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Adobe Illustrator 8/9/10/CS/CS2/CS3/CS4/CS5 Plug-ins

FILTERiT 4.4

User's Guide

Prepared by
Peter Bauer
Author, Special Edition Using Adobe Photoshop CS and Adobe Creative Suite
Author, Special Edition Using Adobe Illustrator 10

For Windows and Macintosh


FILTERiT4

Contents
License and Warranty
Getting Started
Introduction
How to Install FILTERiT4.4
FILTERiT4 Tools Added to the Illustrator Toolbox
FILTERiT4 Under the Filter Menu
FILTERiT4 Under the Effect Menu
FILTERiT4 Under the Window Menu
After Installing FILTERiT4.4

Tools in General
Tools
AlignPoints Tool
Broom Tool
Craft Tool
Lens Tool
MetaBrush Tool
Roughening Tool
Trail Tool
Warp Tool
Wave Tool

Live Effects in General


Live Effects

Live Border
Live Circle
Live Cutout
Live Emboss
Live Explosion
Live Frame
Live Galaxy
Live Generation
Live Neon
Live Reflection
Live Shadow
Live Tiling
Live Trail
Show Palette

3D Transform (Parts I and II)

Fractalize
Preset Menu
Customer Support
E-mail Support

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FILTERiT4 License and Warranty

License and Warranty


Notice to user
This is a contract between the end-user and NAKAE SOFTWARE DEVELOPMENT
Corp. Please read the agreement carefully before opening the software package. By
opening the package, you accept all terms and conditions of this agreement. If you
choose not to accept this agreement, you are not entitled to use the software. If you
choose not to accept the agreement, you may receive a full refund for the product with
proof of purchase from the location where you acquired it, if the software remains
unopened. You must return the product within thirty (30) days from the date of purchase
for a refund.

1) All documents and attachments accompanying this software are copyright NAKAE
SOFTWARE DEVELOPMENT Corp, 2010.
2) It is prohibited by law to decompile, reverse engineer, disassemble, or in any way to
change its original format.
3) It is unlawful to modify, adapt, rent, lease, sell, or translate the software in whole or in
part.
4) Duplication of the software for any purpose other than for back-up is strictly
prohibited.
5) You may not rent, lease, sublicense, or lend the software. You may, however, transfer
all of your rights to the software to another person or legal entity provided: (a) that you
transfer this agreement, the software (including all copies, updates, and prior versions) to
such person or entity, (b) that you retain no copies, including copies stored on a
computer, and (c) that the receiving party accepts the terms and conditions of this
agreement.
6) You may install one copy of the software onto a hard disk or other storage device.
7) The software is not intended for multiple-end users, networks or any other means of
using it on more than one computer.

Limited warranty
NAKAE SOFTWARE DEVELOPMENT Corp warrants to you that the software will
perform substantially in accordance with the Documentation for the ninety (90) day
period following your receipt of the software. Exchanges are permitted when
accompanied by an original purchase agreement, at the location from which it was
obtained. However, NAKAE SOFTWARE DEVELOPMENT Corp is not responsible for
any results of using the software.

Termination of contract
Your license remains in full effect until such time as the software and license are
transferred as described above, or the occurrence of a violation of the terms set forth in
sections 1-7 above. If you do not agree with the conditions set forth, NAKAE
SOFTWARE DEVELOPMENT Corp has the right to terminate this agreement without
any prior notice. You may also terminate the agreement at any time you wish. Upon
terminating the agreement, you must destroy all copies of the software and the related
printed documents.

iii
FILTERiT4 Getting Started

Getting Started

Introduction

Thank you very much for purchasing FILTERiT4.4, a set of plug-ins for
Adobe Illustrator 8, 9, 10, CS - CS5. This User’s Guide assumes you
have a working knowledge of the Mac OS, Windows, printer drivers,
fonts, and Adobe Illustrator 8, 9, 10, CS - CS5, and that they are set up
correctly. For help with any of these subjects, see the appropriate
documentation that came with your computer or other software.

This document will guide you through installation, and then delve into an
explanation of each tool and effect.

*The terms FILTERiT4 and FILTERiT4.4 are used interchangeably and they both imply
the same in this User’s Guide.

System Requirements

Macintosh
Mac OS 8, 9 or Mac OS X 10.1-10.6 (Intel Mac supported)
Adobe Illustrator 8/9/10/CS/CS2/CS3/CS4/CS5

Windows
Windows 98/Me/2000/NT4.0/XP/Vista/7
Adobe Illustrator 8/9/10/CS/CS2/CS3/CS4/CS5
*(Windows 98/Me requires Illustrator 9)

How to Install FILTERiT4

Please refer to the “How to install FILTERiT” text file included in the
FILTERiT folder.

iv
FILTERiT4 Getting Started

FILTERiT4 Tools Added to the Illustrator Toolbox

FILTERiT4 installs several tools into the Illustrator Toolbox. Like


Illustrator’s native tools, FILTERiT4 includes "hidden" tools. In the
Toolbox, several tool icons include small triangles in the lower-right
corner. These triangles indicate that additional tools are available below
the currently-visible icon. Just as with Illustrator’s tools, click and hold
to show the hidden tools. Clicking on a tool in the Toolbox (with the
exception of the AlignPoints Tool) opens that tool’s palette in the
Illustrator window.

Warp Tool Wave Tool

Lens Tool Craft Tool

Broom Tool

MetaBrush Tool

Roughening Tool

Trail Tool AlignPoints Tool

FILTERiT4 Under the Filter Menu

Under the Filter menu in Illustrator, choose FILTERiT4 and you’ll see
the 3D Transform and Fractalize commands. Choosing the command
will open the appropriate dialog box.

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FILTERiT4 Getting Started

FILTERiT4 Under the Effect Menu


(not available in Illustrator 8.0)

Under the Effect menu in Illustrator, choose FILTERiT4 and you’ll see
the Fractalize command. Choosing it will open the Fractalize dialog box.

FILTERiT4 Under the Window Menu

Under the Window menu in Illustrator, choose FILTERiT4 and you'll see
thirteen (13) Live features. Choosing any Live feature will put a check
mark next to it and open the appropriate palette.

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FILTERiT4 Getting Started

After Installing FILTERiT4

On any of the FILTERiT4 palettes or dialog boxes, you will notice that
there is a button with a "?" question mark. The "?" button is provided as
a short cut for selecting the appropriate page from the Help menu.
Clicking on the button will open the Help window. You can also access
the Help windows through the FILTERiT4> Help command under the
Window menu. The top of the Help window contains a menu of the help
windows for the FILTERiT4 tools and effects. (To open the Help page of
AlignPoints tool, double click the tool icon.) FILTERiT4 Help windows
can remain open while you work.

The User’s Guide explains each FILTERiT4 tool and effect in greater
detail. Please make sure to read the important information regarding
Customer Support.

vii
FILTERiT4 Tools in General

Tools in General
Warp Tool Wave Tool

Lens Tool Craft Tool

Broom Tool
MetaBrush Tool

Roughening Tool

Trail Tool AlignPoints Tool

When one of the FILTERiT4 Tools is selected (except for the AlignPoints Tool),
the specific palette will appear. Double clicking on the specific icon will place
the tool palette at the upper left corner of the screen (Default location).
*The text objects must be converted to outlines in order to use the tools.

Hidden Tools
FILTERiT4 contains several tools on hidden palettes, like those in
Illustrator. To access the tools, click and hold until the palette is shown.

Clicking on any of the FILTERiT4 tools (except for the AlignPoints tool)
will open the tool’s palette in the Illustrator window. The palette will
appear in its last position.

Double-clicking a FILTERiT4 tool opens its palette in the default upper-


left corner. (Clicking or double-clicking the AlignPoints tool opens the
Help palette.)

When the "?" button is clicked, the Help palette will appear, showing the
appropriate window for the active tool.

*The creation of the effects can be cancelled by pressing the Space key before releasing your mouse
(Windows only) for the following tools: AlignPoints, Broom, Craft, Lens, MetaBrush (applies to the
effects done by Shift-clicking only), Roughening, Trail, Warp, and Wave Tools.

The Trail and MetaBrush tools offer presets in their palette menus. To
change an existing preset, set the desired values in the palette, then hold
down the Option (Macintosh) or Alt (Windows) key and use the mouse to
select the specific preset from the palette’s menu. You will be offered a
chance to rename the new preset. You can also use the Edit command to
open the preset dialog box and Option (Macintosh) or Alt (Windows) -
click the preset you wish to update. Keep in mind that, even with a new
name, the original preset is overwritten.

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FILTERiT4 AlignPoints Tool

AlignPoints Tool
The AlignPoints Tool allows you to align anchor points or the center
point of objects. You can also align text objects.

Text1 Text1
Text2 Text2

A A

Select the points that you want to By clicking on the target point A, all
align the selected points will be aligned
as shown in the diagram

Operation Cursors Functions


Normal Horizontal alignment
Shift key Vertical alignment
Shift + Option key (Mac)
Alignment for both
Shift + Alt key (Windows)

Select the points to be aligned by clicking or dragging with the Direct


Selection tool. Click once on the AlignPoints Tool in the Toolbox to
activate it, then click on the anchor or center point to which you want to
align (key point). By default, all of the selected points will align
horizontally with the designated key point. Shift-clicking with the
AlignPoints Tool on the key point will align the selected points
vertically. Option-Shift (Macintosh) or Alt-Shift (Windows)-clicking
will align points both vertically and horizontally (stacking them on top of
each other).

Note!
The key point does not have to be one of the selected points. Whether
selected or not, the key point will not move.

Selecting an object’s center point selects all of the object’s points.


Aligning all of the points horizontally or vertically will flatten the object
to the width of the stroke, but all of the points and the fill will remain.

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FILTERiT4 Broom Tool

Broom Tool
Dragging the Broom Tool on the Artboard will move or duplicate (when
the Trace option is active) selected objects within the target area, which
is identified by a circle. Objects at the edges of the target area do not
move as far as those in the center. The Broom Tool is designed primarily
for use on numerous small objects. You have four types of brooms from
which to choose.

Free Sweep Pinch Sweep Dynamic Sweep

Twirl Sweep

To resize the target area, Option


(Macintosh) or Alt (Windows)-drag.

Free Sweep: Objects will be moved or duplicated along a path


defined by dragging the Broom Tool.
Dynamic Sweep: Like Free Sweep, objects will be moved or
duplicated along the cursor’s path, but only for a distance
approximately equal to 2 to 3 times the Area Radius.
Pinch Sweep: When dragged upward, selected objects within
the target area move away from the target area’s center. When
dragged downward, the objects move closer to the center.
Twirl Sweep: The Broom Tool can be dragged either clockwise
or counter-clockwise around the target area’s center point.
Selected objects within the target area will be moved or
duplicated around the center point.

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FILTERiT4 Broom Tool

Note!
To use the Broom Tool with text, the type must first be converted to
outlines. Use the Illustrator menu command Type > Create Outlines.

Resistance: This level, which ranges from 1 to 5, determines how large a


difference there will be between the center and edges of the target area.
The higher the number, the less that selected objects at the edges will
move.

Group as One Unit: This option works only with grouped objects.
When checked, the Broom Tool will treat the group as a single object.
When unchecked, each of the objects in the group will be moved or
copied individually. Whether the box is checked or not, duplicate
objects produced by the Broom Tool will be grouped like the original
objects.

Area Radius: The target area size is determined by the Area Radius.
You can change the size of the target area by clicking the up and down
arrows, entering a number directly in the field, or by Option (Macintosh)
or Alt (Windows)-dragging on the Artboard.

Trace: When checked, Trace allows the Broom Tool to duplicate the
selected objects within the target area. When unchecked, the Broom
Tool will only move the selected objects. When Drag Along is selected,
duplicate objects will be created at a specified distance, in the unit of
measure specified in the Preferences, spread uniformly along the Broom
Tool’s path. When using the Twirl Sweep option, the distance is
measured in degrees. Uniform will space the specified number of
duplicate objects evenly. Accelerate spaces the duplicate objects farther
apart at the end of the drag, while Decelerate spaces them closer together
at the end of the drag. The One Way option for Uniform, Accelerate, and
Decelerate allows the Broom Tool to produce duplicate objects from the
original objects to the point where the mouse button is released. When
the Round Trip option is selected, another set of copies will extend from
the point where the mouse button was released back to the original.
This, in effect, produces two sets of copies: one from the original to the
farthest point, and another from the farthest point back to the original.
The Dynamic Sweep setting for the Broom Tool supports only the Drag
Along option.

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FILTERiT4 Broom Tool

Tip!
The Broom Tool’s Trace option, which produces duplicates of the
selected objects, can be used in conjunction with Illustrator 9’s
transparency capability to produce motion blur effects.

After using the Trace option to duplicate objects along a path, Illustrator
9’s Release to Layers command can prepare the image for animation.
You can also achieve the same result by holding down the Command
(Macintosh) or Ctrl (Windows) key while releasing the mouse button.
Each object created by the Broom Tool will be placed on a separate
layer.

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FILTERiT4 Craft Tool

Craft Tool
Dragging the Craft Tool on the Artboard will distort or duplicate (when
the Trace option is active) selected objects within the target area, which
is identified by a circle. Objects at the edges of the target area are not
distorted as much as those in the center. The Craft Tool will add points
to a path as it is distorted. The Craft Tool gives you four options from
which to choose.

Free Distortion Dynamic Distortion Pinch Distortion


Resistance: 2 Resistance: 2 Resistance: 5

Twirl Distortion
Resistance: 5

Trace: On
Accelerate (One way)

To resize the target area, Option (Macintosh) or Alt (Windows)-drag.


*The Craft Tool can be applied to type that has been converted to outlines.

Free Distortion: Selected paths within the target area will be


distorted in a straight line from their original points to the point
where the mouse button is released.
Dynamic Distortion: Objects will be distorted along the path
that the mouse is dragged. The distortion path's length is
typically several times the Craft Tool's Area Radius.
Pinch Distortion: When dragged upward, selected objects
within the target area are distorted away from the target area's
center. When dragged downward, the objects are distorted
toward the center.
Twirl Distortion: The Craft Tool can be dragged either
clockwise or counter-clockwise around the target area's center
point. Selected objects within the target area will be distorted
around the center point.

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FILTERiT4 Craft Tool

Note!
To use the Craft Tool with text, the type must first be converted to
outlines. Use the Illustrator menu command Type> Create Outlines.

Resistance: This level, which ranges from 1 to 5, determines how large a


difference there will be between the center and edges of the target area.
The higher the number, the less that selected objects at the edges will be
distorted.

