Professional Documents
Culture Documents
There Is No Wind Force Without Fire Blood Without Balance Arrow Storm Technique Flashing Vengeance Draw Dazzling Flare Attack Hanging Judgment Arc
Core, p. 257 Core, p. 256 Core, p. 256 Core, p. 257 Core, p. 258 Core, p. 258 Miracles of the Solar Exalted, p. 5
Ignore penalties from non-visual conditions, such as high Supplement a withering attack from short or close If you are the beneficiary of a distract gambit, you can act Strike many enemies up to medium range from an Gain additional successes on Join Battle. The first Supplement Fiery Arrow Attack. If the attack generates Target a specific part of scenery to be off limits to an opponent
winds, bad weather, flawed ammunition and so on. range. If you deal at least the enemies‘ Stamina in immediately if your new Initiative would allow it to make initial attack. A single attack is rolled and applied attack becomes Unblockable if the attack comes at least one 10, it increases raw damage and goes off and fire an arrow into the sky. If the opponent moves into
Withering accuracy is calculated as if made from short damage, the Initiative is lost instead of transferred a ranged decisive attack up to long range without against all targets. Deceisive Attacks only. before the target got to act. Can be enhanced by like an enormous flare visible for miles. it, an attack occurs. Please refer the book.
range. May make extreme-range attacks (refer book). and the enemy knocked back significantly. the aim action. Gain bonus damage on low Initiative. some non-Archery Charms (refer book).
Accuracy Without Distance Revolving Bow Discipline Hunter‘s Swift Answer Shadow-Seeking Arrow Searing Sunfire Interdiction Nova Arrow Attack Solar Spike
Core, p. 257 Core, p. 258/259 Core, p. 258 Core, p. 259 Core, p. 259 Miracles of the Solar Exalted, p. 6 Core, p. 260
Enhance a ranged attack to complete an aim action Launch withering attacks against a single chosen enemy Unleash a withering or decisive attack when If an enemy is uncovered mid-combat and the Solar Enables a Gambit that lowers in which tick an Fire an exploding arrow that can only be dodges. Hit targets While having higher Initiative than your target, make a
instantly and give the aiming bonus. until you either miss or crash the enemy. Only within successfully disengaging, even if you have is aware of it, he may make a reflexive attack against them. enemy may act. Can lead to an enemy loosing his are knocked out of the exploded rangeband and are decisive attack that ignores range. Has a set raw damage
short or close range. already attacked this turn. Can be used multiple times when uncovering multiple turn entirely. Upgradeable. prone. Causes an attack penalty to hit battle groups. and is incompatible with some other Charms. Does not
Repurchaseable; Essence 5 enemies at once. reset Initiative and may be used once per scene (rechargeable)
Seven Omens Shot Heavens Crash Down Finishing Snipe Hell-Heeling Arrow Heart-Eating Incineration
Core, p. 258 Core, p. 260 Core, p. 259 Miracles of the Solar Exalted, p. 6 Core, p. 260
Special „long aim“ action, converting bonus dice Special Clash attack only useable at -4 Health Levels. If an enemy within range crashes, you may make a Fires an arrow that explodes when someone moves Only useable at bonfire-level anima and in combination
to bonus successes and adds threshold successes Gain automatic successes and double 9s. Initiative decisive attack against them, even if you already acted nearby (one range-band movement needed to trigger) with Solar Spike. Increases damage of it‘s prerequisite
to damage for a decisive attack. damage is not gained as Initiative but immediately this turn. and works similarly to Nova Arrow Attack. Charm and can burn an enemy‘s soul to restore
Killing a target restores Willpower. used in a decisive attack. Upgradeable. Please refer the book for this complex Charm. Essence. Dims the anima.
Dust and Ash Sleight Streaming Arrow Stance Solar Judgment Flare
Core, p. 260 Core, p. 260 Miracles of the Solar Exalted, p. 6
Allows Seven Omens Shot long action to be quickened Attack a Crashed target from medium or long range Make a decisive attack that can be enhanced by spending
at the cost of the normally gained successes. without necessitating an aim action. more Essence. When hit, lines of burning destruction
spread out depending on Initiative amount used. No
Upgradeable. aim action required.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Athletics
Exalted 3rd Edition Charm Cascades
Legend Lightning Speed Graceful Crane Stance Monkey Leap Technique Increasing Strength Exercise
Core, p. 262 Core, p. 261 Core, p. 261 Core, p. 262
Enhance a rush action or foot race Attain perfect balance, which lets you walk on ledges Leap forward or up one range band. Counts Trade motes or Initiative to temporarily increase your
with incredible speed. too small or weak to normally support you, with no as movement for the current turn. Reduced cost Strength for one scene.
Charm Name chance of falling or breaking through. on consecutive activations.
Book Name / Page Reference
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.
Demon-Wasting Rush Arete-Driven Marathon Stride Spider Foot Style Ten-Ox Meditation Unbound Eagle Approach Power Suffusing Form Technique
Core, p. 265 Core, p. 264 Core, p. 263 Core, p. 262 Core, p. 264 Core, p. 266
Attempt a rush from medium range. Continue moving When falling behind in a test of speed, enemy 10s count Allows the exalt to move on vertical or upside-down Increase your strength for a single moment to Improve Soaring Crane Leap. Allow for forward-momentum Supplement a feat of strength by adding non-Charm
closer to your target for two turns, which does not as successes for the Solars current roll. Enhances surfaces and remain there. Duration can be extended supplement a feat of strength. without initial thrust. Reactivation every turn enables a bonus dice to the attempt. Explicitly compatible with
take up your movement action of those turns. rush actions as well, countering enemy attempts to for a single turn by stunting. Reactivation necessary Solar to glide across without dropping down. bonus strength granted by Increasing Strength Exercise.
evade the Solar. to retain the capability.
Godspeed Steps Hurricane Spirit Speed Triumph-Forged God-Body Mountain-Crossing Leap Technique Legion Aurochs Method
Core, p. 265 Core, p. 265 Core, p. 266 Core, p. 265 Core, p. 266
Rush an opponent up to three range bands away. Spend Initiative for automatic successes on a rush Permanently grants Double 9s on all Athletics rolls. Jump four range bands forward or three up. Short Permanently reduced the cost of the Athletics Excellency
Negates the flurry penalty for attacking in combination action in combat. In tests of speed this Charm can be jumps are impossible. Lasts until the Solar stops for feats of strength.
with the rush action. If used with Racing Hare Method, used at each interval. leaping. May need to disengage before using in close
the Solar may rush up to four range bands. range to opponents.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Awareness
Exalted 3rd Edition Charm Cascades
Unsurpassed Taste and Smell Discipline Foe-Scenting Method Genius Palate Summation Unsurpassed Sight Discipline Unswerving Eye Method Studied Ear Espial Eyeless Harbinger Awareness Unsurpassed Hearing and Touch Discipline
Core, p. 271 Core, p. 269 Core, p. 269 Core, p. 271 Core, p. 267 Core, p. 269 Core, p. 269 Core, p. 272
Permanently upgrades the prerequisite. Before an Awareness roll is even made, this Charm allows This Charm is considered an automatic success on a Permanently upgrades the prerequisite. When someone tries to steal or hide from the Solar, or Gain +3 dice to spot an enemy that tries to move Feel movement through touched surfaces up to short Permanently upgrades the prerequisite.
Taste and smell becomes godlike, enabling the Solar to add to discern the number of enemies in medium range. read intetion roll on whomever prepared a meal or Vision becomes godlike, enabling the Solar to read at otherwise cheat him with quick motion, downgrade in stealth near the Solar. range or more with it‘s prerequisitve active. Hearing and touch become godlike, enabling the Solar to
scentless creatures to her scent library, identify poison with Identification via scent library is possible. poured a drink for the Solar. This Charm requires only a hundred yards, count raindrops in a storm and even double-successes to normal ones. May even Gain additional Join Battle dice in some circumstances. listen on whispered conversations miles away, hear an
the slightest taste and much more. Refer the book. Please refer to the book for this complex Charm. a single sip or small bite to function. see in zero-visibility environments. Refer the book. contest magic that is normally impossible to notice. approaching storm and much more. Refer the book.
Scent-Honing Prana Inner Eye Focus Knowing Beyond Silence Living Pulse Perception Dedicated Unerring Ear
Core, p. 270 Core, p. 270 Core, p. 270 Core, p. 271 Core, p. 273
Add automatic successes to an Awareness roll to detect When confronting Stealth or Larceny actions, this Charm When attempting to seek out a hidden character, all rolled In enclosed spaces the Solar can feel the presence of a With Keen Hearing and Touch Technique activated the
hidden Characters, based on their familiarity with the Any two Keen (Sense) Techniques creates cascading rerolls of 10s. 1s by the one hiding count as 10s for the Solar, and all 2s hidden person by the air they displace. Adds one Solar can hear anyone she has a Major or Defining Intimacy
Solar. Intimacies add bonus successes. Please refer to the book for this complex Charm. count as 9s, the latter of which can be doubled by Sensory automatic success to an Awareness roll to detect or toward from any distance, as long as they address her.
Needs no conscious effort, happens automatically. Acuity Prana. Please refer to the book for this complex Charm. Join Battle such a character. The voice is as clear as if the speaker was in the same room.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Brawl
Exalted 3rd Edition Charm Cascades
Legend Fists of Iron Technique Thunderclap Rush Attack Ferocious Jab Vicious Lunge
Core, p. 273 Core, p. 275 Core, p. 274 Core, p. 275
Parry and deal lethal damage with bare hands. Attack outside of Initiative order at short range. The Adds additional damage to withering and decisive attacks Supplements a grapple Gambit, adding one automatic
Withering attacks ignore some Soak, the amount of attack does not necessarily need to be made with brawl. equal to the target‘s current onslaught penalty. success to the attack roll and several dice to the
Charm Name which can be increased by calling on a fitting Initiative roll.
Book Name / Page Reference Intimacy. Please refer to the book for this complex Charm.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.
Reckless Fury Discard Knockout Blow Hammer on Iron Technique One With Violence Adamantine Fists of Battle Blade-Rebuking Wrath Sledgehammer Fist Punch Intercepting Fury Smite Burning Proof of Authority Dragon Coil Technique Shockwave Technique River-Binding Wrath
Core, p. 276 Core, p. 278 Core, p. 278 Core, p. 278 Core, p. 279 Core, p. 277 Core, p. 277 Core, p. 279 Core, p. 278 Core, p. 280 Core, p. 281 Core, p. 279
Activate after an enemy has rolled his attack. The Solar‘s Improve a withering attack with double 9s and knocking Create a series of decisive attacks against a single Increases amount of bonus Initiative gained from Gain Overwhelming on attacks with bare hands on Clash Charm. Allows the Solar to disarm his enemy. An attack supplemented with this Charm is neither Premanently enhances the prerequisite. When used with With at least two rounds of control remaining, mark the Gain increased success to land a grapple and on a control Throw captive into an enemy group of foes, dealing more Enhance a grapple attempt or control roll, allowing
Parry or Evasion rises by one for every 1 rolled by the an enemy out while crashing them. May further increase target. Damage from the later attacks increases for pushing an enemy into Crash. withering attacks. On decisive attacks, bare hands deal The more successes he has on his attack roll, the farther withering nor decisive, but allows destructive actions improvised weapons, the cost of Force-Rending Strike is enemy and release him. Resume the clinch with as many roll the enemy‘s 10s count as single successes for you. damage the more remaining turns of control forfeited. rerolls of all 5s and 6s until they fail to appear. For
attacker. This Charm takes precedence over Charms that damage by paying motes. Useable once per fight, rolled 10s on the prior damage rolls. lethal damage, have double 10s and reroll 10s. he hurls the opponent‘s weapon. on the environment and punching through objects. reduced significantly. rounds of control left as when you released the enemy. The Charm confers more capabilities. Useable once per combat. Can be recharged. double cost it enhances both rolls.
reroll 1s. rechargeable by defending at low Initiative. With this Charm the Solar cn parry lethal damage. Can be used reflexively in some instances. Please refer the book for this complex Charm. Please refer the book for this complex Charm. Please refer to the book for this complex Charm.
x2
Dancing With Strife Technique Solar Cross-Counter Cancel the Apocalypse Fivefold Fury Onslaught Striving Aftershock Method Incarnated Fury Attack Orichalcum Fists of Battle Fire-Eating Fist Rapturous Cradle Ten Calamities Technique
Core, p. 278 Core, p. 276 Core, p. 279 Core, p. 281 Core, p. 281 Core, p. 282 Core, p. 282 Core, p. 279 Core, p. 280 Core, p. 280
Once per scene when defending against an attack with After taking withering damage from an opponent at After driving an enemy into Crash, deactivate one ongoing Permanently upgrades the prerequisite with additional After landing a decisive attack which resets the Solar to Unblockable, Undodgeable withering attack with double When using the scene-long version of the prerequisite, Supplement a Clash attack. Among other things, all 1s Recover into clinch a target marked prior by the Gain consecutively increasing bonuses on damage
a certain amount of dice rolled, gain one temporary close range, make an immediate free decisive counterattack Brawl, Martial Arts, Melee or combat Attribute Charm attacks and more damage on consecutive attacks. base Initiative, trigger this Charm to add a small 7s on the damage roll. Anima must be at Bonfire level and decisive attacks ignore hardness, base initiative is increase rolled by the attacker are converted into automatic prerequisite Charm. The target may be up to long inflicted the longer you control a grapple. Intercepting Fury Smite
Willpower. Reset by defending against a withering with a base damage equal to the withering damage of your choosing. Does not affect permanent effects. bonus to her Base Initiative. this Charm returns it to Dim level. by one and more benefits apply. successes for the Solar‘s clash roll. range away. Does not enhance throws or slams.
attack while only having 1 Initiative remaining. taken. Please refer the book. Please refer to the book for this complex Charm. Please refer to the book for this complex Charm.
