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12:54:11:

F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/app
lication/ApplicationAbstract.cpp:84 - X-Morph Defense: SVN_24682.TC_16
12:54:11: Creating resource group General
12:54:11: Creating resource group Internal
12:54:11: Creating resource group Autodetect
12:54:11: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:54:11: Registering ResourceManager for type Material
12:54:11: Registering ResourceManager for type Mesh
12:54:11: Registering ResourceManager for type Skeleton
12:54:11: MovableObjectFactory for type 'ParticleSystem' registered.
12:54:11: Registering ResourceManager for type Font
12:54:11: ArchiveFactory for archive type FileSystem registered.
12:54:11: ArchiveFactory for archive type Zip registered.
12:54:11: DDS codec registering
12:54:11: FreeImage version: 3.15.3
12:54:11: This program uses FreeImage, a free, open source image library supporting
all common bitmap formats. See http://freeimage.sourceforge.net for details
12:54:11: Supported formats:
bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ra
s,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pf
m,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,
iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz
,sr2,srf,srw,sti
12:54:11: Registering ResourceManager for type HighLevelGpuProgram
12:54:11: Registering ResourceManager for type Compositor
12:54:11: MovableObjectFactory for type 'Entity' registered.
12:54:11: MovableObjectFactory for type 'Light' registered.
12:54:11: MovableObjectFactory for type 'BillboardSet' registered.
12:54:11: MovableObjectFactory for type 'ManualObject' registered.
12:54:11: MovableObjectFactory for type 'BillboardChain' registered.
12:54:11: MovableObjectFactory for type 'RibbonTrail' registered.
12:54:11: *-*-* OGRE Initialising
12:54:11: *-*-* Version 1.7.0RC1 (Cthugha)
12:54:11: ArchiveFactory for archive type FastZip registered.
12:54:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:232 - Thread pool size : 9
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
app/config/Config.cpp:173 - Invalid config entry in line 30:
//set path_size_infantry 2
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
app/config/Config.cpp:173 - Invalid config entry in line 32:
//set path_size_medium 5
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
app/config/Config.cpp:173 - Invalid config entry in line 33:
//set path_size_large 6
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
app/config/Config.cpp:173 - Invalid config entry in line 34:
# SETTINGS
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
app/config/Config.cpp:173 - Invalid config entry in line 56:
-- It can be either physx_material or physx_group
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/app
lication/win32/WindowWin32.cpp:182 - CreateWindow: 1920x1080
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:117 - D3D11 device flags: 0
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:118 - D3D11 feature lvl: 45312
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:120 - **** Requested device desc:
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:27 - Width: 1920
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:28 - Height: 1080
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:29 - Format: 28
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:30 - Buffer usage: 32
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:31 - Buffer count: 2
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:32 - Sample count : 1
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:33 - Sample quality : 0
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:34 - Swap effect : 0
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:35 - Flags: 2
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:159 - **** Received device desc:
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:27 - Width: 1920
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:28 - Height: 1080
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:29 - Format: 28
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:30 - Buffer usage: 32
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:31 - Buffer count: 2
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:32 - Sample count : 1
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:33 - Sample quality : 0
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:34 - Swap effect : 0
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:35 - Flags: 2
12:54:11:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\src\eal\exor/gra
phics/dx11/win32/GraphicsDeviceDx11Win32.hpp:164 - Initialize display: 1920x1080
12:54:11: Installing plugin: Eal D3D11 RenderSystem
12:54:11: D3D11 : Direct3D11 Rendering Subsystem created.
12:54:11: D3D11: Driver Detection Starts
12:54:11: D3D11: Driver Detection Ends
12:54:11: Plugin successfully installed
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:77 - Theora workers thread count: 1
12:54:11: Registering Texture Controller: Type = ogg_video Name = TheoraVideoPlugin
12:54:11: Registering Texture Controller: Type = manual_texture_array Name =
12:54:11: D3D11 : RenderSystem Option: FSAA = 0
12:54:11: D3D11 : RenderSystem Option: Full Screen = Yes
12:54:11: D3D11 : RenderSystem Option: Rendering Device = \\.\DISPLAY1
12:54:11: D3D11 : RenderSystem Option: VSync = Yes
12:54:11: D3D11 : RenderSystem Option: Video Mode = 1920 x 1080 @ 32-bit colour
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/ap
plication/OgredApplication.cpp:288 - DevMsg: Video Mode = 1920 x 1080 @ 32-bit
colour
12:54:11: CPU Identifier & Features
12:54:11: -------------------------
12:54:11: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
12:54:11: * SSE: yes
12:54:11: * SSE2: yes
12:54:11: * SSE3: yes
12:54:11: * MMX: yes
12:54:11: * MMXEXT: yes
12:54:11: * 3DNOW: no
12:54:11: * 3DNOWEXT: no
12:54:11: * CMOV: yes
12:54:11: * TSC: yes
12:54:11: * FPU: yes
12:54:11: * PRO: yes
12:54:11: * HT: no
12:54:11: -------------------------
12:54:11: D3D11 : Subsystem Initialising
12:54:11: D3D11RenderSystem::_createRenderWindow "Ogred Eal render window",
1920x1080 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false
useNVPerfHUD=false vsync=true vsyncInterval=1
12:54:11: Registering ResourceManager for type Texture
12:54:11: Registering ResourceManager for type GpuProgram
12:54:11: RenderSystem capabilities
12:54:11: -------------------------
12:54:11: RenderSystem Name: Eal Direct3D11 Rendering Subsystem
12:54:11: GPU Vendor: amd
12:54:11: Device Name: AMD Radeon HD 7800 Series
12:54:11: Driver Version: 0.0.0.0
12:54:11: * Fixed function pipeline: no
12:54:11: * Hardware generation of mipmaps: yes
12:54:11: * Texture blending: yes
12:54:11: * Anisotropic texture filtering: yes
12:54:11: * Dot product texture operation: yes
12:54:11: * Cube mapping: yes
12:54:11: * Hardware stencil buffer: yes
12:54:11: - Stencil depth: 8
12:54:11: - Two sided stencil support: yes
12:54:11: - Wrap stencil values: yes
12:54:11: * Hardware vertex / index buffers: yes
12:54:11: * Vertex programs: yes
12:54:11: * Number of floating-point constants for vertex programs: 512
12:54:11: * Number of integer constants for vertex programs: 16
12:54:11: * Number of boolean constants for vertex programs: 16
12:54:11: * Fragment programs: yes
12:54:11: * Number of floating-point constants for fragment programs: 512
12:54:11: * Number of integer constants for fragment programs: 16
12:54:11: * Number of boolean constants for fragment programs: 16
12:54:11: * Geometry programs: yes
12:54:11: * Number of floating-point constants for geometry programs: 512
12:54:11: * Number of integer constants for geometry programs: 16
12:54:11: * Number of boolean constants for geometry programs: 16
12:54:11: * Supported Shader Profiles: cs_4_0 cs_4_1 cs_5_0 gs_4_0 gs_4_1 gs_5_0
hlsl ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_2 ps_4_0_level_9_3 ps_4_1 ps_5_0 vs_4_0
vs_4_0_level_9_1 vs_4_0_level_9_3 vs_4_1 vs_5_0
12:54:11: * Texture Compression: yes
12:54:11: - DXT: yes
12:54:11: - VTC: no
12:54:11: - PVRTC: no
12:54:11: * Scissor Rectangle: yes
12:54:11: * Hardware Occlusion Query: yes
12:54:11: * User clip planes: yes
12:54:11: * VET_UBYTE4 vertex element type: yes
12:54:11: * Infinite far plane projection: yes
12:54:11: * Hardware render-to-texture: yes
12:54:11: * Floating point textures: yes
12:54:11: * Non-power-of-two textures: yes
12:54:11: * Volume textures: yes
12:54:11: * Multiple Render Targets: 4
12:54:11: - With different bit depths: yes
12:54:11: * Point Sprites: yes
12:54:11: * Extended point parameters: yes
12:54:11: * Max Point Size: 256.000000
12:54:11: * Vertex texture fetch: yes
12:54:11: * Number of world matrices: 0
12:54:11: * Number of texture units: 16
12:54:11: * Stencil buffer depth: 8
12:54:11: * Number of vertex blend matrices: 0
12:54:11: - Max vertex textures: 4
12:54:11: - Vertex textures shared: no
12:54:11: * Render to Vertex Buffer : yes
12:54:11: ***************************************
12:54:11: *** D3D11 : Subsystem Initialized OK ***
12:54:11: ***************************************
12:54:11: DefaultWorkQueue('Root') initialising on thread main.
12:54:11: Particle Renderer Type 'billboard' registered
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/app
lication/win32/ApplicationWin32.cpp:100 - Sound is enabled
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/xaudio2/AudioXAudio2.cpp:101 - XAudio2 engine started. Detected 4 devices:
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/xaudio2/AudioXAudio2.cpp:104 - (#0) Altavoces (Dispositivo de High Definition
Audio) <default>
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/xaudio2/AudioXAudio2.cpp:104 - (#1) 1 - W2486 (AMD High Definition Audio
Device)
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/xaudio2/AudioXAudio2.cpp:104 - (#2) Audio digital (S/PDIF) (Dispositivo de High
Definition Audio)
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/xaudio2/AudioXAudio2.cpp:104 - (#3) Audio digital (S/PDIF) (Dispositivo de High
Definition Audio)
12:54:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/xaudio2/AudioXAudio2.cpp:263 - Initializing XAudio2. Channels: 2.0; Sample rate:
44100Hz
12:54:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:298 - InitResources...
12:54:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:550 - #config resource_workers_count=3
12:54:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:552 - #config resource_log=0
12:54:11: Installing plugin: ParticleUniverse
12:54:11: MovableObjectFactory for type 'PUParticleSystem' registered.
12:54:11: MovableObjectFactory for type 'BoxSet' registered.
12:54:11: MovableObjectFactory for type 'SphereSet' registered.
12:54:11: ParticleUniverse: Particle Renderer Type 'Beam' registered
12:54:11: ParticleUniverse: Particle Renderer Type 'Billboard' registered
12:54:11: ParticleUniverse: Particle Renderer Type 'Box' registered
12:54:11: ParticleUniverse: Particle Renderer Type 'Sphere' registered
12:54:11: ParticleUniverse: Particle Renderer Type 'Entity' registered
12:54:11: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
12:54:11: ParticleUniverse: Particle Renderer Type 'Light' registered
12:54:11: ParticleUniverse: Particle Emitter Type 'Point' registered
12:54:11: ParticleUniverse: Particle Emitter Type 'Line' registered
12:54:11: ParticleUniverse: Particle Emitter Type 'Box' registered
12:54:11: ParticleUniverse: Particle Emitter Type 'Circle' registered
12:54:11: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
12:54:11: ParticleUniverse: Particle Emitter Type 'Vertex' registered
12:54:11: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
12:54:11: ParticleUniverse: Particle Emitter Type 'Position' registered
12:54:11: ParticleUniverse: Particle Emitter Type 'Slave' registered
12:54:11: ParticleUniverse: Particle Affector Type 'Dummy01' registered
12:54:11: ParticleUniverse: Particle Affector Type 'LinearForce' registered
12:54:11: ParticleUniverse: Particle Affector Type 'Gravity' registered
12:54:11: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
12:54:11: ParticleUniverse: Particle Affector Type 'Vortex' registered
12:54:11: ParticleUniverse: Particle Affector Type 'Randomiser' registered
12:54:11: ParticleUniverse: Particle Affector Type 'Line' registered
12:54:11: ParticleUniverse: Particle Affector Type 'Scale' registered
12:54:11: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
12:54:11: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
12:54:11: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
12:54:11: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
12:54:11: ParticleUniverse: Particle Affector Type 'Jet' registered
12:54:11: ParticleUniverse: Particle Affector Type 'Align' registered
12:54:11: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
12:54:11: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
12:54:11: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
12:54:11: ParticleUniverse: Particle Affector Type 'Colour' registered
12:54:11: ParticleUniverse: Particle Affector Type 'SineForce' registered
12:54:11: ParticleUniverse: Particle Affector Type 'Dummy02' registered
12:54:11: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
12:54:11: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
12:54:11: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
12:54:11: ParticleUniverse: Particle Affector Type 'InterParticleCollider'
registered
12:54:11: ParticleUniverse: Particle Affector Type 'PathFollower' registered
12:54:11: ParticleUniverse: Particle Affector Type 'ForceField' registered
12:54:11: ParticleUniverse: Particle Observer Type 'OnExpire' registered
12:54:11: ParticleUniverse: Particle Observer Type 'OnEmission' registered
12:54:11: ParticleUniverse: Particle Observer Type 'OnCount' registered
12:54:11: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
12:54:11: ParticleUniverse: Particle Observer Type 'OnCollision' registered
12:54:11: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
12:54:11: ParticleUniverse: Particle Observer Type 'OnTime' registered
12:54:11: ParticleUniverse: Particle Observer Type 'OnPosition' registered
12:54:11: ParticleUniverse: Particle Observer Type 'OnClear' registered
12:54:11: ParticleUniverse: Particle Observer Type 'OnQuota' registered
12:54:11: ParticleUniverse: Particle Observer Type 'OnRandom' registered
12:54:11: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
12:54:11: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
12:54:11: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle'
registered
12:54:11: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
12:54:11: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent'
registered
12:54:11: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
12:54:11: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
12:54:11: ParticleUniverse: Particle Extern Type 'Gravity' registered
12:54:11: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
12:54:11: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
12:54:11: ParticleUniverse: Particle Extern Type 'Vortex' registered
12:54:11: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
12:54:11: ParticleUniverse: Particle Behaviour Type 'Slave' registered
12:54:11: Plugin successfully installed
12:54:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:603 - [#loading] ShooterApp::InitResources end.
12:54:11: ArchiveFactory for archive type Multi registered.
12:54:11: Creating resource group startup
12:54:11: Loading archive: FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\engine\00_win32_engine.zip,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data_engine,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data_engine_win32,,FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\startup\00_win32_startup.zip,FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\startup\00_win32_startup_video.zip,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data_startup,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data_startup_win32,
12:54:11: Loading archive: D:\Juegos\XMorph Defense\bin\..\data_startup_win32
12:54:11: Archive: D:\Juegos\XMorph Defense\bin\..\data_startup_win32 loaded.
12:54:11: Loading archive: D:\Juegos\XMorph Defense\bin\..\data_startup
12:54:11: Archive: D:\Juegos\XMorph Defense\bin\..\data_startup loaded.
12:54:11: Loading archive: D:\Juegos\XMorph Defense\bin\..\data_engine_win32
12:54:11: Archive: D:\Juegos\XMorph Defense\bin\..\data_engine_win32 loaded.
12:54:11: Loading archive: D:\Juegos\XMorph Defense\bin\..\data_engine
12:54:11: Archive: D:\Juegos\XMorph Defense\bin\..\data_engine loaded.
12:54:11: Loading archive: D:\Juegos\XMorph
Defense\bin\..\packs\engine\00_win32_engine.zip
12:54:11: Archive: D:\Juegos\XMorph Defense\bin\..\packs\engine\00_win32_engine.zip
loaded.
12:54:11: Loading archive: D:\Juegos\XMorph
Defense\bin\..\packs\startup\00_win32_startup.zip
12:54:11: Archive: D:\Juegos\XMorph
Defense\bin\..\packs\startup\00_win32_startup.zip loaded.
12:54:11: Loading archive: D:\Juegos\XMorph
Defense\bin\..\packs\startup\00_win32_startup_video.zip
12:54:12: Archive: D:\Juegos\XMorph
Defense\bin\..\packs\startup\00_win32_startup_video.zip loaded.
12:54:12: Archive: FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\engine\00_win32_engine.zip,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data_engine,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data_engine_win32,,FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\startup\00_win32_startup.zip,FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\startup\00_win32_startup_video.zip,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data_startup,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data_startup_win32, loaded.
12:54:12: Added resource location 'FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\engine\00_win32_engine.zip,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data_engine,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data_engine_win32,,FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\startup\00_win32_startup.zip,FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\startup\00_win32_startup_video.zip,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data_startup,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data_startup_win32,' of type 'Multi' to resource group 'startup'
with recursive option
12:54:12: Initialising resource group startup
12:54:12: Parsing scripts for resource group startup
12:54:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/MicrocodeCache.cpp:16 - Loading microcode cache file...
12:54:12: Parsing script materials/programs/bloom.program
12:54:12: Parsing script materials/programs/deferred_decals.program
12:54:12: Parsing script materials/programs/deferred_final.program
12:54:12: Parsing script materials/programs/deferred_gbuffer.program
12:54:12: Parsing script materials/programs/deferred_light.program
12:54:12: Parsing script materials/programs/depth.program
12:54:12: Parsing script materials/programs/distortion.program
12:54:12: Parsing script materials/programs/downsample.program
12:54:12: Parsing script materials/programs/forward_decals.program
12:54:12: Parsing script materials/programs/fxaa.program
12:54:12: Parsing script materials/programs/gaussian_blur.program
12:54:12: Parsing script materials/programs/gui.program
12:54:12: Parsing script materials/programs/gui_fx.program
12:54:12: Parsing script materials/programs/gui_text.program
12:54:12: Parsing script materials/programs/gui_theora.program
12:54:12: Parsing script materials/programs/linear_depth.program
12:54:12: Parsing script materials/programs/outline.program
12:54:12: Parsing script materials/programs/particle.program
12:54:12: Parsing script materials/programs/post.program
12:54:12: Parsing script materials/programs/ssao.program
12:54:12: Parsing script materials/programs/texture_to_clip.program
12:54:12: Parsing script materials/programs/tone_mapping.program
12:54:12: Parsing script materials/programs/txaa_motion_vectors.program
12:54:12: Parsing script materials/programs/unlit.program
12:54:12: Parsing script materials/scripts/blit_texture.material
12:54:12: Parsing script materials/scripts/bloom.material
12:54:12: Parsing script materials/scripts/debug.material
12:54:12: Parsing script materials/scripts/deferred_final.material
12:54:12: Parsing script materials/scripts/depth.material
12:54:12: Parsing script materials/scripts/dissolve.material
12:54:12: Parsing script materials/scripts/distortion.material
12:54:12: Parsing script materials/scripts/downsample.material
12:54:12: Parsing script materials/scripts/error.material
12:54:12: Parsing script materials/scripts/fxaa.material
12:54:12: Parsing script materials/scripts/gaussian_blur.material
12:54:12: Parsing script materials/scripts/gui.material
12:54:12: Parsing script materials/scripts/gui_startup.material
12:54:12: Parsing script materials/scripts/gui_utils.material
12:54:12: Parsing script materials/scripts/linear_depth.material
12:54:12: Parsing script materials/scripts/mouse_cursor.material
12:54:12: Parsing script materials/scripts/outline.material
12:54:12: Parsing script materials/scripts/post.material
12:54:12: Parsing script materials/scripts/ssao.material
12:54:12: Parsing script materials/scripts/tone_mapping.material
12:54:12: Parsing script materials/scripts/txaa.material
12:54:12: Parsing script gui/console.gui
12:54:12: Parsing script: materials/programs/bloom.program (resource group startup)
12:54:12: Parsing script gui/graph_performance_1.gui
12:54:12: Parsing script gui/loading.gui
12:54:12: Parsing script gui/menu_bg.gui
12:54:12: Parsing script gui/player_info_saveing.gui
12:54:12: Parsing script gui/popup/popup_template_1_fake_button.gui
12:54:12: Parsing script gui/popup/popup_template_1button.gui
12:54:12: Name bloom_mask_fpCode Size 1492 mConstantBufferSize 16 mConstantBufferNr
1
12:54:12: Parsing script gui/popup/popup_template_1button_hidden.gui
12:54:12: Parsing script gui/popup/popup_template_2buttons.gui
12:54:12: Parsing script gui/popup/popup_template_no_button.gui
12:54:12: Parsing script gui/signin.gui
12:54:12: Parsing script gui/signinloading.gui
12:54:12: Parsing script gui/sound.gui
12:54:12: Parsing script gui/startup_intro.gui
12:54:12: Parsing script gui/startup_intro_asian.gui
12:54:12: Parsing script gui/0_localizations.csv
12:54:12: Name deferred_decals_vpCode Size 1012 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name deferred_decals_vp mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name deferred_decals_nmap_vpCode Size 1744 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_decals_nmap_vp mConstantBufferSize 128 mConstantBufferNr 1
12:54:12: Name deferred_decals_dmap_fpCode Size 2088 mConstantBufferSize 160
mConstantBufferNr 1
12:54:12: Name deferred_decals_dmap_fp mConstantBufferSize 160 mConstantBufferNr 1
12:54:12: Name deferred_decals_dnmap_fpCode Size 3048 mConstantBufferSize 160
mConstantBufferNr 1
12:54:12: Name deferred_decals_dnmap_fp mConstantBufferSize 160 mConstantBufferNr 1
12:54:12: Name deferred_decals_dnsmap_fpCode Size 3260 mConstantBufferSize 160
mConstantBufferNr 1
12:54:12: Name deferred_decals_dnsmap_fp mConstantBufferSize 160 mConstantBufferNr
1
12:54:12: Name deferred_decals_dnsimap_fpCode Size 3648 mConstantBufferSize 160
mConstantBufferNr 1
12:54:12: Name deferred_decals_dnsimap_fp mConstantBufferSize 160 mConstantBufferNr
1
12:54:12: Name deferred_decals_dmap_atlas_fpCode Size 2272 mConstantBufferSize 176
mConstantBufferNr 1
12:54:12: Name deferred_decals_dmap_atlas_fp mConstantBufferSize 176
mConstantBufferNr 1
12:54:12: Name deferred_decals_dnmap_atlas_fpCode Size 3348 mConstantBufferSize 176
mConstantBufferNr 1
12:54:12: Name deferred_decals_dnmap_atlas_fp mConstantBufferSize 176
mConstantBufferNr 1
12:54:12: Name deferred_decals_dnsmap_atlas_fpCode Size 3576 mConstantBufferSize
176 mConstantBufferNr 1
12:54:12: Name deferred_decals_dnsmap_atlas_fp mConstantBufferSize 176
mConstantBufferNr 1
12:54:12: Name deferred_decals_dnsimap_atlas_fpCode Size 3980 mConstantBufferSize
176 mConstantBufferNr 1
12:54:12: Name deferred_decals_dnsimap_atlas_fp mConstantBufferSize 176
mConstantBufferNr 1
12:54:12: Parsing script gui/about_localizations.csv
12:54:12: Name deferred_decals_static_dmap_fpCode Size 1028 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dmap_fp mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Parsing script gui/font_localizations.csv
12:54:12: Parsing script gui/variables_localizations.csv
12:54:12: Name deferred_decals_static_dnmap_fpCode Size 1988 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dnmap_fp mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dnsmap_fpCode Size 2200 mConstantBufferSize
32 mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dnsmap_fp mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dnsimap_fpCode Size 2588 mConstantBufferSize
32 mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dnsimap_fp mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dmap_atlas_fpCode Size 1212
mConstantBufferSize 48 mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dmap_atlas_fp mConstantBufferSize 48
mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dnmap_atlas_fpCode Size 2288
mConstantBufferSize 48 mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dnmap_atlas_fp mConstantBufferSize 48
mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dnsmap_atlas_fpCode Size 2516
mConstantBufferSize 48 mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dnsmap_atlas_fp mConstantBufferSize 48
mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dnsimap_atlas_fpCode Size 2920
mConstantBufferSize 48 mConstantBufferNr 1
12:54:12: Name deferred_decals_static_dnsimap_atlas_fp mConstantBufferSize 48
mConstantBufferNr 1
12:54:12: Name deferred_final_vpCode Size 924 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name deferred_final_vp mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_vpCode Size 1444 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_vp mConstantBufferSize 128 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_skinned_vpCode Size 2400 mConstantBufferSize 2432
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_skinned_vp mConstantBufferSize 2432
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_vertex_color_vpCode Size 1540 mConstantBufferSize
128 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_vertex_color_vp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nmap_vpCode Size 1856 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nmap_vp mConstantBufferSize 128 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_skinned_nmap_vpCode Size 2804 mConstantBufferSize
2432 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_skinned_nmap_vp mConstantBufferSize 2432
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_emap_vpCode Size 1680 mConstantBufferSize 192
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_emap_vp mConstantBufferSize 192 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_skinned_emap_vpCode Size 2456 mConstantBufferSize
2432 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_skinned_emap_vp mConstantBufferSize 2432
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nemap_vpCode Size 2092 mConstantBufferSize 192
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nemap_vp mConstantBufferSize 192 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_skinned_nemap_vpCode Size 2860 mConstantBufferSize
2432 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_skinned_nemap_vp mConstantBufferSize 2432
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_fpCode Size 1560 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_alpha_blend_fpCode Size 1560 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_alpha_blend_fp mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_vertex_color_fpCode Size 1424 mConstantBufferSize
16 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_vertex_color_fp mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nmap_fpCode Size 2056 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nmap_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_smap_fpCode Size 1792 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_smap_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nmap_alpha_blend_fpCode Size 2056
mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nmap_alpha_blend_fp mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_smap_alpha_blend_fpCode Size 1780
mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_smap_alpha_blend_fp mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_emap_fpCode Size 2576 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_emap_fp mConstantBufferSize 96 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_imap_fpCode Size 1908 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_imap_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_igmap_fpCode Size 2272 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_igmap_fp mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_dmap_fpCode Size 1976 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_dmap_fp mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsmap_fpCode Size 2292 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsmap_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsmap_alpha_blend_fpCode Size 2280
mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsmap_alpha_blend_fp mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nemap_fpCode Size 3072 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nemap_fp mConstantBufferSize 96 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nimap_fpCode Size 2408 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nimap_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nigmap_fpCode Size 2768 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nigmap_fp mConstantBufferSize 32 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_ndmap_fpCode Size 2476 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_ndmap_fp mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_idmap_fpCode Size 2692 mConstantBufferSize 48
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_idmap_fp mConstantBufferSize 48 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_igdmap_fpCode Size 3008 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_igdmap_fp mConstantBufferSize 64 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_semap_fpCode Size 2808 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_semap_fp mConstantBufferSize 96 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_semixmap_fpCode Size 2648 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_semixmap_fp mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_simap_fpCode Size 2136 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_simap_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_sigmap_fpCode Size 2496 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_sigmap_fp mConstantBufferSize 32 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_sdmap_fpCode Size 2208 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_sdmap_fp mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_eimap_fpCode Size 2924 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_eimap_fp mConstantBufferSize 96 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_eigmap_fpCode Size 3244 mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_eigmap_fp mConstantBufferSize 112 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_edmap_fpCode Size 2948 mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_edmap_fp mConstantBufferSize 112 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_nsemap_fpCode Size 3308 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsemap_fp mConstantBufferSize 96 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_nsemixmap_fpCode Size 3144 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsemixmap_fp mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsimap_fpCode Size 2632 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsimap_fp mConstantBufferSize 16 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_nsigmap_fpCode Size 2996 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsigmap_fp mConstantBufferSize 32 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_nsdmap_fpCode Size 2704 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsdmap_fp mConstantBufferSize 32 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_neimap_fpCode Size 3424 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_neimap_fp mConstantBufferSize 96 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_neigmap_fpCode Size 3740 mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_neigmap_fp mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nedmap_fpCode Size 3448 mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nedmap_fp mConstantBufferSize 112 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_nidmap_fpCode Size 3188 mConstantBufferSize 48
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nidmap_fp mConstantBufferSize 48 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_nigdmap_fpCode Size 3508 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nigdmap_fp mConstantBufferSize 64 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_seimap_fpCode Size 3152 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_seimap_fp mConstantBufferSize 96 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_semiximap_fpCode Size 2988 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_semiximap_fp mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_seigmap_fpCode Size 3468 mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_seigmap_fp mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_semixigmap_fpCode Size 3308 mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_semixigmap_fp mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_sedmap_fpCode Size 3180 mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_sedmap_fp mConstantBufferSize 112 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_semixdmap_fpCode Size 3016 mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_semixdmap_fp mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_sidmap_fpCode Size 2920 mConstantBufferSize 48
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_sidmap_fp mConstantBufferSize 48 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_sigdmap_fpCode Size 3240 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_sigdmap_fp mConstantBufferSize 64 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_eidmap_fpCode Size 3684 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_eidmap_fp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_eigdmap_fpCode Size 3980 mConstantBufferSize 144
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_eigdmap_fp mConstantBufferSize 144
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsidmap_fpCode Size 3420 mConstantBufferSize 48
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsidmap_fp mConstantBufferSize 48 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_nsigdmap_fpCode Size 3736 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsigdmap_fp mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_seidmap_fpCode Size 3912 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_seidmap_fp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_semixidmap_fpCode Size 3752 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_semixidmap_fp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_seigdmap_fpCode Size 4212 mConstantBufferSize 144
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_seigdmap_fp mConstantBufferSize 144
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_semixigdmap_fpCode Size 4048 mConstantBufferSize
144 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_semixigdmap_fp mConstantBufferSize 144
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_neidmap_fpCode Size 4160 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_neidmap_fp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_neigdmap_fpCode Size 4480 mConstantBufferSize 144
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_neigdmap_fp mConstantBufferSize 144
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nseimap_fpCode Size 3648 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nseimap_fp mConstantBufferSize 96 mConstantBufferNr
1
12:54:12: Name deferred_gbuffer_nsemiximap_fpCode Size 3488 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsemiximap_fp mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nseigmap_fpCode Size 3968 mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nseigmap_fp mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsemixigmap_fpCode Size 3804 mConstantBufferSize
112 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsemixigmap_fp mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsedmap_fpCode Size 3676 mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsedmap_fp mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsemixdmap_fpCode Size 3516 mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsemixdmap_fp mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nseidmap_fpCode Size 4392 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nseidmap_fp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsemixidmap_fpCode Size 4228 mConstantBufferSize
128 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsemixidmap_fp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nseigdmap_fpCode Size 4708 mConstantBufferSize 144
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nseigdmap_fp mConstantBufferSize 144
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsemixigdmap_fpCode Size 4548 mConstantBufferSize
144 mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsemixigdmap_fp mConstantBufferSize 144
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsidgmap_fpCode Size 2992 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsidgmap_fp mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsidgdmap_fpCode Size 3732 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name deferred_gbuffer_nsidgdmap_fp mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name deferred_light_vpCode Size 1112 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name deferred_light_vp mConstantBufferSize 128 mConstantBufferNr 1
12:54:12: Name deferred_light_fpCode Size 3016 mConstantBufferSize 96
mConstantBufferNr 1
12:54:12: Name deferred_light_fp mConstantBufferSize 96 mConstantBufferNr 1
12:54:12: Name deferred_light_shadow_fpCode Size 3812 mConstantBufferSize 224
mConstantBufferNr 1
12:54:12: Name deferred_light_shadow_fp mConstantBufferSize 224 mConstantBufferNr 1
12:54:12: Name depth_vpCode Size 816 mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name depth_vp mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name depth_texcoord_vpCode Size 928 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name depth_texcoord_vp mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name depth_skinned_vpCode Size 1828 mConstantBufferSize 2224
mConstantBufferNr 1
12:54:12: Name depth_skinned_vp mConstantBufferSize 2224 mConstantBufferNr 1
12:54:12: Name depth_texcoord_skinned_vpCode Size 1940 mConstantBufferSize 2224
mConstantBufferNr 1
12:54:12: Name depth_texcoord_skinned_vp mConstantBufferSize 2224 mConstantBufferNr
1
12:54:12: Name depth_fpCode Size 408 mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name depth_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name depth_alpha_test_fpCode Size 848 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name depth_alpha_test_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name depth_dissolve_fpCode Size 856 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name depth_dissolve_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name depth_dissolve_alpha_test_fpCode Size 1104 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name depth_dissolve_alpha_test_fp mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name depth_dissolve_alpha_test_two_tex_blend_fpCode Size 1348
mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name depth_dissolve_alpha_test_two_tex_blend_fp mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name distortion_VPCode Size 936 mConstantBufferSize 64 mConstantBufferNr
1
12:54:12: Name distortion_VP mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name distortion_color_VPCode Size 1032 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name distortion_color_VP mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name distortion_skinned_VPCode Size 1900 mConstantBufferSize 2224
mConstantBufferNr 1
12:54:12: Name distortion_skinned_VP mConstantBufferSize 2224 mConstantBufferNr 1
12:54:12: Name distortion_skinned_color_VPCode Size 2000 mConstantBufferSize 2224
mConstantBufferNr 1
12:54:12: Name distortion_skinned_color_VP mConstantBufferSize 2224
mConstantBufferNr 1
12:54:12: Name distortion_FPCode Size 1192 mConstantBufferSize 16 mConstantBufferNr
1
12:54:12: Name distortion_FP mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name distortion_color_FPCode Size 1284 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name distortion_color_FP mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name downsample_vpCode Size 1200 mConstantBufferSize 16 mConstantBufferNr
1
12:54:12: Name downsample_vp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name forward_decals_vpCode Size 912 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name forward_decals_vp mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name forward_decals_fpCode Size 1920 mConstantBufferSize 144
mConstantBufferNr 1
12:54:12: Name forward_decals_fp mConstantBufferSize 144 mConstantBufferNr 1
12:54:12: Name forward_decals_alpha_fpCode Size 2064 mConstantBufferSize 160
mConstantBufferNr 1
12:54:12: Name forward_decals_alpha_fp mConstantBufferSize 160 mConstantBufferNr 1
12:54:12: Name fxaa_vpCode Size 1024 mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name fxaa_vp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name fxaa_fpCode Size 3116 mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name fxaa_fp mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name gaussian_blur_x_fpCode Size 1412 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name gaussian_blur_x_fp mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name gaussian_blur_y_fpCode Size 1412 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name gaussian_blur_y_fp mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name gui_vpCode Size 1188 mConstantBufferSize 80 mConstantBufferNr 1
12:54:12: Name gui_vp mConstantBufferSize 80 mConstantBufferNr 1
12:54:12: Name gui_no_texture_vpCode Size 1080 mConstantBufferSize 80
mConstantBufferNr 1
12:54:12: Name gui_no_texture_vp mConstantBufferSize 80 mConstantBufferNr 1
12:54:12: Name gui_blend2tex_vpCode Size 1188 mConstantBufferSize 80
mConstantBufferNr 1
12:54:12: Name gui_blend2tex_vp mConstantBufferSize 80 mConstantBufferNr 1
12:54:12: Name gui_blend2tex_fpCode Size 1188 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name gui_blend2tex_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name gui_fx_VPCode Size 1320 mConstantBufferSize 80 mConstantBufferNr 1
12:54:12: Name gui_fx_VP mConstantBufferSize 80 mConstantBufferNr 1
12:54:12: Name gui_text_vpCode Size 1236 mConstantBufferSize 80 mConstantBufferNr 1
12:54:12: Name gui_text_vp mConstantBufferSize 80 mConstantBufferNr 1
12:54:12: Name gui_text_fpCode Size 1888 mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name gui_text_fp mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name gui_theora_vpCode Size 1236 mConstantBufferSize 80 mConstantBufferNr
1
12:54:12: Name gui_theora_vp mConstantBufferSize 80 mConstantBufferNr 1
12:54:12: Name linear_depth_fpCode Size 996 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name linear_depth_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name outline_VPCode Size 1684 mConstantBufferSize 144 mConstantBufferNr 1
12:54:12: Name outline_VP mConstantBufferSize 144 mConstantBufferNr 1
12:54:12: Name outline_skinned_VPCode Size 2472 mConstantBufferSize 2304
mConstantBufferNr 1
12:54:12: Name outline_skinned_VP mConstantBufferSize 2304 mConstantBufferNr 1
12:54:12: Name outline_FPCode Size 1720 mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name outline_FP mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name outline_depth_FPCode Size 2024 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name outline_depth_FP mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name particle_ribbon_gpCode Size 2944 mConstantBufferSize 80
mConstantBufferNr 1
12:54:12: Name particle_ribbon_gp mConstantBufferSize 80 mConstantBufferNr 1
12:54:12: Name particle_billboard_aprv_gpCode Size 4076 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_aprv_gp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name particle_billboard_aprt_gpCode Size 3776 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_aprt_gp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name particle_billboard_aocrv_gpCode Size 4016 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_aocrv_gp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_aocrt_gpCode Size 3716 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_aocrt_gp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_aosrv_gpCode Size 4016 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_aosrv_gp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_aosrt_gpCode Size 3716 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_aosrt_gp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_apcrv_gpCode Size 3900 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_apcrv_gp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_apcrt_gpCode Size 3600 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_apcrt_gp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_apsrv_gpCode Size 3976 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_apsrv_gp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_apsrt_gpCode Size 3676 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_apsrt_gp mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_prv_gpCode Size 3764 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_prv_gp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name particle_billboard_prt_gpCode Size 3464 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_prt_gp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name particle_billboard_ocrv_gpCode Size 3908 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_ocrv_gp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name particle_billboard_ocrt_gpCode Size 3608 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_ocrt_gp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name particle_billboard_osrv_gpCode Size 3908 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_osrv_gp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name particle_billboard_osrt_gpCode Size 3608 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_osrt_gp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name particle_billboard_pcrv_gpCode Size 3900 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_pcrv_gp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name particle_billboard_pcrt_gpCode Size 3600 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_pcrt_gp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name particle_billboard_psrv_gpCode Size 3976 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_psrv_gp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name particle_billboard_psrt_gpCode Size 3676 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name particle_billboard_psrt_gp mConstantBufferSize 128 mConstantBufferNr
1
12:54:12: Name post_final_fpCode Size 2656 mConstantBufferSize 112
mConstantBufferNr 1
12:54:12: Name post_final_fp mConstantBufferSize 112 mConstantBufferNr 1
12:54:12: Name ssao_horizon_based_fpCode Size 3256 mConstantBufferSize 48
mConstantBufferNr 1
12:54:12: Name ssao_horizon_based_fp mConstantBufferSize 48 mConstantBufferNr 1
12:54:12: Name tone_mapping_fpCode Size 1732 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name tone_mapping_fp mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name txaa_motion_vectors_fpCode Size 1984 mConstantBufferSize 160
mConstantBufferNr 1
12:54:12: Name txaa_motion_vectors_fp mConstantBufferSize 160 mConstantBufferNr 1
12:54:12: Name unlit_VPCode Size 928 mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name unlit_VP mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name unlit_skinned_VPCode Size 1940 mConstantBufferSize 2224
mConstantBufferNr 1
12:54:12: Name unlit_skinned_VP mConstantBufferSize 2224 mConstantBufferNr 1
12:54:12: Name unlit_no_tex_VPCode Size 924 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name unlit_no_tex_VP mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name unlit_uniform_VPCode Size 980 mConstantBufferSize 80
mConstantBufferNr 1
12:54:12: Name unlit_uniform_VP mConstantBufferSize 80 mConstantBufferNr 1
12:54:12: Name unlit_uniform_skinned_VPCode Size 1992 mConstantBufferSize 2240
mConstantBufferNr 1
12:54:12: Name unlit_uniform_skinned_VP mConstantBufferSize 2240 mConstantBufferNr
1
12:54:12: Name unlit_environment_VPCode Size 1320 mConstantBufferSize 128
mConstantBufferNr 1
12:54:12: Name unlit_environment_VP mConstantBufferSize 128 mConstantBufferNr 1
12:54:12: Name unlit_tex_color_VPCode Size 1024 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name unlit_tex_color_VP mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name unlit_tex_color_fog_VPCode Size 1100 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name unlit_tex_color_fog_VP mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name unlit_blend_2_tex_VPCode Size 928 mConstantBufferSize 64
mConstantBufferNr 1
12:54:12: Name unlit_blend_2_tex_VP mConstantBufferSize 64 mConstantBufferNr 1
12:54:12: Name unlit_FPCode Size 932 mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name unlit_FP mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name unlit_environment_FPCode Size 1432 mConstantBufferSize 32
mConstantBufferNr 1
12:54:12: Name unlit_environment_FP mConstantBufferSize 32 mConstantBufferNr 1
12:54:12: Name unlit_no_tex_FPCode Size 780 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name unlit_no_tex_FP mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name unlit_tex_color_FPCode Size 996 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name unlit_tex_color_FP mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Name unlit_tex_color_fog_FPCode Size 1512 mConstantBufferSize 48
mConstantBufferNr 1
12:54:12: Name unlit_tex_color_fog_FP mConstantBufferSize 48 mConstantBufferNr 1
12:54:12: Name unlit_blend_2_tex_FPCode Size 1260 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name unlit_blend_2_tex_FP mConstantBufferSize 16 mConstantBufferNr 1
12:54:12: Finished parsing script: materials/programs/unlit.program (resource group
startup) in 0.0467246212 sec.
