Professional Documents
Culture Documents
# Generic
YES "Yes"
NO "No"
OK "OK"
CANCEL "Cancel"
LOAD "Load"
SAVE "Save"
ALWAYS "Always"
NEVER "Never"
ON "On"
OFF "Off"
DEFAULT "Default"
CUSTOM_LIT "Custom"
USER_DEF "User defined"
UNKNOWN "Unknown"
UNKNOWN_L "unknown"
NONE "None"
TERRAIN "Terrain"
TEAMS "Teams"
BARRACKS "Barracks"
PASSWORD "Password"
UTILITIES "Utilities"
WORMS "Worms"
MISSION "Mission"
REASON "Reason"
EXIT "Exit"
ERROR "Error"
ERROR_L "error"
WARNING "Warning"
TIMEOUT "Timeout."
OR "or"
COLOUR_RED "red"
COLOUR_BLUE "blue"
COLOUR_GREEN "green"
COLOUR_YELLOW "yellow"
COLOUR_MAGENTA "magenta"
COLOUR_CYAN "cyan"
# Common
# Various
DEMO "Sorry"
FULLONLY "This feature is not available in the demo"
ADMINISTRATOR "Administrator"
# Weapons
GAME_INVISIBILITY "Invisibility"
GAME_LONG_INVISIBILITY "Invisibility"
WP_H_INVISIBLE "Invisibility - Hide-and-seek on the battlefield."
GAME_DAMAGEX2 "Damage*2"
GAME_LONG_DAMAGEX2 "Damage*2"
GAME_BAZOOKA "Bazooka"
GAME_LONG_BAZOOKA "Bazooka"
WP_H_BAZOOKA "Bazooka - Fresh from the local supermarket."
GAME_MORTAR "Mortar"
GAME_LONG_MORTAR "Mortar"
WP_H_MORTAR "Mortar - Shrapnel city."
GAME_GRENADE "Grenade"
GAME_LONG_GRENADE "Grenade"
WP_H_GRENADE "Hand Grenade - Standard issue."
GAME_HANDGUN "Handgun"
GAME_LONG_HANDGUN "Handgun"
WP_H_HANDGUN "Hand Gun - Come on, make my day."
GAME_UZI "Uzi"
GAME_LONG_UZI "Uzi"
WP_H_UZI "Uzi - Uzi 9mm!"
GAME_MINIGUN "Minigun"
GAME_LONG_MINIGUN "Minigun"
WP_H_MINIGUN "Minigun - Not quite as small as it sounds."
GAME_LONGBOW "Longbow"
GAME_LONG_LONGBOW "Longbow"
WP_H_LONGBOW "Longbow - Robin who?"
GAME_KAMIKAZE "Kamikaze"
GAME_LONG_KAMIKAZE "Kamikaze"
WP_H_KAMAKAZI "Kamikaze - Death or glory."
GAME_PROD "Prod"
GAME_LONG_PROD "Prod"
WP_H_PROD "Prod - You have to admire their nerve..."
GAME_DYNAMITE "Dynamite"
GAME_LONG_DYNAMITE "Dynamite"
WP_H_DYNAMITE "Dynamite - The family favourite."
GAME_MINE "Mine"
GAME_LONG_MINE "Mine"
WP_H_MINE "Land Mine - Mind out."
GAME_SHEEP "Sheep"
GAME_LONG_SHEEP "Sheep"
WP_H_SHEEP "Sheep - The original exploding mammal."
GAME_GIRDER "Girder"
GAME_LONG_GIRDER "Girder"
WP_H_GIRDER "Girder - Bridges or barriers, your choice."
GAME_BUNGEE "Bungee"
GAME_LONG_BUNGEE "Bungee"
WP_H_BUNGEE "Bungee - Extreme action!"
GAME_PARACHUTE "Parachute"
GAME_LONG_PARACHUTE "Parachute"
WP_H_PARACHUTE "Parachute - Prepare yourself for great falls."
GAME_TELEPORT "Teleport"
GAME_LONG_TELEPORT "Teleport"
WP_H_TELEPORT "Teleport - No better way to travel."
GAME_SKUNK "Skunk"
GAME_LONG_SKUNK "Skunk"
WP_H_GASGRENADE "Skunk Bomb - Smells bad!"
GAME_DONKEY "Donkey"
GAME_LONG_DONKEY "Concrete Donkey"
WP_H_DONKEY "Concrete Donkey - He who has the last hee hah"
GAME_ARMAGEDDON "Armageddon"
GAME_LONG_ARMAGEDDON "Armageddon"
WP_H_ARMAGEDDON "Armageddon - And the meek shall inherit... nothing."
GAME_SURRENDER "Surrender"
GAME_LONG_SURRENDER "Surrender"
GAME_FREEZE "Freeze"
GAME_LONG_FREEZE "Freeze"
WP_H_FREEZE "Freeze - Glacier in a box"
# Default teams
TEAM_COMP_1_NAME "ROYALTY"
TEAM_COMP_2_NAME "TEAM17"
TEAM_COMP_3_NAME "NASTY CREW"
TEAM_COMP_4_NAME "DODGY 8"
TEAM_COMP_5_NAME "VENOM"
TEAM_COMP_2_WORM_1 "Lambo"
TEAM_COMP_2_WORM_2 "Zelda"
TEAM_COMP_2_WORM_3 "Boggy B"
TEAM_COMP_2_WORM_4 "Spadge"
TEAM_COMP_2_WORM_5 "Satan"
TEAM_COMP_2_WORM_6 "Rob"
TEAM_COMP_2_WORM_7 "PC"
TEAM_COMP_2_WORM_8 "Randalism"
TEAM_COMP_5_WORM_1 "Noggin"
TEAM_COMP_5_WORM_2 "Tebbitbreath"
TEAM_COMP_5_WORM_3 "Foul Stench"
TEAM_COMP_5_WORM_4 "Y Front"
TEAM_COMP_5_WORM_5 "Peuce"
TEAM_COMP_5_WORM_6 "Mucus"
TEAM_COMP_5_WORM_7 "Pustulous"
TEAM_COMP_5_WORM_8 "Spanner"
# Team UI
TML_HELP "Left click a team to add it to the game. Right click
to edit."
TMLIG_HELP "Left click to remove this team from the game."
TT_HELP "Left click to select the team to train. Right click
to edit the team."
TT_TEAMLIST_TRAINING_1 "Super Sheep Racing Best Time"
TT_TEAMLIST_TRAINING_2 "Rifle Range Best Time"
TT_TEAMLIST_TRAINING_3 "Crazy Crates Best Time"
TT_TEAMLIST_TRAINING_4 "Artillery Range Best Time"
TT_TEAMLIST_TRAINING_5_CD "Euthanasia Best Time"
TT_TEAMLIST_TRAINING_5_STEAM "Best Time"
TMLIR_HELP "The teams playing in the game."
QT_HELP "Click on your team to remove it."