Area Radius: The target area size is determined by the Area Radius.
You can change the size of the target area by clicking the up and down
arrows, entering a number directly in the field, or by Option (Macintosh)
or Alt (Windows)-dragging on the Artboard.

Trace: When checked, Trace allows the Craft Tool to duplicate the
selected objects within the target area. When unchecked, the Craft Tool
will only distort the selected objects. When Drag Along is selected,
duplicate objects will be created at a specified distance, measured in
pixels, spread uniformly along the Craft Tool’s path. When using the
Twirl Distortion option, the distance is measured in degrees. Uniform
will space the specified number of duplicate objects evenly. Accelerate
spaces the duplicate objects farther apart at the end of the drag, while
Decelerate spaces them closer together at the end of the drag. The One
Way option for Uniform, Accelerate, and Decelerate allows the Craft
Tool to produce duplicate objects from the original objects to the point
where the mouse button is released. When the Round Trip option is
selected, another set of copies will extend from the point where the
mouse button was released back to the original. This, in effect, produces
two sets of copies: one from the original to the farthest point, and another
from the farthest point back to the original. The Dynamic Distortion
setting for the Craft Tool supports only the Drag Along option.

Tip!
The Craft Tool’s Trace option, which produces duplicates of the selected
objects, can be used in conjunction with Illustrator 9’s transparency
capability to produce motion blur effects.

After using the Trace option to duplicate objects along a path, Illustrator
9’s Release to Layers command can prepare the image for animation.
You can also achieve the same result by holding down the Command

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FILTERiT4 Craft Tool

(Macintosh) or Ctrl (Windows) key while releasing the mouse button.


Each object created by the Craft Tool will be placed on a separate layer.

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FILTERiT4 Lens Tool

Lens Tool
The Lens Tool allows you to distort a part of a selected object or objects
in one of four ways, depending upon which lens type is selected. Using
the Trace option produces duplicate objects along the mouse’s path.

Fish-eye Lens Magnify Lens Twirl Lens

Tone Lens

Trace: On, Decelerate (One way), Step

To resize the target area, Option (Macintosh) or Alt (Windows)-drag. Holding down the
Shift key will make a perfect circle.
*The Lens Tool can be applied to type that has been converted to outlines.

With a selection active on the Artboard, click on the Lens Tool in the
Toolbox. The cursor becomes a crosshair. In order to avoid interfering
with the live preview of the effect, the active area for the Lens Tool is
not centered on the crosshair. Rather, the circular area that defines the
virtual lens frame is to the upper-left of the cursor. Dragging the mouse
shows the effect; releasing the mouse button applies the effect.

Note!
To use the Lens Tool with text, the type must first be converted to
outlines. Use the Illustrator menu command Type> Create Outlines.

The Lens Tool can distort all or part of a vector object. The anchor
points of the object that fall within the lens frame will be distorted.
Additional anchor points will be created as necessary.

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FILTERiT4 Lens Tool

The four types of lenses each have their own specific capabilities and
options:

Fish-eye Lens: With a positive number in the Thickness setting,


any object in the center of the lens area will appear to bulge
outward. With a negative Thickness setting, the center is moved
away.
Magnify Lens: The Magnify Lens scales objects within the lens
area. The magnification settings can range from 100% to
4000%.
Twirl Lens: The effect of the Twirl Lens is governed by two
settings. Angle determines the angle (direction) of the effect,
while Cycle determines the amount of twirl, and therefore the
complexity of the resulting object.
Tone Lens: The Tone Lens allows you to reduce the size of
selected objects or groups. The height and width values can
range from 0% to 100%. Choosing the Group as one unit option
allows grouped objects to be scaled as a single object. It has no
effect on ungrouped objects.

Tip!
Tone lens is very effective with numerous small objects arranged in rows
and columns.

Resizing the Lens Frame


Hold down the Option (Macintosh) or Alt (Windows) key and drag to
change the size of the lens frame. Once you let go of the Option or Alt
key, the size will be fixed. Remember that the Lens Tool is active while
being resized, so it is best to make sure that there is no active selection
on the Artboard while resizing. Holding down the Shift key will
constrain the lens frame to a circle. The height and width of the Lens
Tool’s active area can also be entered numerically in the Lens Tool
palette, or changed with the up and down arrows.

Trace
When checked, Trace allows the Lens Tool to duplicate the selected
objects within the target area. When unchecked, the Lens Tool will only
distort the selected objects. When Drag Along is selected, duplicate
objects will be created at a specified distance, measured in pixels, spread
uniformly along the Lens Tool’s path. Uniform will space the specified

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FILTERiT4 Lens Tool

number of duplicate objects evenly. Accelerate spaces the duplicate


objects farther apart at the end of the drag, while Decelerate spaces them
closer together at the end of the drag. The One Way option for Uniform,
distort the selected objects. When Drag Along is selected, duplicate
objects will be created at a specified distance, measured in pixels, spread
uniformly along the Lens Tool’s path. Uniform will space the specified
number of duplicate objects evenly. Accelerate spaces the duplicate
objects farther apart at the end of the drag, while Decelerate spaces them
closer together at the end of the drag. The One Way option for Uniform,
Accelerate, and Decelerate allows the Lens Tool to produce duplicate
objects from the original objects to the point where the mouse button is
released. When the Round Trip option is selected, another set of copies
will extend from the point where the mouse button was released back to
the original. This, in effect, produces two sets of copies: one from the
original to the farthest point, and another from the farthest point back to
the original.

Tip!
The Lens Tool’s Trace option, which produces duplicates of the selected
objects, can be used in conjunction with Illustrator 9’s transparency
capability to produce motion blur effects.

After using the Trace option to duplicate objects along a path, Illustrator
9’s Release to Layers command can prepare the image for animation.
You can also achieve the same result by holding down the Command
(Macintosh) or Ctrl (Windows) key while releasing the mouse button.
Each object created by the Lens Tool will be placed on a separate layer.

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FILTERiT4 MetaBrush Tool

MetaBrush Tool
The MetaBrush Tool replicates a selected object or objects along a path
that you drag, much like using Illustrator’s Scatter Brushes. Unlike the
Scatter Brushes, however, MetaBrush allows you to control the space,
angle, shape, and color of the copies as they are placed along the path.

Basic use
Drag freely

Select a Path

*Clicking on your original object while pressing the Shift key instead of dragging,
will make copies around the original object.

Examples of three ungrouped cubes

Fade: 80 steps C,M,Y,K=0 %


Fluctuation-size: 90 %
Fluctuation-Random: 50 %

To use the MetaBrush, select one or more objects (grouped or


ungrouped) on the Artboard, select the MetaBrush in Illustrator’s
Toolbox, and drag. The selected object(s) will be duplicated along the
path. You can also use the MetaBrush on an existing path. Select the
objects that you want to replicate and Shift-click with the MetaBrush on
the target path or object.

When using the MetaBrush with multiple objects that are grouped, the
objects will be replicated as a group, with the spacing between individual
objects maintained. When multiple objects are selected but not grouped,
the MetaBrush will alternate the objects along the path.

Tip!
The MetaBrush is most effective with objects that are small is
comparison to the length of the path you drag.

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FILTERiT4 MetaBrush Tool

Space
Space allows you to specify the distance between copies along the path.
You can choose to specify Space in either percent or points (but no other
unit of measure). To change between percent and points, click on the
button just to the right of the Space numeric field. (It will show either
"%" or "pt".) When you check the Min box, the amount specified will be
the minimum distance between copies.

When using percent for Space, the value can range from 0 to 1000.
When points are selected, Space can range from 0 to 200. Selecting 0
will place copies on top of each other.

Size
Size determines the size of the copies relative to the original object(s)
used by the MetaBrush. Measured in percent, it can range from 0 to
1000. Checking the Line option will also scale the stroke of the selected
object(s). The Size setting in Fluctuations also affects the dimensions of
the copies produces by the MetaBrush.

Angle
Angle determines the rotation of the copies along the path. Measured in
degrees, it can range from –180 to 180. The copies will be rotated in
relation to the path that you drag.

Orientation
To the right of Space are three buttons that control the orientation of the
copies to the path. When you select the first button, to the left, the copies
will be oriented to the path. The middle button maintains the vertical
orientation of the original object. The third button, on the right, applies a
rotation in relation to the direction of your mouse is first dragged.

Stacking
The four buttons below the Orientation buttons control the stacking of
the copies. When you select the button on the left, the copies will be
placed progressively higher in the stacking order. The second button
places the copies progressively lower in the stacking order. The third and
fourth button produce stacking that reverses at curves and corners.

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FILTERiT4 MetaBrush Tool

Below All
When the Below All box is checked, the MetaBrush will create the
copies below all other artwork on the active layer.

Objects Created
Directly under the Below All checkbox is a field that tracks the number
of copies created by the MetaBrush. It will show the number of objects
in the current path until either another tool is selected or the MetaBrush
is dragged again.

Fade
When Fade is checked, the MetaBrush will blend from the color of the
selected object’s fill to the color selected, and in the number of Steps
selected. To change the selected color, click the swatch in the MetaBrush
palette to accept the current fill color. Remember that Illustrator 9
documents allow only one color mode per document.

"Fluctuations" Options
The Fluctuation options produce variation in the copies created by the
MetaBrush. You can control what variations are applied, as well as how
they are applied. In general, you select a variation category from the left
column, and in the columns to its right you determine how it will be
applied. The variations available are:

Change Brush: When multiple objects are selected on the


Artboard, Change Brush will alter the way in which they are
copied. For example, let’s say you have three objects: =, +, and
*. Don’t group them. Let's assume that the objects are in that
order.

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FILTERiT4 MetaBrush Tool

With Random OFF, and with the Normal option, the result
will be:
=+*=+*=+*=+*=+*=+*=+*=+*=+*=+*
With the Reverse option:
*+=*+=*+=*+=*+=*+=*+=*+=*+=*+=
With the Direction option, if you drag the mouse
horizontally:
===============
If you drag your mouse at a 45 degree angle:
+++++++++++++++
If you drag the mouse vertically:
***************
With the Speed option, if you drag slowly:
================
If you drag at a moderate speed:
++++++++++++++++
If you drag quickly:
**************

Space H: The horizontal spacing between copies can be altered


between –1000% and 1000%.
Space V: The vertical spacing between copies can be altered
between –1000% and 1000%.
Size: The size of the copies in relationship to the selected object
can be altered. This option scales the copies in both the
horizontal and vertical dimensions. If you click on the Size
button, you can alter the horizontal and vertical dimensions
individually. Note that this Size setting works in conjunction
with the Size setting at the top of the MetaBrush palette.
Size H: After you click once on the Size button, the field
changes from Size to Size H. This allows you to alter the
horizontal size independently of the vertical size.
Size V: After the Size button is clicked, Size V will appear in the
palette, allowing you to alter the vertical size of the copies
independently of the horizontal size.
Shear H: The horizontal shearing can range from –1000% to
1000%.

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FILTERiT4 MetaBrush Tool

Shear V: The vertical shearing can also range from -1000% to


1000%.
Angle: The angle of the copies can range from -180 degrees to
180 degrees.
Untrue H: The Untrue H setting allows horizontal distortion of
the shape of the copies. New points may be added to the shape
of each copy. Untrue H will always have Random selected.
Untrue V: The Untrue V setting allows vertical distortion of the
shape of the copies. New points may be added to the shape of
each copy. Untrue V will always have Random selected.
Color: You can choose to adjust the fill, the stroke, or both. The
sliders allow you to determine how much variation there can be
for each color component. Remember that Illustrator 9 does not
allow a single document to contain both RGB and CMYK data.

You control how the selected variations are applied using the seven
columns to their right. The options are:

Random: Random allows the Fluctuations selected to vary from copy to


copy. You set the amount of variation, in percent, in the Random field at
the top of the Fluctuations area of the MetaBrush palette. To apply
randomness to a selected variation, click the checkbox in the first column
to the right of the Fluctuations. For example, if you wanted to change the
amount of horizontal shearing from copy to copy, you would check the
box to the right of Shear H and add a percentage to the Random field.
– +: The minus/plus option alternates the variations specified. For
example, if Size is set to 50%, Random is not checked and – + is
checked, the MetaBrush will produce copies that alternate between 50%
and 100% size. – + can be used in conjunction with Random.
Reverse: Checking Reverse changes the alternating pattern imposed by –
+. As in the example just above, rather than starting with a 50% size
copy, Reverse will cause the MetaBrush to start with a 100% size copy.

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FILTERiT4 MetaBrush Tool

Only one of the next four settings can be chosen at a time for each
Fluctuation selected. However, different Fluctuations can have different
selections. These settings change how the actual mouse drag affects the
copies created by the MetaBrush.

Normal: With Normal selected, the drag of the mouse will not
affect how the variations are applied.
Pressure: When a drawing tablet is available, Pressure allows
you to control the amount of fluctuation applied by increasing or
decreasing the stylus pressure.
Direction: You can specify a single angle at which the variations
selected will be applied. When the mouse is dragged at that
angle, the Fluctuation will be applied to the copies. Input the
value, in degrees, in the Shift box at the bottom of the Direction
column. Be aware that you can only specify one angle of drag
no matter how many Fluctuations are selected.
Steps/Speed/Time: You can rotate among these three options by
clicking the box at the top of the right-most column. The
amount of each is input in the field at the bottom of the column.
Steps is measured in cycles and can range from 1 to 32,767.
Speed is measured in pixels per ticks (1/60th of a second).
When dragging the MetaBrush tool on the Artboard, the faster
you drag, the less fluctuation will be applied. Mouse Control
Panel settings will affect how the MetaBrush tool works when
Speed is selected. Time, measured in cycles per second, applies
the selected fluctuation according to the speed with which the
mouse is dragged.

The MetaBrush Palette Menu


The MetaBrush menu is accessed by clicking the triangle in the upper
right corner of the palette. You can choose from the three presets, reset
the MetaBrush to its defaults, or create your own presets using the Edit
button. To create your own presets, select the desired settings in the
MetaBrush palette, and select Edit from the palette’s menu. The
MetaBrush Preset window will open. Click the New preset button at the
bottom of the window to name and add the current settings to the preset
list.

17
FILTERiT4 MetaBrush Tool

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

18
FILTERiT4 Roughening Tool

Roughening Tool
The Roughening Tool creates irregular edges along any path that falls
within its target area. A series of random values is generated and
applied to the path to create new anchor points and path segments. You
can choose to create corner points for jagged edges or smooth anchor
points for rounded edges. With the Trace option, you can also elect to
have the Roughening Tool create a series of new objects that represent
the intermediary roughening steps.

