Professional Documents
Culture Documents
A Research Paper
Presented to the Faculty
of Senior High Department of
University of Cebu
In partial fulfillment of the requirements of Practical Research 1
BY:
Myles Christian Manayaga-Rationale of the Study
Adrian Saberon-Significance of the Study
Analou Apostol-Research Questions
Glennson Geolin -Research setting
Jebby Calago-Encoder
Group 1 CSS WISDOM 2A
Submitted to:
Aurora Carbonel
CHAPTER I
Rationale
This is the one that almost all of the teenagers are linked into. The thing which
the teenagers are most focus of and which they give more time. The users of it are
getting larger everyday. The video games are getting more popular and the availability is
already open to any media platforms. There are already games that can be downloaded
in mobile phones that can be access easily by the teenagers. Modern technology had
conquered the life of teenagers. Today, they are more getting in touch to video games.
The contents of video games contains: violent, horror and malicious graphics.
Especially video games with first person shooting games which children would likely to
follow. Video games are getting more controversial nowadays. As the graphics of video
games is getting more realistic, young minds are vulnerable to the aggression of violent
and explicit contents of the game. Teenagers will likely to apply in real life due to the
realistic graphics of the video games. The issue on involvement of violent behavior is
increasing. This could take place the effects of playing video games that leads to crime
change of behavior, violent actions and making dysfunctional and unfit teenagers.
Almost all of teenagers right now are engaged in playing video games. Some of
them have their own computer or game consoles in their house which is likely that they
will have or spend more time on that because they can play limitless. There are also
teenagers will also go to Internet cafe that could cause them to spend and waste money
on paying the service that the cafe gave them. This could destroy the personality of a
teenager, even the passion like sports and etc., will get declined because they will
This study will inform the young kids, teenagers and parents that video games
has massive effects on the behavior, lifestyle and the creativity of an individual due to
not participating in the social , recreational activities in the society. It also tackles why
students prefer to use computer rather than sports. What are the advantages of a
advantages, including giving users the ability to quickly and easily store and process
data, allowing for the digitization of things like photographs, music, movies, and books.
with people all over the world and to access a vast amount of information, resources,
and entertainment. Computers are also invaluable in running programs designed to aid
in research of all kinds. It can be disadvantage when we abused it especially when you
I. Personal Information
Name:
Age:
School Level:
⬜Yes ⬜No
Would you say that your academic performance has improved due to playing video
games?
What do you think will happen to your grades if you still continue playing video games?
How it can affect your life as a student to like to play video games?
reason why students most likely to play video games and how can it affect the life of a
student especially in lifestyle and the creativity of an individual due to not participating in
This research aims to deepen our knowledge about the massive effects of computer
and how it affect the lifestyle and the creativity of an individual due to not participating in
the social , recreational activities The research is being conducted by Grade 11 CSS
the massive effects on the behavior, lifestyle and creativity of an individual due to not
away too much time from reading and beneficial physical activities,and when played in
(Encyclopedia Americana)
(Encyclopedia.com/Web)
According to Ching Alano “young people’s sedentary lifestyle (too much sitting and
fiddling with their smartphones, tablets, laptops, and other gadgets and gizmos) can be
According to Ben Thomas “playing video games could thus be building up players
striatum at the expenses of their hippocampus. And that has implications for overall
brain health, since neurological disorders such as Alzheimers and schizophrenia, the
(Discover Magazine)
CHAPTER III
Research Methodology
methods in gathering data, the type of analyzing data’s gathered and the limitations of
this research.
Research Design
This study involves about the massive effects of computer and how it affect the
lifestyle and the creativity of an individual due to not participating in the social
Research Setting/Locale
This study will be conducted at the University of Cebu and it is located in 155A
The researcher choose CSS students (1-A) in University of Cebu Main Campus
as the respondents of this research because they are more knowledgeable in terms in
Research Instrument
In collecting the data, the researchers will use survey questionnaire about the
massive effects of computer and how it affect the lifestyle and the creativity of an
Gathering of Data
This survey will verify our conclusions and furthermore makes complimentary
conclusions. The researchers will furthermore analyze and conclude with supporting
details.
January 17,2018
Dear Participant,
students. So, we are requesting you to answer this few questions honestly.