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Riding Armor

Armor TN: +4, +12 while on horseback


Reduction: 4
Price: 55 Koku
Special: Riding armor is considered heavy armor for the
purposes of mechanical effects that specify armor type,
including Techniques, Advantages, etc.
Wearing riding armor increases the TN of all Agility and
Reflexes rolls by +5 unless the wearer is on horseback.
A modified version of light armor, riding armor is designed to

Legend of the Five be worn by soldiers on horseback, and the plates have been
reoriented in order to deflect blows from troops on foot. This
customization dramatically increases the effectiveness of the

Rings armor, but only so long as the wearer is on horseback.

Light Armor
4th Edition Inventory Book
Armor TN: +5
Reduction: 3
Price: 25 Koku
Special: Wearing light armor increases the TN of all
Athletics and Stealth rolls by 5.
Armor Far and away the most common armor worn by samurai in
the armies of the Great Clans, light armor is the standard by
Heavy Armor which other armor is measured. The overlapping plates
protect primarily the torso, head, upper arms and upper legs,
Armor TN: +10 but the lower arms and legs are left largely uncovered in
Reduction: 5 order to prevent excessive loss of mobility or range of
Price: 40 Koku movement. Light armor is generally favored by scouts and
Special: Wearing heavy armor increases the TN of all infantry, particularly infantry that needs to move quickly on
Skill Rolls using Agility or Reflexes by 5. the battlefield.

While light armor is frequently worn by scouts or rapid Weapons


infantry, heavy armor is preferred by troops on the front lines
or those who are expected to be in the thickest part of the
fighting. Armor Piercing
Heavy armor protects the entire body, including the arms, Type: Arrow
legs, hands, feet, and face, which is protected by a full helm Keywords:
called a kabuto. While the wearer’s mobility is significantly Damage Rating: 1k1
impacted, many consider the increased protection well worth Strength:
the effort.
Range:
Price: 2 bu
Ashigaru Special: Ignores the Armor TN bonus provided by armor
Armor TN: +3 These arrows replace the broader head of the Willow Leaf
Reduction: 1 with a narrow spike intended to punch through armored
Price: 5 Koku plates. They are effective in penetrating armor, but sacrifice
Special: some of the damage inflicted.

Much less expensive to produce than either light or heavy Flesh Cutter
samurai armor, ashigaru armor is also lighter, less restrictive,
and less protective than traditional light and heavy armor. It Type: Arrow
consists of plates that protect the head, torso, and upper legs.
Keywords:
It is not unheard of for scouts among the samurai caste to Damage Rating: 2k3
wear ashigaru armor in lieu of traditional samurai armor to Strength:
afford them greater mobility in the execution of their duties. Range:
Ronin also wear it because of its affordability. Price: 5 bu
Special: Double the Armor TN bonus provided by armor;
½ range
These arrows have broader, sometimes barbed, heads
intended to inflict tremendous damage on unarmored targets.
They are almost useless against armored targets and cannot
be fired as far as a standard Willow Leaf arrow, but against
unarmored targets they are devastatingly effective.
Humming Bulb Masakari
Type: Arrow Type: Heavy
Keywords: Keywords: Medium
Damage Rating: 0k1 Damage Rating: k23
Strength: Strength:
Range: Range:
Price: 5 bu Price: 8 koku
Special: Makes a loud whistling sound Special:
These arrows have a blunt, hollow tip that produces a loud The masakari is actually a one-handed ax, a variant of the
whistling sound when fired. axes used by woodsmen and lumber harvesters throughout
the Empire. It is significantly smaller than the other heavy
They are used for signaling or sounding alarms, and weapons, but is wielded in much the same manner, hence its
generally do little damage. inclusion in this category.

