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Level 8 ✦ Angel Level 11 ✦ Cambion • Devil 3 Level 13 ✦ Aberrant Level 9 ✦ Eladrin • Fey • Noble 3
Attack Actions Attack Actions Attack Actions Attack Actions
AC M Lightning Blades: +12 vs. AC or +12 vs. Reflex; AC M Two-Bladed Sword: +14 vs. AC; 20 fire AC M Tentacle Slam: +16 vs. AC; 20 damage. AC M Longsword: +17 vs. AC; 20 damage.
25 15 damage. 22 damage OR 20 cold damage. 27 ❑ m Tentacle Flail: Make 1 M attack against each
23 c Whirlwind Arrow: (line 10) +15 vs. Reflex; 15
FORT ❑ c Lightning Strike: Make 1 attack against each FORT m Infernal Slash: Make 1 attack against each FORT enemy within Reach. Q at start of this creature’s FORT damage, 5 damage on miss.
21 adjacent enemy, +11 vs. Fortitude; 20 lightning 25 adjacent enemy, +12 vs. AC; teleport target up to 23 turn if no more than 1 enemy is within its Reach. 21
REF damage AND Stunned. Q when this creature first REF 3 squares, then target takes 20 fire damage or 20 REF REF Powers
21 becomes bloodied. 25 cold damage. 23 Powers 21 Vulnerable 5 Necrotic
WILL WILL WILL Reach 3 WILL
25 Powers 25 Powers 27 21 Champion Powers ❑ ❑ ❑
Reality Burst: Whenever this creature starts its turn:
Immune Fear: Not affected by Fear effects. Resist 10 Fire Roll 1d20. On 1-10, this creature teleports up to ❖ Use at start of this creature’s turn: Each enemy
Soul Shroud: Use when this creature is attacked by 10 squares as an immediate action; on 11-20, this with Flight is Slowed until end of round.
SPEED SPEED a r attack: This creature has +4 AC and +4 Reflex SPEED creature makes a M attack as an immediate SPEED ❖ Use when any creature makes an attack, if the
F8 F8 against that attack. 4 action. F6 attack roll is a natural 16-20: This creature and
❑ ❑ Warp: Use when an enemy within 3 squares of each ally has +4 Attack until end of round.
Champion Powers ❑ ❑ ❑
this creature makes a non-M attack: Attacker rolls
HP HP ❖ Use when this creature destroys an enemy HP 1d20. On 1-9, that attack becomes a miss instead, HP
55 105 occupying a victory area: You score 10 VP. 50 then this creature pulls that enemy up to 1 60
“If angels are the pets of the gods, as I’ve Autumn’s chill winds bear him aloft, buffet his
BLOOD
asserted, then angels of valor are lapdogs.” BLOOD ❖ Use after rolling initiative, if you win: You can BLOOD square. BLOOD
enemies, and carry his arrows singing home.
25 — Arvus Gahnd, Blasphemies 50 activate 1 extra creature during your first turn this 25 30
round.
30 96 53 43
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24 59 66 18
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Cleric of Pelor CR Deathjump Spider Death Knight CR Defiant Rake
Level 8 ✦ Human • Divine 3 Level 4 ✦ Spider • Beast Level 13 ✦ Undead • War 2 Level 5 ✦ Human • Martial
32 11 65 15
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Champion Powers ❑ ❑
HP HP HP HP
❖ Use at start of round: Each Evil ally scores critical hits
40 50 45 against bloodied targets on attack rolls of natural 16-20 75
It’s like a whole wolf pack A sudden bite of cold steel in the dark, the Dwarf soldiers stand like a bulwark
BLOOD BLOOD BLOOD until end of round. BLOOD
crammed into one ferocious package. spiderguard is the hunter among the web spinners. against waves of unworthy foes.
20 25 20 ❖ Use when an ally misses with an attack that deals cold or 35
necrotic damage: Reroll that attack.
16 26 50 49
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Dwarf Warlord CR Elf Archer Emerald Orb Wizard Ettin Jack-of-Irons
Level 12 ✦ Dwarf 3 Level 2 ✦ Elf Level 9 ✦ Human • Arcane Level 10 ✦ Ettin • Giant
58 5 33 71
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31 61 93 29
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Giant Centipede Gnoll Marauder Goblin Picador Grick
Level 4 ✦ Beast Level 6 ✦ Gnoll Level 2 ✦ Goblin Level 5 ✦ Aberrant • Beast
HP HP HP HP
35 60 20 45
Primeval in form, size, and purpose, the centipede When the gnolls come, your choices are simple: Just as in a bullfight, the goblin picador softens The grick expresses the madness of the Far Realm
BLOOD BLOOD BLOOD BLOOD
is an exemplar of evolutionary efficiency. Fight, flee, or perish. targets for his allies. Unfortunately, you’re the bull. in simple, predatory brutality.
