Professional Documents
Culture Documents
A. User Research..........................................6
B. Concept Development...............................10
E. Prototyping.................................................22
F. Finished Model............................................28
Table of Contents G. Hero Shots.................................................34
I. Orthographics...........................................48
J. Summary....................................................52
INDUSTRIAL DESIGN STUDIO 3
The Chess Set Project
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The Brief
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SECTION A
User Research
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The Research
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Behavior
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Environment
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SECTION B
Concept Development
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Intial Ideas
The Cube
The Shock
The Heat
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Colored candles anyone?
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SECTION C
Initial User Testing
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Above: The whole board on fire had several disadvantages to it
Below: As the pieces melted down, wax began to spread out.
When we began experimenting with the pieces as candles, we initially thought that it would be cool if all of the
pieces were lit at once. Upon playing the game we saw several disadvantages:
-The pieces that were lit first burned first
-It was difficult to move the pieces
-The board gave off a lot of heat
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Lighting pieces one by one created a more manageable game
One by One
We then decided to light pieces only after a piece was moved. This led to a more enjoyable game with enhanced
strategy. While we still experienced some of the same problems, such as moving the pieces and dripping wax, we
were convinced that this was the way to go. With further development, those problems could be solved.
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Turn Down the Lights
Because each piece we were experimenting with was a candle, we were also able to change the environment we
were playing in. By dimming and turning off the lights, we were able to observe how this changed the game. We
were also able to observe some cool shadows that we would attempt to change later on.
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SECTION D
Final Concept and Gameplay Changes
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WAX
OIL
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The final concept: Columns and Shadows
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FINAL PIECES
Through our development, we wanted to create pieces that felt great in the hand, while combining multiple ma-
terials together. We settled on three separate materials, all with unique properties to create a piece that could
hold a candle. The tops would be made of 3D printed stainless steel. These pieces would allow for the flame
to get close and not catch on fire. The middles would be cast in concrete, to both add weight to the piece and
withstand the heat as the candle finished burning. The bottoms would be turned ash wood, which would be the
distinguishing feature for each side. On the one side, the bases would be burned and opposing side would be
unburned. This theme would be continued into the board, with alternating squares being burned and unburned.
Initially, we thought that the pieces would be smaller; however, once we 3D printed the assembly, we decided to
scale the pieces up 1.5 times. This proved to be the best move, for it gave the pieces more presence. The game
would be played the same, the only change being that when a piece burns out it is removed and when the king
burns out the game is completed.
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SECTION E
Prototyping
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THE COLUMNS
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THE FINAL MIXTURE
After some research, we tried Rockite, a fast setting cement powder similar to quickrete. After several tests with the Rockite,
we discovered we were able to get the detail we wanted in under 45 minutes. We also learned that the rockite would set soild
even if too much water was mixed; it would just take longer. This allowed us to experimented with viscosities of the mixture.
The final mixture contained one part Rockite powder and half a part water.
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TURNING TIME
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Gluing the board together
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SECTION F
Finished Model
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INCOMING... THE CROWNS ARRIVED
After designing the crowns in Soildworks, we sent them out to ShapeWays to be 3D printed. The ma-
terial that we chose was stainless steel for several reasons. We knew that the steel would be able to
withstand the heat of the candle. The steel was also much cheaper then other printable metals, such as
brass. Because of this process, we were able to create lots of detail in such small pieces.
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Testing several different polyurethane finishes: clear satin, clear semi-gloss, and clear
After test fitting the columns with the bases and crowns, we decided that the columns looked not as finished as the other
pieces. We decided to test three different types of polyurethane finishes: satin, semi-gloss, and full gloss. We settled on a
semi-gloss finish, which gave the piece a nice shine but not too much.
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Test fitting the bases on the columns
First set of finished bases Gluing the columns on the bases Comparing the two bases
Each base was sanded and then mineral oil was applied. A small hole was then drilled on the top to ensure that there would
be enough surface area when epoxying the bases to the columns. Epoxy was then added to the bottoms and around the
brim of the hole, properly securing the base to the column.
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OILING THE BOARD
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Sanding the board down Oiling the board up
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SECTION G
Hero Shots
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SECTION H
Final User Testing
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THE POSITIVES
Many of the behavioral and environmental
changes we hoped would change did infact
change. By creating pieces that housed candles
users had a very limited amount of time to move
a piece. Eight minutes to be exact. Playing in
the dark also changed the behavior of the game.
Players were more engaged and less likley to
look away from the board. If they did, it was very
easy to tell the difference, for either a new can-
The candles added a fun and interesting element to
dle was lit or one was quickly burining away.
the game.
THE SHORTCOMINGS
However the game did have its short comings.
While the forks were worked well when the
board was more than half lit it became very hot
to move a piece. In addition, the mouths of the
forks should be slightly wider to allow for a full
gripping motion on the pieces, especially the
pawn. Also the board and each square should
be twice the size. The smaller board was a re-
sult of manufacturing errors. Players also men-
tioned that a larger lighter with a longer neck
The small lighter made it difficult to light the pieces would make the gameplay more enjoyable.
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Pawn Rook
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Bishop Knight
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Queen King
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SECTION J
Summary
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Moving Forward
If we were to take this game further we would make a few changes to how the piece is crafted. Forks
with larger mouths and longer or altered handles would be created. In additon the board would be
expanded allowing for easier play. A longer lighter, possibly a custom one would be supplied with the
game. We might also look in to different types of candles that could fit in the pieces, or possibly craft
one of our own.
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