Rope Cutter Ono


Type: Arrow Type: Heavy
Keywords: Keywords: Large
Damage Rating: 1k1 Damage Rating: 0k4
Strength: Strength:
Range: Range:
Price: 3 bu Price: 20 koku
Special: 2 Free Raises for Called Shots against Special:
inanimate objects; ½ range
The ono is a large two-handed ax that can easily be used to
Rope Cutters have broad, crescent shaped heads intended fell trees or to sever limbs. The sheer force that can be
to cut rope or other similar items, such as banner strings and channeled by an overhand strike into the thin edge of an axe
the like. blade results in perhaps the most devastating personal
weapon that a trained warrior can wield.
Willow Leaf
Tetsubo
Type: Arrow
Keywords: Type: Heavy
Damage Rating: 2k2 Keywords: Large
Strength: Damage Rating: 3k3
Range: Strength:
Price: 1 bu Range:
Special: Price: 20 koku
The willow leaf or ya arrow is the standard arrow used by Special:
archers throughout the Empire. The tetsubo has been the signature weapon of many great
This is the arrow used to teach samurai archery beginning in Crab Clan heroes, particularly during the Clan War, and as
their childhood, and the type used by the greatest archers in such has become quite a symbol for many young aspiring
the land. Three quarters of all arrows carried by a typical Hida warriors.
archer are Willow Leaf arrows. A tetsubo is essentially a metal club with steel (or in rare
cases jade) studs embedded along its length. This simple
Dai Tsuchi design is unparalleled for shattering armor and other
hardened targets.
Type: Heavy
Keywords: Large Aiguchi & Tanto
Damage Rating: 5k2
Strength: Type: Knive
Range: Keywords: Small
Price: 15 koku Damage Rating: 1k1
Special: Strength:
A massive two-handed war hammer popular in the Crab Clan, Range: 20'
the dai tsuchi is one of the more effective tools the samurai Price: 1 koku
of Rokugan have against the large, well-armored creatures Special:
of the Shadowlands that occasionally threaten the Empire. In The aiguchi and tanto are both very simple, basic knives with
trained hands, the dai tsuchi focuses its force in a very small few differences save that the aiguchi possesses a hilt guard
area and can shatter armor or the thick hide of demons and the tanto does not. Many samurai carry a tanto for
without great difficulty. grooming purposes.
Jitte & Sai Dai-kyu
Type: Knive Type: Bow
Keywords: Small Keywords: Large
Damage Rating: 1k1 Damage Rating:
Strength: Strength: 4 (Minimum Strength 3 required to wield)
Range: 20' Range: 500'
Price: 5 bu Price: 25 koku
Special: Special: Increase the TN of all attack rolls by +10 if used
on foot.
The jitte and sai are weapons that were adapted from
farming implements during the early days of the Empire, and Designed to be fired from horseback, the dai-kyu is
which have slowly gained acceptance with the samurai caste composed of multiple pieces of wood, horn, or sinew bound
since that time. The jitte in particular is an accepted symbol together with glue. These are easily the most powerful of the
of a magisterial position. Both are steel cylinders roughly a standard bows used by armed forces in Rokugan, and are
foot long that possess a short handle and a blunt tip. Both considered nearly as valuable by an archer as his katana.
possess metal prongs that originate from the divide between
the handle and the blade; the jitte has one prong while the Han-kyu
sai has two symmetrical prongs. The jitte and sai have
gradually gained acceptance among samurai primarily Type: Bow
because they are ideal weapons to use for disarming Keywords: Small
someone without inflicting any significant damage.
Damage Rating:
Strength: 1
Kama Range: 100'
Price: 6 koku
Type: Knive
Special: Increase the TN of all attack rolls by +10 if used
Keywords: Peasant, Small
from horseback.
Damage Rating: 0k2
Strength: Smaller than the yumi and generally easier to use and carry,
Range: 20' the han-kyu is a popular bow for use by traveling magistrates
Price: 5 bu or scouts who depend upon speed and stealth. A han-kyu is
Special: typically crafted from a single piece of wood or horn.