In proportion to the vertical length of dragging, the result


becomes more uneven.

Target Area
Unevenness

To resize the target area, Option


(Macintosh) or Alt (Windows)-drag.

In proportion to the horizontal length


Density of dragging, the density becomes
higher

Trace: On
Accelerate (One way)
Steps: 5
New Sequence: Off
Whenever you press the Command (Macintosh) or Ctrl (Windows) key
while you drag, a sequence of random numbers changes.

Note!
To use the Roughening Tool with text, the type must first be converted
to outlines. Use the Illustrator menu command Type > Create Outlines.

With one or more objects selected on the Artboard, drag the Roughening
Tool to apply it. Dragging horizontally in either direction increases the
number of anchor points (and path segments) added to the path(s).
Dragging vertically in either direction increases the length (amplitude)
of the new segments. Dragging at any other angle increases both the
number of new segments and their length.

19
FILTERiT4 Roughening Tool

While dragging, you can press the Shift key to generate a new set of
random values, which will generate different anchor points along the
selected path(s).

Area Radius
The target area for the Roughening Tool is specified by the Area Radius,
which is in the unit of measure specified in Illustrator’s Preferences. You
can use the up and down arrows or enter a value directly in the field to
change the size of the target area. You can also hold down the Option
(Macintosh) or Alt (Windows) key and then drag the Roughening Tool to
change the target area.

Trace
The Trace option allows the Roughening Tool to create copies of the
selected object as it is roughened. By default, the copies (which will be
not grouped with the original object) represent various stages in the
roughening. The Roughening Tool offers several Trace options.

Uniform will create the specified number of duplicate objects evenly,


with uniform roughening from the original to the final copy. Accelerate
increases the amount of roughening from copy to copy for the later
copies (those created last and higher in the stacking order). Decelerate
decreases the change between copies higher in the stacking order.

When the Round Trip version of each option is selected, the Roughening
Tool creates two sets of copies. One set is roughened to the maximum
amount (determined by the extent of the drag), and a second set is
created that is roughened from that extreme back to the original shape in
the appropriate number of steps.

Steps
Steps allows you to specify the number of copies created by the Trace
option. Remember that the Round Trip option for Uniform, Accelerate,
and Decelerate will double the number of copies produced.

20
FILTERiT4 Roughening Tool

Note!
If multiple objects are selected on the Artboard, they will be grouped and
duplicated when Trace is selected. This occurs even if only one of the
selected objects falls within the Roughening Tool’s target area.

New Sequence
When New Sequence is selected, each of the copies produced with the
Trace options will have a different set of random numbers generated.
When New Sequence is not selected, the Roughening Tool will calculate
the intermediary copies based on the numbers generated for the most
roughened copy.

Tip!
The Roughening Tool’s Trace option, which produces duplicates of the
selected objects, can be used in conjunction with Illustrator 9’s
transparency capability to produce motion blur effects.

After using the Trace option to duplicate objects along a path, Illustrator
9’s Release to Layers command can prepare the image for animation.
You can also achieve the same result by holding down the Command
(Macintosh) or Ctrl (Windows) key while releasing the mouse button.
Each object created by the Roughening Tool will be placed on a separate
layer.

21
FILTERiT4

Trail Tool
The Trail Tool, like its counterpoint Live Trail, creates a series of copies
of an object. By controlling the size, tint, location, and color of the
copies, you can convey changes in the appearance or location of the
object. The copies created by the Trail Tool will be grouped. The Trail
Tool can be used with one of more objects. If multiple objects are
selected, the Trail Tool will copy them individually, whether grouped or
not.

Stacking: Below
Beginning: 98 %
Steps: 50
Space: Decrease
To::
Fill: Background
Stroke:
Tint: 100 %
Angle: -720 ∞
Size H: -50 %
Drag Size V: 50 %

Select a grouped
object
When you press Shift, the start point is reset.

Note!
To use the Trail Tool with text, the type must first be converted to
outlines. Use the Illustrator menu command Type> Create Outlines.

To use the Trail tool, select one or more objects on the Artboard and
either click the tool on the Artboard or drag from a selected object.
Dragging allows you to see an outline view of the copies that will be
created. Releasing the mouse button applies the change. Holding down
the Shift key changes the point-of-origin of the copies to the current
cursor location. (Shift-dragging will not work if Angle is set to zero
degrees and both horizontal and vertical sizes are set to 100%.)

22
FILTERiT4 Trail Tool

Note!
The creation of numerous copies can be canceled by pressing Command
and the period (.) key (Macintosh) or the Space key (Windows) before
releasing the mouse. You may want to interrupt the process if the mouse
button is released prematurely or if you decide to change one or more
parameters.

Stacking
The first pair of buttons in the Trail Tool palette determines whether the
copies will be created above (left) or below (right) the original.

Beginning
Beginning determines the fill and stroke tint of the first copy.
Remember that the original is not included. If the intent is to create a
smooth blend from the original with a tint of 100% to a final copy with a
lower tint value, the first copy should be at a tint slightly less than 100%.

Steps
Steps determines the number of copies that will be created.

Space
The three Space options allow you to specify the relative positions of the
copies.

Dec: The Deceleration option groups the copies closer together


toward the end of the drag.
Uni: With Uniform selected, the copies will be evenly spaced
throughout the drag.
Acc: The Acceleration option results in copies that are grouped
farther apart toward the end of the drag.

"To…." Options
The options in the To…. box determine the characteristics of the final
copy. The Trail Tool will uniformly blend over distance the
characteristics from the original to the final copy. Remember that the
blend is created over distance, rather than by the number of copies
created, so the Decelerate and Accelerate options may affect the
appearance of the copies.

23
FILTERiT4 Trail Tool

Color
The two swatches represent the fill color (left) and the stroke color (right)
of the final copy. There are several ways to change the fill or stroke
color in the palette.

You can click on the swatches to change them to the color of the
currently-selected object. (You should choose a different color-
selection option if multiple objects are selected on the Artboard.)
You can hold down the Option (Macintosh) or Alt (Windows)
key to sample colors from any object on the Artboard, selected
or not.
With no object selected on the Artboard, you can click the
swatches in the Trail Tool palette to select the current foreground
and background colors in the Colors palette.
You can also use any of the four buttons below the swatches. The
rectangular button labeled "OBJECT" will apply the fill or stroke
color of the currently-selected object. When multiple objects are
selected on the Artboard, the Trail Tool will produce copies for
each in the original object’s colors. For example, if an object
with a red stroke and an object with a blue stroke are both
selected on the Artboard and the Object option is chosen for the
stroke color, the copies of the red-stroked object will have red
strokes; the copies of the blue-stroked object will have blue
strokes. The three square buttons below the Object button
represent, from left, white, black, and None. If any of these are
selected for either the fill or stroke, the final copy will have that
attribute.

The two-headed arrow between the color swatches in the Trail Tool
palette will swap the colors between fill and stroke.

Note!
Because Illustrator 9 allows only one color mode per document, the To:
fill and stroke colors must be of the same color mode as the document,
either CMYK or RGB. (Grayscale will be converted to the document’s
color mode.)

24
FILTERiT4 Trail Tool

Tint
Tint determines the tint of the final copy as a percentage of the To.... fill
and stroke.

Angle
The final copy will be created at the angle specified in relation to the
orientation of the original object. The value can range from –32768
degrees to 32768 degrees. Positive values will rotate the copies
counterclockwise; negative values rotate the copies clockwise.
Intermediary copies will be rotated to produce a smooth progression from
the original object to the final copy.

Size H
Size H determines the horizontal size of the final copy, measured as a
percentage of the original object’s horizontal size. The value can range
from –32768% to 32768%.

Size V
Size V determines the Vertical size of the final copy, measured as a
percentage of the original object’s Vertical size. The value can range
from –32768% to 32768%.

The Trail Tool Palette Menu


The Trail Tool menu is accessed by clicking the triangle in the upper
right corner of the palette. You can choose from two presets, reset Trail
Tool to its defaults, or create your own presets using the Edit button. To
create your own presets, select the desired settings in the Trail Tool
palette, and then select Edit from the palette’s menu. The Trail Tool
Preset window will open. Click the New preset button at the bottom of
the window to name and add the current settings to the preset list.

25
FILTERiT4 Trail Tool

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

26
FILTERiT4 Warp Tool

Warp Tool
The Warp Tool distorts a selected object or objects according to the
shape selected in the palette and the direction and distance that you drag.
Dragging in the direction of the arrow shown on the cursor icon
produces the selected shape. Shift-dragging maintains the object's
symmetry. Option (Macintosh) or Alt (Windows)-dragging rotates the
angle of drag 90 degrees. This will be indicated by a rotation of the
cursor's icon and its arrow.

Perspective: On
Trace: On
Uniform (One way)
Steps: 8

To warp the object symmetrically, hold down the Shift key as you drag.
To warp it horizontally, hold down the Option (Macintosh) or Alt (Windows) key.
*The Warp Tool can be applied to type that has been converted to outlines.

The cursor's position in relation to the center of the object, and any angle
at which the cursor is dragged, will affect the final shape. The Warp
Tool will add points to the selected object's path as necessary to produce
the final shape. When more than one object is selected on the Artboard,
they will be warped as a single object, whether grouped or not.

Note!
To use the Warp Tool with text, the type must first be converted to
outlines. Use the Illustrator menu command Type> Create Outlines.

27
FILTERiT4 Warp Tool

Margin
The margin value, which can range from 0% to 4000%, restricts the
warping effect at the outer edges of the selected object. With a lower
value, the select object’s path will be proportionally more distorted the
farther it is from the center. In effect, higher values lessen the impact of
the Warp Tool and reduce the number of anchor points added to the
selected object(s) path(s).

Perspective
The Perspective option adds visual depth to the final warped object. The
greater the angle of drag from the icon’s cursor, the greater the
perspective effect. Dragging at an angle near-perpendicular to the arrow
on the cursor icon can shift the original object’s position to produce
perspective.

Trace: When checked, Trace allows the Warp Tool to duplicate the
selected object(s). When unchecked, the Warp Tool will only warp the
selected object(s). When Drag Along is selected, duplicate objects will
be created at a specified distance, in the unit of measure specified in the
Preferences, and spread uniformly along the Warp Tool’s path. Uniform
will space the specified number of duplicate objects evenly. Accelerate
spaces the duplicate objects farther apart at the end of the drag, while
Decelerate spaces them closer together at the end of the drag. The One
Way option for Uniform, Accelerate, and Decelerate allows the Warp
Tool to produce duplicate objects from the original object(s) to the point
where the mouse button is released. When the Round Trip option is
selected, another set of copies will extend from the point where the
mouse button is released back to the original object(s). This, in effect,
produces two sets of copies: one from the original to the farthest point,
and another from the farthest point back to the original.

Note!
If the Trace option is selected, be careful when applying the Warp Tool
multiple times. Remember that a second drag with the tool will create
the specified number of copies for all objects selected. If, for example,
Trace has been set to Uniform (Round Trip) and three steps have been
specified, the first drag will result in seven objects (the original, plus
three copies outward from the original and three copies back.) A second
drag with the Warp Tool without deselecting would produce 49 total
objects (seven times seven). If Trace is set to 24 and Uniform (One

28
FILTERiT4 Warp Tool

Way), the first drag results in 25 objects (the original and 24 copies); the
second drag results in 625 objects (25 times 25). A third drag would
produce a total of 15,625 objects. In addition to a very slow screen re-
draw, that number of objects in a single document could produce output
problems.

Tip!
The Warp Tool’s Trace option, which produces duplicates of the selected
object(s), can be used in conjunction with Illustrator 9’s transparency
capability to produce motion blur effects.

After using the Trace option to duplicate objects along a path, Illustrator
9’s Release to Layers command can prepare the image for animation.
You can also achieve the same result by holding down the Command
(Macintosh) or Ctrl (Windows) key while releasing the mouse button.
Each object created by the Warp Tool will be placed on a separate layer.

29
FILTERiT4 Wave Tool

Wave Tool
The Wave Tool distorts a selected object or objects according to the
shape selected in the palette and the direction and distance that you drag.
Dragging in the direction of the arrow shown on the cursor icon
produces the selected shape. Shift-dragging maintains the object’s
symmetry. Option (Macintosh) or Alt (Windows)-dragging rotates the
angle of drag 90 degrees. This will be indicated by a rotation of the
cursor’s icon and its arrow.

Trace: On Trace: On Trace: On


Full Cycle Drag along Accelerate (One way)
Steps: 4 Space: 3 pt Steps: 8

To wave the object symmetrically, hold down the Shift key as you drag.
To wave it horizontally, hold down the Option (Macintosh) or Alt (Windows) key.
*The Wave Tool can be applied to type that has been converted to outlines.

Note!
To use the Wave Tool with text, the type must first be converted to
outlines. Use the Illustrator menu command Type> Create Outlines.

The cursor’s position in relation to the center of the object, and any angle
at which the cursor is dragged, will affect the final shape. The Wave Tool
will add points to the selected object’s path as necessary to produce the
final shape. When more than one object is selected on the Artboard, they
will be warped as a single object, whether grouped or not. However, The
Trace option will still produce multiple copies for each selected object.

30
FILTERiT4 Wave Tool

Tip!
To create a spiral shape using the Wave Tool’s fifth shape option, start
with a short, wide object.

Cycle
Cycle determines the number of repetitions of the pattern in a single
object. The value can range from 0.1 to 4000.

Trace
When checked, Trace allows the Wave Tool to duplicate the selected
object(s). When unchecked, the Wave Tool will only distort the selected
object(s). When Drag Along is selected, duplicate objects will be created
at a specified distance, in the unit of measure specified in the Preferences,
and spread uniformly along the Wave Tool’s path. Full Cycle produces
the specified number of copies, all with the maximum amplitude of the
effect, and evenly distributed along the width or height of the original
object. In other words, The height of each copy’s distortion will be
uniform, but the location of the peaks will be evenly distributed along the
width of the object. Unlike Full Cycle, the other Trace options produce
copies that are intermediary stages between the original and the final
copy. Uniform will space the specified number of duplicate objects
evenly. Accelerate spaces the duplicate objects farther apart at the end of
the drag, while Decelerate spaces them closer together at the end of the
drag. The One Way option for Uniform, Accelerate, and Decelerate
allows the Wave Tool to produce duplicate objects from the original
object(s) to the point where the mouse button is released. When the
Round Trip option is selected, another set of copies will extend from the
point where the mouse button is released back to the original object(s).
This, in effect, produces two sets of copies: one from the original to the
farthest point, and another from the farthest point back to the original.