Rampage-Berserker Attack Superior Violent Knowledge Apocalypse Flare Attack Raging Wrath Repeated Titan-Straightening Method Wicked Dissolve Dust
Core, p. 282 Core, p. 282 Core, p. 283 Core, p. 282 Core, p. 280 Core, p. 280
Roll a normal Brawl-based withering attack. Successes add Store Initiative to later pour it into a decisive attack‘s Decisive attack at any range. Base damage is whatever the If the Solar crashed an opponent while clinching, this Spend remaining turns of control to make that many When in control of a clinch, use this Charm to interpose
not to damage, but instead determine how often the raw damage. this Charm allows decisive attacks while Solar has gathered with Fire-Eating Fist. Pour three anima Charm can be used to reflexively reset her combat withering savaging attacks. Enhances Dragon Coil your captive into the line of an incoming attack by ways
Solar strikes and repeats her attack. Useable once per crashed. levels into the attack for greater effect. Does not include action for this turn and restore all the rounds of Technique to allow grappling impossibly huge opponents of a reflexive (Dexterity+Brawl) clash attack. On success,
Scene, but rechargeable. Please refer the book for this complex Charm. Initiative as damage or reset to base. control she had at the start of the clinch. for the purpose of this Charm. the damage is transferred to the captive.
Heart-Eating Fist
Miracles of the Solar Exalted, p. 8
Tear out an enemy‘s heart with a decisive gambit and
offer it up to the sun. Gain benefits dependent upon
enemy type (trivial/non-trivial).
Please refer to the book for this complex Charm.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Bureaucracy
Exalted 3rd Edition Charm Cascades
All-Seeing Master Procurer Irresistible Salesman Spirit Semantic Argument Technique Bureau-Rectifying Method Enigmatic Bureau Understanding Foul Air of Argument Technique
Core, p. 284 Core, p. 285 Core, p. 286 Core, p. 285 Core, p. 285 Core, p. 288
Makes others assume the Solar is a master merchant, Supplements a bargain action with double 7s. If the Add some of the Solar‘s bureaucracy to any social influence Be part of an investigation into an organization to Be made aware if a member of an organization‘s Intimacies Target a project you‘re aware of, forcing botches onto
someone to be approached for the best deals and info bargain is successful, gain temporary Willpower. that engages a character‘s adherence to laws or rules he reform it. Gain bonuses to Investigation and be perceived for it are challenged, if the member is working in official the people in charge of the project. Can be used once
about specific products. usually observes. by members as a subject of confidential trust, counting as capacity at the time. per season on the same organization.
Please refer the book. a Major Intimacy or a Minor one for those hiding the truth. Please refer to the book for this complex Charm. Please refer the book for this complex Charm.
Illimitable Master Fence Soul-Snaring Pitch Empowered Barter Stance Eclectic Verbiage of Law Bureau-Reforming Kata Honor-Instilling Mantra Taboo-Inflicting Diatribe
Core, p. 284 Core, p. 286 Core, p. 286 Core, p. 288 Core, p. 286 Miracles of the Solar Exalted, p. 9 Core, p. 288
Observe a market to gain knowledge about the This Charm is a persuade action to convince a character that Once per day, the Solar gains a point of temporary Enact a free full Bureaucracy Excellency oncer per season. Use this Charm to reform a controlled organization. Can Instill the charter of an organization with Intimacies of Create taboos by specifying behaviors which are banned,
bureaucratic specialties of everyone connected to a a particular thing is his heart‘s desire. Willpower for a successful bargain action. Reset by aiding in the success of a particularly difficult be used after Bureau-Rectifying Method to cleanse the the Solar. Members can use these Intimacies to defend which is then forced upon members of the organization.
specific market. Please refer to the book for this complex Charm. project, as per Storyteller. organization of any hostile magic. against influence and choose to act as the Solar would. Please refer the book for this complex Charm.
Please refer the book.
When any character within range of the Solar‘s senses uses Supplement social influence appealing to an Intimacy the Become aware automatically when a curse or other magic Confer advice to a bureaucracy to bolster it‘s efficiency,
Bureaucracy or Larceny to make a transaction, she can sense Solar is aware of, at a former intensity, if the influence makes is used against an organization led by the Solar, knowing granting it‘s leaders stored successes that can be used
it. Canc hoose to sweep for particular transaction. the target act in official capacity. where to look with Bureau-Rectifying Method. May also on various actions when pertaining to the organization.
Please refer the book for this complex Charm. guess at the source. Please refer the book. Please refer the book for this complex Charm.
Spectacle-Inciting Order
Miracles of the Solar Exalted, p. 11
Use this Charm when established as organization or
practice in the area to receive deliveries from spirir courts,
raksha courts or the court of ancestors.
Please refer the book for this complex Charm.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Craft
Exalted 3rd Edition Charm Cascades
Legend Tireless Workhorse Method Arete-Shifting Prana Brass Scales Falling Craftsman Needs No Tools Crack-Mending Technique Flawless Handiwork Method
Core, p. 289 Core, p. 289 Core, p. 292 Core, p. 292 Core, p. 295 Core, p. 297
Permanently grants two major project slots for each Roll to temporarily convert dots from one Craft into a For each 10 rolled on a Craft roll made without using the Work without requiring tools. Can start basic and major Repair even impossibly-destroyed things over the Craft rolls supplemented by this Charm reroll 10s until
dot of permanent Essence. conceptually related craft ability. The converted dots Craft Excellency, the Solar earns a silver point. Limits projects as soon as the materials are present and can course of several hours. With Craftsman Needs No they fail to appear, granting the possibility to additional
Charm Name remain useable throughout one basic or major project but apply. Repurchases increase the limit. speed them incredibly, finishing them within minutes or Tools active, this time is reduced to minutes. successes. A repurchase allows rerolling 6s until they
Book Name / Page Reference cannot support a higher form of crafting project. seconds. Please refer to the book for this complex Charm. fail to appear.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.
Ages-Echoing Wisdom Chains Fall Away Ever-Ready Innovation Discipline Object-Strengthening Touch Celestial Reforging Technique Hero-Forging God-Weapon Blood Diamond Sweat Breach-Healing Method First Movement of the Demiurge Unbroken Image Focus
Core, p. 290 Core, p. 292 Miracles of the Solar Exalted, p. 11 Core, p. 295 Core, p. 297 Core, p. 297 Core, p. 295 Core, p. 296 Core, p. 298 Core, p. 298
When purchasing this Charm, the Solar gains a number Whenever the Solar achieves all three basic objectives Retroactively complete a major project the Solar never Infuse an object within a few yards with hardening Work for several hours on an artifact weapon to change Upgrades the prerequisite, allowing it to create After completing a repair, the Exalt gains one Establish a field wherein anyone gains bonus dice to Permanently enhances the prerequisite. For every three After making a Craft roll, invoke this Charm to purchase
of gold points equal to the number of her major slots. on any Craft project, she gains one gold point. officially began, but only to even the odds against a Essence, granting it increased durability and resistance it‘s current active Evocations. May be used only once more powerful Evocations within the artifact. additional craft point for every basic objective various Abilities and repair/medicine rolls are made at of a kind successes may convert one non-success die into several non-Charm successes. Please refer the book.
This bonus recurs at the end of each story. threat, dangerous obstacle or critical conflict. against acid, fire, freezing and other forms of damage. per story on the same weapon. Please refer to the book for this complex Charm. competed. For artifacts she gains gold or white decreased difficulty. Must repair an object or treat a 10, adding two successes to the roll. Can be used in
Please refer the book for this complex Charm. points. a major injury to use this Charm. conjunction with Flawless Handiwork Method.
x2
Dragon Soul Emergence Summit-Piercing Touch Peerless Paragon of Craft Chaos-Resistance Preparation Soul-Forge Tempering Realizing the Form Supernal Divine Inspiration Technique Essence-Forging Kata
Core, p. 290 Core, p. 290 Core, p. 292 Core, p. 295 Core, p. 297 Core, p. 296 Core, p. 299 Core, p. 298
Purchasing this Charm grants the Solar one permanent By using this Charm before beginning a superior project When purchasing this Charm, roll a free full (Intelligence Harden an object against the Wyld‘s influences. Unlock Evocations of great power within a given artifact. When using the prerequisite to repair an Artifact, the For every three successes on any Craft roll, the Solar earns Enact a five-minute dramatic action of meditation. For the
superior project slot. This Charm can be purchased to build a two-dot Artifact, the Solar can place it instead + Craft) Excellency and convert successes into silver points. Please refer the book for this complex Charm. Please refer the book for this complex Charm. Solar reduces the difficulty by one and the goal number an additional non-Charm die. This effect is recursive. rest of the day, for every two motes committed the cost
several times, depending on permanent Essence. into a major slot. Motes remain comitted until finishing. Each 10 rewards a gold point. to repair it is reduced. Once per story, but can be reset of the Craft Excellency is reduced by one.
Upgrades at Essence 5+ to allow the same for 3-dot Artifacts This roll is repeated at the end of every story. by completing an Artifact repair without this Charm.
Copper Spider Conception Vice-Miracle Technique Supreme Perfection of Craft The Art of Permanence Holistic Miracle Understanding Mind-Expanding Meditation
Core, p. 290 Core, p. 290 Core, p. 293 Core, p. 296 Core, p. 299 Core, p. 298
Use this Charm before beginning a superior project, Produce a completely finished two-dot Artifact once per When purchasing this Charm, the Solar gains gold Affect basic and major projects, so that the crafted thing Permanently enhances the prerequisite. If the non-Charm Invoke before a Craft roll, allowing the Solar to raise
lowering the cost of creating a superior slot by two season without paying points. Craftsman Needs No Tools and silver points for every Craft Ability rated 5. This endures for eternity, unless destroyed by direct attacks. dice generated by the initial roll turn up three or more her dice cap by spending silver points.
gold points and two major slots to a minimum of Please refer the book for this complex Charm. bonus repeats every time the Solar gains a full night‘s rest, Please refer the book for this complex Charm. successes, the non-Charm dice are augmented by an
one each. but no more than once per downtime. additional three non-Charm dice.
x2
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Dodge
Exalted 3rd Edition Charm Cascades
Force-Stealing Feint Shadow Dancer Method Fleet Dreaming Image Leaping Dodge Method Drifting Shadow Focus Flow Like Blood Rumor of Form
Core, p. 300 Core, p. 299 Core, p. 300 Core, p. 300 Core, p. 300 Core, p. 301 Core, p. 301
This Charm permanently upgrades its prerequisite. Retain the two Initiative lost when disengaging for 1m. Allows the Solar to attempt a disengage action On a successful dodge, the Solar may leap backward, This Charm must be declared before an attack and lasts For the rest of the scene, when doding attacks from enemies For each 1 in the enemy‘s attack roll, the Solar may pay
The point of Initiative lost by the opponent is When the Solar move into close range to her from short range on her turn. forward, up or down a single range band. until the next turn. Upon a successful dodge, the Solar with lower Initiative, ignore penalties to Evasion. While active, three motes to convert it into a -1 success to the attack.
transferred to the Solar. opponent on the following turn, she gains some may redirect an attack to another target within Reed in the Wind costs only one Initiative point per Evasion Also functions as Stealth attempt, refer the book.
small amount of Initiative. close range. and gain 1 Initiative per round in close range to an opponent.
