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GTAIV/EFLC SIMPLE NATIVE TRAINER Version 6.

Trainer works for IV 1.0.1.0, 1.0.2.0, 1.0.3.0, 1.0.4.0, 1.0.0.4, 1.0.6.0, 1.0.7.0,
and 1.1.1.0 and 1.1.2.0 EFLC. It will support Single Play and Free and Party
mode in both Live and Lan.

What do you get:

Various options normal to any trainer, the world's simplest speedometer,


either in KM/H or MP/H or both, 60 Teleporting options, that can be
customized using the trainer.ini, 12 vehicle spawning options assigned to
hotkeys, which also can be customized using trainer.ini, all other car models
can be spawned by using the menu. A dirt simple option to change to a
desired radio station using one button . (the default station can also be
customized using trainer.ini). In addition to this one button change option,
you can also force a default station in each vehicle you enter, or when using
the mobile radio, both configurable in game and using the trainer.ini Further
you can change the player model using either CTRL+ F7 or CTRL+ Q to
toggle between a total of 20 different models. (models are also configurable
using trainer.ini) Other models have to be changed using the menu. Trainer
now supports GTAIV, The Lost and Damned and The Ballad of Gay Tony.

It also features time and weather options, and a bunch of car options,
including the very handy teleport to saved car option. Finally it features an
open map option, which will open all islands with a press of a button, a save
everywhere option, and a save coordinates option to be used for teleporting
customization. Also any predefined teleport slot can be customized in game,
overwriting the predefined values. 60 objects can be spawned using the
menu, the objects that are spawned can be customized using trainer.ini.
Further 3841 objects can be spawned by browsing through 8 lists depending
on starting letter of the object, or by using the more objects menu. In
addition, specific TLAD and TBOGT objects have been added on the more
objects menu. Using these object spawn options, you can preview the current
selected object by holding the X key. Any object can also be spawned in
game, by entering the decimal model hash in the object menu.

The trainer also includes bodyguard /ped spawning, any model can be
spawned, any weapon can be given (including episodic weapons), defaults in
trainer.ini, these can also be altered using the bodyguard menu in game. In
additional to bodyguards, also drivers, combat peds and peds and drivers
that attack the player can be spawned. Normal peds can be given a total of
ten tasks. You can assign the same tasks to the last spawned ped. You can
set the bodyguards to follow you in a car. You can also select a specific ped
and do stuff on the selected ped.

The trainer includes the mobile radio, which works outside of the car, all
features that are available with the normal radio, also work with the mobile
radio. The trainer features a gravity gun, this gun will work on peds vehicles
and spawned objects (for objects to work, you need to change the target in
game). The trainer features a grab function, a bit rough but will work. The
trainer features a speech and voice menu for both player model and for the
last spawned bodyguard/ped. This enables you to play speeches that are
assigned to the model (all speeches that are in the game can be played from
here) You will be presented with a list to choose from. The speeches on this
list are depending on either the model which you used when entering the
speech menu, or depending on the voice, if you actually have set a specific
voice (via the voice menu) for the model. Also 10 slots are provided to save
and load specific speeches. A subway simulator has been added to the
trainer, allowing you to drive the subway.

Trainer.ini contains the defaults section, where you can set certain settings to
be enabled on game start. (for TLAD this file is trainertlad.ini and for TBOGT
it's called trainertbogt.ini) Below you will find a list of all these settings, first I
will list the settings that can be changed in-game and that also will be written
to trainer.ini if you select the save settings function in game, this way if you
want to change any of these settings, you can simply set it in game, and
select the save settings function, there is no need to set these specifically by
editing trainer.ini (but of course you can still do that if you wish).

Settings that are supported by the save settings function in game:

Never Wanted, No Reload, Unlimited ammo with reload, Always God, Always
CarGod, display of Speedometer in KM/H, display of speedometer in MPH,
display the in-game clock, Do Not Warp (specify whether the player is
warped into the car when you spawn vehicles using the menu), Never Tired,
Airbreak Speed, Airbreak up speed, the default radio station feature can be
enabled and the default radio station can be set, if enabled this will set the
radio to the desired station on all vehicles that you enter. This also applies to
the mobile radio. Further the seatbelt option can be enabled, hide hud and
radar, Phone sleep mode, Mobile radio, Super jump up and Super jump
forward speed can be set, as well as object move speed and object rotation
speed.
Also the weather can be locked on startup to the weather type set in
trainer.ini. You can enable real time duration or freeze time on startup and
set the time as well. Also sync time can be enabled on game startup. You
can disable the display of ingame messages for options you use with
keycombinations. The Gravity Gun Parameters can be set, (GravityPickup,
GravityCarX, GravityCarY, GravityCarZ, CarTargetRadius, GravityPedX,
GravityPedY, GravityPedZ, PedTargetRadius, GravityObjectX, GravityObjectY,
GravityObjectZ, ObjectTargetRadius), The same applies to the parameters for
apply force to player. (GravityPlayX, GravityPlayY, GravityPlayZ), You can also
add a blip for cars you spawn, however this also disables auto deletion of
spawned cars, which might lead to performance issue when a large number
has been spawned. (it is disabled by default). You can enable the Special God
mode, Load car near player can be set, You can enable the under car neons,
Object spawn distance, Keybindings disabled, SetBehind to Set the Camera
behind player for Airbreak, Roman Sorrow Reverse, NoPeds, NoCars, Display
Coordinates, CarNitro, NitroLimit, Display Info on Screen, No Ragdoll Whilst
Falling, Radius for Clear Area, Disable alarm when stealing, Lock Camera
behind vehicle, LowerCarForce can be set for the lower car function, this
function can also be enabled using Lowercar. Finally the settings for Special
Car God (CarGod, CarGDamage, CarGVisual, CarGTyres, CarGDrag,
CarGWind, CarGShot, CarGBullet, CarGFire, CarGExplosion, CarGCollision,
CarGMelee and CarGTotal).
The following settings are not saved when you use the save settings function,
but they can be set in-game using their own specific submenu:

The menu color, the menu highlight color, the menu font and the under car
neon lights color. Also settings related to the parachute smoke are saved by
using the parachute smoke menu. Finally the color for the nitro level indicator
can also be saved using the relevant menu option.

The following settings still need to be set by editing trainer.ini:

EnableOnStartup, enables the trainer on startup, DLC (this enables the DLC
bikes), SpeedUpSlow can be set, this value (in KM/U) specifies the speedup
value for the Car Speed Up slow option, the menu scroll speed can be set,
default is 50ms, Freezebomb value can be set, 0 to not freeze the car after
the bomb is set, 1 to freeze the car. Skipbomb can be set if the bomb model
causes crashes. SkipBombAnim can be set if you don't want the whole
planting of the bomb animation, The spawning of episodic weapons can be
enabled by setting the episodic value to 1, display of digits for the
speedometer (Digits), fast run can either be the old - key hold down, or it can
be a toggle option, where when you run, you go very fast, You can specify
whether the sit down function should only attempt to sit down on valid
objects or everywhere, The upper limit for car colors can be set beyond the
standard 133, in case you added car colors in the car color file, the maximum
speed for the subway can be set, and whether or not the metric system
should be used to display speed and distance for the subway simulator.
HydraulicForce can be set to adjust the force used for hydraulics.
VehicleComponents can be enabled, this way the trainer is using the stock
car and maps all the components that are known. SaveStatistics, this will not
update the saves made statistics, ScrollTimeMP, this is for the menu
scrolltime in MP, Modelhats, this will disable the trainer mapped hats and
glasses (and wrist items), you will be presented with 9 possibilities per model.
Skyliftmodel sets the name of the model for the skylfit . Finally the following
settings are relevant to the special god mode (CarSeatbelt, BikeSeatbelt,
Dragged).

In-Game Menu

Options, Most of the options are in here, the toggle options will have real time
information as to whether or not these are enabled. (2 pages) .

Car Options, all car related options can be found here. (2 pages), it includes a
color menu and a Car Component menu. On the 2nd page you can enable a
special car god mode, for which a total of 11 options can be set, if you enable
the special (custom made) car god mode, be sure to switch off the normal car
god mode. Total car god mode is a feature if you set the special car god
mode to enable total car god mode, all others settings are disregarded. Lock
radio station is also located here, as it is relevant to cars, but of course also
to the mobile radio. You can also save and load 20 cars, the colors,
components, locations and health are saved, they will load at the same
location where you saved them, or near the player. TBOGT trainer features
Nitro for all cars and bikes, the effects have been updated for all vanilla
vehicles, a few didn’t seem to have an exhaust, if that happens, the trainer
uses a generically placed effect.
Bodyguard/Ped Spawning, all available models can be spawned, you can
select the weapon that is given (including a random weapon option, that will
randomize the weapons when you spawn a bodyguard/ped), and whether or
not god mode is enabled. Health can be customized for all peds (including
bodyguards) so that you can set the health higher than the default 200 and
don't have to enable godmode. You can also spawn peds that attack the
player, spawn drivers, random bodyguards and a ped that can be given tasks,
also two combat peds can be spawned, they will fight each other. Finally a
attacking driver + attacking ped can be spawned. You can now select a
specific ped, after seleting, this ped is used for menus like clothes,
animations, speech, voice, walkstyle and move ped.

For bodyguards you can set if a drive by weapon is given. (disable this if you
want to assign a weapon that is less powerful then the MP5 (like baseball bat,
or unarmed, otherwise they will use the MP5 to fight) . Weapon and health
selection applies to all bodyguards and peds, model selection only applies to
the non random spawns. You can give the spawned driver the task to drive to
waypoint. Also you can enable/disable blips for bodyguards and peds that you
spawn. You can also give the random ped and the specific ped a total of 10
tasks when you spawn them, default task can be set in trainer.ini, other task
can be set in game. The car that is spawned using the random driver/ped can
also be set, both in trainer.ini and in game. In addition you can set the color
for that car. Also the option dead ped drop weapon can be set. Finally drive to
waypoint can be set to automatic in trainer.ini (also in game), so that each
time you set a new waypoint, and you have a driver in the car, the ped will
drive to waypoint. The speed and driving style for the driver can be set in
game. You can change the clothes and related things for the last spawned
ped, you can move the latest spawned ped, and you can make the ped say
things via de bodyguard/ped speech menu, you can also change the voice of
the last spawned ped using the bodyguard/ped voice menu, finally the walk
type can be changed for the last spawned ped using the bodyguard/ped
walkstyle menu. It also includes an animation menu, where you can choose
6373 animations for the last spawned bodyguard/ped. (on TLAD 8011, and
TBOGT 9184). You can save and load clothing options for the bodyguards.
Also you can give tasks to the last spawned ped. You can set bodyguards to
follow you using cars. The speed they use to follow you can be set in game
and is the same speed as the speed for the drivers.