12:54:12: Parsing script: materials/scripts/blit_texture.material (resource group
startup)
12:54:12: Name texture_to_clip_vpCode Size 800 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name texture_to_clip_vp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name texture_to_clip_fpCode Size 652 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name texture_to_clip_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name texture_to_clip_32_fpCode Size 652 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name texture_to_clip_32_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name post_quad_vpCode Size 800 mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name post_quad_vp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name bloom_final_fpCode Size 1376 mConstantBufferSize 0 mConstantBufferNr
0
12:54:12: Name bloom_final_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name bloom_debug_fpCode Size 1240 mConstantBufferSize 0 mConstantBufferNr
0
12:54:12: Name bloom_debug_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name deferred_light_fullscreen_vpCode Size 800 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name deferred_light_fullscreen_vp mConstantBufferSize 0 mConstantBufferNr
0
12:54:12: Name distortion_final_fpCode Size 872 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name distortion_final_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name downsample_fpCode Size 1020 mConstantBufferSize 0 mConstantBufferNr
0
12:54:12: Name downsample_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fpCode Size 728 mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_darken_FPCode Size 1056 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_darken_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_add_FPCode Size 1104 mConstantBufferSize 0 mConstantBufferNr
0
12:54:12: Name gui_fx_add_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_multiply_FPCode Size 1036 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_multiply_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_overlay_FPCode Size 1436 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_overlay_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_color_burn_FPCode Size 1260 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_color_burn_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_linear_burn_FPCode Size 1144 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_linear_burn_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_lighten_FPCode Size 1056 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_lighten_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_screen_FPCode Size 1176 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_screen_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_color_dodge_FPCode Size 1224 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_color_dodge_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_soft_light_FPCode Size 1484 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_soft_light_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_hard_light_FPCode Size 1436 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_hard_light_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_linear_light_FPCode Size 1368 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_linear_light_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_vivid_light_FPCode Size 1648 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_vivid_light_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_pin_light_FPCode Size 1264 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_pin_light_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_difference_FPCode Size 1072 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_difference_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_exclusion_FPCode Size 1144 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_exclusion_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_hue_FPCode Size 3924 mConstantBufferSize 0 mConstantBufferNr
0
12:54:12: Name gui_fx_hue_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_saturation_FPCode Size 3944 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_saturation_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_color_FPCode Size 3864 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_color_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_fx_luminosity_FPCode Size 3856 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_fx_luminosity_FP mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_no_texture_fpCode Size 520 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_no_texture_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_stencil_fpCode Size 788 mConstantBufferSize 0 mConstantBufferNr
0
12:54:12: Name gui_stencil_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_stencil_no_texture_fpCode Size 520 mConstantBufferSize 0
mConstantBufferNr 0
12:54:12: Name gui_stencil_no_texture_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_theora_fpCode Size 956 mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name gui_theora_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Name ssao_normal_fpCode Size 1068 mConstantBufferSize 0 mConstantBufferNr
0
12:54:12: Name ssao_normal_fp mConstantBufferSize 0 mConstantBufferNr 0
12:54:12: Compiler error: reference to a non existing object in
materials/scripts/ssao.material(88)
12:54:12: Name ssao_bilateral_filter_x_fpCode Size 1380 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name ssao_bilateral_filter_x_fp mConstantBufferSize 16 mConstantBufferNr
1
12:54:12: Name ssao_bilateral_filter_y_fpCode Size 1380 mConstantBufferSize 16
mConstantBufferNr 1
12:54:12: Name ssao_bilateral_filter_y_fp mConstantBufferSize 16 mConstantBufferNr
1
12:54:12: Finished parsing script: materials/scripts/txaa.material (resource group
startup) in 0.0217294339 sec.
12:54:12: Parsing script scripts/campaign/main_story.campaign
12:54:12: Parsing script: gui/console.gui (resource group startup)
12:54:12: Parsing script scripts/campaign/main_story_multiplayer.campaign
12:54:12: Finished parsing script: gui/startup_intro_asian.gui (resource group
startup) in 0.0114815943 sec.
12:54:12: Parsing script: gui/0_localizations.csv (resource group startup)
12:54:12: Finished parsing script: gui/variables_localizations.csv (resource group
startup) in 0.194812715 sec.
12:54:12: Parsing script fonts/BMDOHYEON_exor.fontdef
12:54:12: Parsing script: scripts/campaign/main_story.campaign (resource group
startup)
12:54:12: Parsing script fonts/DejaVuSans.fontdef
12:54:12: Parsing script fonts/arial.fontdef
12:54:12: Parsing script fonts/droid_sans_fallback_exor.fontdef
12:54:12: Parsing script fonts/osaka_unicode.fontdef
12:54:12: Parsing script fonts/webserveroff_exor.fontdef
12:54:12: Parsing script fonts/xmorph_df.fontdef
12:54:12: Parsing script fonts/xmorph_menu.fontdef
12:54:12: Finished parsing script: scripts/campaign/main_story_multiplayer.campaign
(resource group startup) in 0.0083440477 sec.
12:54:12: Parsing script entities/error.ent
12:54:12: Finished parsing script: fonts/xmorph_menu.fontdef (resource group
startup) in 0.0172828007 sec.
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program created:
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graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program created:
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p:215 - Using TextureFramePacksLoader...
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p:233 - Using GUI metadata cache...
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=looped_movie
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=fade_in_movie
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=exor_movie
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ate.cpp:345 - InitState::OnEnter end.
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nd/SoundLibrary.cpp:57 - Audio metadata precache...
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nd/SoundLibrary.cpp:67 - Audio metadata precache end.
12:54:12: Loading archive: FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\00_win32_audio.zip,FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\00_win32_data.zip,FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\00_win32_video.zip,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data,FileSystem:D:\Juegos\XMorph Defense\bin\..\data_win32,
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12:54:12: Loading archive: D:\Juegos\XMorph Defense\bin\..\packs\00_win32_audio.zip
12:54:12: Archive: D:\Juegos\XMorph Defense\bin\..\packs\00_win32_audio.zip loaded.
12:54:12: Loading archive: D:\Juegos\XMorph Defense\bin\..\packs\00_win32_data.zip
12:54:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
12:54:12:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
12:54:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=exor_movie
12:54:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/startup/exor_logo_animated.ogv
12:54:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
12:54:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/startup/exor_logo_animated.ogv
12:54:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/startup/xmorph_logo_animated.ogv
12:54:12: Archive: D:\Juegos\XMorph Defense\bin\..\packs\00_win32_data.zip loaded.
12:54:12: Loading archive: D:\Juegos\XMorph Defense\bin\..\packs\00_win32_video.zip
12:54:12: Archive: D:\Juegos\XMorph Defense\bin\..\packs\00_win32_video.zip loaded.
12:54:12: Archive: FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\00_win32_audio.zip,FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\00_win32_data.zip,FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\00_win32_video.zip,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data,FileSystem:D:\Juegos\XMorph Defense\bin\..\data_win32, loaded.
12:54:12: Added resource location 'FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\00_win32_audio.zip,FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\00_win32_data.zip,FastZip:D:\Juegos\XMorph
Defense\bin\..\packs\00_win32_video.zip,FileSystem:D:\Juegos\XMorph
Defense\bin\..\data,FileSystem:D:\Juegos\XMorph Defense\bin\..\data_win32,' of type
'Multi' to resource group 'General' with recursive option
12:54:12: Initialising resource group General
12:54:12: Parsing scripts for resource group General
12:54:13: Parsing script materials/programs/deferred_influence.program
12:54:13: Parsing script materials/programs/deferred_terrain.program
12:54:13: Parsing script materials/programs/deferred_terrain_optimized.program
12:54:13: Parsing script materials/programs/earth.program
12:54:13: Parsing script materials/programs/gui_intermission.program
12:54:13: Parsing script materials/programs/gui_path_vp.program
12:54:13: Parsing script materials/programs/laser.program
12:54:13: Parsing script materials/programs/path.program
12:54:13: Parsing script materials/programs/selector.program
12:54:13: Parsing script materials/programs/shield.program
12:54:13: Parsing script materials/programs/spaceship_lightning.program
12:54:13: Parsing script materials/programs/unlit_emissive.program
12:54:13: Parsing script materials/programs/unlit_highlight.program
12:54:13: Parsing script materials/programs/vegetation.program
12:54:13: Parsing script materials/programs/water.program
12:54:13: Parsing script maps/story_argentina/game/story_argentina.material
12:54:13: Parsing script maps/story_australia/game/story_australia.material
12:54:13: Parsing script maps/story_belgium/game/story_belgium.material
12:54:13: Parsing script maps/story_britain/game/story_britain.material
12:54:13: Parsing script maps/story_canada/game/story_canada.material
12:54:13: Parsing script maps/story_china/game/story_china.material
12:54:13: Parsing script maps/story_egypt/game/story_egypt.material
12:54:13: Parsing script maps/story_germany/game/story_germany.material
12:54:13: Parsing script maps/story_hawaii/game/story_hawaii.material
12:54:13: Parsing script maps/story_japan/game/story_japan.material
12:54:13: Parsing script maps/story_mexico/game/story_mexico.material
12:54:13: Parsing script maps/story_nigeria/game/story_nigeria.material
12:54:13: Parsing script maps/story_russia/game/story_russia.material
12:54:13: Parsing script maps/story_south_africa/game/story_south_africa.material
12:54:13: Parsing script maps/story_usa/game/story_usa.material
12:54:13: Parsing script materials/scripts/base.material
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12:54:13: Parsing script materials/scripts/buildings.material
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12:54:13: Parsing script materials/scripts/color.material
12:54:13: Parsing script materials/scripts/core.material
12:54:13: Parsing script materials/scripts/countryside.material
12:54:13: Parsing script materials/scripts/crates.material
12:54:13: Parsing script materials/scripts/decals/decals_static.material
12:54:13: Parsing script materials/scripts/decals_atlas.material
12:54:13: Parsing script materials/scripts/distortions.material
12:54:13: Parsing script materials/scripts/earth.material
12:54:13: Parsing script materials/scripts/effects.material
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12:54:13: Parsing script materials/scripts/gui_hud.material
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12:54:13: Parsing script materials/scripts/gui_hud_minimaps.material
12:54:13: Parsing script materials/scripts/gui_hud_unit_icons.material
12:54:13: Parsing script materials/scripts/gui_menu.material
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12:54:13: Parsing script materials/scripts/industrial.material
12:54:13: Parsing script materials/scripts/influence.material
12:54:13: Parsing script materials/scripts/manmade.material
12:54:13: Parsing script materials/scripts/misc.material
12:54:13: Parsing script materials/scripts/nature.material
12:54:13: Parsing script materials/scripts/particles/particles_noatlas.material
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12:54:13: Parsing script materials/scripts/plasma.material
12:54:13: Parsing script materials/scripts/projectiles.material
12:54:13: Parsing script materials/scripts/roads.material
12:54:13: Parsing script materials/scripts/rocks.material
12:54:13: Parsing script materials/scripts/selector.material
12:54:13: Parsing script materials/scripts/shield.material
12:54:13: Parsing script materials/scripts/street.material
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12:54:13: Parsing script materials/scripts/units_air.material
12:54:13: Parsing script materials/scripts/units_alien.material
12:54:13: Parsing script materials/scripts/units_bosses.material
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12:54:13: Parsing script materials/scripts/units_ground.material
12:54:13: Parsing script materials/scripts/units_water.material
12:54:13: Parsing script materials/scripts/vegetation.material
12:54:13: Parsing script materials/scripts/vehicles.material
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12:54:13: Parsing script scripts/particles_atlas/active_armor.pu
12:54:13: Parsing script scripts/particles_atlas/active_armor_hit.pu
12:54:13: Parsing script scripts/particles_atlas/afterburner_big_gunship.pu
12:54:13: Parsing script scripts/particles_atlas/airplane_trail.pu
12:54:13: Parsing script scripts/particles_atlas/alien_artillery_air_explosion.pu
12:54:13: Parsing script scripts/particles_atlas/alien_artillery_air_muzzle.pu
12:54:13: Parsing script scripts/particles_atlas/alien_core_muzzle.pu
12:54:13: Parsing script scripts/particles_atlas/alien_dust.pu
12:54:13: Parsing script scripts/particles_atlas/alien_emp_hit_medium.pu
12:54:13: Parsing script scripts/particles_atlas/alien_emp_hit_medium_loop.pu
12:54:13: Parsing script scripts/particles_atlas/alien_emp_hit_small.pu
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12:54:13: Parsing script scripts/particles_atlas/alien_laser_muzzle.pu
12:54:13: Parsing script scripts/particles_atlas/alien_portal_unit_big.pu
12:54:13: Parsing script scripts/particles_atlas/ambient_dust.pu
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12:54:13: Parsing script scripts/particles_atlas/ambient_trees_small.pu
12:54:13: Parsing script scripts/particles_atlas/artillery_ground_explosion.pu
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12:54:13: Parsing script scripts/particles_atlas/atomic_explosion.pu
12:54:13: Parsing script scripts/particles_atlas/birds_from_tree.pu
12:54:13: Parsing script
scripts/particles_atlas/blue_alien_defense_lightning_hit.pu
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scripts/particles_atlas/blue_alien_defense_lightning_muzzle.pu
12:54:13: Parsing script scripts/particles_atlas/blue_artillery.pu
12:54:13: Parsing script scripts/particles_atlas/blue_bomb.pu
12:54:13: Parsing script scripts/particles_atlas/blue_bomb_arm_energy.pu
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12:54:13: Parsing script scripts/particles_atlas/blue_bomb_core_lvl1.pu
12:54:13: Parsing script scripts/particles_atlas/blue_bomb_explosion.pu
12:54:13: Parsing script
scripts/particles_atlas/blue_bomb_explosion_charged_imploder_refract.pu
12:54:13: Parsing script
scripts/particles_atlas/blue_bomb_explosion_charged_lvl1.pu
12:54:13: Parsing script scripts/particles_atlas/blue_bomb_hologram_core.pu
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12:54:13: Parsing script scripts/particles_atlas/blue_bomb_target_marker.pu
12:54:13: Parsing script scripts/particles_atlas/blue_collector.pu
12:54:13: Parsing script scripts/particles_atlas/blue_collector_big.pu
12:54:13: Parsing script scripts/particles_atlas/blue_death_spaceship_air.pu
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scripts/particles_atlas/blue_death_spaceship_change_to_wreck.pu
12:54:13: Parsing script scripts/particles_atlas/blue_death_spaceship_ground.pu
12:54:13: Parsing script scripts/particles_atlas/blue_debris_light.pu
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12:54:13: Parsing script scripts/particles_atlas/blue_drone_offensive_bullet.pu
12:54:13: Parsing script scripts/particles_atlas/blue_emp_arm_energy.pu
12:54:13: Parsing script scripts/particles_atlas/blue_emp_blast_lvl1_fast.pu
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12:54:13: Parsing script scripts/particles_atlas/blue_explosion_medium_alien.pu
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12:54:13: Parsing script scripts/particles_atlas/blue_fire_trail_alien_01.pu
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12:54:13: Parsing script scripts/particles_atlas/blue_laser_hit.pu
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12:54:13: Parsing script scripts/particles_atlas/blue_player_1_muzzle.pu
12:54:13: Parsing script scripts/particles_atlas/blue_rocket_explosion_small.pu
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12:54:13: Parsing script scripts/particles_atlas/blue_rocket_small_ribbon.pu
12:54:13: Parsing script scripts/particles_atlas/blue_spaceship_creation.pu
12:54:13: Parsing script scripts/particles_atlas/blue_spaceship_damage.pu
12:54:13: Parsing script scripts/particles_atlas/blue_spaceship_engine.pu
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scripts/particles_atlas/destructible_concrete_chunk_collision.pu
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scripts/particles_atlas/destructible_concrete_chunk_joint_broken.pu
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scripts/particles_atlas/destructible_concrete_chunk_smoke.pu
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12:54:13: Parsing script scripts/particles_atlas/destructible_metal.pu
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scripts/particles_atlas/destructible_metal_chunk_collision.pu
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scripts/particles_atlas/destructible_metal_chunk_explosion.pu
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scripts/particles_atlas/destructible_metal_chunk_joint_broken.pu
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scripts/particles_atlas/destructible_metal_chunk_part_trail.pu
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12:54:13: Parsing script scripts/particles_atlas/enemy_air_mine_proximity_radius.pu
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scripts/particles_atlas/enemy_artillery_ground_explosion.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_beam_muzzle.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_bomb_big_dirt_explosion.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_bomb_explosion_big.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_bomb_trail.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_cannon_bullet_big_2.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_cannon_bullet_medium.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_cannon_bullet_small.pu
12:54:13: Parsing script
scripts/particles_atlas/enemy_cannon_bullet_small_parts_2.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_cannon_bullet_tank_boss.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_cannon_bullet_very_big.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_cannon_bullet_very_small.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_kamikaze_heat.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_laser_hit_big.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_laser_muzzle_big.pu
12:54:13: Parsing script
scripts/particles_atlas/enemy_missile_artillery_boss_slow.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_missile_big.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_missile_big_boss_slow.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_missile_launch.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_missile_launch_boss.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_missile_launch_small.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_missile_medium.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_missile_small.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_missile_small_boss_slow.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_rocket_big.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_rocket_medium.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_rocket_small.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_weapon_chargeup.pu
12:54:13: Parsing script scripts/particles_atlas/enemy_weapon_chargeup_long.pu
12:54:13: Parsing script scripts/particles_atlas/explosion_big.pu
12:54:13: Parsing script scripts/particles_atlas/explosion_big_alien.pu
12:54:13: Parsing script scripts/particles_atlas/explosion_core_damage_level.pu
12:54:13: Parsing script scripts/particles_atlas/explosion_flash_alien_big.pu
12:54:13: Parsing script scripts/particles_atlas/explosion_flash_big.pu
12:54:13: Parsing script scripts/particles_atlas/explosion_flash_big_and_debris.pu
12:54:13: Parsing script scripts/particles_atlas/explosion_medium.pu
12:54:13: Parsing script scripts/particles_atlas/explosion_medium_alien.pu
12:54:13: Parsing script scripts/particles_atlas/explosion_refinery_tank.pu
12:54:13: Parsing script scripts/particles_atlas/explosion_small.pu
12:54:13: Parsing script scripts/particles_atlas/explosion_small_alien.pu
12:54:13: Parsing script scripts/particles_atlas/fire_big.pu
12:54:13: Parsing script scripts/particles_atlas/fire_medium.pu
12:54:13: Parsing script scripts/particles_atlas/fire_medium_2.pu
12:54:13: Parsing script scripts/particles_atlas/fire_small.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_02.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_02_boss.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_02_short.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_02_short_big.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_02_short_cheap.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_03.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_03_boss.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_03_short.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_03_short_cheap.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_03_small.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_04.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_04_big.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_04_boss.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_04_short.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_04_short_cheap.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_04_small.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_04_very_big.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_05.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_05_boss.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_05_long_cheap.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_05_short.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_05_short_cheap.pu
12:54:13: Parsing script scripts/particles_atlas/fire_trail_05_small.pu
12:54:13: Parsing script scripts/particles_atlas/flak_aiming.pu
12:54:13: Parsing script scripts/particles_atlas/flak_air_explosion.pu
12:54:13: Parsing script scripts/particles_atlas/flak_air_marker.pu
12:54:13: Parsing script scripts/particles_atlas/flak_muzzle.pu
12:54:13: Parsing script scripts/particles_atlas/flamethrower_fire_lvl3.pu
12:54:13: Parsing script scripts/particles_atlas/fog_light.pu
12:54:13: Parsing script
scripts/particles_atlas/green_alien_defense_lightning_hit.pu
12:54:13: Parsing script
scripts/particles_atlas/green_alien_defense_lightning_muzzle.pu
12:54:13: Parsing script scripts/particles_atlas/green_artillery.pu
12:54:13: Parsing script scripts/particles_atlas/green_bomb.pu
12:54:13: Parsing script scripts/particles_atlas/green_bomb_arm_energy.pu
12:54:13: Parsing script scripts/particles_atlas/green_bomb_change.pu
12:54:13: Parsing script scripts/particles_atlas/green_bomb_core_lvl1.pu
12:54:13: Parsing script scripts/particles_atlas/green_bomb_explosion.pu
12:54:13: Parsing script
scripts/particles_atlas/green_bomb_explosion_charged_imploder_refract.pu
12:54:13: Parsing script
scripts/particles_atlas/green_bomb_explosion_charged_lvl1.pu
12:54:13: Parsing script scripts/particles_atlas/green_bomb_hologram_core.pu
12:54:13: Parsing script scripts/particles_atlas/green_bomb_muzzle.pu
12:54:13: Parsing script scripts/particles_atlas/green_bomb_target_marker.pu
12:54:13: Parsing script scripts/particles_atlas/green_collector.pu
12:54:13: Parsing script scripts/particles_atlas/green_collector_big.pu
12:54:13: Parsing script scripts/particles_atlas/green_death_spaceship_air.pu
12:54:13: Parsing script
scripts/particles_atlas/green_death_spaceship_change_to_wreck.pu
12:54:13: Parsing script scripts/particles_atlas/green_death_spaceship_ground.pu
12:54:13: Parsing script scripts/particles_atlas/green_debris_light.pu
12:54:13: Parsing script scripts/particles_atlas/green_debris_trail.pu
12:54:13: Parsing script scripts/particles_atlas/green_drone_offensive_bullet.pu
12:54:13: Parsing script scripts/particles_atlas/green_emp_arm_energy.pu
12:54:13: Parsing script scripts/particles_atlas/green_emp_blast_lvl1_fast.pu
12:54:13: Parsing script scripts/particles_atlas/green_emp_blast_lvl2_fast.pu
12:54:13: Parsing script scripts/particles_atlas/green_emp_blast_lvl3_fast.pu
12:54:13: Parsing script scripts/particles_atlas/green_emp_change.pu
12:54:13: Parsing script scripts/particles_atlas/green_emp_core_lvl1.pu
12:54:13: Parsing script scripts/particles_atlas/green_emp_core_lvl2.pu
12:54:13: Parsing script scripts/particles_atlas/green_emp_core_lvl3.pu
12:54:13: Parsing script scripts/particles_atlas/green_emp_field_lvl1.pu
12:54:13: Parsing script scripts/particles_atlas/green_emp_final_change.pu
12:54:13: Parsing script scripts/particles_atlas/green_explosion_medium_alien.pu
12:54:13: Parsing script scripts/particles_atlas/green_explosion_small_alien.pu
12:54:13: Parsing script scripts/particles_atlas/green_fire_trail_alien_01_short.pu
12:54:13: Parsing script scripts/particles_atlas/green_fire_trail_core_01.pu
12:54:13: Parsing script scripts/particles_atlas/green_fire_trail_spaceship_01.pu
12:54:13: Parsing script scripts/particles_atlas/green_fire_trail_spaceship_02.pu
12:54:13: Parsing script scripts/particles_atlas/green_fire_trail_spaceship_03.pu
12:54:13: Parsing script scripts/particles_atlas/green_gravity_core.pu
12:54:13: Parsing script scripts/particles_atlas/green_gravity_core_closed.pu
12:54:13: Parsing script scripts/particles_atlas/green_gravity_core_lvl1.pu
12:54:13: Parsing script scripts/particles_atlas/green_gravity_core_lvl2.pu
12:54:13: Parsing script scripts/particles_atlas/green_gravity_core_lvl3.pu
12:54:13: Parsing script scripts/particles_atlas/green_gravity_field.pu
12:54:13: Parsing script scripts/particles_atlas/green_gravity_vortex_lvl1.pu
12:54:13: Parsing script scripts/particles_atlas/green_gravity_vortex_lvl2.pu
12:54:13: Parsing script scripts/particles_atlas/green_gravity_vortex_lvl3.pu
12:54:13: Parsing script scripts/particles_atlas/green_laser_hit.pu
12:54:13: Parsing script scripts/particles_atlas/green_laser_hit_5s.pu
12:54:13: Parsing script scripts/particles_atlas/green_laser_muzzle.pu
12:54:13: Parsing script scripts/particles_atlas/green_part_trail_small.pu
12:54:13: Parsing script scripts/particles_atlas/green_plasma_ball_arm_energy2.pu
12:54:13: Parsing script scripts/particles_atlas/green_plasma_ball_change.pu
12:54:13: Parsing script scripts/particles_atlas/green_plasma_ball_core.pu
12:54:13: Parsing script scripts/particles_atlas/green_plasma_ball_outer_energy.pu
12:54:13: Parsing script scripts/particles_atlas/green_plasma_ball_refract.pu
12:54:13: Parsing script scripts/particles_atlas/green_plasma_ball_ring.pu
12:54:13: Parsing script scripts/particles_atlas/green_plasma_ball_shield_energy.pu
12:54:13: Parsing script scripts/particles_atlas/green_plasma_ball_start.pu
12:54:13: Parsing script scripts/particles_atlas/green_plasma_ball_trail.pu
12:54:13: Parsing script scripts/particles_atlas/green_plasma_explosion.pu
12:54:13: Parsing script scripts/particles_atlas/green_plasma_fire.pu
12:54:13: Parsing script scripts/particles_atlas/green_plasma_trail.pu
12:54:13: Parsing script scripts/particles_atlas/green_player_1_muzzle.pu
12:54:13: Parsing script scripts/particles_atlas/green_rocket_explosion_small.pu
12:54:13: Parsing script scripts/particles_atlas/green_rocket_explosion_small_2.pu
12:54:13: Parsing script scripts/particles_atlas/green_rocket_muzzle.pu
12:54:13: Parsing script scripts/particles_atlas/green_rocket_small_ribbon.pu
12:54:13: Parsing script scripts/particles_atlas/green_spaceship_creation.pu
12:54:13: Parsing script scripts/particles_atlas/green_spaceship_damage.pu
12:54:13: Parsing script scripts/particles_atlas/green_spaceship_engine.pu
12:54:13: Parsing script scripts/particles_atlas/green_spaceship_engine_ghost.pu
12:54:13: Parsing script scripts/particles_atlas/green_spaceship_exhaust.pu
12:54:13: Parsing script scripts/particles_atlas/green_spaceship_ghost.pu
12:54:13: Parsing script scripts/particles_atlas/green_spaceship_ghost_glow.pu
12:54:13: Parsing script scripts/particles_atlas/green_spaceship_morph.pu
12:54:13: Parsing script scripts/particles_atlas/green_spaceship_shield.pu
12:54:13: Parsing script scripts/particles_atlas/green_spaceship_spawn.pu
12:54:13: Parsing script scripts/particles_atlas/green_wing_trail.pu
12:54:13: Parsing script scripts/particles_atlas/green_wing_trail_speed_up.pu
12:54:13: Parsing script scripts/particles_atlas/healing_healer.pu
12:54:13: Parsing script scripts/particles_atlas/healing_receiver_medium.pu
12:54:13: Parsing script scripts/particles_atlas/healing_spaceship.pu
12:54:13: Parsing script scripts/particles_atlas/healing_spaceship_finished.pu
12:54:13: Parsing script scripts/particles_atlas/hot_air_vent.pu
12:54:13: Parsing script scripts/particles_atlas/human_part_trail.pu
12:54:13: Parsing script scripts/particles_atlas/laser_direction_pointer.pu
12:54:13: Parsing script scripts/particles_atlas/light_blue.pu
12:54:13: Parsing script scripts/particles_atlas/light_blue_and_red_police.pu
12:54:13: Parsing script scripts/particles_atlas/light_blue_blinking.pu
12:54:13: Parsing script scripts/particles_atlas/light_blue_lamp.pu
12:54:13: Parsing script scripts/particles_atlas/light_blue_small.pu
12:54:13: Parsing script scripts/particles_atlas/light_blue_very_small.pu
12:54:13: Parsing script scripts/particles_atlas/light_green.pu
12:54:13: Parsing script scripts/particles_atlas/light_green_blinking.pu
12:54:13: Parsing script scripts/particles_atlas/light_green_blinking_fast.pu
12:54:13: Parsing script scripts/particles_atlas/light_green_small.pu
12:54:13: Parsing script scripts/particles_atlas/light_green_very_small.pu
12:54:13: Parsing script scripts/particles_atlas/light_orange.pu
12:54:13: Parsing script scripts/particles_atlas/light_orange_blinking.pu
12:54:13: Parsing script scripts/particles_atlas/light_orange_lamp.pu
12:54:13: Parsing script scripts/particles_atlas/light_orange_small.pu
12:54:13: Parsing script scripts/particles_atlas/light_orange_very_small.pu
12:54:13: Parsing script scripts/particles_atlas/light_pillar.pu
12:54:13: Parsing script scripts/particles_atlas/light_red.pu
12:54:13: Parsing script scripts/particles_atlas/light_red_blinking.pu
12:54:13: Parsing script scripts/particles_atlas/light_red_small.pu
12:54:13: Parsing script scripts/particles_atlas/light_red_very_small.pu
12:54:13: Parsing script scripts/particles_atlas/light_red_volcano.pu
12:54:13: Parsing script scripts/particles_atlas/light_white.pu
12:54:13: Parsing script scripts/particles_atlas/light_white_lamp.pu
12:54:13: Parsing script scripts/particles_atlas/light_white_searchlight.pu
12:54:13: Parsing script scripts/particles_atlas/light_white_small.pu
12:54:13: Parsing script scripts/particles_atlas/light_white_very_small.pu
12:54:13: Parsing script scripts/particles_atlas/mech_jump.pu
12:54:13: Parsing script scripts/particles_atlas/mech_jump_big.pu
12:54:13: Parsing script scripts/particles_atlas/mech_jump_jetpack.pu
12:54:13: Parsing script scripts/particles_atlas/mech_jump_landing.pu
12:54:13: Parsing script scripts/particles_atlas/mech_jump_landing_big.pu
12:54:13: Parsing script scripts/particles_atlas/mech_stomp.pu
12:54:13: Parsing script scripts/particles_atlas/near_core_enemy_marker_medium.pu
12:54:13: Parsing script scripts/particles_atlas/paradrop_units_marker.pu
12:54:13: Parsing script scripts/particles_atlas/particle_error.pu
12:54:13: Parsing script scripts/particles_atlas/path_blocked.pu
12:54:13: Parsing script scripts/particles_atlas/path_marker_jump_end.pu
12:54:13: Parsing script scripts/particles_atlas/path_marker_jump_start.pu
12:54:13: Parsing script scripts/particles_atlas/plasma_shield_off.pu
12:54:13: Parsing script scripts/particles_atlas/player_rocket_small_ribbon.pu
12:54:13: Parsing script scripts/particles_atlas/position_marker.pu
12:54:13: Parsing script scripts/particles_atlas/power_capacitor.pu
12:54:13: Parsing script scripts/particles_atlas/rain.pu
12:54:13: Parsing script scripts/particles_atlas/rep_explosion_test.pu
12:54:13: Parsing script scripts/particles_atlas/rep_trail_test.pu
12:54:13: Parsing script scripts/particles_atlas/rocket_engine.pu
12:54:13: Parsing script scripts/particles_atlas/rocket_explosion_small.pu
12:54:13: Parsing script scripts/particles_atlas/satellites.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_animated_big.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_animated_medium.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_animated_small.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_02.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_02_short.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_03_short.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_03_short_dirty.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_black_big.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_black_medium.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_black_small.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_boss_exhaust.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_boss_side_steam.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_burned_tree.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_destroyed_part.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_mech_exhaust.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_small.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_very_small.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_wheels.pu
12:54:13: Parsing script scripts/particles_atlas/smoke_trail_wheels_short.pu
12:54:13: Parsing script scripts/particles_atlas/spaceship_emp_hit.pu
12:54:13: Parsing script scripts/particles_atlas/sparks_big.pu
12:54:13: Parsing script scripts/particles_atlas/sparks_medium.pu
12:54:13: Parsing script scripts/particles_atlas/sparks_small.pu
12:54:13: Parsing script scripts/particles_atlas/splash_damage_hit.pu
12:54:13: Parsing script scripts/particles_atlas/splash_damage_hit_small.pu
12:54:13: Parsing script scripts/particles_atlas/steam_big.pu
12:54:13: Parsing script scripts/particles_atlas/steam_medium.pu
12:54:13: Parsing script scripts/particles_atlas/steam_small.pu
12:54:13: Parsing script scripts/particles_atlas/sun.pu
12:54:13: Parsing script scripts/particles_atlas/tank_boss_artillery_trail.pu
12:54:13: Parsing script scripts/particles_atlas/tank_boss_barrel_fire_trail.pu
12:54:13: Parsing script scripts/particles_atlas/tank_boss_broken_turret.pu
12:54:13: Parsing script scripts/particles_atlas/tank_boss_cannon_chargeup.pu
12:54:13: Parsing script scripts/particles_atlas/tank_boss_cannon_hit.pu
12:54:13: Parsing script scripts/particles_atlas/tank_boss_emp_charge.pu
12:54:13: Parsing script scripts/particles_atlas/tank_boss_emp_flash.pu
12:54:13: Parsing script scripts/particles_atlas/tank_boss_fire_trail_exhaust_01.pu
12:54:13: Parsing script scripts/particles_atlas/tank_boss_hot_air_vent.pu
12:54:13: Parsing script scripts/particles_atlas/tank_boss_light_red_flash.pu
12:54:13: Parsing script scripts/particles_atlas/tank_boss_light_white.pu
12:54:13: Parsing script
scripts/particles_atlas/tank_boss_smoke_trail_exhaust_01.pu
12:54:13: Parsing script scripts/particles_atlas/tank_boss_smoke_trail_tracks.pu
12:54:13: Parsing script scripts/particles_atlas/tank_shield_generator.pu
12:54:13: Parsing script scripts/particles_atlas/tank_shield_generator_broken.pu
12:54:13: Parsing script scripts/particles_atlas/target_marker_gunship.pu
12:54:13: Parsing script scripts/particles_atlas/tower_air_energy.pu
12:54:13: Parsing script scripts/particles_atlas/tower_artillery_idle.pu
12:54:13: Parsing script scripts/particles_atlas/tower_build.pu
12:54:13: Parsing script scripts/particles_atlas/tower_flamer_idle.pu
12:54:13: Parsing script scripts/particles_atlas/tower_ground_basic_bullet.pu
12:54:13: Parsing script scripts/particles_atlas/tower_in_danger.pu
12:54:13: Parsing script scripts/particles_atlas/tower_landing.pu
12:54:13: Parsing script scripts/particles_atlas/tower_laser_idle.pu
12:54:13: Parsing script scripts/particles_atlas/tower_lift_off.pu
12:54:13: Parsing script scripts/particles_atlas/tower_missile_explosion.pu
12:54:13: Parsing script scripts/particles_atlas/tower_missile_idle.pu
12:54:13: Parsing script scripts/particles_atlas/tower_muzzle_big.pu
12:54:13: Parsing script scripts/particles_atlas/tower_sell.pu
12:54:13: Parsing script scripts/particles_atlas/tower_upgrade.pu
12:54:13: Parsing script scripts/particles_atlas/tree_burned_destruction_big.pu
12:54:13: Parsing script scripts/particles_atlas/tree_burned_destruction_medium.pu
12:54:13: Parsing script scripts/particles_atlas/tree_burned_destruction_small.pu
12:54:13: Parsing script scripts/particles_atlas/tree_burned_part_trail.pu
12:54:13: Parsing script scripts/particles_atlas/tree_conifers_destruction_big.pu
12:54:13: Parsing script
scripts/particles_atlas/tree_conifers_destruction_medium.pu
12:54:13: Parsing script scripts/particles_atlas/tree_conifers_destruction_small.pu
12:54:13: Parsing script scripts/particles_atlas/tree_conifers_part_trail.pu
12:54:13: Parsing script scripts/particles_atlas/tree_dry_destruction_medium.pu
12:54:13: Parsing script scripts/particles_atlas/tree_dry_part_trail.pu
12:54:13: Parsing script scripts/particles_atlas/tree_fire_big.pu
12:54:13: Parsing script scripts/particles_atlas/tree_fire_medium.pu
12:54:13: Parsing script scripts/particles_atlas/tree_fire_small.pu
12:54:13: Parsing script scripts/particles_atlas/tree_influenced_destruction_big.pu
12:54:13: Parsing script
scripts/particles_atlas/tree_influenced_destruction_medium.pu
12:54:13: Parsing script
scripts/particles_atlas/tree_influenced_destruction_small.pu
12:54:13: Parsing script scripts/particles_atlas/tree_influenced_part_trail.pu
12:54:13: Parsing script scripts/particles_atlas/tree_leafs_destruction_big.pu
12:54:13: Parsing script scripts/particles_atlas/tree_leafs_destruction_medium.pu
12:54:13: Parsing script scripts/particles_atlas/tree_leafs_destruction_small.pu
12:54:13: Parsing script scripts/particles_atlas/tree_leafs_part_trail.pu
12:54:13: Parsing script scripts/particles_atlas/tree_palm_destruction_big.pu
12:54:13: Parsing script scripts/particles_atlas/tree_palm_destruction_medium.pu
12:54:13: Parsing script scripts/particles_atlas/tree_palm_destruction_small.pu
12:54:13: Parsing script scripts/particles_atlas/tree_palm_part_trail.pu
12:54:13: Parsing script scripts/particles_atlas/wall_hit.pu
12:54:13: Parsing script scripts/particles_atlas/wall_hit_laser_red.pu
12:54:13: Parsing script scripts/particles_atlas/water_foam.pu
12:54:13: Parsing script scripts/particles_atlas/water_foam_river.pu
12:54:13: Parsing script scripts/particles_atlas/water_foam_wide.pu
12:54:13: Parsing script scripts/particles_atlas/water_splash_big.pu
12:54:13: Parsing script scripts/particles_atlas/water_splash_medium.pu
12:54:13: Parsing script scripts/particles_atlas/water_splash_small.pu
12:54:13: Parsing script scripts/particles_atlas/world_impact.pu
12:54:13: Parsing script scripts/particles_atlas/wreck_part_trail.pu
12:54:13: Parsing script scripts/particles_atlas/wreck_part_trail_02.pu
12:54:13: Parsing script gui/crosshair.gui
12:54:13: Parsing script: materials/programs/deferred_influence.program (resource
group General)
12:54:13: Parsing script gui/hud/action_menu_tower_basic.gui
12:54:13: Parsing script gui/hud/action_menu_tower_upgrade_basic.gui
12:54:13: Parsing script gui/hud/hud.gui
12:54:13: Name deferred_influence_fp_hlsl4Code Size 4440 mConstantBufferSize 96
mConstantBufferNr 1
12:54:13: Name deferred_influence_fp_hlsl4 mConstantBufferSize 96 mConstantBufferNr
1
12:54:13: Parsing script gui/hud/hud_controls_gamepad.gui
12:54:13: Parsing script gui/hud/hud_controls_keyboard.gui
12:54:13: Parsing script gui/hud/story_britain/dialog_core_01.gui
12:54:13: Parsing script gui/hud/story_harbor_bonus_01/dialog_alien_core.gui
12:54:13: Parsing script gui/hud/story_harbor_bonus_01/dialog_human_general.gui
12:54:13: Parsing script gui/hud/story_harbor_bonus_01/dialog_human_pilot.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_01.gui
12:54:13: Name deferred_terrain_vpCode Size 1856 mConstantBufferSize 128
mConstantBufferNr 1
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_02.gui
12:54:13: Name deferred_terrain_vp mConstantBufferSize 128 mConstantBufferNr 1
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_03.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_04.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_05.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_06.gui
12:54:13: Name deferred_terrain_fpCode Size 3348 mConstantBufferSize 16
mConstantBufferNr 1
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_07.gui
12:54:13: Name deferred_terrain_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_08.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_09.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_10.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_11.gui
12:54:13: Name deferred_cliff_vpCode Size 2332 mConstantBufferSize 128
mConstantBufferNr 1
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_12.gui
12:54:13: Name deferred_cliff_vp mConstantBufferSize 128 mConstantBufferNr 1
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_13.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_14.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_15.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_16.gui
12:54:13: Name deferred_cliff_fpCode Size 4556 mConstantBufferSize 16
mConstantBufferNr 1
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_17.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_18.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_core_tutorial_19.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_general_tutorial_01.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_general_tutorial_02.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_general_tutorial_03.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_general_tutorial_04.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_general_tutorial_05.gui