Seven Shadow Evasion Safety Between Heartbeats Sunlight Bleeding Away Vaporous Division Way of Whispers Technique
Core, p. 300 Core, p. 301 Core, p. 302 Core, p. 302 Core, p. 302
Once per scene dodge any attack from any source When successfully doding an attack, use this Charm Upon successfully disengaging, the Solar can reflexively Remove damage from a decisive attack after it has been Drifting Leaf Elusion and Rumor of Form no longer
without contest. Can be reset by using Reed in the Wind to force the enemy to loose one Initiative per 1 rolled retreat twice in the face of enemy movement. rolled at the cost of four motes per cancelled count as the use of a Charm in conjunction with certain
successfully to dodge three devisive attacks from in the attack result. success. An attack negates by this defense still counts other Dodge Charms.
dangerous opponents. as successful for purposes of Initiative Reset.
Refinement of Flowing Shadows Thousand Steps‘ Stillness Living Bonds Unburdened Hundred Shadow Ways
Core, p. 303 Core, p. 302 Core, p. 303 Core, p. 302
Upon using Seven Shadow Evasion to dodge an attack, When successfully dodging, this Charm may be activated Remain still for one round, loosing defenses, to create a After successfully dodging an attack, the Solar may
the Solar gains one bonus Initiative per round until to gain a number of Initiative equal to the 1s and 2s number of temporary -0 health levels depending on your „remember“ a single Charm used against her and can
she is struck by any attack. This bonus is cancelled the enemy rolled on his attack roll. Wits and Dodge. for the rest of the combat automatically dodge it.
when concealed or at long/extreme range. Please refer to the book for this complex Charm. Please refer to the book for this complex Charm.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Integrity
Exalted 3rd Edition Charm Cascades
Undying Solar Resolve Temptation-Resisting Stance Steel Heart Stance Spirit-Maintaining Maneuver Legend-Soul Revival Phoenix Renewal Tactic Soul-Nourishing Technique
Core, p. 305 Core, p. 306 Core, p. 306 Core, p. 305 Core, p. 305 Core, p. 307 Core, p. 308
When successfully dodging an attack, the Solar forces Raise Resolve slightly against all social influence which Steel Heart Stance; or: After the Solar has been convinced to take a Major or When subject to any magic that tries to alter the mind Effects broken with Destiny-Manifesting Method can If threatened by a warping, shaping or twisting effect Speak for an hour about a Defining Principle. Listeners
Any 5 Ability Charms
her opponent to loose one point of Initiative in addition would tempt the Solar to turn against her Ties or from her Defining course of action, this Charm allows him to and/or will of the Solar, she can spend motes instead of no longer affect the Solar beyond paltry damage or with no clear defense, this Charm allows a chance at it. are fed as if the words were a nutritious meal and hydrate
to any other loss already occuring due to failing the attack. Principles. Can stack with other Solars‘ activation of the reject it once per story. Willpower to resist. small one-round penalties lasting no longer than Please refer to the book for this complex Charm. them like water from a fresh spring. Grants the listeners
same Charm. Please refer the book. Please refer the book for this complex Charm. a single round. automatic knowledge of the Principle without read intention.
Righteous Soul Judgement Mind-Cleansing Prana Strength from Conviction Stance Righteous Lion Defense Transcendent Hero‘s Meditation Spirit-Tempering Practice Eminent Paragon Approach
Core, p. 309 Core, p. 306 Miracles of the Solar Exalted, p. 13 Core, p. 307 Core, p. 308 Core, p. 308 Core, p. 310
When the Solar is forced to act against a Defining Following one hour of meditation, the Solar grants two Allows the Solar to cite something precious lost in defense The Solar selects a Defining Intimacy which becomes Break any control effect which takes has a grip on body, Spend motes to regain Willpower once per Scene. Once per story the Solar may enhance any action to
Principle or has his beliefs stripped down and mocked, automatic successes or erases up to -2 in penalties of a Principle she still holds in a decision point. nearly inviolable, making influence much more difficult mind or soul. Useable after the Solar has been forced Not useable in combat and may be reset under
Invincible Solar Aegis uphold, defend or act upon a Defining Principle.
he may activate this Charm to ignore the cost from certain Abilities. where it is concerned. to take an action against one of her Intimacies. certain conditions. ANy who witness it are automatically aware of the
of three Charms to resist. Please refer the book. Please refer the book for this complex Charm. Please refer to the book for this complex Charm. Please refer the book for this complex Charm. Once per story. Please refer the book for this Charm. Principle being defended without a read intentions action.
Righteous Lion Defense; or: Spirit-Tempering Practice; or: Eminent Paragon Approach and
Mind-Cleansing Prana; or:
Any 6 Charms that reflect the Any 5 Lore, Presence or Invincible Solar Aegies; or:
Any 3 Martial Arts Charms
focal Principle Socialize Charms Any 15 Caste Charms
Barque of Transcendent Vision Energy Restoration Prana Clear Mind Disciple Unhesitating Dedication Watchful Eyes of Heaven Invincible Solar Aegis Empowered Soul Technique Divine Mantle
Core, p. 309 Core, p. 306 Core, p. 306 Core, p. 309 Core, p. 307 Core, p. 309 Core, p. 308 Core, p. 310
While using the prerequisite, the Solar cannot be With this Charm the Solar can rest for the benefits of a Allows the Solar to complete the one-hour meditation After a character uses an instill action to diminish a Automatically notice characters in line with your Channel power through a Principle not protected by the Once per day this Charm allows the Solar to increase Enables the Solar to temporarily learn Charms of spirits
influenced socially, mentally or emotionally. When the full night‘s sleep in the time it takes him to meditate, of the prerequisite Charm within a handful of seconds. Defining Intimacy of the Solar, the Exalt may use this Principles that are about to break them. prerequisite Charm. As long as it is uphelp, the Solar gains her Resolve at a rate of one mote per point with that represent the Principles the Solar embodies.
meditation ends, this effect also ends. The Solar can also restoring Willpower and resetting other Charms that can be Charm to negate successes on the roll or force re-rolls. Please refer to the book for this complex Charm. one of various benefits. her Integrity Excellency. Please refer to the book for this complex Charm.
use Hardship-Surviving Medicant Spirit for free in this state. used only once per day. Can be used only once per day. Please refer the book for this complex Charm. Please refer the book for this complex Charm.
Inviolable Essence-Merging
Core, p. 311
The Solar goes into a meditation in which he cannot be
harmed physically, though social influence is still possible.
Please refer the book for this complex Charm.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Investigation
Exalted 3rd Edition Charm Cascades
Fetich-Tracing Eye Divine Induction Method Evidence-Discerning Method Judge‘s Ear Technique
Miracles of the Solar Exalted, p. 14 Core, p. 312 Core, p. 312 Core, p. 312
Supplement a case scene action to locate something Once per Scene the Exalt may use a full free Investigation Based on posessions of a person or evidence left behind The Solar can evaluate the truth of any statement she hears.
stolen belonging to the Lawgiver, adding one Excellency. Can be reset by succeeding at an Investigation and similar things, the Solar can profile a character that This is limited to what a speaker beliefs to be true and can
auto-success. Can be used on Survival-based action with a difficulty (Solar‘s Investigation - 1) or greater. is not even present. discern half-truths and what part of it is true. Against
tracking rolls as well. Please refer the book for this complex Charm. other magical effects a roll-off happens.
Miraculous Stunning Insight Watchful Justiciar‘s Eye Evidence-Restoring Prana Ten Magistrate Eyes Irresistible Questioning Technique Truth-Rendering Attitude
Core, p. 312 Core, p. 312 Core, p. 313 Core, p. 313 Core, p. 313 Miracles of the Solar Exalted, p. 14
Once per scene the Solar may grant double 8s to After profiling a character with the prerequisite or Ten Momentarily restore a piece of evidence no larger than Supplement a case scene action that becomes infallible and Supplement a persuade action in the form of questions. If Reconstruct the statement of a witness so perfectly as to
any Investigation roll. Magistrate Eyes, the Solar can sense if the profiled character which the Solar can normally lift and carry, allowing the takes only a couple seconds to complete. Can also be used successful on a roll against the target‘s Resolve, the target gain a psychic vision of any case scene or profile character
acts outside his normal behavior and if his is normal or Solar to fully investigate it. Once the investigation is to supplement a profile character action. must answer the questions to the fullest knowledge. action the character describes.
investigation-worthy behavior. Please refer the book. done, the commitment is dropped and the item disappears. Please refer the book for this complex Charm. The target may try to resist. Please refer the book. Please refer to the book for this complex Charm.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Linguistics
Exalted 3rd Edition Charm Cascades
Legend Whirling Brush Method Letter-Within-A-Letter Technique Subtle Speech Method Flowing Elegant Hand Strange Tongue Understanding Mingled Tongue Technique Sagacious Reading of Intent
Core, p. 322 Core, p. 323 Core, p. 323 Core, p. 323 Core, p. 324 Core, p. 324 Core, p. 324
Write and copy with superhuman speed. Repeadetly Inject a secret message in a document of seeming Speak in a roundabout fashion about any topic, burying Supplement a written Linguistics action with double 9s. Accurately interpret statements made in another tongue. Bind together two languages to form a third one that Invoke after reading a text but before any social influence
activating the Charm in the same scene costs only innocuous character. Must be familiar with the recipient a hidden message in your speech. Only intended recipients Higher-Essence Repurchases expand the abilities of Each activation allows understanding of three or four can be understood by speakers of both initial languages. is rolled or checked. Make a read intentions action that is
Charm Name one mote each. to work. Hidden message no longer than half the can understand it, all others only hear what the solar is this Charm to grant double 8s and then double 7s. simple sentences or one complex one. May fuse more than two languages. automatically successful against the author.
Book Name / Page Reference cover document‘s wordcount. saying on the surface. Please refer to the book for this complex Charm.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.
Stolen Voice Technique Voice-Caging Calligraphy Mind-Swallowing Missive Unbreakable Fascination Method Indelible Spoken Script Excellent Emissary‘s Tongue Perfect Recollection Discipline Vanishing Immersion Style
Core, p. 324 Core, p. 325 Core, p. 326 Core, p. 329 Miracles of the Solar Exalted, p. 15 Core, p. 328 Core, p. 328 Core, p. 326
Adapt the writing voice of another character. Must have Supplement the writing of a letter or other brief work. Target a specific person to try and make them forget every People are forced to listen to the Solar until he stops Emblazon your words on a solid surface, casting within Learn to speak and understand a language by hearing Create a perfect memory of a written work or illustration. So long as the Solar is reading, he cannot be affected by
read at least one manuscript or three smaller examples of The information within cannot be repeated by the reader. language they know. They develop a new one immediately. speaking for more than a couple seconds at a time. Can the runes of your spoken language social influence it spoken for at least one hour. If kept up long enough, the memory becomes ingrained read intention actions, they automatically fail. This lasts until
the character she intends to mimic. Can only be broken when a Defining Intimacy is threatened. Exalts may pay willpower to regain their understanding, also work on readers with written text. effects. Please refer the book for this complex Charm. and doesn‘t need committed essence to remain. a couple moments after finishing her reading, allowing her
Please refer the book for this complex Charm. mortals remain in this state as long as the Essence is committed. Please refer the book for this complex Charm. Please refer to the book for this complex Charm. to hide reactions to what has been read.
Moving the Unseen Hand Power-Snaring Image Soul-Drawing Pattern Cup Boils Over Mind-Scribing Method Swift Sage‘s Eye
Core, p. 325 Core, p. 326 Miracles of the Solar Exalted, p. 15 Core, p. 327 Core, p. 329 Core, p. 328
Pen a messagethat automatically forces the reader to make When using Flawless Brush Discipline, invoke this Charm Sit down for at least a minute and describe a character‘s Target a character with unintelligibly abstruse Intimacies The Solar can produce textual works within his mind and The Solar can read as fast as he can turn the pages,
an assumption on the writer‘s identity. Allows three to copy any magic encrypted into the document, so long looks, social ties and skill set. If a character as-written is or none at all. On a successful roll their soul slips away and store them indefinitely. Explicitly allowed to be enhanced approximately three pages per second.
distinct and varied uses. as the Solar is capable or producing the magic herself. within a days travel, he will arrive at the place where the passes into lethe. with Linguistics Charms, even those with the written-only
Please refer to the book for this complex Charm. Refer the book. Solar wrote the description. Refer the book. Please refer the book. keyword.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Lore
Exalted 3rd Edition Charm Cascades
Order-Affirming Blow Flowing Mind Prana Lore-Inducing Concentration Cloud-Wreathed Scholar Essence Font Technique Wound-Accepting Technique
Core, p. 334 Core, p. 331 Core, p. 332 Miracles of the Solar Exalted, p. 16 Core, p. 332 Core, p. 332
This Charm allows the Solar to shatter the effects of magic Spend some of your own experience points to teach another. Enhance a roll to introduce or challenge a fact, awaring While pursuing the goals of her Circle of someone towards Turns the prerequisite and Essence-Lending Method into Touch a target and heal up to (Essence) in damage levels
and the Wyld, stripping away all such effects and restoring For every few XP spent this way, the recipient must adopt one automatic success and rerolling 6s until 6s fail to appear. a Major/Defining Tie exists, the Solar can use this Charm Selfsame Master Instructor a reflexive Charm. When combined, ignore the 3m cost of in her target, taking the damage upon yourself. It is possible
the target to his natural state. an Intimacy the Solar holds. Please refer to the book for this If the Solar knows Immanent Solar Glory, he may always roll to introduce a fact this scene, even if one had already been Essence-Lending Method and the Willpower cost of for an Exalt to kill herself with this Charm.
