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CASE 12

Sony Music Entertainment and the


Evolution of the Music Industry

A. J. Strickland Seth Kennedy


The University of Alabama 2014 Undergraduate,
The University of Alabama
Andrew Pharaoh
2015 Undergraduate,
The University of Alabama

“A
t such a pivotal time for music, it’s more a Japanese company, began a joint venture with the
important than ever to develop a fertile, American company CBS to form CBS/Sony Records
creative environment that generates the Inc. In September 1976, Sony introduced the optical
highest quality of artists and music, while seeking to digital audio disc, now known as the compact disc
fully exploit the many opportunities that new digital (CD). In 1983, CBS Inc., as an American company,
services and products provide in reaching audiences allowed introduction of the CD to American markets.
around the world.”1 In January 1988, CBS Records Inc. was absorbed,
The remarks of Sony Music Entertainment CEO and in January 1991, the new company was renamed
Doug Morris in 2011 illustrated an accurate under- Sony Music Entertainment Inc.
standing of the environment of music sales. Morris, In August 2004, Sony BMG Music Entertain-
a globally influential executive and music innovator, ment was established as a new joint venture with Ber-
agreed to join Sony Music Entertainment as chief telsmann AG. Later, in August 2008, Sony acquired
executive officer effective July 1, 2011. In a time of BMG’s 50 percent stake in Sony Music Entertain-
great change in the music marketplace, it was abso- ment and began operation once again as Sony Music
lutely necessary that Sony take active steps to remain Entertainment, a wholly owned subsidiary of Sony
competitive. Morris took the job graciously, but he Corporation. In July 2012, Sony/ATV Music Publish-
placed himself into a business whose margins were ing, a joint venture between Sony and the Michael
becoming thinner and thinner. With a declining Jackson Family Trust, along with a consortium of
industry that had been made less lucrative by the other investment firms, bought the publishing arm of
wide availability of substitutes, Morris was forced to the EMI Group, which solidified Sony’s position as
develop a strategy to contend with industry change the world’s largest music publisher.
and unfavorable competitive forces in 2014.
OVERVIEW OF THE MUSIC
HISTORY OF SONY MUSIC INDUSTRY
ENTERTAINMENT Before the 1900s, music and entertainment media had
American Record Company, the company that would a strong emphasis on performance. If theater, magic,
later become Sony Music Entertainment, was founded or music was wanted in a certain venue, individuals
in 1929 and then acquired by Columbia Broadcasting
Company in 1938. In March 1968, Sony, at that time Copyright © 2014 by A. J. Strickland. All rights reserved.
CASE 12 Sony Music Entertainment and the Evolution of the Music Industry C-179