The kama was improvised from a sickle of sorts, and the vast Yumi
majority of kama in the Empire are still being used in the
fields by farmers to harvest crops. However, the kama has Type: Bow
also become the signature weapon of a great many Mantis Keywords: Large
samurai, particularly among the Yoritomo family, so it is
Damage Rating:
generally regarded as a weapon even if it is perfectly
acceptable for peasants to possess them. Strength: 3
Range: 250'
Blowgun Price:
Special: Rules: Increase the TN of all attack rolls by +10
Type: Ninjutsu if used from horseback.
Keywords: Medium This is the basic bow carried by infantry archers, and by
Damage Rating: 1 wound samurai who travel independently of armies or other large
Strength: groups. It is a powerful bow, although not quite as powerful
Range: 50' as the dai-kyu, but its curvature makes it inconvenient to use
Price: 8 zeni on horseback.
Special: Triple an opponent’s Armor TN bonus from
armor. The damage increase from the Ninjutsu Skill Kusarigama
increases the blowgun’s damage to 1k1 at Rank 3 and
2k1 at Rank 7. Reloading a blowgun is a Free Action. Type: Chain
Keywords: Large
The blowgun is a popular weapon among ninja because it is
Damage Rating: 0k2 (kama end), 0k1 (weighted end)
inexpensive, simple to use, and can be used outside of
combat as a breathing implement while submerged (which Strength:
comes up more often than one might imagine for ninja). Range:
Small darts are placed within the tube and then propelled at Price: 5 koku
the target by blowing through it forcefully. Although the darts Special:
inflict virtually no damage, they are usually poisoned, which
The most common chain weapon, the kusarigama is
is the real benefit to using this weapon in the first place.
particularly popular with samurai of the Mantis Clan. It is
Blowguns have an effective range of fifty feet.
essentially a kama (see Knives) attached at the base of the
handle to a length of chain roughly five to six feet long. The
other end of the chain is attached to a weight, typically a
metal cylinder or sphere.
Kyoketsu-shogi Tsubute
Type: Chain Type: Ninjutsu
Keywords: Large Keywords: Small
Damage Rating: 0k1 Damage Rating: 1k1
Strength: Strength:
Range: Range: 30'
Price: 9 bu Price: 1 bu
Special: Double an opponent’s bonus to Armor TN from Special: Tsubute may be thrown up to thirty feet.
armor.
The opposite of shuriken in many ways, tsubute are small,
The kyoketsu-shogi is more of a tool than a weapon, but can blunt, disc-shaped stones that have been ground down
be used to attack an opponent without great difficulty. deliberately to be used as thrown weapons. Ninja skilled in
Popular among ninja and other criminals, this weapon is a the use of the tsubute can easily improvise a substitute if the
metal grappling hook attached to length of chain or, more weapon is not available; any round stone will suffice.
frequently, a silken rope. The other end of the rope is Tsubute have very little value as offensive weapons and are
weighted to hold it steady while someone climbs the rope to used more as a tool for distraction and harassment. Because
whatever target the grappling hook has been secured to. of their small size, tsubute do not add the wielder’s Strength
to their DR when used as ranged weapons, and their
Manrikikusari damage dice do not explode.