Trainer.ini contains a separate bodyguards section, where settings relative to


bodyguard/ped spawning can be set, also the save settings function (that
saves relevant settings to trainer.ini) will also work for the following
bodyguards settings, and these are saved to the bodyguard section of
trainer.ini: PedModel, Weapon, GodMode, DriveByWeapon, DrivingStyle,
DrivingSpeed, PedHealth, AddBlip, DefaultTask, DefaultCar, DropWeapon,
AutoDrive, DefaultCarColor, PedMoney, FollowDriver. The following settings
cannot be set in game and need to be set in trainer.ini: AttackDistBehind,
RandomMin, RandomMax.

Car Spawning, all available vehicle models can be spawned, 5 pages, the last
page includes the DLC bikes (for these to spawn correctly, you need to have
the DLC unlocked mod enabled. Also you need to set DLC=1 in the defaults
section of trainer.ini see:
http://www.gta4-mods.com/vehicles/bikes-from-the-lost-and-damned-f2088
(not applicable to TLAD and TBOGT).

You can change both the name on the menu and the text that is displayed in
game, using the Car menu section of trainer.ini.

Also there is the ability to spawn added cars (see


http://www.gtaforums.com/index.php?
act=ST&f=109&t=420911&st=0#entry1059404355)

new section Addedcars, in this section there are 40 slots (20 in TLAD and
TBOGT), you can set each slot to enable (Enable1=1, Enable2=1),

set the model name that is used to spawn the car (ModelName1=Ferrari,
ModelName2=Porsche) and the displayname, used on the menu which is car
spawn menu page 5 (DisplayName1=Ferrari, DisplayName2=Porsche).

Please note that added cars are disabled in MP, also any model that you try
to spawn using the 12 keyspawns slots, will not work if the model spawned is
an added model. Also added cars will not be loaded when using the random
car spawn keys in MP.

The car spawning menu also contains a subway spawn menu, you can select
any of the 4 lines, and start at any station, you will be warped to the station
and into a subway, to start your journey press L (leave station), use the
Numpad + key to speed up, Numpad - to slow down, B to stop, you can set
the train not to automatically stop at each station by pressing Q, you can
open the right doors with the right arrow, left doors with the left arrow, you
can also switch between a total of 9 views: one game supplied view (Num 0,
which also provides a few additional views by using the V key) and 9
additional views: Cockpit (Num 1), Interior 1 (Num 2), interior 2 (Num 3),
interior 3 (Num 4), Side 1 (Num 5), Side 2 (Num 6), Roof (Num 7), Front
(Num8), and Back (Num9). To rotate the 9 additional views press R (counter
clockwise) or X (clockwise). The roof view can also be moved forward (W),
Back (S) , Left (A) and Right (D). You can use enter to skip to next station,
and F to leave the train. Some things to note: if stop at stations is enabled
(which it is by default), the subway runs in a semi automatic mode, you need
to use L to leave a station, this will also automatically close the platform side
doors (and will prevent them being closed whilst at the station), also this will
make the subway stop automatically at each station. (and opening the
platform side doors) If stop at stations is disabled this automatic behavior
doesn't occur. Disabling it at a station has no effect at first, as you still need
to use L to leave the station, but after you've left the station, the game will
not stop at the next station, nor will you have any use for L (until you enable
stop at stations again). When using the enter key to skip to next station you
will be put somewhere along the tracks, if the doors not open (whilst stop at
station is enabled) this means the train has not reached the exact starting
position, if that happens, just press L and the train will go to the exact start
position, press L again to leave the station again this is only applicable when
stop at stations is enabled. When using enter (to skip to next station), the
total distance display will not be accurate anymore, the game somehow
doesn't record the statistics correctly if that happens.
In MP you can also enter a subway that is spawned by another player, to use
this just select enter train, you can try to enter both subway cars, but may
need to go to the other side of the train to actually be able to enter it.

Mission Help, for all the lazy people out there, you can teleport to first valid
mission marker, which saves you having to drive, but this can also be used to
keep up with persons you have to chase, also in this menu is blow up cop
car/chopper, if you are wanted, the blips that are displayed on the map, are
used to blow the police cars and choppers that are "near". The ultimate
mission helper is kill ped attached to blip, this will simply kill the ped that is
attached to a blip, to only kill the peds that are attached to the enemy blip,
use kill enemy ped function (works also on police officers), some missions can
be passed by just using the teleport to valid destination marker and kill
enemy ped functions. The first option will also let you win all 9 races, just by
holding num 5 when the option is selected, by going to each checkpoint
including the finish . If you enabled the car blips, the teleport to spawned cars
will let you cycle between the first three cars that you spawned. Finally blow
up car attached to valid destination marker might be useful in missions.