TLM_COL1 "Team Name"
TLM_COL2 "Points"
TLC_COL2 "Rank"
# Mission / training
MEDAL_BRONZE "BRONZE"
MEDAL_SILVER "SILVER"
MEDAL_GOLD "GOLD"
WORMNAME_0 "Sentry"
WORMNAME_1 "Guard"
WORMNAME_2 "Sniper"
WORMNAME_3 "Grenadier"
WORMNAME_4 "Field Soldier"
WORMNAME_5 "Artillery"
WORMNAME_6 "Captain"
WORMNAME_7 "Secret Agent"
WORMNAME_8 "Major"
WORMNAME_9 "General"
WORMNAME_10 "Field Marshall"
WORMNAME_11 "Assassin"
MISSION_DETAIL_1
"One of the enemy's top Generals is devising a remarkably fiendish plan from
his covert base of operations.\n"
"\n"
"Thanks to recon, we have located the position of this base and require you
to assassinate him before his plans can become operational. \n"
"\n"
"We expect that the enemy have intercepted this transmission and are
preparing for your arrival, so extreme caution is required."
MISSION_DETAIL_2
"Your troops have stumbled upon an enemy supply zone. \n"
"\n"
"Capture the area and plunder as much weaponry as possible to aid your cause.
\n"
"\n"
"Be fast and efficient and keep your eye on the clock since we're gonna nuke
the hell out of the place!"
MISSION_DETAIL_3
"Following the success of your last mission the enemy is now on the
defensive. \n"
"\n"
"Your limited arsenal of weaponry should be sufficient to eliminate the
enemy, but weapons supply drops are en-route so sit tight. \n"
"\n"
"Whilst you may appear to have the upper hand, do not get complacent."
MISSION_DETAIL_4
"On arrival at the mission's rally point you will find your enemy dug in and
resistant. \n"
"\n"
"Use the supplies dropped prior to your arrival to eliminate the enemy and
halt their sinister chemical weapons production. \n"
"\n"
"Beware contamination.\n"
"\n"
"Put the enemy out of action ... permanently!"
MISSION_DETAIL_5
"An informant has indicated the enemy is about to renew an old campaign of
terror. Their first target is to be a city official, a Worm renowned for its
political importance. Unfortunately this comes at a most awkward time as the area
is currently under siege of a fragmenting comet, which has decided to use the city
as its landing zone.\n"
"\n"
"We can estimate that after 5 minutes some of these comet fragments will make
an unwelcome appearance.\n"
"\n"
"Time is an additional enemy; save the politician and clear the area of our
foes so we can evacuate the city."
MISSION_DETAIL_6
"This mission requires a good dose of skill and guile to successfully
complete. \n"
"\n"
"Guide your paratroopers down to the enemy and deal a swift and decisive blow
to eliminate them.\n"
"\n"
"Secure the area, over and out."
MISSION_DETAIL_7
"An experimental weapon can be found in a crate to be delivered to a specific
zone in this area.\n"
"\n"
"The top of the pyramid in this area has previously been used as an important
drop point for incoming materials and equipment. We advise you promptly secure this
location in preparation for its delivery. \n"
"\n"
"We will monitor the airways and keep you notified as to the expected time of
arrival for the all-important delivery."
MISSION_DETAIL_8
"Scale those heights and get the much-needed weaponry to aid your quest to
dig down and kill the captain of the enemy. \n"
"\n"
"Be careful; his subordinates won't want to let that happen so easily.."
MISSION_DETAIL_9
"This one could be a mathematical nightmare, with angles and variables it
could be enough to demoralise even the most resilient Worm. \n"
"\n"
"However, persistence and a little luck may win the day, giving our forces a
much needed morale-boosting victory.\n"
"\n"
"Don't waste time and get on with the job; the 3 minute warning has just
sounded."
MISSION_DETAIL_10
"This mission involves one Worm with an unlimited supply of shotgun
bullets. \n"
"\n"
"There is a time limit, so move quickly to destroy the enemy and reach high
ground.\n"
"\n"
"This where all that rifle range practise comes in useful.\n"
"\n"
"You did train didn't you? I hope so..."
MISSION_DETAIL_11
"Your goal is to eliminate all the enemy Worms.\n"
"\n"
"Keep an eye out for special deliveries. Sturdy positioning is highly
recommended as geometric reports suggest the area is susceptible to earth tremors;
we'll try and warn you if one looks likely!\n"
"\n"
"You start with 2 Worms and there is no time limit, which means little
pressure, but beware the enemy will not be quite so relaxed..."
MISSION_DETAIL_12
"Defying gravity is perhaps the most unlikely solution to this little
mission. \n"
"\n"
"The enemy is entrenched around the goal of this mission, a crate which
contains a powerful weapon that could help bring a swift end to this conflict."
MISSION_DETAIL_13
"A bold and daring approach is required to successfully complete this
mission. \n"
"\n"
"Grab what you can and obtain the secret weapon located in the bottom left
corner of the battlezone. \n"
"\n"
"Success in this mission could tip the balance of power in our favour."
MISSION_DETAIL_14
"This could prove to be a tough one. \n"
"\n"
"Sharp reflexes and quick thinking are the key to success in this mission.
\n"
"\n"
"The enemy is particularly vigilant here, so your movement time has been
shaved to a minimum.\n"
"\n"
"We will try to aid you the best we can by supplying utilities to minimise
their impact...\n"
"\n"
"Blow them to hell and back."
MISSION_DETAIL_15
"In this mission you must destroy the crate guarded by the enemy. \n"
"\n"
"It contains a deadly weapon that the enemy was researching.\n"
"\n"
"You start with a crippled Worm, unaccustomed to the odd terrain. \n"
"\n"
"You have 3 minutes in which to complete this mission."
MISSION_DETAIL_16
"A breakaway faction of the enemy has infiltrated a base amongst one of the
most prestigious monuments in the world. \n"
"\n"
"The government of this location have expressed great contempt for this
action and require the skill and expertise of your commandos to remove this
threat.\n"
"\n"
"The leader of the faction simply calls itself General, a former head of the
enemy forces; the General is your primary target. \n"
"\n"
"Eliminate him and the rest of the followers will surrender."
MISSION_DETAIL_17
"Phase one of this mission has gone horribly wrong and the air-dropped
weaponry supplies have fallen into enemy hands.\n"
"\n"
"Your Worms have been left with only a few utilities and close combat weapons
with which to destroy the enemy and retrieve the crates.\n"
"\n"
"The enemy has placed the stolen supplies into what it believes are a secured
location. \n"
"\n"
"However, clever use of the resources you have will prove that this not the
case."
MISSION_DETAIL_18
"The conflict has reached that point were supplies become short and weapons
in demand. \n"
"\n"
"Unfortunately we only have one trusty weapon at this time. \n"
"\n"
"The bazooka still has one or two tricks it can show the enemy, so take what
you've got and give 'em hell!"
