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Table of Contents
Getting started ........................................................................................................................................................... 4
Recommended Materials........................................................................................................................................ 4
Building Up ................................................................................................................................................................. 5
Residential Zone ....................................................................................................................................................... 5
Commercial Zone...................................................................................................................................................... 6
Rural Zone .................................................................................................................................................................. 7
Urban Zone ................................................................................................................................................................. 7
Capital .......................................................................................................................................................................... 7
Port ........................................................................................................................................................................... 8
Tropical island ...................................................................................................................................................... 8
City Themes ................................................................................................................................................................ 8
Ancient Greece-.................................................................................................................................................... 8
Artistic City- .......................................................................................................................................................... 8
Atlantis-................................................................................................................................................................... 8
Castle- ...................................................................................................................................................................... 9
City of Gold-........................................................................................................................................................... 9
Cloud City- ............................................................................................................................................................. 9
Desert Village- ...................................................................................................................................................... 9
Dome City- .............................................................................................................................................................. 9
Egyptian- ................................................................................................................................................................ 9
Empire- .................................................................................................................................................................. 10
Empire (Alternative)- ........................................................................................................................................ 10
Floating- ................................................................................................................................................................ 10
Giant City-............................................................................................................................................................. 10
Giant Village- ....................................................................................................................................................... 10
Gold City- ............................................................................................................................................................... 11
Herobrine's City- ................................................................................................................................................. 11
Island- ..................................................................................................................................................................... 11
Island (Alternative)- ........................................................................................................................................... 11
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Magic City- ............................................................................................................................................................ 11
Maze- ....................................................................................................................................................................... 11
Medieval-................................................................................................................................................................12
East Asian City- ..................................................................................................................................................12
Rainbow City- .......................................................................................................................................................12
Ocean Platform- ..................................................................................................................................................12
Rome- ......................................................................................................................................................................12
Rough/1984/Dictatorship City-.......................................................................................................................12
Ruins-......................................................................................................................................................................13
Seaport-..................................................................................................................................................................13
Sky- ..........................................................................................................................................................................13
Utopia/Amaurot ...................................................................................................................................................13
Venice- ................................................................................................................................................................... 14
Buildings and Structures ................................................................................................................................... 14

Government ............................................................................................................................................................. 21

Government Buildings ......................................................................................................................................... 21

Government Systems .......................................................................................................................................... 21

Defense ............................................................................................................................................... 32

Currency .............................................................................................................................................. 32

General Tips ...................................................................................................................................... 33

Roads ........................................................................................................................................... 33

City Street- ................................................................................................................................ 34

Dirt/sand/terrain path- ............................................................................................................. 34

Gravel/partial cobble path- ....................................................................................................... 34

Cobble/Stone brick path- ........................................................................................................ 34

Small rural gravel or partial-stone road...................................................................................... 34

Small rural stone-material road- ................................................................................................. 35

Small downtown street- .............................................................................................................. 35

Small commuter street- ............................................................................................................... 35

Large downtown street- .............................................................................................................. 35

Large commuter street- ............................................................................................................... 36

Suburban street- ........................................................................................................................ 36


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Intercity Highway- ....................................................................................................................... 36

Mega-Highway- .......................................................................................................................... 36

Speciality Roads ................................................................................................................................ 37

BOOM! Road- ......................................................................................................................... 37

Diamond road- ............................................................................................................................ 37

The Tube- .................................................................................................................................. 37

Clay Road- .................................................................................................................................. 37

Musical Road .............................................................................................................................. 38

Netherbrick Road- ...................................................................................................................... 38

Redstone Ore Road- ................................................................................................................. 38

Jobs .................................................................................................................................... 39
Other Homes and buildings ................................................................................................ 44
Modern home-............................................................................................................. 44
Tudor Style House- ...................................................................................................... 44
Duplex- ........................................................................................................................ 44
Suburban house- ......................................................................................................... 44
Town-house- ............................................................................................................... 45
Slum apartment- ......................................................................................................... 45
Tent- ............................................................................................................................ 45
Average apartment- .................................................................................................... 45
Penthouse apartment- ................................................................................................ 45
Big House- ................................................................................................................... 45
Mansion ....................................................................................................................... 45
Millionaire Tower ......................................................................................................... 46
Presidential House ....................................................................................................... 47
Farms- ......................................................................................................................... 47
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Getting started
Before you can build your city, you'll need to find a spot to build it. A forest or flatland
with some trees is probably a good place to build. For some of the suggestions on the list,
you'll need a river, or even an ocean to build, so building near water is always a good idea.
If you want to get the best result, you might want to use worldpainter to terraform your
world before actual building. It is practical if you make it in survival to make a beacon in the
first building so you can have Haste, Speed, etc.

Recommended Materials
There are a few different blocks recommended for use in building-

 All stone materials (cobblestone, stone brick, etc.)


 Wool (carpeting, fake grass, etc.)
 Wood (house/building interiors)
 Logs (supports/floors/interior walls)
 Glass, glass panes, stained glass, or stained glass panes
 Any half-slabs
 Double slabs (with smooth side-faces)
 Nether quartz (Can be used in place of marble, or white painted blocks)
 Hardened clay
 Glazed Terracotta (Use in bright modern cities for vibrant billboards or
screens.)
 Bricks or stained clay
 Bedrock or Obsidian (place between two walls of blocks for extra protection,
or decoration)
 Granite, Andesite, and Diorite blocks (both smooth and regular these look
good as floors (smooth) and paths (regular), diorite can be used in place of marble,
can be used in place of full slab blocks
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 Prismarine variants
 Glowstone, Sea Lanterns (lighting)

Rare and hard to acquire blocks such as emerald, gold, and diamond should be used
sparingly, otherwise the buildings will look overdone. Use them on "punch-points"
designed to draw attention, like spires or corners on rooftops in luxury or governmental
buildings. You can also use ruby, sapphire, amethyst, et cetera. Note- It would be a good
idea to protect precious blocks from players in survival mode, as they can easily be mined
and crafted into their components with an iron pickaxe.

Building Up
Now you have the start of your town. The suggestions in this list are helpful if you aren't
satisfied.

It is time to turn your building into a city. Depending on the size of your central building,
this could take a long time, or be pretty fast. If you have a very large central building, make
the others around the same size (but not too big.) If you have a small central building,
consider taking off the roof and adding more floors on top. You'll need a few buildings for
people to live in. If you plan on making a very big city, you'll need to make a lot of housing.
This will probably be the most time consuming part of your city. Note- If you are building
your city in multiplayer with practical intentions, try to make it suitable for a base of a
decent or of a certain size. If you are making a very large city, make it capable of holding
300+ players, counting jobs and housing.

Residential Zone
To get a nice and large, yet organized, residential zone, do this-

Build a long road (somewhere between 30-200 blocks) coming from each direction out of
your central building. Build the road out of any material. Some recommendations are
cobblestone, coal blocks, obsidian, gravel, stone, sandstone (for desert cities), Nether
brick, or stained clay (cyan stained clay used too be only gray block in the game with
smooth coloring, other than smooth stone, but now we have concrete, and that works much
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better.). Now add more roads branching off of them, with spaces between 8-20 blocks
between each branch-off.

In the space left, build houses on each side of the road. These houses should have some
furniture, like lights, a bed, or maybe a chest with some things in it. If you have the
Redstone Update, you can use the daylight sensor for a nice effect. Or, if you are
feeling evil, do not give them the stuff mentioned above (they have to buy it!). You can
make a complicated house market if you think it will improve your city, but that means a lot
of work towards infrastructure and a strong economy.

You can build houses of different zone densities. Low density counts as one occupation
homes, Medium density counts as one to ten occupation buildings, and high counts as
eleven+ occupation buildings. Note- do not build low density houses close to apartment
buildings for privacy. You can place the house a street away though.

General advice- Large apartment buildings would go well mixed with shops as less effort
is required to walk or transport to stores.

Note- The alternative to building houses is to simply section off land and allow other
players to build their own homes, which is preferred by most.

Commercial Zone
Now that you have places for people to live, check that everything is in order, and then
begin.

Continue the road for at least another 30 blocks.

Place a marker on the road.

Once you have done this, start branching off from the side of the marker that is farther
away from the residential zone. Start building stores, restaurants, and other services.

You can have different commercial densities as well as residential densities. Low has one
shop selling a small variety of items, Medium can have 2-10 business, high can be a sky
scraper for large industries. Note- It is good to mix low and high density commercial
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buildings if organized. (one way is to line streets with low density buildings and have high
density buildings behind them)

General advice- Many commercial enterprises are associated with trade. If the city is
ancient to medieval, this is especially true.

Rural Zone

Extend the road. Grow a farm that suits your place. Build houses that suit your style.
(Just one will work too, but for best results you'll want several.) Add some extras to your
house. (Examples include furniture, carpeting, etc.) At the very end of the road, build
farms.

Urban Zone
Make a wide road, with many lanes for pigs or horses. Make ramifications (framework) for
tall buildings. If your city isn't modern or has a specific no-skyscraper rule or something,
then instead make ramifications for buildings that are semi-tall and quite large horizontally.
Try making one or two universties, maybe even a building academy If desired, make a
Wonder, such as a giant statue or mosaic, in the center of your urban zone.