Type: Chain Bisento


Keywords: Large
Damage Rating: 1k1 Type: Polearm
Strength: Keywords: Large
Range: Damage Rating: 3k3
Price: 3 koku Strength:
Special: Range:
Price: 12 koku
This inexpensive weapon is a length of chain with weights on Special:
both ends. Traditionally these have been small to medium
sized cylindrical weights, although in the Crab lands it has A bisento is a wooden shaft with a heavy sword blade at the
recently become more popular to use large spherical weights end. The blade is heavier than that of a katana or nagamaki,
instead. and the bisento can be a dangerously top-heavy weapon in
the hands of someone not trained in its use. It is a popular
Shuriken weapon among certain sects of sohei, or warrior monks, but
beyond that it is not commonly seen.
Type: Ninjutsu
Keywords: Small Nagamaki
Damage Rating: 1k1
Strength: Type: Polearm
Range: 25' Keywords: Large
Price: 2 bu Damage Rating: 2k3
Special: Shuriken may be thrown up to twentyfive feet Strength:
Range:
The shuriken is perhaps the definitive tool for ninja, and one Price: 8 koku
that immediately identifies them as a member of their Special:
profession.
The nagamaki is basically a sword blade (although not as
A shuriken is a small metal disk with sharpened edges or flat well-made as that of the katana) attached to a short wooden
spikes that protrude out from the center. They are cheaply pole. It is designed to be a lighter weapon, wielded in one
made, easily concealed or disguised, disposable, and simple hand, and combines the virtues of the sword with the
to produce in large numbers. Shuriken can be and often are leverage of a hafted weapon.
coated with poison. Because of their size, shuriken do not
add the wielder’s Strength to their DR when used as ranged
weapons, and their damage dice do not explode.
Naginata Kumade
Type: Polearm Type: Spear
Keywords: Large, Samurai Keywords: Large, Peasant
Damage Rating: 2k3 Damage Rating: 1k1
Strength: Strength:
Range: Range:
Price: 10 koku Price:
Special: Special: If a kumade inflicts more than 25 Wounds in a
single attack, it breaks.
The naginata is the most respected hafted weapon used in
Rokugan, and is particularly popular among samurai-ko and Even the Mantis Clan has not truly embraced the use of the
the warriors of the Phoenix Clan. The naginata is similar to kumade as a weapon. It is essentially a rake, consisting of a
the bisento in that it is a sword blade attached to the end of a wooden handle with a sharpened metal tip at one end and a
spear shaft. It is lighter than the bisento, and longer than the series of metal hooks at the other. The hooked end is used to
nagamaki. pull stumps or weeds from the ground, while the spear-like
end is used to prod or puncture objects in the way and then
Sasumata move them aside to be collected later. The generally flimsy
construction of the kumade is the principal reason it has not
Type: Polearm been adopted for use as a weapon by the Yoritomo family.
Keywords: Large
Damage Rating: 0k2 Mai Chong
Strength:
Range: Type: Spear
Price: 6 koku Keywords: Large
Special: The sasumata may be used to initiate and Damage Rating: 0k3
maintain a grapple. Strength:
Range: 25'
The sasumata is also known as the “man catcher” due to its Price: 20 koku
original purpose, which was to detain without causing any Special: The mai chong can be thrown accurately up to
significant damage. The weapon is a four-foot wooden shaft 25’.
with a barbed crescent blade at the end. This end was used
to trap an opponent against the ground or a wall without The mai chong is a curious and unique weapon, developed
inflicting damage, assuming the target does not struggle. and used almost exclusively by the samurai of the Boar Clan
Magistrates and their deputies use the sasumata to detain deep in the Twilight Mountains. A handful of travelers who
drunken or disorderly samurai. have visited the Boar lands took to the weapon, and passed
the teachings regarding its use on to their children or
Sodegarmi students.
While it is not unheard of to find a samurai wielding the mai
Type: Polearm chong outside the Boar province, it is extremely rare.
Keywords: Large
Damage Rating: 1k1 The mai chong is an eight foot wooden shaft with a foot long
Strength: metal tip. The tip has three points, one forward-facing and
two at right angles to the first. There are two metal spikes
Range:
facing outward from the forward point as well, allowing both
Price: 6 koku slashing attacks as well as thrusting.
Special: The sodegarami may be used to initiate and
maintain a grapple. Lance
While the sasumata is meant to capture via pinning, the
sodegarami is meant to detain by entangling the garments of Type: Spear
a target. The four-foot wooden shaft has a t-shaped metal Keywords: Large