MISSION_DETAIL_19
"A member of the enemy's elite command staff is hidden away with the belief
that this Worm is untouchable. \n"
"\n"
"We consider this to be an attempt to make a mockery of our authority and
armed forces.\n"
"\n"
"You must prove them wrong. Using the few weapons we provide, quash this
belief once and for all.\n"
"\n"
"You will demonstrate that our forces are superior, inventive and that no
enemy should ever underestimate our resolve again."
MISSION_DETAIL_20
"Information is limited in this battlefield.\n"
"\n"
"It seems our best efforts to recon the area have been met with lethal force.
\n"
"\n"
"We believe there may be a small stockade of a new type of weapon at this
location. \n"
"\n"
"Find and secure it to strike a decisive blow."
MISSION_DETAIL_21
"Your goal is to eliminate all other Worms.\n"
"\n"
"A single unit is all you have. \n"
"\n"
"Keep your wits about you and don't hang about for too long.\n"
"\n"
"Make good use of the limited resources you have; it's a case of brains
before brawn.\n"
"\n"
"You have 5 minutes to complete the task before the land begins to sink.\n"
"\n"
"Watch yourself out there."
MISSION_DETAIL_22
"In this mission you must retrieve the special weapons crate being held on
the far right of the landscape.\n"
"\n"
"You start with only one Worm and limited weapons; use them wisely.\n"
"\n"
"Use Ninja Ropes and Girders to avoid the mines.\n"
"\n"
"An Earthquake could strike at any time."
MISSION_DETAIL_23
"Ambush! \n"
"\n"
"The enemy has been taken totally by surprise; use this element of surprise
to press your advantage and batter the enemy where they stand. \n"
"\n"
"We'll help you where we can with supplies.\n"
"\n"
"This is quite simply a fight for survival.\n"
"\n"
"Eliminate or be eliminated."
MISSION_DETAIL_24
"You take over this mission as the situation becomes critical. \n"
"\n"
"The Commandos have just succeeded in retrieving sensitive information from a
grounded sub but have unfortunately lost their commander and require immediate
assistance. \n"
"\n"
"The enemy is closing in but the greater threat will come from the tide,
which is gradually rising.\n"
"\n"
"Get them to high ground and quick!"
MISSION_DETAIL_25
"This mission needs to involve the use of some accurate shooting if you are
to succeed and clever use of our fluffy friends.\n"
"\n"
"Enemy supplies scattered throughout the area will provide any of the extra
munitions you may require.\n"
"\n"
"However, should things get too sticky then we will lend assistance. \n"
"\n"
"Be prepared for the worst."
MISSION_DETAIL_26
"This mission requires tremendous skill to navigate the cavern using your
only available weapon. \n"
"\n"
"Your friend will collect the required weapon needed to successfully remove
the enemy threat."
MISSION_DETAIL_27
"Agent Dennis has been ambushed; the enemy know his location and have
detached a small task force to eliminate him.\n"
"\n"
"Although our agent is a monster of a Worm and a fine specimen too, he is not
too well endowed in the brains department.\n"
"\n"
"Use all of your cunning and guile to see this one through to the end and
bring him back alive."
MISSION_DETAIL_28
"After sending in a group of our own crack troops to retrieve a scientist
abducted by the enemy our troops have broken radio silence and are now requesting
instructions for the final phase of their mission.\n"
"\n"
"This is where you come in. \n"
"\n"
"It is paramount that the scientist survives at any cost.\n"
"\n"
"This would be straightforward but for the enemy, who are in hot pursuit and
determined not to let the scientist escape."
MISSION_DETAIL_29
"Collect the secret crate guarded by the enemy; it contains a weapon vital to
a later mission. Watch out for the mined area.\n"
"\n"
"There is no time limit, but we advise you to hurry up..."
MISSION_DETAIL_30
"A renegade enemy soldier is holding the earth to ransom, threatening to blow
up the south pole!\n"
"\n"
"For mission success you need to act quickly and decisively. \n"
"\n"
"Time is running out and we fear an imminent attack in this zone. \n"
"\n"
"You need to find out what weapons you need to perform that task... a utility
may be useful!\n"
"\n"
"Kill the soldier, restore order and avert calamity!"
MISSION_DETAIL_31
"At an abandoned train yard a locomotive stands idle. This vehicle has been
requisitioned by those who would plot against our organisation.\n"
"\n"
"Amongst the scrap of the locomotive sits a crate containing what can only be
described as a destructive force like we have never seen. We need you to use a
specially trained infiltration Worm to collect this crate and give our R&D boys
another new weapon to toy with."
MISSION_DETAIL_32
"An agent has infiltrated our HQ, stolen some important tapes and attached
them to a weather balloon, which is intended for enemy aircraft pickup. \n"
"\n"
"We have tracked the balloon and know that not all has gone to plan for the
enemy.\n"
"\n"
"The balloon is slowly descending and will free fall into the ocean. \n"
"\n"
"Use girders to prevent the crate's destruction and collect it once
successful."
MISSION_DETAIL_33
"Run for the hills. \n"
"\n"
"Noah is nowhere to be seen and the water lapping round your ankles and
rapidly rising. \n"
"\n"
"Combine your weapons and utilities for maximum effect. \n"
"\n"
"We strongly urge you use a combination of girder and ropes to make your way
to the safety of the cavern ceiling."
# Scheme files
# Team files
# Training screen
# Mission screen
MISSIONREJECT1
"There's no room for rookies here!\n"
"\n"
"Your team needs to have earned at least a Bronze Medal in Basic Training
before it can access the missions.\n"
"\n"
"Go to the Training menu and get a Basic Training award!"
MISSIONREJECT2
"We feel that the mission you are attempting may be beyond your capabilities,
therefore we need teams with a minimum of a Silver Medal in Basic Training.\n"
"\n"
"Go back to the Training menu and get some more practice."
MISSIONREJECT3
"It's commendable that you wish to try such a difficult mission, but we will
only accept recruits who have been awarded a Gold Medal in Basic Training!\n"
"\n"
"Come back when you have successfully achieved this."
# Options screen
OPTIONS_BOX_TEAMS "Team options"
OPTIONS_H_LISTTEAMS "A list of existing teams."
OPTIONS_CRTEAM "Create a team."
OPTIONS_H_CRTEAM "Create a new team."
OPTIONS_EDTEAM "Edit team"
OPTIONS_H_EDTEAM "Edit the team details."
OPTIONS_H_DELTEAM "Delete the team."
OPTIONS_VIEWTEAM "View team statistics."
CM_DELETETEAM "Delete"
CM_DELETETEAMMESSAGE "Are you sure you wish to delete this team?"
LANGUAGE "Language"
OPTIONS_ADVANCED "Advanced"
OPTIONS_H_ADVANCED "Go to the advanced configuration menu."
OPTIONS_H_RE_OK "Return to the main menu."