The Mission select menu, will enable you to play all the story line missions,
and view all the cut scenes without having to start a mission. Also the friends
missions are included. The following missions will only display a cut scene, as
the mission script doesn't run properly: The Cousins Bellic (Roman), Easy As
Can Be (Brucie), Photo Shoot (Playboy X), Lure (Francis), Buoys Ahoy
(Bernie). The mission First Date (Michelle) will crash when you actually enter
the bowling alley. Some of the Roman mission only work correctly if you start
a new game. Mr & Ms. Bellic (both Deal and revenge) have been changed a
bit, don't go into the blip before the church, when you are near the church,
the proper cut scenes will be played automatically. Actions Speak Louder
Then Words (Gerald) might not finish as you need Gerald's phone number to
activate the bomb. Finally the two end missions are depending on a variable,
that determines which mission to play, unfortunately I cannot change this
variable (without an epic crash to desktop), so I actually choose to run the
revenge mission, and only play a cut scene for the other mission, there is
however a way to play Dimitri's Mission when you actually have chosen the
deal in a save game, you can select it by playing the revenge mission. Please
be aware that selection and playing mission in this way is not a replacement
for the normal mission that you start by playing the game, as some things
will not happen if you play missions in this way. Also if you are playing a
mission via the mission select menu, be sure not to step into game created
mission markers, as that would start a game mission whilst you are already
on a mission. For TLAD and TBOGT some missions also cannot be started,
again a cutscene is played and then a message is displayed that the mission
cannot be started.

Model Spawning, all models (including CS even though they are not usable to
play with) on 12 pages. You can press num 5 multiple times to change
appearance on most of the models. Also the clothes menu (last option on the
first page) can be used to change the clothes of models. 5 slots can be used
to save clothing options, and load them at a later time. You can also make
the player say things using the speech menu, all speeches that are available
in speeches.rpf are in the trainer, this means that each model (or voice, if you
changed the voice using the voice menu) will have their very own set of
speeches, all of these speeches will work. Additionally ten voice slots are
provided. (which can also be loaded using the menu or using RShift+1
through to RShift+0. There is also a random voice key combination that will
say a random speech for the current model, or voice if you set the voice for
the model.
You can also change the voice of the player using the voice menu, and
change the way the player walks using the walk style menu. Finally an
animation menu, allows you to choose 6373 different animations for the
player character. (on TLAD 8011, and TBOGT 9184). You can also save the
last played animation to a total of 5 slots, you can load these either by using
the menu, or using RALT+1 through to RAlt+5. Possibility to loop animations
has been added.

Object Spawning, 60 predefined objects can be spawned (mainly ramps and


road blocks) these can however be customized using trainer.ini. This menu
also includes a total of 1332 objects, grouped by starting letter. (with preview
function). Also it features a spawn by number option, you can enter the
decimal model hash in game, and spawn that model. A list of the model
hashes can be obtained here: http://www.gtamodding.com/index.php?
title=Category:Static_Model_Hashes. You can also get the object id of
damaged objects in game, just shoot an object(or damage it in another way)
and choose Get Damaged Object ID, and if the object is retrieved both the
hash and object name are displayed in game, and recorded to scripthook.log.
(this only works on certain objects though).
You can position the last spawned object., Including full rotation support, you
can rotate over the X,Y and Z axes or all axes at the same time. You can also
clone the last spawned object in the exact same position as the previous
spawned object, you can delete up to 5 last spawned objects, You can also
delete the last 500 spawned objects. You can also switch on dynamic objects,
this way objects are not locked and can be run over by a car for instance.
Finally 5 object save slots are provided, so you can save an object in the
exact position and heading, and load it later on. Or you can use the save all
objects function, all your spawned objects will be saved to objects.ini (or
objects2.ini/objects10.ini for the other 9 slots), You can load all of these
objects at a later time. Objects can be attached to player (15 positions) or the
roof of your car, or the saved car. Attached objects can also be moved. And
10 save/load slots are provided for both car and player attached objects.
Finally you can set the object spawn distance in game, to spawn behind
(negative) or in front of the player. Additionally there is the possibility to
choose between 2509 objects that have been added to the more objects
menu, (with preview function), which can be accessed by using the last
option on the objects menu. You can also choose a specific object id, (edit
specific object), if selected, you can move, clone, delete or make the selected
object visible/invisible. EFLC specific objects have been added to the more
objects page.

Teleporting, all the 60 teleport options, the menu will read the coordinates,
menu description and in game message description from trainer.ini. Also
teleport to waypoint is in this menu. Finally there is the Pigeons and other
teleports menu, where you can teleport to the 200 pigeons, 30 cars that
Stevie wants you to steal, Stevie's garage, the location of the 50 stunt
jumps, the random characters, Liberty City Landmarks, Window Cleaning
Platforms and all mission, location and other blips that might be on the map
at any given time. The stunt jumps now have "helper blips" that indicate the
minimum and maximum start and finish points. For TLAD and TBOGT the
stevie's car thefts have been deleted, and the 200 pigeons are replaced with
50 seagulls, also teleport to 5 (TBOGT ) and 4 (TLAD) random characters. A
new menu has been added with interiors , including cutscene interiors. 125
locations for IV, a bit more for TLAD and TBOGT.

Teleporting Save, all 60 teleporting options can be overwritten with the


current position, again the menu will show the current description of each
slot. It will also try to find the street name of the current position, if found, it
will be written to trainer.ini, and the next time you teleport using this slot, the
menu description and the message you get once teleported will display the
street name, if no street is retrieved, the default message will be written. In
any case, you can customize both in trainer.ini.

Time, Time options. Including sync to system time and real time duration
(one minute game=one minute real time), you can also lock the time.

Weapons, Give weapons to the player. Including Episodic weapons, for them
to work you also need to set Episodic=1 in trainer.ini.

