Professional Documents
Culture Documents
BEHAVIOUR RESEARCH
- JOHN ZEISEL
INTRODUCTION:
'Inquiry By Design' is a sort of philosophy. 'Inquiry By Design' is
characterized by the notion of asking, examining, investigating, questioning and
therefore learning through design. It involves observing behavior, interviewing,
analyzing... effective researching to enhance design. Research doesn't have to be
scientific, just exploratory. How can we make design better? By learning from what
has already been accomplished, by measuring the qualities and analyzing impact.
That is 'Inquiry By Design
The Book INQUIRY BY DESIGN does a remarkable job of teaching the whole
scope of social-science methods, from philosophy of science to doorstep
interviewing, without the prerequisites that would exclude many designers from the
usual text. This book is about using environment-behavior research to make better
design decisions and to develop knowledge.
A lively, non-technical explanation of how, to integrate research and design and how
to carry out research on people and groups that is useful to designers. The book
explains how to tailor sociological, psychological, and anthropological methods for
the study of environment behavior issues such as how to prevent tourists from
getting lost in a city or how to build low income housing projects that will not be
vandalized. Social scientists, designers, architects, and planners will appreciate this
practical account of how and when, in programming, design reviews, and evaluation,
to undertake environment behavior research.
REVIEW:
The book has two parts
Part 1: discuss design, research, and what researchers and designers
can achieve if they work together
b) Unobtrusive:
It does not influence the behavior that caused the trace
c) Durable:
Traces which doesn’t disappear quickly .which give researchers a
advantage
d) Easy:
Physical traces observations are generally in expensive and quick to
yield interesting information
Recording Devices:
a) Annotated diagrams:
Recording traces verbally and diagrammatically , requires little
preparation and no skills. This is especially when the setting is simple
and objective standardized
b) Drawings:
If observers have skill of making sketches of the trace they see, the
time it take may worthwhile. Drawings are extremely useful in final
reports because they are highly imageable and inexpensive to
produce
c) Photographs:
Photographs of physical traces taken at the beginning of a research
project can give all parties working on it an initial overview of the
types of things they likely see in the field. Photographs are particularly
valuable if research site is not easily accessible. Requires special
permission to visit
d) Counting:
Certain traces yield their full value when their quantity is taken into
account
By products of use
Erosions
Leftovers
Missing traces
Adaptation for use
Props
Seperations
Connections
Display of self
Personalization
Identification
Group membership
Public messages
Official
Unofficial
Illegitimate
Empathetic:
Researchers observing people soon get a feeling for the character of a
situation. Observation, especially participant observation, allows
researchers to "get into" a setting: to
understand nuances that users of that setting feel
Direct:
Dynamic:
As you look at people doing things, what you see changes: activities
affect other activities; episodes take place
Variably intrusive:
Researchers have to decide how far they will intrude and from what
social and physical vantage point they want to participate in observed
events
Secret outsider:
Recognized outsider:
Marginal participant:
Researchers who adopt the vantage point of a commonly accepted and
unimportant participant want to be seen by actual participants as just
another patient in a hospital waiting room, another subway rider, or
another art student drawing in a park. A marginal-participant
vantage point is a comfortable one for E-B researchers to adopt because
observant professionals and laypersons adopt it naturally in daily
situations.
Full participant:
To observe behavior, researchers can use positions they already are in
and positions
they adopt central to the situation they are studying. Full participants in a
study of housing
design might be residents of a neighborhood. A study to plan an office
might be helped by
researchers taking jobs as office clerks and typists.
Recording Devices
Devices suited to recording behavior observations include verbal
descriptions and diagrams, precoded checklists for counting, floor plans
or maps, still photographs, and film
or videotape. What devices to choose depends mainly on how much
detailed information the problem demands and how much the observer
already knows about the behaviors to be
observed.
Notation:
Recording behavior in verbal and diagrammatic notes demands that
observers decide what to describe and what to overlook on the spot.