Please refer the book for this complex Charm. complex Charm. to establish knowledge, even on automatic success. introduced. Will-Bolstering Method. Grants recurring 10s.
Soul-Light Spreading Discipline Hidden Wisdom Bestowal Legendary Scholar‘s Curriculum Tireless Learner Method Truth-Rending Gaze Power-Awarding Prana Immanent Solar Glory Essence-Draining Touch Injury-Forcing Technique
Miracles of the Solar Exalted, p. 16 Core, p. 331 Core, p. 332 Core, p. 331 Core, p. 332 Core, p. 338 Core, p. 334 Core, p. 333 Core, p. 333
Treat people that spread knowledge taught by Supplements an effort to train someone with prerequisite, Upgrades the prerequisite, allowing the Solar to offer the As per Flowing Mind Prana, when the Solar rolls to regain Generate a Lore-based read intentions roll to decipher the Enable another Solar to temporarily gain a Charm he Any time the Solar rolls a 10 for any Lore-based roll, or Draw essence motes from the target with a touch. Functions as the prerequisite, but in reverse. Force
the Solar as Cult rating. disguising subversive and dangerous lessons as something commited xp to more charactersat once, reducing her experience points at the end of the story, she can activate purpose and function of an object that lies within the Solar‘s Any 2 Lore Charms fulfills all requirements for. You do not need to know the any Lore Charm, she gains a mote of Essence. In combat this is a difficulty 5 gambit executed with a damaged health levels onto a target. In combat this
else. Only the targets of the training can understand the cost to train multiple specialists. this Charm to reroll any non-successes once. Explicitly allows Lore purview. Can grant bonus dice to War or Survival rolls Charm yourself. hand-to-hand combat Ability of the Solar‘s choice. is a difficulty 5 gambit done with the Solar‘s chosen
hidden meaning of the lessons. Please refer the book for this complex Charm. the Solar to regain more xp than he spent on the training. for the rest of the scene. Please refer the book. Please refer the book for this complex Charm. close combat ability.
Selfsame Master Instructor Sacred Relic Understanding Heaven-Turning Calculations Flowing Essence Conversion Essence-Twining Method Force-Draining Whisper
Core, p. 333 Core, p. 333 Core, p. 333 Core, p. 334 Core, p. 334 Core, p. 334
Upgrades Flowing Mind Prana, allowing the Solar to teach Touch an artifact whose purpose or use is unknown and Requires the Solar to have a background of intense math. When at iconic anima level, draw it in and return it to dim, Touch a willing target with a mote pool and switch motes When struck by a decisive attack, the Solar can roll to
a single character any spell or Charm she knows, so long as Any 2 Lore Charms gain a vision that reveals how to activate or employ it. Add bonus non-Charm dice to Craft, spell effects, resetting the once-per-scene effect of Essence-Lending from peripheral to personal pools and vice versa. May not reduce the damage with Lore, instead granting Initiative. Selfsame Master Instructor
the target qualifies for that spell or Charm. Works differently for rating N/A artifacts. speculative Bureaucracy rolls and Lore rolls which require Method. This Charm‘s cost never generates anima display. use this Charm on yourself, unless permanent Essence is 5+ Usable once per scene, but reset if any ally reaches their
May not teach Sidereal Martial Arts. logic or mathematics, as well as Wyld-Shaping Technique. or Lore is Supernal. last undamaged health level.
Wake the Sleeper Power-Restoring Invocation Surging Essence Flow Will-Shattering Illusion
Core, p. 333 Core, p. 334 Core, p. 334 Core, p. 339
Automatically awaken the powers of an artifact, gaining Use this Charm in Combat to release your iconic anima, Enhances Essence-Lending Method and Will-Bolstering Conjure a riddle or apparition against a single target.
Evocations. Useable once per story only and may not be which blazes in all directings, striking allies and gaining Method permanently, allowing them to be used at up Success on a roll determines difficulty of the riddle/illusion.
used more than once on the same artifact until the them new essence motes. Returns anima to dim. to Short range without having to touch them. Target must beat difficulty or have his mind momentarily
Evocations have been paid for with essence. Lower cost of the prerequisite Charm. shattered, loosing Willpower. Please refer the book.
Hundred Sages Focus Prophet of Seventeen Cycles Legend-Spirit Convocation Surging Inner Fire Seal of Infinite Wisdom
Miracles of the Solar Exalted, p. 16/17 Core, p. 339 Miracles of the Solar Exalted, p. 17 Core, p. 339 Core, p. 340
With a moment of intense observation, name the Lore Make a pronouncement against an ongoing project based Upgrades the prerequisite, allowing it to be used on Regain motes once per scene equal to current temporary The next time the Exalt stands to benefit from Immanent
difficulty of introducing a fact about what she is on intense studies required beforehand to put Any 3 Lore Charms weapons and armor forged of natural metals, allowing Willpower. For every permanent Willpower dot above Solar Glory, the Charm now counts 8s, 9s and 10s for the
observing, as well as the required Lore background. complications into existance the project will have to face. them a single Instant-duration Evocation. the temporary one, gain more motes. purpose of restoring essence. Anima automatically
Please refer the book for this complex Charm. Please refer to the book for this complex Charm. Increase in-combat mote regen. Can be reset. increases by one step. Once per scene, resettable.
Hero-Induction Method Wyld Cauldron Mastery Wyld-Called Weapon Wyld-Forging Forcus Tome-Rearing Gesture
Core, p. 337 Core, p. 338 Core, p. 338 Core, p. 338 Core, p. 338
Every time the Solar uses Wyld-Shaping Technique to build This Charm grants automatic successes to each Enhances Wyld-Shaping Technique, so that the Solar Every time the Solar uses the prerequisite on a new Instantly shape a copy of a book mentally written with
a place of trade, practice or service, her creation will also phase of Wyld-Shaping Technique. can shape an artifact-weapon. Please refer to the shaping attempt, she starts at phase two. Mind-Scribe Method. More elaborate copies can be
produce specialists who work there. book for this complex Charm. created with higher roll results. This does not require
Please refer to the book for this complex Charm. an activation of Wyld-Shaping Technique.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Medicine
Exalted 3rd Edition Charm Cascades
Contagion-Curing Touch Instant Treatment Methodology Anodyne of Celestial Dreaming Feit of Imparted Nature Body-Purifying Admonitions Benison of Celestial Healing
Core, p. 342 Core, p. 342 Core, p. 345 Core, p. 343 Core, p. 344 Core, p. 345
Permanently gain successes to treat forms of disease, Complete up to an hour of treatment in a handful of Completely banish a target‘s pain with a touch. Removes This Charm grants a number of -0 health levels. Draw even the most vicious and noxious poisons from Use a Simple-type Medicine Charm once per scene
even if no proper tools are available. Recovering seconds at maximum. Lowers treatment time for one all wound penalties, but puts stress on the Solar, giving Can also be used to staunch wounds and stop a patient‘s body. Roll against the poison‘s duration to without paying motes or Willpower. Can be reset by
patients gain prolonged disease-resistance. Simple-type Medicine Charm. him a -1 penalty if the target engages in strenuous the flow of blood. make it leave the patient‘s body. saving a dying character through medical care.
activity. This penalty can stack.
Anointment of Miraculous Health Wound-Banishing Strike Time-Halting Flow Life-Exchanging Prana Life-Sculpting Hands Technique
Core, p. 344 Core, p. 342 Miracles of the Solar Exalted, p. 18 Core, p. 345 Core, p. 345
Convert aggravated damage to lethal damage or outright Instantly heal a temporary crippling Channel essence and strike the soul of a terminally ill, Trade health levels to gain motes to The Solar can use a free full Medicine Excellency
cure lethal/bashing damage. Usable once per scene, efect though a gambit. comatose or mortally wounded target to suspend their be used for Medicine Charms. once per scene.
but can be reset with a two-point stunt treating a vital signs and sustain their life.
patient without using this Charm. Please refer the book for this complex Charm.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Melee
Exalted 3rd Edition Charm Cascades
Legend Excellent Strike Nimble Reaving Wind Dipping Swallow Defense Call the Blade
Core, p. 346 Miracles of the Solar Exalted, p. 18 Core, p. 346 Core, p. 347
Attacks gain one automatic success, and 1s are Move away from an enemy without using the disengage Ignore all penalties to parry defense. Every attack Summon your weapon to your hands if it is within short Excellent Strike and
rerolled until they no longer appear. action so long as your movement is used to enter close defended against grants one point of Initiative. range. Cannot use this power to steal another‘s weapon. Call the Blade
Charm Name range with another target which is then attacked. Can be
Book Name / Page Reference used with other Combat Abilities.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.
Stark Truth of Steel Method Gleaming Sever Rising Sun Slash Peony Blossom Technique Agile Dragonfly Blade Flashing Edge of Dawn Heavenly Guardian Defense Fivefold Bulwark Stance Guard-Breaking Technique Calm and Ready Focus Unassailable Guardian Posture Ready in Eight Directions Stance Glorious Solar Saber Edge of Morning Sunlight
Miracles of the Solar Exalted, p. 19 Miracles of the Solar Exalted, p. 19 Core, p. 347 Core, p. 346 Core, p. 347 Core, p. 351 Core, p. 349 Core, p. 348 Core, p. 347 Core, p. 349 Core, p. 349 Core, p. 349 Core, p. 350 Core, p. 350
Adds one automatic non-Charm success to an attack Empowering an attack with this Charm guarantees it one Activate after an attack roll, but before defense is applied When your anima banner is at bonfire level, the Solar Enhance the prerequisite once per scene. Treat the Create a Melee counterattack when you attempt to parry. Burn away successes on a damage roll by spending Ignore certain penalties to parry defense for a full scene, When defending another, the Solar may use this Charm When successfully using the defend other action, When using prerequisite, your charge becomes an Until the next turn, counter all incoming attacks as per Create a weapon out of essence with the stats of a Strike a powerful blow against demons, undead and
after the opponent has applied their Defense if they are automatic success and grants it one bonus die of and only when a full Melee Excellency was used. If at may make an additional attack, even if she‘s already Exalt‘s Initiative as being slightly higher than it is for Occurs after the opponent‘s attack result, but before Initiative. This Charm can parry impossible damage and reduce cost of Bulwark Stance and Dipping Swallow to enact a distract gambit on her charge with double 7s gain one Initiative. inapplicable target. All incoming attacks must target Solar Counterattack, except that these counters do not Daiklave. Additional purchases can create Evocations other creatures of darkness. This attack ignores hardness.
using a defensive magic the Solar has seen used before damage that bypasses soak and hardness. least one 7-10 exists, add one non-Charm automatic attacked that turn. the purpose of One Weapon, Two Blows. damage is rolled. Acts as a special withering attack. for motes. Defense. The latter, when used, increases parry defense on the Initiative roll. On success, her charge‘s next the Solar until her next turn. At higher Essence may even reset her Initiative to base until the start of her next turn. for this weapon. The weapon can be superheated for
by the enemy. Please refer the book. Please refer the book for this complex Charm. success and roll additional dice. Please refer the book for this complex Charm. Please refer the book for this complex Charm. by one as well. attack gains bonus dice. protect from large sources of damage, such as explosion. additional capabilities. Please refer the book.