OPTIONS_H_BACK "Return to the previous menu."
COMPATIBILITY "Compatibility"
FRONTEND "Front-end"
SLOWFRONTENDWORKAROUND "Slow frontend workaround"
H_SLOWFRONTENDWORKAROUND "Enables a compatibility tweak for certain new video
cards, which may resolve low responsiveness and refresh rates in the front-end."
DISABLED "Disabled"
ALTERNATIVE "Alternative"
FORCEWINEVIRTUALDESKTOP "Force Wine virtual desktop"
H_FORCEWINEVIRTUALDESKTOP "Causes W:A to automatically restart itself under a
Wine virtual desktop."
GAME "Game"
TIMERWORKAROUND "Timer workaround"
H_TIMERWORKAROUND "Prevents W:A from using the system's high-resolution
timer."
GRAPHICS "Graphics"
H_RENDERER "Select which graphics API Worms Armageddon should
use."
DIRECTDRAW8 "DirectDraw (8-bit)"
H_DIRECTDRAW8 "8-bit (256-colour) DirectDraw 2 with hardware
palette."
DIRECTDRAW32 "DirectDraw (32-bit)"
H_DIRECTDRAW32 "32-bit DirectDraw 2 with software palette
transform."
DIRECT3D_7 "Direct3D 7"
H_DIRECT3D_7 "Direct3D 7 with software palette transform. Requires
DirectX 7."
DIRECT3D_9_SOFTWARE "Direct3D 9 (CPU)"
H_DIRECT3D_9_SOFTWARE "Direct3D 9 with software palette transform. Requires
DirectX 9."
DIRECT3D_9_SHADER "Direct3D 9 (shader)"
H_DIRECT3D_9_SHADER "Direct3D 9 with a palette transform shader. Requires
DirectX 9 and Pixel Shader 2.0 support."
VSYNC "Wait for vertical sync"
H_VSYNC "Draw only entire frames at a time. Lowers latency
when disabled, but causes screen tearing."
SETCOMPATFLAGS "Set Windows compatibility flags"
H_SETCOMPATFLAGS "Configures the WA.exe compatibility flags in the
Windows registry. Improves DirectDraw and Direct3D 7 compatibility in Windows 8."
ASSISTEDVSYNC "Assisted vertical sync"
H_ASSISTEDVSYNC "Manually synchronize API vertical sync calls to
screen refresh. Lowers latency."
USEDESKTOPWINDOW "Use desktop window"
H_USEDESKTOPWINDOW "Uses the desktop window for the DirectDraw
SetCooperativeLevel call. Improves Wine compatibility."
CONFIRM_USEDESKTOPWINDOW "You don't seem to be using Wine. Enabling this
option may cause problems for you. Enable anyway?"
USEHARDWARECURSORS "Use hardware cursors"
H_USEHARDWARECURSORS "Eliminates mouse cursor lag in most parts of the
front end, but may not work in 8-bit color mode on all systems. Prevents the cursor
from being visible in screenshots."
USEVRAM "Use VRAM"
H_USEVRAM "Allows or prevents usage of video memory in the
front-end."
DOUBLEBUFFERING "Use double buffering"
H_DOUBLEBUFFERING "Enables or disables in-game double buffering.
Disabling fixes flickering under VMware."
FRONTENDPALETTEFIX "Palette fix"
H_FRONTENDPALETTEFIX "Enables workarounds to prevent palette loss in the
front-end."
FRONTENDPALETTEFIX0 "Set system palette use"
FRONTENDPALETTEFIX1 "Set GDI palette"
FRONTENDPALETTEFIX2 "Re-set DirectX palette"
FRONTENDPALETTEFIX3 "Listen to palette changes"
TWEAKS "Tweaks"
SKIPINTRO "Skip Intro"
H_SKIPINTRO "Specifies whether to skip the intro and logos when
W:A is started."
OFFLINEROPEKNOCKING "Offline rope knocking"
H_OFFLINEROPEKNOCKING "Enables \"rope knocking\" in Offline Multi-Player
and Quick CPU games."
LEGACYUTILITYKEY "Legacy utility key"
H_LEGACYUTILITYKEY "Use the key used for typing the ` character for the
current input language to select utilities, instead of using the key under Escape
(for non-US keyboard layouts)."
PHONE "Phone chat notification"
H_PHONE "Disables or enables the in-game telephone icon (used
for notification of new chat messages)."
LARGERFONTS "Use larger fonts"
H_LARGERFONTS "Use a larger font in some places in-game and in the
front-end."
ASSOCIATIONS "Auto-register associations"
H_ASSOCIATIONS "Enables associating W:A with replays and wa:// on
W:A start-up"
WORMKIT "Load WormKit modules"
H_WORMKIT "Load all DLL files starting with \"wk\" from W:A's
directory on startup."
USECOMMUNITYSERVERLIST "Use community server list"
H_USECOMMUNITYSERVERLIST "Load CommunityServerList.htm (instead of
ServerList.htm), which redirects to a third-party server list linking to community
WormNET servers."
STEREOEFFECTS "Stereo effects - \1"
H_STEREOEFFECTS "Adjusts the intensity of the stereo sound effects."
REVERSESTEREO "Reverse"
H_REVERSESTEREO "Reverses the stereo sound effects."
MAPAREAWARNLIMIT "Map memory warning - \1"
H_MAPAREAWARNLIMIT "Sets the threshold for which to display the map
loading prompt, to prevent a Denial of Service attack by loading a very large map."
RESETMAPAREAWARNLIMIT "Reset"
H_RESETMAPAREAWARNLIMIT "Resets the threshold to the default value."
BYTES_SYMBOL "\1B"
RESET "Reset"
H_RESETOPTIONS "Reset all Worms Armageddon settings to their default
values."
CONFIRM_RESETOPTIONS "This will reset all settings and exit the game.
Continue?"
RESTART_REQUIRED "Please restart the game for the new settings to take
effect."
# Multiplayer screens
TM_TEAMNAME "Name"
TM_TEAM1 "Worm 1"
TM_TEAM2 "Worm 2"
TM_TEAM3 "Worm 3"
TM_TEAM4 "Worm 4"
TM_TEAM5 "Worm 5"
TM_TEAM6 "Worm 6"
TM_TEAM7 "Worm 7"
TM_TEAM8 "Worm 8"
TM_HUMAN "Human"
TM_CPU_1 "CPU Rookie"
TM_CPU_2 "CPU Easy"
TM_CPU_3 "CPU Average"
TM_CPU_4 "CPU Veteran"
TM_CPU_5 "CPU General"
ROUNDEND_RESULTS "Results"
ROUNDEND_CONTINUE "Play next round"
ROUNDEND_H_CONTINUE "Continue to the next round."
ROUNDEND_H_TXT_RESULTS "Who won the last round."