who could perform the art personally were found and at an estimated 1.34 billion tracks in 2012. Digital
paid to do so. At the beginning of the 20th century, sales declined slightly in 2013 to 1.26 billion. This
music began to become ownership-driven. Listen- roughly 6 percent decline was the first decline in
ing to music was still done live, but, as the quality digital sales since the iTunes store debuted more
of technology improved, artists began to produce than a decade earlier. However, industry revenues
recordings of their music. Recordings initially made steadily declined from a peak of $17 billion in 2000
the music industry more efficient, because artists to $7.9 billion in 2013.
were able to receive royalties on physical recordings
and were able to reach a wider audience with their Copyright Infringement and Piracy
songs. This allowed more time to be spent on cre-
ating new music, and the field became more lucra- The early 2000s saw a huge increase in copyright
tive and more attractive. However, after a short-lived infringement in the music world. For products such
heyday came a long decline, beginning in the early as Rolex watches and Gucci bags, imitations had
2000s, as a result of piracy (discussed later) and digi- always existed. Third-party manufacturers, especially
tal distribution. abroad, re-created the look of the original product
The 1993 release of the MP3 algorithm enabled with cheaper raw materials and sold the counterfeits
the reduction of song files to a size that made Internet at a discount. With music, however (and most digital
broadcasting and uploading and downloading fea- media, for that matter), the duplicates were identical
sible. Shortly afterward, in 1994, WXYC (89.3 FM, in quality, simple and costless to the duplicator, and
Chapel Hill, North Carolina) became the first tradi- able to be redistributed digitally. To make matters
tional radio station to announce broadcasting on the worse for the profitability of the industry, the likeli-
Internet. In 1998, the newfound portability of music hood of being held responsible for the crime was quite
was coupled with a naming service and comprehen- low. Sharing music was so easy, so ubiquitous, and so
sive databases of music information developed by socially acceptable that it was not long before it gave
Gracenote (later purchased by Sony in 2008 for $260 birth to popular file sharing on a much larger scale,
million), making it possible to retain the information like that through Napster (1999), LimeWire (2000),
associated with the song files. Technologies like these and Kazaa (2006)—not to mention sharing by indi-
opened the floodgates of digital distribution. Napster, viduals who burned physical CDs to give to friends.
the popular (illegal) file-sharing service, was started As of May 2014, two bills were under consid-
shortly afterward, in 1999, and iTunes, a legal online eration by the U.S. Congress that addressed digital
music store, was launched by Apple in 2001. piracy. The Stop Online Piracy Act (SOPA) and the
In February 2003, Warehouse Music, a retail Protect IP Act (PIPA) aimed to stop copyright infringe-
music store selling physical albums, declared bank- ment and to stop the trafficking of copyright material
ruptcy. The following year, in February 2004, Tower by requiring that search engines abstain from linking
Records filed for the first of three bankruptcies, which to websites violating copyright laws and that Internet
ended with the closing of its 93 stores across the service providers block access to these websites. Both
United States. Virgin and Circuit City lasted some- bills were met with public opposition, and votes on
what longer, until 2009, but were also eventual fod- the bills were postponed until the issues regarding the
der to digital music. Sellers of other types of physical bills could be resolved.
media, such as Borders (books) and Blockbuster The Institute for Policy Innovation estimated
(DVDs), also chose to shut their doors in the 2000s that “global music piracy causes $12.5 billion of
as a result of the digital music and video age. These economic losses every year, 71,060 U.S. jobs lost, a
companies, however, tended to blame piracy for their loss of $2.7 billion in workers’ earnings, and a loss
financial downturn, not digital media, and certainly of $422 million in tax revenues, $291 million in per-
not an outdated business model. sonal income tax and $131 million in lost corporate
Album sales continued the decline that put income and production taxes.”
brick-and-mortar record stores out of business, with
sales falling from about 575 million in 2006 to about Music Publishing
290 million in 2013. Internet and digital track sales, Record labels scout for promising musicians and
on the other hand, continued to rise, topping out bands, sign them to publishing contracts, and help
C-180 PART 2 Cases in Crafting and Executing Strategy