12:54:13: Parsing script gui/hud/story_rpa/dialog_pilot_tutorial_01.gui
12:54:13: Parsing script gui/hud/story_rpa/transmission_tv_broadcast_01.gui
12:54:13: Name deferred_terrain_optimized_vpCode Size 1764 mConstantBufferSize 128
mConstantBufferNr 1
12:54:13: Parsing script gui/hud/test_balans/wave_01.gui
12:54:13: Name deferred_terrain_optimized_vp mConstantBufferSize 128
mConstantBufferNr 1
12:54:13: Parsing script gui/hud/test_balans/wave_02.gui
12:54:13: Parsing script gui/hud/test_balans/wave_03.gui
12:54:13: Parsing script gui/hud/test_balans/wave_04.gui
12:54:13: Parsing script gui/hud/test_balans/wave_05.gui
12:54:13: Name deferred_terrain_optimized_1_fpCode Size 2348 mConstantBufferSize 16
mConstantBufferNr 1
12:54:13: Parsing script gui/hud/test_balans/wave_06.gui
12:54:13: Name deferred_terrain_optimized_1_fp mConstantBufferSize 16
mConstantBufferNr 1
12:54:13: Parsing script gui/hud/test_balans/wave_07.gui
12:54:13: Parsing script gui/hud/test_balans/wave_08.gui
12:54:13: Parsing script gui/hud/test_balans/wave_09.gui
12:54:13: Parsing script gui/hud/test_balans/wave_10.gui
12:54:13: Name deferred_terrain_optimized_2_fpCode Size 3112 mConstantBufferSize 16
mConstantBufferNr 1
12:54:13: Parsing script gui/hud/test_balans/wave_11.gui
12:54:13: Name deferred_terrain_optimized_2_fp mConstantBufferSize 16
mConstantBufferNr 1
12:54:13: Parsing script gui/hud/test_balans/wave_12.gui
12:54:13: Parsing script gui/hud/tpl_developer_text.gui
12:54:13: Parsing script gui/ingame_saving.gui
12:54:13: Parsing script gui/menu/about.gui
12:54:13: Name deferred_terrain_optimized_3_fpCode Size 3872 mConstantBufferSize 16
mConstantBufferNr 1
12:54:13: Name deferred_terrain_optimized_3_fp mConstantBufferSize 16
mConstantBufferNr 1
12:54:13: Parsing script gui/menu/achievements.gui
12:54:13: Parsing script gui/menu/campaign_list.gui
12:54:13: Parsing script gui/menu/controls.gui
12:54:13: Parsing script gui/menu/controls_keyboard.gui
12:54:13: Parsing script gui/menu/controls_pad.gui
12:54:13: Parsing script gui/menu/credits.gui
12:54:13: Parsing script gui/menu/custom_scenario.gui
12:54:13: Parsing script gui/menu/customer_support.gui
12:54:13: Parsing script gui/menu/difficulty.gui
12:54:13: Parsing script gui/menu/download_content.gui
12:54:13: Name earth_vpCode Size 2892 mConstantBufferSize 704 mConstantBufferNr 1
12:54:13: Parsing script gui/menu/extra_campaign_mission_select.gui
12:54:13: Name earth_vp mConstantBufferSize 704 mConstantBufferNr 1
12:54:13: Parsing script gui/menu/extra_content.gui
12:54:13: Parsing script gui/menu/gamma.gui
12:54:13: Name earth_fpCode Size 4000 mConstantBufferSize 96 mConstantBufferNr 1
12:54:13: Parsing script gui/menu/gamma_size.gui
12:54:13: Name earth_fp mConstantBufferSize 96 mConstantBufferNr 1
12:54:13: Parsing script gui/menu/help_and_options.gui
12:54:13: Parsing script gui/menu/how_to_play.gui
12:54:13: Name earth_influence_fpCode Size 18340 mConstantBufferSize 480
mConstantBufferNr 1
12:54:13: Parsing script gui/menu/intro.gui
12:54:13: Parsing script gui/menu/leaderboards.gui
12:54:13: Parsing script gui/menu/load.gui
12:54:13: Parsing script gui/menu/main_menu.gui
12:54:13: Parsing script gui/menu/menu_overlay.gui
12:54:13: Parsing script gui/menu/mission_failed.gui
12:54:13: Parsing script gui/menu/mission_select.gui
12:54:13: Name earth_cloud_vpCode Size 2432 mConstantBufferSize 704
mConstantBufferNr 1
12:54:13: Name earth_cloud_vp mConstantBufferSize 704 mConstantBufferNr 1
12:54:13: Parsing script gui/menu/outro.gui
12:54:13: Parsing script gui/menu/pause.gui
12:54:13: Parsing script gui/menu/player_select.gui
12:54:13: Name earth_cloud_fp mConstantBufferSize 48 mConstantBufferNr 1
12:54:13: Parsing script gui/menu/reset_campaign.gui
12:54:13: Name earth_glow_vpCode Size 2332 mConstantBufferSize 704
mConstantBufferNr 1
12:54:13: Parsing script gui/menu/screen_size.gui
12:54:13: Name earth_glow_vp mConstantBufferSize 704 mConstantBufferNr 1
12:54:13: Parsing script gui/menu/settings.gui
12:54:13: Parsing script gui/menu/shop.gui
12:54:13: Name earth_glow_fpCode Size 1748 mConstantBufferSize 64 mConstantBufferNr
1
12:54:13: Name earth_glow_fp mConstantBufferSize 64 mConstantBufferNr 1
12:54:13: Name gui_intermission_FPCode Size 5280 mConstantBufferSize 32
mConstantBufferNr 1
12:54:13: Name gui_intermission_FP mConstantBufferSize 32 mConstantBufferNr 1
12:54:13: Parsing script gui/menu/statistics.gui
12:54:13: Parsing script gui/menu/statistics_more.gui
12:54:13: Parsing script gui/menu/upgrade_to_full_version.gui
12:54:13: Name gui_path_vp mConstantBufferSize 96 mConstantBufferNr 1
12:54:13: Parsing script gui/menu/workshop.gui
12:54:13: Parsing script maps/story_argentina/game/localizations.csv
12:54:13: Parsing script maps/story_argentina/localizations.csv
12:54:13: Parsing script maps/story_australia/game/localizations.csv
12:54:13: Parsing script maps/story_australia/localizations.csv
12:54:13: Parsing script maps/story_britain/game/localizations.csv
12:54:13: Name laser_vpCode Size 1412 mConstantBufferSize 160 mConstantBufferNr 1
12:54:13: Parsing script maps/story_britain/localizations.csv
12:54:13: Name laser_vp mConstantBufferSize 160 mConstantBufferNr 1
12:54:13: Parsing script maps/story_canada/game/localizations.csv
12:54:13: Parsing script maps/story_canada/localizations.csv
12:54:13: Parsing script maps/story_china/game/localizations.csv
12:54:13: Parsing script maps/story_china/localizations.csv
12:54:13: Name laser_fpCode Size 1872 mConstantBufferSize 32 mConstantBufferNr 1
12:54:13: Parsing script maps/story_egypt/localizations.csv
12:54:13: Name laser_fp mConstantBufferSize 32 mConstantBufferNr 1
12:54:13: Parsing script maps/story_germany/game/localizations.csv
12:54:13: Parsing script maps/story_germany/localizations.csv
12:54:13: Parsing script maps/story_hawaii/game/localizations.csv
12:54:13: Parsing script maps/story_hawaii/localizations.csv
12:54:13: Parsing script maps/story_japan/game/localizations.csv
12:54:13: Parsing script maps/story_japan/localizations.csv
12:54:13: Parsing script maps/story_mexico/game/localizations.csv
12:54:13: Parsing script maps/story_mexico/localizations.csv
12:54:13: Name path_VPCode Size 1212 mConstantBufferSize 80 mConstantBufferNr 1
12:54:13: Parsing script maps/story_nigeria/game/localizations.csv
12:54:13: Name path_VP mConstantBufferSize 80 mConstantBufferNr 1
12:54:13: Parsing script maps/story_nigeria/localizations.csv
12:54:13: Parsing script maps/story_russia/game/localizations.csv
12:54:13: Parsing script maps/story_russia/localizations.csv
12:54:13: Parsing script maps/story_south_africa/game/localizations.csv
12:54:13: Name path_FPCode Size 2492 mConstantBufferSize 16 mConstantBufferNr 1
12:54:13: Parsing script maps/story_south_africa/localizations.csv
12:54:13: Name path_FP mConstantBufferSize 16 mConstantBufferNr 1
12:54:13: Parsing script maps/story_usa/game/localizations.csv
12:54:13: Parsing script maps/story_usa/localizations.csv
12:54:13: Parsing script scripts/formations/box_2x2.formation
12:54:13: Parsing script: gui/crosshair.gui (resource group General)
12:54:13: Parsing script scripts/formations/five.formation
12:54:13: Parsing script scripts/formations/gunship_v.formation
12:54:13: Parsing script scripts/formations/helicopter_small.formation
12:54:13: Parsing script scripts/formations/infantry.formation
12:54:13: Parsing script scripts/formations/line.formation
12:54:13: Name selector_VPCode Size 1172 mConstantBufferSize 128 mConstantBufferNr
1
12:54:13: Parsing script scripts/formations/v_very_small.formation
12:54:13: Name selector_VP mConstantBufferSize 128 mConstantBufferNr 1
12:54:13: Parsing script scripts/towers/towers.tower
12:54:13: Parsing script: scripts/formations/box_2x2.formation (resource group
General)
12:54:13: Parsing script: scripts/towers/towers.tower (resource group General)
12:54:13: Name selector_FPCode Size 2960 mConstantBufferSize 32 mConstantBufferNr 1
12:54:13: Name selector_FP mConstantBufferSize 32 mConstantBufferNr 1
12:54:13: Finished parsing script: scripts/formations/v_very_small.formation
(resource group General) in 0.000269777258 sec.
12:54:13: Finished parsing script: scripts/towers/towers.tower (resource group
General) in 0.000552915444 sec.
12:54:13: Parsing script meshes/misc/camera_animation.node
12:54:13: Name shield_vpCode Size 1652 mConstantBufferSize 144 mConstantBufferNr 1
12:54:13: Name shield_vp mConstantBufferSize 144 mConstantBufferNr 1
12:54:13: Name shield_skinned_vpCode Size 2376 mConstantBufferSize 560
mConstantBufferNr 1
12:54:13: Name shield_skinned_vp mConstantBufferSize 560 mConstantBufferNr 1
12:54:13: Name shield_fpCode Size 2276 mConstantBufferSize 64 mConstantBufferNr 1
12:54:13: Name shield_fp mConstantBufferSize 64 mConstantBufferNr 1
12:54:13: Parsing script meshes/misc/camera_animation_test.node
12:54:13: Name spaceship_shield_fpCode Size 3884 mConstantBufferSize 64
mConstantBufferNr 1
12:54:13: Name spaceship_shield_fp mConstantBufferSize 64 mConstantBufferNr 1
12:54:13: Parsing script meshes/misc/camera_spaceship_showcase.node
12:54:13: Parsing script meshes/misc/core_camera_animation.node
12:54:13: Name shield_core_fpCode Size 2528 mConstantBufferSize 64
mConstantBufferNr 1
12:54:13: Name shield_core_fp mConstantBufferSize 64 mConstantBufferNr 1
12:54:13: Parsing script meshes/units/alien/core_fly_mode.node
12:54:13: Parsing script meshes/units/bosses/four_leg_mech/four_leg_mech.node
12:54:13: Name shield_mech_fpCode Size 2448 mConstantBufferSize 48
mConstantBufferNr 1
12:54:13: Name shield_mech_fp mConstantBufferSize 48 mConstantBufferNr 1
12:54:13: Parsing script
meshes/units/bosses/giant_mech_minotaur/giant_mech_minotaur.node
12:54:13: Parsing script sound/scripts/ambient.ess
12:54:13: Parsing script sound/scripts/destructibles.ess
12:54:13: Parsing script sound/scripts/engines.ess
12:54:13: Parsing script sound/scripts/explosions.ess
12:54:13: Name spaceship_lightning_fpCode Size 2608 mConstantBufferSize 64
mConstantBufferNr 1
12:54:13: Parsing script sound/scripts/group_rules.ess
12:54:13: Name spaceship_lightning_fp mConstantBufferSize 64 mConstantBufferNr 1
12:54:13: Parsing script sound/scripts/gui.ess
12:54:13: Parsing script sound/scripts/gui_navigation.ess
12:54:13: Parsing script sound/scripts/machines.ess
12:54:13: Parsing script sound/scripts/misc.ess
12:54:13: Parsing script sound/scripts/music.ess
12:54:13: Parsing script sound/scripts/projectiles.ess
12:54:13: Parsing script sound/scripts/test.ess
12:54:13: Parsing script sound/scripts/video.ess
12:54:13: Parsing script sound/scripts/voice_over_generic.ess
12:54:13: Parsing script sound/scripts/voice_over_story_argentina.ess
12:54:13: Parsing script sound/scripts/voice_over_story_australia.ess
12:54:13: Parsing script sound/scripts/voice_over_story_britain.ess
12:54:13: Parsing script sound/scripts/voice_over_story_canada.ess
12:54:13: Parsing script sound/scripts/voice_over_story_china.ess
12:54:13: Parsing script sound/scripts/voice_over_story_egypt.ess
12:54:13: Parsing script sound/scripts/voice_over_story_germany.ess
12:54:13: Parsing script sound/scripts/voice_over_story_hawaii.ess
12:54:13: Parsing script sound/scripts/voice_over_story_japan.ess
12:54:13: Parsing script sound/scripts/voice_over_story_mexico.ess
12:54:13: Parsing script sound/scripts/voice_over_story_nigeria.ess
12:54:13: Parsing script sound/scripts/voice_over_story_russia.ess
12:54:13: Parsing script sound/scripts/voice_over_story_south_africa.ess
12:54:13: Parsing script sound/scripts/voice_over_story_usa.ess
12:54:13: Parsing script sound/scripts/weapon_fire.ess
12:54:13: Parsing script sound/scripts/weapon_hit.ess
12:54:13: Parsing script scripts/difficulty/difficulties.difficulty
12:54:13: Parsing script: scripts/difficulty/difficulties.difficulty (resource
group General)
12:54:13: Finished parsing script: scripts/difficulty/difficulties.difficulty
(resource group General) in 0.000376380485 sec.
12:54:13: Parsing script entities/benchmark/benchmark_point.ent
12:54:13: Parsing script entities/benchmark/benchmark_projectiles_and_trails.ent
12:54:13: Parsing script entities/benchmark/benchmark_weapon_fire.ent
12:54:13: Parsing script entities/benchmark/lua_dispatcher_destruction_1.ent
12:54:13: Parsing script entities/benchmark/lua_dispatcher_effects_1.ent
12:54:13: Parsing script entities/effects/death.ent
12:54:13: Parsing script entities/effects/decals.ent
12:54:13: Parsing script entities/effects/destructibles.ent
12:54:13: Parsing script entities/effects/misc.ent
12:54:13: Parsing script entities/effects/projectiles_and_trails.ent
12:54:13: Parsing script entities/effects/sound.ent
12:54:13: Name unlit_emissive_vpCode Size 936 mConstantBufferSize 64
mConstantBufferNr 1
12:54:13: Parsing script entities/effects/target.ent
12:54:13: Name unlit_emissive_vp mConstantBufferSize 64 mConstantBufferNr 1
12:54:13: Parsing script entities/effects/vehicles.ent
12:54:13: Parsing script entities/effects/weapon_fire.ent
12:54:13: Parsing script entities/effects/weapon_hit.ent
12:54:13: Name unlit_emissive_skinned_vpCode Size 1884 mConstantBufferSize 2368
mConstantBufferNr 1
12:54:13: Name unlit_emissive_skinned_vp mConstantBufferSize 2368 mConstantBufferNr
1
12:54:13: Parsing script entities/effects/wind.ent
12:54:13: Parsing script entities/effects/world.ent
12:54:13: Parsing script entities/influence/influence_brick_A.ent
12:54:13: Parsing script entities/influence/influence_brick_A_edge1.ent
12:54:13: Name unlit_emissive_fresnel_vpCode Size 1652 mConstantBufferSize 144
mConstantBufferNr 1
12:54:13: Parsing script entities/influence/influence_brick_A_edge2.ent
12:54:13: Parsing script entities/influence/influence_brick_A_edge2_static.ent
12:54:13: Parsing script entities/influence/influence_brick_A_edge3.ent
12:54:13: Parsing script entities/influence/influence_brick_A_edge3_static.ent
12:54:13: Parsing script entities/influence/influence_brick_A_static.ent
12:54:13: Parsing script entities/influence/influence_brick_B.ent
12:54:13: Parsing script entities/influence/influence_brick_B_edge1.ent
12:54:13: Parsing script entities/influence/influence_brick_B_edge1_static.ent
12:54:13: Parsing script entities/influence/influence_brick_B_edge2.ent
12:54:13: Parsing script entities/influence/influence_brick_B_edge2_static.ent
12:54:13: Parsing script entities/influence/influence_brick_B_edge3.ent
12:54:13: Parsing script entities/influence/influence_brick_B_edge3_static.ent
12:54:13: Name unlit_emissive_color_vpCode Size 1032 mConstantBufferSize 64
mConstantBufferNr 1
12:54:13: Parsing script entities/influence/influence_brick_B_static.ent
12:54:13: Name unlit_emissive_color_vp mConstantBufferSize 64 mConstantBufferNr 1
12:54:13: Parsing script entities/lights/directional.ent
12:54:13: Parsing script entities/lights/point.ent
12:54:13: Name unlit_emissive_color_fog_vpCode Size 1108 mConstantBufferSize 64
mConstantBufferNr 1
12:54:13: Name unlit_emissive_color_fog_vp mConstantBufferSize 64 mConstantBufferNr
1
12:54:13: Parsing script entities/logic/camera_marker.ent
12:54:13: Parsing script entities/logic/position_marker.ent
12:54:13: Parsing script entities/logic/spawnpoint_core.ent
12:54:13: Parsing script entities/logic/spawnpoint_dynamic.ent
12:54:13: Name unlit_emissive_uniform_fpCode Size 1044 mConstantBufferSize 16
mConstantBufferNr 1
12:54:13: Parsing script entities/logic/spawnpoint_player.ent
12:54:13: Name unlit_emissive_uniform_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:13: Parsing script entities/logic/spawnpoint_unit_air.ent
12:54:13: Parsing script entities/logic/spawnpoint_unit_dropzone.ent
12:54:13: Parsing script entities/logic/spawnpoint_unit_ground.ent
12:54:13: Parsing script entities/logic/target_ground_unit_marker.ent
12:54:13: Parsing script entities/logic/volume_blocker_tower_spot.ent
12:54:13: Name unlit_emissive_fpCode Size 1284 mConstantBufferSize 16
mConstantBufferNr 1
12:54:13: Parsing script entities/logic/volume_blocker_unit_ground.ent
12:54:13: Name unlit_emissive_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:13: Parsing script entities/logic/volume_road.ent
12:54:13: Parsing script entities/logic/volume_trigger.ent
12:54:13: Parsing script entities/logic/volume_trigger_endpoint.ent
12:54:13: Parsing script entities/logic/volume_trigger_gunship.ent
12:54:13: Name unlit_emissive_color_fpCode Size 1404 mConstantBufferSize 16
mConstantBufferNr 1
12:54:13: Name unlit_emissive_color_fp mConstantBufferSize 16 mConstantBufferNr 1
12:54:13: Parsing script entities/logic/volume_trigger_remove_enemy.ent
12:54:13: Parsing script entities/logic/volume_trigger_remove_entity.ent
12:54:13: Parsing script entities/logic/volume_trigger_spaceship.ent
12:54:13: Name unlit_emissive_color_fog_fpCode Size 1920 mConstantBufferSize 48
mConstantBufferNr 1
12:54:13: Parsing script entities/logic/volume_trigger_unit_once.ent
12:54:13: Parsing script entities/logic/wind_gentle.ent
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12:54:13: Name unlit_emissive_alpha_fpCode Size 1344 mConstantBufferSize 16
mConstantBufferNr 1
12:54:13: Parsing script entities/misc/4l_con_cross_01.ent
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12:54:13: Name unlit_emissive_gradient_fpCode Size 1616 mConstantBufferSize 32
mConstantBufferNr 1
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12:54:13: Name unlit_emissive_fresnel_fpCode Size 1864 mConstantBufferSize 48
mConstantBufferNr 1
12:54:13: Parsing script entities/misc/chunk_template_metal_large_strong.ent
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12:54:13: Name unlit_emissive_gradient_fresnel_fpCode Size 2152 mConstantBufferSize
64 mConstantBufferNr 1
12:54:13: Parsing script entities/misc/cube.ent
12:54:13: Name unlit_emissive_gradient_fresnel_fp mConstantBufferSize 64
mConstantBufferNr 1
12:54:13: Parsing script entities/misc/decal_test.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/main_menu_raise_from_the_ashes.wav to playlist: music/main_menu
12:54:13: Parsing script entities/misc/dummy.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
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12:54:13: Parsing script entities/misc/earth.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/cutscene_first_mission.wav to playlist: music/mission_intro
12:54:13: Parsing script entities/misc/earth_background_sky.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_ancient_dust.wav to playlist: music/mission
12:54:13: Parsing script entities/misc/enemy_laser_big.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_disassembly_of_tokyo.wav to playlist: music/mission
12:54:13: Name unlit_emissive_fresnel_alpha_fpCode Size 1924 mConstantBufferSize 48
mConstantBufferNr 1
12:54:13: Parsing script entities/misc/ground_test.ent
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sound/music/mission_diving_into_madness.wav to playlist: music/mission
12:54:13: Name unlit_emissive_fresnel_alpha_fp mConstantBufferSize 48
mConstantBufferNr 1
12:54:13: Parsing script entities/misc/laser_beam_end.ent
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sound/music/mission_new_life_of_elizabeth_river.wav to playlist: music/mission
12:54:13: Parsing script entities/misc/laser_beam_middle.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_destruction_begins.wav to playlist: music/mission
12:54:13: Parsing script entities/misc/laser_fence.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_maze_of_death.wav to playlist: music/mission
12:54:13: Parsing script entities/misc/laser_fence_connector_diagonal.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intense_dark_hour.wav to playlist: music/mission_intense
12:54:13: Parsing script entities/misc/laser_fence_connector_diagonal_ghost.ent
12:54:13: Name unlit_emissive_fresnel_inverted_alpha_fpCode Size 1920
mConstantBufferSize 48 mConstantBufferNr 1
12:54:13:
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intense_no_time_to_argue.wav to playlist: music/mission_intense
12:54:13: Parsing script entities/misc/laser_fence_connector_straight.ent
12:54:13: Name unlit_emissive_fresnel_inverted_alpha_fp mConstantBufferSize 48
mConstantBufferNr 1
12:54:13:
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intense_extinction.wav to playlist: music/mission_intense
12:54:13: Parsing script entities/misc/laser_fence_connector_straight_ghost.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intense_forget_it.wav to playlist: music/mission_intense
12:54:13: Parsing script entities/misc/laser_tracer.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intense_deadly_old_machine.wav to playlist:
music/mission_intense
12:54:13: Parsing script entities/misc/nav_mesh_culler.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intense_look_out.wav to playlist: music/mission_intense
12:54:13: Parsing script entities/misc/node_animation_test.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/boss_asterion.wav to playlist: music/boss
12:54:13: Parsing script entities/misc/parachute.ent
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/boss_chop_this.wav to playlist: music/boss
12:54:13: Parsing script entities/misc/quad.ent
12:54:13: Name unlit_emissive_gradient_fresnel_alpha_fpCode Size 2212
mConstantBufferSize 64 mConstantBufferNr 1
12:54:13:
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nd/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/boss_chaos_theory.wav to playlist: music/boss
12:54:13: Name unlit_emissive_gradient_fresnel_alpha_fp mConstantBufferSize 64
mConstantBufferNr 1
12:54:13: Parsing script entities/misc/sphere.ent
12:54:13: Parsing script entities/misc/tower_aa_laser.ent
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12:54:13: Parsing script entities/misc/tower_air_max_range.ent
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12:54:13: Parsing script entities/misc/tower_artillery.ent
12:54:13: Name unlit_emissive_gradient_fresnel_inverted_alpha_fpCode Size 2208
mConstantBufferSize 64 mConstantBufferNr 1
12:54:13: Parsing script entities/misc/tower_basic_aa.ent
12:54:13: Name unlit_emissive_gradient_fresnel_inverted_alpha_fp
mConstantBufferSize 64 mConstantBufferNr 1
12:54:13: Parsing script entities/misc/tower_basic_ground.ent
12:54:13: Parsing script entities/misc/tower_flamer_1.ent
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12:54:13: Parsing script entities/misc/tower_marker_cylinder.ent
12:54:13: Parsing script entities/misc/tower_marker_disconnect.ent
12:54:13: Name unlit_emissive_fresnel_inverted_fpCode Size 1860 mConstantBufferSize
48 mConstantBufferNr 1
12:54:13: Parsing script entities/misc/tower_marker_move.ent
12:54:13: Name unlit_emissive_fresnel_inverted_fp mConstantBufferSize 48
mConstantBufferNr 1
12:54:13: Parsing script entities/misc/tower_marker_selector.ent
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12:54:13: Parsing script entities/player/base/effects/misc.ent
12:54:13: Name unlit_emissive_gradient_fresnel_inverted_fpCode Size 2148
mConstantBufferSize 64 mConstantBufferNr 1
12:54:13: Parsing script entities/player/base/projectiles/player_bomb.ent
12:54:13: Name unlit_emissive_gradient_fresnel_inverted_fp mConstantBufferSize 64
mConstantBufferNr 1
12:54:13: Parsing script entities/player/base/projectiles/player_missile.ent
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12:54:13: Parsing script entities/player/base/shield/emp_shield.ent
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12:54:13: Parsing script entities/player/blue/effects/deatch.ent
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entities/player/blue/projectiles/player_defense_lightning.ent
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12:54:13: Parsing script entities/player/blue/projectiles/player_plasma.ent
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12:54:13: Parsing script entities/player/green/effects/target.ent
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entities/player/green/projectiles/player_defense_lightning.ent
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12:54:13: Parsing script entities/player/green/projectiles/player_plasma.ent
12:54:13: Name unlit_highlight_vpCode Size 1656 mConstantBufferSize 144
mConstantBufferNr 1
12:54:13: Parsing script entities/player/green/shield/plasma_shield.ent
12:54:13: Name unlit_highlight_vp mConstantBufferSize 144 mConstantBufferNr 1
12:54:13: Parsing script entities/player/green/units/spaceship.ent
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12:54:13: Name unlit_highlight_skinned_vpCode Size 2392 mConstantBufferSize 2384
mConstantBufferNr 1
12:54:13: Parsing script entities/projectiles/enemy_active_armor_laser.ent
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12:54:13: Name unlit_highlight_skinned_vp mConstantBufferSize 2384
mConstantBufferNr 1
12:54:13: Parsing script entities/projectiles/enemy_bomb.ent
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12:54:13: Name unlit_highlight_fpCode Size 1376 mConstantBufferSize 48
mConstantBufferNr 1
12:54:13: Parsing script entities/projectiles/enemy_laser.ent
12:54:13: Name unlit_highlight_fp mConstantBufferSize 48 mConstantBufferNr 1
12:54:13: Parsing script entities/projectiles/enemy_missile.ent
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12:54:13: Name unlit_highlight_flare_fp mConstantBufferSize 64 mConstantBufferNr 1
12:54:13: Parsing script entities/projectiles/tower_air_laser.ent
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12:54:13: Name unlit_highlight_dissolve_fpCode Size 2196 mConstantBufferSize 80
mConstantBufferNr 1
12:54:13: Parsing script entities/props/buildings_city/airport_tower_01_skin1.ent
12:54:13: Name unlit_highlight_dissolve_fp mConstantBufferSize 80 mConstantBufferNr
1
12:54:13: Parsing script entities/props/buildings_city/apartment_house_01.ent
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entities/props/buildings_city/apartment_house_european_01.ent
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entities/props/buildings_city/apartment_house_european_01_skin1.ent
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entities/props/buildings_city/apartment_house_european_02.ent
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entities/props/buildings_city/apartment_house_european_02_skin1.ent
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entities/props/buildings_city/apartment_house_european_03.ent
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entities/props/buildings_city/apartment_house_european_03_skin1.ent
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entities/props/buildings_city/apartment_house_european_04.ent
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entities/props/buildings_city/apartment_house_european_04_skin1.ent
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entities/props/buildings_city/apartment_house_european_05.ent
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entities/props/buildings_city/apartment_house_european_05_skin1.ent
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entities/props/buildings_city/apartment_house_european_06.ent
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entities/props/buildings_city/apartment_house_european_06_skin1.ent
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entities/props/buildings_city/apartment_house_european_07.ent
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entities/props/buildings_city/apartment_house_european_07_skin1.ent
12:54:13: Parsing script entities/props/buildings_city/blocker_concrete.ent
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entities/props/buildings_city/bridge_flat_4lane_concrete.ent
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entities/props/buildings_city/bridge_hanging_4lane_concrete.ent
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entities/props/buildings_city/city_bridge_indestructible.ent
12:54:13: Parsing script entities/props/buildings_city/column_01.ent
12:54:13: Parsing script entities/props/buildings_city/hanging_highway_curve90.ent
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entities/props/buildings_city/hanging_highway_straight_destructible.ent
12:54:13: Parsing script entities/props/buildings_city/highway_tall_bridge.ent
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entities/props/buildings_city/highway_tall_bridge_curved.ent
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12:54:13: Parsing script entities/props/buildings_city/highway_tall_corner_17_5.ent
12:54:13: Name deferred_vegetation_vpCode Size 3208 mConstantBufferSize 224
mConstantBufferNr 1
12:54:13: Parsing script entities/props/buildings_city/highway_tall_corner_90.ent
12:54:13: Name deferred_vegetation_vp mConstantBufferSize 224 mConstantBufferNr 1
12:54:13: Parsing script
entities/props/buildings_city/highway_tall_segment_straight_short.ent
12:54:13: Parsing script entities/props/buildings_city/industrial_hotel_01.ent
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entities/props/buildings_city/industrial_hotel_01_skin1.ent
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entities/props/buildings_city/industrial_hotel_01_skin2.ent
12:54:13: Parsing script entities/props/buildings_city/industrial_offices_01.ent
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entities/props/buildings_city/industrial_offices_01_skin1.ent
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entities/props/buildings_city/industrial_offices_01_skin2.ent
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entities/props/buildings_city/industrial_offices_01_skin3.ent
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12:54:13: Name deferred_vegetation_dissolve_fpCode Size 3848 mConstantBufferSize 64
mConstantBufferNr 1
12:54:13: Parsing script
entities/props/buildings_city/industrial_offices_02_skin1.ent
12:54:13: Name deferred_vegetation_dissolve_fp mConstantBufferSize 64
mConstantBufferNr 1
12:54:13: Parsing script entities/props/buildings_city/industrial_offices_03.ent
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entities/props/buildings_city/industrial_offices_03_skin1.ent
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entities/props/buildings_city/industrial_offices_04_skin1.ent
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12:54:13: Parsing script entities/props/buildings_city/industrial_school_01.ent
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entities/props/buildings_city/industrial_school_01_skin1.ent
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12:54:13: Name vegetation_depth_vpCode Size 2804 mConstantBufferSize 160
mConstantBufferNr 1
12:54:13: Parsing script entities/props/buildings_city/industrial_shops_02.ent
12:54:13: Name vegetation_depth_vp mConstantBufferSize 160 mConstantBufferNr 1
12:54:13: Parsing script
entities/props/buildings_city/industrial_shops_02_skin1.ent
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entities/props/buildings_city/industrial_shops_03_skin1.ent
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entities/props/buildings_city/industrial_shops_04_skin1.ent
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entities/props/buildings_city/industrial_shops_05_skin1.ent
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entities/props/buildings_city/industrial_shops_06_skin1.ent
12:54:13: Parsing script entities/props/buildings_city/satelite_dish_large.ent
12:54:13: Parsing script entities/props/buildings_city/shop_01.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/explosion_car_close_02_mono.wav', 0.3MB
12:54:13: Parsing script entities/props/street/advertising_column_02_skin1.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/explosion_car_close_03_mono.wav', 0.3MB
12:54:13: Parsing script entities/props/street/barrel_group_small_red.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/explosion_generic_small_close_02a.wav', 0.1MB
12:54:13: Parsing script entities/props/street/barrel_stack_small_red.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/explosion_generic_small_close_03a.wav', 0.2MB
12:54:13: Parsing script entities/props/street/barrel_stack_very_small_red.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/explosion_helicopter_close_01_mono.wav', 0.3MB
12:54:13: Parsing script entities/props/street/billboard_large_01_skin2.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/explosion_helicopter_distant_01_mono.wav', 0.3MB
12:54:13: Parsing script entities/props/street/billboard_large_01_with_light.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/explosion_vehicle_big_close_01_mono.wav', 0.4MB
12:54:13: Parsing script entities/props/street/billboard_large_02_skin4.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/medium_unit_01.wav', 0.3MB
12:54:13: Parsing script entities/props/street/billboard_large_03_skin1.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/medium_unit_03.wav', 0.3MB
12:54:13: Parsing script entities/props/street/bus_stop_01.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/parts_explode1.wav', 0.0MB
12:54:13: Parsing script entities/props/street/bus_stop_01_skin2.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/parts_explode2.wav', 0.1MB
12:54:13: Parsing script entities/props/street/car_bulldozer.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/portal_close.wav', 0.2MB
12:54:13: Parsing script entities/props/street/car_combi_olive.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/portal_expand.wav', 0.1MB
12:54:13: Parsing script entities/props/street/car_combi_orange_skin1.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/portal_idle.wav', 1.4MB
12:54:13: Parsing script entities/props/street/garden_umbrella_01_skin3.ent
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12:54:13: Parsing script entities/props/street/grass_patch_long_01.ent
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12:54:13: Parsing script entities/props/street/grocery_stand_01.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/rocket_explosion.wav', 0.1MB
12:54:13: Parsing script entities/props/street/grocery_stand_02.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/small_unit_01.wav', 0.1MB
12:54:13: Parsing script entities/props/street/grocery_stand_03.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/small_unit_02.wav', 0.1MB
12:54:13: Parsing script entities/props/street/grocery_stand_04_skin1.ent
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entities/props/street/industrial_lamp_01_with_light_white.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/explosions/soundsnap--
explosion_debris_hard_blastwavefx_31061_left2.wav', 0.3MB
12:54:13: Parsing script entities/props/street/marine_crane.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/explosions/soundsnap--
explosion_debris_hard_blastwavefx_31061_right2.wav', 0.3MB
12:54:13: Parsing script entities/props/street/newspaper_stand_02.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/explosions/soundsnap--
explosion_multiple_debris_blasts_blastwavefx_31195_left.wav', 0.7MB
12:54:13: Parsing script entities/props/street/signpost_metal_brown_03.ent
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12:54:13: Parsing script entities/props/street/signpost_metal_green_01.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/explosions/soundsnap--
explosion_multiple_debris_blasts_blastwavefx_31195_right.wav', 0.7MB
12:54:13: Parsing script entities/props/street/street_lamp_01.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/zombie_normal_death_03.wav', 0.0MB
12:54:13: Parsing script entities/props/street/street_lamp_01_with_light_orange.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/explosions/zombie_normal_death_04.wav', 0.0MB
12:54:13: Parsing script
entities/props/street/street_suburban_lamp_01_with_light_blue.ent
12:54:13: Parsing script
entities/props/street/street_suburban_lamp_01_with_light_orange.ent
12:54:13: Parsing script entities/props/street/tire.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/gui/dialog_end.wav', 0.2MB
12:54:13: Parsing script entities/props/street/tire_wall_long.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/gui/dialog_radio_end.wav',
0.1MB
12:54:13: Parsing script entities/props/street/truck_firetruck.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui/dialog_radio_start.wav', 0.1MB
12:54:13: Parsing script entities/props/street/truck_heavy_blue_skin2.ent
12:54:13: Parsing script entities/props/vegetation/agave_01.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/gui/dialog_start.wav',
0.1MB
12:54:13: Parsing script entities/props/vegetation/agave_02.ent
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12:54:13: Parsing script entities/props/vegetation/grass_01.ent
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12:54:13: Parsing script entities/props/vegetation/pile_trees_village_01.ent
12:54:13: Parsing script entities/props/vegetation/tree_large_african_acacia_01.ent
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entities/props/vegetation/tree_large_african_acacia_01_skin1.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/gui/frame_out_01.wav',
0.3MB
12:54:13: Parsing script
entities/props/vegetation/tree_large_african_acacia_01_skin3.ent
12:54:13: Parsing script entities/props/vegetation/tree_large_birch_01.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/abstract_pulse_03.wav', 0.1MB
12:54:13: Parsing script entities/props/vegetation/tree_large_birch_01_skin1.ent
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12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/action_menu_show_02.wav', 0.2MB
12:54:13: Parsing script entities/props/vegetation/tree_large_birch_02_skin1.ent
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12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/attachments_machine_01.wav', 0.2MB
12:54:13: Parsing script entities/props/vegetation/tree_large_palm_01.ent
12:54:13: Parsing script entities/props/vegetation/tree_large_palm_01_skin1.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/glitch_high_10.wav', 0.2MB
12:54:13: Parsing script entities/props/vegetation/tree_large_palm_01_skin2.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/glitch_tech_short_11.wav', 0.1MB
12:54:13: Parsing script entities/props/vegetation/tree_large_palm_02.ent
12:54:13: Parsing script entities/props/vegetation/tree_large_palm_02_skin1.ent
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12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/main_menu_accept_01.wav', 0.4MB
12:54:13: Parsing script entities/props/vegetation/tree_large_pine_01.ent
12:54:13: Parsing script entities/props/vegetation/tree_large_pine_01_skin1.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/main_menu_buy_01.wav', 0.2MB
12:54:13: Parsing script entities/props/vegetation/tree_large_pine_01_skin7.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/main_menu_highlight_07.wav', 0.1MB
12:54:13: Parsing script entities/props/vegetation/tree_large_pine_01_skin8.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/main_menu_not_enough_money_01.wav', 0.1MB
12:54:13: Parsing script entities/props/vegetation/tree_large_pine_02.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/main_menu_sell_04.wav', 0.1MB
12:54:13: Parsing script entities/props/vegetation/tree_large_pine_02_skin2.ent
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12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/metal_right_bottom_show.wav', 0.5MB
12:54:13: Parsing script entities/props/vegetation/tree_large_pine_03_skin2.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/mini_bot_industrial_08.wav', 0.2MB
12:54:13: Parsing script entities/props/vegetation/tree_large_pine_04_skin1.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/gui_navigation/robotic_morph_03.wav', 0.2MB
12:54:13: Parsing script entities/props/vegetation/tree_large_pine_04_skin3.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/machines/attachments_machine_01.wav', 0.1MB
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nd/AudioManager.cpp:168 - Audio: caching
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/machines/boss_4legmech_walk_02.wav', 0.7MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/machines/mini_bot_industrial_02.wav', 0.2MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/machines/risers_tech_01.wav', 0.2MB
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'sound/samples/machines/risers_tech_01a.wav', 0.1MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/machines/spaceship_morph_1_07.wav', 0.2MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/machines/spaceship_morph_2_02.wav', 0.1MB
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nd/AudioManager.cpp:168 - Audio: caching
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/machines/spaceship_morph_4_02.wav', 0.2MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/machines/tower_disconnect_03.wav', 0.1MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/machines/tower_ghost_show_01.wav', 0.1MB
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nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/misc/mechanical_23.wav',
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nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/misc/robotic_low_01.wav',
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/105_mm_cannon_medium_distance_short.wav', 0.1MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/105_mm_cannon_short.wav', 0.1MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/4leg_mech_minigun_01_end.wav', 0.1MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/4leg_mech_minigun_01_loop.wav', 0.1MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/active_armor_laser_01.wav', 0.0MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/active_armor_laser_02.wav', 0.0MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/alien_bomb_02.wav', 0.2MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/alien_drone_plasma_01.wav', 0.2MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/alien_drone_plasma_01b.wav', 0.2MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/alien_flak_tower_01.wav', 0.2MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/alien_flamer_tower_end_01.wav', 0.1MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/alien_flamer_tower_start_01.wav', 0.1MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/alien_laser_17.wav', 0.4MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/alien_laser_tower_01.wav', 0.4MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/alien_laser_tower_end_01.wav', 0.0MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/alien_laser_tower_start_01.wav', 0.1MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/alien_missile_02b.wav', 0.1MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/big_gun_01.wav', 0.1MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/boss_laser_scanning2.wav', 0.4MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/change_lvl1.wav', 0.1MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/change_lvl2.wav', 0.1MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/change_lvl3.wav', 0.1MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/charging_power.wav', 0.2MB
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/charging_power_long.wav', 0.2MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/dramatic_hit_bass_02.wav', 0.2MB
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/dramatic_hit_hard_04_short.wav', 0.2MB
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'sound/samples/weapon_fire/dramatic_hit_hard_06_short.wav', 0.2MB
12:54:13: Parsing script entities/props/vehicles/car_generic_van_01_skin2.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/dramatic_hit_hard_09_short.wav', 0.2MB
12:54:13: Parsing script entities/props/vehicles/car_hatchback_destroyed_01.ent
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nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/weapon_fire/drones_01.wav',
0.6MB
12:54:13: Parsing script entities/props/vehicles/car_pickup_destroyed_01.ent
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12:54:13: Parsing script entities/props/vehicles/car_pickup_old_destroyed_01.ent
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/electric_pulse_01.wav', 0.3MB
12:54:13: Parsing script entities/props/vehicles/car_pickup_old_destroyed_02.ent
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12:54:13: Parsing script entities/props/vehicles/car_sedan_destroyed_01.ent
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12:54:13: Parsing script entities/props/vehicles/car_sedan_destroyed_05.ent
12:54:13: Parsing script entities/props/vehicles/car_truck_cistern_01.ent