Capital
Make a road like the urban one. Build important administration buildings like embassies,
city councils, job centers, real estate centers, and Town Hall. Build large, luxurious
houses for the elite citizens of your city. Build very important buildings here, such as a
Capitol, and put shops with very high-priced goods here too! Put a statue of the leader
there if you want to, which looks good made of gold. You could also make it out of a
lighter green block, such as hardened clay, to make it look like an old, copper statue. For a
modern suggestion, have skyscrapers made of mostly glass, concrete, quartz and other
blocks beside bricks, cobble, netherrack, and of course dirt. For a more advanced city,
build highways and tourist attractions such as museums. Make an over-sized (or big)
mansion that no one can live in, unless they are the mayor/king/queen/emperor/empress.
Make shops or stores around your city or town for look and purchases. You can build it
on an island, put guards, build a big gate and let only authorized people enter.
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Port
Build a road heading towards an ocean (or a river connected to an ocean). Build a large
dock with boats of various sizes, as well as spots where people can get boats (entity, not
structure) to use. If desired, build a shipyard! You can hire people to build ships here, and
then if you have WorldEdit or cheats enabled, you can relocate said ships to the water
easily. (Or you can just put completed and unfinished ships in there for eye candy
purposes only.)

Tropical island
Build your highway (or road, if you don't have a highway) towards a nearby island. Start
building a beach with floor games , towels, umbrellas, and boats. Build many hotels, fast
food places, maybe an amusement park, and other tourist attractions.

City Themes

Ancient Greece-
Make a city in the Ancient Greek style! Instead of using residential, commercial,
industrial, etc. try using Ancient Greek zoning (public, private and sacred). Use lots of
marble i.e., Concrete, quartz or sandstone, or if you have a mod installed, you could use
actual marble. Remember to put a city wall around the town, and build lots of temples in
the Acropolis.

Artistic City-
Make everything artsy! Put up lots of statues and paintings, and if you want, have a
central mural or statue. Homes can be built out of anything, but one law will be that every
building must have a painting and a crafting table. If you want, you can even have a school
teaching arts n' crafts (crafting). For guards, use snow golems and player-made iron
golems. Putting up new paintings or statues is perfectly legal, and is rewarded with more
materials and honor from all the citizens. Taking down paintings or damaging statues is
illegal, and the punishment is banishment from the city unless if it is their painting. No one
will ever get bored in this city!

Atlantis-
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Make a city on the ocean floor, with nothing separating your city from the water!
However, you and all of your inhabitants will have to be on creative mode, because if they
are on survival, hardcore, or adventure mode, they will drown unless they have the Water
Breathing status effect on. You could also download a mod to make it so that the players
in your city are mermaids and mermen! Make buildings out of sponges, diamond blocks,
gold blocks, and/or glass blocks, put cauldrons on the floor and fill them up for a water
floor, and use iron doors to get in the buildings! Maybe you could sort out an ocean
monument and have it as your town hall.

Castle-
Build a castle in your town and surround the whole city with a big stone wall.

City of Gold-
Make a city entirely of gold! Roads of gold blocks and sandstone slabs (A placeholder
for gold slabs, which don't exist.) and make constructions like concrete out of gold ore or
blocks. You can enhance this city theme by making all 7 cities of gold or an empire.
(During the Age of Exploration − the 15th century − there was a legend of 7 cities of
gold in Mesoamerica (Central America today).

Cloud City-
Build your city on a (or multiple) platform(s) made of snow or wool. You can make rooms
in the cloud (if up to 5 layers tall), of cloud material, or every house is on a cloud. Lastly,
make paths surrounded with iron bars, glass panes, or fences.

Desert Village-
Find a desert and put your city in it. Make it out of sandstone and use irrigation to make
farms. Also add some acacia trees for palms but if you want palms, make birch wood with
jungle leaves. A really nice touch is building it near a desert temple or building a replica or
lookalike of a desert temple nearby.

Dome City-
Build your city completely out of glass domes in the sky. Connect the domes with
bridges, and make each house a small dome made out of any material, preferably glass or
stained glass.

Egyptian-
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You could build your city like ancient Egypt. To do this, build it in the desert. Make
buildings out of sand, sandstone, orange wool in geometric designs, and blue wool as a
centerpiece. If you want, find a desert temple, unearth it, don't take anything from it, and
use it as a central building. Feel free to add tombs, pyramids, the Sphinx, and add a
gigantic river to be the Nile! The Nile is the center of life in your city as water is scarce in
the desert, so build your buildings around it. Have farms for sugar cane and cactus and
Parchment.

Empire-
Combine several different cities into one gargantuan Empire! It is recommended that you
determine the culture of your original conquering nation so you can alter other designs to
match. Make sure to take any wanted resources from conquered cities. If you want, add
battle damage or wipe entire cities off the map with TNT. Make sure that it looks very
militant.

Empire (Alternative)-
Make one large city of any variety in a normal world. Once it is built. Choose one of the
four main directions, e.g. north. Head in that direction with the view distance set to 8 or 12
chunks, and build a tower as far away from the city or the last tower as possible, while still
in sight range. Do this for 4 towers or until you find an interesting Biome. There, build a
fort of some kind. After repeating for all 4 directions, you can start building villages at
each tower or at the fort at the end of the chain. You can also make more towers in other
directions from the existing towers, forming a grid in a certain radius out from the city.

Floating-
Make a city on the water. The houses are boats, and the main building is a big flagship.

Giant City-
Make a gigantic city! Build giant buildings, preferably skyscrapers, and have sugarcane,
cactus, and tree farms. To cap it off, have the whole population be Endermen, and, if you
have cheats enabled, giants. (Be sure to have high entryways so your residents can get in
and out.)

Giant Village-
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Make a village or find one and expand it into a sprawling metropolis inhabited by
countless villagers. Bring plenty of villager spawn eggs. Easy to make on Superflat.

Gold City-
In the middle of the city you can build a statue of gold. All you really use is Gold,
Glowstone for light and Gold ore for floors or whatever you want. But you would have to
do so on creative mode. Just remember it's a gold city so it should be mostly made of gold.

Herobrine's City-
Remember to make this creepy! Make buildings out of Netherrack, Nether brick and
other spooky materials. Add shrines and dungeons and maybe right in the middle of the
city you could add Herobrine's castle! If you are bad at building castles, just make a giant
statue of him! The undead are the citizens and the sky is always dark, you could do
/gamerule doDaylightCycle false when it's night and let the spooky times begin!

Island-
Make a coastal city with miles of beaches and beautiful scenery, try imitating palm trees
with mods, and above all, make thousands of tourist hotels!

Island (Alternative)-
Find an ocean in the middle of nowhere, or just use the water world in Superflat and
reduce the amount of water! Then start building an island and make the buildings look like
you would see them at a real city on an island!

Magic City-
Make every building in your city have at least 1 brewing stand, 1 cauldron, and 1
enchantment table, and make stores. Magic cities only sell potions, potion ingredients,
enchantment tables, brewing stands, cauldrons, enchanted armour, bottles o' enchanting,
ender chests, and enchanted books. Also, place ender chests instead of regular chests.
Use witches for inhabitants on single-player for fun, but they will kill you on survival.
Magic mods like Thaumcraft, Botania, and Witchery work very well in this theme.

Maze-
Make your city a maze, that is, make it hard to go through without getting lost. Make your
city hall/capitol in the middle of your maze city.
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Medieval-
A town with medieval architecture such as lots of cobblestone and/or structures of stone
bricks. This place has to have a king or queen, no questions asked. Hire trusted players
as knights. Suggested amenities include a market as opposed to a line of indoor shops,
taverns/inns, a smithy, and other such medieval buildings.

East Asian City-


Base your domain around Asian architecture. An East Asian-style dragon there a
statue here and some ships in your harbour. Make sure to style your city around the East
Asian region or nation you've chosen to base your metropolis around!

Rainbow City-
This could be made in the sky and should be a lot of different colors, also you could put
"rainbow bridges" to get from one cloud to another. Stained glass works well for this. Any
sheep you may have should be dyed rainbow colors as well. Have different sections in
your city, such as Red Area, Green Area, etc.

Ocean Platform-
Make your city on the middle of the ocean, you can build it any way you want, but
everything must be on a large platform on the top layer of water, so it looks like it is
floating on water. For transportation, you could build a Nether Portal in the city, build
another Nether Portal on the mainland, and in the nether, build a railroad there to the
other portal.

Rome-
Make a huge city in the image of Rome! Use Lots of quartz, smooth sandstone, paintings
(maybe the Romecraft Texture Pack), iron golems, and red blocks for roofing. Add an
arena, baths, aqueducts, guard towers, and city walls.

Rough/1984/Dictatorship City-
Your city would have a nice, big and rich place in the middle where people can get
anything they want for much pretty free. The rich part of town would have a high wall
protecting it. The rest of the city would be for the poor. Its inhabitants work very hard for
little pay and would be kept under close guard, being treated like animals, and having its
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children used as spies, even on their own parents. You could even have walls around this
part of the city to keep people from running away. For a more dramatic flair, spark a
rebellion in the poor part of the city and watch its dictator topple. This type of city would
be best created if you have read George Orwell's book 1984 so you know what it feels
like.