them through the process of creating and marketing of the same parent company. Publishers also helped
their music. Record labels (or the artists themselves) to market recordings and performed services for a
will typically own all rights to the master recordings musician much as a bank did for a businessperson—
that their artists produce and then compensate the providing advances and loans with future income as
artists according to the amount of sales that the spe- collateral.
cific sound recording produces. Labels record the
music of artists in studios, manufacture recordings,
and promote and distribute that music by various DIGITAL MUSIC
means to the consumer. Through copyrights, labels DISTRIBUTION IN 2014
are responsible for the protection of the music and
artists they sponsor. In 2014, there were three main methods of digital
There was an increasing simplicity to digital music distribution: digital download, Internet radio,
music distribution, and it was becoming easier and and interactive streaming. For the digital purchases
easier for artists to record, publish, and promote of music, iTunes was the clear leader, accounting
their music themselves without the help of corpora- for 63 percent of digital music sales in 2013, and it
tions. The trend of using the Internet and technology had facilitated over $25 billion in digital music sales
that was more accessible than ever had initiated a since its inception. According to Apple’s 2013 10-K
bypass of the middlemen and was a difficult obsta- report, filed October 30, 2013, the iTunes Store gen-
cle for music companies to overcome. erated a total of $9.3 billion in net sales during 2013,
In January 2014, Sony Music Entertainment representing a 24 percent increase over 2012 sales.
was the second-largest record label, with 20 percent The iTunes sales figure included digital music down-
of total industry market share. In terms of total loads through iTunes, purchases through the App
album sales, Sony Music Entertainment was posi- Store, and purchases on iBooks. In September 2013,
tioned with 30.4 percent of market share, behind the iTunes had launched its own free Internet radio ser-
leader Universal by 7.3 percent; however, Sony’s vice, iTunes Radio. The service tailored radio sta-
artist Justin Timberlake was the top-selling artist tions on the basis of users’ iTunes libraries and user
in 2013. In digital sales, Sony still lagged behind input. The service was available in Australia and the
Universal by 6.2 and 9.5 percent in album sales United States and boasted over 20 million users.
and individual-track sales, respectively. Sony/ATV
Music Publishing was the largest music publisher, Self-Publishing in the Music Industry
with 16.9 percent of the total market share. The same technologies and social environment that
Whereas record companies owned the physi- facilitated the rise in digital distribution through
cal sound recording, publishers (or the artists services like iTunes and Amazon were also facili-
themselves) typically owned the rights to license tating self-publishing, and in 2014 the allure to
and collect royalties on the specific melody, lyr- an artist was strong. The creator had control over
ics, rhythm, and so on, every time they were used. the creation; the profit margin was much higher
A “use” of a song was typically classified as fall- and paid monthly, in contrast to the annual roy-
ing under one of three “rights” controlled by a pub- alty remuneration typical of labels; and the whole
lisher: Mechanical rights represented the ability of process was completed much faster. Avoiding the
an owner to collect royalties when the song was dig- 30 percent cut that distributors like iTunes and
itally downloaded; performing arts royalties were Amazon took was an incentive in and of itself, if
collected when a song was played on the radio; and avoiding the typical 10 percent cut to record labels
synchronization royalties would be collected when wasn’t enough.
a song was used in a movie or commercial. Pub- For example, the band Radiohead digitally self-
lishers typically worked closely with record labels published two albums, In Rainbows (October 2007)
in the same way that a hardware store might have and King of Limbs (February 2011), by means of
worked with a carpenter or plumber. In the case of the band’s website, radiohead.com. Additionally,
Sony Music Entertainment and the other two lead- In Rainbows was released on a donation-based sys-
ing music industry giants, both the publisher and tem, which effectively allowed fans to download
the label were vertically integrated as subsidiaries the album free. In the first month after its release,
CASE 12 Sony Music Entertainment and the Evolution of the Music Industry C-181

40 percent of the approximately 1 million fans who force consumers to buy, download, or have ownership
had downloaded the album paid an average of $6, of the product in any way waned in efficacy.
earning almost $3 million for the band. Despite manifold flaws in licensing models and
Artists without a substantial preexisting constit- remuneration of artists (Grooveshark, another popu-
uency also had options to bypass the record labels lar interactive streaming service, had been sued by
through a growing number of services such as Ama- all of the Big Three record labels over licensing
zon’s Create Space and CD Baby. Exhibit 1 presents problems since its inception), the period from 2010
a breakdown of the split in royalties with CD Baby. to 2012 saw rapid growth of Internet distribution.
Possibly stimulated by the threat of file sharing
Interactive Streaming and reductions in physical CD sales, record labels
and music publishers were willing to look to new
and Internet Radio monetization methods, such as streaming services,
There were many Internet radio and subscription that might save their profitability. A common goal
streaming services in 2014, but Spotify, Slacker of salespeople was to make their product as attrac-
Radio, Rdio, Pandora, Last.fm, Beats Music, Napster, tive and accessible as possible to the consumer. In
Zune Marketplace, Grooveshark, Myspace, iTunes the early to mid-2000s, the constraints of technology
Radio, and Rhapsody were among the largest. From were still a problem, but advancements quickly pro-
2008 to 2013, Internet radio grew at an annual rate of gressed to reduce these constraints. Music streaming
42 percent, to a $767 million industry. It was projected services weren’t a new idea by any means, but in
that Internet and streaming radio would continue to 2010–2011 new streaming services were accompa-
grow at an annual rate of 12.7 percent a year until 2018 nied by the ubiquity of the smartphone. In 2014, any
and that in 2016 almost 161 million consumers would smartphone, computer, and Internet-enabled auto-
be subscribing to a streaming music or Internet radio mobile (as of January 2014, Pandora had partnered
service. Increasingly, many music companies saw with 140 different car models to offer its in-car
revenue from music streaming and Internet radio as radio service) was able to stream music directly and
a substitute for sales. This meant that, instead of pur- quickly. It was estimated that, in 2014, 58 percent of
chasing a physical CD or even downloading a CD on Americans had a smartphone and 63 percent of cell
iTunes, the consumer would instead turn to a cheaper phone owners used their phones to access the Inter-
(in many cases, free), more convenient Internet stream- net. Content owners had been reluctant to embrace
ing source. A business model that relied on scarcity to the services because of very low profit margins, but