head covered in hooks and barbs, making it easy to snag an Damage Rating: 3k4
opponent’s clothing and secure it. Strength:
Range:
Price: 20 koku
Special: The listed DR only applies if the lance is used
from horseback and used to make an attack directly
following a Move Action. Under any other circumstances,
it possesses DR 1k2. Using the lance in melee combat
without a Move Action increases the TN of all a
The lance is a weapon adapted from gaijin cultures, and is
virtually never seen outside the ranks of Unicorn or Ox
samurai.
The lance is used only from horseback, where it is braced Jo
under the rider’s shoulder with the tip pointing outward. The
horse is then spurred to a gallop and the sharpened tip of the Type: Stave
long, wooden shaft is levied against a target. The effects can Keywords: Medium
be devastating, although most lances shatter upon impact.
Damage Rating: 0k2
The lance is very poorly designed for anything other than a Strength:
charging attack, and is virtually useless under any other Range:
combat circumstances. Price: 1 bu
Special:
Nage-yari
The jo is essentially half of a bo, and is a short staff roughly 3
Type: Spear feet in length. They are often used in pairs to deliver a rapid
Keywords: Medium series of concussive strikes.
Damage Rating: 1k2
Strength: Machi-Kanshisha
Range: 50;
Type: Stave
Price: 3 koku
Keywords: Medium
Special: The nage-yari may be thrown accurately up to
Damage Rating: 0k2
50’.
Strength:
The nage-yari is essentially a javelin, a shorter but slightly Range:
heavier version of the yari. It is roughly 3 to 4 feet in length Price: 20 koku
with a metal tip, and can be used effectively in melee combat Special:
or thrown short distances.
This extremely unconventional weapon is, more or less, a
Yari metal smoking pipe. It is an effective weapon because of its
size and shape, which is a hollow metal tube roughly three
Type: Spear feet in length. In addition to its use as a smoking implement,
Keywords: Large it can also be used to stun an opponent via a sharp blow to
the head. The machi-kanshisha pipe is seen almost
Damage Rating: 2k2
exclusively in the hands of the Kaeru family that governs the
Strength: City of the Rich Frog.
Range: 30'
Price: 5 koku Nunchaku
Special: The yari can be thrown a maximum range of 30’,
and has DR 1k2 when thrown. Type: Stave
The yari is a basic spear, six to eight feet in length. It is used Keywords: Peasant, Small
two handed when wielded on foot, and one handed when on Damage Rating: 1k2
horseback. Yari are typically given to ashigaru legions and Strength:
anti-cavalry forces. Like the nage-yari, it can be thrown short Range:
distances with limited accuracy. Price: 3 bu
Special:
Bo
An adapted threshing tool, the nunchaku is simple to build
Type: Stave and surprisingly effective. It consists of two foot-long wooden
Keywords: Large handles connected by a foot-long length of chain. Nunchaku
are a very poor weapon unless the wielder is skilled in their
Damage Rating: 1k2
use, in which case their use is beautiful to watch and delivers
Strength: a relentless flurry of bludgeoning strikes.
Range:
Price: 2 bu Sang Kauw
Special:
The simplest and most common weapon in the Empire, the Type: Stave
bo is a simple wooden staff 5 to 6 feet in length. It is used as Keywords: Medium
a walking staff by travelers and monks, and doubles as a Damage Rating: 1k2 (crescent blade), 2k1 (shield sang
weapon for those bold enough to use it. Like most staves, kauw)
the bo has almost no power to defeat armor. Strength:
Range:
Price: 10 koku
Special:
Crescent Blade & Shield: The sang kauw is a peculiar
weapon only seen in the hands of those who choose to study
exotic fighting styles. It is a three to four foot wooden shaft
with a metal spike on each end. The crescent blade sang
kauw has a crescent-shaped blade in the center that can be
used to fend off attackers, while the shield sang kauw has a
metal shield for increased protection.
Tonfa Ninja-to
Type: Stave Type: Sword
Keywords: Peasant, Medium Keywords: Medium, Ninja
Damage Rating: 0k3 Damage Rating: 2k2
Strength: Strength:
Range: Range:
Price: 5 bu Price: 5 koku
Special: Special: The ninja-to is a medium weapon, but is
considered a small weapon for the purposes of
The tonfa has its origin as the handle of a millstone. It concealment.
consists of a wooden shaft roughly the length of a man’s If a ninja-to inflicts more than 40 Wounds in a single
forearm, with a handle on the side that allows it to be held attack, its blade breaks.
along the forearm. Held in this manner it is an effective
defensive tool, but can also be spun as an offensive weapon. As reviled as the katana is revered, the ninja-to is the
favored weapon of the ninja. Ninja often put their blades to