Note!
If the Trace option is selected, be careful when applying the Wave Tool
multiple times. Remember that a second drag with the tool will create the
specified number of copies for all objects selected. If, for example, Trace
has been set to Uniform (Round Trip) and three steps have been
specified, the first drag will result in seven objects (the original, plus
three copies outward from the original and three copies back.) A second
drag with the Wave Tool without deselecting would produce 49 total
objects (seven times seven). If Trace is set to 24 and Uniform (One

31
FILTERiT4 Wave Tool

Way), the first drag results in 25 objects (the original and 24 copies); the
second drag results in 625 objects (25 times 25). A third drag would
produce a total of 15,625 objects. In addition to a very slow screen re-
draw, that number of objects in a single document could produce output
problems.

Tip!
The Wave Tool’s Trace option, which produces duplicates of the selected
object(s), can be used in conjunction with Illustrator 9’s transparency
capability to produce motion blur effects.

After using the Trace option to duplicate objects along a path, Illustrator
9’s Release to Layers command can prepare the image for animation.
You can also achieve the same result by holding down the Command
(Macintosh) or Ctrl (Windows) key while releasing the mouse button.
Each object created by the Wave Tool will be placed on a separate layer.

32
FILTERiT4 Live Effects in General

Live Effects in General


FILTERiT4 Live Effects have been developed using the same
mechanism as Illustrator’s standard functions "Blend" and "Brush".
Therefore, objects to which Live Effects have been applied remain fully
editable in Illustrator 8/9/10. And, of course, changes made to the
original object will be reflected in the Live Effect applied. Live Effects
can be used in conjunction with FILTERiT4's Tools. For example, the
Wave Tool can be applied to an object, followed by the Live Trail
effect.

Apply "Live Circle" When the original object is edited, the "Live Circle"
effect will be reflected accordingly

Fonts and colors can still be changed after the effect is applied.

FILTERiT4 Live Effects can be applied not only to paths (objects) and
groups, but also to text. The text need not be converted into outlines.

Note!
To select text objects, use Illustrator’s Direct Selection Tool (white
arrow) rather than the Selection Tool (black arrow). If the Selection
Tool is used while the "Use Preview Bounds" check box is checked in
Illustrator’s Preferences, the screen re-draw speed may be substantially
slower.

The objects generated by using FILTERiT4 Live Effects are called


FILTERiT4 Live Objects. The fills and strokes of the FILTERIT4 Live
Objects will be created automatically in the same manner as in the

33
FILTERiT4 Live Effects in General

Illustrator 9’s "Blend." Therefore you may use the FILTERiT4 Live
Effects in conjunction with the Color palette and/or the Stroke palette.
For instance, after applying "Live Neon" you may still change the base
color and/or hi-light color, diameter and/or shape of neon tubes, and/or
character of the text.

Note!
Live Objects created with FILTERiT3 cannot be edited in FILTERiT4.

When a document containing FILTERiT4 Live Effects is opened in


Illustrator without the appropriate FILTERiT4 plug-in available, you
will be offered a choice of expanding the objects or deleting them.

When an Illustrator document containing FILTERiT4 Live Effects is


saved as a PDF file, the effects are automatically expanded.

Live Effects Palettes


Each of FILTERiT4's Live Effects palettes shares five features:

Live Update: Preset Menu:


Once an effect is Refer to "Preset Menu"
applied to an object, from the Help menu
Live Update reflects
changes in the Live
Effects settings
automatically on the Apply:
Artboard. The Apply button applies
the palette's current
Help:
settings to the objects
Clicking the "?" button
selected on the Artboard.
on each palette will
open the appropriate
page of FILTERiT4's
Release:
Help.
The release button
removes the Live Effect.
You cannot release a
Expand:
Live Effect that has
The Expand button creates individual objects from each
been expanded.
of the intermediary steps created by the Live Effect.

34
FILTERiT4 Live Effects in General

Expand: The Expand button creates individual objects from


each of the intermediary steps created by the Live Effect. The
objects, which are then called FILTERiT4 Live Objects, are
grouped when the expand button is used. (You can also use
Illustrator's Object> Expand menu command.) Once a Live
Effect is expanded, it cannot be released.

Release: The Release button removes the Live Effect. You


cannot release a Live Effect that has been expanded.

Apply: The Apply button applies the palette's current settings to


the objects selected on the Artboard. If Live Update (see
below) is not checked, Apply must be used to update any
changes made in the Live Effect palette.

Live Update: Once an effect is applied to an object, Live


Update reflects changes in the Live Effects settings
automatically on the Artboard. If screen re-draw is too slow,
you can uncheck Live Update. After changes have been made
in the Live Effect palette, click the Apply button. Live Update
has no affect on updates caused by editing the original object.

Help: Clicking the "?" button on each palette will open the
appropriate page of FILTERiT4's Help.

Note!
In order to apply a different Live Effect upon a FILTERiT4 Live Object,
you must click on the "Expand" or "Release" button first. You cannot
apply another Live Effect to a FILTERiT4 Live Object otherwise.

Live Effect Presets


Each of FILTERiT4's Live Effects has one or more presets available.
They are accessed through the effect’s palette menu. A palette’s menu is
accessed by clicking the triangle in the upper right corner of the palette.
You can choose from among the available presets, reset the palette to its
defaults, or create your own presets using the Edit button.

To create your own presets, select the desired settings in the palette, and
then select Edit from the palette’s menu. The palette’s Preset window
will open. Click the New preset button at the bottom of the window to

35
FILTERiT4 Live Effects in General

name and add the current settings to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that,
even with a new name, the original preset is overwritten.

36
FILTERiT4 Live Border

Live Border
Live Border allows you to apply a bevel to selected objects or text. The
selected object (or text) must have both a fill and a stroke. The border
will be one-half the stroke width. The border can be applied either
outside or inside the object’s path. Live Border also allows you to apply
shading to the bevel in the form of a shadow.

Original text Outside Reverse: On


(Fill: Background, Stroke: 10 pt, Round Shadow: On

Outside Gradient Arc: 0 % Inside Shadow: Off


Shadow: Off

Outside Gradient Arc: -100 % InsideGradient Arc: 100 %


Shadow: On Shadow: Off

Gradient Arc
The Gradient Arc determines the rate of blending between the fill and
stroke colors. The three preset buttons and the slider allow you to
customize the bevel’s blend. The center button (0%) blends the two
colors evenly. The button to the left (-100%) emphasizes the stroke
color, while the button to the right (100%) emphasizes the fill color.

Reverse
The Reverse option alters only the border area. When it is unchecked,
the gradient blend flows from the fill color outward to the stroke color.
When the Reverse option is selected, the fill color remains unchanged,
but in the border area the blend flows outward from the stroke color back
to the fill color. In other words, the reversed blend has the fill color at
both the very outer edge and in the center, with the stroke color between.

37
FILTERiT4 Live Border

Auto Steps and Manual Steps


Live Border allows you to specify the number of steps in the border’s
blend by selecting Manual Steps. You can also allow Live Border to
determine the blending rate by choosing low, medium, or high Auto
Steps.

Tip!
The number of intermediary objects generated with the steps settings
determines not only the smoothness of the blend, but also the complexity
of the resulting gradient. Auto Steps (High) can generate one hundred or
more intermediary steps, resulting in a very complex gradient.

Offset
Offsetting the border will appear to shift the center of the object. The
Offset percentage is in relationship to the width of the border; Angle
determines the direction.

Shadow
The Shadow option is used to create lighting effects on the border. You
can choose the darkness of the shadow (Tint), the distance measured in
the units specified in the preferences (Offset, from 0 to 4000 points or
the equivalent), and the direction in which the shadow will fall (Light
Angle).

Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Border is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Border settings as you make changes.

Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Border. The objects will be grouped.
The Release button removes the Live Border effect. The Apply button
applies the current settings to selected objects.

The Live Border Palette Menu


The Live Border menu is accessed by clicking the triangle in the upper
right corner of the palette. You can choose from three presets, reset Live

38
FILTERiT4 Live Border

Border to its defaults, or create your own presets using the Edit button.
To create your own presets, select the desired settings in the Live Border
palette, and then select Edit from the palette’s menu. The Live Border
Preset window will open. Click the New preset button at the bottom of
the window to name and add the current settings to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

39
FILTERiT4 Live Circle

Live Circle
Live Circle creates copies of selected objects around a circle or oval. It
can also be applied to text objects. Objects can be grouped prior to
applying Live Circle, which duplicates them as a unit.

Show Center Mark: On


Offset V: 20 pt

Datum: Upper Right

Offset H: 50 pt

Total
This number determines how many objects will result from applying the
result. It includes the original object.

Keep Angle
When Keep Angle is checked, Live Circle produces copies with the same
vertical orientation as the original object. When unchecked, the copies
will be rotated around the circle.

Center
The nine points in the Datum grid correspond to the handles on the
bounding box of the selected object or objects and the center point. This
determines from where the Offset V (vertical) and Offset H (horizontal)
will be measured. Both the vertical and horizontal offsets can range
from –4000 to 4000 points or the equivalent in the unit of measure
specified in the Preferences.

40
FILTERiT4 Live Circle

Show Center Mark


A cross appears at the center of the circle.

Height
The vertical-to-horizontal ratio of the Live Circle is determined with the
Height setting. 100% produces a circle. Any other setting produces an
oval. The value can range from 1 to 4000%. Less than 100% produces
ovals that are shorter and wider, while values greater than 100%
produces ovals that are taller and narrower.

Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Circle is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Circle settings as you make changes.

Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Circle. The objects will be grouped.
The Release button removes the Live Circle effect. The Apply button
applies the current settings to selected objects.

The Live Circle Palette Menu


The Live Circle menu is accessed by clicking the triangle in the upper
right corner of the palette. You can choose the Clockface (Ellipse)
preset, reset Live Circle to its defaults, or create your own presets using
the Edit button. To create your own presets, select the desired settings in
the Live Circle palette, and select Edit from the palette’s menu. The
Live Circle Preset window will open. Click the New preset button at the
bottom of the window to name and add the current settings to the preset
list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

41
FILTERiT4 Live Cutout

Live Cutout
Live Cutout adds depth to a selected object or text. The result gives the
appearance of an object or text that has been cut from paper and pasted
onto the Artboard. Live Cutout creates a series of tinted objects, offset
behind the original.

Shade: 66.67 %
Offset: 5 pt
Light Angle: 135 ∞
Steps: 5

Shade: 100 %
Offset: 3 pt
Light Angle: 135 ∞
Steps: 6

Shade
Shade, measured in percent, determines the darkness of the rear-most
object. Intermediary objects are shaded to create a blend between the
rear-most object and the original object.

Offset
Offset determines the size of the cutout effect, measured in the unit of
measure specified in the Preferences, from the original object to the rear-
most object.

Light Angle
The direction of the Live Cutout effect is determined by the Light Angle
setting.

Steps
Steps allows you to assign the number of intermediary objects created.
The higher the number, the more objects created and the smoother the
blend between the original object and the rear-most object. Often, a
lower number will produce a more realistic cutout look.

42
FILTERiT4 Live Cutout

Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Cutout is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Cutout settings as you make changes.

Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Cutout. The objects will be grouped.
The Release button removes the Live Cutout effect. The Apply button
applies the current settings to selected objects.

The Live Cutout Palette Menu


The Live Cutout menu is accessed by clicking the triangle in the upper
right corner of the palette. You can choose the Hard preset, reset Live
Cutout to its defaults, or create your own presets using the Edit button.
The Hard setting reduces the number of steps to one, producing a
definite edge to the cutout effect. To create your own presets, select the
desired settings in the Live Cutout palette, and select Edit from the
palette’s menu. The Live Cutout Preset window will open. Click the
New preset button at the bottom of the window to name and add the
current settings to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

Note!
Live Cutout works best with filled but unstroked objects and text.

43
FILTERiT4 Live Emboss

Live Emboss
Live Emboss adds a 3D look to selected objects or text by adding
highlights and/or shadows. The effect is achieved by creating
intermediary objects behind the selection. It works best with filled but
unstroked objects. Live Emboss offers three styles of effect.

Style: Normal
Contrast: 66.67 %
Offset: 1 pt
Light Angle: 135 ˚
Reverse: Off
Steps: 1

Style: Highlight only


Contrast: 100 %
Offset: 3 pt
Light Angle: 135 ˚
Reverse: Off
Steps: 3

Style: Shadow only


Contrast: 100 %
Offset: 3 pt
Light Angle: 135 ˚
Reverse: Off
Steps: 3

Normal: Both a shadow and a highlight are added.


Highlight only: The highlight is added, but not a shadow.
Shadow only: The shadow is produced, but not a highlight.

Contrast
Ranging from 0 to 100%, Contrast determines the difference in color
between the original object’s fill and the color of the shadow and the
highlight. At 100%, the deepest shadow will be black and the lightest
highlight will be white.

Offset
The distance of the shadow and highlight from the original object is
determined by the Offset. It is measure in the unit of measure specified
in the Preferences.

44
FILTERiT4 Live Emboss

Light Angle
Light Angle determines the direction of the highlight and, in the opposite
direction, the shadow.

Reverse
The shadow and the highlight will be reversed. This is equivalent to
selecting the opposite Light Angle.

Steps
Steps determines how many intermediary objects will be create to form
the shadow and/or the highlight. When Normal is selected for the Live
Emboss style, the Steps value determines both the number of shadow
objects and the number of highlight objects. Higher values produce
smooth transitions, but create more complex objects.

Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Emboss is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Emboss settings as you make changes.

Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Emboss. The objects will be grouped.
The Release button removes the Live Emboss effect. The Apply button
applies the current settings to selected objects.

The Live Emboss Palette Menu


The Live Emboss menu is accessed by clicking the triangle in the upper
right corner of the palette. You can choose the Soft preset, reset Live
Emboss to its defaults, or create your own presets using the Edit button.
To create your own presets, select the desired settings in the Live Emboss
palette, and then select Edit from the palette’s menu. The Live Emboss
Preset window will open. Click the New preset button at the bottom of
the window to name and add the current settings to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu.

45
FILTERiT4 Live Emboss

You will be offered a chance to rename the new preset. You can also use
the Edit command to open the preset dialog box and Option (Macintosh)
or Alt (Windows)-click the preset you wish to update. Keep in mind that,
even with a new name, the original preset is overwritten.