12:54:13: Parsing script entities/props/vehicles/crane_10wheel_01.ent
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/enemy_cannon_small_boss_03a.wav', 0.2MB
12:54:13: Parsing script entities/props/vehicles/crane_10wheel_02.ent
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12:54:13: Parsing script entities/props/vehicles/excavator_01_skin1.ent
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/enemy_cannon_small_boss_03b.wav', 0.2MB
12:54:13: Parsing script entities/props/vehicles/fish_boat_01_skin1.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/enemy_cannon_small_boss_03c.wav', 0.2MB
12:54:13: Parsing script entities/props/vehicles/fish_boat_02_skin1.ent
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12:54:13: Parsing script entities/props/vehicles/military_aa_cannon_01.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/enemy_cannon_small_boss_03d.wav', 0.2MB
12:54:13: Parsing script entities/props/vehicles/military_large_helicopter_01.ent
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entities/props/vehicles/military_large_helicopter_transport_01.ent
12:54:13: Parsing script entities/props/vehicles/military_medium_apc_01.ent
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12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/enemy_cannon_small_boss_03e.wav', 0.2MB
12:54:13: Parsing script
entities/props/vehicles/military_medium_tank_regular_01.ent
12:54:13: Parsing script entities/props/vehicles/military_medium_truck_cargo_01.ent
12:54:13: Parsing script entities/props/vehicles/military_small_drone_01.ent
12:54:13: Parsing script entities/props/vehicles/military_small_humvee_01.ent
12:54:13: Parsing script entities/props/vehicles/mine_excavator_big_01.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/gas_stove_fire_loop.wav', 0.3MB
12:54:13: Parsing script entities/props/vehicles/mine_excavator_small_01.ent
12:54:13: Parsing script entities/props/vehicles/mobile_mining_conveyor_01.ent
12:54:13:
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nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/mortar_fire_short.wav', 0.0MB
12:54:13: Parsing script entities/props/vehicles/motorboat_01.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/plasma_fire_7.wav', 0.0MB
12:54:13: Parsing script entities/props/vehicles/small_airplane_01.ent
12:54:13: Parsing script entities/props/vehicles/tractor_01.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/plasma_fire_9.wav', 0.1MB
12:54:13: Parsing script entities/props/vehicles/train_locomotive_01.ent
12:54:13: Parsing script entities/props/vehicles/train_wagon_carrier_01.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/power_down_06.wav', 0.1MB
12:54:13: Parsing script entities/props/vehicles/train_wagon_carrier_02.ent
12:54:13: Parsing script entities/props/vehicles/train_wagon_cistern_01.ent
12:54:13: Parsing script entities/props/vehicles/train_wagon_cistern_01_skin1.ent
12:54:13: Parsing script entities/props/vehicles/train_wagon_coal_01.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/power_wooshes_01.wav', 0.2MB
12:54:13: Parsing script entities/props/vehicles/train_wagon_coal_01_skin1.ent
12:54:13: Parsing script entities/props/vehicles/train_wagon_coal_inside_01.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/railgun_fire.wav', 0.1MB
12:54:13: Parsing script
entities/props/vehicles/train_wagon_coal_inside_01_skin1.ent
12:54:13: Parsing script entities/props/vehicles/train_wagon_trolley_01.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/rifle_shot_01.wav', 0.1MB
12:54:13: Parsing script entities/props/vehicles/yacht_01.ent
12:54:13: Parsing script entities/props/volumes/building_skyscraper.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/rocket_fire.wav', 0.1MB
12:54:13: Parsing script entities/props/volumes/water_blue_deep.ent
12:54:13: Parsing script entities/props/volumes/water_temp.ent
12:54:13: Parsing script entities/shield/core_shield.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/rocket_fire_fast.wav', 0.1MB
12:54:13: Parsing script entities/shield/drone_shield.ent
12:54:13: Parsing script entities/shield/giant_mech_minotaur_shield.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/weapon_fire/scanning.wav',
0.1MB
12:54:13: Parsing script entities/shield/medium_tank_advanced_shield.ent
12:54:13: Parsing script entities/units/air/large_bomber_core.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/slam_impact_05.wav', 0.1MB
12:54:13: Parsing script entities/units/air/large_gunship_aa.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_fire/slam_tech_02.wav', 0.0MB
12:54:13: Parsing script entities/units/air/large_helicopter_core.ent
12:54:13: Parsing script entities/units/air/large_helicopter_transport.ent
12:54:13: Parsing script entities/units/air/medium_fighter_aa.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/alien_laser_enemy_hit_02.wav', 0.4MB
12:54:13: Parsing script entities/units/air/medium_gunship_aa.ent
12:54:13: Parsing script entities/units/air/medium_helicopter_core.ent
12:54:13: Parsing script entities/units/air/small_helicopter_core.ent
12:54:13: Parsing script entities/units/alien/core.ent
12:54:13: Parsing script entities/units/alien/core_fly_mode.ent
12:54:13: Parsing script entities/units/alien/tower_air_basic.ent
12:54:13: Parsing script entities/units/alien/tower_air_laser.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/alien_laser_shield_hit_01.wav', 0.8MB
12:54:13: Parsing script entities/units/alien/tower_air_missile.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/alien_laser_world_hit_02.wav', 0.1MB
12:54:13: Parsing script entities/units/alien/tower_ground_artillery.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/weapon_hit/boulder_16.wav',
0.0MB
12:54:13: Parsing script entities/units/alien/tower_ground_basic.ent
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/boulder_16b.wav', 0.0MB
12:54:13: Parsing script entities/units/alien/tower_ground_flamer.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/boulder_16c.wav', 0.0MB
12:54:13: Parsing script entities/units/alien/tower_ground_laser.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching 'sound/samples/weapon_hit/boulder_21.wav',
0.0MB
12:54:13: Parsing script entities/units/bosses/four_leg_mech.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/bullet_hit_01.wav', 0.0MB
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/bullet_hit_02.wav', 0.0MB
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/bullet_hit_03.wav', 0.0MB
12:54:13: Parsing script entities/units/bosses/giant_mech_minotaur.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/bullet_hit_04.wav', 0.0MB
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/bullet_hit_plasma_01.wav', 0.1MB
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/bullet_hit_plasma_02.wav', 0.1MB
12:54:13: Parsing script entities/units/bosses/gunship.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/bullet_hit_plasma_03.wav', 0.1MB
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/bullet_hit_plasma_04.wav', 0.1MB
12:54:13: Parsing script entities/units/bosses/gunship_drone.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/impact_hits_49.wav', 0.0MB
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/impact_hits_50.wav', 0.0MB
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/impact_hits_51.wav', 0.0MB
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/impact_hits_52.wav', 0.0MB
12:54:13: Parsing script entities/units/bosses/highway_tank_drone.ent
12:54:13: Parsing script entities/units/bosses/tarantula_mk_vi.ent
12:54:13: Parsing script entities/units/civilian/car_ambulance.ent
12:54:13: Parsing script entities/units/civilian/car_bus_old.ent
12:54:13: Parsing script entities/units/civilian/car_combi_olive.ent
12:54:13: Parsing script entities/units/civilian/car_generic_silver.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/mechanical_07.wav', 1.1MB
12:54:13: Parsing script entities/units/civilian/car_police_van.ent
12:54:13: Parsing script entities/units/civilian/helicopter_news_01.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:168 - Audio: caching
'sound/samples/weapon_hit/shield_hit_03.wav', 0.1MB
12:54:13: Parsing script entities/units/civilian/human_male_01.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioManager.cpp:281 - Audio cache size: 52.4MB
12:54:13: Parsing script entities/units/civilian/truck_firetruck.ent
12:54:13: Parsing script entities/units/fort/aa_cannon.ent
12:54:13: Parsing script entities/units/fort/aa_cannon_machinegun.ent
12:54:13: Parsing script entities/units/fort/bunker_barracks.ent
12:54:13: Parsing script entities/units/ground/large_mech.ent
12:54:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/SoundLibrary.cpp:95 - Audio precache end.
12:54:13: Parsing script entities/units/ground/large_tank.ent
12:54:13: Parsing script entities/units/ground/medium_apc.ent
12:54:13: Parsing script entities/units/ground/medium_artillery_regular.ent
12:54:13: Parsing script entities/units/ground/medium_tank_aa.ent
12:54:13: Parsing script entities/units/ground/medium_tank_advanced.ent
12:54:13: Parsing script entities/units/ground/medium_tank_regular.ent
12:54:13: Parsing script entities/units/ground/medium_truck_cargo.ent
12:54:13: Parsing script entities/units/ground/small_buggy.ent
12:54:13: Parsing script entities/units/ground/small_humvee.ent
12:54:13: Parsing script entities/units/ground/small_infantry.ent
12:54:13: Parsing script entities/units/ground/small_mech.ent
12:54:13: Parsing script maps/story_japan/game/story_japan.ent
12:54:13: Finished parsing script: gui/menu/workshop.gui (resource group General)
in 0.24657242 sec.
12:54:13: Parsing script: maps/story_argentina/game/localizations.csv (resource
group General)
12:54:13: Finished parsing script: maps/story_usa/localizations.csv (resource group
General) in 0.000990130822 sec.
12:54:13: Name particle_ribbon_vpCode Size 816 mConstantBufferSize 0
mConstantBufferNr 0
12:54:13: Name particle_ribbon_vp mConstantBufferSize 0 mConstantBufferNr 0
12:54:13: Name particle_billboard_vpCode Size 1184 mConstantBufferSize 0
mConstantBufferNr 0
12:54:13: Name particle_billboard_vp mConstantBufferSize 0 mConstantBufferNr 0
12:54:14: Finished parsing script: materials/scripts/water.material (resource group
General) in 1.42876303 sec.
12:54:14: Parsing script: scripts/particles_atlas/active_armor.pu (resource group
General)
12:54:14: ParticleUniverse: Particle System Template 'exor/active_armor' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/active_armor_hit'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/afterburner_big_gunship'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/airplane_trail'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/alien_artillery_air_explosion' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/alien_artillery_air_muzzle' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/alien_core_muzzle'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/alien_dust' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/alien_emp_hit_medium'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/alien_emp_hit_medium_loop' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/alien_emp_hit_small'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/alien_emp_hit_small_short' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/alien_laser_muzzle'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/alien_portal_unit_big'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/ambient_dust' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/ambient_dust_small'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/ambient_trees_small'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/artillery_ground_explosion' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/artillery_marker'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/artillery_marker_shooting_spot' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/atomic_explosion'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/birds_from_tree'
registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_alien_defense_lightning_hit' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_alien_defense_lightning_muzzle' registered
12:54:14: ParticleUniverse: Particle System Template 'player/blue/blue_artillery'
registered
12:54:14: ParticleUniverse: Particle System Template 'player/blue/blue_bomb'
registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_arm_energy' registered
12:54:14: ParticleUniverse: Particle System Template 'player/blue/blue_bomb_change'
registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_core_lvl1' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_explosion' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_explosion_charged_imploder_refract' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_explosion_charged_lvl1' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_hologram_core' registered
12:54:14: ParticleUniverse: Particle System Template 'player/blue/blue_bomb_muzzle'
registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_target_marker' registered
12:54:14: ParticleUniverse: Particle System Template 'player/blue/blue_collector'
registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_collector_big' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_death_spaceship_air' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_death_spaceship_change_to_wreck' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_death_spaceship_ground' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_debris_light' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_debris_trail' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_drone_offensive_bullet' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_emp_arm_energy' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_emp_blast_lvl1_fast' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_emp_blast_lvl2_fast' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_emp_blast_lvl3_fast' registered
12:54:14: ParticleUniverse: Particle System Template 'player/blue/blue_emp_change'
registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_emp_core_lvl1' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_emp_core_lvl2' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_emp_core_lvl3' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_emp_field_lvl1' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_emp_final_change' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_explosion_medium_alien' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_explosion_small_alien' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_fire_trail_alien_01' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_fire_trail_alien_01_short' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_fire_trail_core_01' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_fire_trail_spaceship_01' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_fire_trail_spaceship_02' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_fire_trail_spaceship_03' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_core' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_core_closed' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_core_lvl1' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_core_lvl2' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_core_lvl3' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_field' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_vortex_lvl1' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_vortex_lvl2' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_vortex_lvl3' registered
12:54:14: ParticleUniverse: Particle System Template 'player/blue/blue_laser_hit'
registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_laser_hit_5s' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_laser_muzzle' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_part_trail_small' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_arm_energy2' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_change' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_core' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_outer_energy' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_refract' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_ring' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_shield_energy' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_start' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_trail' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_explosion' registered
12:54:14: ParticleUniverse: Particle System Template 'player/blue/blue_plasma_fire'
registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_trail' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_player_1_muzzle' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_rocket_explosion_small' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_rocket_explosion_small_2' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_rocket_muzzle' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_rocket_small_ribbon' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_creation' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_damage' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_engine' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_engine_ghost' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_exhaust' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_ghost' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_ghost_glow' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_morph' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_shield' registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_spawn' registered
12:54:14: ParticleUniverse: Particle System Template 'player/blue/blue_wing_trail'
registered
12:54:14: ParticleUniverse: Particle System Template
'player/blue/blue_wing_trail_speed_up' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/bomb_parachute'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/broken_machinery_big'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/bush_influenced_destruction' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/cannon_fire_big'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/cannon_fire_medium'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/cannon_fire_small'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/core_engine' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/core_entry_heat'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/core_shockwave'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/cosmic_dust' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_core' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_big_01'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_big_02'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_boss'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_boss_02'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_boss_mech'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_medium'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_02'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_03'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_04'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_05'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_06'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_07'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_08'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_09'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_air'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/death_enemy_medium_electric' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_small'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_small_02'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_small_03'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_small_04'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_small_05'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_small_06'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_small_07'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_small_08'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_enemy_small_air'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/death_enemy_small_electric' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_human' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_tower' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_wreck_big_02'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_wreck_medium_02'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/death_wreck_small_02'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/debris_light' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/debris_trail' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/desert_sand' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/destructible_car'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/destructible_cloth'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/destructible_concrete'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/destructible_concrete_chunk_collision' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/destructible_concrete_chunk_joint_broken' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/destructible_concrete_chunk_smoke' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/destructible_electric_box' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/destructible_lamp'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/destructible_metal'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/destructible_metal_chunk_collision' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/destructible_metal_chunk_explosion' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/destructible_metal_chunk_joint_broken' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/destructible_metal_chunk_part_trail' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/destructible_metal_chunk_smoke' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/destructible_metal_part_trail' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/destructible_ship_medium' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/destructible_tree'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/destructible_tree_broken' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/destructible_truck'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/destructible_wood'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/dust_generic' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/earth_marker_finished'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/earth_marker_inactive'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/earth_marker_selected'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/earth_marker_unlocked'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_air_mine_proximity_radius' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_artillery_ground_explosion' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/enemy_beam_muzzle'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_bomb_big_dirt_explosion' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_bomb_explosion_big' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/enemy_bomb_trail'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_big_2' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_medium' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_small' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_small_parts_2' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_tank_boss' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_very_big' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_very_small' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/enemy_kamikaze_heat'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/enemy_laser_hit_big'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/enemy_laser_muzzle_big'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_missile_artillery_boss_slow' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/enemy_missile_big'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_missile_big_boss_slow' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/enemy_missile_launch'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_missile_launch_boss' registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_missile_launch_small' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/enemy_missile_medium'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/enemy_missile_small'
registered
12:54:14: ParticleUniverse: Particle System Template
'exor/enemy_missile_small_boss_slow' registered
12:54:14: ParticleUniverse: Particle System Template 'exor/enemy_rocket_big'
registered
12:54:14: ParticleUniverse: Particle System Template 'exor/enemy_rocket_medium'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/enemy_rocket_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/enemy_weapon_chargeup'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/enemy_weapon_chargeup_long' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/explosion_big'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/explosion_big_alien'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/explosion_core_damage_level' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/explosion_flash_alien_big' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/explosion_flash_big'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/explosion_flash_big_and_debris' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/explosion_medium'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/explosion_medium_alien'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/explosion_refinery_tank'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/explosion_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/explosion_small_alien'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_big' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_medium' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_medium_2'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_small' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_02'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_02_boss'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_02_short'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_02_short_big'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/fire_trail_02_short_cheap' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_03'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_03_boss'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_03_short'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/fire_trail_03_short_cheap' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_03_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_04'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_04_big'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_04_boss'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_04_short'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/fire_trail_04_short_cheap' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_04_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_04_very_big'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_05'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_05_boss'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/fire_trail_05_long_cheap' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_05_short'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/fire_trail_05_short_cheap' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fire_trail_05_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/flak_aiming' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/flak_air_explosion'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/flak_air_marker'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/flak_muzzle' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/flamethrower_fire_lvl3'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/fog_light' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_alien_defense_lightning_hit' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_alien_defense_lightning_muzzle' registered
12:54:15: ParticleUniverse: Particle System Template 'player/green/green_artillery'
registered
12:54:15: ParticleUniverse: Particle System Template 'player/green/green_bomb'
registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_bomb_arm_energy' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_bomb_change' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_bomb_core_lvl1' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_bomb_explosion' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_bomb_explosion_charged_imploder_refract' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_bomb_explosion_charged_lvl1' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_bomb_hologram_core' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_bomb_muzzle' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_bomb_target_marker' registered
12:54:15: ParticleUniverse: Particle System Template 'player/green/green_collector'
registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_collector_big' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_death_spaceship_air' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_death_spaceship_change_to_wreck' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_death_spaceship_ground' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_debris_light' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_debris_trail' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_drone_offensive_bullet' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_emp_arm_energy' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_emp_blast_lvl1_fast' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_emp_blast_lvl2_fast' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_emp_blast_lvl3_fast' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_emp_change' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_emp_core_lvl1' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_emp_core_lvl2' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_emp_core_lvl3' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_emp_field_lvl1' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_emp_final_change' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_explosion_medium_alien' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_explosion_small_alien' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_fire_trail_alien_01_short' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_fire_trail_core_01' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_fire_trail_spaceship_01' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_fire_trail_spaceship_02' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_fire_trail_spaceship_03' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_gravity_core' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_gravity_core_closed' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_gravity_core_lvl1' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_gravity_core_lvl2' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_gravity_core_lvl3' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_gravity_field' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_gravity_vortex_lvl1' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_gravity_vortex_lvl2' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_gravity_vortex_lvl3' registered
12:54:15: ParticleUniverse: Particle System Template 'player/green/green_laser_hit'
registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_laser_hit_5s' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_laser_muzzle' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_part_trail_small' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_arm_energy2' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_change' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_core' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_outer_energy' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_refract' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_ring' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_shield_energy' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_start' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_trail' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_plasma_explosion' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_plasma_fire' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_plasma_trail' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_player_1_muzzle' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_rocket_explosion_small' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_rocket_explosion_small_2' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_rocket_muzzle' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_rocket_small_ribbon' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_spaceship_creation' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_spaceship_damage' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_spaceship_engine' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_spaceship_engine_ghost' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_spaceship_exhaust' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_spaceship_ghost' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_spaceship_ghost_glow' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_spaceship_morph' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_spaceship_shield' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_spaceship_spawn' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_wing_trail' registered
12:54:15: ParticleUniverse: Particle System Template
'player/green/green_wing_trail_speed_up' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/healing_healer'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/healing_receiver_medium'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/healing_spaceship'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/healing_spaceship_finished' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/hot_air_vent' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/human_part_trail'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/laser_direction_pointer'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_blue' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/light_blue_and_red_police' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_blue_blinking'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_blue_lamp'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_blue_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_blue_very_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_green' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_green_blinking'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/light_green_blinking_fast' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_green_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_green_very_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_orange' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_orange_blinking'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_orange_lamp'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_orange_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_orange_very_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_pillar' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_red' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_red_blinking'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_red_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_red_very_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_red_volcano'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_white' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_white_lamp'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_white_searchlight'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_white_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/light_white_very_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/mech_jump' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/mech_jump_big'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/mech_jump_jetpack'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/mech_jump_landing'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/mech_jump_landing_big'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/mech_stomp' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/near_core_enemy_marker_medium' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/paradrop_units_marker'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/particle_error'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/path_blocked' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/path_marker_jump_end'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/path_marker_jump_start'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/plasma_shield_off'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/player_rocket_small_ribbon' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/position_marker'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/power_capacitor'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/rain' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/rep_explosion_test'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/rep_trail_test'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/rocket_engine'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/rocket_explosion_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/satellites' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_animated_big'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_animated_medium'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_animated_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_trail' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_trail_02'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_trail_02_short'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_trail_03_short'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/smoke_trail_03_short_dirty' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_trail_black_big'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/smoke_trail_black_medium' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_trail_black_small'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/smoke_trail_boss_exhaust' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/smoke_trail_boss_side_steam' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_trail_burned_tree'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/smoke_trail_destroyed_part' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/smoke_trail_mech_exhaust' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_trail_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_trail_very_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/smoke_trail_wheels'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/smoke_trail_wheels_short' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/spaceship_emp_hit'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/sparks_big' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/sparks_medium'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/sparks_small' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/splash_damage_hit'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/splash_damage_hit_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/steam_big' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/steam_medium' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/steam_small' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/sun' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tank_boss_artillery_trail' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tank_boss_barrel_fire_trail' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tank_boss_broken_turret'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tank_boss_cannon_chargeup' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tank_boss_cannon_hit'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tank_boss_emp_charge'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tank_boss_emp_flash'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tank_boss_fire_trail_exhaust_01' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tank_boss_hot_air_vent'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tank_boss_light_red_flash' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tank_boss_light_white'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tank_boss_smoke_trail_exhaust_01' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tank_boss_smoke_trail_tracks' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tank_shield_generator'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tank_shield_generator_broken' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/target_marker_gunship'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_air_energy'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_artillery_idle'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_build' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_flamer_idle'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tower_ground_basic_bullet' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_in_danger'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_landing'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_laser_idle'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_lift_off'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_missile_explosion'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_missile_idle'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_muzzle_big'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_sell' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tower_upgrade'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_burned_destruction_big' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_burned_destruction_medium' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_burned_destruction_small' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tree_burned_part_trail'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_conifers_destruction_big' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_conifers_destruction_medium' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_conifers_destruction_small' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_conifers_part_trail' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_dry_destruction_medium' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tree_dry_part_trail'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tree_fire_big'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tree_fire_medium'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tree_fire_small'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_influenced_destruction_big' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_influenced_destruction_medium' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_influenced_destruction_small' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_influenced_part_trail' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_leafs_destruction_big' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_leafs_destruction_medium' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_leafs_destruction_small' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tree_leafs_part_trail'
registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_palm_destruction_big' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_palm_destruction_medium' registered
12:54:15: ParticleUniverse: Particle System Template
'exor/tree_palm_destruction_small' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/tree_palm_part_trail'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/wall_hit' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/wall_hit_laser_red'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/water_foam' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/water_foam_river'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/water_foam_wide'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/water_splash_big'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/water_splash_medium'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/water_splash_small'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/world_impact' registered
12:54:15: ParticleUniverse: Particle System Template 'exor/wreck_part_trail'
registered
12:54:15: ParticleUniverse: Particle System Template 'exor/wreck_part_trail_02'
registered
12:54:15: Finished parsing script: scripts/particles_atlas/wreck_part_trail_02.pu
(resource group General) in 0.608979642 sec.