Katana esoteric uses such as climbing in addition to combat. Unlike
other swords, ninja-to are crudely made, unattractive, and
Type: Sword easily broken. A ninja who loses his weapon can easily
Keywords: Medium, Samurai replace it without significant expense.
Damage Rating: 3k2
Strength: No-dachi
Range:
Type: Swrod
Price: Because of the symbolic nature of the katana and
the difficulty in producing the folded steel that makes up Keywords: Large
the blade, they are not generally available for sale. Damage Rating: 3k3
Special: A character may spend one Void Point to Strength:
increase a damage roll made using a katana by 1k1 Range:
(Void Points cannot normally be spent to enhance Price: 30 koku
damage rolls). Only one Void Point may be spent in this Special:
manner, even if the character has an ability that would
allo The no-dachi is perhaps the largest weapon commonly
wielded by samurai. It is similar in most respects to the
The katana is the quintessential weapon of the samurai katana, save that it is 5 to 7 feet in length. It was conceived
caste. as primarily an anti-cavalry weapon, at which it excels. Brash
or highlytrained bushi also wield it in melee, however, which
It represents the soul of the samurai who carries it, and is difficult but highly effective when mastered.
while typically only bushi or those trained in the blade’s use
carry them with them at all times, all samurai typically have
one that they own, even if it remains in their home. Courtiers Parangu
and shugenja do not usually carry a katana with them
because doing so implies they are trained in its use, which Type: Sword
would in turn place an expectation upon them to defend Keywords: Peasant, Medium
themselves. Damage Rating: 2k2
Strength:
A katana is typically kept within a family and handed down
Range:
from generation to generation. The eldest child in a
generation receives his grandfather’s blade. However, it is Price: 10 bu
possible for a samurai who serves his lord well to possess Special: If a parangu inflicts more than 30 Wounds in a
multiple katana, including not only his grandfather’s blade, single attack, its blade breaks.
but a blade bestowed for valorous service, another from an The parangu is basically a machete, a thin metal blade made
appointment to the position of Imperial magistrate, etc. of unfolded steel and used in a harsh chopping motion to
clear underbrush and other vegetation out of the path for
farming or making one’s way through the wilderness. The
parangu is popular aboard Mantis ships for cutting ropes or
cloth without having to worry about protecting one’s katana.
Parangu are typically made of scrap metal and have a high
chance of breaking in combat with a true blade.
Scimitar Dragon Beard Hook (Longxu Hook)
Type: Sword Type: Chain
Keywords: Medium Keywords: Large
Damage Rating: 2k3 Damage Rating: 1k2
Strength: Strength:
Range: Range:
Price: 20 koku Price: 4 koku
Special: Special: The dragon beard hook may be used to initiate
and maintain a grapple at a distance of up to 30 feet.
A heavy, curved blade that originated far beyond the
boundaries of the Emerald Empire, the scimitar was brought The Chinese dragon beard hook (also known as the Longxu
back to Rokugan by the Unicorn Clan after their eight hook) is a thrown entangling/trapping concealable
centuries of wandering the world at large. It is rarely made of weapon.[1] It features a two pronged steel hook about 33 cm
folded steel, and as such has limited durability compared to long. An iron ring on a crescent-shaped body allows a rope
the katana, and only sees use among Unicorn samurai, to be attached. The hooks consist of two spearheads, 20 cm
primarily the Moto family. apart. The ends of the hooks are serrated. The rope is
typically 10 meters long, and can be tied to the wrist of the
Wakizashi user.[2] This allowed the user to snag and reel in an
adversary.
Type: Sword
Keywords: Medium, Samurai Rope Dart
Damage Rating: 2k2
Strength: Type: Chain
Range: 20' Keywords: Ninja, Large
Price: 15 koku Damage Rating: 1k1
Special: A wakizashi may be thrown up to 20’ as a Strength:
ranged weapon. Range:
Price: 5 bu
While the katana represents the soul of a samurai, the Special: Rope darts may be used to initiate and maintain
wakizashi represents his honor. Every member of the a grapple at a distance of up to 15 feet.
samurai caste, even the most pious shugenja or delicate
artisan, possesses a wakizashi that signifies his or her The rope dart is a long rope (usually 3–5 meters or 10–16
station. Wakizashi are not always carried by such individuals, feet) with a metal dart attached to one end. This was a
but they are never far away, and are always taken with them weapon from ancient times, which allows the user to throw