46
FILTERiT4 Live Explosion

Live Explosion
Live Explosion produces copies of a selection in a pattern that spreads
from a central point. The copies can be arranged and resized to represent
explosions moving toward or away from the viewer’s perspective. Live
Explosion can be applied to an object, objects, groups of objects, or text.

Total: 400
Radial Deviation: 0 ˚
Keep Angle : Off
Core Radius: 24 pt
Spread: 72 pt
Spread Space: Accelerate
Show Center Mark: On
Core Radius Shrink/Grow: 200 %

Total
The total represents the number of copies created plus the original object
or objects.

Radial Deviation
The Radial Deviation value governs the regularity of the distribution of
copies. When set to 0, copies will be placed uniformly and regularly
throughout the range of the effect. As the value increases, groups or
clusters of copies may be produced.

47
FILTERiT4 Live Explosion

Keep Angle
When checked, each copy will retain the original object’s vertical
orientation.

Core Radius
Core Radius determines the distance from the original object to the
center of the effect. The value can range from –4000 points to 4000
points, or the equivalent in the unit of measure specified in the
Preferences. Positive numbers locate the effect’s center to the left of the
original object; negative numbers move the effect’s center to the right of
the original object. The Core Radius defines a circle along which the
effect is created, and is measured from the center left point of the
selection’s bounding box. A Core Radius of 0 centers the effect on the
original object or group’s left-center point.

Spread
The Spread value determines where copies will be placed in relation to
the circle defined by the Core Radius. A Spread of 0 results in objects
aligning to that circle. Negative numbers concentrate the variation
toward the center of the circle, while positive numbers result in copies
spreading outward from the circle.

Space
The relationship of the copies among themselves is determined in part by
the Space setting. There are three options.

Dec: The Deceleration option groups copies closer together the


farther they are from the center of the effect.
Uni: Copies of objects will be distributed uniformly, regardless
of distance from the effect’s center.
Acc: The Acceleration mode groups copies closer together when
they are closer to the center of the effect.

Show Center Mark


The Center Mark is a small cross in the middle of the effect. Its distance
from the original object is governed by the Core Radius.

Shrink/Grow
The Shrink/Grow value governs the variation is size of the copies created
by Live Explosion. At 100%, all copies are the same size as the original

48
FILTERiT4 Live Explosion

object. At 1%, the farthest objects are smallest; at 200% the copies
farthest from the center are twice the size of the original. When a
negative value is entered, copies will be reduced in size to the midpoint
of the radius, and then will increase in size toward the edges, to the value
entered. The effect is similar to looking directly at a stream of debris
headed directly toward you from a distant explosion: Many objects in the
center and at the edges appear larger, while more distant objects can be
seen between them.

Same Sequence
Checking the Same Sequence box allows you to edit an existing
distribution of objects. If the box is unchecked, each change in the Live
Explosion palette generates a new set of copies.

Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Explosion is creating a high number of
steps. Unchecking this option leaves the selected object unchanged until
you click the Apply button. When checked, Live Update will
automatically apply the Live Explosion settings as you make changes.

Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Explosion. The objects will be
grouped. The Release button removes the Live Explosion effect. The
Apply button applies the current settings to selected objects.

The Live Explosion Palette Menu


The Live Explosion menu is accessed by clicking the triangle in the
upper right corner of the palette. You can choose The Big Bang preset,
reset Live Explosion to its defaults, or create your own presets using the
Edit button. To create your own presets, select the desired settings in the
Live Explosion palette, and then select Edit from the palette’s menu.
The Live Explosion Preset window will open. Click the New preset
button at the bottom of the window to name and add the current settings
to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu.

49
FILTERiT4 Live Explosion

You will be offered a chance to rename the new preset. You can also use
the Edit command to open the preset dialog box and Option (Macintosh)
or Alt (Windows)-click the preset you wish to update. Keep in mind
that, even with a new name, the original preset is overwritten.

Note!
Regardless of the Shrink/Grow setting, an object’s stroke is not scaled.
For that reason, Live Explosion is best used with filled but unstroked
objects.

50
FILTERiT4 Live Frame

Live Frame
Live Frame creates a rectangle frame using the selected object or objects.
Each object created for the frame will be an identical copy of the
original, and you can control both spacing and rotation. When multiple
objects are selected, they can be grouped to create a single border or left
ungrouped to create multiple borders.

The placement of the original object determines the location of the


frame. Live Frame will create the frame to the right and up (or up and to
the right) of the original. In either case, the original object’s location
will be at or near the lower left corner of the frame. (The Cycle option,
discussed below, reverses the flow of the frame.)

Side H: 6
Side V: 8

Corner: 100 %

Sides: 100 %

Keep Angle: On
Sides: 100 %
Corner: 100 % Corner: 100 %
Corner Offset: -100 %
Keep Angle: Off Draw at corner: Off
Cycling: Counter-clockwise Cycling: Counter-clockwise

Note!
Live Frame’s Help window has a graphical representation of the
difference among the various settings described below. Open it by
clicking the question mark button in the Live Frame palette.

Side H
The Side Horizontal setting determines how many copies of the original
object will be created for the top and bottom sides of the frame.
Remember that the copies will each be the same size as the original.

51
FILTERiT4 Live Frame

Side V
The Side Vertical setting determines how many copies of the original
object will be created for the left and right sides of the frame.
Remember that the copies will each be the same size as the original.

Keep Angle
The Keep Angle option maintains the original’s orientation for all copies.
When unchecked, all copies will be rotated to point inward.

Relative Space
Relative Space places the copies relative to the size of the original
object’s path. 100% uses the dimensions of the path plus the width of
the object’s stroke, so that neighboring objects will appear to abut. With
Relative Space selected, Live Frame will automatically reposition the
copies if the size of the original object is changed. The frame itself will
grow or shrink to maintain the desired spacing percentage and the
number of copies specified in Side H and Side V.

Sides: This setting determines the spacing between the


individual elements that make up the four sides of the frame.
Corner: This setting determines the spacing between the sides
where they meet in each corner. When the Corner Offset
(described below) is set to 0% and Draw Corner is selected (also
described below), this setting determines the spacing between
the sides and the objects in the corners.

Absolute Space
Absolute space specifies the distance between copies in the document’s
unit of measure. If you change the size of the original object, the frame
maintains its size and position, while each of the copies changes in size
to match the original.

Sides: This setting determines the spacing between the


individual elements that make up the four sides of the frame.
Corner: This setting determines the spacing between the sides
where they meet in each corner. When the Corner Offset
(described below) is set to 0% and Draw Corner is selected (also

52
FILTERiT4 Live Frame

described below), this setting determines the spacing between the sides
and the objects in the corners.

Corner Offset
The Corner Offset determines how the sides of the frame will align at the
corners. When discussing Corner Offset, it’s easiest to think of the four
sides of the frame as separate units. Each set of objects (top, bottom,
left, and right) can be shifted in relation to the others. The three Corner
Offset buttons in the Live Frame palette show the sides as rectangles that
represent the objects created to make the frame. (By default, the original
object will be the left-most object in the bottom set, but that can be
changed with the Cycling option, which is discussed below.)

You can change the Corner Offset value by clicking any of the three
preset buttons, dragging the slider, or entering a numeric value between
–100% and 100% in the box.

When Corner Offset is set to 0% (the middle Corner Offset button), the
sides will be equidistant from the corner. The left and right sides will be
centered between the top and bottom of the frame; the top and bottom
will be centered between the left and right sides of the frame. Note that
the frame will be largest with a setting of 0%.

When negative values are entered in Corner Offset, the bottom is shifted
to the left, the top is shifted to the right, and the left and right sides move
to accommodate them. When an offset of –100% is entered, the bottom
and left sides are left-aligned, as shown by the icon of the left-most of
the Corner Offset buttons. A value of 100% results in the bottom and
right sides being right-aligned, as shown by the right-most Corner Offset
button’s icon.

Draw at Corner
The Draw at Corner option adds an extra object in each of the four
corners. It is only available when the Corner Offset is set to 0%.

Cycling
By default, Live Frame uses the counter-clockwise option, but you can

53
FILTERiT4 Live Frame

elect to have the frame created clockwise. The setting determines in


what order objects are drawn, starting from the original object. This not
only determines the relationship between adjoining sides of the frame, it
establishes the order in which the objects are stacked. Remember that
when Relative spacing is set to less than 100% or when Absolute spacing
is less than the diameter of the objects, the object can overlap. Changing
from counter-clockwise to clockwise cycling will reverse the stacking
order.

Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Frame is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Frame settings as you make changes.

Expand/Release/Apply
The Expand button creates individual objects from each of the copies
created by Live Frame. The objects will be grouped. The Release button
removes the Live Frame effect. The Apply button applies the current
settings to selected objects.

The Live Frame Palette Menu


The Live Frame menu is accessed by clicking the triangle in the upper
right corner of the palette. You can choose the available preset
(Clockwise while keeping angle), reset Live Frame to its defaults, or
create your own presets using the Edit button. To create your own
presets, select the desired settings in the Live Frame palette, and select
Edit from the palette’s menu. The Live Frame Preset window will open.
Click the New preset button at the bottom of the window to name and
add the current settings to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

54
FILTERiT4 Live Galaxy

Live Galaxy
Live Galaxy produces copies of the original object or objects (or text) in
a series of spirals that extend out from a central point. By default, Live
Galaxy reduces the size of the copies the farther they are from the center.
You can control the number of spirals (called branches), the number and
size of the copies on each branch, and the distribution of the branches
and the copies on them. Most of Live Galaxy’s controls offer both a
numeric control and control over the amount of deviation or variation
from that setting.

Total Branches: 64
Radial Deviation: 20 ˚
Total per Branch: 32
Kink: 0 ˚
Branch Twist: 180 ˚
Twist Deviation: 90 ˚
Keep Angle: Off
Core Radius: 30 pt
Core Deviation: 30 pt
Show Center Mark: Off
Spread: 180 pt
Spread Deviation: 30 pt
Shrink/Grow: 10 %
Size Deviation: 90%
Stacking: Above

Total Branches
Total Branches determines how many spirals will be created.

Radial Deviation
The degrees of deviation (from 0 to 360) determine the regularity of the
branch distribution. When 0 degrees is selected, the branches will be
evenly distributed around the center.

55
FILTERiT4 Live Galaxy

Total per Branch


The Total per Branch setting allows you to specify the number of copies
that will be created on each branch.

Kink
Kink, measured in degrees, determines the variance of a branch from its
path. With a kink setting of 0 degrees, the branch will follow the path.
The higher the setting, the more pronounced the deviation from the path.

Branch Twist
The branches can be curved using the Branch Twist setting. When set to
0 degrees, each branch’s path will be straight. (Remember that Kink also
affects the appearance of the branches.)

Twist Deviation
Twist Deviation governs variations between branches. Lower values
maintain consistent appearance from branch to branch. Higher values
will produce irregular paths for the branches.

Keep Angle
When checked, all of the copies produced will maintain the vertical
orientation of the original object. When Keep Angle is unchecked, the
copies will be oriented perpendicular to their paths.

Core Radius
The distance from the base of each branch to the center of the Live
Galaxy is controlled by the Core Radius. The distance is in the
document’s unit of measure. When set to zero, the points of origin of all
branches are in the center of the object. When the Core Radius is zero or
higher, the original object will be at the base of the branch that originates
to the left of center. A negative value for Core Radius moves the center
to the right of the original object. The circle formed by the bases of all
the branches (the core space) will have a radius equal to the Core Radius,
hence the name. Core Radius is measured from the left-center point of
the original object’s path.

Core Deviation
When the Core Deviation is set to 0, the distance from the Live Galaxy
object’s center to the start of each branch will be the distance specified in
the Core Radius. The larger the Core Deviation value, the greater the

56
FILTERiT4 Live Galaxy

irregularity in the Core Radius for each of the branches.

Show Center Mark


When selected, this option shows the center of the Live Galaxy with a
small cross.

Spread
The Spread is the distance that each branch extends outward from its
base. If the Spread is set to zero, the branches form a circle along the
core space. (The core space is the circle from which all branches
originate.) When a negative number is used, the branches extend inward
toward the center of the Live Galaxy object. When a negative Spread is
larger than the Core Radius, the branches extend through the middle and
toward the opposite side of the core space.

Spread Deviation
Spread Deviation provides variation among the branch Spreads. The
distance that each branch extends outward from the core space can vary
by up to the amount specified in the Spread Deviation.

Shrink/Grow
Shrink/Grow determines the sizes of the copies created by Live Galaxy.
The farther from the core center a copy is, the closer it gets to the
specified size. When negative numbers are used, the copies will shrink
and then enlarge to the value selected. For example, if –100 is input as
the Shrink/Grow value, the copies will get smaller until they reach the
minimum size of 1%, then they will increase in size until reaching 100%
of the original object’s size at the ends of the branches. Live Galaxy
calculates the negative value to ensure a smooth rate of change. For
example, if –100 is entered, the copies will reach their smallest size half-
way from the beginning of the branches to the end. If the Shrink/Grow
value is –50, the smallest copies will be two-thirds of the way from the
beginning to the end of the branch.

Size Deviation
Size Deviation introduces variation in the size of the copies along the
branches.

57
FILTERiT4 Live Galaxy

Stacking
Stacking determines whether copies will appear above or below the
previous copy as they extend outward along the branches. If Above is
selected, the more distant a copy is from the center, the higher it is in the
stacking order. The farthest copies are on top. When Below is selected,
the farthest copies are at the bottom of the stacking order and appear in
back on the Artboard.

Same Sequence
Same Sequence maintains the same pattern of copies while you change
options in Live Galaxy. If unchecked, each change will generate a new
set of copies and a new Live Galaxy.

Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Galaxy is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Galaxy settings as you make changes.

Expand/Release/Apply
The Expand button creates individual objects from each of the copies
created by Live Galaxy. The objects will be grouped. The Release
button removes the Live Galaxy effect. The Apply button applies the
current settings to selected objects.

The Live Galaxy Palette Menu


The Live Galaxy menu is accessed by clicking the triangle in the upper
right corner of the palette. You can choose from among the five
available presets, reset Live Galaxy to its defaults, or create your own
presets using the Edit button. To create your own presets, select the
desired settings in the Live Galaxy palette, and select Edit from the
palette’s menu. The Live Galaxy Preset window will open. Click the
New preset button at the bottom of the window to name and add the
current settings to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit

58
FILTERiT4 Live Galaxy

command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

59
FILTERiT4 Live Generation

Live Generation
Live Generation produces copies of the original object or objects
(including text) in a continuous string. By default, the copies are
produced along a spiral and decrease in size. You can, however, adjust
the settings within Live Generation to produce copies that increase in
size and you can vary the path along which they are created. Remember
that Live Generation does not scale the original object’s stroke.