15 30 10 20
9 18 6 14
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22 21 65 22
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Human Fighter Ice Archon Immolith Iron Defender
Level 7 ✦ Human • Martial Level 14 ✦ Elemental • Cold Level 15 ✦ Demon • Undead • Fire Level 3 ✦ Beast • Construct
HP HP HP HP
55 85 90 30
A skilled fighter is to a common soldier The relentless hammer of an unyielding glacier, Your best friend... tough as nails
BLOOD BLOOD BLOOD BLOOD
what a tiger is to a housecat. the frozen essence of remorseless malice. and never needing kibble.
25 40 45 15
24 66 83 8
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6 98 57 90
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Oni Orc Raider Rakshasa Baron CR Runecarved Eidolon
Level 10 ✦ Giant Level 3 ✦ Orc Level 14 ✦ Rakshasa • Arcane • Mastermind 3 Level 13 ✦ Construct
38 8 75 52
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45 42 10 69
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Spectral Magelord Spectral Panther Tiefling Warlock Troglodyte Bonecrusher
Level 7 ✦ Spirit Level 9 ✦ Beast • Shadow Level 8 ✦ Tiefling Level 6 ✦ Troglodyte
26 32 27 18
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16 51 62 34
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Warrior Wight Wyvern Young Red Dragon CR Young Silver Dragon CR
Level 9 ✦ Wight • Undead Level 13 ✦ Beast Level 7 ✦ Dragon 2 Level 8 ✦ Dragon 2
Attack Actions Attack Actions Attack Actions Attack Actions
AC M Longsword: +14 vs. AC; 15 damage AND AC M Bite: +18 vs. AC; 20 damage. AC M Fiery Bite: +15 vs. AC; 10 + 10 fire damage. AC M Bite: +13 vs. AC; 15 + 10 cold damage.
28 Followup if attack roll is a natural 16-20: +9 vs. 28 m Sting: +19 vs. AC; 15 damage AND Followup:
24 m Draconic Fury: Make 2 attacks, +13 vs. AC; 15
23 ❑ c Cold Breath: (blast 5) +8 vs. Fortitude; 40
FORT Will; 10 necrotic damage AND this creature heals FORT +19 vs. Fortitude; 15 ongoing poison damage FORT damage. FORT cold damage AND push target up to 1 square AND
23 10 HP and has +2 Attack until end of its next turn. 25 (save ends). 18 21 Immobilized (save ends). Q when this creature
❑ c Fiery Breath: (blast 5) +11 vs. Reflex; 25 fire
REF
Powers REF REF damage. Q when this creature first becomes REF first becomes bloodied.
23 25 Powers 18 21
Immune Poison; Resist 5 Necrotic; Vulnerable 5 bloodied. Powers
WILL WILL Mobile Melee Attack: Use after this creature makes WILL WILL
23 Radiant 25 a m attack: This creature shifts as a free action. 18 Powers 21 Reach 2; Resist 5 Cold
Reach 2; Resist 5 Fire Champion Powers ❑ ❑
SPEED SPEED SPEED
Champion Powers ❑ ❑ SPEED
❖ Use when this creature uses Cold Breath: This
5 F8 F8 ❖ Use when any creature scores a critical hit: +20 F7 creature and each ally scores critical hits on attack
Damage on that attack. rolls of natural 18-20 against Evil targets until end
of round.
❖ Use before taking your first turn in a round: At
HP HP HP end of round, the player whose warband destroys HP ❖ Use at start of round, if this creature occupies one
60 80 85 the most enemies this round scores 15 VP. 95 of your victory areas: You score 10 VP.
Wrapped in steel, shield ready, sword drawn, “I can define ‘wyvern’ in three words: wing
BLOOD BLOOD BLOOD BLOOD
it stands with undying vigilance, hollow eyes and sting.” — Sebaed Gimbulgot, gnome scholar
30 fixed on the tomb door. 40 40 45
30 57 52 62
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