Precoded checklists:
Descriptive notes provide a qualitative understanding of what is going
on: what types of behavior patterns there are, what characteristics of
participants are salient, and what level
of descriptive abstraction is appropriate to solve a problem.
Maps:
Recording activities on floor plans, diagrams, or maps is particularly
convenient if
researchers want to observe and analyze several people in one general
area at the same time
Photographs:
Still photographs can capture subtleties that other methods may not
record: the way someone sits on a chair or leans against a column; the
way two persons avoid looking at each other by adjusting their body
postures.
What to Observe
Observing behavior looks like a simple E-B research technique.
Everyone watches people every day. Doesn't everyone know how to do
it? In a way, yes; but few know what to look for and how to analyze what
they see so that it is useful to design.
Who: actor
Doing what: act
With whom: significant others
Relationships:
Context:
People react to other people differently in one situation than in another
and differently in one culture than in another. This is particularly
important in environmental design research because the meanings
people attribute to relationships determine how they react to
environmental features, suchas walls, doors, and lights, that affect those
relationships.
Setting:
The meaning of behavior in a particular setting depends on the potential
of the setting for use-the options it provides To design environments
suited to what people do in them,
his chapter proposes that by looking at how environments affect people's
ability to see, hear, touch, smell, and perceive each other, we can begin
to understand how environments impinge on social behavior.
Environmental elements that affect relationships include barriers, such
as walls, screens, objects, and symbols; and fields, such as shape,
orientation, size, and environmental conditions. Design decisions about
these elements have identifiable side effects for social behavior.
Environmental-behavior descriptions that can enable designers to
improve control over behavioral side effects of their decisions include six
elements: actor, act, significant others, relationships, context, and
setting.
FOCUSED INTERVIEWS
Intentions:
Observing behavior and physical traces tells investigators about
unintended consequences of activities
PROBES
Qualities
Control:
Interviewers structure questionnaires and control their administration
Intrusiveness:
Control in administering questionnaires raises the issue that respondents
can change and distort answers
Convincing rigor:
Organization
If you are not organized the way questionnaires is structured can bore,
confuse and tire respondents
Rapport:
Questionnaire respondents participate in research project as informant
about themselves. Rapport can be established by introducing oneself
and the purpose of the interview clearly, honestly and realistically
Conditioning:
Early questions can influence the way respondents later ones.
Fatigue:
Maximum information gathering
and minimize fatigue, through group event
Exhaustiveness:
Exhaustiveness means that any possible response fits into some
category
Precoding responses
Nominal:
A simple nominal coding questions asks to answer either yes or no.
Ordinal:
To analyze intensity, direction, and quality of such variables as verbally
expressed attitudes and perceptions.
Visual responses
Maps
Drawings
Photographs
Games
Topics
Actual and abstract environments
Environments to which people react include those they
experience daily – place, work, open spaces for play.
Physical:
Administrative
Behavioral
People’s responses
Seeing
Feeling
Doing on
Doing to
Knowing
You want to ask questions that help you to solve problem. This chapter
suggests that to achieve these ends in environment behavior, you must
ask yourself the quality questions to construct interviews
ARCHIVES
Qualities
Pragmatic:
Researchers approach archives much as an
architect approaching an old building on a site where they are
chosen to build.
Imaginative:
Researchers who want to draw information from
archives not meant at all to be analyzed as a part of systematic
research project must approach their problem imaginately.
Historical:
Part use and perception of environments can be
essential contexts for understanding present use and
perception.
Using archives:
The key to using archives is locating and gaining
access to the document files
Document files
Differential accessibility
Deposit and survival
Definition of the situation
Types of data
Words
Numbers
Non verbal representations
Behavioral plan analysis
Conclusion :
research is purposeful, systematic way to improve
knowledge.
Design can also contribute of knowledge when designers
commit themselves to share what they know.
N.SADASIVAM
060901008