Recurrent Rate: 90 %
(Both space and size
are reduced to 90% of
the preceding copy)

15 ˚

Angle Increase: 15 ˚

Angle: 0 ˚

Total
The value entered in Total regulates the number of copies produced. The
number of objects can range from 2 (the original plus one copy) to 1000.

Relative Space
The Relative Space option maintains a distance between copies based on
a percentage of the copies’ sizes. The distance between copies will be
adjusted if the size of the original object is changed. Remember that
Relative Size takes into account the width of the original object’s stroke.

Absolute Space
The Absolute Space option determines the distance between copies in the
document’s unit of measure. You input the spacing desired between the

60
FILTERiT4 Live Generation

original object and the first copy. Live Generation will calculate the
appropriate distance for the copies of various sizes. Changes to the
original object do not affect the distance between copies when Absolute
Space is selected.

Recurrent Rate
The percentage entered in Recurrent Rate determines both the size and
distance of the copies. Each copy is reduced and offset from the
preceding copy by the amount input. Negative numbers from –1 to –99
will produce copies that are smaller than the original. Negative numbers
beyond –100 produce larger copies, with an alternating offset pattern.
(Because the objects are stacked, unstroked objects may not be apparent
on the Artboard unless expanded.) The Recurrent Rate can range from
–1000 to 1000 percent.

Angle
The initial direction of the path created by Live Generation is determined
by the Angle value. It can be changed by using the up and down arrow,
by entering a value in the Angle field, by using preset values from the
pop-up menu, or by dragging the indicator in the Angle dial.

Angle Increase
The Angle Increase determines the course of the path along which the
copies are placed. Each additional copy will be added to the path at the
angle specified. When the angle is set to a value other than 0 degrees,
the result is a spiral-like progression. Higher values produce tighter
spirals. The value can ranges from –3600 degrees to 3600 degrees.

Stacking
Stacking determines whether copies will be placed above or below the
original object on the Artboard. Stacking is cumulative – each copy will
follow the pattern, being placed above or below all previous copies.

Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Generation is creating a high number of
steps. Unchecking this option leaves the selected object unchanged until
you click the Apply button. When checked, Live Update will
automatically apply the Live Generation settings as you make changes.

61
FILTERiT4 Live Generation

Expand/Release/Apply
The Expand button creates individual objects from each of the copies
created by Live Generation. The objects will be grouped. The Release
button removes the Live Generation effect. The Apply button applies the
current settings to selected objects.

The Live Generation Palette Menu


The Live Generation menu is accessed by clicking the triangle in the
upper right corner of the palette. You can choose either of the two
available presets, reset Live Generation to its defaults, or create your
own presets using the Edit button. To create your own presets, select the
desired settings in the Live Generation palette, and select Edit from the
palette’s menu. The Live Generation Preset window will open. Click
the New preset button at the bottom of the window to name and add the
current settings to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

62
FILTERiT4

Live Neon
Live Neon creates a series of neon-like colors along a path or text. The
object’s stroke is replaced with the Live Neon effect, and the fill is
discarded. Live Neon uses the object’s fill color (highlight) and stroke
color (base) to produce the effect. When working with text, a stroke
color must be assigned before applying Live Neon.

Gradient Arc: -50 % Shadow: On


Offset: 10 % (Stroke: 20 pt)

Original Object (Fill color: C,M,Y,K = 0 %,


Stroke: 10 pt, Round Cap)
The Gradient curve in the order of
-100, -50, 0, 50, 100 % was applied.

The stroke color is the base color and Gradient Arc: -20 % Shadow: On
the fill color is the highlight color. Reverse: On

Tracks
Tracks determines the number of highlight-colored bands that will appear
within the Live Neon effect. The value can range from 1 to 1000.

Gradient Arc
The blend between the base and highlight colors for each band is set with
the Gradient Arc slider. The three preset buttons are –100%, 0%, and
100%. At 0%, the two colors are blended smoothly; at –100%, the
highlight color sharply tapers to the base color; at 100%, the bands of
highlight color take precedence, blending more gradually to the base
color.

63
FILTERiT4 Live Neon

Contrast
Contrast determines the ratio between the highlight and base colors. The
value can range from 0% to 1000%. The higher the value, the more
prominent the highlight color is relationship to the base color. Contrast
values below 100% increase the amount of the base color visible through
the highlight color.

Auto Steps and Manual Steps


Live Neon allows you to specify the number of steps in the effect’s blend
by selecting Manual Steps. You can also allow Live Neon to determine
the blending rate by choosing low, medium, or high Auto Steps.

Tip!
The number of intermediary objects generated with the steps settings
determines not only the smoothness of the blend, but also the complexity
of the resulting gradient. Auto Steps (High) can generate hundreds of
intermediary steps, resulting in a very complex gradient.

Offset
Offsetting Live Neon will appear to shift the effect within the stroke. The
Offset percentage is in relationship to the width of the stroke; Angle
determines the direction.

Shadow
The Shadow option is used to create lighting effects. You can choose the
darkness of the shadow (Tint), the distance (Offset, from 0 to 4000
points, or the equivalent in the unit of measure specified in the
Preferences), and the direction in which the shadow will fall (Light
Angle).

Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Neon is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Neon settings as you make changes.

Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Neon. The objects will be grouped.

64
FILTERiT4 Live Neon

The Release button removes the Live Neon effect. The Apply button
applies the current settings to selected objects.

The Live Neon Palette Menu


The Live Neon menu is accessed by clicking the triangle in the upper
right corner of the palette. You can choose from three presets, reset Live
Neon to its defaults, or create your own presets using the Edit button. To
create your own presets, select the desired settings in the Live Neon
palette, and then select Edit from the palette’s menu. The Live Neon
Preset window will open. Click the New preset button at the bottom of
the window to name and add the current settings to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

65
FILTERiT4 Live Reflections

Live Reflections
Live Reflections creates mirror images of selected object(s) or text.
Grouped objects will be reproduced as a set. Live Reflections offers four
choices of reflection, as well as control over the distance between the
original and the copy.

15 pt

Reflector: Vertical Reflector: Horizontal


Offset H: 0 pt Offset V: 15 pt

Reflector: Both H and V


Offset H: 3 pt
Offset V: 2 pt
Reflector: Radial
Offset H: 1 pt
Offset V: 15 pt
Total: 7

Horizontal: The selected object or objects (or text) will be


reflected across a horizontal axis, producing a mirror image, by
default, below the original.
Vertical: The selection will be reflected across a vertical axis,
producing a mirror image, by default, to the left of the original.
Both H and V: The selection will be reproduced three times.
By default, one copy will be reflected across a horizontal axis,
one copy will be reflected across a vertical axis, and the third
copy will be reflected across each axis. The result is four
objects, in a two-by-two pattern, with the original in the upper-
right corner.
Radial: When Radial is selected, by default Live Reflections
will reflect the original object(s) across the vertical axis to create
a pair of objects. It will then create the number of pairs
specified in Total (see below) and distribute them around a
central point.

66
FILTERiT4 Live Reflections

Offset H
The horizontal distance between the original and the reflected copy is
specified in Offset H. It is available for Vertical, Both H and V, and
Radial. Negative numbers will move the reflection to the right. Values
can range from –1000 points (or the equivalent in the unit of measure
specified in the Preferences) to 1000 points.

Offset V
The vertical distance between the original and the reflected copy is
specified in Offset V. It is available for Horizontal, Both H and V, and
Radial. Negative numbers will move the reflection upward. Values can
range from –1000 points (or the equivalent) to 1000 points.

Total
Total is available only for Radial. You specify how many reflected
copies should be created. Remember that for values higher than 1, Live
Reflections first reflects the original object(s) across the vertical axis to
create a pair of objects, and then applies the Total number. Total can
range from 1 to 50.

Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Reflections is creating a high number of
copies using the Radial option. Unchecking Live Update leaves the
selection unchanged until you click the Apply button. When checked,
Live Update will automatically apply the Live Reflections settings as you
make changes.

Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Reflections. The objects will be
grouped. The Release button removes the Live Reflections effect. The
Apply button applies the current settings to selected objects.

The Live Reflections Palette Menu


The Live Reflections menu is accessed by clicking the triangle in the
upper right corner of the palette. You can choose the Star Form preset,
reset Live Reflections to its defaults, or create your own presets using the
Edit button. To create your own presets, select the desired settings in the
Live Reflections palette, and then select Edit from the palette’s menu.

67
FILTERiT4 Live Reflections

The Live Reflections Preset window will open. Click the New preset
button at the bottom of the window to name and add the current settings
to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

68
FILTERiT4 Live Shadow

Live Shadow
Live Shadow creates drop shadows below a selected object. It can also
be applied to text objects. The Shade, Offset, Light Angle, and
Transparency settings can be adjusted using the pop-up list, the up and
down arrows, or by entering a number in the fields.

Shade: 33.33 %
Offset: 10 pt
Light Angle: 135˚
Transparency: From
the top 100, 75, 50,
25, 0 %

*The effect is different


when applied to two
or more grouped
objects and when
applied to two or
more ungrouped
objects.

Shade
Shade, measured in percent, determines the darkness of the shadow.
100% is black, 0% is white.

Offset
Offset is measured in points. The distance between the object and its
shadow can range from zero to 4000 points, or the equivalent in the unit
of measure specified in the Preferences.

Light Angle
Light Angle determines the direction of the shadow from the object, in
degrees. In addition to the three methods of assigning a value described
above, you can use the mouse to drag the indicator in the Light Angle
indicator circle.

69
FILTERiT4 Live Shadow

Transparency
The transparency of the object is measured in percent. The change in
opacity affects the object in relationship to its shadow, but does not
change the transparency of the shadow. In addition to the three methods
of assigning a value described above, you can change the object’s
opacity using the slider.

Live Update
When checked, Live Update applies changes in the palette to the object
automatically. This allows you to observe changes as you make them.
When unchecked, you can make changes to the Live Shadow settings
and then click the Apply button. Screen redraw times may be
substantially faster.

Expand/Release/Apply
The Expand button creates a separate object from the shadow. It is
grouped with the original object. The Release button removes the
effect. Any selected object or objects will be updated with the current
Live Shadow settings when the Apply button is clicked.

Note!
When applied to a group, the objects’ shadows all fall below the group.
When applied to two or more ungrouped objects, each shadow appears
directly below its object.

When an object has an opacity of less than 100% in Illustrator’s


Transparency palette, the Live Shadow effect depends upon the relative
stacking order of the object’s fill and stroke. Illustrator’s Appearances
palette allows you to rearrange the fill and stroke of a selected object,
moving one above or below the other.

The Live Shadow Palette Menu


The Live Shadow menu is accessed by clicking the triangle in the upper
right corner of the palette. You can choose from the three presets, reset
Live Shadow to its defaults, or create your own presets using the Edit
button. To create your own presets, select the desired settings in the
Live Shadow palette, and then select Edit from the palette’s menu. The
Live Shadow Preset window will open. Click the New preset button at
the bottom of the window to name and add the current settings to the
preset list.

70
FILTERiT4 Live Shadow

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macinotsh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

71
FILTERiT4 Live Tiling

Live Tiling
Live Tiling creates rows and columns of copies of the original selection.
You can apply Live Tiling to a single object, multiple objects, groups,
and text. By default, copies will be created to the right and up from the
original. You can specify changes in size and rotation for the copies.
Rotation V: 90 ˚

Space V: 31 pt

Space H: 34 pt Rotation H:
45 ˚

Columns
The number of columns Live Tiling can create ranges from 1 to 1000.
By default, they will extend to the right from the original object.

Rows
The number of rows Live Tiling can create ranges from 1 to 1000. By
default, they will extend upward from the original object.

Relative Space
Relative Space assigns the distance between copies according to their
sizes. If the size of the original object is changed, Relative Space allows
the Live Tiling effect to be automatically updated. Horizontal and
vertical spacing can be specified individually. The distance can range

72
FILTERiT4 Live Tiling

from –1000% to 1000%. Negative numbers in the horizontal field will


move the copies to the left of the original; negative vertical values will
move the copies below the original. Relative Space is measured from
the center-left point of the original and includes stroke width.

Absolute Space
Absolute Space assigns the distance between copies using the unit of
measure chosen in the Preferences. If the size of the original object is
changed, Absolute Space maintains the assigned spacing. Horizontal
and vertical spacing can be specified individually. The distance can
range from –1000 points to 1000 points or the equivalent. Negative
numbers in the horizontal field will move the copies to the left of the
original; negative vertical values will move the copies below the
original. Relative Space is measured from the center-left point of the
original and includes stroke width.

Stacking
Stacking determines whether copies will be placed above or below the
original on the Artboard. The choice is progressive: The farther a copy
is from the original, the higher or lower it will be in the stacking order.

Shrink/Grow H
Shrink/Grow H sets the horizontal size for the final copy relative to the
size of the original object. Intermediary copies will be sized
accordingly to create a smooth progression. The values can range from
–1000% to 1000%. When a negative number is used, the copies will
decrease to the minimum size and then increase to the value specified.
For example, if –200 is selected, the copies will shrink from the
original’s size to one percent and then increase to 200% of the original’s
size. The rate of change in size remains constant from the original to
the last copy, so the smallest copies will be one-third the distance from
the original to the last copy. If –100 had been selected, the smallest
copies would be halfway between the original and the last copy.

Shrink/Grow V
Shrink/Grow V sets the vertical size for the final copy relative to the
size of the original object. Intermediary copies will be sized
accordingly to create a smooth progression. The values can range from
–1000% to 1000%. Negative values function as described above for
Shrink/Grow H.

73
FILTERiT4 Live Tiling

Rotation H / Rotation V
Rotation H determines the rotation of copies by column. The value set
is for the final column of copies. The rotation of columns between the
original and the final column will be determined by Live Tiling to
produce a smooth progression. For example, if the Rotation H value is
30 degrees and there are four columns, the first will not be rotated, the
second will be rotated 10 degrees, the third column will be rotated 20
degrees, and the final column will have the Rotation H value of 30
degrees. The value can range from –3600 degrees to 3600 degrees.

Rotation V determines the rotation of copies by row. The value set is


for the final row of copies. The rotation of rows between the original
and the final row will be determined by Live Tiling to produce a smooth
progression. For example, if the Rotation V value is 30 degrees and
there are four rows, the first will not be rotated, the second will be
rotated 10 degrees, the third row will be rotated 20 degrees, and the final
row will have the Rotation V value of 30 degrees. The value can range
from –3600 degrees to 3600 degrees.