12:54:15: Parsing script materials/scripts/graph.compositor
12:54:15: Parsing script: entities/benchmark/benchmark_point.ent (resource group
General)
12:54:15: Parsing script materials/scripts/node.compositor
12:54:15: Parsing script materials/scripts/split_screen.compositor
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_cannon_small :: 0.00 -> 0.50
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/destructible_car :: 3.00 -> 4.33
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/destructible_car :: 3.00 -> 4.33
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/destructible_car :: 3.00 -> 4.33
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 2.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 2.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 2.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 2.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 3.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 3.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 3.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 3.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 3.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 2.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 2.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_big :: 2.00 -> 5.21
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_big :: 3.00 -> 5.21
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_big :: 3.00 -> 5.21
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_big :: 3.00 -> 5.21
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound: explosions/tower ::
3.00 -> 3.70
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/water_splash :: 3.00 -> 3.41
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/water_splash :: 3.00 -> 3.41
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/destructible_car :: 2.00 -> 4.33
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/destructible_car :: 2.00 -> 4.33
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/destructible_car :: 3.00 -> 4.33
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/building :: 2.00 -> 3.68
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/building_part :: 2.00 -> 3.68
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/destructible_metal_big :: 2.20 -> 2.97
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/building_part_collision :: 2.00 -> 3.68
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/building_part_collision :: 2.00 -> 3.68
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/destructible_metal :: 2.00 -> 2.25
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/destructible_metal :: 2.00 -> 2.25
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/vehicle_destruction_gravity :: 0.00 -> 2.97
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/destructible_car :: 1.50 -> 4.33
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
destructibles/debris_disintegrate :: 0.00 -> 0.56
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:80 - Error : Invalid ParticleDescComp exor/refract_test
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
misc/intermission_end :: 0.00 -> 3.76
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
machines/tower_build :: 0.70 -> 2.78
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound: machines/tower_land
:: 1.80 -> 2.00
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound: machines/tower_move
:: 1.80 -> 2.00
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound: machines/mech_stomp
:: 2.00 -> 2.21
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
machines/boss_4legmech_walk_01 :: 0.00 -> 7.85
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_plasma_tower :: 0.30 -> 0.53
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_flak_tower :: 0.30 -> 0.88
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_flak_tower :: 0.50 -> 0.88
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_artillery_tower :: 0.30 -> 1.02
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_missile_tower :: 0.30 -> 1.03
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_stop :: 1.50 -> 1.60
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_active_armor :: 0.15 -> 0.56
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_mg_small :: 0.20 -> 0.82
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_cannon_small :: 0.20 -> 0.50
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_cannon_medium :: 0.20 -> 1.00
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_cannon_big :: 0.20 -> 2.01
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_cannon_big_boss :: 0.20 -> 2.01
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_flak :: 0.25 -> 1.00
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_missile_small :: 0.60 -> 1.08
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_missile_small_boss :: 0.60 -> 1.08
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_missile_big :: 0.60 -> 1.08
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_missile_big :: 0.60 -> 1.08
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_bomb :: 0.20 -> 1.08
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_hit/alien_emp_hit :: 0.20 -> 0.34
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/alien_missile :: 1.00 -> 1.42
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_flak :: 0.70 -> 1.42
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/alien_flak :: 0.70 -> 1.42
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/alien_artillery :: 1.50 -> 3.08
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_hit/enemy_bullet_world_hit :: 0.20 -> 0.32
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_hit/enemy_bullet_alien_hit :: 0.20 -> 0.39
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_rocket_small :: 1.00 -> 1.42
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/destruction_level_enemy :: 1.00 -> 1.25
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/destruction_level_enemy :: 1.00 -> 1.25
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 1.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_big :: 4.00 -> 5.21
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_big :: 3.00 -> 5.21
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_big :: 3.00 -> 5.21
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/destruction_level_alien :: 1.00 -> 1.80
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/destruction_level_alien :: 1.00 -> 1.80
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 1.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_big :: 4.00 -> 5.21
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_medium :: 2.00 -> 3.51
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_big :: 3.00 -> 5.21
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/enemy_big :: 1.50 -> 5.21
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
machines/spaceship_morph_1 :: 0.00 -> 1.80
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
machines/spaceship_morph_2 :: 0.00 -> 0.89
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
machines/spaceship_morph_3 :: 0.00 -> 1.03
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
machines/spaceship_morph_4 :: 0.00 -> 0.98
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
machines/spaceship_ghost_enter :: 0.00 -> 1.20
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
machines/spaceship_charge_start :: 0.00 -> 1.20
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/alien_imploder :: 0.00 -> 1.57
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/alien_imploder :: 0.00 -> 1.57
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/alien_imploder :: 0.00 -> 1.57
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/portal_open :: 0.00 -> 2.36
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/portal_close :: 0.00 -> 2.36
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/portal_expand :: 0.00 -> 1.64
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_marker :: 0.50 -> 1.65
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_lvl1_marker :: 0.50 -> 1.50
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
misc/spaceship_damage :: 0.30 -> 0.34
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_drone_plasma :: 0.35 -> 1.00
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_drone_plasma :: 0.35 -> 1.00
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_rapid_plasma :: 0.15 -> 0.96
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_drone_plasma :: 0.15 -> 1.00
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_missile :: 0.30 -> 0.87
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_bomb :: 0.50 -> 1.00
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charged_plasma_ball :: 0.30 -> 1.31
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_0_to_1 :: 0.30 -> 6.34
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_lvl1_marker :: 0.30 -> 1.50
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_lvl3_marker :: 0.30 -> 1.50
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_stop :: 0.30 -> 1.60
12:54:15:
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/destruction_level_alien :: 1.00 -> 1.80
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/destruction_level_alien :: 1.00 -> 1.80
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/alien_plasma_ball :: 1.00 -> 1.42
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_hit/alien_plasma_shield_hit :: 0.60 -> 0.61
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/alien_missile :: 1.00 -> 1.42
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/debris_portal_open :: 0.00 -> 0.68
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/debris_portal_close :: 0.00 -> 0.68
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_marker :: 0.50 -> 1.65
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_lvl1_marker :: 0.50 -> 1.50
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
misc/spaceship_damage :: 0.30 -> 0.34
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_drone_plasma :: 0.35 -> 1.00
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_drone_plasma :: 0.35 -> 1.00
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_rapid_plasma :: 0.15 -> 0.96
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_drone_plasma :: 0.15 -> 1.00
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_missile :: 0.30 -> 0.87
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_bomb :: 0.50 -> 1.00
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charged_plasma_ball :: 0.30 -> 1.31
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_0_to_1 :: 0.30 -> 6.34
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_lvl1_marker :: 0.30 -> 1.50
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_lvl3_marker :: 0.30 -> 1.50
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/alien_charging_stop :: 0.30 -> 1.60
12:54:15:
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/destruction_level_alien :: 1.00 -> 1.80
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/destruction_level_alien :: 1.00 -> 1.80
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/alien_plasma_ball :: 1.00 -> 1.42
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_hit/alien_plasma_shield_hit :: 0.60 -> 0.61
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yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/alien_missile :: 1.00 -> 1.42
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/debris_portal_open :: 0.00 -> 0.68
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
explosions/debris_portal_close :: 0.00 -> 0.68
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_scanning :: 0.80 -> 1.10
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_scanning :: 0.80 -> 1.10
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Entit
yLoadPostprocess.cpp:120 - Warning: Lifetime extended by sound:
weapon_fire/enemy_scanning :: 0.80 -> 1.10
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/b
ehaviour/ChunkTopology.cpp:231 - Building chunk is using non collision mesh as
renderable: `meshes/props/buildings_city/bridge_hanging_4lane_concrete_c2.mesh`
12:54:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/b
ehaviour/ChunkTopology.cpp:240 - Building chunk were using already used graphical
mesh: `meshes/props/buildings_industrial/bridge_hanging_4lane_metal.mesh`
12:54:15: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/props/buildings_industrial/oil_pump_small_01.att in resource group
Autodetect or any other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:54:15: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/props/buildings_industrial/oil_pump_small_01.att in resource group General
or any other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:54:15: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/props/buildings_industrial/oil_pump_small_01.att in resource group Internal
or any other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:54:15: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/props/buildings_industrial/oil_pump_small_01.att in resource group startup
or any other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:54:16: WARNING: the mesh 'meshes/units/air/large_gunship_aa.mesh' includes
vertices with more than 4 bone assignments. The lowest weighted assignments beyond
this limit have been removed, so your animation may look slightly different. To
eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
12:54:16:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:87 -
materials/textures/gui/startup/exor_logo_animated.ogv finished playing
12:54:16: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/civilian/human_male_01.att in resource group Autodetect or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:54:16: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/civilian/human_male_01.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:54:16: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/civilian/human_male_01.att in resource group Internal or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:54:16: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/civilian/human_male_01.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:54:16: Finished parsing script: maps/story_japan/game/story_japan.ent (resource
group General) in 1.24580038 sec.
12:54:16: Parsing script: materials/scripts/graph.compositor (resource group
General)
12:54:16: Finished parsing script: materials/scripts/split_screen.compositor
(resource group General) in 0.00296413829 sec.
12:54:16: Finished parsing scripts for resource group General in 3.55180788 sec.
12:54:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Vfs.cp
p:301 - Workshop FileSystem :
12:54:16:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/startup/exor_logo_animated.ogv
12:54:16:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide id=exor_movie
12:54:16:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=fade_in_movie
12:54:16:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/startup/xmorph_logo_animated.ogv
12:54:16:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
12:54:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:87 -
materials/textures/gui/startup/xmorph_logo_animated.ogv finished playing
12:54:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/startup/xmorph_logo_animated.ogv
12:54:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide id=fade_in_movie
12:54:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=looped_movie
12:54:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
12:54:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:402 - ControllerState::EnterLoadingState 1
12:54:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:40 - LoadingState::LoadingState
12:54:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=looped_movie
12:54:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:94 - LoadingState::OnEnter end.
12:54:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/SignIn
State.cpp:76 - Entering SignInState...
12:54:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=looped_movie
12:54:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
12:54:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:291 - LeaveLoadingState #loadingEnd
12:54:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:293 - LeaveLoadingState #loadingEnd {done}
12:54:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
12:54:21:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=looped_movie
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=looped_movie
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv state=paused
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:266 - - state=paused
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/startup/xmorph_logo_animated.ogv state=paused
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/startup/xmorph_logo_animated.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:266 - - state=paused
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/startup/exor_logo_animated.ogv state=paused
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/startup/exor_logo_animated.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:266 - - state=paused
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv state=paused
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:266 - - state=paused
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv state=paused
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:266 - - state=paused
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv - predropped=0,
outdated=0
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/startup/xmorph_logo_animated.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/startup/xmorph_logo_animated.ogv - predropped=0, outdated=5
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/startup/exor_logo_animated.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/startup/exor_logo_animated.ogv - predropped=0, outdated=3
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv - predropped=0,
outdated=0
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv - predropped=0,
outdated=0
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
12:54:22:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
12:54:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:402 - ControllerState::EnterLoadingState 1
12:54:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:40 - LoadingState::LoadingState
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=looped_movie
12:54:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:94 - LoadingState::OnEnter end.
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysicsPhysx.cpp:1198 - Broad Phase set to MBP
12:54:22: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/earth.att in resource group Autodetect or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:54:22: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/earth.att in resource group General or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:54:22: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/earth.att in resource group Internal or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:54:22: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/earth.att in resource group startup or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
entity/component/CompSerialization.cpp:139 - Error : There is no such physics
mesh : maps/menu_main/game/menu_main_c1.nxs
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/Physics.cpp:443 - Physics shape for entity 0x10 is empty.
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/Dictionary.cpp:496 - Variable with name action_move doesn't exist!
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/Dictionary.cpp:496 - Variable with name action_move_pad doesn't exist!
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/Dictionary.cpp:496 - Variable with name action_cancel doesn't exist!
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/Dictionary.cpp:496 - Variable with name action_pause doesn't exist!
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/Dictionary.cpp:496 - Variable with name action_weapon1 doesn't exist!
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/Dictionary.cpp:496 - Variable with name action_weapon2 doesn't exist!
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/Dictionary.cpp:496 - Variable with name action_weapon3 doesn't exist!
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/Dictionary.cpp:496 - Variable with name action_weapon4 doesn't exist!
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/Dictionary.cpp:496 - Variable with name action_previous_weapon doesn't exist!
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/Dictionary.cpp:496 - Variable with name action_next_weapon doesn't exist!
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/Dictionary.cpp:496 - Variable with name action_aim doesn't exist!
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/Dictionary.cpp:496 - Variable with name action_rewind doesn't exist!
12:54:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: no_name
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
12:54:22:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv state=paused
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:266 - - state=paused
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv - predropped=0,
outdated=0
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=looped_movie
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:22:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
12:54:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: no_name
12:54:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: no_name_LoadSync
12:54:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:537 - ... Waiting for ScenePrecache::LoadSync - no_name
12:54:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:549 - ... Finished - no_name
12:54:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/main_menu )
12:54:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
12:54:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/main_menu_raise_from_the_ashes.wav of 'music/main_menu' playlist.
12:54:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/MenuSt
ate.cpp:333 - MenuState entered; precache ended.
12:54:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:291 - LeaveLoadingState #loadingEnd
12:54:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:293 - LeaveLoadingState #loadingEnd {done}
12:54:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `one_player`
12:54:25:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
12:54:25:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
12:54:25:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
12:54:25:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
12:54:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/main_menu
12:54:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv state=paused
12:54:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:266 - - state=paused
12:54:25: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01.dds' with 0 mip map levels
12:54:25: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01.dds' with 0 mip map levels
12:54:25: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01_big.dds' with 0 mip map levels
12:54:25: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01_big.dds' with 0 mip map levels
12:54:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
12:54:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv - predropped=0,
outdated=3
12:54:30:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/main_menu
12:54:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/help_and_options
12:54:38:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/navigation/GuiNavMachine.cpp:63 - Error: Missing node at path:
slider.scroll_button_2
12:54:38:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiGroup.cpp:246 - Error: Unable to remove item (path: "button_0"), it does not
exist in "content_group"
12:54:51:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/settings
12:54:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/help_and_options
12:54:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/main_menu
12:55:01:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/main_menu
12:55:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/navigation/GuiNavMachine.cpp:63 - Error: Missing node at path: button_0
12:55:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/mission_select
12:55:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/mission_select
12:55:06:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/main_menu
12:55:10:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/main_menu
12:55:10:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/navigation/GuiNavMachine.cpp:63 - Error: Missing node at path: button_0
12:55:10:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/mission_select
12:55:15:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/mission_select
12:55:18:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/difficulty
12:55:20:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/navigation/GuiNavMachine.cpp:63 - Error: Missing node at path: button_0
12:55:20:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/mission_select
12:55:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:402 - ControllerState::EnterLoadingState 0
12:55:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:40 - LoadingState::LoadingState
12:55:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/mission_select
12:55:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=movie_group.movie
12:55:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/loading/xmorph_tip_01.ogv
12:55:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
12:55:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/loading/xmorph_tip_03.ogv
12:55:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
12:55:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:94 - LoadingState::OnEnter end.
12:55:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/loading/xmorph_tip_01.ogv state=paused
12:55:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/loading/xmorph_tip_01.ogv
12:55:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:266 - - state=paused
12:55:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/loading/xmorph_tip_01.ogv
12:55:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/loading/xmorph_tip_01.ogv - predropped=0, outdated=0
12:55:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/loading/xmorph_tip_03.ogv
12:55:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
12:55:25:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
12:55:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:438 - [#loading] ListenServerState::OnEnter start
12:55:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:457 - [#loading] ListenServerState::OnEnter 2
12:55:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysicsPhysx.cpp:1198 - Broad Phase set to MBP
12:55:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: #precacheStart
12:55:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:403 - Error : (ScenePrecache) There is no such Skeleton
meshes/units/alien/spaceship
12:55:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:403 - Error : (ScenePrecache) There is no such Skeleton
meshes/units/alien/spaceship_ghost
12:55:25: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/ground/small_infantry_dest_0.att in resource group Autodetect or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:25: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/ground/small_infantry_dest_0.att in resource group General or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:25: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/ground/small_infantry_dest_0.att in resource group Internal or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:25: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/ground/small_infantry_dest_0.att in resource group startup or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:25: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/alien/tower_cube_form.att in resource group Autodetect or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:25: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/alien/tower_cube_form.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:25: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/alien/tower_cube_form.att in resource group Internal or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:25: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/alien/tower_cube_form.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/alien/charge_cooldown.att in resource group Autodetect or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/alien/charge_cooldown.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/alien/charge_cooldown.att in resource group Internal or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/units/alien/charge_cooldown.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/shield/spaceship_shield.att in resource group Autodetect or any other group.
in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/shield/spaceship_shield.att in resource group General or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/shield/spaceship_shield.att in resource group Internal or any other group.
in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/shield/spaceship_shield.att in resource group startup or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/shield/emp_shield.att in resource group Autodetect or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/shield/emp_shield.att in resource group General or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/shield/emp_shield.att in resource group Internal or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/shield/emp_shield.att in resource group startup or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_plasma_sphere.att in resource group Autodetect or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_plasma_sphere.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_plasma_sphere.att in resource group Internal or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_plasma_sphere.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_charged_bomb_lvl1.att in resource group Autodetect or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_charged_bomb_lvl1.att in resource group General or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_charged_bomb_lvl1.att in resource group Internal or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_charged_bomb_lvl1.att in resource group startup or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_bomb_marker.att in resource group Autodetect or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_bomb_marker.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_bomb_marker.att in resource group Internal or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_bomb_marker.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_bomb.att in resource group Autodetect or any other group.
in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_bomb.att in resource group General or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_bomb.att in resource group Internal or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/projectiles/alien_bomb.att in resource group startup or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/tower_marker_move.att in resource group Autodetect or any other group.
in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/tower_marker_move.att in resource group General or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/tower_marker_move.att in resource group Internal or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/tower_marker_move.att in resource group startup or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/tower_marker_disconnect.att in resource group Autodetect or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/tower_marker_disconnect.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/tower_marker_disconnect.att in resource group Internal or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/tower_marker_disconnect.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/tower_marker_connect.att in resource group Autodetect or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/tower_marker_connect.att in resource group General or any other group.
in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/tower_marker_connect.att in resource group Internal or any other group.
in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/tower_marker_connect.att in resource group startup or any other group.
in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/emp_core.att in resource group Autodetect or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/emp_core.att in resource group General or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/emp_core.att in resource group Internal or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/misc/emp_core.att in resource group startup or any other group. in
ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B_edge3.att in resource group Autodetect or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B_edge3.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B_edge3.att in resource group Internal or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B_edge3.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B_edge2.att in resource group Autodetect or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B_edge2.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B_edge2.att in resource group Internal or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B_edge2.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B_edge1.att in resource group Autodetect or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B_edge1.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B_edge1.att in resource group Internal or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B_edge1.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B.att in resource group Autodetect or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B.att in resource group Internal or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_B.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A_edge3.att in resource group Autodetect or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A_edge3.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A_edge3.att in resource group Internal or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A_edge3.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A_edge2.att in resource group Autodetect or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A_edge2.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A_edge2.att in resource group Internal or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A_edge2.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A_edge1.att in resource group Autodetect or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A_edge1.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A_edge1.att in resource group Internal or any
other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A_edge1.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A.att in resource group Autodetect or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A.att in resource group Internal or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/influence/influence_brick_A.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: CommonPrecache
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:362 - Error : (ScenePrecache) There is no such Material
editor_mat/decal
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:419 - Error : (ScenePrecache) There is no such Blueprint
editor_bp/decal
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:419 - Error : (ScenePrecache) There is no such Blueprint
editor_bp/decal_static
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: ScenePrecache
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/units/framework/wreck_air_unit.lua
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/units/bosses/framework/boss_controller.lua
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/units/bosses/framework/action_queue.lua
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/units/framework/wreck_ground_unit.lua
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script: lua/framework/table_utils.lua
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script: lua/framework/string_utils.lua
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/framework/serialize_utils.lua
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: #precacheScene
12:55:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: ScenePrecache
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/6l_tarmacsandsided01_straight, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/6l_tarmacsandsided01_end, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/6l_tarmacsandsided01_6l_tarmacsided01_cross_t, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/6l_tarmacsandsided01_4l_tarmacsided01_cross_t, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/6l_tarmacsandsided01_4l_tarmacsand01_straight, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/6l_tarmacsandsided01_4l_tarmacsand01_cross_t, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/6l_tarmacsandsided01_2l_tarmacsand01_cross_t, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/4l_tarmacsand01_straight, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/4l_tarmacsand01_end, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/4l_tarmacsand01_4l_tarmacsided01_cross_t, mask 109
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/4l_tarmacsand01_2l_tarmacsand01_cross_x, mask 109
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/2l_tarmacsand01_straight, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/2l_tarmacsand01_end, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/2l_tarmacsand01_cross_x, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/2l_tarmacsand01_cross_t, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/1l_dirt02_straight, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/1l_dirt02_end, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/1l_dirt02_cross_t, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/1l_dirt01_straight, mask 10b
12:55:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/1l_dirt01_end, mask 10b
12:55:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/Mission.cpp:1476 - Graph
maps\story_south_africa\game\story_south_africa.graph does not exist. Proceed to
graph creation.
12:55:29:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:965 - Starting graph creation
12:55:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: #precacheCommon
12:55:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: CommonPrecache
12:55:31:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:2869 - Edges103242
12:55:31:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:993 - Nodes27953
12:55:31:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:994 - Edges103242
12:55:31:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:1009 - 2095
12:55:31:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:1010 - Region :2095
12:55:31:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:1028 - Graph generated in 1.88744 sec.
12:55:31: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
maps/story_south_africa/game/story_south_africa.water in resource group Autodetect
or any other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:31: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
maps/story_south_africa/game/story_south_africa.water in resource group General or
any other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:31: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
maps/story_south_africa/game/story_south_africa.water in resource group Internal or
any other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:31: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
maps/story_south_africa/game/story_south_africa.water in resource group startup or
any other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
12:55:31: Creating resource group DamageRenderable
12:55:31:
F:\buildAgent\work\337a6aad3e7e2309\checkout.dir\shooter\dev\src\shooter/app/cmd/Se
rverCmds.hpp:39 - Registering server cmd: sv_pause_music
12:55:31:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/use
r/steam/AchievementsSteam.cpp:251 - Received stats and achievements from Steam

12:55:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:569 - [#loading] ListenServerState::OnEnter end.
12:55:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: ScenePrecache_LoadSync
12:55:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:537 - ... Waiting for ScenePrecache::LoadSync - ScenePrecache
12:55:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: ScenePrecache_LoadSync
12:55:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:549 - ... Finished - ScenePrecache
12:55:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: CommonPrecache_LoadSync
12:55:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:537 - ... Waiting for ScenePrecache::LoadSync - CommonPrecache
12:55:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: CommonPrecache_LoadSync
12:55:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:549 - ... Finished - CommonPrecache
12:55:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:291 - LeaveLoadingState #loadingEnd
12:55:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:293 - LeaveLoadingState #loadingEnd {done}
12:55:34:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
12:55:34:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
12:55:34:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `one_player`
12:55:34:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
12:55:34:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
12:55:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:806 - [#loading] First ListenServerState::OnUpdate start...
12:55:34:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
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Command list emulation active
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ission/flow/MissionStart.cpp:143 - [ENTER] MissionStart default
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ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_rules/rule_core_survive.lua
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ervice/LogService.cpp:14 - LuaMsg : MoneySingle= 0
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ervice/LogService.cpp:14 - LuaMsg : MoneyMulti= 0
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ervice/LogService.cpp:14 - LuaMsg : MoneyTowerDefense= 0
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ervice/LogService.cpp:14 - LuaMsg : PlayerCount= 1
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ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
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ServerState.cpp:852 - [#loading] First ListenServerState::OnUpdate end.
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ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide by mission start
(fadein_from_black)
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re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/loading/xmorph_tip_03.ogv state=paused
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re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/loading/xmorph_tip_03.ogv
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re/video/TheoraVideoManager.cpp:266 - - state=paused
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re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/loading/xmorph_tip_03.ogv
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re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/loading/xmorph_tip_03.ogv - predropped=0, outdated=10
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ission/flow/MissionStart.cpp:168 - [EXIT] MissionStart default
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_money_add_5
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_observer_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_observer_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_observer_3
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_hide_by_mask_0
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ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MINIMAP|MONEY_BAR|HEALTH_CORE
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ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_core_intro_0
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ervice/LogService.cpp:14 - LuaMsg : Core Spawn Point ID = 383
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ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MINIMAP|MONEY_BAR|HEALTH_CORE
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_start_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_93
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_61
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ission/flow/Observer.cpp:67 - [ENTER] Observer audio_music_change_playlist_0
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ervice/LogService.cpp:14 - LuaMsg : Fly Duration: 6.3331251144409
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
12:55:34:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission_intro )
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
12:55:34: D3D11 : Loading Cube Texture, base image name :
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12:55:34: D3D11 : Loading Cube Texture, base image name :
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12:55:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_money_add_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_hide_by_mask_0
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_start_1
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ission/flow/Observer.cpp:107 - [EXIT] Observer audio_music_change_playlist_0
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_93
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_civilian_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_60
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_civilian_5
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ervice/GuiService.cpp:96 - LuaGuiHide: common.fadein_from_black,
12:55:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_61
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_landing for 5.98921
12:55:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:55:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_60
12:55:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_civilian_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_73
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/cutscene_first_mission.wav of 'music/mission_intro' playlist.
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadeout_to_black,
12:55:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Drop Duration: 3.6666667461395
12:55:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
12:55:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_landing
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_landing
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_landing
12:55:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_0
12:55:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadein_from_black,
12:55:47:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:102 - LuaGuiHideCutsceneStrips
12:55:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_core_intro_0
12:55:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_66
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_civilian_air_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_10
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
12:55:48:
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ervice/LogService.cpp:14 - LuaMsg : Duration = 1.5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadeout_to_black,
12:55:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_10
12:55:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_66
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_8
12:55:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_8
12:55:49:
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_77
12:55:49:
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_40
12:55:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
12:55:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
12:55:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black,
12:55:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_0
12:55:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_40
12:55:50:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_73
12:55:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_1
12:55:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_civilian_2
12:55:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_92
12:55:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_reporter with
localization: DIALOG/story_south_africa/dialog_humans_landing for 15.5428
12:55:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:55:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_92
12:55:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_civilian_4
12:56:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
12:56:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_landing
12:56:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_landing
12:56:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_landing
12:56:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_1
12:56:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_77
12:56:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_move_at_target_3
12:56:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_move_at_target_3
12:56:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_18
12:56:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_core_is_surrounded for
7.95106
12:56:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:56:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
12:56:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_core_is_surrounded
12:56:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_core_is_surrounded
12:56:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_core_is_surrounded
12:56:17:
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_18
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ission/flow/Observer.cpp:67 - [ENTER] Observer inferface_show_controls_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:161 - LuaGuiHud: Show controls screen
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_11
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:102 - LuaGuiHideCutsceneStrips
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_stop_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_11
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_stop_1
12:56:26:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/cutscene_first_mission.wav of 'music/mission_intro' playlist.
12:56:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/hud_controls_gamepad
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/H
udManager.cpp:259 - Send to lua we finished!
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ission/flow/Observer.cpp:107 - [EXIT] Observer inferface_show_controls_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_108
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_108
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ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_players_0
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_players_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_42
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_input_6
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ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_00
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ission/flow/Observer.cpp:67 - [ENTER] Observer audio_music_change_playlist_10
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT_SHOOT
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_00
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ission/flow/Observer.cpp:107 - [EXIT] Observer audio_music_change_playlist_10
12:56:38:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_42
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_shoot_insects for 5.41129
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:56:39:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_ancient_dust.wav of 'music/mission' playlist.
12:56:44:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_shoot_insects
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_shoot_insects
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_shoot_insects
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_2
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_input_6
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_50
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_hide_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:149 - LuaGuiHud: Hide Dialog with localization:
DIALOG/story_south_africa/dialog_aliens_shoot_insects
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_hide_6
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_50
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_with_data_1
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ervice/LogService.cpp:14 - LuaMsg : EVENT PREPARING TO SEND
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ervice/LogService.cpp:14 - LuaMsg : EVENT STRING SENT
logic/position_marker_exit_spot_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_37
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_fireman with
localization: DIALOG/story_south_africa/dialog_humans_civilians_panic for 2.73975
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#0
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#0
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#0
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#1
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#1
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#1
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#2
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#2
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#2
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#3
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#3
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#3
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#4
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#4
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#4
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#5
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#5
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#5
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#6
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#6
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#6
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#7
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#7
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#7
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#8
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#8
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#8
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#9
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#9
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#9
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#10
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#10
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#10
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#11
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#11
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#11
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#12
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#12
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#12
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#13
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#13
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#13
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#14
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#14
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#14
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#15
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#15
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#15
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#16
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#16
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#16
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#17
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#17
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#17
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#18
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#18
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#18
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#19
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#19
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ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#19
12:56:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#20
12:56:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround DYNAMIC_PATH#20
12:56:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBase.cpp:233 - There is no spawn point for wave : DYNAMIC_PATH#20
12:56:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:56:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_with_data_1
12:56:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_78
12:56:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_civilian_0
12:56:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_civilian_2
12:56:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_civilian_4
12:56:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_civilian_5
12:56:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
12:56:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_civilians_panic
12:56:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_civilians_panic
12:56:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_civilians_panic
12:56:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_37
12:56:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#5
12:56:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#6
12:56:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#4
12:56:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#8
12:56:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#3
12:57:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#17
12:57:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#18
12:57:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#2
12:57:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#19
12:57:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#10
12:57:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#11
12:57:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#12
12:57:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#14
12:57:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#0
12:57:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#13
12:57:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#20
12:57:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#15
12:57:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#9
12:57:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground18
12:57:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground18
12:57:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#16
12:57:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_civilian_air_0
12:57:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
12:57:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
12:57:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_78
12:57:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/OrBlock.cpp:28 - [ENTER] OrBlock logic_or_0
12:57:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/OrBlock.cpp:40 - [EXIT] OrBlock logic_or_0
12:57:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_move_at_target_4
12:57:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_start_4
12:57:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items
12:57:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black_specific,
12:57:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:293 - No HUD elemenet with id :
common.fadeout_to_black_specific inside Hud!!!
12:57:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_start_4
12:57:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_move_at_target_4
12:57:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_38
12:57:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_80
12:57:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_assimilation_start for
13.6606
12:57:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:57:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#1
12:57:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround DYNAMIC_PATH#7
12:57:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_19
12:57:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_80
12:57:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_29
12:57:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_29
12:57:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_19
12:57:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
12:57:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_assimilation_start
12:57:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_assimilation_start
12:57:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_assimilation_start
12:57:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_38
12:57:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_100
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_100
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_3
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_0
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_1
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_41
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_1
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_6
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_7
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_00
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_south_africa/dialog_humans_civilians_under_attack for
5.46654
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Duration = 1.5
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadeout_to_black,
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_1
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_6
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_7
12:57:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_civilian_1
12:57:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_41
12:57:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_0
12:57:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_0
12:57:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
12:57:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
12:57:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black,
12:57:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_1
12:57:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_00
12:57:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : CoreShochWaveActivated
12:57:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_00
12:57:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_00
12:57:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_00
12:57:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_130
12:57:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_00
12:57:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
12:57:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_civilians_under_attack
12:57:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_civilians_under_attack
12:57:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_civilians_under_attack
12:57:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_3
12:57:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_33
12:57:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_33
12:57:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_34
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_4
12:57:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/story_south_africa/dialog_humans_shoot_some_aliens for 3.50173
12:57:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:57:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
12:57:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_shoot_some_aliens
12:57:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_shoot_some_aliens
12:57:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_shoot_some_aliens
12:57:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_4
12:57:39:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_34
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_end_0
12:57:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:78 - LuaGuiShow : common.fadeout_to_black_specific,
start_anim, 1
12:57:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black_specific,
12:57:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:78 - LuaGuiShow : common.fadein_from_black_specific,
start_anim, 1
12:57:40:
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ervice/GuiService.cpp:102 - LuaGuiHideCutsceneStrips
12:57:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud
12:57:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_end_0
12:57:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_10
12:57:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_10
12:57:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_130
12:57:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_5
12:57:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
12:57:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_1
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_2
12:57:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_57
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_109
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_110
12:57:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_gunships_ready for 1.7815
12:57:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:57:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_110
12:57:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
12:57:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_gunships_ready
12:57:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_gunships_ready
12:57:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_gunships_ready
12:57:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_57
12:57:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
12:58:03:
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/CommonAchievements.cpp:1621 - Increment Sp Air2
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/CommonAchievements.cpp:1621 - Increment Sp Air2
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_2
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/CommonAchievements.cpp:1621 - Increment Sp Air2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_2
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_2
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_3
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_start_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_101
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_01
12:58:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:78 - LuaGuiShow : common.fadeout_to_black_specific,
start_anim, 1
12:58:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
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/CommonAchievements.cpp:1621 - Increment Sp Air2
12:58:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_start_2
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_101
12:58:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_7
12:58:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_102
12:58:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_40
12:58:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_fighters_ready for 2.80204
12:58:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:58:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_7
12:58:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black_specific,
12:58:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:78 - LuaGuiShow : common.fadein_from_black_specific,
start_anim, 1
12:58:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_fighters_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_fighters_ready
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_40
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_01
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_210
12:58:18:
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_210
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_102
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_end_2
12:58:18:
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ervice/GuiService.cpp:78 - LuaGuiShow : common.fadeout_to_black_specific,
start_anim, 1
12:58:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black_specific,
12:58:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:78 - LuaGuiShow : common.fadein_from_black_specific,
start_anim, 1
12:58:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:102 - LuaGuiHideCutsceneStrips
12:58:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud
12:58:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_end_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_21
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_21
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
12:58:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_3
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_4
12:58:29:
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_5
12:58:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_58
12:58:29:
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_110
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_01
12:58:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_fighters_ready_02 for 2.41062
12:58:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:58:29:
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_01
12:58:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
12:58:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready_02
12:58:31:
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_fighters_ready_02
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_fighters_ready_02
12:58:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_58
12:58:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
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/CommonAchievements.cpp:1621 - Increment Sp Air1
12:58:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
12:58:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
12:58:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_4
12:58:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
12:58:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_109
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_3
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/CommonAchievements.cpp:1621 - Increment Sp Air1
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/CommonAchievements.cpp:1621 - Increment Sp Air1
12:58:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_5
12:58:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_3
12:58:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_3
12:58:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_5
12:58:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_44
12:58:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_south_africa/dialog_humans_send_recon for 6.3404
12:58:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:58:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
12:58:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
12:58:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_44
12:58:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_1
12:59:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
12:59:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_send_recon
12:59:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_send_recon
12:59:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_send_recon
12:59:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_5
12:59:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_36
12:59:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_start_1
12:59:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:78 - LuaGuiShow : common.fadeout_to_black_specific,
start_anim, 1
12:59:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_36
12:59:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_start_1
12:59:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_1
12:59:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_6
12:59:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_35
12:59:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_humans_are_a_threat for
6.62498
12:59:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:59:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_1
12:59:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items
12:59:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black_specific,
12:59:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:78 - LuaGuiShow : common.fadein_from_black_specific,
start_anim, 1
12:59:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_35
12:59:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_end_1
12:59:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:78 - LuaGuiShow : common.fadeout_to_black_specific,
start_anim, 1
12:59:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black_specific,
12:59:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:78 - LuaGuiShow : common.fadein_from_black_specific,
start_anim, 1
12:59:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:102 - LuaGuiHideCutsceneStrips
12:59:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MINIMAP|HEALTH_CORE|MARKERS
12:59:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_end_1
12:59:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_30
12:59:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_30
12:59:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
12:59:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_humans_are_a_threat
12:59:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_humans_are_a_threat
12:59:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_humans_are_a_threat
12:59:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_6
12:59:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
12:59:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
12:59:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_9
12:59:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_15
12:59:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_41
12:59:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_32
12:59:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_02
12:59:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready for 1.91273
12:59:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:59:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_02
12:59:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
12:59:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_ready
12:59:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready
12:59:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready
12:59:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_41
12:59:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
12:59:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
12:59:26:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
12:59:26:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_diving_into_madness.wav of 'music/mission' playlist.
12:59:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_1
12:59:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_32
12:59:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_68
12:59:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_humvee_ready for 1.97517
12:59:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:59:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
12:59:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
12:59:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_110
12:59:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_4
12:59:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_if_exist_entity_4
12:59:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_attackers_escape_1
12:59:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
12:59:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
12:59:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
12:59:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
12:59:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
12:59:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_attackers_escape_1
12:59:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
12:59:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_humvee_ready
12:59:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready
12:59:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready
12:59:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_68
12:59:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_15
12:59:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
12:59:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
12:59:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
12:59:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
12:59:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
12:59:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
12:59:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_9
12:59:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_2
12:59:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_2
12:59:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_7
12:59:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_south_africa/dialog_humans_recon_destroyed for 10.1376
12:59:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
12:59:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
12:59:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:00:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:00:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_recon_destroyed
13:00:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_recon_destroyed
13:00:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_recon_destroyed
13:00:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_7
13:00:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_12
13:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_12
13:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_0
13:00:04:
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ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_0
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ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
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ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_16
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
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nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_16
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_70
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_8
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_if_exist_entity_70
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_81
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_81
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_3
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_58
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
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ervice/LogService.cpp:14 - LuaMsg : Duration = 0.75
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadeout_to_black,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_3
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_58
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_teleport_player_11
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ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_20
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_45
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_permission_input_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT MASK = INPUT_CANCEL
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_start_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_money_add_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_hide_by_mask_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MINIMAP|HEALTH_CORE|MARKERS|
HOLOTAGS|INTERMISSION
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_teleport_player_11
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_20
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_permission_input_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_start_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_money_add_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_hide_by_mask_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_79
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_ghost_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_ghost_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_show_hide_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_show_hide_0
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_45
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_8
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_build_towers for 12.8894
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_79
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_move_player_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PLAYERID =0
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ervice/LogService.cpp:14 - LuaMsg : SPACESHIPID =69496
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_move_player_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_rotate_player_to_target_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_rotate_player_to_target_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_88
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_88
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_0
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_show_hide_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_show_hide_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: ghostTower
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ervice/LogService.cpp:14 - LuaMsg : Returning name: ghostTower
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_89
13:00:16:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_89
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_8
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : ghostTower
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 336457
13:00:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_8
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_76
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_76
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_fighter_6
13:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_1
13:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_fighter_6
13:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_restore_all_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_permission_input_4
13:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT MASK = INPUT_CANCEL
13:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_stop_2
13:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_show_by_mask_0
13:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MINIMAP|HEALTH_CORE|MARKERS|
HOLOTAGS|INTERMISSION
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:102 - LuaGuiHideCutsceneStrips
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_restore_all_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_permission_input_4
13:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_stop_2
13:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_show_by_mask_0
13:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_1
13:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_follow_player_6
13:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_follow_player_6
13:00:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:00:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_build_towers
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_build_towers
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_build_towers
13:00:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_8
13:00:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:381 - [EXIT] Intermission mission_intermission_3
13:00:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: intermission,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_11
13:00:27:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
13:00:27:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:00:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_11
13:00:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_2
13:00:28:
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_22
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_7
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_69
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ission/flow/WaveGround.cpp:109 - Skipping [ENTER] WaveGround wave_ground_00
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ission/flow/WaveGround.cpp:109 - Skipping [ENTER] WaveGround wave_ground_110
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_03
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_02
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_humvee_ready_02 for 3.39323
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ission/flow/WaveGround.cpp:554 - Skipping [EXIT] WaveGround wave_ground_00
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ission/flow/WaveGround.cpp:554 - Skipping [EXIT] WaveGround wave_ground_110
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_03
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nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_intrusion_level_one.wav of 'music/mission' playlist.