Divine Executioner Stance Hungry Tiger Technique Foe-Cleaving Focus Iron Whirlwind Attack Fervent Blow Protection of Celestial Bliss Victorious Wreath Immortal Blade Triumphant Corona of Radiance
Miracles of the Solar Exalted, p. 21 Core, p. 350 Core, p. 350 Core, p. 347 Core, p. 352 Core, p. 353 Miracles of the Solar Exalted, p. 19 Core, p. 352 Core, p. 352
Enhance your attacks by vowing to uphold an Can only be used on a crashed target. Withering attack This Charm is triggered every time the Exalt uses Split your Initiative and make a series of decisive attacks. Make a reflexive Melee clash attack against an attack When successfully parrying a decisive attack with prerequisite, On every successful parry, gain some motes to be used Infuse your anima into your weapon, granting it increased Scene-long parry enhancement: Raises parry by one
Intimacy, cutting through those that hold opposite extra successes are doubled after the attack roll, while Rising Sun Slash and awards one mote for every 10 in These may be directed at one or more targets of choice.
Heavenly Guardian Defense directed at you, regardless of Initiative order. Does not the Solar gains bonus Initiative dependent on opponents roll. solely for Melee Charms. These motes vanish at the end
Hail-Shattering Practice damage and allowing the Solar to unbind his against creatures of the night, abyssals, demons and
ones. Enhances damage against certain types of decisive attacks extra successes are added to the damage. the attack roll. Return to base Initiative only after the last attack. count as your combat action for this round. This Initiative can be used to pay cost of prerequisite. of the Solar‘s enxt turn. anima on the blade for a single devastating decisive impure residents of Creation‘s underways. Such creatures
creatures automatically. Refer the book. Enhancement Charms are paid once and apply to all attacks. Please refer to the book for this complex Charm. Please refer the book for this complex Charm. attack that gains several bonuses. Please refer the book. attacking may take automatic damage.
Invincible Fury of the Dawn Whirlwind-Tempest Deflection Over-and-Under Method Shattering Clash Omniscient Focus Attack All-Sundering Strike Blazing Solar Bolt Sharp Light of Judgement Stance
Core, p. 351 Miracles of the Solar Exalted, p. 19/20 Core, p. 352 Miracles of the Solar Exalted, p. 20/21 Miracles of the Solar Exalted, p. 21 Miracles of the Solar Exalted, p. 21 Core, p. 353 Core, p. 352
Enhances the prerequisite. May make up to (highest On successfully parrying a powerful decisive attack, redirect Allows the Solar to use Flashing Edge of Dawn and Upon a successful decisive attack, but before damage Use Fervent Blow to clash an attack you are not Supplements a clash attack, allowing the Solar to roll Make a decisive Melee attack at short range, ignoring Permanently enhances Corona of Radiance, Blazing Solar
physical attribute) attacks and move one range band in the damage in a shockwave around yourself. Fervent Blow in the same instant. If the clash is is rolled, this Charm can be activated. If 6+ damage aware of. Allows the Solar to strike immaterial the clash twice and take the better result. Charms used hardness and which cannot be dodged or parries Bolt, and Sandstorm-Wind Attack.
between all attacks. Gain some extra initiative to spend successful, the damage is added to that of Fervent Blow. are dealt, some of it can be used to shatter the target‘s opponents with a clash. on the first roll enhance the second one for free. without Charm-use. Range can be increased. Please refer to the book for this complex Charm.
on activation as well. Please refer the book for this complex Charm. Cost need only be paid for this Charm. weapon if it is not of magical material. No new Charms may be added to the re-roll. Creatures of Darkness take aggravated damage.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Occult
Exalted 3rd Edition Charm Cascades
Terrestrial Circle Sorcery Burning Eye of the Deliverer Keen Unnatural Eye Spirit Draining Stance Ghost-Eating Technique Uncanny Shroud Defense Spirit-Repelling Diagram Gloaming Eye Understanding All Souls Benediction
Core, p. 361 Core, p. 358 Core, p. 354 Core, p. 354 Core, p. 354 Core, p. 355 Core, p. 357 Core, p. 359 Core, p. 358
Gain the ability to learn and cast spells from the Terrestrial Enhances the prerequisite, aiding to see through magical When using Survival or Investigation to track a spirit or While this Charm is active, successful withering attacks Attacks supplemented by this Charm deal aggravated When struck with any kind of damage or attack that Create a circle extending up to short range which May be taught Charms that are applicable to the Eclipse Every spirit or immaterial being within six range bands must
Circle of Sorcery. Learn one shaping ritual and one spell disguises, shape-shifting or other magic which allows a uncover proof of their actions, you gain bonus against spirits generate one automatic level of withering damage against spirits and draw motes from them. If would remove her last health level, this Charm can be used repels spirits and makes it harder for them to act. anima power without having experience points. Must succeed at a roll or be forced to materialize, though without
for free. The spell selected becomes a control spell. character - Exalts inclusive - to appear as something they dice on the roll. damage. On higher Essence the Solar can instead any attack with this Charm kills a spirit, it is truly and to stop this damage. Cannot be used if the Solar is at her Please refer the book for this complex Charm. meet the requirements but not have learned the paying the cost to do so.
are not. Please refer to the book. drain a single mote of essence. permanently destroyed, generating even more motes. last uninjured health level. Charm‘s prerequisites. Please refer to the book for this complex Charm.
Celestial Circle Sorcery Sorcerer‘s Burning Chakra Breath-Drinker Method Carnal Spirit Rending Phantom-Seizing Strike Nine Specters Ban Spirit-Caging Mandala
Core, p. 361 Core, p. 359 Core, p. 356 Core, p. 356 Core, p. 355 Core, p. 357 Core, p. 357
Gain the ability to learn and cast spells from the Celestial When at iconic anima level, automatically gain the Supplement a decisive attack, allowing the Solar Upon destroying a spirit with Ghost-Eating Technique, After landing a successful attack with Spirit-Cutting Attack, When using this Charm, immaterial beings must Create a Diagram that binds a spirit in place.
Circle of Sorcery. Learn one shaping ritual and one spell effects of All-Encompassing Sorcerer‘s Sight for free. Using to steal motes from a spirit, relative to damage dealt. activate this Charm to it‘s spirit into you. Gain some of the this Charm can be reflexively activated to force an struggle to strike at you. Any attack made against you Please refer the book for this complex Charm.
for free. The spell selected becomes a control spell. Spirit-Detecing Glance and All-Encompassing Sorcerer‘s Sight spirit‘s powers or traits. immaterial target to materialize for two turns. Must at by such beings cost one Willpower.
allows the Solar to discern Essence ratings of Spirits. Please refer the book. least deal one damage to trigger this Charm.
Solar Circle Sorcery Spirit-Drawing Oculus Burning Exorcism Technique Spirit-Slaying Stance Spirit-Draining Mudra Wyld-Binding Prana
Core, p. 361 Core, p. 359 Core, p. 356 Core, p. 355 Core, p. 358 Core, p. 358
Gain the ability to learn and cast spells from the Solar While at iconic anima level, the Solar recognizes the inherent Exorcise a posessing spirit or spiritual malaise, When this Charm is active, the Exalt gains bonus Draw upon a creature bound with the prerequisite Allows Spirit-Caging Mandala to be used against Carnal Spirit Rending
Circle of Sorcery. Learn one shaping ritual and one spell cosmic design. For one Willpower the anima can be cast off capturing it inside your anima or releasing it, dice to her attacks against spirit, depending on to power your Occult magic. Cost of Occult Charms is denizens of the Wyld.
for free. The spell selected becomes a control spell. to regain essence motes. Their use is restricted. depending on your Essence. her Essence rating. reduced by the Essence score of the trapped entity.
Please refer the book for this complex Charm. Motes are taken from the bound character.
What Light Reveals Soul Projection Method Demon-Compelling Noose Spirit-Shredding Exorcism Emerald Induction Technique
Miracles of the Solar Exalted, p. 22 Core, p. 358 Core, p. 358 Core, p. 359 Core, p. 360
As the Solars anima level increases, so does the Touch a target, enacting a battle against it‘s Resolve, in When using non-Occult based social influence on a target Rip a caged spirit apart by inverting the mandala caging it. Induct a spirit into the world, drawing on your surroundings
power of her spirit familiar. Depending on currently which Intimacies do not apply. On success, the Solar‘s bound by Spirit-Caging Mandala, gain one auto-success. Attack the target‘s Resolve, no defense is possible and no or patterns captures with Burning Exorcism Technique or
active anima level a variety of effects are applied. spirit is cast into the target‘s body. Trapped entity at -1 Resolve until escape. If captive is a Willpower may be spent to counter it. Carnal Spirit Rending. The spirit becomes a familiar.
Please refer the book for this complex Charm. Please refer to the book for this complex Charm. creature of darkness, gain two auto-successes / -2 Resolve. Please refer the book for this complex Charm. Please refer the book for this complex Charm.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Performance
Exalted 3rd Edition Charm Cascades
Seven Thunders Voice Fury Inciting Speech Trance of Fugue Vision Mood-Inducing Music Heart-Compelling Method Battle-Dancer Method Shining Expression Style Most Excellent Mockingbird Celestial Bliss Trick Drama-Fueling Ardor
Miracles of the Solar Exalted, p. 24 Core, p. 364 Core, p. 362 Core, p. 365 Core, p. 366 Core, p. 367 Core, p. 367 Core, p. 368 Core, p. 368 Miracles of the Solar Exalted, p. 24
Allows the Solar‘s voice to be heared up to extremely Verbally expose an injustice that has been done and inspire Use when a you have a large amount of motes committed Support a social influence by another character by creating Create a inspire action by using instrument, voice, or both. As long as the Solar dances, he adds half his Performance, Convey an emotion by dancing two minutes, forcing Perfectly mimic a single person the Solar could mimic Create a temporary Defining Tie of lust towards Supplement a Peformance roll when play-acting, adding
long ranges. While her voice is thus enhances, she can only anger in a group. The group remains a disorganized mob to sustaining scene-length charms, enabling her to a specific mood. The effect is determined by the Storyteller. Evoke an emotion targetting an Intimacy. rounded down, to her Parry or Evasion rating. If she is onlookers to become aware of the Tie that makes with the prerequisite. May choose which voice to use. yourself with intense lovemaking. one auto-success. Also mutes peripheral motes spent
threaten or inspire. unless the Solar has at least 3 extra successes. generate motes when attempting social influence. Please refer the book. Please refer to the book for this complex Charm. dancing by herself, her Resolve is also increased. them feel this way. on the same tick as this Charm is used.
Please refer to the book for this complex Charm. Please refer the book. Please refer the book for this complex Charm. Please refer the book for this complex Charm. Please refer the book for this complex Charm.
Dogmatic Contagion Discipline Unmachted Showmanship Style Penultimate Unity of Form Battle Anthem of the Solar Exalted Plectral Harbinger‘s Approach Divine Instrument Soul-Stirring Cantata Winding Sinuous Motion Drama-Fueling Ardor
Core, p. 364 Core, p. 362 Core, p. 362 Core, p. 365 Core, p. 366 Miracles of the Solar Exalted, p. 23 Core, p. 366 Core, p. 367 Miracles of the Solar Exalted, p. 24
Supplement an oration to inspire a crowd. Extra Once per scene, the Exalt may use a full free Performance Allows the Solar to use various performance styles within While playing this song in combat, the Solar and her allies While using the prerequisite, the Solar may focus the song The Solar stores his instrument in Elsewhere, and any While the Solar sings, her allies gain additional mote Lower the target‘s resolve or guile by dancing. Upon activating this Charm, the Solar knows every line
successes on the roll are passed as bonus dice to Excellency. This effect is mute. Can be reset by achieving the same action, switching flawlessly between dancing, gain various bonuses. No non-reflexive actions may be (and effect) on a particular character. who witness it become aware of the Solar‘s divinity. All regeneration. Outside of combat the Charm can be used of a play he is acting in, without having to have read
the targets for the express purpose of spreading the one of the Solar‘s defining goals. singing, oration and more. This grants various benefits. taken. Using Soul Voice increases the bonuses. Please refer the book for this complex Charm. Intimacies for such „divine beings“ or „spirits“ qualify only once per day. This Charm draws the attention of the script, as well as understanding the exact emotion
Solar‘s influence. Please refer the book for this complex Charm. as Resolve modifiers for the Solar‘s music. spirits. Please refer the book. that needs to be evoked from any one response.
Infectious Zealotry Approach Soul Voice Soul-Bracing Momentous Powers Heroism-Encouraging Ballad Seventeen Cycles Symphony Monk-Seducing Demon Dance
Core, p. 364 Core, p. 362 Core, p. 362 Core, p. 366 Miracles of the Solar Exalted, p. 23 Core, p. 367
When perceiving a character that is about to put Reduce mote cost of all Performance Charms to zero for Roll to determine Willpower cost of this Charm. Successes While playing this song, the Solar is immune to terror By playing music the Solar can dispell the fury of nature Inspire lust or intense admiration for yourself in others.
off making a social influence roll, the Solar can instill one performance. Useable once per day. are considered non-Charm successes on the next social and may convey this benefit to others as well. Can inspire and grant safe passage through hazards.
fiery passion about the singular topic in that character. influence attempt. On a successul attempt, the target must heroism in allies and more.