Ruins-
Make the ruins of a once great city and add small shelters scattered around the city.
Keep only the shelters lit, and keep the rest of the city dark so that hostile mobs will
spawn. Use TNT to put holes in streets and buildings to make it seem like they are
falling apart. Place chests around town and put weapons and valuable items inside.
Pretend that the players are the only survivors in the city and you must scavenge food to
fill up your hunger bar. Fight off any monsters that assault your base, and do anything
else you can think of. Keep the difficulty set to hard to keep it realistic.

Seaport-
Think back to the time of pirates and sea shanties, and build off of that. Be sure to add
ships off in the distance, lighthouses, docks, and a tavern or two.

Sky-
Build your city in the sky. Use snow or wool for buildings and use glass for the street.
You can build the ground out of white blocks to look like clouds, or actually build it at
cloud level. (Another option is to use mods that adds actual cloud blocks.)

Utopia/Amaurot;
The opposite of the 1984 city! Build in a square formation, with wide streets. Have all
the houses be flat-roofed and uniform enough that a side of a street looks like one house,
with lush, fruitful gardens behind each house. Fortify the city with walls and outside the
walls put ditches filled with cactus. Divide the city into four sections, with a marketplace in
the middle. Have places outside the town for slaughtering animals and washing. Put
meeting halls equidistant from each other on the streets, with distinct names for each one.
Have four hospitals outside the city walls, one on each side, to take care of injured or sick
people. It is suggested that one reads Saint Sir Thomas More's Utopia to better
understand how the city is run.
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Venice-
Make your city have canals of water (or lava) for roads. Add bridges as well. Boats will be
used for transportation, but don't use boats in lava, or else they will burn up!

Buildings and Structures


Acropolis- This is for if you have an Ancient Greek city, find a hill, then permeate it with
temples, religious complexes, etc.

Airport- Build an airport and add a runway to "fly" planes off of. If you have a mod or
plugin, you can actually make the plane realistically fly! Some interesting things to have in
your airport are-

Security Checkpoint- Have a long line made with fences leading to the main entrance If
you want, have a contraband list of things you cannot bring through security, like TNT,
lava buckets, swords, bows, and arrows, and use command blocks with the clear inventory
command to execute.

Food Court- Nobody wants to wait for a flight with an empty stomach! Have a large
room with lots of tables and restaurants to get food from.

Aqueducts- Aqueducts are bridges for conveying water across gaps such as valleys,
rivers or ravines. Not only is it an aqueduct to supply your town with water, but you can
also have a nautical highway.

Armour & Weapons shop- Use the city's currency (e.g. emeralds, nether quartz,
diamonds) to buy weapons and armor.

Arena- A player arena and a mob arena in one! You can make it look nice-ish on the
outside, but the inside should be bedrock. Have torches and glowstone, and mob egg
dispensers/mob spawner’s for the arena. Have plenty of temporary weapons for rent in
the "arena store" or whatever you want to call it. Be creative.

Army Outpost- A place where your army is held until they go to war. It may be built out
of something strong to keep your army safe. You may keep armour in it, as long as
weapons and beds are inside for the army.
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Armoury- A place where weapons and armor are stored. This would be a building under
heavy guard, with chests filled with swords, bows, arrows, and armor, all of various tiers. If
there are mods installed that add new weapons, fill chests with them, too.

Guard Tower- Put guards up here with bows and arrows, swords, and sets of armor.
Place these near the walls to protect the outpost.

Walls- Surround your outpost in a wall of strong material (Like obsidian) to prevent
those with malicious intents from getting in. For extra security you could place Guard
Towers nearby to prevent people from scaling the walls.

Auditorium- A place for people to gather and watch something, like a concert, speech,
etc. It should be able to seat a lot of people. Can be placed in the Town Hall.

Apartments/Hotel- Build a tall building out of bricks and fill it up with rooms with a single
bed and small chest in each. People rent the rooms for whatever you are using as currency
and can store their stuff there and sleep.

City/Town Hall- Have a huge building for the mayor, his assistants, and the people in
charge of certain things (such as law enforcement, health and welfare, ...) A good place to
put this is the very heart of your city. Be sure to make it out of diamonds or something
else expensive. This will make your city look way more attractive. You could even build a
huge political complex around it with a secret service headquarters, embassies for mobs or
other cities or servers, and of course, parking for everyone.

Department Store/Mall- Make a huge building with many floors that sell different items.
Have a floor for blocks, armour, food, and mob drops, etc., for different prices. In a mall,
have each store in a separate room.

Some stores to add to your Mall would be-

Building Shop- This shop sells common and exotic building materials such as stone,
cobblestone, brick blocks, glass, glass panes, netherbrick blocks, obsidian, wood, wood
planks and bookshelves.

Clothes Shop- This shop only sells armor in it. Dye leather armor and sell it as
"designer" armor! If you are feeling creative, put a zombie or skeleton in a glass case and
put armor and clothes on it, or use armor stands as a safe alternative. If you are in creative
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Enchantments Shop- A place where you pay someone to enchant your
tools/weapons/armor.

Exotic Shop-This shop sells items that are a little more difficult to find such like
glowstone, lapis lazuli, blaze rods, ender pearls, gold nuggets, apples, golden apples, music
discs and eyes of ender.

Food Market – A place where you can buy any kind of food.

Forge – Charge people to craft a tool or smelt a block.

Furniture Shop - A place that sells furniture like tables, (pistons), chairs (stairs), chess
tables, showers, and that build in your home!

Garden Shop – this shop will sell flowers, flowerpots, saplings, bone meal, water buckets,
dirt/grass blocks, sand, cactus, nether wart, all varieties of seed, melon, pumpkin, hoes, red
and brown mushrooms, lily pad, vines, sugar cane and any other farming resources that
exist.

Hospital - A place where people go if they have lost hearts and are given "casts" (leather
armor) so they don't lose any more hearts. Players are given "medicine" (healing potions) if
they have a "virus" (poison or any other bad potions).

Music Shop- Sell rare music discs and jukeboxes for a high price.

Pharmacy - A shop with potions (but only good ones) and all foods except cake, cookies,
rotten flesh, spider eyes, poisonous potatoes and all raw meats and fish.

Potions Shop – A place where you can buy all kinds of potions..

Embassy Make other peoples' voices heard! Build offices that represents another
server, a nearby city, or even mobs like villagers, creepers (build its walls out of obsidian, or
they will blow up the rest of your city), or Endermen! Also remember to build them next to
your city hall.

Execution Zone- If somebody cheats or griefs, then you could have them put on trial and
if found guilty, exile them, make them fight in the arena, or publicly carry out the death
sentence in this place (Makes the most sense if it's a dictatorship OR medieval.)
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Farms- Have wheat, melons, pumpkins, and sugar cane growing. Raise and breed cows,
chickens, pigs, and sheep. Sell the food and wool you get from the farm for iron and gold.
Sell animals for gold.

Fire Station- Griefing protection is first and last, but your wood constructions need a
plan B. Fill a house with water buckets, armor enchanted to fire protection, and minecarts
ready to move out in maximum speed. As an extra measure, you could have a button in all
of the houses to call the fire station, connected with redstone. In the fire station you could
have a wall of redstone torches, corresponding to the town's buildings, so when someone
presses a fire button, the corresponding torch would turn off. Just an idea. Another way
is to have a button in the fire station over the redstone torch that will flood the house with
water. This is not a very good idea, since it will wash away all most redstone and
decoration blocks, but it will save your city from burning to the ground.

Fountain – An aesthetic addition to any city. Hugely customizable, with many unique
designs. Fountains can be used as a centerpiece, on roads, in buildings etc. You can also
add a beacon it to give players extra strength.

Garden- Make a big grassy area in the center of the town full of trees, flowers, and tall
grass. Use street lights along a road to keep hostiles from spawning. If you feel creative,
constructed a lookout tower with a spiraling staircase up to the top, which has a view of
the whole city. You could also add attractions such as caves filled with ores and charge
people for a guiderd tour. Be creative with it, but don't go too far.

Greek-style Theatre- build the half-stadium like theaters just like in Greece and Rome,
and use it to hold plays, speeches, and even executions. Be sure to make it out of clean-
looking stone material.

Harbor- Can only be built if your town is near the ocean. It will be useful if your town is
spread across several islands. Craft boats and build giant ships. Charge money to rent a
canoe or rowboat and charge even more if it breaks. You could also have a fishing area
with shops selling fish and fishing rods.

Highway System- Make a highway system in your city! Make exits and entrances in the
highway. If your city is a big one, you can make several highway roads around your city and
you can have them connected to each other. These can also be used to connect two or
more cities. A beltway would be useful for navigating around the city's outskirts.
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Hospital- A place to care for injured players. Free beds and healing potions for
everybody! Some players had a bad night, so they need some refreshing. Make a BIG
house with a red cross on it, and fill it with beds, healing potions, surgery rooms, and so on.
Hire "doctors" and get them to wear nurse and surgeon skins. You can even sleep in one
of the beds there, and you will wake up peacefully after a bad episode!

Extra tip- This will likely be the most visited building in your city and therefore you may
want to hire security to take care of griefers/troublemakers.

Incinerator- Build a chamber open in the front and add lava at the top, or light
Netherrack at the bottom, then, allow citizens to throw their unwanted items (64 or if you
are greedy 32) at the cost of 1 emerald into it so it can be incinerated. Best placed on
highly polluted areas like dumps and manufacturing districts. For some extra realism you
could add a chimney with burning Netherrack near the top so that smoke comes out.