Remember that Rotation H and Rotation V are cumulative for each


copy. For rows and columns other than the first (the row and the
column that contain the original object), the Rotation H and Rotation V
values are added together for each copy. The copy farthest from the
original object have the full horizontal and vertical rotations applied.

Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Tiling is creating a high number of copies.
Unchecking Live Update leaves the selection unchanged until you click
the Apply button. When checked, Live Update will automatically apply
the Live Tiling settings as you make changes.

Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Tiling. The objects will be grouped.
The Release button removes the Live Tiling effect. The Apply button
applies the current settings to selected objects.

The Live Tiling Palette Menu


The Live Tiling menu is accessed by clicking the triangle in the upper

74
FILTERiT4 Live Tiling

right corner of the palette. You can choose from three presets, reset Live
Tiling to its defaults, or create your own presets using the Edit button.
To create your own presets, select the desired settings in the Live Tiling
palette, and then select Edit from the palette’s menu. The Live Tiling
Preset window will open. Click the New preset button at the bottom of
the window to name and add the current settings to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

75
FILTERiT4 Live Trail

Live Trail
Live Trail, like its counterpart Trail Tool, creates a series of copies of an
object. By controlling the size, tint, location, and color of the copies,
you can convey changes in the appearance or location of the object. The
copies created by the Live Trail will be grouped. The Live Trail can be
used with one of more objects. If multiple objects are selected, the Live
Trail will copy them individually, whether grouped or not.

Stacking: Below
Beginning: 96.67 %
Steps: 30
Space: Accelerate
To::
Fill color: Background
Stroke: Background
Tint: 100 %
Angle: 360 ˚
Size H: 30 %
Size V: 30 %
Direction: 60 ˚
Distance: 150 pt
Drag:
Direction: -117 ˚
Length: 184 pt
You can select a color from the Swatches palette or the Color palette
before you apply the effect. When you change the setting for Size H or
Size V while holding down the Option (Macintosh) or Alt (Windows) key,
both values will be changed.

Note!
To use the Live Trail with text, the type must first be converted to
outlines. Use the Illustrator menu command Type> Create Outlines.

To use the Live Trail, select one or more objects on the Artboard, choose
Live Trail from the Window> FILTERiT4 menu, adjust the settings, and
click the Apply button.

Note!
The creation of numerous copies can be canceled by pressing Command
and the period (.) key (Macintosh only). You may want to interrupt the
process if the mouse button is released prematurely or if you decide to
change one or more parameters.

76
FILTERiT4 Live Trail

Stacking
The first option in the Live Trail palette determine whether the copies
will be created above or below the original.

Beginning
Beginning determines the fill and stroke tint of the first copy. Remember
that the original is not included. If the intent is to create a smooth blend
from the original with a tint of 100% to a final copy with a lower tint
value, the first copy should be at a tint slightly less than 100%.

Steps
Steps determines the number of copies that will be created.

Space
The three Space options allow you to specify the relative positions of the
copies.

Dec: The Deceleration option groups the copies closer together


toward the end of the drag.
Uni: With Uniform selected, the copies will be evenly spaced
throughout the drag.
Acc: The Acceleration option results in copies that are grouped
farther apart toward the end of the drag.

"To...." Options
The options in the To…. box determine the characteristics of the final
copy. The Live Trail will uniformly blend over distance the
characteristics from the original to the final copy. Remember that the
blend is created over distance, rather than by the number of copies
created, so the Decelerate and Accelerate options may affect the
appearance of the copies.

Color
The two swatches represent the fill color (left) and the stroke color
(right) of the final copy. There are several ways to change the fill or
stroke color in the palette.

77
FILTERiT4 Live Trail

You can click on the swatches to change them to the color of


the currently-selected object. (You should choose a different
color-selection option if multiple objects are selected on the
Artboard.)
You can hold down the Option (Macintosh) or Alt (Windows)
key to sample colors from any object on the Artboard, selected
or not.
With no object selected on the Artboard, you can click the
swatches in the Live Trail palette to select the current foreground
and background colors in the Colors palette.
You can also use any of the four buttons below the swatches.
The rectangular button labeled "OBJECT" will apply the fill or
stroke color of the currently-selected object. When multiple
objects are selected on the Artboard, the Live Trail will produce
copies for each in the original object’s colors. For example, if an
object with a red stroke and an object with a blue stroke are both
selected on the Artboard and the Object option is chosen for the
stroke color, the copies of the red-stroked object will have red
strokes; the copies of the blue-stroked object will have blue
strokes. The three square buttons below the Object button
represent, from left, white, black, and None. If any of these are
selected for either the fill or stroke, the final copy will have that
attribute.

The two-headed arrow between the color swatches in the Live Trail
palette will swap the colors between fill and stroke.

Note!
Because Illustrator 9 allows only one color mode per document, the To:
fill and stroke colors must be of the same color mode as the document,
either CMYK or RGB. (Grayscale will be converted to the document’s
color mode.)

Tint
Tint determines the tint of the final copy as a percentage of the To…. fill
and stroke.

Angle
The final copy will be created at the angle specified in relation to the

78
FILTERiT4 Live Trail

orientation of the original object. The value can range from –32768
degrees to 32768 degrees. Positive values will rotate the copies
counterclockwise; negative values rotate the copies clockwise.
Intermediary copies will be rotated to produce a smooth progression
from the original object to the final copy.

Size H
Size H determines the horizontal size of the final copy, measured as a
percentage of the original object’s horizontal size. The value can range
from –32768% to 32768%.

Size V
Size V determines the Vertical size of the final copy, measured as a
percentage of the original object’s Vertical size. The value can range
from –32768% to 32768%.

Direction
Both Direction and Distance work in conjunction with the Angle, Size H,
and Size V. (Neither has any effect when angle is set to 0 degrees and
both Size H and Size V are set to 100%.) Direction is used to set the
initial direction of the copies from the original object. It works in
conjunction with the Angle, which determines the orientation of the final
copy. The final positions of the copies is also dependent upon the Drag:
Direction.

Distance
Distance determines the length among which the Direction and Angle are
applied. (It should not be confused with Drag: Length, described below.)

Tip!
To best see how Direction and Distance work with Angle and Size H and
Size V, set both of the Drag options (Direction and Length) to zero. Set
Size H and Size V to 100%. Set angle to 90 degrees. Make sure that
Live Update is checked in the bottom of the palette. Select an object on
the Artboard and click Apply. Now make changes in the Direction and
Distance settings and watch the results. Return Angle to zero degrees
and alter the Size H and Size V settings, and again make changes to the
Direction and Distance settings.

79
FILTERiT4 Live Trail

"Drag" Options
The Drag options are comparable to using the mouse with the Trail Tool.
They determine the location of the final copy in relation to the original
object. You can select the Direction (angle) and the Length (distance).
Drag options allow you to simulate the application of the Trail Tool by
creating a path along which the effect is "dragged."

Direction
This Direction field allows you to control the angle of the simulated
application of the Trail Tool.

Length
The Length field allows you to control the simulated application of the
Trail Tool by specifying the distance from the original object to the final
copy.

Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Trail is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Trail settings as you make changes.

Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Trail. The objects will be grouped.
The Release button removes the Live Trail effect. The Apply button
applies the current settings to selected objects.

The Live Trail Palette Menu


The Live Trail menu is accessed by clicking the triangle in the upper
right corner of the palette. You can choose from two presets, reset Live
Trail to its defaults, or create your own presets using the Edit button. To
create your own presets, select the desired settings in the Live Trail
palette, and then select Edit from the palette’s menu. The Live Trail
Preset window will open. Click the New preset button at the bottom of
the window to name and add the current settings to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the

80
FILTERiT4 Live Trail

mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

81
FILTERiT4 Show Palette

Show Palette

This command is equivalent to Option (Macintosh) or Alt (Windows)-clicking the


"?" button in any FILTERiT4 Live palette when a Live object is selected. The
Live palette from which the
object was created will appear on the screen.

If you are unsure of which FILTERiT4 effect has been applied to an


object, simply select the object on the Artboard and use the Show
Palette command. The appropriate Live effect palette will open. If the
selected object does not have a FILTERiT4 live effect applied, a beep
will sound. If more than one object is selected, the palettes for all
applied effects will be opened.

Like other FILTERiT4 commands, Show Palette is accessed through the


Window> FILTERiT4 menu command. If a FILTERiT palette is
already open in Illustrator, you can select an object on the Artboard and
Option (Macintosh) or Alt (Windows)-click the "?" button in the open
palette. The appropriate palette for the effect applied to the selected
object will open.

82
FILTERiT4 3D Transform Part I

3D Transform Part I
The 3D Transform filter transforms selected objects to a specified shape.
To apply the filter, select an object you want to transform and select 3D
Transform from FILTERiT4 under Illustrator’s Filter menu.

Note!
When working on an outlined object that was converted from a text
object, you must first ungroup the object to single letters in order to
apply 3D Transform.

The position of grouped paths after the 3D Transform is based upon the
top-most path in a group. You can use Illustrator’s Layers palette to
determine how your object is grouped before the transformation.
(Simple Rotation is not affected by grouping.)

Item numbers within parenthesis below correspond to the circled


numbers in the 3D Transform figure.

Centering, zoom, scroll, undo, redo buttons Settings for


3D Transform
3D Transform Preset Menu
selections 12
1 13
2
Preview
Screen: 3
Press the Shift You can
key while you specify rotation
drag for the z angles after
axis rotation. the transforma-
You can tion is being
choose be- applied
tween before or 4
after radio but-
8
ton for the
transforma- 9
tions. 5
6 You can
7 11 10 specify rotation
angles before the
Cross Cursor line: You can change the center of your objects and transformation is
its size by pressing the Option (Macintosh) or Alt (Windows)-key and being ap-plied
clicking and dragging.

83
FILTERiT4 3D Transform Part I

(1) Pop-up menu for selecting the types of transformation.

(2) The buttons (from the left) have the following functions:

Centering: Positions the object at the center of the preview


screen (3).
Zoom In: Zooms in on the object. Pressing the Command
(Macintosh) or Alt (Windows) key, allows you to drag the mouse
to zoom in on a specific area.
Zoom Out: Zooms out from the object.
Scroll: Position the cursor over the hand-shaped icon, click the
mouse button (but do not release it), and drag in the window to
scroll the preview.
Reset: Resets the object to the default settings for the selected
transformation.
Undo: Undoes the previous transformation. You may undo up to
16 steps back.
Redo: Reverses the Undo button.
Do: Redraws the preview screen. Normally this icon button is
not necessary, since the objects are redrawn automatically when
you transform them.

(3) Preview screen: It always displays current transform status. Simply


drag the objects to rotate them around X or Y-axis; or drag the objects
pressing the Shift key to rotate them around z-axis. The letter F on the
gray cube surface appearing in the After mode (refer to the item (6)
below) enables you to easily recognize the front of the selected object.
The rectangle with a cross in the background indicates the original object
before transformation.

(4) Cross Cursor Lines: These lines define the center or size of the
transformation. To move the Cursor Lines, Option (Macintosh) or Alt
(Windows)-drag them.

(5) The values indicate the horizontal (H) and vertical (V) position of the
Cross Cursor Lines. The value is recorded as a percentage of the distance
from the center to the lines, as the ratio to the length of edges of the gray
rectangle described in item (3). Therefore, the upper-right corner of a
rectangle may be specified as H: 50% and V: 50%; and left lower corner
as H: -50% and V: -50%.

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FILTERiT4 3D Transform Part I

(6) Radio buttons switch the preview mode to the original (Before) or the
current settings (After).

(7) By clicking the Move Control Points Only box, transformations are
applied only to the control points of the original objects, but not to the
strokes. (This option is not used for most transformations.)

(8) After Transformation, rotation angles in degrees around X-, Y-, and Z-
axes are indicated in these boxes. You may simply drag the mouse in the
preview screen to rotate the object around X- and Y-axes; or you may
Shift-drag the mouse to rotate around Z-axis.

(9) Before Transformation rotation angles in degrees around x-, y-, and z-
axes are indicated in these boxes. You may simply drag the mouse on the
preview screen to rotate the object around x- and y-axes; or you may
Shift-drag the mouse to rotate around z-axis.

(10) Clicking the OK button applies the transformation.

(11) Clicking the Cancel button closes the dialog box without applying
the transformation.

(12) This triangle accesses the 3D Transform Preset Menu. The menu
offers you the option of choosing the preset, creating your own presets
with the Edit function, or resetting the 3D Transform parameters to their
defaults. To create your own presets, select the desired settings in the 3D
Transform dialog box, and select Edit from the menu. The Preset
window will open. Click the New preset button at the bottom of the
window to name and add the current settings to the preset list.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

(13) The settings that appear in Section (13) will differ depending on
what type of transformation you choose from the pop-up menu located on
top left hand corner of the dialog box (1). For more information about
the settings, refer to 3D Transform, Part 2.
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FILTERiT4 3D Transform Part I

the settings, refer to 3D Transform, Part 2.

Note!
In FILTERiT4's 3D Transform, the coordinate axes for the rotation
before transformation are indicated with small letters x, y, and z (refer to
item 9 above). If you apply Simple Rotation to the selected paths before
3D Transform, you will get more unusual paths after application of the
filter. You can follow these steps:
Rotate paths around x, y, z axes before transformation.
Apply 3D Transform
Rotate paths around X, Y, Z axes after transformation.

The preview screen (3) can be switched between Before and After
transformation by clicking on the radio buttons (6). Even if the After
radio button is clicked, you may adjust the rotation X, Y, Z before the
transformation by setting rotation angles in the fields in Section (9). In
the case of the Arc transformation, for example, applying a rotation of 90
degrees around X-axis before transformation will produce a partial
cylinder. Furthermore, with the After transformation mode, you may
change the rotation angle settings in Section (9) to preview the transition
from a flat simple arc to a partial cone then to a partial cylinder in real
time on the preview screen.

Differences between two display modes in the preview screen are:

Before Transformation Mode


Simply drag the mouse on the preview screen to rotate paths around x- or
y-axis, and drag the mouse and press the Shift key to rotate them around
the z-axis. The rotation angles are displayed in the fields (9) for Before
transformation. You may also input values in the fields (9) to rotate paths,
which reflect on the preview screen.