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menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/pause
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menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/pause
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_humvee_ready_02
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready_02
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready_02
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_69
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_22
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_02
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_3
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_111
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_111
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:238 - Create Popup: gui/popup/popup_template_2buttons
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gui/navigation/GuiNavNode.cpp:141 - FocusLost: COMMON_Load_Checkpoint
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menu/MenuScreen.cpp:253 - ClosePopup: _menu_screen_#14
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menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/popup/popup_template_2buttons
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gui/navigation/GuiNavNode.cpp:132 - FocusGain: COMMON_Load_Checkpoint
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menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/pause
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llerState.cpp:402 - ControllerState::EnterLoadingState 0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:40 - LoadingState::LoadingState
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/loading/xmorph_tip_01.ogv
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re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
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gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/loading/xmorph_tip_08.ogv
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re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
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gState.cpp:94 - LoadingState::OnEnter end.
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re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/loading/xmorph_tip_01.ogv state=paused
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re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/loading/xmorph_tip_01.ogv
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re/video/TheoraVideoManager.cpp:266 - - state=paused
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re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/loading/xmorph_tip_01.ogv
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re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/loading/xmorph_tip_01.ogv - predropped=0, outdated=0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/loading/xmorph_tip_08.ogv
13:00:42: Destroying resource group DamageRenderable
13:00:42: Unloading resource group DamageRenderable
13:00:42: Finished unloading resource group DamageRenderable
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
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F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:918 -
--- Missing precache: -------------------------------
-----------------------------------------------------
13:00:42: Unloading unused resources in resource group General
13:00:42: Finished unloading unused resources in resource group General
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:438 - [#loading] ListenServerState::OnEnter start
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:457 - [#loading] ListenServerState::OnEnter 2
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysicsPhysx.cpp:1198 - Broad Phase set to MBP
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: #precacheStart
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:403 - Error : (ScenePrecache) There is no such Skeleton
meshes/units/alien/spaceship
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:403 - Error : (ScenePrecache) There is no such Skeleton
meshes/units/alien/spaceship_ghost
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: CommonPrecache
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: CommonPrecache
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: #precacheCommon
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:362 - Error : (ScenePrecache) There is no such Material
editor_mat/decal
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:419 - Error : (ScenePrecache) There is no such Blueprint
editor_bp/decal
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:419 - Error : (ScenePrecache) There is no such Blueprint
editor_bp/decal_static
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: ScenePrecache
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/units/framework/wreck_air_unit.lua
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/units/bosses/framework/boss_controller.lua
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/units/bosses/framework/action_queue.lua
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/units/framework/wreck_ground_unit.lua
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script: lua/framework/table_utils.lua
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script: lua/framework/string_utils.lua
13:00:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/framework/serialize_utils.lua
13:00:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad30bb20
13:00:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad30e7e0
13:00:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad30fca0
13:00:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad30ff10
13:00:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad310a40
13:00:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad311030
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad311370
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad3116b0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad3119f0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad311d30
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad312070
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad3123b0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad3126f0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad312a30
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad312d70
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad3130b0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad3133f0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad313730
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad313a70
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad313db0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad3140f0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad314430
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad314770
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad3149e0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad314d20
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad315060
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad3153a0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad3156e0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad315a20
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad315d60
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad3160a0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad316310
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad316650
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad316990
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad316cd0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad348580
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad40e9b0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad40f2a0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad40f920
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad415200
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad415540
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad415880
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad415bc0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad415e30
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad41a970
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad41acb0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad41aff0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad41b330
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad41b670
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad420790
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad420ad0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad420e10
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad421150
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad421490
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad421b10
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad421e50
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad422190
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad4224d0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad422740
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad422a80
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad422dc0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad423100
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad432620
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad432960
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad432d10
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad433050
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad433a10
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad433d50
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad434090
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad4343d0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad434710
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad434a50
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad434d90
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad4350d0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad435410
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad435750
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad435a90
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad435dd0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad436110
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad436450
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad436790
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad436ad0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad436ed0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad437210
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/skeleton/SkeletonResourceManager.cpp:75 - Skeleton constraint already
exists. Using old one.
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad4375c0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad437900
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/skeleton/SkeletonResourceManager.cpp:75 - Skeleton constraint already
exists. Using old one.
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad437c40
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad437eb0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad43b530
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad447d10
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad448050
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad448390
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad448a10
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad448d50
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad449090
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad449a50
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad449d90
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44a0d0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44a410
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/skeleton/SkeletonResourceManager.cpp:75 - Skeleton constraint already
exists. Using old one.
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44a750
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44aa90
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44add0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44b110
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44b450
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44b790
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44bad0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44be10
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44c150
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44c490
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44c7d0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44cb10
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44ce50
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44d190
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44d4d0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad44d740
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad460080
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad4603c0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad460700
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad460a40
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad460d80
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad5ef790
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad626e30
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad62e3d0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad643c30
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad644ae0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad645990
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad64a940
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad64bb70
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad64bfa0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad64cc90
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad64d440
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad64d600
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad64e0e0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad64e2a0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad64f8c0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6518f0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad653920
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad653d50
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad663b50
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad664bc0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad665370
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad680300
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad681ec0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad682080
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad683500
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6836c0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad683880
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad683a40
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad683cb0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad683e70
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad684030
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6841f0
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6843b0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysicsPhysx.cpp:2384 - CreateAndBookPhysxActor geometry type not
supported.
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physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a4910
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a4ad0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a4c90
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a4e50
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a5010
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a5280
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a5440
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a5600
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a57c0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a5980
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a5bf0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a5db0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a5f70
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a6130
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6a62f0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6bdb60
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6bdd20
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6bdee0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6d11b0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6d1370
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6d1530
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6d16f0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6d18b0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6d6ff0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6d71b0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6d7370
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6d7530
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6d76f0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6d78b0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6da580
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6da740
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6da900
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6daac0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6dac80
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6f71a0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6f7360
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6f7520
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6f76e0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6f78a0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6fa510
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6fa6d0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6fa890
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6faa50
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad6fac10
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad712bd0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad712d90
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad728ae0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad728ca0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad72c480
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad72c640
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad730c20
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad730de0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad73b4a0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad73bfd0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad73c400
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad73cbb0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad73d520
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad73d6e0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad73efd0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad73fb00
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad757780
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad75e1d0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad75e440
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad75e870
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad75eae0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad75eca0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad75ef10
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad75fc10
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad75fe80
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad760510
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad760c30
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad7615a0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad7619d0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad761f30
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad762780
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad762d70
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad762f30
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad7630f0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad7632b0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad763520
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad764050
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad7642a0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad7644f0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad7647d0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad764ab0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad764d90
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad765070
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad765350
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad767a60
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad767da0
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad768e50
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad772570
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysicsPhysx.cpp:2384 - CreateAndBookPhysxActor geometry type not
supported.
13:00:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxMeshManager.cpp:115 - Unable to find PhysxMesh for 0xad77e690
13:00:44:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: ScenePrecache
13:00:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: #precacheScene
13:00:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionFlow.cpp:650 - Error no startpoint default!
13:00:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_rules/rule_core_survive.lua
13:00:48: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
maps/story_south_africa/game/story_south_africa.water in resource group Autodetect
or any other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
13:00:48: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
maps/story_south_africa/game/story_south_africa.water in resource group General or
any other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
13:00:48: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
maps/story_south_africa/game/story_south_africa.water in resource group Internal or
any other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
13:00:48: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
maps/story_south_africa/game/story_south_africa.water in resource group startup or
any other group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
13:00:48: Creating resource group DamageRenderable
13:00:48:
F:\buildAgent\work\337a6aad3e7e2309\checkout.dir\shooter\dev\src\shooter/app/cmd/Se
rverCmds.hpp:39 - Registering server cmd: sv_pause_music
13:00:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:569 - [#loading] ListenServerState::OnEnter end.
13:00:48:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/use
r/steam/AchievementsSteam.cpp:251 - Received stats and achievements from Steam

13:00:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: ScenePrecache_LoadSync
13:00:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:537 - ... Waiting for ScenePrecache::LoadSync - ScenePrecache
13:00:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: ScenePrecache_LoadSync
13:00:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:549 - ... Finished - ScenePrecache
13:00:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: CommonPrecache_LoadSync
13:00:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:537 - ... Waiting for ScenePrecache::LoadSync - CommonPrecache
13:00:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: CommonPrecache_LoadSync
13:00:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:291 - LeaveLoadingState #loadingEnd
13:00:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:293 - LeaveLoadingState #loadingEnd {done}
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `one_player`
13:00:49:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
13:00:49:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
13:00:49:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
13:00:49:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
13:00:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionStart.cpp:143 - [ENTER] MissionStart MissionStart_SavePoint0
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
script/lua/LuaDatabase.cpp:40 - Error : There is no such key ( rule_core_survive )
in LuaDatabase
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
script/lua/LuaDatabase.cpp:40 - Error : There is no such key ( rule_tower_defense )
in LuaDatabase
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
script/lua/LuaDatabase.cpp:40 - Error : There is no such key ( show_hud ) in
LuaDatabase
13:00:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/loading/xmorph_tip_08.ogv state=paused
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/loading/xmorph_tip_08.ogv
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:266 - - state=paused
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/loading/xmorph_tip_08.ogv
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/loading/xmorph_tip_08.ogv - predropped=0, outdated=6
13:00:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide by mission start
(fadein_from_black)
13:00:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionStart.cpp:168 - [EXIT] MissionStart MissionStart_SavePoint0
13:00:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_3
13:00:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
13:00:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_observer_1
13:00:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_observer_2
13:00:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_observer_3
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
13:00:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:00:51:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:00:51:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
13:01:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MONEY_BAR
13:01:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MARKERS
13:01:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/generic/dialog_alien_tutorial_first_tower_built for 11.2318
13:01:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_observer_2
13:01:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:01:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:155 - LuaGuiHud: Highlight moneybar: 1
13:01:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:155 - LuaGuiHud: Highlight moneybar: 0
13:01:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:01:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MARKERS
13:01:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_alien_tutorial_first_tower_built
13:02:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:381 - [EXIT] Intermission mission_intermission_3
13:02:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: intermission,
13:02:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_11
13:02:06:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
13:02:06:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_11
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_2
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_22
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_7
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_69
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:109 - Skipping [ENTER] WaveGround wave_ground_00
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:109 - Skipping [ENTER] WaveGround wave_ground_110
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_03
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_02
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_humvee_ready_02 for 3.39323
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:554 - Skipping [EXIT] WaveGround wave_ground_00
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:554 - Skipping [EXIT] WaveGround wave_ground_110
13:02:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_03
13:02:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:02:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_new_life_of_elizabeth_river.wav of 'music/mission' playlist.
13:02:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:02:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_humvee_ready_02
13:02:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready_02
13:02:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready_02
13:02:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_69
13:02:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_22
13:02:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_02
13:02:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_3
13:02:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_111
13:02:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_111
13:02:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_10
13:02:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:02:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:02:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_2
13:02:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:02:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:02:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:02:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:02:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_11
13:02:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_59
13:02:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_light_forces_ready_02 for 3.72694
13:02:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:02:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_7
13:02:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_103
13:02:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_70
13:02:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_loosing_02 for 1.85975
13:02:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:02:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:02:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:02:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:02:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_3
13:02:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:02:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_light_forces_ready_02
13:02:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_light_forces_ready_02
13:02:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_light_forces_ready_02
13:02:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_59
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_103
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_8
13:02:35:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_42
13:02:35:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready for 1.91273
13:02:35:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_loosing_02
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_loosing_02
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_loosing_02
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_70
13:02:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_ready
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready
13:02:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_42
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_10
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_8
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_11
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_2
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_if_exist_entity_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_money_add_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_46
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_money_add_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_46
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_10
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_build_more_towers for 8.25385
13:02:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_build_more_towers
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_build_more_towers
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_build_more_towers
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_10
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/pause
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:381 - [EXIT] Intermission mission_intermission_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: intermission,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_9
13:04:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_south_africa/dialog_humans_second_wave for 6.43775
13:04:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:04:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_5
13:04:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_0
13:04:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_9
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_04
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_03
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:109 - Skipping [ENTER] WaveGround wave_ground_05
13:04:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_04
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:554 - Skipping [EXIT] WaveGround wave_ground_05
13:04:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:04:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_intrusion_level_one.wav of 'music/mission' playlist.
13:04:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:04:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_second_wave
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_second_wave
13:04:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_second_wave
13:04:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_9
13:04:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_71
13:04:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_light_forces_ready_03 for 4.09827
13:04:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:04:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_03
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_211
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_211
13:04:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:04:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:04:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_light_forces_ready_03
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_light_forces_ready_03
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_light_forces_ready_03
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_71
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/CommonAchievements.cpp:1967 - Increment Sp Props3
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/CommonAchievements.cpp:1967 - Increment Sp Props3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_8
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_7
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_6
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_7
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_7
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_73
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_humvee_ready for 1.97517
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_0
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_humvee_ready
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_73
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/CommonAchievements.cpp:1506 - Increment Sp Ground8
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_5
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_104
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_72
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_loosing for 2.53708
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_9
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/CommonAchievements.cpp:1621 - Increment Sp Air2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_104
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_10
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_43
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_112
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_fighters_ready for 2.80204
13:04:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_112
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_loosing
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_loosing
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_loosing
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_72
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
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/CommonAchievements.cpp:1506 - Increment Sp Ground7
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_fighters_ready
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_fighters_ready
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_43
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
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/CommonAchievements.cpp:1506 - Increment Sp Ground5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_8
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/CommonAchievements.cpp:1506 - Increment Sp Ground8
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/CommonAchievements.cpp:1506 - Increment Sp Ground8
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_96
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_10
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_7
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ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_1
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_96
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_11
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ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer interface_dialogue_show_60
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_11
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ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer interface_dialogue_show_60
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ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_1
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ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_1
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_1
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ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_2
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ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_9
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_9
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_15
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_15
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_path_length_12
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_path_length_13
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_14
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_14
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_15
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH NAME = wave_ground_15
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH LENGTH = 412.70755004883
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH COMPARE = wave_ground_15 + wave_ground_15
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : CHECK PATH LENGTH = 412.70755004883
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : IF STATEMENT NEGATIVE
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_15
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH NAME = wave_ground_15
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH LENGTH = 412.70755004883
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH COMPARE = wave_ground_15 + wave_ground_15
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : CHECK PATH LENGTH = 412.70755004883
13:05:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : IF STATEMENT POSITIVE
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_if_path_length_13
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_86
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:05:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_86
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_5
13:05:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_83
13:05:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Duration = 0.75
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadeout_to_black,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black,
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_5
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_83
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_12
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_teleport_player_6
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_5
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_71
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_permission_input_14
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT MASK = INPUT_CANCEL
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_hide_by_mask_3
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MINIMAP|INTERMISSION|
HEALTH_CORE|MARKERS|HOLOTAGS
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_start_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_4
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_12
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_teleport_player_6
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_5
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_permission_input_14
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_hide_by_mask_3
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_start_0
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_4
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_ghost_5
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_650
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_ghost_5
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_show_hide_2
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_show_hide_2
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_4
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_4
13:05:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_106
13:05:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_106
13:05:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_show_hide_3
13:05:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_show_hide_3
13:05:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_71
13:05:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_35
13:05:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_build_laser_fence_1 for
6.79567
13:05:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:05:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_650
13:05:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_move_player_2
13:05:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PLAYERID =0
13:05:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : SPACESHIPID =69496
13:05:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_move_player_2
13:05:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_rotate_player_to_target_2
13:05:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_rotate_player_to_target_2
13:05:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_tower_sell_in_radius_0
13:05:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_tower_sell_in_radius_1
13:05:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_tower_sell_in_radius_0
13:05:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_tower_sell_in_radius_1
13:05:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_67
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_67
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_9
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: ghostTower
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: ghostTower
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_9
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_90
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_90
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_5
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: tower_1
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: tower_1
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_2
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : ghostTower
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 402826
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_5
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_2
13:05:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_68
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_68
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_5
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_rotate_player_to_target_3
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_5
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_build_laser_fence_1
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_build_laser_fence_1
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_build_laser_fence_1
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_35
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_rotate_player_to_target_3
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_69
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_6
13:05:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_6
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_69
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_10
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: ghostTower
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: ghostTower
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_10
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_91
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_91
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_6
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: tower_2
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: tower_2
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_3
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : ghostTower
13:05:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 467645
13:05:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_6
13:05:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_3
13:05:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_70
13:05:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_14
13:05:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_build_laser_fence_2 for
8.86504
13:05:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:05:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_70
13:05:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_tower_laser_fence_connect_1
13:05:25:
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_tower_laser_fence_connect_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_64
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_64
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_fighter_5
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_7
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_fighter_5
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_7
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ission/flow/Observer.cpp:67 - [ENTER] Observer camera_follow_player_5
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ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_restore_all_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_permission_input_17
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT MASK = INPUT_CANCEL
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_show_by_mask_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MINIMAP|INTERMISSION|HEALTH_CORE|
MARKERS|HOLOTAGS
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_stop_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:102 - LuaGuiHideCutsceneStrips
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_follow_player_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_restore_all_2
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_permission_input_17
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_show_by_mask_2
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_stop_0
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ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_build_laser_fence_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_build_laser_fence_2
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_build_laser_fence_2
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_14
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:381 - [EXIT] Intermission mission_intermission_1
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ervice/GuiService.cpp:96 - LuaGuiHide: intermission,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_10
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_94
13:07:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_4
13:07:01:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:07:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_10
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_94
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_12
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_37
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_start_3
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_99
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ervice/GuiService.cpp:78 - LuaGuiShow : common.fadeout_to_black_specific,
start_anim, 1
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nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_the_island_of_oahu_pearl_harbor.wav of 'music/mission'
playlist.
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_37
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_start_3
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ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_38
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_19
13:07:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_south_africa/dialog_humans_armor_attack for 11.328
13:07:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:07:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MINIMAP|HEALTH_CORE|MARKERS
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ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black_specific,
13:07:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:78 - LuaGuiShow : common.fadein_from_black_specific,
start_anim, 1
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_38
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_end_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:78 - LuaGuiShow : common.fadeout_to_black_specific,
start_anim, 1
13:07:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black_specific,
13:07:13:
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ervice/GuiService.cpp:78 - LuaGuiShow : common.fadein_from_black_specific,
start_anim, 1
13:07:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:102 - LuaGuiHideCutsceneStrips
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ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MINIMAP|HEALTH_CORE|MARKERS
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_end_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:07:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_armor_attack
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_armor_attack
13:07:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_armor_attack
13:07:15:
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_19
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_74
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_tanks_ready_03 for 2.50671
13:07:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:07:18:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_99
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_12
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_75
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_05
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_06
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_113
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_04
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_gunships_ready_02 for 2.55077
13:07:18:
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_05
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_06
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_113
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:07:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_tanks_ready_03
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready_03
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready_03
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_74
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_4
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:07:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_gunships_ready_02
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_gunships_ready_02
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_gunships_ready_02
13:07:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_75
13:07:25:
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_14
13:07:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_112
13:07:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:07:27:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_112
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_13
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_77
13:07:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_tanks_ready for 1.4344
13:07:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:07:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_04
13:07:28:
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_212
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_212
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_105
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_13
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_44
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_fighters_ready for 2.80204
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_31
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_fighters_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_fighters_ready
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_61
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_76
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_gunships_ready for 1.7815
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_humvee_ready for 1.97517
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_gunships_ready
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_gunships_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_gunships_ready
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_61
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_humvee_ready
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_97
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_14
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_97
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_28
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_62
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready_03 for 3.45273
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_13
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_ready_03
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready_03
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready_03
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_62
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_15
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ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_28
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ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer logic_wait_98
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ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer logic_wait_98
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_30
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ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer interface_dialogue_show_63
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_30
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ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer interface_dialogue_show_63
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ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_64
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_loosing for 2.53708
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_3
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_3
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ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_3
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ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_3
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_14
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_14
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ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_4
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ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
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ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_0
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
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nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_path_length_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_path_length_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_20
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_20
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_28
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_28
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_31
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_31
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_32
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_32
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_17
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_17
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_18
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_18
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_19
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_19
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_16
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ervice/LogService.cpp:14 - LuaMsg : PATH NAME = wave_ground_16
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ervice/LogService.cpp:14 - LuaMsg : PATH LENGTH = 464.18371582031
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ervice/LogService.cpp:14 - LuaMsg : PATH COMPARE = wave_ground_16 + wave_ground_16
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ervice/LogService.cpp:14 - LuaMsg : CHECK PATH LENGTH = 464.18371582031
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ervice/LogService.cpp:14 - LuaMsg : IF STATEMENT POSITIVE
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_16
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH NAME = wave_ground_16
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH LENGTH = 464.18371582031
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH COMPARE = wave_ground_16 + wave_ground_16
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : CHECK PATH LENGTH = 464.18371582031
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : IF STATEMENT NEGATIVE
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_if_path_length_1
13:08:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_87
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_loosing
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_loosing
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_loosing
13:08:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_64
13:08:38:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_87
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_84
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Duration = 0.75
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadeout_to_black,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black,
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_6
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_84
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_teleport_player_5
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_9
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_74
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_permission_input_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT MASK = INPUT_CANCEL
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_hide_by_mask_4
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MINIMAP|INTERMISSION|
HEALTH_CORE|MARKERS|HOLOTAGS
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_4
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_teleport_player_5
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_9
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_permission_input_2
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_hide_by_mask_4
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_6
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_63
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_ghost_4
13:08:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_ghost_4
13:08:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_74
13:08:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_22
13:08:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_laser_fence_not_built for
11.766
13:08:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:08:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_63
13:08:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_move_player_4
13:08:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PLAYERID =0
13:08:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : SPACESHIPID =69496
13:08:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_move_player_4
13:08:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_62
13:08:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_tower_sell_in_radius_3
13:08:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_tower_sell_in_radius_4
13:08:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_tower_sell_in_radius_3
13:08:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_tower_sell_in_radius_4
13:08:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_62
13:08:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_8
13:08:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_rotate_player_to_target_4
13:08:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_8
13:08:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_4
13:08:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:08:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_laser_fence_not_built
13:08:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_laser_fence_not_built
13:08:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_laser_fence_not_built
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_22
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_17
13:08:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_1
for 6.02388
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_rotate_player_to_target_4
13:08:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_4
13:08:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_11
13:08:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: ghostTower
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: ghostTower
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_11
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_39
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_39
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: tower_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: tower_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : ghostTower
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 599251
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_4
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_4
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_59
13:08:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_59
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_10
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_rotate_player_to_target_5
13:08:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_10
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_12
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: ghostTower
13:08:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: ghostTower
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_12
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_47
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_rotate_player_to_target_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_47
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_3
13:08:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: tower_4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: tower_4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : ghostTower
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 470139
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_23
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_menu_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_input_3
13:08:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_2
for 5.22742
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT_BUILD
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_menu_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_1
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_17
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_23
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_input_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_25
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_hide_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:149 - LuaGuiHud: Hide Dialog with localization:
DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_2
13:09:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_event_4
13:09:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_3
for 5.03177
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_hide_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_event_4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_32
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_hide_4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:149 - LuaGuiHud: Hide Dialog with localization:
DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_event_5
13:09:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_4
for 5.09754
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_hide_4
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_32
13:09:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_event_5
13:09:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_65
13:09:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_hide_5
13:09:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:149 - LuaGuiHud: Hide Dialog with localization:
DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_4
13:09:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_hide_5
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_65
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_fighter_4
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_11
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_fighter_4
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_11
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_follow_player_4
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_31
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_permission_input_9
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT MASK = INPUT_CANCEL
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_restore_all_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_show_by_mask_3
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MINIMAP|INTERMISSION|HEALTH_CORE|
MARKERS|HOLOTAGS
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_7
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:102 - LuaGuiHideCutsceneStrips
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_5
for 11.0005
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_follow_player_4
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_permission_input_9
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_restore_all_3
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_show_by_mask_3
13:09:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_7
13:09:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:09:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_5
13:09:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_5
13:09:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_tutorial_build_laser_fence_5
13:09:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_31
13:09:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:09:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:10:18:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:10:18:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:10:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:10:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:10:35:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:10:35:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:10:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:10:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:11:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
13:11:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
13:11:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:11:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:11:26:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:11:26:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:11:39:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:11:39:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:11:45:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:11:45:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:11:52:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:11:52:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:12:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:12:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:12:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:12:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:12:18:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:12:18:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:12:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:12:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:12:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnPathBlockedLaserFence
13:12:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MINIMAP|INTERMISSION|
MONEY_BAR|HEALTH_CORE|MARKERS|HOLOTAGS|COOLDOWNS
13:12:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnCameraAnimationEnded CURRENT STATE IS =
move_to_point
13:12:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/generic/dialog_alien_tutorial_path_blocked for 13.3998
13:12:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:12:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:12:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_alien_tutorial_path_blocked
13:13:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnCameraAnimationEnded CURRENT STATE IS =
move_to_player
13:13:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MINIMAP|INTERMISSION|MONEY_BAR|
HEALTH_CORE|MARKERS|HOLOTAGS|COOLDOWNS
13:13:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_observer_3
13:13:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:13:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:13:29:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
13:13:29:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
13:13:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:13:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:13:44:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:13:44:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:13:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:13:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:14:07:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:14:07:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:14:15:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:14:15:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:14:30:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:14:30:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:14:36:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:14:36:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:14:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:381 - [EXIT] Intermission mission_intermission_4
13:14:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: intermission,
13:14:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_13
13:14:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_20
13:14:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/story_south_africa/dialog_humans_pilot_terraform_notice for
9.57592
13:14:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
13:14:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:14:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:14:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_13
13:14:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_16
13:14:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_24
13:14:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_16
13:14:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_40
13:14:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_123
13:14:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_07
13:14:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_40
13:14:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:14:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_new_life_of_elizabeth_river.wav of 'music/mission' playlist.
13:15:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_24
13:15:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_17
13:15:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_25
13:15:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:15:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_pilot_terraform_notice
13:15:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_pilot_terraform_notice
13:15:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_pilot_terraform_notice
13:15:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_20
13:15:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_51
13:15:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_south_africa/dialog_humans_general_terraform_notice for
9.4439
13:15:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:15:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_16
13:15:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_26
13:15:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_07
13:15:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:109 - Skipping [ENTER] WaveGround wave_ground_02
13:15:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:554 - Skipping [EXIT] WaveGround wave_ground_02
13:15:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_25
13:15:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_28
13:15:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_43
13:15:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_65
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_tanks_ready for 1.4344
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_43
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_31
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_general_terraform_notice
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_general_terraform_notice
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_general_terraform_notice
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_51
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_tanks_ready
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_65
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_123
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_213
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_32
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_05
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_18
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_26
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_17
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_18
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_46
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready for 1.91273
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_20
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_ready
13:15:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_46
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission_intense )
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_intense_forget_it.wav of 'music/mission_intense' playlist.
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_17
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_32
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_05
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_07
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_114
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_07
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_31
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_18
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_17
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_6
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_19
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_28
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_18
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground17
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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13:16:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground11
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_32
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_19
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_20
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_45
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_fighters_ready for 2.80204
13:16:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:16:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:16:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready
13:16:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_fighters_ready
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_fighters_ready
13:16:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_45
13:16:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:16:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:16:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_20
13:16:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_16
13:16:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_19
13:16:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:16:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:16:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground16
13:16:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground16
13:16:36:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
13:16:36:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:16:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:16:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:16:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground11
13:16:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground11
13:16:38:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:16:38:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_intrusion_level_one.wav of 'music/mission' playlist.
13:16:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_19
13:16:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_3
13:16:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
13:16:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:16:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:16:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:16:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:16:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:16:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
13:16:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_3
13:16:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
13:16:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
13:16:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_20
13:16:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_3
13:16:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_3
13:16:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_4
13:16:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_4
13:16:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_4
13:16:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_4
13:16:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_16
13:16:44:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_16
13:16:44:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_5
13:16:44:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
13:16:44:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_75
13:16:44:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
13:16:44:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:16:46:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:16:46:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
13:16:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_75
13:16:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_26
13:16:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_south_africa/dialog_humans_final_attack for 14.5219
13:16:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:17:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:17:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_final_attack
13:17:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_final_attack
13:17:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_final_attack
13:17:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_26
13:17:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_27
13:17:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_final_attack_incoming for
12.8318
13:17:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:17:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:17:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_final_attack_incoming
13:17:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_final_attack_incoming
13:17:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_final_attack_incoming
13:17:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_27
13:17:26:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:17:26:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:17:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:17:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:17:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:17:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:18:06:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:18:06:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:18:27:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:18:27:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:18:34:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:18:34:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:18:44:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:18:44:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:19:06:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:19:06:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:19:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
13:19:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
13:19:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:19:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:19:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:19:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:19:33:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:19:33:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:19:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:19:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:20:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:20:12:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:20:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:20:28:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:20:39:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:20:39:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:20:44:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:20:44:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:21:10:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:21:10:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:21:20:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:21:20:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:21:34:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:21:34:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:21:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
13:21:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
13:21:45:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:21:45:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:22:00:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:22:00:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:22:06:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:22:06:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:22:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:22:21:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:22:29:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:22:29:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:22:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:22:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:22:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:22:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:22:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:22:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:23:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:381 - [EXIT] Intermission mission_intermission_5
13:23:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: intermission,
13:23:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_17
13:23:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
13:23:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:23:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_17
13:23:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_28
13:23:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_22
13:23:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_23
13:23:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_8
13:23:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_66
13:23:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_soldier_tanks_ready_02 for 2.9264
13:23:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:23:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:23:11:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_disassembly_of_tokyo.wav of 'music/mission' playlist.
13:23:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_28
13:23:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_21
13:23:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_22
13:23:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_23
13:23:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_78
13:23:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_06
13:23:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready_02 for 2.24954
13:23:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:23:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_tanks_ready_02
13:23:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready_02
13:23:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready_02
13:23:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_66
13:23:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:23:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:23:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_ready_02
13:23:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready_02
13:23:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready_02
13:23:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_78
13:23:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_22
13:23:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_8
13:23:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_24
13:23:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_25
13:23:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_06
13:23:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:109 - Skipping [ENTER] WaveGround wave_ground_03
13:23:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:554 - Skipping [EXIT] WaveGround wave_ground_03
13:23:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:109 - Skipping [ENTER] WaveGround wave_ground_04
13:23:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:554 - Skipping [EXIT] WaveGround wave_ground_04
13:23:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:23:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:23:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:23:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:23:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_23
13:23:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air4
13:23:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air4
13:23:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:23:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:23:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground12
13:23:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground12
13:23:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission_intense )
13:23:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:23:39:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:23:39:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_intense_look_out.wav of 'music/mission_intense' playlist.
13:23:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_26
13:23:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground15
13:23:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground15
13:23:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_27
13:23:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_21
13:23:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_29
13:23:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:23:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:23:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground13
13:23:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground13
13:23:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground13
13:23:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground13
13:23:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:23:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:24:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_24
13:24:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props3
13:24:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props3
13:24:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:24:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:24:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_29
13:24:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_24
13:24:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_25
13:24:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_26
13:24:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_47
13:24:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready_04 for 2.12944
13:24:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:24:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:24:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_ready_04
13:24:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready_04
13:24:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready_04
13:24:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_47
13:24:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:24:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:24:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_29
13:24:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:24:16:
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_25
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_26
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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13:24:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_24
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_25
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_30
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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/CommonAchievements.cpp:1967 - Increment Sp Props1
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_22
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_30
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_79
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_soldier_light_forces_ready_03 for 4.09827
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_light_forces_ready_03
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_light_forces_ready_03
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_light_forces_ready_03
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_79
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_30
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_29
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_48
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_210
13:24:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_fighters_ready for 2.80204
13:24:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:24:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_fighters_ready
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_fighters_ready
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_48
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_210
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_08
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_08
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_128
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_23
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/CommonAchievements.cpp:1621 - Increment Sp Air3
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13:25:23:
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_player_attacker_29
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_107
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
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nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_30
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nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_new_life_of_elizabeth_river.wav of 'music/mission' playlist.
13:25:28:
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_26
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_128
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_115
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_115
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_27
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_29
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_15
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_18
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_15
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_18
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_21
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_21
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ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_4
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ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_4
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_107
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_27
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ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer interface_dialogue_show_67
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_player_attacker_27
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ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer interface_dialogue_show_67
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ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_4
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ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_4
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_5
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_5
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ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_5
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_48
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_48
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_28
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_15
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: tower_boss_1
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: tower_boss_1
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_16
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: tower_boss_2
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: tower_boss_2
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_00
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_south_africa/dialog_humans_last_hope_1 for 10.9331
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_15
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_16
13:25:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_00
13:25:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:25:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_last_hope_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_last_hope_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_last_hope_1
13:25:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_28
13:25:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_52
13:25:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/story_south_africa/dialog_humans_last_hope_2 for 4.01415
13:25:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:25:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_last_hope_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_last_hope_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_last_hope_2
13:25:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_52
13:25:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_119
13:25:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_53
13:25:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_08
13:25:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_south_africa/dialog_humans_last_hope_3 for 9.56413
13:25:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:25:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_119
13:25:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_20
13:25:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_7
13:25:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
13:25:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Duration = 1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadeout_to_black,
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black,
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_20
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_7
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_map_bounds_named_0
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:121 - LuaGuiSet: minimap
hud/minimaps/story_south_africa_stage_2
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_teleport_0
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_18
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_start_3
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer audio_sound_play_global_0
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_hide_by_mask_5
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MINIMAP|HEALTH_CORE|MARKERS|
HOLOTAGS
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_8
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_map_bounds_named_0
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_teleport_0
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_18
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_start_3
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_hide_by_mask_5
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_8
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_node_animation_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_51
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_111
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_51
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_127
13:25:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBoss.cpp:99 - [ENTER] WaveBoss wave_boss_0
13:25:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : -0.96
13:25:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 6.7064581298828
13:25:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 6.7066665077209
13:25:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 6.7064581298828
13:25:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 6.7064581298828
13:25:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 4.3731251144409
13:25:53:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
script/lua/LuaDatabase.cpp:68 - Error : There is no such key ( walk_target ) in
LuaDatabase
13:25:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Old sequences count = 0
13:25:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Empty walk sequance. First time creation
13:25:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Distance = 148.6414642334
13:25:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Angle = 0
13:25:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EnterForward
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBoss.cpp:228 - [EXIT] WaveBoss wave_boss_0
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_trigger_on_enter_0
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Triggers Found: 1
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_trigger_on_enter_1
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Triggers Found: 1
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_trigger_on_enter_2
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Triggers Found: 1
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_trigger_on_enter_3
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Triggers Found: 1
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_trigger_on_enter_4
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Triggers Found: 1
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_125
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_event_0
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_trigger_on_enter_5
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Triggers Found: 1
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_2
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_4
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnBossHidePath
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_4
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_125
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_24
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnWalkPause
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_24
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_116
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_124
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_08
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer audio_music_change_playlist_1
13:25:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/boss )
13:25:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:25:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer audio_music_change_playlist_1
13:25:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_127
13:25:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_teleport_player_2
13:25:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_ghost_7
13:25:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_teleport_player_2
13:25:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_ghost_7
13:25:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_show_hide_4
13:25:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_show_hide_4
13:25:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:25:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/boss_damn_you_incy_wincy.wav of 'music/boss' playlist.