EXHIBIT 1 Split of CD Baby Royalties


How Much CD Baby Pays You

Type of Sale You Get Our Cut

CDs and vinyl Your chosen purchase We keep $4 per unit sold. If your album sells for $13,
(includes sales through our price minus $4 you get paid $9.
distribution partners)
CDBaby.com downloads 75% of your chosen We keep only 25% and pay you a whopping 75%
(single tracks and full-album) purchase price per download sold on our store—more than iTunes,
Amazon, and other retailers. So if you set your single-
song download price at 99¢ you’ll get paid 74¢ per song!
Digital distribution sales 91% of net income We keep 9% of the net income paid to us by our
(from iTunes, Amazon MP3, partners and you keep the rest.
Rhapsody, and many more)
Credit card swiper sales 87.2% We keep 9% plus 3.8% for credit card fees (12.8% total).

Source: CDBaby.com.
C-182 PART 2 Cases in Crafting and Executing Strategy

it had become clear that consumers were enjoying of the higher price advertisers paid for video ads.
the services’ flexibility, freedom, and access. Below the video would be a link to a digital distributor,
Interactive streaming services like Rhapsody such as iTunes or Amazon, from which the song could
and Spotify licensed music from artists and record be purchased, as well as a link to the YouTube account
labels and then provided it to users through a client run by the artist. In this way, YouTube was somewhat
available on their respective websites. Spotify and able to harness what was once copyright infringement
Rhapsody were very similar in terms of business in order to gain legal entry into the market of interac-
model, as both companies relied most heavily on tive streaming. Of course, the technology was still
payments from subscribers in order to fund their flawed, but it had come far. YouTube is also rumored
high cost of sales, or licensing fees. The main differ- to be planning to unveil a subscription music and video
ence was the content available to unsubscribed users. service to directly rival Spotify, Rdio, and other com-
Whereas Rhapsody allowed a short, 30-day trial of petitors. YouTube would offer a free version along with
its premium service, nonpaying Spotify users were a premium service for a monthly fee of $9.99.
able to listen to much of its paid content for free, To put the rivalry between YouTube and stream-
as long as they were willing to listen to ads played ing services in perspective, Spotify announced in
between every few songs. February 2014 that its most popular song was Avicii’s
Spotify seemed to be off to an inauspicious start in “Wake Me Up,” with more than 200 million plays
October 2008, with heavy losses totaling $42 million. since it was released in June 2013. On YouTube,
Exhibit 2 shows the change in the number of paying “Wake Me Up” had over 450 million plays and that
customers for Spotify. Since its inception, Spotify number did not include other uploads featuring the
had not turned a profit but had seen explosive revenue song, such as uploads from fans, live performances,
growth. The company increased its revenues from or remixes.
$99 million in 2009 to $578 million in 2012.
SONY MUSIC
YouTube ENTERTAINMENT’S BUSINESS
YouTube was an unlikely but very significant player
in the music industry. An integral part of YouTube’s
MODEL AND STRATEGY
success in the music scene was the introduction of In 2007, Sony Music Entertainment, in collabora-
Content ID, a service that identified the music in vid- tion with BMG, focused on two things: finding
eos posted by users. With this information, instead of promising new talent and collecting more fans for its
removing videos that contained a song whose use was stars such as Daughtry, Alicia Keys, Avril Lavigne,
a copyright infringement, YouTube simply identified Celine Dion, Bruce Springsteen, and Foo Fighters.
the owner of the copyright and paid a royalty to the The year 2007 was an excellent one for innovation.
record label or artist after a short verification process. Sony began Myspace Music as a joint venture “as
Like Spotify and Rhapsody, YouTube paid licens- an interactive online platform for music sales, sub-
ing fees to record labels and artists, and it was better scription services and ad supported entertainment”;
able to absorb the costs paid to content owners because access to many of the company’s artists’ greatest hits