ROUNDEND_NEW_MATCH "New Match"
ROUNDEND_H_NEW_MATCH "Play a different scheme with the same people"
ROUNDEND_NEW_MATCH_PROMPT "Terminate this round of games while keeping the same
players?"
SCHEMEOPTIONS_H_WORMSELECT_OFF
"The Worms are moved in rotation."
SCHEMEOPTIONS_H_WORMSELECT_ON "With this option you can choose which Worm to move."
SCHEMEOPTIONS_H_WORMSELECT_RANDOM
"The Worms are moved randomly."
SCHEMEOPTIONS_H_ARTILERYMODE_ON
"Worms cannot walk or jump."
SCHEMEOPTIONS_H_ARTILERYMODE_OFF
"Worms can walk and jump as usual."
SCHEMEOPTIONS_H_TELEPORTIN_ON "Before the game begins, you take turns to place your
Worms."
SCHEMEOPTIONS_H_TELEPORTIN_OFF
"Worms are randomly positioned on the landscape."
SCHEMEOPTIONS_TXT_STOCKPILING "Stockpiling"
SCHEMEOPTIONS_H_STOCKPILING_ON
"Recieve new ammo stocks on each round and keep
remaining items from the previous round."
SCHEMEOPTIONS_H_STOCKPILING_OFF
"Your ammo is restocked each round but any items
remaining from the last round are lost."
SCHEMEOPTIONS_H_STOCKPILING_ANTI
"You only get one set of ammo and it has to last the
entire match!"
SCHEMEOPTIONS_H_SUDDENDEATH_OFF
"When the round time is zero the round will end."
SCHEMEOPTIONS_H_SUDDENDEATH_DRAIN
"When the round time expires, a nuke is dropped and
energy is gradually lost."
SCHEMEOPTIONS_H_WATERRISING "How fast the water rises during sudden death."
SCHEMEOPTIONS_TXT_SUDDENDEATH
"Sudden death\n"
"is triggered by the round\n"
"time reaching zero."
SCHEMEOPTIONS_H_ENERGY_SLIDER "How much energy you will lose each turn during
sudden death."
SCHEMEOPTIONS_TXT_CRATE "Weapons"
SCHEMEOPTIONS_BOX_GAME "Game options"
SCHEMEOPTIONS_BOX_SUDDENDEATH "Sudden death options"
SCHEMEOPTIONS_BOX_CRATES "Crate options"
SCHEMEOPTIONS_BOX_TIME "Time options"
SCHEMEOPTIONS_BOX_OBJECTS "Object options"
SCHEMEOPTIONS_BOX_OTHER "General options"
SCHEMEOPTIONS_TXT_FIRSTAID "First-aid"
SCHEMEOPTIONS_TXT_UTILITIES "Utilities"
SCHEMEOPTIONS_TXT_HEALTH "First-aid points"
SCHEMEOPTIONS_H_DONORCARD "Option to leave Donor cards or not."
SCHEMEOPTIONS_H_CRATE "The percentage chance of getting a weapon crate."
SCHEMEOPTIONS_H_UTILITIES "The percentage chance of getting a utility crate."
SCHEMEOPTIONS_H_FIRSTAID "The percentage chance of getting a first-aid crate."
SCHEMEOPTIONS_H_HEALTH
"The energy value of a first-aid crate.\n"
"Hold Shift for fine tuning."
SCHEMEWEAPONS_H_AMMO "How much ammo you will start the game with."
SCHEMEWEAPONS_AMMO "Ammo"
SCHEMEWEAPONS_H_DAMAGE "The weapon power settings."
SCHEMEWEAPONS_DAMAGE "Power"
SCHEMEWEAPONS_H_DELAY "Which turn the weapon will become available."
SCHEMEWEAPONS_DELAY "Delay"
SCHEMEWEAPONS_H_CRATE "How likely you are to get these weapons in crates."
SCHEMEWEAPONS_CRATES "Crates"
SCHEMEWEAPONS_H_ALLOWSUPER "Turn the super weapons on or off."
SCHEMEWEAPONS_ALLOWSUPER_ON "Super weapons are allowed."
SCHEMEWEAPONS_H_CANCEL "Cancel any changes you have made."
SCHEMEWEAPONS_CANCEL "Cancel"
SCHEMEWEAPONS_ALLOWSUPER_OFF "Super weapons are off"
SCHEMEWEAPONS_H_ALLOWSPECIAL "If set, the teams will start with their special
weapon."
SCHEMEWEAPONS_ALLOWSPECIAL_ON "Team special weapons are on."
SCHEMEWEAPONS_H_OK "Return to the previous menu."
SCHEMEWEAPONS_H_SLIDER_AMMO "Adjust the amount of ammo this weapon starts with."
SCHEMEWEAPONS_H_SLIDER_POWER "Adjust the power setting of this weapon."
SCHEMEWEAPONS_H_SLIDER_DELAY "Adjust which turn this weapon will become
available."
SCHEMEWEAPONS_H_SLIDER_CRATE "Adjust the chance of getting this weapon in a
crate."
SCHEMEWEAPONS_ALLOWSPECIAL_OFF
"Team special weapons are off."
# Cheats
CH_TITLE "Cheats"
CH_SHEEPHEAVEN "Box of fluff."
CH_REDBLOOD "Splat Attack."
CH_GODMODE "Invincibility."
CH_AQUASHEEP "Sheep Upgrade"
CH_FREEDOM "Freedom Mode."
CH_INDESTRUCTABLELAND "Rock Solid!"
CH_GRENADE_UPGRADE "Pineapple Power."
CH_SHOTGUN_UPGRADE "12Bore Shotgun."
CH_BANANA_UPGRADE "The kindly grocer."
CH_BOW_UPGRADE "Robin Hood."
CH_H_SHEEPHEAVEN "Causes all crates to contain our fluffy friends."
CH_H_REDBLOOD "Makes the Worms bleed when shot."
CH_H_GODMODE "The Worms are invincible except for drowning in the
water."
CH_H_AQUASHEEP "Upgrades any of your Super Sheep into AQUA SHEEP,
which can swim as well as fly."
CH_H_INDESTRUCTABLELAND "Enables indestructible land. Note: Be careful which
terrain you elect to play on!"
CH_H_GRENADE_UPGRADE "Increases the potential power of grenades."
CH_H_SHOTGUN_UPGRADE "Increases the performance of the shotgun."
CH_H_BANANA_UPGRADE "Upgrades any banana bombs to Super Banana Bombs."
CH_H_BOW_UPGRADE "Improves performance of the Longbow."
# Network screens
SINGLE_QUICKCPU "Quickstart"
SINGLE_MISSION "Missions"
SINGLE_TARGET "Target practice"
SINGLE_H_QUICKCPU "Play a quick game against the computer."
SINGLE_H_MISSION "Attempt a mission."
SINGLE_H_TARGET "Training disciplines."
SINGLE_H_BACK "Return to the main menu."