13:25:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer audio_sound_play_global_0
13:26:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
13:26:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnEnterPause
13:26:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:26:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_last_hope_3
13:26:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_last_hope_3
13:26:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_last_hope_3
13:26:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_53
13:26:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_124
13:26:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_with_data_0
13:26:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PREPARING TO SEND
13:26:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT STRING SENT
logic/position_marker_boss_explosion
13:26:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_with_data_0
13:26:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
13:26:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
13:26:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_custom
13:26:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
13:26:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
13:26:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
13:26:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
13:26:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
13:26:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_custom
13:26:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
13:26:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
13:26:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_custom
13:26:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
13:26:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
13:26:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : FOUR LEG MECH CUSTOM MISSILE TARGET FOUND = 342
13:26:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : FOUR LEG MECH CUSTOM MISSILE TARGET SET = 342
13:26:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
13:26:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
13:26:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
13:26:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_custom
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_custom
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_resetting
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_resetting
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_custom
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_custom
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
13:26:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Stopped!
13:26:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_111
13:26:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_24
13:26:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_boss_4legmech with
localization: DIALOG/story_south_africa/dialog_humans_boss_01 for 4.24917
13:26:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:26:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_116
13:26:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_23
13:26:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnWalkResume
13:26:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
13:26:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
13:26:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
13:26:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EnterForward
13:26:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_23
13:26:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:26:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_boss_01
13:26:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_boss_01
13:26:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_boss_01
13:26:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_24
13:26:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_113
13:26:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_113
13:26:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_29
13:26:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_south_africa/dialog_humans_boss_02 for 3.90333
13:26:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:26:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
13:26:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
13:26:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
13:26:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EnterForward
13:26:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:26:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_boss_02
13:26:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_boss_02
13:26:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_boss_02
13:26:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_29
13:26:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_114
13:26:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_114
13:26:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_30
13:26:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_boss_4legmech with
localization: DIALOG/story_south_africa/dialog_humans_boss_03 for 0.878937
13:26:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:26:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:26:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_boss_03
13:26:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_boss_03
13:26:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_boss_03
13:26:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_30
13:26:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
13:26:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
13:26:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
13:26:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EnterForward
13:26:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Tower ground destroyed!
13:26:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnCameraAnimationEnded CURRENT STATE IS =
13:26:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_node_animation_0
13:26:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_126
13:26:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_126
13:26:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_move_at_target_1
13:26:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_33
13:26:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_boss_01 for 8.96473
13:26:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:26:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Tower ground destroyed!
13:26:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnCameraAnimationEnded CURRENT STATE IS =
13:26:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_move_at_target_1
13:26:25:
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_121
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_115
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_121
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ission/flow/Observer.cpp:67 - [ENTER] Observer entity_move_player_9
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ervice/LogService.cpp:14 - LuaMsg : PLAYERID =0
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ervice/LogService.cpp:14 - LuaMsg : SPACESHIPID =69496
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_115
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_fighter_8
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_fighter_8
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_show_hide_5
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_show_hide_5
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_move_player_9
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ission/flow/Observer.cpp:67 - [ENTER] Observer entity_rotate_player_to_target_10
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_rotate_player_to_target_10
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_120
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_120
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_118
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_observer_0
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_observer_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_14
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_14
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_boss_01
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_boss_01
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_boss_01
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_33
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_118
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ission/flow/Observer.cpp:67 - [ENTER] Observer camera_follow_player_9
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ission/flow/Observer.cpp:107 - [EXIT] Observer camera_follow_player_9
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_117
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ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_restore_all_9
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_stop_5
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_event_3
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_show_by_mask_4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MINIMAP|HEALTH_CORE|MARKERS|
HOLOTAGS
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ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_9
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:102 - LuaGuiHideCutsceneStrips
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_spawn_point_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_5
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ervice/LogService.cpp:14 - LuaMsg : OnBossShowPath
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ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_restore_all_9
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_stop_5
13:26:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_show_by_mask_4
13:26:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_9
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_spawn_point_0
13:26:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_5
13:26:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
13:26:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
13:26:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
13:26:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EnterForward
13:26:40:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_117
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_22
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ervice/LogService.cpp:14 - LuaMsg : OnStartShoot
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_22
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
13:26:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EnterForward
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/CommonAchievements.cpp:1967 - Increment Sp Props1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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/CommonAchievements.cpp:1967 - Increment Sp Props1
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/CommonAchievements.cpp:1967 - Increment Sp Props1
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorLoop
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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/CommonAchievements.cpp:1967 - Increment Sp Props3
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/CommonAchievements.cpp:1967 - Increment Sp Props3
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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ervice/LogService.cpp:14 - LuaMsg : Trigger Once is committing suicide
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_trigger_on_enter_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_34
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_boss_4legmech with
localization: DIALOG/story_south_africa/dialog_humans_boss_04 for 7.8959
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ervice/LogService.cpp:14 - LuaMsg : OnWalkPause
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_49
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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/CommonAchievements.cpp:1967 - Increment Sp Props2
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/CommonAchievements.cpp:1967 - Increment Sp Props2
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ervice/LogService.cpp:14 - LuaMsg : Old sequences count = 10
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Distance = 133.1717376709
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ervice/LogService.cpp:14 - LuaMsg : Angle = 90.038154602051
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : OnEnterPause
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorLoop
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_boss_04
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_boss_04
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_boss_04
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_34
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_49
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_2
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ervice/LogService.cpp:14 - LuaMsg : OnWalkResume
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : Resetting walk sequence
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ervice/LogService.cpp:14 - LuaMsg : EnterRight
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_2
13:27:11:
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
13:27:11:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
13:27:11:
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
13:27:14:
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/CommonAchievements.cpp:1967 - Increment Sp Props1
13:27:14:
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/CommonAchievements.cpp:1967 - Increment Sp Props1
13:27:16:
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
13:27:16:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_right
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_right
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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behavior_check_player_proximity
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behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : Trigger Once is committing suicide
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_trigger_on_enter_1
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_boss_core_in_danger_1 for
7.70402
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ervice/LogService.cpp:14 - LuaMsg : LegFrontLeft Destroyed
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_boss_4legmech with
localization: DIALOG/story_south_africa/dialog_humans_boss_destroyed_leg_1 for
5.41975
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_boss_destroyed_leg_1 for
7.04985
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ervice/LogService.cpp:14 - LuaMsg : OnLegImmortalityEnable
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ervice/LogService.cpp:14 - LuaMsg : OnWalkPauseInternal
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ervice/LogService.cpp:14 - LuaMsg : OnStopBehavior
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_event_0
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_26
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_81
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_gunships_ready for 1.7815
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_barrage
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_custom
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_custom
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Stopped!
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ervice/LogService.cpp:14 - LuaMsg : OnStartStaticShoot
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterPause
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_boss_core_in_danger_1
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DIALOG/story_south_africa/dialog_aliens_boss_core_in_danger_1
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DIALOG/story_south_africa/dialog_aliens_boss_core_in_danger_1
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_54
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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behavior_aim_stop_fast
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behavior_aim_start_fast
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behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_boss_destroyed_leg_1
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_boss_4legmech with
localization: DIALOG/story_south_africa/dialog_humans_boss_health_75 for 4.34348
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behavior_aim_stop_laser_pointer
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behavior_aim_stop_laser_pointer
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behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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behavior_aim_start_slow
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behavior_aim_start_slow
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behavior_aim_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_laser
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behavior_shoot_stop_laser
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behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_slow
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behavior_aim_stop_slow
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behavior_aim_stop_laser
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behavior_aim_stop_laser
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behavior_aim_start_fast
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behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_boss_destroyed_leg_1
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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DIALOG/generic/dialog_pilot_gunships_ready
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OnDialogEndDIALOG/generic/dialog_pilot_gunships_ready
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DIALOG/generic/dialog_pilot_gunships_ready
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_81
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_boss_health_75
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_right
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_right
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ervice/LogService.cpp:14 - LuaMsg : EnterRight
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_right
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_right
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_right
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_right
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_right
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_right
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_right
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ervice/LogService.cpp:14 - LuaMsg : Distance = 85.649276733398
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ervice/LogService.cpp:14 - LuaMsg : Angle = -89.449653625488
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser_custom
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behavior_aim_stop_laser_custom
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_anti_core
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behavior_shoot_stop_laser_anti_core
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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behavior_shoot_stop_missile_barrage
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_barrage
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_custom
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_custom
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Stopped!
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ervice/LogService.cpp:14 - LuaMsg : OnStartShoot
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ervice/LogService.cpp:14 - LuaMsg : OnLegImmortalityDisable
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : Resetting walk sequence
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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ervice/LogService.cpp:14 - LuaMsg : LegFrontLeft Destroyed
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_boss_4legmech with
localization: DIALOG/story_south_africa/dialog_humans_boss_destroyed_leg_2 for
5.55254
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ervice/LogService.cpp:14 - LuaMsg : OnLegImmortalityEnable
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser
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behavior_shoot_stop_laser
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser
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behavior_aim_stop_laser_custom
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behavior_aim_stop_laser_custom
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behavior_shoot_stop_laser_anti_core
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_anti_core
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_barrage
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_barrage
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behavior_shoot_stop_missile_custom
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_custom
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Stopped!
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behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_laser_pointer
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behavior_aim_stop_laser_pointer
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behavior_shoot_stop_laser_pointer
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behavior_shoot_stop_laser_pointer
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behavior_aim_stop_fast
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behavior_aim_start_slow
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behavior_aim_start_slow
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behavior_aim_start_laser
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behavior_aim_start_laser
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behavior_shoot_start_laser
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behavior_shoot_start_laser
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_boss_4legmech with
localization: DIALOG/story_south_africa/dialog_humans_boss_health_50 for 4.27419
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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OnDialogEndDIALOG/story_south_africa/dialog_humans_boss_destroyed_leg_2
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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behavior_shoot_stop_laser
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behavior_shoot_stop_laser
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behavior_aim_stop_slow
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behavior_aim_stop_slow
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behavior_aim_stop_laser
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behavior_aim_stop_laser
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behavior_aim_start_fast
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behavior_aim_start_fast
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behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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behavior_shoot_start_missile_sequence
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behavior_shoot_start_missile_sequence
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_boss_health_50
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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behavior_aim_start_slow
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behavior_aim_start_slow
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behavior_shoot_start_laser
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behavior_aim_stop_slow
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behavior_aim_stop_laser
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behavior_aim_start_fast
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behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_missile_sequence
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behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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behavior_shoot_stop_missile_sequence
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behavior_shoot_stop_missile_sequence
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behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser_pointer
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behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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behavior_shoot_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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nd/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/boss_chaos_theory.wav of 'music/boss' playlist.
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ervice/LogService.cpp:14 - LuaMsg : OnWalkResumeInternal
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnStopBehavior
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser_custom
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser_custom
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_anti_core
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_anti_core
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_barrage
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_barrage
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_custom
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_custom
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Stopped!
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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behavior_shoot_start_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : Trigger Once is committing suicide
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_trigger_on_enter_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_55
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_boss_core_in_danger_2 for
8.12325
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_barrage
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_barrage
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : LegFrontLeft Destroyed
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_boss_4legmech with
localization: DIALOG/story_south_africa/dialog_humans_boss_destroyed_leg_3 for
6.64181
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_event_1
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_fighters_ready_02 for 2.41062
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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behavior_aim_stop_fast
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behavior_aim_stop_slow
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behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Stopped!
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser_pointer
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behavior_aim_start_laser_pointer
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behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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behavior_shoot_start_laser_pointer
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behavior_shoot_start_laser_pointer
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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OnDialogEndDIALOG/story_south_africa/dialog_aliens_boss_core_in_danger_2
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DIALOG/story_south_africa/dialog_aliens_boss_core_in_danger_2
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DIALOG/story_south_africa/dialog_aliens_boss_core_in_danger_2
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_55
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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behavior_aim_stop_laser_pointer
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behavior_aim_stop_laser_pointer
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behavior_shoot_stop_laser_pointer
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behavior_shoot_stop_laser_pointer
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behavior_aim_stop_fast
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behavior_aim_stop_fast
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behavior_aim_start_slow
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behavior_aim_start_slow
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behavior_aim_start_laser
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behavior_aim_start_laser
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behavior_shoot_start_laser
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behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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behavior_shoot_stop_laser
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behavior_shoot_stop_laser
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behavior_aim_stop_slow
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behavior_aim_stop_slow
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behavior_aim_stop_laser
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behavior_aim_stop_laser
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behavior_aim_start_fast
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behavior_aim_start_fast
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behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_boss_destroyed_leg_3
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behavior_shoot_stop_missile_sequence
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behavior_shoot_stop_missile_sequence
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behavior_aim_stop_fast
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behavior_aim_start_fast
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behavior_aim_start_laser_pointer
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behavior_check_player_proximity
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behavior_check_player_proximity
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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DIALOG/generic/dialog_pilot_fighters_ready_02
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OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready_02
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DIALOG/generic/dialog_pilot_fighters_ready_02
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_80
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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behavior_shoot_stop_laser_pointer
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behavior_shoot_stop_laser_pointer
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behavior_aim_start_slow
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behavior_aim_start_slow
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behavior_aim_start_laser
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behavior_aim_start_laser
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behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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behavior_shoot_stop_laser
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behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_slow
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behavior_aim_stop_slow
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behavior_aim_stop_laser
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behavior_aim_stop_laser
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behavior_aim_start_fast
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behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_missile_sequence
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behavior_shoot_start_missile_sequence
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behavior_aim_start_laser_pointer
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behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_boss_4legmech with
localization: DIALOG/story_south_africa/dialog_humans_boss_health_25 for 4.29804
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_boss_health_25
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_27
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ervice/LogService.cpp:14 - LuaMsg : Old sequences count = 6
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Distance = 98.16138458252
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ervice/LogService.cpp:14 - LuaMsg : Angle = -90.539390563965
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser_custom
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser_custom
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_anti_core
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_anti_core
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Stopped!
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_left
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_left
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ervice/LogService.cpp:14 - LuaMsg : EnterLeft
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_left
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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behavior_check_player_proximity
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behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : Upper Body - OnDestroy
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_event_3
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_6
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_attackers_escape_2
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_attackers_escape_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer camera_move_at_target_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_event_6
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_start_00
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ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MINIMAP|MONEY_BAR|
HEALTH_CORE|MARKERS|COOLDOWNS
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_start_00
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behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Stopped!
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ission/flow/Observer.cpp:107 - [EXIT] Observer camera_move_at_target_0
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExitWalkDeath
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_event_6
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_50
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_09
13:31:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_south_africa/dialog_humans_general_ending for 6.30825
13:31:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_09
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ission/flow/Observer.cpp:67 - [ENTER] Observer audio_music_change_playlist_00
13:31:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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ission/flow/Observer.cpp:107 - [EXIT] Observer audio_music_change_playlist_00
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nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_disassembly_of_tokyo.wav of 'music/mission' playlist.
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_general_ending
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_general_ending
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_general_ending
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_50
13:31:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_31
13:31:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_2
13:31:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
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ervice/LogService.cpp:14 - LuaMsg : Duration = 1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadeout_to_black,
13:31:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
13:31:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
13:31:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black,
13:31:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_31
13:31:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_2
13:31:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_49
13:31:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_9
13:31:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_south_africa/dialog_aliens_ending for 25.6939
13:31:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:31:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_9
13:31:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_54
13:31:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_54
13:31:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_influence_change_0
13:31:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_move_on_spline_0
13:31:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:31:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_ending
13:31:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_ending
13:31:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_ending
13:31:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_49
13:31:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionEnd.cpp:44 - [ENTER] MissionEnd mission_end_0
13:31:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! Enter Win
13:31:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.victory,
13:31:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!!Exit Win
13:31:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.victory,
13:31:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionEnd.cpp:61 - [EXIT] MissionEnd mission_end_0
13:31:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:402 - ControllerState::EnterLoadingState 1
13:31:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:40 - LoadingState::LoadingState
13:31:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=looped_movie
13:31:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:94 - LoadingState::OnEnter end.
13:31:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/statistics
13:31:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/main_menu )
13:31:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:31:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
13:31:58: Destroying resource group DamageRenderable
13:31:58: Unloading resource group DamageRenderable
13:31:58: Finished unloading resource group DamageRenderable
13:31:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
13:31:58:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
13:31:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=looped_movie
13:31:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
13:31:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
13:31:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:918 -
--- Missing precache: -------------------------------
-----------------------------------------------------
13:31:59: Unloading unused resources in resource group General
13:31:59: Finished unloading unused resources in resource group General
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysicsPhysx.cpp:1198 - Broad Phase set to MBP
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
entity/component/CompSerialization.cpp:139 - Error : There is no such physics
mesh : maps/menu_main/game/menu_main_c1.nxs
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/Physics.cpp:443 - Physics shape for entity 0x10 is empty.
13:31:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: no_name
13:31:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: no_name
13:31:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: no_name_LoadSync
13:31:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:537 - ... Waiting for ScenePrecache::LoadSync - no_name
13:31:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: no_name_LoadSync
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/main_menu )
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:31:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/MenuSt
ate.cpp:333 - MenuState entered; precache ended.
13:31:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:291 - LeaveLoadingState #loadingEnd
13:31:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:293 - LeaveLoadingState #loadingEnd {done}
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `one_player`
13:31:59:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
13:31:59:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
13:31:59:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
13:31:59:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/navigation/GuiNavMachine.cpp:63 - Error: Missing node at path: button_0
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/mission_select
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv state=paused
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:266 - - state=paused
13:31:59: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01.dds' with 0 mip map levels
13:31:59: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01.dds' with 0 mip map levels
13:31:59: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01_big.dds' with 0 mip map levels
13:31:59: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01_big.dds' with 0 mip map levels
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
13:31:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv - predropped=0,
outdated=0
13:32:00:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:32:00:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/main_menu_raise_from_the_ashes.wav of 'music/main_menu' playlist.
13:32:18:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/mission_select
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_bombs.ogv
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma_charged.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles_charged_upgrade.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_laser_charged.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_bombs_charged_upgrade.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_bombs_charged.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_laser_charged_upgrade.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_laser.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_flamer.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma_charged_upgrade.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_artillery.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_plasma.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_aa_missile.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_laser.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_aa_laser.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_aa.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_offensive_drone.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles_charged.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_faster_regen.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_faster_ghost.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_defense_lightining.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_core_weapon.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_debris_collector.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_shield.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_core_shock_wave.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_bigger_collector.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_bombs.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_longer_laser_fence.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/shop
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_towers_tech_laser.ogv
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_core_shockwave.ogv
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_bigger_collector.ogv
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_core_weapon.ogv
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_debris_collector.ogv
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_plasma.ogv
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_defense_lightning.ogv
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materials/textures/gui/menu/movies/shop_upgrade_faster_ghost.ogv
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materials/textures/gui/menu/movies/shop_upgrade_faster_regen.ogv
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materials/textures/gui/menu/movies/shop_upgrade_longer_fence.ogv
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materials/textures/gui/menu/movies/shop_upgrade_offensive_dron.ogv
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materials/textures/gui/menu/movies/shop_upgrade_core_shield.ogv
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materials/textures/gui/menu/movies/shop_towers_tech_aa.ogv
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materials/textures/gui/menu/movies/shop_towers_tech_air_laser.ogv
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materials/textures/gui/menu/movies/shop_towers_air_missile.ogv
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materials/textures/gui/menu/movies/shop_towers_tech_artillery.ogv
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materials/textures/gui/menu/movies/shop_towers_tech_flamer.ogv
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materials/textures/gui/menu/movies/shop_towers_tech_basic.ogv
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materials/textures/gui/menu/movies/shop_ship_tech_bombs.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_bombs_upgrade.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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materials/textures/gui/menu/movies/shop_ship_tech_laser.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_laser.ogv
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_rockets.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets_upgrade.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_plasma.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_plasma_upgrade.ogv
13:32:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_plasma.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_laser_upgrade.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
13:32:23:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_plasma.ogv
13:32:23:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma_charged.movie_group.movie
13:32:23:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
13:32:23:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma_charged.movie_group.movie
13:32:23:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_charged_plasma.ogv
13:32:23:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
13:32:30:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_plasma_charged.movie_group.movie
13:32:30:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_charged_plasma.ogv
13:32:30:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma_charged_upgrade.movie_group.movie
13:32:30:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_plasma_charged.movie_group.movie
13:32:30:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma_charged_upgrade.movie_group.movie
13:32:30:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_charged_plasma_upgrade.ogv
13:32:30:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
13:32:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_plasma_charged_upgrade.movie_group.movie
13:32:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_charged_plasma_upgrade.ogv
13:32:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles_charged_upgrade.movie_group.movie
13:32:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_plasma_charged_upgrade.movie_group.movie
13:32:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles_charged_upgrade.movie_group.movie
13:32:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets_upgrade.ogv
13:32:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_missiles_charged_upgrade.movie_group.movie
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets_upgrade.ogv
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles_charged.movie_group.movie
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_missiles_charged_upgrade.movie_group.movie
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles_charged.movie_group.movie
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets.ogv
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_missiles_charged.movie_group.movie
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets.ogv
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles.movie_group.movie
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_missiles_charged.movie_group.movie
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles.movie_group.movie
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_rockets.ogv
13:32:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
13:32:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_missiles.movie_group.movie
13:32:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_rockets.ogv
13:32:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
13:32:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_missiles.movie_group.movie
13:32:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
13:32:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_plasma.ogv
13:32:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
13:32:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
13:32:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_plasma.ogv
13:32:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles.movie_group.movie
13:32:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
13:32:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles.movie_group.movie
13:32:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_rockets.ogv
13:32:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
13:33:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_missiles.movie_group.movie
13:33:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_rockets.ogv
13:33:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_plasma.movie_group.movie
13:33:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_missiles.movie_group.movie
13:33:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_plasma.movie_group.movie
13:33:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_towers_tech_basic.ogv
13:33:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
13:33:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_tower_plasma.movie_group.movie
13:33:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_towers_tech_basic.ogv
13:33:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_artillery.movie_group.movie
13:33:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_tower_plasma.movie_group.movie
13:33:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_artillery.movie_group.movie
13:33:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_towers_tech_artillery.ogv
13:33:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
13:33:10:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_tower_artillery.movie_group.movie
13:33:10:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
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materials/textures/gui/menu/movies/shop_ship_tech_rockets.ogv
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materials/textures/gui/menu/movies/shop_ship_tech_laser.ogv
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materials/textures/gui/menu/movies/shop_towers_tech_aa.ogv
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materials/textures/gui/menu/movies/shop_towers_tech_aa.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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materials/textures/gui/menu/movies/shop_ship_tech_bombs.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets.ogv
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow
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materials/textures/gui/menu/movies/shop_ship_tech_charged_laser.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_charged_laser.ogv
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow
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gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_charged_bombs_upgrade.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:238 - Create Popup: gui/popup/popup_template_2buttons
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_charged_bombs_upgrade.ogv
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gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_charged_bombs_upgrade.ogv
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_charged_bombs_upgrade.ogv
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow
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gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_charged_laser_upgrade.ogv
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_charged_laser_upgrade.ogv
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow
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gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_charged_laser.ogv
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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materials/textures/gui/menu/movies/shop_ship_tech_charged_laser.ogv
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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gui/GuiMovie.cpp:114 - GuiMovie::Pause
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow
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gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_bombs.ogv
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets.ogv
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_rockets.ogv
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_rockets.ogv
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow
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gui/GuiMovie.cpp:201 - GuiMovie::OnShow
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_laser.ogv
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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materials/textures/gui/menu/movies/shop_towers_tech_flamer.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_towers_tech_flamer.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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meshes/units/alien/spaceship
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ngManager.cpp:80 - #loading Waiting for: CommonPrecache
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ngManager.cpp:30 - #loading finished: #precacheCommon
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cenePrecache.cpp:362 - Error : (ScenePrecache) There is no such Material
editor_mat/decal
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:419 - Error : (ScenePrecache) There is no such Blueprint
editor_bp/decal
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:419 - Error : (ScenePrecache) There is no such Blueprint
editor_bp/decal_static
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: ScenePrecache
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gicStage.cpp:498 - Compiling lua framework script:
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gicStage.cpp:498 - Compiling lua framework script:
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gicStage.cpp:498 - Compiling lua framework script:
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gicStage.cpp:498 - Compiling lua framework script: lua/framework/table_utils.lua
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gicStage.cpp:498 - Compiling lua framework script:
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ngManager.cpp:30 - #loading finished: #precacheScene
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ngManager.cpp:30 - #loading finished: ScenePrecache
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graphics/skeleton/SkeletonResourceManager.cpp:75 - Skeleton constraint already
exists. Using old one.
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/1l_railroad01_straight, mask 10b
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/skeleton/SkeletonResourceManager.cpp:75 - Skeleton constraint already
exists. Using old one.
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/Mission.cpp:1476 - Graph maps\story_canada\game\story_canada.graph does not
exist. Proceed to graph creation.
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graph/Grid.cpp:965 - Starting graph creation
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graph/Grid.cpp:2869 - Edges54730
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graph/Grid.cpp:993 - Nodes17272
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graph/Grid.cpp:994 - Edges54730
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graph/Grid.cpp:1009 - 1838
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graph/Grid.cpp:1010 - Region :1838
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graph/Grid.cpp:1028 - Graph generated in 1.31666 sec.
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r/steam/AchievementsSteam.cpp:251 - Received stats and achievements from Steam

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graph/Grid.cpp:965 - Starting graph creation
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graph/Grid.cpp:2869 - Edges3542
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graph/Grid.cpp:993 - Nodes16702
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graph/Grid.cpp:994 - Edges3542
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graph/Grid.cpp:1009 - 87
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graph/Grid.cpp:1010 - Region :87
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graph/Grid.cpp:1028 - Graph generated in 0.985276 sec.
13:37:21: Creating resource group shallow_water_solver_resources
13:37:21: Creating resource group DamageRenderable
13:37:21:
F:\buildAgent\work\337a6aad3e7e2309\checkout.dir\shooter\dev\src\shooter/app/cmd/Se
rverCmds.hpp:39 - Registering server cmd: sv_pause_music
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ServerState.cpp:569 - [#loading] ListenServerState::OnEnter end.
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ngManager.cpp:80 - #loading Waiting for: ScenePrecache_LoadSync
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cenePrecache.cpp:537 - ... Waiting for ScenePrecache::LoadSync - ScenePrecache
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ngManager.cpp:30 - #loading finished: ScenePrecache_LoadSync
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cenePrecache.cpp:549 - ... Finished - ScenePrecache
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ngManager.cpp:80 - #loading Waiting for: CommonPrecache_LoadSync
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cenePrecache.cpp:537 - ... Waiting for ScenePrecache::LoadSync - CommonPrecache
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ngManager.cpp:30 - #loading finished: CommonPrecache_LoadSync
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cenePrecache.cpp:549 - ... Finished - CommonPrecache
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llerState.cpp:291 - LeaveLoadingState #loadingEnd
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llerState.cpp:293 - LeaveLoadingState #loadingEnd {done}
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nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
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nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `one_player`
13:37:23:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
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F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
13:37:23:
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derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
13:37:23:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
13:37:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionStart.cpp:143 - [ENTER] MissionStart default
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ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_rules/rule_core_survive.lua
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ervice/LogService.cpp:14 - LuaMsg : MoneySingle= 0
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ervice/LogService.cpp:14 - LuaMsg : MoneyMulti= 0
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ervice/LogService.cpp:14 - LuaMsg : MoneyTowerDefense= 0
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ervice/LogService.cpp:14 - LuaMsg : PlayerCount= 1
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ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
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ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MINIMAP|MONEY_BAR|HEALTH_CORE
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ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide by mission start
(fadein_from_black)
13:37:23:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/loading/xmorph_tip_03.ogv state=paused
13:37:23:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/loading/xmorph_tip_03.ogv
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re/video/TheoraVideoManager.cpp:266 - - state=paused
13:37:23: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_day_sunny_01.dds' with 0 mip map levels
13:37:23: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_day_sunny_01.dds' with 0 mip map levels
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/loading/xmorph_tip_03.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/loading/xmorph_tip_03.ogv - predropped=0, outdated=8
13:37:24: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_day_sunny_01_big.dds' with 0 mip map levels
13:37:24: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_day_sunny_01_big.dds' with 0 mip map levels
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ission/flow/MissionStart.cpp:168 - [EXIT] MissionStart default
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ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_core_0
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ervice/LogService.cpp:14 - LuaMsg : Core Spawn Point ID = 297
13:37:24:
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ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MINIMAP|MONEY_BAR|HEALTH_CORE
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_44
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ervice/LogService.cpp:14 - LuaMsg : Fly Duration: 6.3331251144409
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
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nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_new_life_of_elizabeth_river.wav of 'music/mission' playlist.
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menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/pause
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ervice/GuiService.cpp:96 - LuaGuiHide: common.fadein_from_black,
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_44
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_0
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_canada/dialog_aliens_landing for 27.0676
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadeout_to_black,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadein_from_black,
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ervice/LogService.cpp:14 - LuaMsg : Drop Duration: 3.6666667461395
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ervice/GuiService.cpp:102 - LuaGuiHideCutsceneStrips
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ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MINIMAP|MONEY_BAR|HEALTH_CORE
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_core_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_players_0
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_players_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_0234
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_0234
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_0
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ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_69
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
13:37:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_69
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_1
13:37:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_canada/dialog_general_wave_1 for 7.84912
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:37:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_canada/dialog_aliens_landing
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_canada/dialog_aliens_landing
13:37:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_0
13:37:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:38:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:38:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_canada/dialog_general_wave_1
13:38:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_canada/dialog_general_wave_1
13:38:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_1
13:38:26:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:38:26:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:39:23:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:39:23:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:39:38:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:39:38:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:39:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:39:49:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:40:01:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:40:01:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:40:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:40:13:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:40:17:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
13:40:17:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
13:40:18:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:40:18:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:40:35:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:40:35:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:40:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:40:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:40:53:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/pause
13:40:55:
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ission/flow/Intermission.cpp:381 - [EXIT] Intermission mission_intermission_0
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ervice/GuiService.cpp:96 - LuaGuiHide: intermission,
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nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
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nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_0
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_light_forces_ready for 3.05113
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_intrusion_level_one.wav of 'music/mission' playlist.
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_light_forces_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_light_forces_ready
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_45
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_3
13:41:06:
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_tanks_ready for 1.4344
13:41:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_3
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_15
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_0
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_loosing for 2.53708
13:41:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_loosing
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_loosing
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_15
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_0
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_1
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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13:41:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxObject.cpp:438 - GetLocalMassTransform called on non dynamic
object. Returning empty transform
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxObject.cpp:438 - GetLocalMassTransform called on non dynamic
object. Returning empty transform
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_10
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air3
13:41:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air3
13:41:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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13:41:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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13:41:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:41:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:42:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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13:42:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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13:42:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_10
13:42:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_2
13:42:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_10
13:42:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready for 1.91273
13:42:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:42:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:42:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:42:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:42:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready
13:42:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready
13:42:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_10
13:42:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props7
13:42:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props7
13:42:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:42:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:42:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_25
13:42:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_01
13:42:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_humvee_ready for 1.97517
13:42:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:42:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:42:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready
13:42:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready
13:42:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_01
13:42:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props7
13:42:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props7
13:42:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:42:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:42:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
13:42:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:42:28:
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/CommonAchievements.cpp:1967 - Increment Sp Props1
13:42:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:42:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:42:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:42:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:42:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_2
13:42:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_20
13:42:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_2
13:42:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_loosing for 2.53708
13:42:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:42:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:42:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_loosing
13:42:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_loosing
13:42:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_20
13:42:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props5
13:42:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props5
13:42:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:42:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:42:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:42:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:42:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : spaceship OnRespawn sent
13:42:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props8
13:42:39:
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/CommonAchievements.cpp:1967 - Increment Sp Props8
13:42:39:
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/CommonAchievements.cpp:1506 - Increment Sp Ground6
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/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:42:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : spaceship:OnRespawn called
13:42:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : calling PlayerService:RespawnSpaceship
13:42:44:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
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/CommonAchievements.cpp:1967 - Increment Sp Props4
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/CommonAchievements.cpp:1506 - Increment Sp Ground1
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/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:42:46:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_10
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/CommonAchievements.cpp:1967 - Increment Sp Props3
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/CommonAchievements.cpp:1967 - Increment Sp Props3
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/CommonAchievements.cpp:1506 - Increment Sp Ground11
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/CommonAchievements.cpp:1967 - Increment Sp Props4
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/CommonAchievements.cpp:1967 - Increment Sp Props4
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/CommonAchievements.cpp:1506 - Increment Sp Ground3
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13:42:59:
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/CommonAchievements.cpp:1967 - Increment Sp Props5
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/CommonAchievements.cpp:1967 - Increment Sp Props5
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/CommonAchievements.cpp:1506 - Increment Sp Ground6
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/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:43:04:
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/CommonAchievements.cpp:1621 - Increment Sp Air2
13:43:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:43:05:
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_10
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_33
13:43:09:
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/CommonAchievements.cpp:1621 - Increment Sp Air1
13:43:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:43:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/generic/dialog_alien_alert_core_health_75 for 4.12362
13:43:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:43:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:43:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:43:20:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_33
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_210
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_02
13:43:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready_02 for 2.24954
13:43:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:43:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground12
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13:43:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:43:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready_02
13:43:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready_02
13:43:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_02
13:43:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_2
13:43:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:43:30:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:43:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_1
13:43:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_25
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
13:43:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:43:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:43:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:43:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:43:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:43:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:43:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
13:43:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_0
13:43:35:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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/CommonAchievements.cpp:1506 - Increment Sp Ground2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_210
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer interface_dialogue_show_03
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ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer logic_wait_43
13:43:41:
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ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer interface_dialogue_show_03
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ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer logic_wait_43
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_00
13:43:41:
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_00
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_0
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ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_0
13:43:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_0
13:43:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_0
13:43:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_1
13:43:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_1
13:43:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
13:43:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_70
13:43:41:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
13:43:41:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:43:43:
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nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_70
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_4
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_canada/dialog_general_wave_2 for 13.8
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_canada/dialog_general_wave_2
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_canada/dialog_general_wave_2
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_4
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menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
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gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
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menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
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gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
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menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:44:22:
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gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
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gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:44:36:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:44:36:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:44:40:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:44:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
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/CommonAchievements.cpp:1967 - Increment Sp Props6
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/CommonAchievements.cpp:1967 - Increment Sp Props6
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/CommonAchievements.cpp:1967 - Increment Sp Props4
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/CommonAchievements.cpp:1967 - Increment Sp Props4
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/CommonAchievements.cpp:1967 - Increment Sp Props5
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/CommonAchievements.cpp:1967 - Increment Sp Props5
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ission/flow/Intermission.cpp:381 - [EXIT] Intermission mission_intermission_1
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ervice/GuiService.cpp:96 - LuaGuiHide: intermission,
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_3
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_28
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
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nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_3
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_28
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_3
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_5
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_25
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ission/flow/WaveGround.cpp:109 - Skipping [ENTER] WaveGround wave_ground_46
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_16
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_humvee_ready_02 for 3.39323
13:45:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_25
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ission/flow/WaveGround.cpp:554 - Skipping [EXIT] WaveGround wave_ground_46
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_26
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_29
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_26
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_27
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_27
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_02
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_12
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_212
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_02
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_12
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_212
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_diving_into_madness.wav of 'music/mission' playlist.