Jail- When people break the rules, send them to jail! Build lots of cells inside of a big
building and lock people inside. Make sure an admin changes them to Adventure Mode!
Bedrock and lava is another great idea! If you don't want a jail, you can fine people
instead if you are using money.

Library- A place with many shelves, chests of books written about crafting, or the history
of the city, comic books, novels or books about legends of Herobrine!

Memorial-What better way to express yourself than build a giant statue/building to your
favourite out-of-Minecraft subjects. How do you show your favourite Maharaja? Make a
larger than life version of Rameses! Or how about a huge statue of your skin? Just
double check where you put the entrances of your building.

Museum- Make a huge museum that shows every block in the game (including the
different paintings!) Very difficult to do in survival. Add a trophy room and display mob
loot and boss drops using item frames!

Nether Colony- Build a small village in the Nether to expand your city beyond the realm
of the Overworld. Add houses of Nether brick and some quartz. Add a large wall with
command blocks to give players super-powered bows with Power, Punch, and Un-
Breaking. The people who own the bows are the city defenders, who defend the city
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from Ghasts, and less importantly, Magma Cubes and Zombie Pigmen. No one wants to
be greeted with an explosive fireball when they exit their house!

Observatory- Make a small sized building (maybe 5×5×5) with a ladder in the middle and
fences on the roof to stop people from getting hurt by falling. Use to see the stars and
the moon and the sun. Remind players to switch to far render distance there!

Palace- A place for the server creator to consolidate his/her power and live. Not usually
used by the humble. May include a personal tower to overlook the city.

Parliament- If you choose to make your world a democracy, build a


Parliament/Congress/National Assembly where player representatives can meet and
discuss issues and vote on national issues. Make it unicameral or bicameral (E.g. maybes
a Chamber of Representatives that is popularly elected on the server and a Chamber of
Elders that is elected by player interest groups (E.G. Miners elect a representative,
Doctors elect one, Farmers elect one))

Portal Stations- Place stations all around your city (depending on the size) so that your
residents could easily travel to the end and the nether. You could decorate the station
with end stone and/or netherrack for a cooler touch

Post Office- Make a large building with a main desk and stores off to the side that sell
paper, ink sacs, and feathers. Hire people to be mail carriers that carry mail to other users.
Users can (for a fee) write letters and send items to other users. You can also make
chests on fence posts to be mailboxes.

School- Have a school to teach players about building, mining, crafting, brewing,
enchanting, fighting, and redstone. Make a building (size depends on kind of school — for
instance, an elementary school would be small (20-50 blocks), while a college would be
much, much bigger (150-300 blocks) and fill it with desks, chests with textbooks in them, a
teacher's desk with an apple, feather, or something else school-related in an item frame.
You can have all kinds of rooms at school. For example-

Halls- Finally, the halls. It may be a simple hallway, or it might be a big, bustling corridor.
Don't forget lockers! An example of a locker is an iron rectangle with an iron door and
chests inside to lighten your load.

Science Lab- Build a place to test potions and create new inventions. Don't forget
those safety goggles!
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Senate Building- A place for all territory leaders to convene to make changes to their
world and let their voices be heard. Allows elections, mutual improvements, and
notifications in the server that normally an embassy cannot install, among other things. Be
sure to make it stand out from the rest of the settlement.

Sewers- Make sewers underground that link all the houses and buildings. Use Mossy
Cobblestone or Mossy Stone Bricks as walls and add a water stream. Don't forget to
light it otherwise the sewers will become a dungeon. You could also use the sewers as a
secret way of transportation and hide entrances in important buildings.

Surveillance Room/Security Office- Get somebody to explore the whole city with a
large map. Then, put the map in an item frame, and you will be able to see where other
players are!

Tip- Hide this room.

Temple- You can make a humongous temple, or a little tiny shrine the size of a sandstone
well. You can have an area for training in magic (if appropriate), a way to sacrifice, a table,
lava, bottomless pit, etc. And make sure the temple makes sense; for instance, put a god
of shadows underground, and a god of time and space with things such as end stone and
other mysterious things. Gather priests and give them cows and pigs to sacrifice. Or if
you're slightly more brutal, and if you have captured players/criminals, you could sacrifice
them to the gods.

Town Hall- This is probably the first building players usually make when building a
Metropolis. Use stone bricks or quartz for pillars. Inside, add bookshelves, a stage and a
few seats, and on the top floor, make the mayor's room.

TV Studio- Pointless but it gives people something to do such as filming soap operas or
winning gold and diamond on a game show. Hire directors, producers, actors and
actresses, build TV show sets, have pretend ratings etc. This could provide a lot of fun
for players on a server. OR you can have someone be a recorder and download a
computer recorder like Bandicam and post these "Shows" on YouTube.

Zoo- Try to get one of each mob in a chamber where players can look at them. Be
careful with the hostiles as they might despawn or escape and harm players, and make
mini-biomes resembling a mob's home. Be careful if putting hostile mobs on Survival
because you might have trouble with spiders.
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Government
Note- If you don't want to have a jail, if people break the rules, then fine them! (Only if
you are using money). If you are not using money, you can use a server ban.

Government Buildings
City/Town Hall- Have a huge building for the mayor, his assistants, and the people in
charge of certain things (such as law enforcement, health and welfare, city expansions,
etc.) You could even build a huge political complex around it with a secret service
headquarters, embassies for mobs or other cities or servers, and of course, parking for
everyone.

Embassies- Make other people's/mobs' voices/sounds heard! Think that pigs have a
bad deal being ridden all over the place? Set up an embassy of pigs with other pig lovers
to convince the government to stop the abuse. You could also create embassies for
servers, mods, or even items! The possibilities are endless!

House of Representatives / National Embassy- This is a building that lets different


faction leaders and operators to discuss and resolve server issues. Have government
embassies in each faction base. This is perfect if you have multiple cities as there can be a
capital and every city can express their concerns and request aid.

Treasury/National Bank- Holds valuable items or currency for the government. Would
be similar to Fort Knox. These could also be the warehouses used in the communism
system.

Government Systems
Public authorities include-

Republic- A democratic style of government where presidential elections are made.

 Power of rights, which are as a judiciary. They indicate the arrest warrants and
control griefing and attack when just spawn.
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 Power of choices- Responsible for making choices for President.
 Bank branch- This is a bank that manages the city's economy.

The Magna Carta- A system much like the government practiced by the English in the
late medieval period. There is one King, that king makes all the decisions. He has to
abide by a document much like the real life Magna Carta. If the king does not follow the
rules, one of the nobles takes his place.

The Panzerwar- A cross between crime city and dictatorship. The army will usually go
running around killing possible criminals. Plus it's likely that there will be a lot of riots,
murders and executions. It is likely that there will be rebellions and the regime will quickly
change all the time as the current dictator is overthrown and expect there to be a fair few
wars as the ruler makes enemies. The chance of civil war is likely.

Plutocracy- Special privileges to the rich while the poor don't get good treatment. If you
are the leader, award the richest server members with more riches. If someone has low
amounts of money, force him into work. Everything is expensive. If a rich player becomes
poor, he/she joins the many other poor in the outskirts of the city where he/she is forced
into work. Hold banquets every day. Anyone who revolts will be heard by spies and killed.

Semi-Republic- Same as Republic, but the President doesn't change, but a vice-
president can change and takes the president spot if he leaves the server or is on
vacation, or if the President dies.

Dictatorship/Oligarchy- There is one player (the owner for example) or a small group
that controls everything. Some things dictators do are- Has all power to him/herself and
takes away the freedom of the public. Sends people that doubt him/her into prison. If
legal in your city, force them to work in the mines! (Yes, it is rather harsh.) Get rid of any
opposition (imprison other political parties for example). Rebellions start frequently in this
system.

Kingdom- One king/queen (the owner for example) who rules everything has an army
under his/her control & lives in an enormous palace. He/She has as a private chef,
chauffeur etc. and is wealthy. The ruler is the commander of the army.

Communist- A good policy if your city is already rich with nearly-infinite resources
People work not for themselves, but for the community. Wealth is collected by the
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government from the citizens and is spread evenly among the population (For example,
there are 16 citizens who, in total, mined 64 blocks of cobblestone. The government gives
each citizen four blocks.) The fruits of work should be kept in a national treasury and shall
be distributed among the citizens when the need arises. (From each according to his
abilities, to each according to his needs) If you want something, just say it and the admins
will give it to you from the treasury (if possible). Workers are much respected. You’re not
allowed to get all the good stuff yourself, share it. If you didn't get enough stuff yet, you
must work hard to get the needed stuff. People must not be selfish and must work toward
the greater good of the metropolis. Works best in a world rich in resources to facilitate
the even spread of commodities to the masses.

Many different types of Communism to choose from- Leninism, Marxism, Stalinism,


Trotskyism, Maoism, etc.

Tribal Rule

A group of respected players vote on decisions. Each is given a small town to work with
and the towns are eventually assimilated into the main city. Works best with tiny towns.
You can be cruel or fair and have lots of feasts & holidays. The community shares one
religion.

Democracy

No government, People vote on what is best. The people make the choices and the whole
of the population decides on things.