SINGLE_DEATHMATCH "Deathmatch"
SINGLE_H_DEATHMATCH "Play a deathmatch game."
# Deathmatch screen
QCW_TITLE "Congratulations!"
QCW_MESSAGE "Congratulations, to the victor the spoils!"
QC_RANK "Your rank is \1."
# Map editor
# Network screen
# WormNET
NET_HOSTGAME "Host"
NET_HOSTGAMEBUTTONHELP "Host a game by selecting this button."
NET_GAMENAME "Game"
NET_PLAYERNAME "Players"
NET_NEW_CHANNEL "Channel"
NET_NEW_SYSTEM "System"
NET_NEW_MESSAGES "Messages"
NET_LOC_HOSTGAME "Host"
NET_HELP_HOSTGAME "Click to host a game."
NET_CHAT "Chat"
NET_DATA "Data"
# Unsorted (network)
# The parameter here is the date in YYYY.MM.DD format (Greenwich Mean Time) when
the recording of game logic checksums was added to the .WAgame file format
NET_DETECTED_NO_CHECKSUMS "Detected pre-\1 GMT game file (no checksums)"
# The parameter here is a version, "3.6.22.0", and the bug happens when some
players have a version < v3.6.22.0, and some have a version >= v3.6.22.0 (which is
why "threshold" is in the message)
NET_DETECTED_VERSION_THRESHOLD_CHECKSUM_MISMATCH
"Detected Local/Remote v\1 threshold checksum
mismatch"
# In-game strings
GAME_REPLAY_COMMENT
"Let's catch that one again!\,"
"Let's take another look...\,"
"In case you missed it...\,"
"Incredible... replay coming up\,"
"That deserves a second showing...\,"
"We got that one on tape!\,"
"Watch closely...\,"
"See how it's done...\,"
"Blink and you'll miss it...\,"
"The action is really heating up!\,"
"That deserves another look\,"
GAME_CRATEDROP_COMMENTS
"A weapon crate!\,"
"A jewel from the heavens!\,"
"A gift from the Gods!\,"
"Party time!\,"
"This ain't no packed lunch!\,"
"I wonder what it contains?\,"
"What's in the box?\,"
"Quick! A weapon drop!\,"
"First come, first served\,"
"Lucky, lucky, lucky!\,"
"Christmas comes early!\,"
"Is it your birthday?\,"
"How fortunate!\,"
"Cool things come in small packages\,"
"Someone likes you...\,"
"Collect and destroy!\,"
"Gift wrapped and ready to rock!\,"
"It's raining weapons!\,"
"Can we tempt you with this?\,"
GAME_REINFORCEMENTS_COMMENTS
"Reinforcements arrive for \1\,"
"\1 receives reinforcements\,"
"Back-up has arrived for \1\,"
"\1 armoury is extended\,"
GAME_START_COMMENTS
"Go for it \1\,"
"\1 smells victory\,"
"\1 boldly steps up\,"
"\1 is ready for action\,"
"\1 is ready to rumble\,"
"Get'em \1\,"
"Here comes \1\,"
"\1 is up\,"
"Time for \1\,"
"\1 gets ready\,"
"\1 is next\,"
"\1 contemplates the move\,"
"\1 surveys the scene\,"
"\1 plans the next move\,"
"\1 ponders the next move\,"
"\1 is on the move...\,"
"\1 hatches a master plan...\,"
GAME_TEAM_WIN_COMMENTS
"Well done \1\,"
"Victory for \1!\,"
"\1 wins the round!\,"
"\1. Numero Uno!\,"
"Congratulations to \1!\,"
GAME_LAND_DEATH_COMMENTS
"\1 is an ex-worm\,"
"\1 joins the great worm in the sky\,"
"\1 is history\,"
"\1 is dead\,"
"\1 is no more\,"
"Poor \1\,"
"Awww, poor \1\,"
"\1 is 6 feet under\,"
"\1 is dead and buried\,"
"\1 shall be missed\,"
"\1 has gone\,"
"\1 has been wasted\,"
"\1 has turned up his toes\,"
"\1 could take no more\,"
"\1 bit the dust\,"
"\1 takes a dirt nap\,"
"\1 is pushing up the daisies\,"
"\1 wasn't hard enough\,"
"\1 didn't make it\,"
"Have pity for \1\,"
"\1 has kicked the bucket\,"
"\1 has passed away\,"
"\1 has ceased to be\,"
"\1 met their demise\,"
"\1 is mourned\,"
"Shed a tear for poor \1\,"
"\1 deserved it\,"
"\1 was asking for it\,"
"\1 has been terminated\,"
"\1 is gone, but not forgotten\,"
"\1 was rubbed out\,"
"\1 was eradicated\,"
"\1 was no use anyway\,"
"\1 is donated to medical science\,"
"Our sympathy for \1\,"
"So long \1\,"
"It was nice knowing \1\,"
"\1 waved goodbye\,"
"\1 is knocking on heaven's door\,"
GAME_TEAM_DEATH_COMMENTS
"\1 fade away\,"
"\1 is out!\,"
"\1 is out of here!\,"
"\1 bit the dust\,"
"\1 didn't make the grade\,"
"\1 bit the bullet\,"
"\1 is missing in action\,"
"\1 is history\,"
"It's too late for \1\,"
"Have pity for \1\,"
GAME_GAME_DRAWN_COMMENTS
"Game Drawn\,"
"What a boring outcome - all dead!\,"
"Yawn... A draw.\,"
"Draw! All that, for nothing!\,"
"A draw! You'll have to do it all again!\,"
"There's no-one left to claim a victory!\,"
"Completely inconclusive!\,"
"A thoroughly dull draw!\,"
"Hope you've got the energy for the re-match!\,"
"A draw. How dull.\,"
GAME_WATER_DEATH_COMMENTS
"\1 has drowned\,"
"\1 has slipped off the hook\,"
"\1 is sleeping with the fishies\,"
"\1 couldn't swim\,"
"\1 sank like the Titanic\,"
"\1 lies on the bottom of the sea\,"
"\1 went in the drink\,"
"\1 took a nose dive\,"
"\1 is sleeping on the sea bed\,"
"\1 swam like a brick\,"
"Water way to go, \1\,"
GAME_SUDDEN_DEATH_COMMENTS
"SUDDEN DEATH MODE ON!\,"
"Make 'em pay! SUDDEN DEATH!\,"
"It's time for... SUDDEN DEATH!\,"
"Time out! SUDDEN DEATH ENGAGED!\,"
"Careful out there, it's SUDDEN DEATH!\,"
"Tactics out of the window, it's SUDDEN DEATH!\,"
GAME_WORM_KILL1_COMMENTS
"\1 makes it count\,"
"\1 hands out some punishment\,"
"\1 adds a notch\,"
"\1 plays it cool\,"
"\1 wastes no time, only worms\,"
"\1 wastes one\,"
"\1 shows no remorse\,"
"Watch out, \1 is about\,"
"\1 does the damage\,"
"\1 turns the heat up\,"
"\1 deals death\,"
"\1 insists it's personal\,"
"\1 marks the spot\,"