Weather, Weather options, including lock weather.

Navigation through the menus can be done in the following way:

F3 to display the menu, scroll through the options on a particular menu by


using either num 8 for up or num 2 for down, if an option is at the end of a
particular menu, you can use num 8 to go there quickly. Activate a submenu
or option by pressing num 5, scroll through submenu pages by using either
num 4 or num 6, (again to quickly go to the last submenu page while being
on the first use num 4). Go back to the main menu by pressing num 0, cancel
the menu by pressing backspace. Activation of options uses num 5. Also
some models have different appearances, just press num 5 repeatedly and
the models will change. Use F4 to hide the menu, and press F4 again to
unhide the menu, returning at the same menu position as when you pressed
F4 to hide the menu.

To change the color of the menu, the highlighting color and the menu font, go
to set menu colors/fonts on the options menu, second page, The normal
menu text color, the highlighting menu text color and the font can be set.
Once set, it is applied immediately and written back to trainer.ini. You can
choose between a total of 455 RGB Colors and 8 fonts.

The under car neon colors are using the same 455 RGB colors, these can be
set using the car options menu page, first page. Please be aware that the
neon color support only applies to SP, in MP only 5 colors are supported.

The trainer consist of six files, trainer.asi (trainer for GTAIV), trainertlad.asi
(trainer for TLAD), trainertbogt (trainer for TBOGT), trainer.ini (GTAIV),
trainertlad.ini (TLAD), trainertbogt (TBOGT), scripthook.dll and trainer.ini.
Trainer.ini isn't necessary for the trainer to function, but this file is used to
customize various options. Note that you need to use the correct ini with the
correct trainer. This way you can have game specific stuff in these trainers,
the keybindings and defaults sections can be copied over, as they are the
same).

If you decide not to utilize the ini files, the trainer will be using default values.
Depending on what games you have installed you need to copy the files to a
certain directory:

GTAIV Patch 6 + Patch 7 only: trainer.asi, trainer.ini, scripthook.dll into


the GTAIV main directory (c:\program files\rockstar games\grand theft auto IV
on X86 windows versions, or c:\program files (x86)\rockstar games\grand
theft auto iv on X64 windows).

GTAIV version lower then patch 6: trainer.asi, trainer.ini, scripthook.dll -


OLD Patches into the GTAIV main directory (c:\program files\rockstar
games\grand theft auto IV on X86 windows versions, or c:\program files
(x86)\rockstar games\grand theft auto iv on X64 windows). Rename
Scripthook.dll – OLD Patches to scripthook.dll.

GTAIV + TLAD as DLC: trainer.asi, trainer.ini, trainertlad.asi, trainertlad.ini,


scripthook.dll into the GTAIV main directory (c:\program files\rockstar
games\grand theft auto IV on X86 windows versions, or c:\program files
(x86)\rockstar games\grand theft auto iv on X64 windows).

GTAIV + TBOGT as DLC: trainer.asi, trainer.ini, trainertbogt.asi,


trainertbogt.ini, scripthook.dll into the GTAIV main directory (c:\program
files\rockstar games\grand theft auto IV on X86 windows versions, or
c:\program files (x86)\rockstar games\grand theft auto iv on X64 windows).

GTAIV + TLAD + TBOGT as DLC: trainer.asi, trainer.ini, trainertlad.asi,


trainertlad.ini, trainertbogt.asi, trainertbogt.ini, scripthook.dll into the GTAIV
main directory (c:\program files\rockstar games\grand theft auto IV on X86
windows versions, or c:\program files (x86)\rockstar games\grand theft auto
iv on X64 windows).

EFLC only: trainertlad.asi, trainertlad.ini, trainertbogt.asi, trainertbogt.ini,


scripthook.dll in the EFLC main directory (c:\program files\rockstar
games\EFLC on X86 windows versions, or c:\program files (x86)\rockstar
games\EFLC on X64 windows).

GTAIV and EFLC: trainer.asi, trainer.ini, scripthook.dll into the GTAIV main
directory (c:\program files\rockstar games\grand theft auto IV on X86
windows versions, or c:\program files (x86)\rockstar games\grand theft auto
iv on X64 windows). AND trainertlad.asi, trainertlad.ini, trainertbogt.asi,
trainertbogt.ini, scripthook.dll in the EFLC main directory (c:\program
files\rockstar games\EFLC on X86 windows versions, or c:\program files
(x86)\rockstar games\EFLC on X64 windows). Of course if IV is lower then
patch 6, use the scripthook.dll – OLD Patches and rename to scripthook.dll

You need to run the game as administrator if running Windows Vista or


Windows 7.

I am including the scripthook.dll file, in case of a new patch, this file (and this
file alone) needs to be updated, so if a new patch for GTAIV is released, you
can check
[URL=http://www.gtaforums.com/index.php?
showtopic=390582]http://www.gtaforums.com/index.php?
showtopic=390582[/URL] and download the redistributable, this will contain
the scripthook.dll which then needs to be copied into the GTAIV directory. The
Trainer.asi file doesn’t need to be updated.

You will need EITHER Alexander Blade's asi loader (dsound.dll), or Listener's
xliveless (xlive.dll) or Yaasil (dsound.dll) in order to run this. The asi loader
also needs to be copied into the GTAIV main directory. Be aware that you
need to copy the asi loader also to EFLC if you happen to have that version.

