stellaris, the first being the individual
celestial bodies within a star system. A star system is controlled by the empire that has a colonized
planet or Frontier Outposts in the system. Colonies and frontier outposts also expand an empire's
borders beyond its system into galactic space to encompass neighbouring systems, with the border
range depending on colony population, technology, ethics, and other factors. Controlling a star
system allows an empire to constructing orbital stations such as mining stations or observation
posts to access non-colony resources, as well as blocking other empires from colonizing habitable
planets or building frontier outposts in your owned systems. Typically a star system is controlled by
a single empire, but it is possible to have split control of a system (and the surrounding space) if
multiple empires own habitable planets or frontier outposts in the system. In this case, only one
empire (typically the first empire to control the system) will be able to access orbital tile resources
outside of planets and be able to build mining and defense stations in the system.

The class of a system's central star affects what kinds of planets and celestial bodies can be found
around it. For example, you will generally have a hard time finding habitable planets orbiting a
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black hole. Within a star system, there can be anywhere from 2 to 15 celestial objects.[2]

Nebulae [edit]

This section may contain outdated information that is inaccurate for the current version of the game. The last
version it was verified as up to date for was 1.5.

Alongside stars and planets, nebulae feature significantly on the galactic map; these large
accumulations of interstellar gas and dust tend to have fewer habitable planets within them, but the
celestial bodies within nebulae also have a significantly higher chance of yielding rare strategic
resource deposits, such as Terraforming Gases or Teldar Crystals, that can be difficult to
find anywhere else. Nebulae are named and visible on the galaxy map from the start of the game,
and have unique names such as Grasping Claw Nebula and Orantes Shroud. The speed of Warp
and Hyperdrive FTL travel is reduced by 30% in Nebulae.

The combination of strategic resource availability and FTL speed penalty can make them a
significant strategic element on the galactic map, as a well-positioned nebula can provide a
potential buffer against enemy incursions, or a tempting war target for opportunists seeking to
seize the resource deposits.

Visual cues [edit]

There are some subtle visual cues in the Galaxy Map that can help you manage your empire and
its expansion and exploration. One of the more useful late game cues is star systems with their
titles in dark gray. This indicates that the system has not been surveyed. This is particularly useful
as it is possible to acquire unsurveyed systems after of a war, which may still contain previously
unseen hidden treasures such as anomalies and potentially habitable planets.

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References [edit]

1. ↑ Dev Diary #3 - Galaxy Generation


2. ↑ Stellaris - Developers Aiming for the Stars - Pt. 2 'Experiences and Modding'
Game concepts
Governance Empire • Government types • Policies • Edicts • Leader • Factions • Population

Exploration • Map • Species • Anomaly • Events • FTL • Fallen empire • Pre-FTL


Exploration
species • Spaceborne aliens

Colonization • Celestial body • Economy • Buildings • Technology • Construction


Colonization
• Spaceport • Fleet

Diplomacy • Trade • Subject empire • Alliances and federations • AI


Diplom acy
personalities

Warfare • Space w arfare • Land w arfare • Orbital bombardment • Military


Warfare
station • Ship designer

Ethos • Traits • Terraforming • Genetic modification • Slavery • Crisis • Preset


Others
empires • Easter eggs

Categories: Potentially outdated 1.5 Game concepts Exploration

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