Please refer the book for this complex Charm. pay more Willpower before overcoming the influence. Please refer the book for this complex Charm. Please refer the book for this complex Charm.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Presence
Exalted 3rd Edition Charm Cascades
Fulminating Word Empowering Shout Unnerving Solar Presence Awakened Carnal Demiurge Enemy-Castigating Solar Judgement Underling-Promoting Touch Authority-Radiating Stance Terrifying Apparition of Glory Blazing Glorious Icon God-Heeling Gesture
Core, p. 371 Core, p. 370 Miracles of the Solar Exalted, p. 26 Core, p. 371 Core, p. 371 Core, p. 370 Core, p. 371 Core, p. 371 Core, p. 372 Miracles of the Solar Exalted, p. 25
Upon successfully beating a target‘s resolve with a bargain, In a simple turn-length action the Solar exhorts a character Used in response to social influence by someone who Enact a simple dramatic action lasting five minutes. For Supplement a social influence roll or an attack against a By using this Charm and touching the target, the Solar Prevents every ally within medium range from succumbing Activate when at bonfire anima-level. This Charm inflicts When at glowing or burning anima level, Presence-based Perform or reverse minor miracles with this Charm.
threaten or persuade action, but before a Decision Point, to true greatness. The target gains +1 non-Charm bonus Underling-Promoting Touch desires the Solar or is intimidated by her. Makes the as long as the motes are committed, the Solar‘s Appearance creature of darkness, lowering resolve/defense by one. bestows respect and admiration normally reserved for completely to fear. As long as the Solar can be seen or Fulminating Word supernatural terror upon all who see the Solar. This is a attempts to threaten, persuade or instill gain one Please refer the book.
activate this Charm to raise the defense cost to two dice to one Ability and Attribute until his next turn. target flustered and loose some dice. rating increases by one, even if it would raise the Ability Please refer the book for this complex Charm. himself. Ties of loyalty, respect and admiration towards the heared, allies suffer no fear-based penalties to actions. threaten action. Ignores penalties for group influence. non-Charm auto-success. Effect increases at bonfire
Willpower. Please refer the book. At Essence 4+ the Charm increases in power. above five dots. Solar also pertain to the promoted character. Does not protect from supernatural terror. Please refer to the book for this complex Charm. level. Never aids a bargain action.
Favor-Conferring Prana Rose-Lipped Seduction Style Holy Touch Worshipful Lackey Acquisition Prophet-Uplifting Evocation Crowned King of Eternity Countenance of Vast Wrath Mind-Wiping Gaze
Core, p. 374 Core, p. 373 Miracles of the Solar Exalted, p. 25 Core, p. 372 Core, p. 373 Core, p. 373 Core, p. 374 Core, p. 372
Copies the effect of Empowering Shout, but allows Supplement a persuade action to seduce a target, A decisive gambit that knocks an enemy prone and When achieving a goal through lecture, prophecy, oration, Permanently empowers a character under the prerequisite‘s Once per scene the Solar may enact a free full Presence, Channel your anima inwards, shedding it and channeling When perceiving a character who is about to make a social
the Solar to empower an ally indefinitely. Can be used granting double 9s. May even seduce characters away one range-band, taking falling damage. Can be or other forms of performance others may become effect, granting them an Essence-Pool. The character gains Performance or Socialize Excellency. it inward into a new and more terrifying form. Allows influence attempt the Solar disagrees with, she can use Fulminating Word
in conjunction with prerequisite, but cannot raise for whom such influence is unacceptable. used to instantly break a grapple. enthralled with the Solar‘s wisdom and greatness. various other benefits as well. to intimidate even creatures that are normally incapable this Charm to extinguish the candle of the target‘s mind.
Abilities or Attributes past 5 dots. Please refer the book for this complex Charm. Please refer to the book for this complex Charm. of fear. Please refer the book for this complex Charm. Please refer to the book for this complex Charm.
Divinity-Conferring Touch Voice-Empowering Aspect Shedding Infinite Radiance Hypnotic Tongue Technique
Miracles of the Solar Exalted, p. 27 Miracles of the Solar Exalted, p. 26 Core, p. 373 Core, p. 372
Empower a mortal by granting her a taste of the Solar‘s Enhance a character empowered by the prerequisite, Prepare an important agent for some great task. Attack a target‘s resolve to allow the Solar to instill
power. As long as the cost is committed, the mortal can granting them a special Charm used to empower This is a complex Charm that grants the target character instructions into his target.
draw Willpower from the Solars cult. social interactions. several automatic non-Charm successes on actions Please refer the book for this complex Charm.
Please refer the book for this complex Charm. PLease refer the book for this complex Charm. furthering a specified goal. Please refer the book.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Resistance
Exalted 3rd Edition Charm Cascades
Legend Durability of Oak Meditation Ox-Body Technique Whirlwind Armor-Donning Prana Poison-Resisting Meditation Essence-Gathering Temper
Core, p. 374 Core, p. 375 Core, p. 376 Core, p. 376 Core, p. 376
Reduce raw damage by two against a withering or Permanently increase the amount of health levels This Charm reduces the time it takes to don Gain one auto-success and three bonus dice when rolling Pay one Initiative to receive motes when taking damage.
decisive attack. Against the latter it also grants four your posses. The higher your stamina, the better the or remove a suit of armor. against a toxin‘s duration. Reduce or change anticipated Must be reset by soaking a withering attack of 10+ raw
Charm Name points of Hardness. selection of levels gained. symptoms of poison/venom. damage without suffering Initiative loss.
Book Name / Page Reference
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.
Iron Skin Concentration Tiger Warrior‘s Endurance Glorious Solar Plate Immunity to Everything Technique Battle Fury Focus Fury-Fed Ardor
Core, p. 374 Core, p. 377 Core, p. 378 Core, p. 379 Core, p. 378 Core, p. 379
Apply soak to unsoakable damage. Generate several -0 When recovering from Initiative Crash, heal two health Create an artifact-equivalent heavy armor out of essence. Become invulnerable to any toxin or illness previously Enter a battle trance that grants various benefits to combat Absorb the force of an incoming decisive attack, converting
health levels that are always damaged first but convert levels (starting at -2). Can be used once per fight, reset Additional purchases may grant Evocations for this armor. exposed to. Also gain additional resistance to unknown capabilities. Please refer the book for this complex Charm. some of the non-successes into Initiative.
to -1 levels after combat ceases. by gaining 20+ Initiative. Several additional powers are granted, please refer diseases and poison/venom.
the book for details.
Iron Kettle Body Diamond-Body Prana Blade-Turning Body Technique Wound-Knitting Exercise Bloodthirsty Sword-Dancer Spirit
Core, p. 376 Core, p. 376 Miracles of the Solar Exalted, p. 28 Core, p. 378 Core, p. 379
For one round, all post-soak withering damage is halved. For the rest of the scene basic scenery-damage does not While this Charm is active, the Solar is immune to Heal -0 health levels as a simple action. Sink into a meditation on violence and destruction.
Must be declared before attack is rolled. At higher apply to the Solar. Grants increased soak against withering incidental injury and can outright ignore any In this fugue state the Solar gains various combat bonuses
Essence ratings, rolled 1s on the enemy‘s attack cost attacks and increased hardness against decisive attacks. environmental hazard below a certain threshold. but in turn looses some of this ability for non-combat
them Initiative against this Charm. Incompatible with armor. interactions. Refer the book for details.
Fortress-Body Discipline
Miracles of the Solar Exalted, p. 28
Grants the Solar increased Soak and Hardness for
a scene. This added defense stacks but is reduced in
effectiveness if doing so. Refer the book.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Ride
Exalted 3rd Edition Charm Cascades
Storm-Racing Destrier Wind-Racing Essence Infusion Elusive Mount Technique Saddle-Staying Courses Whirlwind Horse-Armoring Prana Woe and Storm Evasion Rousing Backlash Assault Mount Preservation Method Untouchable Solar Steed Wrathful Mount Invigoration
Miracles of the Solar Exalted, p. 28 Core, p. 380 Core, p. 380 Core, p. 382 Core, p. 385 Core, p. 383 Core, p. 383 Core, p. 381 Core, p. 385 Core, p. 386
Extend the effects of Hardship-Surviving Medicant Grants increased speed and various other benefits. Allows the Solar to reflexively disengage Recover from a successful unhorse gambit without falling Store and retrieve your mount‘s barding and tack Defend your mount. A withering attack that would have When rolled into battle with Seasoned Beast-Rider‘s When the mount suffers a decisive attack, the Solar may Transfer the effect of attack-evasive Dodge Charms After using Seasoned Beast-Rider‘s Approach to Join Battle,
Spirit and Element-Resisting Prana to your mount so Please refer the book for this complex Charm. while mounted. from the saddle. Also works with attacks that would Elsewhere. Please refer the book for this complex Charm. crashed it, instead leaves it at 1 Initiative. A decisive attack Approach and under Worthy Mount Technique‘s effect, reduce the damage the mount suffers, trading one of his to your mount. the Solar‘s mount gains Initiative per turn. Excess successes
long as you ride it. knock the Solar out of the saddle in other ways, but not that would have slain it leaves it with a single health level. the mount may unleash a decisive counter attack against health levels for several of his mount. on ride-based movement actions generate motes as well.
those that launch or bodily drag him from it. Does not work if already at 1 Initiaitve / health level. anyone directing a close range attack at the Solar or itself.
Coursing Firebolt Flash Immortal Charger‘s Gallop Untouchable Horseman‘s Attitude Horse-Stealing Leap Bard-Lightening Prana Resilience of the Chosen Mount Seven Cyclones Rearing Horse-Healing Technique
Core, p. 382 Core, p. 382 Core, p. 382 Core, p. 383 Core, p. 385 Core, p. 383 Core, p. 386 Core, p. 383
Supplement a rush, disengage or withdraw action, or a Greatly increase your mount‘s speed for an Automatiocally succeed at disengage actions if Supplement an unhorse gambit. On success, the rider Remove the mobility penalty of your mounts barding. When the Solar‘s mount is damaged, he can reduce When rolled into battle with Seasoned Beast-Rider‘s In a dramatic scene-long action the Solar heals her mount
single interval of a race, adding one automatic success and instant. Please refer the book. only a single enemy is at close range. is knocked off and the Solar takes the saddle for himself. the damage by spending motes, limited by the number Approach and under Worthy Mount Technique‘s effect, by taking the damage upon himself.
rerolling 1s until they fail to appear. Can leave supernatural On foot this works at close range, mounted up to short. of 1s and 2s the attacker rolled on the damage roll. the mount may unleash a decisive clash attack against
trails of fire. Please refer the book. Can be enhanced by Athletics charms. anyone attacking it‘s rider. Refer the book.
Rapid Cavalry Approach Sometimes Horses Fly Approach Supernal Lash Discipline Speed-Fury Focus Inexhaustible Destrier‘s Gait Phantom Rider‘s Approach Iron Simhata Style
Core, p. 385 Core, p. 385 Core, p. 382 Core, p. 382 Core, p. 382 Core, p. 384 Core, p. 386
Must be at extreme range from all opponents. Mount can The Solar‘s mount can, for one turn, run on water, clouds or Double your steed‘s speed for a scene. Used without Permanently upgrade the prerequisite, allowing it‘s Remove the steed‘s wound penalties and penalties Supplements a successful disengage, moving Increases the soak rating of the Solar‘s mount
move three range bands on it‘s turn. Cost increases on larger even an open gap in a chasm, allowing the rider to take Flashing Thunderbolt Steed, mortal mounts are bound effect to be used on a Join Battle roll for three motes. for unsteady footing for one round. the Solar and his mount two range bands if for one full scene.
or slower animals than horses/great cats. Once within mounted movement actions across gulfs that would to perish at the end of the scene. an enemy tries to approach.
long range of opponent, speed is reduced to two bands. otherwise be impossible to cross.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Sail
Exalted 3rd Edition Charm Cascades
Legend Salty Dog Method Ship-Claiming Stance Perfect Reckoning Technique Mast of Everything Situation Immortal Mariner‘s Advantage
Core, p. 386 Core, p. 387 Miracles of the Solar Exalted, p. 29 Miracles of the Solar Exalted, p. 29/30 Core, p. 387
Gain various bonuses to maritime situations, among them This Charm claims a ship. Everyone not formally welcomed Immediatelly and unerringly know your direction Build a ship mast out of whatever is at hand, even if it Use this Charm after any Sail-based roll, granting
rerolling all 6s until they fail to appear, semi-perfect aboard the vessel suffers a -1 penalty to all actions. When and distance from the Pole of Earth and the Northstar. would and could not support being a mast. either double 9s or to reroll 1s until they fail to appear.