Warning- This can cause wars over what should be done!

Winner Takes All

Whoever assassinates the king is the king, causes complete anarchy, leads to totally
different governing styles over short periods of time, lots of people will be trying to hire
assassins or even kill the king themselves, so be careful if you are the ruler!

Netherworld Style

A similar government system to Winner Takes All. More or less the same concept,
except that it's not a case of whoever kills the last king, it's the case of who's the
strongest. For instance, the person with the most diamond equipment could be
considered the strongest, but this can also be extended to control of territory, influence
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over the population, etc. Besides the constantly changing leader, the government should
follow a system listed here (besides Winner Takes All of course).

Total Anarchy

There will be no government. People will do whatever they want. There will be much crime
— griefing, trapping, murder etc. The city will have no organized roads — people will build
wherever they want!

Easy System

One of the best government systems. There is only one higher power, a
mayor/king/emperor or whatever. Everyone must trade for stuff or get it themselves.
Jails are a must have here because an admin may not be on if something happens so the
police will have to do some work there. Bans only if they do things like griefing, hacking
etc. The mayor/king/emperor has only a few higher powers over the town, such as giving
a yes/no to house building. No one cares if you have many diamonds or none, you are
respected for who, not how wealthy you are. People build their own houses rather than
having diamond fewer people build them for them so that cobblestone/wooden planks
they've obtained have an actual purpose

High Life

The wealthy enjoy a live of luxury and the poor...not so much. People with more than a
certain amount of money (like diamonds≥50 diamonds, for example) live in a palace, and do
not work. The poor are slaves and are forced to work in mines or other dirty jobs, and
sent to jail if they show dislike of the system.

Warning- Jails may overflow under this system, given a lot of people will hate this system.

Warning- Frequent rebellions will take place; make sure you have a loyal, committed, and
powerful army.

Warning- This is a really bad system unless you want people to hate you

Clan Battle

Have groups together under a clan leader, ideally with same colour skins or types. Wage
war with the other clans on sight! The clan leader may be dethroned by a stronger one,
and battles will be held to see who is the strongest.
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End of Minecraft-

It is the same as anarchy but with a few tweaks-

 Griefing is not allowed


 Keep all hostile mobs away from the city
 Recommended for post-apocalyptic cities
 Every player for his/herself unless a major event (i.e. mob raids, war)

Crime City

Strictly enforced rules by police and admins. Anyone caught committing a crime will be
sent to one half of the city, while everyone else lives on the other side of the city.
Separated by a wall. Poorer people have to live close to the wall, while higher class people
get to live in the nicer part of the city away from the wall.

Note- If you felt that you put too much work into your city to have riots, crime, and
griefing on one half of it, this style of government is not ideal.

Stuff City

The ruler is a group of three people that can build with whatever they want. Everyone
else in the city can only build with one material, depending on where they live. This is only
good if it is in creative because of the limits of some materials. Some non-creative
materials could be dirt, cobblestone, and all kinds of wood.

Feudal System

There is a single king, he/she rules everything. There are 9 to any number of lords that
rule smaller sections. Each of the lord areas are divided into nine sections, each of which
is ruled by a knight who rules over one or two villages. Everyone that rules a smaller
section is under the rule of the people that rule over the larger sections.

Constitutional Technocracy

Note- like communism, this requires a high level of initial resource investment.

The map is divided into public, private, and free zones. In free zones, the only rule is "No
explosions." Blocks in the free zone cannot be broken by TNT, creepers, etc. Private
zones are regions that only designated users are allowed to edit, place/break blocks, use
TNT, etc. Public spaces are maintained by dedicated admins and special server rules.
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Public spaces contain resource-production facilities like cobble generators, farms, etc.,
that are free for anyone to work at. These facilities are surrounded by walls made
unbreakable by the server rules. Access into a public facility is free; but access also binds
the user and takes away most of the user's privileges, such as the right to place blocks.
(Only the privileges needed to use the facility remain available to the user.) In order to
have most of their privileges restored and leave the facility, the user must do something to
repay whatever cost they incurred while using the facilities. (For example, if a person
harvests 45 carrots by breaking 20 carrot plants at a public carrot farm, they must "pay"
20 carrots back to the facility by planting carrots in farmland somewhere within the farm. If
they cut a tree, they have to plant a new one. They keep only their profit. Until they pay,
users will be prevented by server rules from performing basic tasks like placing blocks,
opening gates, etc.) Even if a person manages to escape a facility, they will not be able to
do much of anything; this will discourage people from attempting to cheat the system.
Facilities will be compartmentalized by chunks and only one user at a time will be allowed
to use a given facility. The reason for this is that if a user tries to grief by bailing (for
example, if they harvest all the carrots and then disconnect from the server without either
leaving or replanting the field) then the chunk will be automatically restored from backup
and all the user's privileges of interaction will be automatically revoked. When the user
reconnects, they will be asked to speak with an admin. If it is determined that they acted in
good faith (i.e., if the disconnect was unintentional) then they will be required to turn in all
harvested supplies and try again. Resisting arrest after being detained on suspicion of
griefing and/or cheating will result in account termination. Ultimately, the admins are
expected to rule themselves to uphold the constitution and the server. All admins have the
power to veto a potential new admin. It's a technocracy mostly because the server rules do
all the real work of governing.

People’s Way

Presidential elections are made, this means that everyone that is allowed to vote has to
vote on the day.Bans are only for awful things such as griefing. The president must give
written permission to the person if he/she wants to build something. There is only one
ruler. There is no admin or mod ranks, just owner, president and citizen (the owner can
double as the president, but this tends to make players unhappy) The president decides
whether or not taxes are paid and how much the taxes cost. Wars can last anywhere from
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a single minecraft day to 3 real life years if you really wanted! A minimum amount of mods
and/or plugins

Anarcho-capitalism

There is no government; rather, corporations make all decisions, and enforce them with
privately funded police forces. Taxes are not necessary as all money will already be going
to the government. Any businesses or trades between players not authorized by the
corporation is considered the black market.

It is recommended to put a highly secured wall around the city to prevent people from
leaving the city to trade in order to avoid getting arrested

The corporation is able to make prices as low or high as they want, since they have an
absolute monopoly.

Warning- Prices that are too high may cause riots unless you pay people lots of money as
well.

Socialism

Everyone is employed by the government. The government owns all industry, which
means that all profits go to the government. The profits are split equally between citizens.
There are no classes, since everyone makes the same amount of money. The government
does not tax the citizens, rather it takes a small percentage of the profits. All land is
owned by the government, including homes. Leaders in the government should decide
where to build new structures (ie. houses, farms, banks). Leaders can be chosen in any
way you want (e.g. parliament, republic, dictatorship); socialism is merely an economic
system. Many confuse socialism with fascism; this is not the case (see below)

TPK-Style Government

The server owner is the leader. You have the rights of all things except crime of any kind.
Trading is rewarded with money, if used. The army/bodyguards are highly respected
positions.

Constitutional Monarchy

A mixture of a republic and a kingdom. There is a king/queen, but their position is largely
ceremonial and their powers are limited by law, whether that be to a smaller or larger
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degree. There is a parliament/congress/assembly that is democratically elected and they
debate and vote on issues. Depending on what you want, the monarch may be little more
than a figure he'd with the assembly holding all the power, the assembly may have little
power and the monarch be most important, or the two could have separate but relatively
equal authority and they have to work together for the good of the people or city.

Safe Clans

Based on the Clash Of Clans.

No griefing. No clanmate against clanmate wars.

There are 4 ranks-

 Member (first),
 Elder, (Second),
 Co-Leader (Third),
 Leader (Last).

SPQR Style

There is a group of players (the senate) that make the decisions. The Senate Chooses
two players as their leaders (The Consuls) they only serve their position for a fixed term.
If the city is in a crisis The Senate and The Consuls can choose a dictator, he will only
serve until the crisis is resolved, he has absolute power. Deny the public services to
anyone not having a citizenship. Only the Citizens can ocupy any high position while the
non citizens can only be workers.

Syndicalism

A more workable way of anarchy, as practised in Spain during WWII. No central


government, no banks, no money (players will have to find a way to trade!). The economy
is run by a council consisting of players representing every part of the economy (potions,
farming, cobblestone, etc.); these council members are democratically chosen and
represent their industry's workers, but have no more power than the average member of
the community. No one "owns" any land, not even the council members. Since there is no
government, there's no police force to protect private property. Players are free to go
anywhere they want, write anything they want, and say anything they want. Disable the
chat censor and allow swearing (make the server 18+!), but have admins ban in case of
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repeated racist/sexist speech. There are no laws, only common sense. However, banning
is still an option in case of hacking, etc. If anyone doesn't like the city, they can just leave,
since there is no government. Do anything possible to make sure that no one player has
more influence than any other (no social or economic hierarchy), but always have the ban
hammer at hand to keep things from getting out of control.