13:45:46:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_29
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:45:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready_02
13:45:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready_02
13:45:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_16
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/CommonAchievements.cpp:1967 - Increment Sp Props3
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_5
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_05
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_510
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_loosing_04 for 1.64477
13:46:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:46:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:46:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_loosing_04
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_loosing_04
13:46:06:
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_05
13:46:08:
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_4
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ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_04
13:46:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_tanks_ready_02 for 2.9264
13:46:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:46:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready_02
13:46:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready_02
13:46:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_04
13:46:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
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/CommonAchievements.cpp:1967 - Increment Sp Props1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_3
13:46:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_510
13:46:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_4
13:46:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:46:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:46:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:46:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:46:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
13:46:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
13:46:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:46:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:46:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props6
13:46:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props6
13:46:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:46:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:46:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:46:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:46:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:46:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:46:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:46:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:46:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_4
13:46:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_18
13:46:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_6
13:46:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_gunships_ready for 1.7815
13:46:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:46:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:46:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_gunships_ready
13:46:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_gunships_ready
13:46:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_18
13:46:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:46:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:46:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:46:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:46:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_6
13:46:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_7
13:46:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_17
13:46:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_ground_support_loosing for 1.9655
13:46:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:46:46:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_5
13:46:47:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:46:47:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_ground_support_loosing
13:46:47:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_ground_support_loosing
13:46:47:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_17
13:46:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:46:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:46:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
13:46:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
13:46:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:46:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:46:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_6
13:46:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_3
13:46:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:46:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:46:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:46:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:47:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground12
13:47:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground12
13:47:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:47:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:47:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:47:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:47:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground10
13:47:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground10
13:47:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
13:47:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
13:47:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_7
13:47:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
13:47:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
13:47:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground9
13:47:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground9
13:47:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxObject.cpp:438 - GetLocalMassTransform called on non dynamic
object. Returning empty transform
13:47:19:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxObject.cpp:438 - GetLocalMassTransform called on non dynamic
object. Returning empty transform
13:47:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_3
13:47:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_11
13:47:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:47:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:47:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
13:47:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
13:47:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:47:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:47:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground9
13:47:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground9
13:47:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_6
13:47:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_11
13:47:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_01
13:47:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:47:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:47:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:47:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:47:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:47:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:47:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:47:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:47:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:47:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:48:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:48:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:48:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:48:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:48:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_01
13:48:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_34
13:48:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:48:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:48:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:48:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:48:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_4
13:48:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_5
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_5
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_1
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_1
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_34
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_11
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer interface_dialogue_show_06
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_11
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer interface_dialogue_show_06
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer logic_wait_46
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer logic_wait_46
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_211
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_211
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_1
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_1
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_5
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_canada/dialog_general_wave_3 for 15.1748
13:48:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:48:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:48:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:48:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_canada/dialog_general_wave_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_canada/dialog_general_wave_3
13:48:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_map_bounds_named_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:121 - LuaGuiSet: minimap hud/minimaps/story_canada_stage_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/generic/dialog_alien_map_extended for 3.3339
13:48:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_map_bounds_named_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:48:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_alien_map_extended
13:48:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_alien_map_extended
13:48:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_6
13:48:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
13:48:32:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:48:34:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
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menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:49:10:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:49:18:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:49:18:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:49:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:49:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:49:30:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:49:30:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:49:35:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:49:35:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:49:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:49:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:49:48:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:49:48:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:49:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:49:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:50:23:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:50:23:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:50:41:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:50:41:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:50:53:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:50:53:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:50:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:50:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:50:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
13:50:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
13:51:16:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:51:16:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:51:36:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:51:36:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:51:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:51:43:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:52:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
13:52:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
13:52:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:381 - [EXIT] Intermission mission_intermission_2
13:52:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: intermission,
13:52:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_4
13:52:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_30
13:52:15:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
13:52:15:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:52:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_4
13:52:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_30
13:52:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_8
13:52:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_6
13:52:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_30
13:52:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_32
13:52:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_7
13:52:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_soldier_tanks_ready for 1.4344
13:52:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:52:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_30
13:52:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_29
13:52:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_29
13:52:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_28
13:52:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_28
13:52:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_04
13:52:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_214
13:52:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_312
13:52:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_04
13:52:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_214
13:52:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_312
13:52:17:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:52:17:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_disassembly_of_tokyo.wav of 'music/mission' playlist.
13:52:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:52:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready
13:52:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready
13:52:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_7
13:52:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_32
13:52:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:109 - Skipping [ENTER] WaveGround wave_ground_47
13:52:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:554 - Skipping [EXIT] WaveGround wave_ground_47
13:52:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_31
13:52:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air4
13:52:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air4
13:52:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_31
13:52:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_6
13:52:29:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_12
13:52:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:52:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:52:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:52:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:52:44:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_12
13:52:44:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_7
13:52:47:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:52:47:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:52:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_9
13:52:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_10
13:52:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_07
13:52:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_ground_support_loosing_3 for 2.54546
13:52:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:52:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:52:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_ground_support_loosing_3
13:52:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_ground_support_loosing_3
13:52:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_07
13:52:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_21
13:52:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/generic/dialog_general_new_attack_02 for 6.20787
13:52:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:52:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:52:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:52:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:52:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:52:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:52:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_general_new_attack_02
13:52:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_general_new_attack_02
13:52:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_21
13:52:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_19
13:52:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_confirm for 0.816583
13:52:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:52:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:53:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_confirm
13:53:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_confirm
13:53:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_19
13:53:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_110
13:53:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready_02 for 2.24954
13:53:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:53:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:53:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:53:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:53:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:53:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:53:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready_02
13:53:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready_02
13:53:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_110
13:53:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_08
13:53:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_tanks_ready_03 for 2.50671
13:53:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:53:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_7
13:53:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_35
13:53:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:53:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready_03
13:53:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready_03
13:53:06:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_08
13:53:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:53:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:53:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:53:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:53:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
13:53:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
13:53:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:53:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:53:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:53:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:53:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_35
13:53:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_8
13:53:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:53:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:53:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
13:53:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
13:53:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
13:53:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
13:53:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground9
13:53:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground9
13:53:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_27
13:53:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props3
13:53:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props3
13:53:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:53:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:53:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:53:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:53:35:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_10
13:53:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:53:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:53:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:53:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:53:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_8
13:53:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_8
13:53:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_410
13:53:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:53:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:53:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:53:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:53:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:53:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:53:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
13:53:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
13:53:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:53:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:53:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_11
13:53:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_26
13:53:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_22
13:53:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_ground_support_loosing_5 for 2.58104
13:53:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:53:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:53:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_ground_support_loosing_5
13:53:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_ground_support_loosing_5
13:53:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_22
13:53:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_30
13:53:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_humvee_ready_02 for 3.39323
13:53:56:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:53:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_410
13:53:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_03
13:53:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_09
13:53:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_gunships_ready for 1.7815
13:53:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
13:53:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
13:53:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground11
13:53:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground11
13:53:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:54:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready_02
13:54:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready_02
13:54:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_30
13:54:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:54:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:54:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_gunships_ready
13:54:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_gunships_ready
13:54:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_09
13:54:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground13
13:54:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground13
13:54:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
13:54:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
13:54:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:54:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:54:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground12
13:54:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground12
13:54:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_27
13:54:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:54:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:54:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground9
13:54:13:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground9
13:54:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_12
13:54:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground13
13:54:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground13
13:54:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_03
13:54:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_511
13:54:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:54:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:54:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:54:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:54:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground14
13:54:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground14
13:54:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_11
13:54:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:54:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:54:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground15
13:54:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground15
13:54:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_511
13:54:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_213
13:54:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_111
13:54:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready_04 for 2.12944
13:54:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:54:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground15
13:54:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground15
13:54:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:54:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready_04
13:54:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready_04
13:54:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_111
13:54:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground11
13:54:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground11
13:54:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_26
13:54:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_9
13:54:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:54:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:54:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
13:54:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
13:54:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_7
13:54:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_7
13:54:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_2
13:54:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
13:54:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:54:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:54:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:54:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:54:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:54:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:54:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
13:54:50:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_2
13:54:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground10
13:54:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground10
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_12
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_213
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer logic_wait_72
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer logic_wait_72
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_311
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_311
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_2
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_2
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_2
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_2
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_4
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_4
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_4
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
13:54:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_07
13:54:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
13:54:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
13:54:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
13:54:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
13:54:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_07
13:54:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_11
13:54:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_canada/dialog_general_wave_4 for 8.79321
13:54:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:55:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:55:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:55:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:55:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:55:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:55:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_canada/dialog_general_wave_4
13:55:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_canada/dialog_general_wave_4
13:55:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_11
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/story_canada/dialog_soldier_heavy_tank_intro for 10.06
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ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MINIMAP|MONEY_BAR|HEALTH_CORE|
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localization: DIALOG/generic/dialog_soldier_ground_support_loosing_4 for 2.03715
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_ground_support_loosing_4
13:57:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_020
13:58:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_416
13:58:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_35
13:58:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_35
13:58:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_21
13:58:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_15
13:58:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_00
13:58:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_011
13:58:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_ground_support_loosing for 1.9655
13:58:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:58:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:58:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_ground_support_loosing
13:58:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_ground_support_loosing
13:58:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_011
13:58:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_010
13:58:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/generic/dialog_general_attack_from_all_directions for 4.78173
13:58:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:58:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : spaceship OnRespawn sent
13:58:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:58:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:58:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:58:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:58:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:58:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_general_attack_from_all_directions
13:58:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_general_attack_from_all_directions
13:58:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_010
13:58:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_112
13:58:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_confirm_03 for 0.703
13:58:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : spaceship:OnRespawn called
13:58:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : calling PlayerService:RespawnSpaceship
13:58:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:58:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:58:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_confirm_03
13:58:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_confirm_03
13:58:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_112
13:58:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_23
13:58:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_tanks_ready_02 for 2.9264
13:58:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:58:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:58:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:58:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:58:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:58:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:58:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:58:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:58:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready_02
13:58:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready_02
13:58:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_23
13:58:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:58:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:58:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:58:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:58:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_17
13:58:18:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_310
13:58:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:58:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:58:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:58:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:58:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_00
13:58:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_20
13:58:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_310
13:58:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_16
13:58:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_113
13:58:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready_04 for 2.12944
13:58:23:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:58:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:58:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready_04
13:58:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready_04
13:58:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_113
13:58:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:58:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:58:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:58:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground5
13:58:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:58:32:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:58:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:58:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:58:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:58:37:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:58:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_19
13:58:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_15
13:58:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_23
13:58:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:58:42:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:58:47:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:58:47:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:58:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_16
13:58:49:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_411
13:58:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:58:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:58:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:58:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
13:58:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_411
13:58:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_19
13:58:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:58:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
13:58:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:58:57:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:59:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:59:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:59:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:59:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:59:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
13:59:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
13:59:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:59:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:59:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:59:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
13:59:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_19
13:59:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_512
13:59:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:59:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:59:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:59:17:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground7
13:59:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_21
13:59:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_012
13:59:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_ground_support_loosing_4 for 2.03715
13:59:19:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:59:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:59:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_ground_support_loosing_4
13:59:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_ground_support_loosing_4
13:59:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_012
13:59:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_512
13:59:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_20
13:59:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:59:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:59:25:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_20
13:59:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:59:27:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:59:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:59:33:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:59:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:59:38:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:59:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:59:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:59:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:59:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground1
13:59:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_20
13:59:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_013
13:59:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_612
13:59:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_gunships_ready for 1.7815
13:59:43:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
13:59:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
13:59:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_gunships_ready
13:59:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_gunships_ready
13:59:45:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_013
13:59:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:59:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
13:59:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:59:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground6
13:59:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_612
13:59:48:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_112
13:59:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_23
13:59:51:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_18
13:59:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:59:53:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
13:59:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_18
13:59:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_3
13:59:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
13:59:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:59:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:59:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:59:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:59:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:59:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
13:59:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
13:59:54:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_3
13:59:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
13:59:55:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_diving_into_madness.wav of 'music/mission' playlist.
13:59:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
13:59:58:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air1
14:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_112
14:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer logic_wait_810
14:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer logic_wait_810
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_315
14:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_315
14:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer logic_wait_14
14:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer logic_wait_14
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_21
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_21
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_3
14:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_4
14:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_4
14:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_12
14:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_canada/dialog_general_wave_5 for 15.6555
14:00:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_canada/dialog_general_wave_5
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_canada/dialog_general_wave_5
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_12
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_0
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_map_bounds_named_2
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:121 - LuaGuiSet: minimap hud/minimaps/story_canada_stage_3
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_13
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/generic/dialog_alien_map_extended for 3.3339
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_0
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_map_bounds_named_2
14:00:20:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
14:00:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
14:00:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_alien_map_extended
14:00:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_alien_map_extended
14:00:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_13
14:00:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_5
14:00:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_5
14:00:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_5
14:00:24:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
14:00:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
14:00:24:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
14:00:26:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
14:00:26:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
14:00:44:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:00:44:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:01:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:381 - [EXIT] Intermission mission_intermission_5
14:01:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: intermission,
14:01:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_17
14:01:59:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_38
14:01:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
14:01:59:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
14:02:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_17
14:02:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_38
14:02:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_15
14:02:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_29
14:02:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_130
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready_03 for 3.45273
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_tanks_ready for 1.4344
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_014
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_32
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_08
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_07
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_07
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_213
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_120
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_412
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_213
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_217
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_217
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_116
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission_intense )
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nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_intense_no_time_to_argue.wav of 'music/mission_intense'
playlist.
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_34
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_115
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_ground_support_loosing_2 for 1.71044
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_ground_support_loosing_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_ground_support_loosing_2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_115
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_412
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_110
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_116
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_38
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_38
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_35
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_110
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_110
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_15
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_110
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_100
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_016
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_gunships_ready for 1.7815
14:04:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
14:04:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props7
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/CommonAchievements.cpp:1967 - Increment Sp Props7
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground13
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground13
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
14:04:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_gunships_ready
14:04:12:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_gunships_ready
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_016
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground15
14:04:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground15
14:04:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props15
14:04:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props15
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground13
14:04:21:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground13
14:04:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props7
14:04:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props7
14:04:26:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
14:04:28:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_34
14:04:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
14:04:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props4
14:04:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground9
14:04:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground9
14:04:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props11
14:04:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props11
14:04:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground10
14:04:36:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground10
14:04:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
14:04:41:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
14:04:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
14:04:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
14:04:44:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_100
14:04:44:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_119
14:04:44:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
14:04:44:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_ancient_dust.wav of 'music/mission' playlist.
14:04:47:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1621 - Increment Sp Air2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground3
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_30
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_22
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_22
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
14:04:52:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground8
14:04:55:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_33
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_23
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_23
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_20
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground2
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_20
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_4
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ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_4
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_119
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_111
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_111
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ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer logic_wait_316
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ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer logic_wait_316
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_314
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_314
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ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer logic_wait_312
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ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer logic_wait_312
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_9
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ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_4
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ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_9
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_4
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_5
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_75
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
14:05:01:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_75
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_14
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_canada/dialog_general_wave_6 for 20.8734
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
14:05:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
14:05:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
14:05:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
14:05:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props2
14:05:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
14:05:22:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_canada/dialog_general_wave_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_canada/dialog_general_wave_6
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_14
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:05:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:05:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:05:54:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:05:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:05:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:06:35:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:06:35:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:06:40:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:06:40:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:06:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:06:42:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:06:48:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:06:48:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:06:53:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:06:53:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:07:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
14:07:25:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
14:07:27:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:07:27:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:07:41:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:07:41:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:07:50:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:07:50:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:07:53:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:07:53:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:07:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:07:56:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:08:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:08:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:08:10:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/hud/action_menu_tower_basic
14:08:10:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
14:09:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:381 - [EXIT] Intermission mission_intermission_6
14:09:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: intermission,
14:09:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_21
14:09:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_41
14:09:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
14:09:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
14:09:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_21
14:09:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_41
14:09:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:114 - [ENTER] WaveGround wave_ground_36
14:09:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_25
14:09:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_160
14:09:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_43
14:09:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_42
14:09:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_32
14:09:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_big_tanks_ready_02 for 3.5371
14:09:10:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
14:09:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:446 - Skipping [EXIT] WaveAir wave_air_43
14:09:11:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_02
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_maze_of_death.wav of 'music/mission' playlist.
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_big_tanks_ready_02
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_big_tanks_ready_02
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_gunships_ready for 1.7815
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_gunships_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_gunships_ready
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_114
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physics/physx/PhysxObject.cpp:438 - GetLocalMassTransform called on non dynamic
object. Returning empty transform
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physics/physx/PhysxObject.cpp:438 - GetLocalMassTransform called on non dynamic
object. Returning empty transform
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_50
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_humvee_ready_02 for 3.39323
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready_02
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready_02
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ervice/LogService.cpp:14 - LuaMsg : spaceship OnRespawn sent
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ervice/LogService.cpp:14 - LuaMsg : spaceship:OnRespawn called
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ervice/LogService.cpp:14 - LuaMsg : calling PlayerService:RespawnSpaceship
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_114
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_45
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_211
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_37
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_313
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_170
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_211
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_315
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_39
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_315
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_loosing_04 for 1.64477
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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DIALOG/generic/dialog_pilot_air_support_loosing_04
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_loosing_04
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ervice/LogService.cpp:14 - LuaMsg : spaceship OnRespawn sent
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ervice/LogService.cpp:14 - LuaMsg : spaceship:OnRespawn called
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ervice/LogService.cpp:14 - LuaMsg : calling PlayerService:RespawnSpaceship
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_soldier with
localization: DIALOG/generic/dialog_soldier_ground_support_loosing_5 for 2.58104
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_ready for 1.91273
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_ground_support_loosing_5
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DIALOG/generic/dialog_soldier_ground_support_loosing_5
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_40
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_122
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_41
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_190
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_219
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_515
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ervice/LogService.cpp:14 - LuaMsg : spaceship OnRespawn sent
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_24
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ervice/LogService.cpp:14 - LuaMsg : spaceship:OnRespawn called
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ervice/LogService.cpp:14 - LuaMsg : calling PlayerService:RespawnSpaceship
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ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_5
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ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_5
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ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_43
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ission/flow/WaveAir.cpp:452 - [EXIT] WaveAir wave_air_190
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mission_skip_flow_end_5
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ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_5
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_25
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ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_pilot with
localization: DIALOG/generic/dialog_pilot_air_support_loosing_03 for 4.86242
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dClient.cpp:269 - BackgroundSoundOverrider::Enable
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dClient.cpp:289 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_loosing_03
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_loosing_03
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_25
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nd/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
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nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_disassembly_of_tokyo.wav of 'music/mission' playlist.
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1506 - Increment Sp Ground4
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1967 - Increment Sp Props1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:562 - [EXIT] WaveGround wave_ground_36
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_6
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_19
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_19
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_start_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_011
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ervice/GuiService.cpp:78 - LuaGuiShow : common.fadeout_to_black_specific,
start_anim, 1
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/CommonAchievements.cpp:1506 - Increment Sp Ground1
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_start_0
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_011
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ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_0
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ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_influence_change_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer camera_move_on_spline_00
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_00
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_canada/dialog_aliens_ending for 27.1497
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MINIMAP|MONEY_BAR|
HEALTH_CORE|MARKERS|COOLDOWNS
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black_specific,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:78 - LuaGuiShow : common.fadein_from_black_specific,
start_anim, 1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_canada/dialog_aliens_ending
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_canada/dialog_aliens_ending
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_00
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ission/flow/MissionEnd.cpp:44 - [ENTER] MissionEnd mission_end_0
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! Enter Win
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.victory,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!!Exit Win
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.victory,
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionEnd.cpp:61 - [EXIT] MissionEnd mission_end_0
14:13:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:402 - ControllerState::EnterLoadingState 1
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:40 - LoadingState::LoadingState
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=looped_movie
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:94 - LoadingState::OnEnter end.
14:13:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/statistics
14:13:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/main_menu )
14:13:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
14:13:03: Destroying resource group DamageRenderable
14:13:03: Unloading resource group DamageRenderable
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
14:13:03:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
14:13:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow id=looped_movie
14:13:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
14:13:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
14:13:03: Destroying resource group shallow_water_solver_resources
14:13:03: Unloading resource group shallow_water_solver_resources
14:13:03: Finished unloading resource group shallow_water_solver_resources
14:13:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:918 -
--- Missing precache: -------------------------------
-----------------------------------------------------
14:13:03: Unloading unused resources in resource group General
14:13:03: Finished unloading unused resources in resource group General
14:13:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysicsPhysx.cpp:1198 - Broad Phase set to MBP
14:13:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
entity/component/CompSerialization.cpp:139 - Error : There is no such physics
mesh : maps/menu_main/game/menu_main_c1.nxs
14:13:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/Physics.cpp:443 - Physics shape for entity 0x10 is empty.
14:13:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: no_name
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: no_name
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F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: no_name_LoadSync
14:13:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:537 - ... Waiting for ScenePrecache::LoadSync - no_name
14:13:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:549 - ... Finished - no_name
14:13:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: no_name_LoadSync
14:13:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/main_menu )
14:13:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
14:13:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/MenuSt
ate.cpp:333 - MenuState entered; precache ended.
14:13:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:291 - LeaveLoadingState #loadingEnd
14:13:03:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:293 - LeaveLoadingState #loadingEnd {done}
14:13:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `one_player`
14:13:03:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
14:13:03:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
14:13:03:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
14:13:03:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
14:13:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/navigation/GuiNavMachine.cpp:63 - Error: Missing node at path: button_0
14:13:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/mission_select
14:13:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv state=paused
14:13:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
14:13:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:266 - - state=paused
14:13:04: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01.dds' with 0 mip map levels
14:13:04: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01.dds' with 0 mip map levels
14:13:04: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01_big.dds' with 0 mip map levels
14:13:04: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01_big.dds' with 0 mip map levels
14:13:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv
14:13:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/startup/xmorph_logo_animated_loop.ogv - predropped=0,
outdated=1
14:13:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
14:13:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/main_menu_raise_from_the_ashes.wav of 'music/main_menu' playlist.
14:13:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/mission_select
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma_charged.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles_charged_upgrade.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_laser_charged.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_bombs_charged_upgrade.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_bombs_charged.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_laser_charged_upgrade.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_laser.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_flamer.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma_charged_upgrade.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_artillery.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_plasma.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_aa_missile.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_laser.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_aa_laser.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_tower_aa.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_offensive_drone.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_missiles_charged.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_faster_regen.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_faster_ghost.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_defense_lightining.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_core_weapon.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_debris_collector.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_shield.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_core_shock_wave.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_bigger_collector.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_bombs.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_core_longer_laser_fence.movie_group.movie
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/shop
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_bigger_collector.ogv
14:13:09:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_bombs_upgrade.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_laser.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_laser.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_laser_upgrade.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_rockets.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_plasma.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets_upgrade.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_plasma.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_plasma.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_plasma_upgrade.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_core_shockwave.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_core_weapon.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_debris_collector.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_defense_lightning.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_charged_bombs.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_faster_ghost.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_faster_regen.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_longer_fence.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_offensive_dron.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_upgrade_core_shield.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_towers_tech_aa.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_towers_tech_air_laser.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_towers_air_missile.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_towers_tech_artillery.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_towers_tech_flamer.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_towers_tech_laser.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_towers_tech_basic.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:379 - Selected to prepare:
materials/textures/gui/menu/movies/shop_ship_tech_bombs.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_ship_tech_plasma.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma_charged.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_plasma.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:201 - GuiMovie::OnShow
id=tab.upgrade_info_groups.info_weapon_plasma_charged.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:123 - GuiMovie::Play
materials/textures/gui/menu/movies/shop_ship_tech_charged_plasma.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:395 - TheoraVideoClip::play
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
id=tab.upgrade_info_groups.info_weapon_plasma_charged.movie_group.movie
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:114 - GuiMovie::Pause
materials/textures/gui/menu/movies/shop_upgrade_defense_lightning.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/GuiMovie.cpp:210 - GuiMovie::OnHide
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
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materials/textures/gui/menu/movies/shop_upgrade_core_shield.ogv
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
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derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
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F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets.ogv
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/menu/movies/shop_ship_tech_charged_rockets.ogv -
predropped=0, outdated=0
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/menu/movies/shop_upgrade_faster_regen.ogv
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/menu/movies/shop_upgrade_faster_regen.ogv - predropped=0,
outdated=0
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/menu/movies/shop_upgrade_faster_ghost.ogv
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/menu/movies/shop_upgrade_faster_ghost.ogv - predropped=0,
outdated=0
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/menu/movies/shop_upgrade_defense_lightning.ogv
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: #precacheStart
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/menu/movies/shop_upgrade_defense_lightning.ogv -
predropped=0, outdated=0
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/menu/movies/shop_ship_tech_plasma.ogv
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/menu/movies/shop_ship_tech_plasma.ogv - predropped=0,
outdated=0
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/menu/movies/shop_upgrade_core_weapon.ogv
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/menu/movies/shop_upgrade_core_weapon.ogv - predropped=0,
outdated=0
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/menu/movies/shop_upgrade_debris_collector.ogv
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:403 - Error : (ScenePrecache) There is no such Skeleton
meshes/units/alien/spaceship
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:403 - Error : (ScenePrecache) There is no such Skeleton
meshes/units/alien/spaceship_ghost
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/menu/movies/shop_upgrade_debris_collector.ogv -
predropped=0, outdated=0
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/menu/movies/shop_upgrade_core_shield.ogv
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/menu/movies/shop_upgrade_core_shield.ogv - predropped=0,
outdated=0
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/menu/movies/shop_upgrade_core_shockwave.ogv
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: CommonPrecache
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/menu/movies/shop_upgrade_core_shockwave.ogv - predropped=0,
outdated=0
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/menu/movies/shop_upgrade_bigger_collector.ogv
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/menu/movies/shop_upgrade_bigger_collector.ogv -
predropped=0, outdated=0
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/menu/movies/shop_ship_tech_bombs.ogv
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/menu/movies/shop_ship_tech_bombs.ogv - predropped=0,
outdated=0
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/menu/movies/shop_upgrade_longer_fence.ogv
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/menu/movies/shop_upgrade_longer_fence.ogv - predropped=0,
outdated=0
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:362 - Error : (ScenePrecache) There is no such Material
editor_mat/decal
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:419 - Error : (ScenePrecache) There is no such Blueprint
editor_bp/decal_quad
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:419 - Error : (ScenePrecache) There is no such Blueprint
editor_bp/decal_static
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: ScenePrecache
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/units/framework/wreck_air_unit.lua
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/units/bosses/framework/boss_controller.lua
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/units/bosses/framework/action_queue.lua
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/units/framework/wreck_ground_unit.lua
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script: lua/framework/table_utils.lua
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script: lua/framework/string_utils.lua
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/GameLo
gicStage.cpp:498 - Compiling lua framework script:
lua/framework/serialize_utils.lua
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: #precacheScene
14:14:02:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: ScenePrecache
14:14:02:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/skeleton/SkeletonResourceManager.cpp:75 - Skeleton constraint already
exists. Using old one.
14:14:03:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/2l_tarmac02_end, mask 10b
14:14:03: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/props/shoreline/water_waves.att in resource group Autodetect or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
14:14:03: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/props/shoreline/water_waves.att in resource group General or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
14:14:03: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/props/shoreline/water_waves.att in resource group Internal or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
14:14:03: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
meshes/props/shoreline/water_waves.att in resource group startup or any other
group. in ResourceGroupManager::openResource at
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ogr
eMain\src\OgreResourceGroupManager.cpp (line 758)
14:14:04:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/Mission.cpp:1476 - Graph maps\story_britain\game\story_britain.graph does
not exist. Proceed to graph creation.
14:14:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:965 - Starting graph creation
14:14:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/skeleton/SkeletonResourceManager.cpp:75 - Skeleton constraint already
exists. Using old one.
14:14:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/2l_dirt02_end, mask 10b
14:14:04: WARNING: the mesh 'meshes/units/air/large_helicopter_core_dest_50.mesh'
includes vertices with more than 4 bone assignments. The lowest weighted
assignments beyond this limit have been removed, so your animation may look
slightly different. To eliminate this, reduce the number of bone assignments per
vertex on your mesh to 4.
14:14:04:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/skeleton/SkeletonResourceManager.cpp:75 - Skeleton constraint already
exists. Using old one.
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/2l_tarmac02_cross_x, mask 10b
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/2l_tarmac02_cross_t, mask 10b
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/2l_dirt02_straight, mask 10b
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/skeleton/SkeletonResourceManager.cpp:75 - Skeleton constraint already
exists. Using old one.
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/2l_tarmac02_straight, mask 10b
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/2l_dirt02_cross_t, mask 10b
14:14:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: CommonPrecache
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/renderer/GBufferTechniqueGenerator.cpp:249 - No GShader found for material
roads/2l_tarmac02_2l_dirt02_cross_t, mask 10b
14:14:05: WARNING: the mesh 'meshes/units/air/large_helicopter_core_dest_25.mesh'
includes vertices with more than 4 bone assignments. The lowest weighted
assignments beyond this limit have been removed, so your animation may look
slightly different. To eliminate this, reduce the number of bone assignments per
vertex on your mesh to 4.
14:14:05:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: #precacheCommon
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:2869 - Edges41848
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:993 - Nodes24419
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:994 - Edges41848
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:1009 - 1708
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:1010 - Region :1708
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:1028 - Graph generated in 1.59771 sec.
14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/use
r/steam/AchievementsSteam.cpp:251 - Received stats and achievements from Steam

14:14:05:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:965 - Starting graph creation
14:14:07:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:2869 - Edges37794
14:14:07:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:993 - Nodes24372
14:14:07:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:994 - Edges37794
14:14:07:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:1009 - 418
14:14:07:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:1010 - Region :418
14:14:07:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graph/Grid.cpp:1028 - Graph generated in 1.36953 sec.
14:14:07: Creating resource group shallow_water_solver_resources
14:14:07: Creating resource group DamageRenderable
14:14:07:
F:\buildAgent\work\337a6aad3e7e2309\checkout.dir\shooter\dev\src\shooter/app/cmd/Se
rverCmds.hpp:39 - Registering server cmd: sv_pause_music
14:14:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:569 - [#loading] ListenServerState::OnEnter end.
14:14:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: ScenePrecache_LoadSync
14:14:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:537 - ... Waiting for ScenePrecache::LoadSync - ScenePrecache
14:14:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: ScenePrecache_LoadSync
14:14:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:549 - ... Finished - ScenePrecache
14:14:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:80 - #loading Waiting for: CommonPrecache_LoadSync
14:14:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:537 - ... Waiting for ScenePrecache::LoadSync - CommonPrecache
14:14:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: CommonPrecache_LoadSync
14:14:07:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:549 - ... Finished - CommonPrecache
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:291 - LeaveLoadingState #loadingEnd
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:293 - LeaveLoadingState #loadingEnd {done}
14:14:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
14:14:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
14:14:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `one_player`
14:14:08:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
14:14:08:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
14:14:08:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
14:14:08:
F:\buildAgent\work\e2587c8cb85e7a7f\checkout.dir\schmetterling\dev\contrib\ogre\Ren
derSystems\Direct3D11\src\OgreD3D11RenderContext.cpp:307 - D3D11RenderContext :
Command list emulation active
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionStart.cpp:143 - [ENTER] MissionStart default
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_rules/rule_core_survive.lua
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : MoneySingle= 0
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : MoneyMulti= 0
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : MoneyTowerDefense= 0
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PlayerCount= 1
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MINIMAP|MONEY_BAR|HEALTH_CORE
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide by mission start
(fadein_from_black)
14:14:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/OgreVideoManager.cpp:277 - frameStarted: Destroy Clip:
materials/textures/gui/loading/xmorph_tip_06.ogv state=paused
14:14:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:265 - Destroying video clip:
materials/textures/gui/loading/xmorph_tip_06.ogv
14:14:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoManager.cpp:266 - - state=paused
14:14:08: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_dawn_foggy_01.dds' with 0 mip map levels
14:14:08: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_dawn_foggy_01.dds' with 0 mip map levels
14:14:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/Theora/TheoraVideoClip_Theora.cpp:41 - d-tor:
materials/textures/gui/loading/xmorph_tip_06.ogv
14:14:08:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/oeal/exor/og
re/video/TheoraVideoClip.cpp:88 - Clip d-tor:
materials/textures/gui/loading/xmorph_tip_06.ogv - predropped=0, outdated=6
14:14:08: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_dawn_foggy_01_big.dds' with 0 mip map levels
14:14:08: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_dawn_foggy_01_big.dds' with 0 mip map levels
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionStart.cpp:168 - [EXIT] MissionStart default
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_core_0
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Core Spawn Point ID = 88
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:127 - LuaGuiHud: Hide hud items MINIMAP|MONEY_BAR|HEALTH_CORE
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_multiple_00
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_multiple_01
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_011
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Fly Duration: 6.3331251144409
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_multiple_00
14:14:08:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_multiple_01
14:14:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadein_from_black,
14:14:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_011
14:14:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_0
14:14:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_alien_core with
localization: DIALOG/story_britain/dialog_alien_story_01 for 24.7655
14:14:09:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
14:14:10:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
14:14:10:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_ancient_dust.wav of 'music/mission' playlist.
14:14:14:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadeout_to_black,
14:14:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Drop Duration: 3.6666667461395
14:14:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadeout_to_black,
14:14:15:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : common.fadein_from_black,
14:14:16:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:96 - LuaGuiHide: common.fadein_from_black,
14:14:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:102 - LuaGuiHideCutsceneStrips
14:14:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:135 - LuaGuiHud: Show Hud MINIMAP|MONEY_BAR|HEALTH_CORE
14:14:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_core_0
14:14:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_players_0
14:14:31:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_players_0
14:14:31:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
physics/physx/PhysxObject.cpp:438 - GetLocalMassTransform called on non dynamic
object. Returning empty transform
14:14:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:289 - BackgroundSoundOverrider::Disable
14:14:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_britain/dialog_alien_story_01
14:14:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_britain/dialog_alien_story_01
14:14:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_0
14:14:34:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_1
14:14:35:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_1
14:14:35:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_0
14:14:35:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_0
14:14:35:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_0
14:14:35:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:72 - LuaGuiShow : intermission,
14:14:35:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_2
14:14:35:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
14:14:35:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
14:14:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
14:14:37:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.wav of 'music/intermission' playlist.
14:14:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_2
14:14:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_1
14:14:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:143 - LuaGuiHud: Show Dialog dialog_human_general with
localization: DIALOG/story_britain/dialog_general_story_01 for 21.4015
14:14:39:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:269 - BackgroundSoundOverrider::Enable
14:14:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:238 - Create Popup: gui/popup/popup_template_2buttons
14:14:58:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/navigation/GuiNavNode.cpp:141 - FocusLost: COMMON_Exit_Game
14:15:00:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:253 - ClosePopup: _menu_screen_#28
14:15:00:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/popup/popup_template_2buttons
14:15:00:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
gui/navigation/GuiNavNode.cpp:132 - FocusGain: COMMON_Exit_Game
14:15:00:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/engine/exor/
menu/MenuScreen.cpp:158 - MENU _OnLeave: gui/menu/pause
14:15:00: Destroying resource group DamageRenderable
14:15:00: Unloading resource group DamageRenderable
14:15:00: Finished unloading resource group DamageRenderable
14:15:00: Destroying resource group shallow_water_solver_resources
14:15:00: Unloading resource group shallow_water_solver_resources
14:15:00: Finished unloading resource group shallow_water_solver_resources
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:918 -
--- Missing precache: -------------------------------
-----------------------------------------------------
14:15:00: Unloading unused resources in resource group General
14:15:00: Finished unloading unused resources in resource group General
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:600 - RenderLoop End
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:285 - Particle usage out of cache:
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/water_foam_wide : 20
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/water_foam : 60
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/smoke_trail_02_short : 582
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/satellites : 3
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/smoke_trail_03_short_dirty : 263
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/fire_trail_03_boss : 4
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/explosion_big : 15
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/explosion_medium : 9
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/destructible_metal_part_trail : 101
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/destructible_metal : 37
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/destructible_concrete : 83
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/destructible_concrete_chunk_smoke : 80
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/cannon_fire_medium : 21
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/bush_influenced_destruction : 13
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/earth_marker_inactive : 15
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * player/blue/blue_wing_trail : 34
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/explosion_flash_big : 5
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * player/blue/blue_wing_trail_speed_up : 45
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/debris_light : 16368
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * player/blue/blue_bomb_explosion : 15
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/death_enemy_medium_09 : 7
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/wreck_part_trail_02 : 64
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:291 - * exor/cosmic_dust : 3
14:15:00:
F:/buildAgent/work/337a6aad3e7e2309/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:351 - ~RenderingState()
14:15:00:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/PlatformMusicPlayerEmulator.cpp:210 - SND|Music stop.
14:15:00: Uninstalling plugin: ParticleUniverse
14:15:00: Plugin successfully uninstalled
14:15:00:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioBase.cpp:35 - Audio shutdown starts...
14:15:00:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/sou
nd/AudioBase.cpp:65 - Audio shutdown finished successfully in ~0ms
14:15:00: DefaultWorkQueue('Root') shutting down on thread main.
14:15:01: *-*-* OGRE Shutdown
14:15:01: Unregistering ResourceManager for type Compositor
14:15:01: Unregistering ResourceManager for type Font
14:15:01: Unregistering ResourceManager for type Skeleton
14:15:01: Unregistering ResourceManager for type Mesh
14:15:01: Unregistering ResourceManager for type HighLevelGpuProgram
14:15:01: D3D11 : Shutting down cleanly.
14:15:01: Unregistering ResourceManager for type Texture
14:15:01: Unregistering ResourceManager for type GpuProgram
14:15:01: D3D11 : Direct3D11 Rendering Subsystem destroyed.
14:15:01: Unregistering ResourceManager for type Material
14:15:01:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/src/eal/exor/app
lication/ApplicationAbstract.cpp:66 - Destroying application
14:15:01:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/contrib/pu/src/P
articleUniverseRenderer.cpp:667 - ParticleSharedVertexBuffer : vertex size 36 max
buffer size 201600
14:15:01:
F:/buildAgent/work/e2587c8cb85e7a7f/checkout.dir/schmetterling/dev/contrib/pu/src/P
articleUniverseRenderer.cpp:667 - ParticleSharedVertexBuffer : vertex size 96 max
buffer size 1810464

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