EXHIBIT 2 Change in Spotify’s Number of Paying Subscribers, 2010–2013


2010 2011 2012 2013 2012–2013 Change

Number of paying subscribers 8m 13m 20m 28m 140%

Source: online.wsj.com/news/articles/SB1000142405 2702304791704579212152163448852.


CASE 12 Sony Music Entertainment and the Evolution of the Music Industry C-183

was included on stock mobile phones, and an agree- 2009, Sony aimed to blend the business of Sony Music
ment was made with Amazon to sell MP3s, which Entertainment and Sony Corporation for the sake of
were compatible with iPods and other MP3 players. efficiency. This strategy paid dividends, with nearly
All this was accompanied by the promise in Sony’s 38 percent of all song streams occurring on Sony’s
2008 annual report that the company would maxi- PlayStation 4 gaming device as of January 2014.
mize the potential of the digital distribution age. On June 15, 2011, Sony introduced the Music
A change in strategy came on October 1, 2009, Unlimited app for Android-enabled devices; the app
when Sony Music Entertainment became a wholly was, therefore, compatible with all Sony Corporation
owned subsidiary of Sony Corporation. Previously, tablets and smartphones. Sony Corporation also part-
the company had been a 50-50 joint venture with nered with various other music services, most notably
Bertelsmann AG, but the remaining 50 percent stake Pandora and Slacker Radio, whose applications were
was acquired by Sony for $1.2 billion. This was compatible with Sony TVs, MP3 players, smartphones,
done to lower costs through increased efficiency, and tablets. The Sony Entertainment Network allowed
and, according to Sony’s 2009 annual report, it was linking of devices, so the same preferences, library, and
envisioned that the acquisition would allow the com- account could be used on multiple machines.
pany to work more effectively with the electronics, Upon creation of an account, Music Unlimited
game, and pictures businesses. provided certain benefits free, with progressive ben-
efits based upon the subscription type. New users
VEVO were given a free 30-day preview of premium ser-
vice. There were two subscription levels:
In December 2009, Sony Music entered into a joint
venture with Abu Dhabi Media and Universal Music • For $4.99 per month, the basic subscription
Group to form VEVO, a music video licensor and included Spotify-like full interactive streaming
aggregator. The videos were uploaded by VEVO, from a consumer’s home PC and game console.
and users viewed and listened for free as advertise- • For $9.99 per month, the premium subscription
ments scrolled simultaneously. The company oper- included Spotify-like full interactive streaming
ated at a loss in 2010 and 2011, but it was projected from the devices covered in the basic subscription
to be profitable sometime in the middle of 2012, with as well as Androids, iPhones, and tablets.
revenue jumping from $150 million in 2011 to $280
million in 2012. In 2013, VEVO had 227 million Interestingly, Music Unlimited was not Sony’s
viewers from 13 countries and 5.5 billion monthly first attempt at a digital music medium. In December
video views. The company had seen a transition from 2001, Sony Music (then Sony Music Entertainment
videos being viewed on smart TVs and computers to Inc.) and the Universal Music Group began Press-
65 percent of videos being viewed on mobile phones. play, an online, subscription-based music service
The company was valued at $500 million in 2013. that allowed tracks to be streamed, downloaded, and
burned onto a CD while protecting artists’ rights.
Pressplay had many of the features that characterized
Music Unlimited subsequent popular services such as Spotify—for
In December 2010, Sony Music announced Music example, playlist sharing and access to music charts
Unlimited, a cloud-based music streaming service and new release information. However, the initiative
powered by Qriocity, the company’s video distribution was discontinued in mid-2003 because of intense
platform. Music Unlimited had a library of approxi- criticism of the heavy-handed implementation, shal-
mately 15 million songs and allowed both radio and low variety of music, and inefficient licensing.
interactive streaming capabilities. In January 2012, Beginning in 2012, under new CEO Kazuo Hirai,
Music Unlimited had more than 1 million active users. Sony launched a four-part plan to save the company,
Sony was not the first to develop a cloud-based music which was hemorrhaging cash. Hirai wanted to focus
listening service, so the company made use of its mar- the company on its core business, which he identi-
ket share in consumer electronics to bundle the soft- fied as gaming, mobile products, and digital imag-
ware with Sony-made devices, like gaming systems, ing, while curtailing the company’s diverse business
Blu-ray players, and TVs, in order to gain an initial portfolio and exiting the LCD TV market. In 2012,
audience. Holding true to the strategy of October Sony Publishing completed the purchase of EMI
C-184 PART 2 Cases in Crafting and Executing Strategy