Fascism

As described by Mussolini himself- "a union of corporation and the state". Business
leaders own the government and decide the laws; there can be no democracy anywhere.
Sentence any dissidents to hard labour, no matter who they are (even the elites!). Ban all
political parties except for the one party. There must be intense nationalism. Create a
national anthem, and force the players to type it out every time they log on the server. Let
there be a ridiculous penalty for anyone who sings it wrong. Spend tax money on
infrastructure designed to make business easier for the CEOs who own the government.
Consistently keep a strong military to silence dissent, and to attack neighbouring
settlements and turn them into colonies (imperialism rules!). There should be three tiers of
society- the ruling business elites (whom we just talked about, the citizens (who own
decent property and have decent jobs, but no political rights), and a randomly chosen
group of "undesirables" (these you can treat as harshly as you wish and send them to
concentration camps). Let there be a server-wide contest regularly to pick out the strong
from the weak; the weak are demoted to "undesirable" status (to model eugenics).

Fascism- another take

One person rules over all, the people are usually very divided on how much they like their
ruler. Some businesses or industries are operated or owned by the state like in socialism
(see above). The land is owned by the state and players/businesses have to pay to u se
it. Businesses are allowed to exist but have to follow strict rules. Some examples include
having to treat their workers well, not being allowed to make their prices too high, not
being allowed to sell certain items, not being allowed to damage the environment too much,
etc. The state or nation rules supreme. The good of the nation is more important than
individual players or businesses and your people are very patriotic/nationalistic. Punish
dissidents harshly! Exile them from the city, imprison them, force them to do manual
labour, etc. You will need a strong police force. Maintain a strong military to crush your
30 | P a g e
enemies and even invade or conquer over cities. Fascism was invented by a former socialist
(Benito Mussolini) which is why it is similar.

Slave Law

Make everyone your slave! Make them farm, mine, and vote for you! A downside is they
may turn on you. This is great for a lazy person!

Darkened Summer

There are 2 seasons, Summer, and Winter, Summer is eternal night, while Winter is
eternal day. They are controlled by the King of Fevers and the King of Chills. Whoever
has more power will have their associated season go into effect. Run it with any other kind
of government. Strength is determinable by anything, from the amount of popularity, to
the area that they control, etc. etc.

Nightmare City

This is meant for large populations, and it's where every single thing is wrong. Basically,
everything that's bad about many of these government systems are the only rules here.

Total Anarchy is another option, for those who want absolutely no rules.

Theocracy

A form of government in which a god or deity is recognized as the state's supreme civil
ruler. Since said god or deity is usually absent from decision making, a self-appointed or
elected leader or leaders of the religion of said god or deity will rule instead through
personal interpretation of the laws commanded by the god in that religion's written law.

You could use real gods or deities, or make up your own! (Example- make the citizens
believe in the religion of Apollo, or the religion of Amun, or Suyturedsiiya)

Dalekism

there is a group of supreme players who rule, and the others. the supreme one's goal is to
EXTERMINATE the others or convert them (optionally)
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the supreme ones are chosen by a yearly PVP battle between all the members of the
server, the last 10 remaining are the supreme ones and they take all the loot of the others
and EXTERMINATE them. based on the daleks from DOCTOR WHO.

Dalekism, another take

There are two side - by - side cities, whimsy city, and EXTRRMINATION city,
whimpy city's job is to defend themselves, while EXTERMINATION 's job is to
EXTERMINATE whimpy city.

Containment

Useful if your country is in anarchy or high unrest. There are several "safezones" in the
city/country. The safezones are controlled by the police/army. If you want, you can
quarantine them. This means making it impossible or hard to get in or out. The places
which are NOT safezones, are anarchy, (civil) war, apocalypse, etc. Those are not
controlled by the government and you can do whatever you want there.

Capitalist Paradise

You need to pay for nearly everything, which means the rich can do whatever they want.
The middle-class can afford basic to good life and may or may not want changes. The
poor-class players live in poor districts where everything costs less. The government
wants only one thing- More resources and profit!

Colonialism

Only works if you have multiple cities. The people who live in the capital opress the other
cities (colonies), they are mostly first class. Aristocrats (first class citizens) have the
power in the smaller cities. They can make buildings, factories, shops, and thus provide
work. The people in the smaller cities need to listen to the aristocracy, or they will have no
job and thus no income. Usually pretty harsh for the poor citizens.

God-king

The ruler is a representative of God on earth and his word is the Law.

Republican Monarchy
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The emperor rules supreme, and has the empire divided into provinces. The people of the
provinces elect their Provincial Governors, usually using the kudavolai system. (Based on
the Ancient South Indian Practice of Sangha)

Nomarchy

The empire is divided into Nomes, or districts, each placed under a Nomarch [Egyptian].

Mantriparisadi

The practice is monarchy. The king appoints a Mantriparisada or rank-holder as his


minister. He also advises certain trusted Mantriparisadas to kill usurpers so that any
usurper takes the throne he will change all Mantriparisadas, fearing that any ony of them
might kill him. So to hold on to their positions, the Mantriparisadas will see to it that no
usurper takes the throne.

Defense
Don't let the monsters take over the city! Make sure you have walls around your
metropolis. You can put cacti on top of the wall to keep spiders out. You can also add
archer towers if you want. Just make a 3×3 square on the wall with ladders to get up to
them. Add moats with lava for death of your enemies. Just be creative!

Currency
Try having a currency so people can buy and sell things in your city. Good currency is
usually something with practical value that follows a non-finite standard to prevent
inflation. Therefore, great currency to use are emeralds and emerald blocks (which are
worth 9 emeralds each). This has the added benefit of allowing you to make villager shops
with no difficulty. Another good currency would be Brick = €1, Iron = €10, Gold= €25,
Diamond = €50, and Emerald = $1. If you have a mod that adds more minerals to your
game then use those too.
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General Tips

Roads
Roads are present in virtually every city, but making them look nice is actually more
complicated than one might expect.

To start, roads tend to be direct, fast, smoothly curved routes. Certainly any road that
isn't at least about 7 meters wide shouldn't have 90 degree bends that are intended to be
ran without stopping.

Roads also tend not to be steep, in real life, anything over 1/2 block up or down for ever
6 blocks horizontally would be considered moderately steep. Anything more than about
1/2 block up for every 3 blocks horizontally for long sections would be considered very
steep, and other than in mountainous terrain, be limited to residential streets.

In Minecraft, terrain tends to vary on a smaller scale than in real life, and be much steeper
as well.

Usually, long, wide "highway" type roads are as straight as possible, as cheap as possible,
and require the least amount of terraforming possible. If there is a 30-meter-wide circular
crater, sweeping around it smoothly is usually better than bridging it.

If there is a tall mountain in the way, going straight up it is not likely to be cheap to make or
easy to travel. Go slightly up and around, if there needs to be a route to the top, make it
connect to the main road and spiral up the mountain.

There are also multiple scales and types of roads with different qualities.
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City Street-
Should be 3-9 blocks wide.

Should have many branch-offs.

Should cut through any obstacle that can be removed in less than a minute.

Should not be too steep.

Should wind around any other obstinate that is too big to remove.

Dirt/sand/terrain path-
Recommended material- Dirt, sand, grass path or podzol

Should wind around any obstacle, even small trees.

Should be 1-3 blocks wide.

Can be any reasonably walk-able steepness (up to 1/2 slope, otherwise, it is more of)

Gravel/partial cobble path-


Recommended material- Gravel, or gravel with some cobblestone mixed in

Should wind around anything that can't be altered with a shovel or axe in less than a
minute, and certainly shouldn't bridge anything unnecessarily. (So bridging a small river or
stream would be fine, but lakes, not so much.)

Should be 2-3 blocks wide.

Can be any reasonably walk-able steepness (up to 1/2 slope)

Cobble/Stone brick path-


Recommended material- Cobblestone or stone bricks

Should wind around anything that requires more than a small amount of pickaxing to
destroy. These generally should not be connected to any large long bridges, only small
stone or wood ones with no extra support needed.

Should be 2-3 blocks wide.

Can be any reasonably walk-able steepness (up to 1/2 slope)

Small rural gravel or partial-stone road-

Recommended material- Gravel or stone


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Should wind around any natural structure or well-established construction. Feel free to
cut away absolutely any plant life, but limit pickaxes to flattening hillsides for road to be
placed on. (This doesn't mean flattening mountains — just small hills.)

Should be 3-7 blocks wide.

Should generally be under 1/3 slope.

Small rural stone-material road-


Recommended material- Stone, cobblestone, stone bricks

Should wind around any natural structure or well-established construction. Feel free to
gouge out rock-formations, place support-beams, etc as needed for road to be placed on.

Should be 3-7 blocks wide.

Should generally be under 1/3 slope. But avoid sloping in general as long as it doesn't
mean tunneling through mountain-ranges or bridging valleys.

Small downtown street-


Recommended material- Stone, obsidian, or some other road-like material (IE basalt
pavers from RedPower, if you have it installed)

Keep it as straight as possible, even if terraforming is needed.

Keep it as flat as possible, even if terraforming is needed, it may be small, but remember,
thousands of people, rickshaws, pigs, horses, cars, chariots, carriages, magic carpets,
elephants or pod racers use it daily.

Should generally be the equivalent of 1-2 lanes with 2 sidewalks, this could be anywhere
from 5-17 blocks wide if sidewalks are included.

Small commuter street-


Recommended material- Stone, obsidian, or other road-like materials.

Should be direct, efficient, but cost-effective as well, tunnels and bridges are fine, but
only if they are needed. Preferably at most 1/4th slope. Small to large stores can be
nearby.