Charm Name balancing and more. Please refer to the book. the bond with the ship becomes powerful enough, the Know exact latitude, longtitude and bearing. For increased cost, the Solar can use both effects.
Book Name / Page Reference Solar may draw some motes from it once per day.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.
Weather-Anticipating Intuition Tide-Cutting Essence Infusion Wave-Riding Discipline Hull-Taming Transfusion Ship-Leavening Meditation Chaos-Cutting Galley Ash and Storm Aegis Sea Ambush Technique Deck-Sweeping Fusillade Ship-Breaker Method Superior Positioning Technique Implacable Sea Wolf Spirit Invincible Admiral Method
Core, p. 389 Core, p. 389 Core, p. 389 Core, p. 390 Core, p. 390 Core, p. 391 Miracles of the Solar Exalted, p. 29 Core, p. 388 Core, p. 388 Core, p. 389 Core, p. 389 Core, p. 390 Core, p. 392
By touching a body of water, the Solar can see through it‘s Increases the ship‘s speed for the duraction of this Charm. Increases the effectiveness of the ship‘s sails, doubling Transfer damage from a ship to the Solar‘s health track at Temporarily repair damage done to a ship by Automatically sense the Wyld approaching at least one Extend the protection of Hardship-Surviving Medicant Supplements a concealment action in which Supplements a broadside maneuver by adding Supplements a ram maneuver, causing the attack Supplement a positioning maneuver, treating all Lowers the momentum cost of naval maneuvers Give bonuses to an entire fleet if they following
eyes and may predict weather along her course. Only Incompatible with Wave-Riding Discipline. their contribution to speed. Also gains one point of speed a rate of three health levels for every one level of hull concentrating essence into it‘s parts. Must be round before passing into it. Make the ship immune to Spirit to a ship the Solar is on. the Solar‘s vessel quickly hides behind scenery. bonus dice depending on your Essence rating. to do more damage. Automatically defeats a broadside 1s on the opponent‘s roll as 10s for your own roll. by two for the rest of the scene. commands you signalled them.
weather-changing magic can make this forecast be in error. for favorable currents. Oarsmen-bonuses are reduced to damage ablated so far. renewed when the damage penalty increases. the Wyld‘s shaping influence. The Solar can activate this Adds the ship‘s speed as bonus dice. maneuver. Automatically evades a ram maneuver. Please refer the book for this complex Charm.
one and the ship cannot be pulled by sea monsters. See book. Charm even while being asleep.
Tide-Carried Omens Blood and Salt Bondage Ship-Sustaining Spirit Deadly Ichneumon Assault Sea Serpent Flash Ship-Rolling Juggernaut Method Master and Commander Method Sea Devil Training Technique
Core, p. 391 Core, p. 391 Core, p. 392 Core, p. 391 Core, p. 391 Core, p. 393 Miracles of the Solar Exalted, p. 30 Core, p. 392
Become aware of danger to ship, crew and self several Salty Dog Method or After a month aboard the ship, the Solar and her crew gain Trigger this Charm in response to an attack or impact that would When succeeding at a ram maneuver, the Solar may Supplement a positioning maneuver, doubling Upon launching a naval maneuver which incapacitates Gather power from 1s and 2s rolled by an enemy captain Train others with an enhanced training regimen, granting
minutes before it arrives, gripped by an intense sense Immortal Mariner‘s Advantage additional health levels so long as their ship remains destroy the the the Solar‘s vessel. This Charm holds the ship trigger this Charm to enact an automatically successful momentum gained from extra successes an enemy vessel, the Solar can use this Charm to keep in the scene and unleash a powerful strategem once them specific bonuses for every month in training.
of foreboding. Gain bonus dice while shipboard. undamaged. Please refer the book. together as long as the Solar remains aboard. Additional shock and board action. on the roll. her ship‘s full momentum and add additional momentum enough have accrued.
Please refer to the book. damage destroys the ship, unless the Solar reactivates this Charm. equal to the enemy captain‘s Essence. Please refer to the book for this complex Charm.
Indomitable Voyager‘s Perseverance Wind-Defying Course Technique Burning Anima Sails Rail-Storming Fervor Ship-Razing Renewal
Core, p. 390 Core, p. 390 Core, p. 392 Core, p. 391 Core, p. 393
Reroll any Sail-based action, keeping successes and This Charm reduced wind-based penalties to a ship‘s Your anima suffuses your ship, making it invulnerable to Supplements a Join Battle roll, adding several bonus dice Upon successfully incapacitating an enemy ship by ways
re-rolling all non-successes, activating additional Charms speed by three for it‘s duration. damage for an instant in a display that can be seen for
Any five Sail Charms Any ten Sail Charms to the roll of her own and her crew. Bonuses do not count of a naval maneuver, roll a free full Sail Excellency. Successes
if desired. many miles. as Charm-added. Expressly allowed to be combined with on this roll restore motes. Additionally the Solar may spend
Please refer the book for this complex Charm. Join Battle-boosters of other abilities. some of the regained motes for Willpower.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Socialize
Exalted 3rd Edition Charm Cascades
Indecent Proposal Method Cunning Insight Technique Effective Counter Argument Aspersions Cast Aside Rancor-Raising Spirit Preeminent Gala Knife Umbral Eyes Focus Wise-Eyed Courtier Method Discretionary Gesture Deep-Eyed Soul Gazing Selfsame Master Procurer Penumbra Self Meditation
Core, p. 395 Core, p. 397 Core, p. 397 Core, p. 398 Miracles of the Solar Exalted, p. 32 Core, p. 395 Core, p. 394 Core, p. 395 Core, p. 396 Core, p. 396 Core, p. 399 Core, p. 397
Supplement an instill, persuade or bargain action, Any time the Solar sees another character dispute or reject Once per scene intercede in a persuade action in order to Cast aside all 1s and 2s after making a socialize roll, forcing Supplement an Instill action to erode an Intimacy. If Each time the Solar succeeds at a read intentions action, At a glance tell if an Intimacy instilled or created by the Apply a single read intentions roll against the guile of all When the Solar perceives an ally being targeted by a Guile- After successfully depending through Guile, the Solar‘s Similar to it‘s prerequisite, this Charm compels the Initiate Make an Intimacy undiscoverable towards read intentions
guaranteeing the offer will sound delightful, charming a claim she may activate this Charm, allowing to speculate change the target‘s mind. them onto a target within five feet, where they negate successful, the target also gains a new negative Intimacy defend her guile or succeeds at a Socialize action with a Solar has changed in intensity. Supplements a read targets, revealing surface attitudes, emotions and ties. piercing effect, she may use this Charm to reflexively raise next read intentions actions against the initiate gains to a certain belief upon failing a read intentions action. actions by burying it in your anima.
or at least a necessary evil. on one of the involved character‘s Intimacies. successes. that reflects the one that has been eroded. difficulty of 0 or higher, she gains two motes. intentions action to discern the intensity of all such Please refer to the book. the target‘s Guile. Effectiveness is dependent upon extra dice and one auto-success. He now sees the Solar as the route through which he can
Please refer the book. Please refer the book. Please refer the book for this complex Charm. Please refer the book. May gain no more than used in Socialize Charms this scene. Intimacies, granting additional bonus dice. the Charm used to convey the gesture. achieve his goal for the scene.
Doubt-Sowing Contention Method Wise Counsel (Flashing Soul Reform) Asp Bites Its Tail Soul-Testing Method Fete-Watcher Stance Seen and Seeing Method Inverted Ego Mask
Core, p. 397 Core, p. 398 Core, p. 398 Miracles of the Solar Exalted, p. 32 Core, p. 398 Core, p. 399 Core, p. 397
When the Solar suspects that another is intending to make Advise another character on social etiquette or group or When the Solar witnesses another taking action to convince If the Solar shares a Major or Defining Intimacy with Grant pre-emptive powers to allies and subordinates. Any When successfully defending against a read intentions Use when your Guile is pierced, misdirect the initiate‘s
a social influence roll she disagrees with, the Solar may use cultural policy, roll and grant successes as bonus dice to the others to take action against her, this Charm can make the someone, he can force them into a Decision Point time the Solar uses read intentions to notice hostile intent action, the Solar may reflexively respond with a read read intentions action by changing the conext of a tie or the
this Charm to prevent the influence. target, enhancing future Socialize rolls or increasing aggressor‘s claims backfire. immediately without rolling on a subject. which might result in violence, she gains bonus dice to intentions of his own. If he is successfuly in this response, wording of a principle.
Please refer the book for this complex Charm. Guilse/Resolve. Please refer the book. Please refer the book for this complex Charm. awareness and Join Battle. Can confer this bonus to allies. he also gains a Willpower. Repuchases upgrade the Charm. Please refer the book for this complex Charm.
Endless Obsession Feint Knowing the Soul‘s Price Face-Charming Prana Heart-Eclipsing Shroud
Core, p. 398 Core, p. 399 Core, p. 399 Core, p. 400
This Charm is triggered by success though social influence Any four Essence 3+ This Charm is a read intentions action with several automatic This Charm is a special Socialize-based persuade action, Create a new persona with a set of false Intimacies that
Culture Hero Approach
in a social scene, leaving those exploited for the success Socialize Charms successes, rerolling 5s and 6s until they fail to appear. If made as if it were exploiting a Defining Intimacy. Success the Solar can adopt. These Intimacies must be purchased as
in obsession about the Solar. successful, the Solar learns her target‘s price, what motivates causes the target to attempt a read intentions. Resisting permanent effects. This Charm grants various benefits.
Please refer the book for this complex Charm. him to undertake some specific task. this influence in a Decision Point costs 2 WP. Please refer to the book for this complex Charm.
Friend of a Friend Approach Understanding the Court Soul-Void Kata Hundred-Faced Stranger
Core, p. 402 Core, p. 400 Core, p. 399 Core, p. 401
Upon encountering a perfect stranger who has a positive Gain near-total understanding of a court. Spend several Upon defending her Intimacies with Guile, the Solar can Permanently upgrades the prerequisite, allowing the
Major+ Tie to a character whom has such an Intimacy days in the court to gain this benefit. activate this Charm to convince his target that he has seen Solar to assign Abilities and specialties to each Persona
towards the Solar gains an automatic Minor Tie towards Please refer to the book for this complex Charm. into the Solar‘s motives and found a empty gulf. This created with Heart-Eclipsing Shroud.
the Solar. Please refer the book. leaves the target hypnotized and inert. Refer the book. Please refer to the book for this complex Charm.
Soul Reprisal
Core, p. 403
When struck down, instantly shed all current Intimacies,
Abilities and Charms and become one of your personas.
Please refer the book for this complex Charm.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Stealth
Exalted 3rd Edition Charm Cascades
Legend Perfect Shadow Stillness Easily-Overlooked Presence Method Blinding Battle Feint
Core, p. 403 Core, p. 403 Core, p. 404
Allows rerolls of any Stealth-based action, preserving the 10s Hide in plain sight, drifting unnoticed through crowds or Use Dexterity + Stealth for Join Battle, which also acts
from the previous result. Upgrades at Stealth 5. alone. When active, none can notice the Solar unless she as an attempt to enter Stealth.
Charm Name takes overt action.
Book Name / Page Reference Please refer to the book for this complex Charm.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.
Blurred Form Style Vanishing From Mind‘s Eye Method Hidden Snake Recoil Killing Shroud Technique Dark Sentinel‘s Way Flash-Eyed Killer‘s Insight
Core, p. 405 Core, p. 406 Core, p. 405 Miracles of the Solar Exalted, p. 33/34 Core, p. 406 Core, p. 405
Allows the Solar to make a Stealth attempt even if there is Slip out of the thoughts and memories of everyone who Upon incapacitating a target, the Solar may reflexively Grapple an opponent from stealth without penalty. On While using defend other on a subject, a hidden Solar Upon incapacitating an opponent, the Solar may
no cover. So long as she is standing still or moving slowly, has ever known the Solar. Upon meeting, she is unrecognizable try to enter concealment. Contributes more motes to the a successful roll, the target is pulled into shadows. This may use this Charm to conceal her defense of that subject. trigger this Charm, enabling her to re-use Shadow
she blends perfectly into her surroundings. While this Charm by all who should known her. Once per day subjects may calculated cost of Stealth Charms used in this attempt. is completely impossible to notice by others. Must be within close range of her subject. Victor‘s Response, even if it was already used in the
is active, gain bonus successes to stealth. Refer the book. try to resist. Please refer the book for this complex Charm. current scene.