even when traveling. the dart out at a long-range target and use the rope to pull it
back. The rope dart can be used for twining, binding, circling,
Because of its status as a symbol of the bearer’s honor, it is hitting, piercing, tightening, and other techniques.
the wakizashi with which the ritual of seppuku is performed.
Rope dart play consists of twining, shooting, and retrieval.
Tessen Twining and shooting can be done from any joint such as
foot, knee, elbow, and neck. The rope is anchored on the left
Type: War Fan hand and played primarily with the right hand.
Keywords: Small
Damage Rating: 0k1
Strength:
Range:
Price: 5 koku
Special:
There are a variety of war fans, also known as tessen, that
are popular throughout the Empire. Different styles have
varying levels of popularity depending upon the Clan in
question, although they are certainly most popular in the Lion
and Crane lands. Some are short metal shafts with small
circular or shaped metal sheets attached, and bear only a
passing resemblance to fans.
Three-Section Staff These inflict full damage to the target and then blast through
and inflict 5k5 damage to anything within a line thirty feet
Type: Staves beyond the target. (This follow-through may be stopped by a
Keywords: Large, Monk, Ninja solid target such as a thick stone wall).
Damage Rating: 2k2
Strength: Explosives and Nageteppo
Range:
Type: Ninjutsu
Price: 1 koku
Keywords: Ninja, Small
Special:
Damage Rating: 1k1
Strength:
Pichfork Range: 30'
Price:
Type: Staves
Special: Craft: Explosives / Intelligence at TN 25, and
Keywords: Peasant, Large
requires access to jaijin pepper and alchemical supplies.
Damage Rating: 1k2
Making nageteppo is a touchy business; failing to hit TN
Strength: 10 when doing so results in a small explosion, inflicting
Range: 2k1 damage for smoke nageteppo.
Price: 3 bu
Special: If a picthfork deals more than 20 damage in a Explosives of the sort depicted here are normally restricted
single blow, it breaks. to members of the Scorpion shinobi organizations (the
Infiltrators, Actors, and Saboteurs) and the Daidoji Harriers,
and only in games set subsequent to the White Stag Era.
Pistol After White Stag but prior to the War Against the Darkness,
the covert connection between the Shosuro family and the
Type: Firearm Lying Darkness means that Goju and Ninube Shadowspawn
Keywords: Small, Gaijin can also have access to explosives.
Damage Rating: 3k2
Strength: (It is up to the GM whether the Goju and Ninube can still
gain access to this material after the defeat of the Lying
Range: 20'
Darkness. It is possible the Shadow Dragon might be able to
Price: steal the knowledge of manufacturing gaijin pepper in order
Special: A pistol’s DR is modified by Perception instead to let his minions continue to use explosives.) In game terms,
of by Strength. Possession of a pistol is an Imperial explosives take two basic forms: nageteppo (egg grenades)
crime and should also entail Honor loss of an amount and demolition charges. Nageteppo are widely and readily
chosen by the GM. used by ninja of all sorts and the GM should not hesitate to
allow “ninja” PCs to make or use them. Demolition charges,
Musket however, are used much more sparingly, since their effects
are far more blatant and the connection to forbidden
Type: Firearm gunpowder is quite obvious.
Keywords: Large The GM should consider carefully whether to allow PCs to
Damage Rating: 4k2 gain access to them.
Strength:
Range: 150' Standard smoke nageteppo are used to confuse enemies
Price: during an ambush or to cover a retreat. They are small and
relatively fragile egg-shaped devices containing a mixture of
Special: A musket’s DR is modified by Perception
gunpowder and alchemical substances.
instead of by Strength. Some gaijin cultures mount a
short blade on the front of their muskets, allowing them Throwing a nageteppo is a Simple Action. When they are
to double as a crude polearm. A musket with one of broken (either by accident, crushing, or most commonly by
these blades can be used for melee with the Polearms s being thrown against a hard surface) the contents ignite and
emit a thick cloud of choking white smoke. The smoke
Possession of a musket is an Imperial crime and should also
covers an area roughly 15’ diameter and obscures all vision
entail Honor loss of an amount chosen by the GM.
within (those inside the smoke are considered to be Blind).
The smoke normally lasts five Rounds before it disperses,
Cannon although it can be blown away in a single Round by a strong
wind.
Type: Cannon
Keywords: Gaijin If a smoke nageteppo directly strikes a person, the burning
Damage Rating: 10k10 smoke charge inflicts 1k1 damage per Round for two Rounds
(or until extinguished with dousing, smothering, etc).