Large downtown street-


Recommended material- Stone, obsidian, or other road-like materials.
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Terraform any and all hills, this should absolutely be no more than 1/6th slope with very
few bumps.

Don't put these in on a mountainous city unless they are being supported on columns,
they look silly when they are super steep. These should also be fairly straight, and never
next to houses. Put large buildings near these.

Large commuter street-


Recommended material- Stone, obsidian, or other road-like materials.

Should be direct, efficient, but cost-effective as well, tunnels and bridges are fine, but
only if they are needed. Preferably at most 1/4th slope with very few bumps. Medium to
large stores can be nearby.

Suburban street-
Recommended material- Stone, cobblestone, or stone bricks

1-2 lanes equivalent, a small sidewalk or possibly not, purely houses nearby. Can be up to
1/3, or possibly even 1/2 slope. Should do as little earth-moving as possible and doesn't
need to be very efficient as a through street. Typically 3-11 blocks wide

Intercity Highway-
Recommended material- Stone, obsidian, or other road-like materials.

Curves around things, but avoids sharp curves at all costs. Generally stays flat and direct
with no stopping areas. Only becomes steep to go through mountain passes. Does not
dodge light construction, simply tramples straight through it. Bridges anything but
moderate-sized oceans. Typically 15-23 blocks wide, but may be smaller in pre-industrial
societies.

Mega-Highway-
Recommended material- Pretty much anything road-like you can get your hands on.

Goes nearly straight, never exceeds about 1/8th slope, obliterates or bores through
anything necessary excluding centres of cities or enemy territory (then wars are fought
over its construction) Cities are literally built around it. Typically at least 31 blocks wide,
but may be smaller in pre-industrial societies. May literally bridge medium-sized oceans in
order to cut down on travel-time. Designed to carry any and every road-travelling land-
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vehicle made by the society building it. No bridge type or tunnel is too expensive or
extravagant for something like this.

Speciality Roads

BOOM! Road-
Recommended material- TNT

Make a road similar to the musical road (a little down) but instead of note blocks, use
TNT under the plates! More like a military mine field.

Diamond road-

Recommended material- Diamonds

Made out of diamond ore/blocks. Probably only for creative mode only.

The Tube-

Recommended material- Iron or any other metal

Make a road 3-7 blocks wide and add minecarts and rails (powered or regular) then
surround it in a circular Type of tube and add torches or glowstone on fences.stack the
fences 2 up then put the glowstone/torches on it.

Clay Road-
Recommended material- Clay or hardened clay

Make a road that is 3-7 blocks wide, keeping turns and slopes at a minimum. If you must go
over a hill, gently slope the road with stone slabs. If the incline you encounter is more than
1 block up for every 5-7 blocks horizontally, use stone brick stairs or change to a similar
type of road. The middle block use redstone. For an automatic lighting system connect a
daylight sensor to a NOT gate, and then a redstone lamp. This road type can bridge
38 | P a g e
moderate gullies, ponds, valleys, and small pits, is good for rural areas, and works well in
flat areas. Decorative stone brick guardrails are acceptable.

Musical Road-

Recommended material- Note block, wooden pressure plate

This road type is actually a feature that can be applied to just about any moderately
sized road. Dig out a 1 block wide trench along the middle or side of your road, and place
note blocks (with the desired material underneath, see Note Block) in this trench. Adjust
the pitches as necessary, and fill in the spaces between note blocks in more complicated
melodies. Lastly, place wooden pressure plates on top of the note blocks, and now you
can ride along the road and listen to music at the same time!

Netherbrick Road-
Recommended material- Nether brick, Netherrack, glowstone

Create a 5 block wide road of Nether brick, leaving holes 2 blocks long and separated by
one block of Nether brick along the entire stretch of road. In the first empty space of
every hole place a block of Netherrack, and in the second space place a block of
Glowstone (these two can be interchanged). In the style of a Nether fortress, this road
type is perfectly straight and level, bridges all gaps with huge support columns and bores
through any material, using the terrain as the roof and possibly walls of the tunnel. In 1.10
you can add magma blocks under glass for lighting rather than glow stone.

Redstone Ore Road-


Recommended material- Redstone ore, stone bricks

It's not cheap or easy to get, but if you have a silk touch-enchanted pickaxe or a large
amount of redstone ore on hand, you can use it to make a road that lights up wherever you
walk (or be boring and place redstone torches underneath to make it perpetually lit). A
stone brick curb is eye-pleasing, although the continuous redstone ore may become
monochromatic and dull after a while, in which case you could introduce a creative design
down the middle of the road. The downside of this road type is that the redstone ore
could give away your position to other players on a multiplayer server,
39 | P a g e

Jobs

Attorney- Also called a lawyer, this person can do one of two things- defend a convicted
person, or convict a convicted person (no pun intended). The system works like this- a
judge, two attorney teams (prosecution or defense), at least two witnesses, and of course,
the criminal in question, go to a court room. The attorneys each give out evidence that
their way is the most constitutional. Then, the judge decides who is the winner, and that
team gets their wish, either for the criminal to be convicted, or freed of all charges. In this
system, the salary goes to the team who wins. Salary- 120 emeralds per team (they chose
how to split it up between themselves).

Philosopher- Thinks about stuff like metaphysics, ethics, mathematics, theology, logic and
philosophy of science. Often gives advice to rulers . Salary- 50 emeralds.

Knight- An elite warrior who follows the code of chivalry. Salary- 70-80 emeralds.

Dancer- dances. Dependent salary.

Thief- Steals stuff. Salary- Loot stolen.

Magician- Enchants items and makes potions. Salary is dependent upon skill.

Merchant- Buys things from the people that make them and sells them to the public.
Salary- Profit made from selling said items.

Fence- Buys stolen goods and sells them. Salary- Profit from selling said stolen items.

Author- Writes books and trades them to librarian villagers or sells them to players.
Salary- Paid per book sold.

Actor/Actress- Works in television shows and plays. Salary- Paid by the show's tickets.

Animal Pro- Works with pigs, wolves, and ocelots. Also works at the pet store and dog
pound. Salary- 12 Emeralds.

Apothecary- Makes positive (sometimes negative) potions and sells to players. Salary- 30
Emeralds.
40 | P a g e
Assassin- Kills off political or highly placed people for cash. Can be sent from enemy forts
or cities attempting to shift the balance of power. Salary- Depends how much the hirer
pays; beware as they could double-cross you.

Army- Uses weapons for hunting rogue players, mob armies or even enemy armies! Should
have stone to diamond ranged items. Salary- Varies by ranking

Banker- Works with player's money in vaults. MAKE SURE THEY ARE
TRUSTED, OR YOU COULD LOSE LOTS OF MONEY! Salary- 80
emeralds

Bar Tender- Serves drinks to players at a bar. Salary- 9 Emeralds.

Blocks Builder- Creates all types of blocks to sell at retail, or use them to build. Salary-
Sales profit.

Body disposal units- If a citizen dies or a test subject is terminated then these people take the
equipment they drop and send it to a processing center. Any unused bits can be
incinerated or stored. Salary- Depends on items collected

Bodyguard- Hire people to be your bodyguards. Make sure you can trust them. Salary- 30
Emeralds.

Broker- Sells used goods for fair prices, and accepts anything worth putting a price tag on.
Salary- Sales profit.

Builder- Someone who builds buildings and shops. Salary- 45 Emeralds.

Building Master- Someone who builds very big buildings, like malls, mansions, etc. Salary-
50 Emeralds.

Butcher- A person who sells meat and kills pigs. Don't have this in the Peaceful Place.
Salary- Depends on the meat and how much is sold.

Cashier- The cashier of a store. Salary- 12 Emeralds.

Condo Chief- A person who owns a building, and receives the rent. They would have
someone make the building and they would take care of any issues. Salary- Rent.

Cook- Someone in a restaurant kitchen. Salary- 40 Emeralds.

Council Member- Part of a group that rules the city or advises the leader. Salary unknown.
41 | P a g e
Demolitionist- Someone who destroys unwanted buildings. This is definitely a job for
people who like to destroy things! (NEVER use TNT for this job!) The salary
depends on the size of the job.

DJ- Someone who works at a disco and is in charge of the music. Salary- 20 Emeralds.

Doctor- Looks after injured or poisoned people in the hospital. Salary- 40 Emeralds.

Emperor- Rules an empire - lives in the capital. Salary unknown.

Executioner- Someone who executes condemned players and mobs in public. Salary varies
by notoriety of criminal. Example- murderer - 30 emeralds; thief- 10 emeralds; etc. Should
try and wear dark clothes or a hood to avoid avenging relatives of the executed victims.

Factory Worker- Someone who works in a factory (above). Salary- 15 Emeralds

Farmer- Raises crops and farm animals, and sells to villagers or store owners. Salary-
Unknown

Farm Hand- Helps a farmer raise crops and farm animals. Salary- 10 Emeralds

Gladiator- Battles mobs or other players in the arena. Salary- 40 Emeralds.

Golem producer- Produces auxiliary iron golems and snow golems for either the Army or
police force. Salary depends on size of contract.

Grinder operators- If you've built a mob or iron golem farm then these people can (if not
automatic) collect the drops and put them on a transport minecart train. Make sure
they're trusted or the drops may end up on the black market or get sold to another city to
help their arms production. Salary- 30 Emeralds.