Music Publishing for $2.2 billion. The purchase gave Universal Music Group boasted a slight edge at
Sony Publishing access to 1.3 million songs, raising 25.5 percent, and Warner Music Group lagged
its total to over 2 million songs. In 2012 and 2013, somewhat behind, with 11.6 percent. The Big Three
Sony sold Gracenote, an ownership stake in M3, and music companies collectively held 57.1 percent
Sony Chemical. of the industry market share. In music publishing,
Sony Corporation’s revenues from the sale the same players held 35.9 percent of the industry
of music increased from ¥441.7 billion in 2012 to market share: Sony/ATV had 16.9 percent; Univer-
¥503.3 billion in 2013, and its operating income for sal Music Group, 13.9 percent; and Warner Music
the division increased from ¥37.2 billion to ¥50.2 Group, 5.1 percent. In 2013, Universal Music
billion over the same period. This increase in operat- Group (a 100% Vivendi subsidiary) had revenues of
ing income was mainly the result of lower restruc- $6.7 billion and employed 6,500 employees. On
turing costs than in previous years and growth in November 11, 2011, Vivendi announced that it had
digital revenue. A summary of Sony Corporation’s signed a definitive agreement to purchase EMI’s
financial performance between 2009 and 2013 is recorded music division for $1.9 billion, which was
presented in Exhibit 3. Exhibit 4 presents the reve- seven times EBITDA prior to synergies.
nue and operating profit contributions for Sony Cor-
poration’s various divisions for 2011 through 2013. Mobile Applications
In the age of data streaming and smartphones, mobile
COMPETITION IN THE application downloads were an apt way to track the
success of services. For comparison with the ratings
DIGITAL MUSIC INDUSTRY below, Clash of Clans, the most popular free app in
In the record label business in 2014, Sony Records the Apple Store in 2014, received 752,024 ratings
was second in terms of market share, with 20 percent. with an average of 4.5 stars.

EXHIBIT 3 Financial Summary for Sony Corporation, 2009–2013 (in millions of yen,
except per share amounts)
2013 2012 2011 2010 2009

Sales and operating revenue ¥6,800,851 ¥6,493,212 ¥7,181,273 ¥7,213,998 ¥7,729,993