Sun Swallowing Practice Sound and Scent Banishing Attitude False Image Feint Shadow-Striking Way Smoke and Shadow Cover Shadow Replacement Technique Mind Shroud Meditation
Core, p. 406 Core, p. 407 Core, p. 408 Miracles of the Solar Exalted, p. 34 Core, p. 406 Core, p. 407 Core, p. 407
Subsume your anima display into yourself while the cost Defeat one sense, rendering yourself undetectable to it. When hit by a decisive attack with a total of six 1s or 2s Supplement a decisive attack from concealment, whose While this Charm is active, treat concealment as cover. While being in control of a grapple, roll to step into your Permanently upgrades Shadow Victor‘s Repose.
is committed. At higher Essence the swallowed anima This Charm can be used to defeat hearing, smell, touch and on the attack and damage rolls, the Solar can roll to extra-successes on the attack roll can be used as Using concealment as cover requires a take cover combat target‘s shadow. Take posession of the target‘s senses When the Solar uses it to roll Join Battle, she also momentarily
can be expelled in a bright heatless flame that can be taste, but not sight. evade the attack as if he had dodged. non-Charm successes to re-enter stealth. action, replacing Dodge with Stealth. Slightly penalizes and motor functions. vanishes for several rounds, allowing her next attack to
seen for miles. Please refer the book for this complex Charm. Please refer to the book for this complex Charm. non-ranged attacks as additional benefit. Please refer the book for this complex Charm. function as an ambush if it happens within that timeframe.
Fivefold Shadow Burial Ten Whispers Silence Meditation Shadow-Crossing Leap Technique
Core, p. 408 Core, p. 407 Core, p. 408
The Solar‘s mastery of stealth forces the enemy to subtract For the duration of this Charm, all Awareness attempts to While concealed, move one range band from once place
2 successes for every 1 rolled on any Perception- or detect the Solar by hearing alone lose one success for of cover to an equal place of cover, without penalty.
Awareness-based attempt to spot her. Does not Stack every 1 and 2 rolled by the opponent. Movement is instant. Higher Essence upgrades this Charm.
with Ten Whispers Silence Meditation. Please refer to the book for this complex Charm.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Survival
Exalted 3rd Edition Charm Cascades
Legend Food-Gathering Exercise Hardship-Surviving Medicant Spirit Friendship With Animals Approach
Core, p. 409 Core, p. 409 Core, p. 409
Gather food with no tools required. Even on a failure Become able to survive even the most hostile environment. Allows the Solar to deal with nearly any wild animal. Food-Gathering Exercise, Food-Gathering Exercise,
there is enough food to feed one person. Negates all environmental penalties to Survival rolls and Does not work on sentient animals, familiars or trained Friendship with Animals Approach Friendship with Animals Approach
Charm Name Please refer the book for this complex Charm. eliminates the deleterious effects of expose to extreme attack animals or those mad with pain, hunger, or and Hardship-Surviving Medicant Spirit and Element-Resisting Prana
Book Name / Page Reference climates. Lowers forage and find shelter difficulty. disease befalling them.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.
Unshakeable Bloodhound Technique Beast-Mastering Behavior Bestial Traits Technique Familiar-Honing Instruction
Core, p. 410 Core, p. 410 Core, p. 411 Core, p. 411
Track someone with little or no signs at all. Supplements Train an animal, familiar or otherwise, to follow commands. Invest the Solar‘s Spirit-Tied Pet with increased power Try to give your familiar an order it will try to complete.
a tracking roll, rerolling 5s and 6s until they fail to appear, Can also train latent abilities. and capabilities. Can become reflexive at higher Essence.
and treat 1s rolled by the opponent as 10s on the Solar‘s Please refer to the book for this complex Charm.
roll. Can contest perfect track-covering effects.
Traceless Passage Deadly Onslaught Coordination Ghost Panther Slinking Hide-Hardening Practice Life of the Aurochs Ambush Predator Style Spirit-Hunting Hound
Core, p. 412 Core, p. 411 Core, p. 413 Core, p. 411 Core, p. 411 Core, p. 412 Core, p. 412
Affects the Solar and several followers, covering their The Solar calls her familiar to strike when she does, When controlling the familiar with Sense-Riding Discipline Grant your familiar permanently increased soak and a Increases your familiar‘s health levels permanently. Also This Charm enhances the Solar‘s familiar Join Battle roll, allow- With this Charm, the Solar‘s familiar can attempt - for one
tracks. Gains automatic successes and double 9s. Mundane making it attack either immediately before or after (from Spirit-Tied Pet) she can indict the senses of her little bit of hardness. The familiar may be enhanced increases it‘s size. Can be stacked several times for ing it to use the Solar‘s dice pool and granting it additional round - to detect immaterial beings. If such a creature
attempts at tracking automatically fail. her own strike. enemies. Expressly permits the use of Stealth Charms a few times with this Charm, depending on Essence. the same familiar, depending on Essence. non-Charm successes. When using the prerequisite to is detected, the familiar continues to do so for the rest
to aid your familiar in staying hidden. order the familiar in battle, this creates cascading rerolls of the scene.
Eye-Deceiving Camoflage Red-Toothed Execution Order Saga Beast Virtue Force-Building Predator Style Phantom-Rending Fangs
Core, p. 412 Core, p. 413 Core, p. 413 Core, p. 414 Core, p. 414
The Solar camouflages herself or an object that is a Order your familiar to strike for the kill. Supplements the The Solar infuses his familiar with his anima, giving it Permanently enhances a familiar rolled into battle with Supplement a familiar‘s attack against an immaterial foe.
couple yards wide so perfectly that it cannot be detected familiar‘s decisive attack, adding extra successes to the various bonuses and an increase in size. Additionally Ambush Predator Style. For the rest of the combat scene, the When successful, the familiar grapples and establishes
by mundane means while immobile. Preparing this raw damage. Resets to base Initiative, even when under mutations are granted to enhance it‘s capabilities. The familiar generates on Initiative per turn. Ceases function if clinch control, making the immaterial being vulnerable to
camouflage takes one hour. Deadly Predator Method‘s effect. Once per scene, resettable. familiar is immune to fear-inducing effects in this form. under effect of Deadly Predator Method. physical harm. Please refer the book for this complex Charm.
Baara-Unleashing Technique
Miracles of the Solar Exalted, p. 36
Enhance a familiar enhanced by Spirit-Tied Pet.
Can trigger Saga Beast Virtue, Deadly Predator Method,
Colossal Rampaging Beast and Ambush Predator Style
reflexively and for free.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Thrown
Exalted 3rd Edition Charm Cascades
Legend Precision of the Striking Raptor Triple Distance Attack Technique Spitting Hand Technique
Core, p. 415 Core, p. 416 Miracles of the Solar Exalted, p. 36
Accuracy is calculated as if the Solar was at close range, Extends the range of a thrown weapon to long range. Allows the Solar to switch weapons reflexively without
regardless of actual distance. When used at close range, Upgrades at higher Ability and Essence ratings. a draw/ready action. This includes improvised weapons.
Charm Name the target‘s defense is lowered. Does not allow to strike
Book Name / Page Reference beyond the normal range of the weapon.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.
Thunder-Quelling Gesture Flashing Draw Mastery Mist on Water Attack Observer-Deceiving Attack Mist-Gathering Practice Shower of Deadly Blades Fiery Solar Chakram Death-Dealing Diffusion Whirlwind Hand of the Striker
Miracles of the Solar Exalted, p. 36/37 Core, p. 415 Core, p. 416 Core, p. 417 Core, p. 417 Core, p. 417 Core, p. 419 Miracles of the Solar Exalted, p. 37 Miracles of the Solar Exalted, p. 37
Reflexively make a thrown-based decisive attack against Adds one auto-success to Join Battle and treats the roll Supplements a decisive attack, silencing the struck target for Conceal a thrown attack, causing opponents to believe Enhances an aim action from cover or stealth, adding Attack a target and hit everyone in short range to it. Roll a Hurl your anima at a foe as a decisive attack. Requires no Allows the Solar to make two eligible gambits at once, with Strike your opponent down to the ground with a gambit,
someone taking the aim action without needing to aim as if the Solar had scored additional successes depending a few turns. Character affected may not be detected by it was made from a completely different angle. Spotting bonus Initiative to the next decisive attack for determining single withering attack against all targets, but damage is aim action and gains several automatic successes. a single difficulty 5 gambit. Eligible are disarm, distract and snaring the target for some time.
yourself. If damage is tone, the action is interrupted. on her Essence. any hearing-based Awareness. The target‘s death cannot this deception must try to beat the Solar in a roll-off. raw damage. rolled only once. Extra successes are added to the damage. Greater effect unhorse.
Please refer the book for this complex Charm. Refer the book for this complex Charm. be discovered until the effects have passed. Upgrades at higher Ability and Essence ratings. Please refer to the book for this complex Charm. on creatures of the night. Please refer the book. Please refer to the book for this complex Charm.
Swarm-Culling Instinct Flying Steel Ruse Empty Palm Technique Crimson Razor Wind Sharp Hand Feint Falling Icicle Strike Dancing Steel Symphony
Core, p. 416 Core, p. 417 Core, p. 417 Core, p. 418 Core, p. 418 Core, p. 419 Miracles of the Solar Exalted, p. 38
Supplements a Join Battle roll, allowing the Solar to Supplement a distraction or disarm gambit, granting it one Allows the Solar to keep her Initiative upon succeeding When the Solar successfully deceives an opponent with the Supplements a distract gambit so that the attack succeeds Must succeed at an ambush and launch a decisive Make an array of (Dexterity + 2) gambits against enemies,
reroll a number of non-successes equal to the 10s she automatic success and allowing the player to reroll some at a single disarm gambit. Useable once per scene, but can prerequisite, she can use this Charm to make an immediate without a roll. Must still succeed at the Initiative roll for the attack against the target. Doubles successes enabling you to disarm, distract or unhorse a great many
rolled. Cascading rerolls. If the Solar wins Join Battle, she 6s in his roll. be reset by rolling Join Battle. decisive attack against that opponent, striking from ambush. gambit. Short range, but may be increased by spending on the damage roll. foes at once.
may attack several opponents. Please refer the book. Please refer the book for this complex Charm. anima levels without needing an aim action.
Shrike Saving Discretion Fallen Weapon Deflection Shadow Thrust Spark Shadow Wind Slash Cutting Circle of Destruction
Core, p. 418 Core, p. 417 Core, p. 419 Core, p. 418 Core, p. 419
Permanently enhances the prerequisite. When the Solar Any time a weapon is disarmed within range, the Solar can The Solar may invoke this Charm when a distract gambit Make two decisive attacks and choose the better one. May Throw your weapon to generate a series of cascading
launches a successful decisive attack with the prerequisite, use this Charm to strike it from the air, causing it to fly one supplemented by the prerequisite succeeds, automatically also use this Charm to benefit a disarm attempt. Reflexively attacks with a final designated target. All attacks except
upon returning to base Initiative, she gains bonus Initiative further range band away. Can be used to propel an ally‘s disarming the opponent and throwin his weapon clash a close or ranged attack. the final one are withering.
equal to the 9s and 10s she rolled on the damage roll. weapon back towards his reach. Please refer the book. to short range. Please refer the book for this complex Charm. Refer the book for this complex Charm.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
War
Exalted 3rd Edition Charm Cascades
Tiger Warrior Training Technique Magnanimity of the Unstopable Icon Redoubt-Raising Gesture Unstoppable Solar Conquerer Transcendent Warlord‘s Genius
Core, p. 421 Core, p. 421 Core, p. 422 Miracles of the Solar Exalted, p. 38 Core, p. 423
Train your soldiers and make them more powerful, After an enemy general takes a rally for numbers action, By supplementing a Strategic Maneuver roll with this When the Solar‘s Initiative is higher than the enemy Whenever the Solar uses Battle Path Ascendant, she may
granting them better combat skills and special abilities. the Solar may use this Charm to restore an amount of Charm, the Solar can complete a specific stratagem with general‘s, her order actions gain a bonus dependent use this Charm to create and employ a stratagem with a
Magnitude to her battle group equal to the 1s and 2s one less success than is required. on the size of both units. Only useable if a general threshold of half the successes of her Join Battle roll.
on the opponent‘s roll. or commander is in the field.
A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.