Grocery Owner/Worker- Works at the Grocery Store. Salary- (?)

Head of Public Power- A person who manages a public authority. This is a very important
job. Salary- 100 Emeralds

High Miner- Mines only above layer 31. Salary- 8 Emeralds.

Hired Killer- Not very legal. Hire them with diamonds to make them kill political enemies or
terrorists! You can also hire them to do in mobs that got their hands on your Protection
IV diamond armor and Sharpness V sword. They get the XP from mobs and targets, and
you get the XP from item rescue missions. Salary- Depends.
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Job Center Employee- Report offers available jobs, scheduling interviews, job offers add more
to the list, etc. Salary- 21 Emeralds.

Job Center Director- Manages the Job Search Center. Salary- 90 Emeralds.

Lab workers- Experiment on test subjects in the labs with potion effects and redstone
contraptions. Use healing potions as much as possible on the subjects. If subjects die
during testing call in body disposal units. Salary- 40 Emeralds.

Landscaper- A person who is hired to make your lawn look nice. Salary- Varies by job.

Low Miner- Mines only below layer 32. Salary- 13 Emeralds.

Minecart Remover- If you have an underground railway then you do not want carts all over
the place. This is usually a part-time job, but not always in a large city. Salary- 6
Emeralds.

Mayor- Governs usually ¼ or ½ of the city, receives a great salary, and lives in a Big
House. Salary- 100 Emeralds.

Nurse- Helps doctors and tends to patients when no doctors are open. Salary- 30
Emeralds.

Personal cook- A cook who works for important people or the ruler of the city. Make sure
they are trusted or they could try to poison the ruler.

Pilot- Sits in the front seat in an aircraft. Also tells passengers the remaining wait time and
talks to the airport lander for accuracy, etc. Salary- 30 Emeralds.

Police Chief- Runs the police force. Salary- 90-95 Emeralds.

Police Officer- People who fight the night crime and stop griefing. Salary- 30 Emeralds

Police Officer K-9- Just a police officer except they work with their dogs. (Note- requires
your dog.) Salary- 40 Emeralds.

Pork Salesman- Sells pigs and carrots on a stick for all your transportation needs. Saddles
included, of course. Salary- 15 Emeralds.

President- Normally the ruler in his city. Doesn't necessarily have to be an administrator,
and can even be the person who runs the server. Salary- (?)
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Professor- Someone to teach techniques in mining, construction, redstone, etc. Salary- 45
Emeralds.

Real Estate Agent- Buys and sells houses. Salary- 30 Emeralds.

Real Estate Boss- Controls the management of the sale of properties, commands the Real
Estate agents, etc. Salary- 90 Emeralds.

Redstone Technician- Someone who builds many mechanisms with redstone. Salary- 25
Emeralds.

Repairer- Someone who repairs weapons and tools. Salary- Charges by weapon

Scientist- Makes potions, tests things, etc. Salary- 60 Emeralds.

Smelter- Someone who is paid to smelt materials. Salary- Depends on amount smelted.

Snow Shoveler- Uses shovels to clear snow off of roads. Mainly used in taigas or tundras.
Salary- Varies by size of road and amount of snow.

Spawner Safety Guy- Travels through the Nether and Overworld encasing spawners in
protective shields that make them safe to farm. Generally works on private jobs. Salary-
Varies by job.

Spy/Private Investigator- Uses invisibility potions to spy and looks through the chat, to find
out about a player for another player. Salary- Varies by job.

Store Owner- Someone who bought a field, and is actually a store owner. Salary- (?)

Teacher- Someone who teaches students in schools about


mining/crafting/brewing/building etc. Salary- 30 Emeralds.

Terraformer- A person who clears large areas and makes it flat for buildings, clears water,
makes or removes caves and decorates areas or removes tall grass. Salary- Pays by job.

Toy Maker- Would make levers, buy string to sell it, make miniature Minecraft toys made out
of sticks, wool and diamond. Salary- Sales profit.

TV Broadcaster- Puts videos of the TV shows that the actors and actresses put on. Salary-
40 Emeralds.

Priest- Runs the temple. Could be another religion too. Salary- (?)

Priest-King- Religious and political leader. Salary depends.


44 | P a g e
Wholesale Dealer- Buys items and sells them to stores buy stack or chest. Salary- Sales
profit.

Judge- Sorts out lawsuits and picks the punishment for criminals. Salary depends.

You can also tell the workers to use skins suitable for their jobs, or you can use mods to
make these jobs even more realistic!

Other Homes and buildings


These buildings are sometimes very aesthetic and colorful.

Modern home- A modern house is mainly used in the richer parts of cities, or you could
make small ones for main homes (takes a looooong time!) make them out of lighter
materials, and add dashes of color if necessary. The floor looks awesome with cyan wool
(Cyan carpet in 1.6) and be sure to add mini floors! (mini floors are stories of a modern
home that are up near the ceiling and have glass panes for fences) add smaller rooms off
of the bigger ones.

Tudor Style House- Pick out a 6x6 area, and mark each corner with spruce logs. Fill in the
walls with snow or white wool. Use spruce wood stairs to make the roof. Now add the
essential furnishings and voila, a small yet beautiful Tudor style house.

Duplex- A two-story house, separated. Each apartment can accommodate 2 people. In


short, a two-story mini. Suggested size is around 14x14, with a kitchen, a living room, some
bedrooms (at least one or two per floor), and a balcony. They can be made with things like
bricks, wood, etc.

Suburban house- At least moderate-sized, usually gets a little bit of all mid-quality
materials. Rarely very unique and often very squashed outside, but comfortable interior
with at least 2 bedrooms. Should generally have 2 or more stories, being usually up to
15x15 in size, and having a small yard. These should also have at least two bathrooms.
45 | P a g e

Town-house- Usually 3 stories of roughly equal size with essentially no yard. Rarely over
8x10 wide, and placed in rows within 5 feet of each other. As Suburban house but more
like 120–240 meters ^2 area. And only poor to just above average residents.

Slum apartment- Never over 60 meters^2 area (external, 45 internal), always single-story.
Terrible living conditions, cramped, little to no decoration that isn't purely sentimental. 1-
3 rooms, 0-1 bathrooms, 1 bedroom. Only the poor live here.

Tent- Very small, made of wool, or if you're evil dirt! Starter materials inside {e.g. bed,
crafting tables, a furnace, and stone or wood tools. Only for people that are new to city.

Average apartment- Apartment with 1-2 bedrooms, 1-2 bathrooms, a kitchen, and at least
one other room. Typically 80-150 meter^2 exterior.

Penthouse apartment- Singular or nearly singular nice apartment on the top floor of a
high-rise building. Easily over 200 meter^2 exterior with at least 1 bedroom per
couple/individual and many additional rooms of all sorts. Anyone who lives here is likely
the equivalent of a millionaire. At least.

Big House- A beautiful house with rather expensive materials (such as quartz). It's big, and
ideal for people who work for the president and the government. These should have
around 2-3 floors (but you can go higher if you want), with a decently-sized kitchen, a
dining room, at least two bathrooms, multiple bedrooms (including a master bedroom if so
desired), a garden, and a living room. Optionally, you can add a mini-office and library, as
well as other extensions.

Mansion- Any house which is unique and singular within a large area, much larger than
necessary to support the people inside, extremely nice, has more area than any
46 | P a g e
conventional home, and has more than 1000 m2. Only used by nobles, the extreme-rich,
and those given to them as gifts by kings, politicians, celebrities, etc.

Millionaire Tower- a gigantic tower in the city center, about 50 floors, with departments.
Beautiful decoration for celebrities, presidents, mayors, governors, a large park, almost
impossible to build in survival. A large patio, roof made of diamond and emerald blocks,
glass walls.

Departments, and the apartments should probably have a couple bedrooms, an office, a
kitchen, and a bathroom or two. 19x19

Suites, if you make any, can have multiple bedrooms (3 or more), a large kitchen, a dining
room, an office, a balcony (either hanging out the side or hanging over an indoor plaza of
some sorts), a jacuzzi, and a couple bathrooms. 39x39

Larger or Presidential Suites can have all the features of a standard Suite, a private
pool if you're ambitious enough, a guest room, a bar, and generally just very expensive and
luxurious. 59x59

As one more option, you can also add a Mega Suite at the very top — two floors,
maximum security, sparing no expense. Somewhere where only some billionaire or major
figure would be able to stay. 101x101

Hotel Houses can be used for extremely rich players, who need to spend their large
amounts of Gold, Emerald, and Diamonds.
47 | P a g e
Presidential House- a Giant House 3 Floors, of 62X72, much more than is necessary to
survive. You can make it using Quartz or any other material, with windows going from floor
to ceiling, etc.

Other type of houses that don't fit in these categories- There are many, in fact,
countless types that don't fit very well into any category mentioned above. Examples
include- Towers, tree-houses, mass-living areas, continuous mazes of rooms of all types
and even some more unusual builds.

Farms- Farms can grow and harvest crops to contribute to their city. Plant farms grow
fruits, vegetable, and mobs.

Last Note

Whatever you decide, this is your city. These are just suggestions. Be creative and do
whatever you want with it. You can use all the suggestions on this page or you can ignore
everything and build the best city Minecraft has ever seen! It's your call, so get building!

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