Operating income 230,100 267,275 199,821 31,772 2227,783
Income (loss) before income taxes 245,681 283,186 205,013 26,912 2174,955
Income taxes 141,505 315,239 425,339 13,958 272,741
Net income (loss) attributable to Sony
Corporation’s stockholders ¥43,034 2¥456,660 2¥259,585 2¥40,802 2¥98,938
Data per share of common stock:
Basic ¥42.80 2¥455.03 2¥258.66 2¥40.66 2¥98.59
Diluted ¥40.19 2¥455.03 2¥258.66 2¥40.66 2¥98.59
Cash dividends ¥25.00 ¥25.00 ¥25.00 ¥25.00 ¥42.50
At year-end
Net working capital (deficit) 2¥668,556 2¥775,019 2¥291,253 ¥64,627 2¥190,265
Long-term debt 938,428 762,226 812,235 924,207 660,147
Sony Corporation’s stockholders’ equity 2,197,766 2,028,891 2,547,987 2,965,905 2,964,653
Common stock 630,923 630,923 630,921 630,822 630,765
Total assets 14,206,383 13,295,667 12,911,122 12,862,624 11,983,480

Source: Sony Corporation 2013 annual report.


CASE 12 Sony Music Entertainment and the Evolution of the Music Industry C-185

• Pandora. Pandora received 811,124 ratings with • Spotify. Spotify had 303,200 ratings with an aver-
an average of 4 stars at the Apple Store and age of 4.5 stars at the Apple Store and 568,870
1,428,724 ratings with an average of 4.5 stars at ratings with an average of 4 stars at Google Play
Google Play in 2013. As of the first quarter of in 2013. It was estimated that Spotify had been
2014, Pandora had over 250 million registered downloaded more than 100 million times by 2014.
users, who listened to 4.8 billion hours of music, In May 2014, Spotify had over 24 million active
and had total revenue of $194.3 million. Pandora users, 5 million of whom were paying for the inter-
had been downloaded more than 1 billion times active streaming service. The company was based
and claimed 73.6 percent of the market share of in Sweden and operated globally in 56 countries.
streaming Internet radio listening in 2013. The bulk of an average band’s or artist’s income
• Music Unlimited. At $9.99 per month, Music in 2013 came from live performances—this was true
Unlimited was far less popular than Pandora. It even for a band like Radiohead, which was able to
received 688 ratings with an average of 3 stars at self-publish a CD that earned almost $3 million.
the Apple Store and 24,029 ratings with an average Under such circumstances, the publishing industry
of 3.7 stars at Google Play. Music Unlimited had still continued to struggle with monetizing stream-
approximately 10 million downloads by 2014. ing music and saw an average annual growth of

EXHIBIT 4 Sony Corporation’s Revenues and Operating Income, by Division,


2012–2013 (in millions of yen)
2013 2012

Sales and operating revenue


Mobile Products & Communications ¥1,257,618 ¥622,677
Game 707,078 804,966
Imaging Products & Solutions 756,201 785,116
Home Entertainment & Sound 994,827 1,286,261
Devices 848,575 1,026,568
Pictures 732,739 657,721
Music 441,708 442,789
Financial Services 1,002,389 868,661
All other, corporate and eliminations 59,716 21,547
Consolidated ¥6,800,851 ¥6,493,212
Operating income
Mobile Products & Communications 2¥97,170 ¥7,246
Game 1,735 29,302
Imaging Products & Solutions 1,442 19,641
Home Entertainment & Sound 284,315 2199,461
Devices 43,895 222,126
Pictures 47,800 34,130
Music 37,218 36,887
Financial Services 142,209 129,283
All other, corporate and eliminations 137,286 2102,177
Consolidated ¥230,100 2¥67,275

Source: Sony Corporation 2013 annual report.