Asi Loader:

http://www.gtaforums.com/index.php?showtopic=380830

Xliveless:

http://www.gtaforums.com/index.php?showtopic=388658

Yaasil:

[URL=http://www.gtaforums.com/index.php?
showtopic=394806]http://www.gtaforums.com/index.php?
showtopic=394806[/URL]

For the list of options refer to the next two pages of this readme, to
customize various options refer to the last page of this readme.

Thanks to Alexander Blade, Listener and HazardX for their asi loader,
xliveless and Yaasil. Special thanks and credit should go to Aru, as without his
C++ scripthook, I wouldn't be able to make this. Also special thanks to
Rappo for helping me out with the bodyguards. Thanks also to C06alt, for
providing me with the code to display the Pigeons and weapon/health pickups
on the map, and for helping with the disable phone option. Thanks to
outoftimer for providing me with the 50 stunt jump locations, 2x50 Seagulls,
the random Characters and the Liberty City Landmark locations. Thanks to
Tim Riches, who provided me with a spreadsheet with 26.538 objects, which I
use to verify object hashes entered in game (to prevent crashes when invalid
object hashes are entered), it is also used to retrieve the name of spawned
objects. A big thanks to Atomic1 who helped me with testing the subway in
MP and provided me with the code for the hydraulics. Finally a big thanks for
RSchuindt who updated the effects on most of the vehicles for nitro.