"\1 tests the water\,"
"\1 takes one out\,"
"Easy as pie for \1\,"
"\1 picks one off\,"
"\1 makes a judgement\,"
GAME_WORM_KILL2_COMMENTS
"\1 scores a double kill!\,"
"Twice as nice for \1\,"
"\1 uses the old one-two\,"
"Double dose from \1\,"
"Nice pair from \1\,"
"\1 pockets a twin-pack\,"
"\1 gets 2 for the price of 1\,"
"\1 Doubles up\,"
"Twinkill combo for \1\,"
"Nice combo by \1\,"
"Two notch combo by \1\,"
GAME_WORM_KILL3_COMMENTS
"\1 scores a 3 kill combo!\,"
"Easy as 1-2-3 for \1\,"
"Three and easy does it, \1\,"
"3 for the price of 1!\,"
"Nice threesome by \1\,"
"\1 wastes 3!\,"
"\1 cuts a 3-pack\,"
"\1 cuts loose with a 3-way split!\,"
"3-fall for \1!\,"
GAME_WORM_KILL4_COMMENTS
"\1 grabs an amazing 4-kill combo!\,"
"4-Combo by \1!\,"
"1-2-3-4 Kills by \1!\,"
"\1 has a blast & pockets 4!\,"
"Did you see that? 4 Kills!\,"
GAME_WORM_KILL5_COMMENTS
"\1 grabs an amazing 5-kill combo!\,"
"5-Combo by \1!\,"
"FIVE Kills by \1!\,"
"\1 has a blast and gets 5!\,"
"5!! Don't mess with \1!\,"
"5 Kills, did you see that?\,"
GAME_WORM_KILL6_COMMENTS
"\1, like a six machine!\,"
"Super 6-Salvo by \1!\,"
"Can you believe it! 6 Kills by \1!\,"
"\1 has a blast and gets 6!\,"
"6!! Don't mess with \1!\,"
"6 Kills, did you see that?\,"
"\1 grabs a 6-pack!\,"
"\1 has six on the brain!\,"
GAME_WORM_KILL7_COMMENTS
"Lucky 7 for \1\,"
"Super 7-Salvo by \1!\,"
"Can you believe it! 7 Kills by \1!\,"
"\1 has a blast and gets 7!\,"
"7th heaven for \1\,"
"7 Kills, did you see that?\,"
GAME_WORM_KILL8_COMMENTS
"Incredible 8 kill combo!\,"
"Super 8-Salvo by \1!\,"
"Can you believe it! 8 Kills by \1!\,"
"\1 has a blast and does 8!\,"
"8 Amazing Kills, did you see that?\,"
"\1 grabs 8!\,"
GAME_WORM_KILL9_COMMENTS
"Incredible 9 kill combo!\,"
"Super 9-Salvo by \1!\,"
"Can you believe it! 9 Kills by \1!\,"
"\1 has a blast and does 9!\,"
"9 Amazing Kills, did you see that?\,"
"\1 grabs 9!\,"
"The cat is wasted! 9 lives gone!\,"
"Amazing 9 kill salvo!\,"
GAME_WORM_KILL10_COMMENTS
"10 times the fun for \1\,"
"\1 gets a top 10 hit!\,"
"Can you believe it! 10 Kills by \1!\,"
"\1 grabs a 10pack!\,"
GAME_WORM_KILL11_COMMENTS
"Incredible 11 kill combo!\,"
"Super 11-Salvo by \1!\,"
"Can you believe it! 11 Kills by \1!\,"
"\1 has a blast and does 11!\,"
"11 Amazing Kills, did you see that?\,"
"\1 grabs 11!\,"
GAME_WORM_KILL12_COMMENTS
"Stunning-12-kill-combo by \1!!\,"
"Super 12-Salvo by \1!\,"
"Can you believe it! 12 Kills by \1!\,"
"12 Amazing Kills, did you see that?\,"
GAME_WORM_KILL13_COMMENTS
"A baker's dozen for \1!!\,"
"Unlucky for some! 13 kills for \1!\,"
"13 Amazing Kills, did you see that?\,"
GAME_WORM_KILL14PLUS_COMMENTS
"Max \2 super-kill-combo by \1!!\,"
"Super \2-Salvo by \1!\,"
"Can you believe it! \2 Kills by \1!\,"
"That's got to be a record! \2 Kills!\,"
"\2 Amazing Kills, \1 has to be hornswoggling!\,"
GAME_LESS_THAN_3_TO_GO_COMMENTS
"Not long left...\,"
"The clock is ticking\,"
"Time is ticking away...\,"
"Hurry... not long to go\,"
"There's not much left on the clock...\,"
"Better hurry... Sudden death looms!\,"
GAME_DONOR_CARD_COMMENTS
"\1 leaves the family jewels behind...\,"
"And the geek shall inherit the earth...\,"
"\1 drops a Donor card!\,"
"\1 makes a donation.\,"
"\1 makes a gesture to the kitty!\,"
"\1 leaves an airloom\,"
"The legacy of \1!\,"
"Finders Keepers!\,"
GAME_START_TRAINING_COMMENTS
"Get ready to rumble!\,"
"Are you ready?\,"
"Training about to commence...\,"
"Remember, practice makes perfect!\,"
"You can only get better!\,"
"Show us what you can do!\,"
"Give it some welly!\,"
"Quick, while no-ones watching...\,"
"How good are you?\,"
GAME_RADIATION_COMMENTS
"Fallout!\,"
"The air is poisoned!\,"
"Sickness prevails...\,"
"Now it's only a matter of time...\,"
"What pretty snowflakes...\,"
"Cough drops!\,"
"Radiation sickness descends.\,"
GAME_SCALES_OF_JUSTICE_COMMENTS
"\1 considers it even!\,"
"\1 balances the odds.\,"
"\1 it's honours even.\,"
"\1 readdresses the balance.\,"
"\1 settles the scores.\,"
"Even Stevens.\,"
GAME_HOMERUN_COMMENTS
"Home Run!\,"
"It's outta here!\,"
"That's got to hurt!\,"
"Bases loaded!\,"
"Strike!\,"
"That's a perfect home run!\,"
GAME_UTILITY_CRATE_DROP_COMMENTS
"Tools for fools.\,"
"DIY supplement.\,"
"Utility dispensed.\,"
"Special tools ahoy!\,"
"Coo! That looks useful!\,"
"Spanner Mana.\,"
"Interesting...\,"
"You might find this useful.\,"
"Top tools...\,"
"Collect or conquer?\,"
GAME_HEALTH_CRATE_DROP_COMMENTS
"Certainly a healthy option...\,"
"Dr Davidson's cure-all.\,"
"Grab it while you can.\,"
"Collect or save, the choice is yours.\,"
"Energy bundle!\,"
"This might save your bacon...\,"
"Red cross, worm happy.\,"
"Energy boost!\,"
"Very tempting...\,"
GAME_WORM_SICKNESS_COMMENTS
"\1 is bug ridden.\,"
"\1 feels under the weather.\,"
"\1 has a fever.\,"
"\1 is a bio-hazard.\,"
"\1 is sick.\,"
"\1 is stricken.\,"
"\1 is poorly.\,"
"\1 is ill.\,"
"\1 needs medicine.\,"
"\1 is feeling a bit dodgy.\,"
"\1 has a virus.\,"
"\1 needs to see a doctor.\,"
"\1 is suffering.\,"
"\1 needs medical attention.\,"
"\1 needs nursing.\,"
"\1 has the dreaded lurgie.\,"
"\1 is feeling ropey.\,"
# Export Log
SHELL_MENU_PLAY "Playback"
SHELL_MENU_PLAYAT "Playback &at..."