After Transformation Mode


Simply drag mouse on the preview screen to rotate paths around X- or Y-
axis, and drag the mouse and press the Shift key to rotate them around Z-
axis. The rotation angles are displayed in the fields (8) for After
transformation. You may also input values in the fields (8) to rotate paths,
which appear on the preview screen.

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FILTERiT4 3D Transform Part I

During the rotation, you will notice a gray colored cube with the letter F
on the preview screen. This enables you to easily see how you are
rotating the object. When all of X-, Y-, and Z-axes are set to zero, the
letter F appears in front, without a slant. There are cross cursor lines (4)
on the preview screen which will help you determine the center of
transformation or the size of radius. (Refer to 3D Transform, Part 2 for
more details for each transformation.). The Cross Cursor lines can be
moved by either Option (Macintosh) or Alt (Windows)-dragging or by
inputting values in the fields (5). (Refer to the description below.)

Note!
The cross cursor lines displayed on the preview screen for the Before
transformation mode cannot be moved.

In the preset menu (12), sample settings are provided as a default. You
may start from those settings to learn how the 3D Transform functions.

Note!
FILTERiT4 3D Transform will distort a selected path into a specified
type of shape. Whether one or more objects (grouped or ungrouped) is
selected and transformed, the stacking order is calculated. The fill color
of each object will remain the same as the original object. For example,
when Torus (Donut) is applied to the practice file 3D Transform.ai, the
stroke is transformed correctly, and the resulting objects are stacked in
the appropriate donut shape. However, the fill along the ridgeline of the
donut may appear transparent. This is the result of part of the object
being wrapped around the visible parts of the object. We strongly
recommend that you always evaluate the appearance of the
transformation immediately to ensure that the appearance conforms to
your needs.

87
FILTERiT4 3D Transform Part II

3D Transform Part II
The 12 types of 3D Transform filters can be selected in the dialog box
through the pop-up menu. (The menu is identified as (1) is the diagram
shown at 3D Transform, Part 1.) Each option can be reset to its defaults
using the palette menu (12). In additional, each of the options has in
common the rotation controls (8) and (9). The option-specific settings
are described here.

Depending on the height and the width of your original object,


the result may look different.

Simple Rotation
Simple Rotation rotates the objects around the coordinate axes. The
center of the transformation is defined with the Cross Cursor. It has no
additional settings.

Twist
Twist applies a twist effect around the X-axis.
Angle defines the twist angle, and the center of the
transformation is defined with the Cross Cursor.

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FILTERiT4 3D Transform Part II

Arc
Arc transforms the objects to an arc shape. The center of the
transformation is defined with the Cross Cursor.
Center Angle defines the pivot angle of the Arc.
Radius Increase defines the increasing ratio of the radius per
360 degrees, as a percentage of the original height of the
object(s).

Screw
Screw’s transformation is derived from the Arc transformation. You may
transform the screw shape specifying different values for the Z direction
transformation. The rotation after transformation is set to 90 degrees
around the Y-axis as the default, so that you are observing the Z-axis as
the horizontal axis in the preview screen. The center of the
transformations is defined with the Cross Cursor.
Central Angle defines the twist value of angle.
Radius Increase defines the increasing ratio of the radius per
360 degrees in as a percentage of the original height of the
objects.
Z Increase defines the stretching value in the direction of the
rotation axis (Z-axis) as a percentage of the original objects'
height.
Twist defines the twist angle around the coordinate center.
A trail spin effect is given with the twist.

Twirl
Twirl transforms the selection around the coordinate center. The center
of the transformation is defined with the Cross Cursor.
Angle defines the twirling angle in degree.
Cycle defines the number of times of that twirls change
directions. When the setting is 1, the twirl is applied in simply
one direction; when it is set to 2 or more, the twirl direction
changes, dependent upon the angle specified.

Wave (H/V)
Wave (H/V) transforms objects along the sine wave in horizontal (X-
axis) and vertical (Y-axis) directions. The center of the transformation is
defined with the Cross Cursor.

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FILTERiT4 3D Transform Part II

Amplitude H defines the amplitude of the horizontal wave as a


percentage of the width of the objects.
Cycle H defines the repeating cycle of the horizontal wave.
Amplitude V defines the amplitude of the vertical wave as a
percentage of the height of the objects.
Cycle V defines the repeating cycle of the vertical wave.

Wave (Z)
Wave (Z) transforms objects along the sine wave in the vertical direction
(Z-axis). You may move the Cross Cursor to change the coordinate
center.
Amplitude H defines the amplitude of the horizontal wave as a
percentage of the width of the objects.
Cycle H defines repeating cycle of the horizontal wave.
Amplitude V defines the amplitude of the vertical wave as a
percentage of the height of the objects.
Cycle V defines repeating cycle of the vertical wave.

Wave (Radial)
Wave (Radial) transforms objects along the circular sine wave in the
vertical direction (Z-axis). The center of the wave is the coordinate
center. The center of the transformation is defined with the Cross
Cursor.
Amplitude defines the wave amplitude as a percentage of the
radius. (The radius, for these purposes, is 1/2 of the diagonal
line of the minimum rectangle area covering selected objects.)
Cycle defines the repeating cycle of the wave.
Phase specifies a gap for the radius direction of a wave

Sphere
Sphere transforms the objects in a shape of sphere. The position of the
Cross Cursor determines the sphere radius.
Central Angle defines opening angle as longitude (east to west)
in degrees.
North Latitude determines how much of the upper half of the
sphere will be created. When less that 90 degrees, a hole will be
left at the upper end of the sphere.
South Latitude determines how much of the lower half of the
sphere will be created. When less than 90 degrees, a hole will
be left at the lower end of the sphere.

90
FILTERiT4 3D Transform Part II

Note!
To best observe the effects of reducing the North and South latitude
values, use the cursor to rotate the preview until the front face (identified
with F) is facing upward.

Height Determines the overall size of the sphere created. When


set to 100%, the sphere will be round. Negative numbers
reverse north and south.

Torus (Donut)
Torus (Donut) transforms objects to a donut shape. The position of X-
axis of the Cross Cursor defines the radius of the ring, and the position of
the Y-axis defines the radius of the cross section.
Central Angle 1 defines the "completeness" of the ring. When
set to 360 degrees, the entire "donut" will be formed. When less
than 360 degrees, the donut will not be closed, leaving an
opening in the ring.
Central Angle 2 defines the "completeness" of the cross-section
of the ring. When set to 360 degrees, the cross-section will be a
complete circle. When less than 360 degrees, the "donut" will
be left open along its inner circumference.
Shift Angle defines the edge position of the original objects on
the cross section of the ring.
Height adjusts the elongation of the cross section. When set to
more than 100%, the "donut" becomes taller; when set to less
than 100%, it is shorter. Negative numbers reverse the top and
bottom of the donut’s cross-section.

Spiral
Spiral is derived from the Torus (Donut) transformation, stretching it
spirally in the direction of Z-axis. By default, the rotation after
transformation is set at 81 degrees around the Y-axis so that you are
observing Z-axis as horizontal axis in the preview screen. The position
of X-axis of the Cross Cursor defines the radius of the spiral, and the
position of Y-axis defines the radius of the cross section.
Central Angle 1 determines the number of complete revolutions
the spiral will make. 360 degrees is a single rotation, which will
produce a single "coil." 720 degrees is two complete
revolutions, which produces two "coils."

91
FILTERiT4 3D Transform Part II

Central Angle 2 defines the "completeness" of the cross-section


of the spiral. When set to 360 degrees, the cross-section will be
a complete circle. When less than 360 degrees, the spiral will be
left open along its inner circumference.
Shift Angle defines the edge position of the original objects on
the cross section of the spiral.
Z Increase determines the spacing between the coils of the
spiral.

Tip!
To best see what the Spiral settings do, select Spring from the palette’s
menu and then drag the Central Angle 1 and Z Increase sliders.

Cylinder/Cone
This was derived from the Arc Transformation. (In fact, this
transformation can be created using Arc, but Cylinder/Cone simplifies
the creation process.) When the rotation angle is set to 90 degrees
(Before Transformation) the a cylindrical shape will be created, however,
when the X rotation angle is greater than 0 degrees and less than 90
degrees, you will get a cone shaped object. The center of the
transformation is defined with the Cross Cursor.
Center Angle defines the cross section of the cylinder or cone.
When set to 360 degrees, the object is complete; when set to any
lesser value, the object will have a gap in its circumference.
Height adjusts the elongation of the cross section. When set to
more than 100%, the cylinder or cone becomes taller, when set
to less than 100%, it is shorter. Negative numbers reverse the
top and bottom of the object’s cross-section.

92
FILTERiT4 Fractalize (Filter and Effect)

Fractalize (Filter and Effect)


Fractalize adds anchor points and segments to the paths of selected
objects. Fractalize is available as a filter for users of Illustrator 8
or later, and as an effect for users of Illustrator 9 or later.

Fractalize Filter
Generator: Right
Triangle2
Height: 50 %
Level: 1
Segments: 15 / Inch
Distortion: 10 %

Generator: Square3
Height: -100 %
Level: 1
Segments: 15 / Inch
Distortion: 0 %

Fractalize Effect
Entire object
Generator: Equilateral
Triangle3
Height: -100 %
Level: 2
Segments: 2.5 / Inch

Fractalize
Distortion: 0 %

Fill only

Note!
As an effect, the original object can still be edited, as can the attributes of
Fractalize. As a filter, Fractalize permanently changes the original
object. To alter (or remove) the Fractalize effect, select the object on the
Artboard and double-click Fractalize in the Appearance palette. Change
the Fractalize settings and click OK.

The Fractalize filter (but not the effect) can be recorded in the Actions
palette. Start recording an Action, select Fractalize from the menu
Filter> FILTERiT4 , input the desired settings, and click OK. Record
any additional steps of the Action required and then stop the recording.

93
FILTERiT4 Fractalize (Filter and Effect)

Generator
The shape of the added path segments is selected from the Generator
pop-up menu. Each icon in the menu indicates the shape of the
generator.

Tip!
Each segment added is the same length for all Generators, with the
exception of Right Triangle 1 and Right Triangle 2. These two
generators can be applied to unstroked, straight open paths with 0 as the
number of segments to produce right triangles.

Height The height of each generator is calculated as a percentage of the


distance between the base points. (That distance is determined by the
number of generators added to the object. See Segments following.)

Segments
Segments determines the number of generators that will be added to the
original object. When using the Fractalize effect, the number of
segments will automatically be updated if the object’s size is changed.
The width of each generator is determined by Segments, based on the
number of generators that can fit on the selected path(s).

Level
When Levels is set to a number higher than 1, Fractalize will be applied
multiple times with the same settings. (Increasing the number of levels
is the same as setting Levels to 1 and running Fractalize multiple times.)

Distortion
The amount entered in Distortion adds variation to Fractalize. The
higher the amount, the more the variation. You can specify Distortion in
either percentage or in points. (Click on "%" or "pt" to switch the unit of
measure.)

New Sequence
New Sequence generates a new set of variables for Distortion. If
Distortion is set to 0, it has no effect.

Preview
When the Preview box is checked, you can see a live update of changes
you make to the Fractalize settings.

94
FILTERiT4 Fractalize (Filter and Effect)

The Fractalize Preset Menu


The Fractalize menu is accessed by clicking the triangle in the lower-left
corner of the dialog box. You can choose from among the four presets,
reset Fractalize to its defaults, or create your own presets using the Edit
button. To create your own presets, select the desired settings in the
Fractalize dialog box, and select Edit from the menu. The Fractalize
Preset window will open. Click the New preset button at the bottom of
the window to name and add the current settings to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

95
FILTERiT4 Preset Menu

Preset Menu

Palette Preset Menu

Resizing box:
Option (Macintosh) or Alt (Windows)- You can resize
clicking a preset will allow you to the palette by
change its name. dragging

Delete Selection
Preset Menu on dialog windows

Create New Option Title

Each of FILTERiT4's Live Effects, the MetaBrush and Trail tools, 3D


Transform and Fractalize (Filter and Effect) have one or more presets
available. They are accessed through the effect’s palette menu (Live
Effects, the MetaBrush and Trail tools) or the dialog box (3D Transform
and Fractalize). A palette’s menu is accessed by clicking the triangle in
the upper right corner of the palette. The triangle is located in the top
center of the 3D Transform dialog box and on the bottom for the
Fractalize dialog box. You can choose from among the available presets,
reset the palette to its defaults, or create your own presets using the Edit
button.

To create your own presets, select the desired settings in the palette, and
then select Edit from the palette’s menu. The palette’s Preset window
will open. Click the New preset button at the bottom of the window to
name and add the current settings to the preset list.

To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt

96
FILTERiT4 Preset Menu

(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.

97
FILTERiT4 Customer Support

Customer Support
When you register your product, you are entitled to technical support.
This User’s Guide will help you answer most of the questions, however
if you need further assistance, you can contact us in the following ways:

Before you contact us

1. Please review the User’s Guide for FILTERiT4 or take advantage of


our on-line help through our web page before you contact us.
2. We will be happy to answer any of your questions except for the
followings:
a) Questions that are too vague in nature (insufficient
information).
b) Questions concerning Mac OS, Windows , or Adobe
® ® ®

Illustrator .
®

c) Questions that are outside of the product’s system


requirements.
d) Questions about information that has not been publicly
released.

How to reach us (for registered users only)

CValley, Inc

Hours: Monday-Friday,
9:00AM-5:00PM Pacific Standard Time, excluding
holidays

Address: 18552 MacArthur Blvd. Suite 420


Irvine, CA 92612
U.S.A.

98
FILTERiT4 Customer Support

E-mail Support

When requesting assistance by e-mail, please include ALL of the


following information.
Questions can be submitted to: support@cvalley.com

Name:
Company Name: (For copies registered to companies)
Department:
Address1:
Address2:
State:
Zip:
E-mail address:
Telephone:
Fax:
Model of Mac/Win:
Memory: MB
Name of Operating system and OS version:
Adobe Illustrator version (Please specify until the last decimal point):
ex) ver. 9.0.2
Serial number of FILTERiT4:

Which FILTERiT4 tool or effect is the question about?

What is the question?


[You may attach file(s) or screen shot(s) if necessary.]

We would appreciate additional requests or comments. We will consider


your feedback in our future product development.

99
FILTERiT4 About FILTERiT4

About FILTERiT 4
®

Developed by NAKAE SOFTWARE DEVELOPMENT Corp.


Distributed by CValley, Inc.

18552 MacArthur Blvd. Suite 345


Irvine, CA 92612
http://www.cvalley.com/
info@cvalley.com

100

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