Strength:
Range: 1,200'
Price:
Special: Rate of Fire: 1 shot per two minutes, half that
with a crew of 2. A cannon cannot be operated by a
single man.
The gaijin cannon used in the White Stag era fire
“roundshot”—that is, solid cannonballs.
Nageteppo (Incendiary) This is normally done by introducing flame to the charge—
such as by firing a flaming arrow at it, or leaving a burning
Type: Ninjutsu piece of rope or cloth which will reach the charge after a
Keywords: Ninja, Small certain amount of time. Clever shinobi have also devised
ways to detonate demolition charges by means of physical
Damage Rating: 3k2 (ignores 3 points of Reduction)
mechanisms and incendiaries (such as placing a nageteppo
Strength: which will crack at the right moment). After the Agasha invent
Range: 25' hanabi (fireworks), Rokugani ninja use hanabi fuses to
Price: ignore demolition charges, a much more reliable method
Special: Craft: Explosives / Intelligence at TN 25, and Damage from demolition charges is gunpowder damage
requires access to gaijin pepper and alchemical supplies. which means it ignores Reduction on living targets. It also
Making nageteppo is a touchy business; failing to hit TN ignores 20 points of Reduction on inanimate targets
10 when doing so results in a small explosion, inflicting (buildings, castles, etc). Shinobi sometimes use smaller
3k2 damage for incendiary nageteppo charges for more limited targets—GMs may represent this by
reducing the damage dice and explosive radius.
Incendiary nageteppo are somewhat larger and more
awkward to throw than their smoke-making counterparts.
Sling
They are usually used to ignite fires during surprise attacks
or raids—for example, shinobi who are targeting an enemy Type: Sling
supply dump will bring incendiary nageteppo. Keywords: Small, Peasant
They are similar in design to smoke nageteppo, but are Damage Rating: 1k2
larger and the gunpowder/alchemical mixture inside is Strength:
designed to explode and burn fiercely rather than merely Range: 100'
emitting smoke. Price:
Throwing a nageteppo is a Simple Action. When an Special: The sling uses the Athletics / Agility Skill to
incendiary nageteppo is broken the contents ignite violently attack; GMs may opt to allow a Sling Emphasis.
and spray outward, igniting everything within 5’. Someone Strength is not added to the DR for slings. Reduction is
who is directly hit by an incendiary nageteppo will take 3k2 doubled against sling attacks.
damage per Round for three Rounds (or until the fire is A humble weapon dismissed by the typical samurai, the sling
doused/smothered). Someone who is caught in the spray is essentially a length of cord or sash with a pouch in the
radius takes 1k1 damage per Round instead. The fire from center for holding a stone. The wielder holds both ends in
an incendiary nageteppo is hot enough to ignore 3 points of one hand and whirls the sling to build momentum, finally
Reduction. releasing one end and flicking his wrist to unleash the stone.
This allows a stone to be hurled much farther than by hand
Demolition Charge alone. Although most samurai would never consider using
such a crude weapon, monks and ashigaru have no such
Type: Ninjutsu qualms, and ronin, Sparrow samurai, and Unicorn samurai
Keywords: have all been known to use the weapon from time to time.
Damage Rating: 9k6 to all within a 10’ radius, 7k5 Members of the Sparrow Clan consider the sling to be an
damage out to a 30' radius, 4k3 out to a 50' acceptable weapon despite its peasant origins, and should
Strength: not lose Honor when using a sling. At the GMs option, this
can also be true for Unicorn samurai, especially those who
Range:
are more in tune with their gaijin legacy.
Price:
Special: Skill to Craft: Craft: Explosives / Intelligence at
TN 30, plus access to gaijin pepper. Failure to hit TN 10
Bo-Hiya (Fire Arrow)
when crafting a demolition charge results in an
explosion, inflicting normal damage for the charge. Type: Arrow
Skill to Set: Engineering: Siege /Intelligen Keywords:
Damage Rating: 3k3
Demolition charges are most commonly used to destroy Strength:
bridges or buildings, breach walls or castles, or otherwise Range: 100' regardless of bow used
destroy large and resilient targets. More rarely, they may be
Price: 1 koku
used as mines, placing them on a battlefield and igniting
them when enemy troops march over the position. Special:

(This latter usage is extremely risky, since if any of the Fire Arrows explode when they land. Their damage ignores
enemy troops escape alive they will be able to report the use all forms of Reduction.
of forbidden gunpowder on the battlefield.) Once a
demolition charge is set, it must be detonated.

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