If you have problems, suggestions or want to check if an updated version is


available, you can do so at: http://www.gtaforums.com/index.php?
showtopic=392973
Sjaak327, June 2010 Version 6.0
List of options (defaults) Num 1 Charge Island
Num 2 Colony Island
Trivials: Num 3 Happiness Island
RCTRL+F1 Special God Mode On/Off Num 4 Airport
RCTRL+F3 Gravity Off/On Num 5 Statue of
RCTRL+F4 Police Ignore /Engage Player Happiness
F5 Add Money (100.000) Num 6 Liberty City
F6 Enable/Disable Airbreak Bank
RCTRL+F6 Never Tired On/Off Num 7 Statue of
RCTRL+F7 Change Model to Brucie, Roman, Happiness Cup
Litte Jacob, Num 8 Algonquin
Mallorie,Bernie, Dwayne, Lawer's Office
Michelle, Packie, Kate, Badman Num 9 Algonquin Top of
RCTRL+Q Change Model to Dimitri, Faustin, Rotterdam Tower
Francis, French
Tom, F10 + 0 / 9 Save current position
Manny, Phil, Playboy X, Ricky, to teleport slot
Jimmy, Ray F11 + 0 / 9 Save current position
RCTRL+F9 Niko (different clothes, bags) to teleport slot
F12 + 0 / 9 Save current position
F10 Teleport to: to teleport slot
Num 0 The Triangle Tab Save Game
Num 1 Broker Insert Clear Wanted
Safehouse Level
Num 2 Bohan Num + Spawn
Safehouse Random Driver
Num 3 Algonquin Num -
Middle Park East Safehouse Enable/Disable Phone Sleep Mode
Num 4 Algonquin Num * Tune to Favorite
Northwood Safehouse Radio Station
Num 5 Alderney City RCTRL+Num/ Car God
Safehouse Mode On/Off
Num 6 Comedy Club PageUP Spawn Attacking
Num 7 Rotterdam Driver/ped Del Increase
Tower Wanted Level +1 each press
Num 8 Getalife Building End Turn Alarm
Num 9 Majestic Hotel Lights On/Off
F11 Teleport to: Pagedown Turn Interior
Num 0 Poop Deck Lights On/Off
Num 1 Algonquin -_ Fast run, toggle
Northwood or hold down
Num 2 Algonquin Star =+ Always God
Junction Mode Enabled/Disabled
Num 3 Algonquin City [{ Never Wanted
Hall Enabled/Disabled
Num 4 Alderney ]} Car Speedup –
Leftwood hold down.
Num 5 Alderney City \| Car "Super"
Num 6 Alderney Acter Brake /Instant Stop
Industrial Park '" Go Through
Num 7 Bohan Chase Doors
Point ;: No
Num 8 Broker Outlook Reload/Always Unlimited Ammo
Num 9 Dukes East /? Explode Nearest
Island City Car
F12 Teleport to: .> Grab/un grab
Num 0 Marriot Marquis cars
,< Car Slow Down
Num . Car Speed
Up Slow
RAlt+B Set Bomb
RCTRL+B Trigger Bomb
RCTRL+C Enable Super
Jump
RCTRL+H Kill Enemy Ped
Attached to Desti.M.
RCTRL+I Kill Ped attached
to Destination M.
RCTRL+J Enable/Disable
Gravity Gun
RCTRL+K Teleport all
bodyguards to player
RCTRL+L Teleport to
Spawned Cars
RCTRL+M Teleport to valid
Destination Marker
RCTRL+O Save Char
Coordinates to trainer.ini
RCTRL+R Load Save
Clothes Slot 1
RCTRL+V Clean Clothes
M+Num 0 Seatbelt
M+Num 1 Packie
Like,Respect 100% /Roman
M+Num 2 Brucie Like,
Respect 100% /Dwayne
M+Num 3 Little Jacob Like
and Respect 100%
M+Num 4 Simple Ragdoll
M+Num 5 Switch Back to
Animated
M+Num 6 Drunk Cam
M+Num 7 End Drunk Cam
M+Num 8 Attach/Release Car for Skylift
M+Num 9 Enable/Disable
Clock
In-game Menu
F3 Display Menu
Backspace Cancel Menu
Num 4 Scroll
Menu Down
Num 6 Scroll
Menu Up
Num 2 Scroll
Menu Options Down
Num 8 Scroll
Menu Options Up
Num 5 Enter
Option
Num 0 Back to
Main Menu
F4 Hide/Unhide
Menu
World conditions: J+ Num 9 Car/Player
LAlt+Num 0 Cycle Time scale Invisible/ Visible
LAlt+Num 1 Noon (12)
LAlt+Num 2 Afternoon(18) K+ Num 0 Force Lights
LAlt+Num 3 Evening (23) Off/On
LAlt+Num 4 Night (05) K+ Num 1 Save Car
LAlt+Num 5 Ahead one Hour K+ Num 2 Warp to Car as
LAlt+Num 6 Back one hour Driver
LAlt+Num 7 Give Weapons/Unlimited K+ Num 3 Cycle
Ammo 1/2 through passenger seats
LAlt+Num 8 Add Armor K+ Num 4 Remove
LAlt+Num 9 Max Health Left Front Window
K+ Num 5 Remove
RAlt+Num 0 Sync Time to System Time/EndRight Front Window
T. Sync K+ Num 6 Remove
RAlt+Num 1 Extra Sunny Left Rear Window
RAlt+Num 2 Sunny K+ Num 7 Remove
RAlt+Num 3 Sunny-Windy Right Rear Window
RAlt+Num 4 Cloudy K+ Num 8 Remove All
RAlt+Num 5 Raining Windows
RAlt+Num 6 Drizzle O+ Num 0 Teleport to
RAlt+Num 7 Foggy Waypoint
RAlt+Num 8 Lightning ~` Get Taxi
RAlt+Num 9 Player Invisible/Visible O+ Num 1 Free Taxi
O+ Num 2 Set Nearest
Car changes: Ped On Fire
RCtrl+Num 0 Lock/Unlock Car Doors O+ Num 3 Ragdoll
RCtrl+Num 1 Fix Car Nearest Ped
RCtrl+Num 2 Flip Car O+ Num 4 Freeze
RCtrl+Num 3 Clean Car Nearest Ped
RCtrl+Num 4 Change Car Color Slot 1 O+ Num 5 Unfreeze
RCtrl+Num 5 Change Car Color Slot 2 Nearest Ped
RCtrl+Num 6 Change Car Color Slot 3 O+ Num 6 Add Health
RCtrl+Num 7 Change Car Color Slot 4 to Player (200)
RCtrl+Num 8 Change Car Color Slot 5 O+ Num 7 Spawn
RCtrl+Num 9 Change Car Color Slot 6 Bodyguard
O+ Num 8 All
I+ Num 0 Car Rotation each press 90 Bodyguards/Peds leave
degrees O+ Num 9 Sit
I+ Num 1 Open Left Front Door Down/Stand Up
I+ Num 2 Open Right Front Door L+ Num 0 Open
I+ Num 3 Open Left Rear Door Various Doors
I+ Num 4 Open Right Rear Door L+ Num 1 Spawn Attacking
I+ Num 5 Open Hood Ped L+ Num 2
I+ Num 6 Open Trunk Unlock Map
I+ Num 7 Open All Car Doors L+ Num 3 Spawn
I+ Num 8 Enable/D. Speedometer KM/U Random Bodyguard
I+ Num 9 Trigger/Silence Car Alarm L+ Num 4 Spawn
Random Ped
J+ Num 0 Engine Off/On L+ Num 5 Spawn Ped
J+ Num 1 Close Left Front Door L+ Num 6
J+ Num 2 Close Right Front Enable/Disable Hud and Radar
Door L+ Num 7
J+ Num 3 Close Left Rear Enable/Disable Mobile Radio
Door L+ Num 8 Mobile
J+ Num 4 Close Right Rear Radio Station Up
Door L+ Num 9 Mobile
J+ Num 5 Close Hood Radio Station Down
J+ Num 6 Close Trunk N Mobile
J+ Num 7 Close All Car Radio Next Song
Doors RCTRL+T
J+ Num 8 Enable /D. Enable/Disable Dynamic obj.
Speedometer MPH
RCTRL+U Delete Last RAlt+1 Load Animation Slot 1
Spawned Object RAlt+2 Load Animation Slot 2
RCTRL+X Last Object RAlt+3 Load Animation Slot 3
invisible/visible
RAlt+4 Load Animation Slot 4
RCTRL+Y All Objects
invisible/visible RAlt+5 Load Animation Slot 5
RCTRL+Z Add RAlt+6 Assign Task to last
Explosion Around Player spawned ped
LAlt+I Internet RAlt+7 Enter Subway
LAlt+J Freeze RAlt+8 Save Car to Slot 1
Nearest Car RAlt+9 Load Car from Slot 1
LAlt+K Warp
Shift+1 Load Speech Slot 1
Into Nearest Car
Airbreak keys: Shift+2 Load Speech Slot 2
W Up RShift+3 Load Speech Slot 3
S Down RShift+4 Load Speech Slot 4
Num 8 RShift+5 Load Speech Slot 5
Forward RShift+6 Load Speech Slot 6
Num 2 Back RShift+7 Load Speech Slot 7
Num 6
RShift+8 Load Speech Slot 8
Rotate clock wise
Num 4 RShift+9 Load Speech Slot 9
Rotate counter clock wise RShift+0 Load Speech Slot 10
Right Arrow Tilt Right M+0 Move Last Spawned
Left Arrow Tilt Left Object
Spawn Vehicles: M+1 Clone Last Spawned
LAlt+A Turismo Object
LAlt+B Comet
M+2 Freeze Car
LAlt+C Infernus
LAlt+D Super GT M+3 Unfreeze Car
LAlt+E Feltzer M+4 Freeze Player
LAlt+F Schafter M+5 Unfreeze Player
LAlt+G FBI Buffalo M+6 Explode Saved Car
LAlt+M NRG900 M+7 Enable Cruise Control
LAlt+N Sanchez
M+8 Add Force to Player
LAlt+R Random Vehicle
LAlt+T Annihilator M+9 Enable/Disable Camera
LAlt+U Maverick Lock
LAlt+X Jetmax No Ragdoll Jump
Car Backwards
Preview Object
Continued Options:
RCtrl+RAlt+D Disable Trainer Subway
RCtrl+RAlt+E Re-enable Trainer Leave Station
Numpad + Speed Up
LAlt+0 Smash Car Numpad - Speed Down
Window/Steal Car B Stop
LAlt+1 Spawn Object 1 Subway
LAlt+2 Spawn Object 2 Right Arrow Open/Close
LAlt+3 Spawn Object 3 Right Doors
LAlt+4 Spawn Object 4 Left Arrow Open/Close
LAlt+5 Spawn Object 5 Left Doors
LAlt+6 Clear Area Q Enable/D
LAlt+7 Explode Car attached to Automatic Stop
valid dest.M. R Rotate
LAlt+8 Spawn Random Camera C. Clockwise
Attacking Ped X Rotate
LAlt+9 Enable/Disable under Camera Clockwise
Car Neons W/S Move Roof
RAlt+0 Play Random Speech Cam Forward/Back
A/D Move Roof F7 Smoke ( using
Camera Left/Right F parachute)
Leave Subway Capslock Nitro
Enter Skip to next L + Num 2 Nitro Fast Reload
station
Num 0
Game Supplied Views
Num 1
Cockpit Camera
Num 2
Interior Camera 1
Num 3
Interior Camera 2
Num 4
Interior Camera 3
Num 5 Side
Camera 1
Num 6 Side
Camera 2
Num 7 Roof
Camera
Num 8 Front
Camera
Num 9 Rear
Camera