SHELL_MENU_CONTINUE "&Continue Online"
SHELL_MENU_GETMAP "Extract &Map"
SHELL_MENU_GETSCHEME "Extract &Scheme"
SHELL_MENU_GETVIDEO "Export &Video..."
SHELL_MENU_GETLOG "Export &Log"
SHELL_MENU_SANITIZE "Saniti&ze Replay"
SHELL_MENU_REPAIR "&Repair"
SHELL_MENU_CONVERT "Convert to &Beta"
SHELL_PLAYAT_TITLE "Playback"
SHELL_PLAYAT_TIME_START "&Start at"
SHELL_PLAYAT_START_PAUSED "Start &Paused"
SHELL_SANITIZE "Sanitize"
SHELL_SANITIZE_OK "Game file has been successfully sanitized
as \"\1\"."
SHELL_SANITIZE_FORMAT_ERROR "Format Error: Cannot sanitize file \"\1\""
SHELL_SANITIZE_INCOMPLETE
"Invalid data in game file \"\1\".\n"
"Game file has been sanitized as \"\2\".\n"
"Sanitized copy is incomplete."
SHELL_REPAIR_CHECK "Checking if repair is needed..."
SHELL_REPAIR_NOT_NEEDED "not needed"
SHELL_REPAIR_TRYING "Trying intrinsic map \1..."
SHELL_REPAIR_MATCH "match"
SHELL_REPAIR_OK "Game file has been successfully repaired as \"\1\"."
SHELL_REPAIR_UNNECESSARY "Game file \"\1\" does not need repairing."
SHELL_REPAIR_IMPOSSIBLE "Game file cannot be auto-repaired: \"\1\""
SHELL_REPAIR_IMPOSSIBLE_OR_UNNECESSARY
"Game file cannot be auto-repaired, or does not need
repairing: \"\1\""
SHELL_PLAYBACK_ERROR "Playback Error"
SHELL_PLAYBACK_X_ERROR "\1 Error: Cannot play game file \"\2\""
SHELL_PLAYBACK_RESULT_FILE "File"
SHELL_PLAYBACK_RESULT_FORMAT "Format"
SHELL_PLAYBACK_RESULT_VERSION "Version"
SHELL_PLAYBACK_RESULT_MEMORY "Memory"
SHELL_PLAYBACK_RESULT_MAP "Map"
SHELL_PLAYBACK_RESULT_UNKNOWN "Unknown"
SHELL_GETLOG_OK "The requested log file has been extracted."
SHELL_LOG_CREATION_ERROR "ERROR: Cannot create log file"
SHELL_GETMAP_OK "The map has been extracted to your \1 folder."
SHELL_GETMAP_NOT_EXPORTABLE "Error: The map is not exportable"
SHELL_GETMAP_CREATION_ERROR "Error creating map file"
SHELL_GETSCHEME_OK "The scheme has been extracted to your \1 folder."
SHELL_GETSCHEME_NOT_EXPORTABLE
"Error: The scheme is not exportable"
SHELL_GETSCHEME_CREATION_ERROR
"Error creating scheme file"
SHELL_MKDIR_ERROR "Error creating output folder"
# Start-up
START_WRITETEST
"Warning: the current directory (\"\1\") is not writable.\n"
"W:A will not be able to create temporary files, and will not function
properly.\n\n"
"Please modify the directory permissions to allow write access to the
specified directory, "
"or reinstall the game to a location writable by unprivileged users.\n"
"Alternatively, you may try launching W:A as the administrator user, however
this is not recommended."
START_FILEMISSING "A required file is missing:\n\n\1\n\nWorms
Armageddon will exit."
START_RENAMETEST
"Warning: files in the current directory (\"\1\") are not writable.\n"
"W:A will not be able to save changes to existing files, and will not
function properly.\n\n"
"Please modify the directory permissions to allow write access to the
specified directory, "
"or reinstall the game to a location writable by unprivileged users.\n"
"Alternatively, you may try launching W:A as the administrator user, however
this is not recommended."
START_LOWSPACE
"Warning: low disk space on drive \1:\n"
"W:A may not be able to create temporary files or save network logs and game
replays.\n\n"
"Please free up disk space on the specified drive, "
"or reinstall the game to a location with more disk space."
START_ELEVATED
"It looks like you ran W:A \"As Administrator\" with UAC enabled.\n\n"
"This is not recommended. Please be aware that this may cause issues such as
not being able to restore a minimized game."
START_WORMKIT_ERROR "Failed to load WormKit module \1:\nError 0x\2" #
Parameter \2 is an error code in hexadecimal
START_SUGGEST_TWEAKS
"It looks like you are running W:A for the first time under \1.\n"
"Would you like to enable \1-specific compatibility tweaks?\n\n"
"Selecting \"Yes\" will enable the following tweaks:\n"
"\2"
"These compatibility tweaks can be enabled or disabled manually by importing
the "
"corresponding registry scripts from the Tweaks subdirectory. "
"Detailed information can be found in the update documentation."
START_SUGGEST_COMPATFLAGS
"It looks like you are running W:A for the first time under \1.\n"
"W:A can configure the Windows compatibility flags, which should improve
compatibility and performance.\n\n"
"Would you like W:A to configure the Windows compatibility flags?"
START_SUGGEST_COMPATFLAGS_OK "Compatibility flags have been set.\nRestart W:A for
the settings to take effect."
START_GRAPHICS_LOAD_ERROR "Front-end initialization failure.\nSome graphic
files failed to load.\n\nTry reinstalling the game."
START_SOUND_LOAD_ERROR "Front-end sound samples failed to load.\nTry
reinstalling the game."
START_WRONG_CD
"You have inserted a \1 CD-ROM in the drive, however not all files required
to run the game correctly are present.\n"
"As a result, some features the game may malfunction or be
unavailable.\n\nContinue anyway?"
START_INSERT_CD "Please insert the \1 CD-ROM in the drive."
# Graphics/audio errors