C-186 PART 2 Cases in Crafting and Executing Strategy

negative 3.8 percent from 2008 to 2013. This was However, despite the downside risk of the shift
only slightly better than the performance of its big- in the way that music was monetized, subscription
brother industry, record labels, which recorded a services still represented significant opportunity.
negative 4.3 percent growth rate from 2009 to 2014. They were much more accessible and convenient to
Prior to CD duplication and digital distribution, con- the consumer than was purchasing an MP3, and such
sumers either paid the price to hear the entire album convenience represented an addition in value. Addi-
(even if they liked only five songs on it) or didn’t tions in value were typically commensurate with an
hear the music at all. In the same scenario in 2014, increase in demand and therefore an increase in rev-
consumers were likely to simply download the enue, and most agreed that an increase in the “rev-
music illegally from a file-sharing site. The small enue pie” of the industry would help solve problems.
number of people who purchased music legitimately Subscription services also proved to be helpful to
would buy only the five songs they liked. new bands whose focus was more on promotion and
Whatever the model of access to music, some- development of a fan base than on immediate profit.
thing that seemingly was dropped by the wayside Exploring new music on a Pandora radio station or
was remuneration of artists. In an industry where through the Related Artists feature on Spotify was
the consumer was becoming increasingly important, much more accessible, as it was not necessary to
it was equally important for record labels like Sony purchase each individual song. Streaming had also
Music Entertainment to keep in mind that with- proved to be an excellent medium for advertising and
out the promise of profitability, sustainability, and publicity for concerts, downloads, and merchandise.
means of financial support, artists might return to Rhapsody, a subscription service available only
their roots, heavily focused on live performances, in the United States, had been around for nearly
whereby the product was much harder to steal. The 10 years and had experienced slow, steady growth.
stimulation and motivation for an artist to record a Rhapsody had been stagnant at 800,000 subscribers
song decreased significantly if there was no way to for several years, but in December 2011, the com-
support oneself financially, and, although the world pany experienced tremendous growth, hitting 1 mil-
would never stop making music, profitability incen- lion paying customers for the first time. Since the
tives and disincentives were just as real in the music large increase, Rhapsody made only incremental
industry as they were in any other industry that pro- gains, reaching an estimated 1.2 million subscribers
duced a product for sale. in 2013. With Spotify and other streaming services
Although the way of the future seemed to be posting wild growth increases, the only question
interactive streaming and Internet radio funded by was the sustainability of such increases.
subscription or advertisements, there was much According to David Hyman, CEO of Beats
debate in the music community about the effects that Music and former CEO of MOG (a popular interac-
such a shift would have on the industry. Streaming tive streaming service that shut down in 2014), an
services were growing very rapidly, as evidenced by average iTunes user spent $40 a year on music, the
the success of a wide variety of new services and average American spent $17 a year on music, and
the continued decreases in physical and digital CD premium subscribers to MOG paid $120. Hyman
sales. While these services were growing rapidly, in attested, “When it comes to individual deals between
2014 they still represented only 6.6 percent of the artists and labels, I do know that the content owners,
total revenue to labels and even less to the average the labels and the publishers are getting a lot more
artist. A subscriber had no idea where his or her money out of these subscription services than they’re
$9.99 subscription went, but it certainly didn’t go getting from iTunes.” Like iTunes, MOG had for-
straight to the artist. Label agreements with artists warded an average of 65 percent of income to labels.
were traditionally confidential, so it was difficult to In another interesting use of technology to mon-
discern exactly how much money was being trans- etize music, Denison Witmer, a solo artist who got his
ferred to the original creators of the product, that start playing with Sufjan Stevens, began what he called
is, the music. This was why many popular artists, an “Everywhere at Once” tour in 2012. By paying $25
such as Coldplay, Adele, and the Black Keys, at his website, fans were able to order a personal show
resisted or even denied access to their music through of one to two songs played by Witmer himself live
subscription-based services. from his kitchen over Skype or Apple’s FaceTime.
CASE 12 Sony Music Entertainment and the Evolution of the Music Industry C-187

In terms of forecasting the future of the music In the words of Sony founder Masaru Ibuka, “Cre-
industry, the movie industry offered some clues, ativity comes from looking for the unexpected and step-
especially with services like VEVO and YouTube ping outside your own experience.”2 Sony as a company
blurring the line between video and music. Quite showed great innovation and clever execution in the
recently, Netflix superseded physical DVD stores, past, earning a significant market share in many diffuse
driving companies like Blockbuster and Movie Gal- markets, both in terms of geography and in terms of
lery to Chapter 11 bankruptcy in September 2010 products. The question of the future was always: How
and February 2010, respectively. would the current position be used to press forward?

ENDNOTES
1 2
As quoted in a Sony Corporation press Quote from Masaru Ibuka at quotes.lifehack
release, March 2, 2011. .org.

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