Hydraulics
Num 4 Left
Num 6 Right
Num 2 Back
Num 8 Front
Num 5
Center

Gravity Gun
R. Mouse Target and
Move
Arrow Up Move Away
Arrow Down Move
Closer
L. Mouse Fire

TLAD Only:

M + Num 1 Clay Like


and Respect
M + Num 2 Terry Like
and Respect
M + Num 3 Jim Like
and Respect

TBOGT Only:

M + Num 1 Armando Like and


Respect
M + Num 2 Henrique Like and
Respect
M + Num 3 Parachute
To customize various options, you will need to edit trainer.ini. (and trainertlad.ini or
trainertbogt.ini) The following things can be customized:

Keybindings
Defaults
Bodyguards
Carcolor
Clothes
Bodyguard Clothes
Saved Cars
Radio
Vehicles
Weapons
Models
Objects
Teleporting
Car Menu
Animations
Added Cars
Speeches
Sounds for episodic weapons
Object corrections
Saved (Attached) Objects

This file is also being used to save teleporting slots and coordinates.The file is divided
into sections, each section start with the actual configuration section denoted by for
instance [KeyBindings]. After the configuration sections, there is a list of possible values.

Some examples:

////KEYBINDINGS SECTION////

[KeyBindings]

GodKeyOn1=163 //God mode On, Default RCTRL


GodKeyOn2=112 //God mode On, Default F1

To change the first key that is associated with normal god mode, change the value 163 to
something else (refer to the table after this section). To assign one key, just enter the
exact same values for both keys, to disable, assign the first key a value of 0.

Another example:

////VEHICLE SECTION////

[CarSpawnOption1]
ModelName=turismo
Description=Turismo Spawned
BlipName=Turismo
Warp=1

To change the car that is spawned change the turismo into something else, again refer to
the table after the section, to get the values. You can also change the description that is
displayed in game. To specify whether or not the player is warped into the car when the
car is spawned Warp=1 the player is warped, 0=don't warp. To change radio, teleport
and weapons options you would go to those sections and make changes there.

Teleport Options can also be saved in-game, either using the menu (all 60 options) or
using key combinations for the first 30 options.

You can still save your coordinates to file, by using Pageup, the coordinates are saved at
the bottom of trainer.ini and are denoted by: //Saved User Coordinates//
[UserCoordinates1] a maximum of 10 such user coordinates are possible.

One word of caution, if you use the option CTRL+F7, Q and F9 to change to other models
or player models, don't save your game, as it might mess up the save game. The same
applies to any model spawned using the menu system. Also doing missions (cut scenes)
is not supported. Furthermore, if you changed from Niko to another model, then change
back to Niko and then try and put on a hat, helmet, or any glasses, the game will crash,
therefore the trainer will prevent you from changing those after you already changed
from Niko to another model and back to Niko. (same applies to EFLC's player characters,
Johnny and Luis.

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