Professional Documents
Culture Documents
FILTERiT 4.4
™
User's Guide
Prepared by
Peter Bauer
Author, Special Edition Using Adobe Photoshop CS and Adobe Creative Suite
Author, Special Edition Using Adobe Illustrator 10
Contents
License and Warranty
Getting Started
Introduction
How to Install FILTERiT4.4
FILTERiT4 Tools Added to the Illustrator Toolbox
FILTERiT4 Under the Filter Menu
FILTERiT4 Under the Effect Menu
FILTERiT4 Under the Window Menu
After Installing FILTERiT4.4
Tools in General
Tools
AlignPoints Tool
Broom Tool
Craft Tool
Lens Tool
MetaBrush Tool
Roughening Tool
Trail Tool
Warp Tool
Wave Tool
Live Border
Live Circle
Live Cutout
Live Emboss
Live Explosion
Live Frame
Live Galaxy
Live Generation
Live Neon
Live Reflection
Live Shadow
Live Tiling
Live Trail
Show Palette
Fractalize
Preset Menu
Customer Support
E-mail Support
ii
FILTERiT4 License and Warranty
1) All documents and attachments accompanying this software are copyright NAKAE
SOFTWARE DEVELOPMENT Corp, 2010.
2) It is prohibited by law to decompile, reverse engineer, disassemble, or in any way to
change its original format.
3) It is unlawful to modify, adapt, rent, lease, sell, or translate the software in whole or in
part.
4) Duplication of the software for any purpose other than for back-up is strictly
prohibited.
5) You may not rent, lease, sublicense, or lend the software. You may, however, transfer
all of your rights to the software to another person or legal entity provided: (a) that you
transfer this agreement, the software (including all copies, updates, and prior versions) to
such person or entity, (b) that you retain no copies, including copies stored on a
computer, and (c) that the receiving party accepts the terms and conditions of this
agreement.
6) You may install one copy of the software onto a hard disk or other storage device.
7) The software is not intended for multiple-end users, networks or any other means of
using it on more than one computer.
Limited warranty
NAKAE SOFTWARE DEVELOPMENT Corp warrants to you that the software will
perform substantially in accordance with the Documentation for the ninety (90) day
period following your receipt of the software. Exchanges are permitted when
accompanied by an original purchase agreement, at the location from which it was
obtained. However, NAKAE SOFTWARE DEVELOPMENT Corp is not responsible for
any results of using the software.
Termination of contract
Your license remains in full effect until such time as the software and license are
transferred as described above, or the occurrence of a violation of the terms set forth in
sections 1-7 above. If you do not agree with the conditions set forth, NAKAE
SOFTWARE DEVELOPMENT Corp has the right to terminate this agreement without
any prior notice. You may also terminate the agreement at any time you wish. Upon
terminating the agreement, you must destroy all copies of the software and the related
printed documents.
iii
FILTERiT4 Getting Started
Getting Started
Introduction
Thank you very much for purchasing FILTERiT4.4, a set of plug-ins for
Adobe Illustrator 8, 9, 10, CS - CS5. This User’s Guide assumes you
have a working knowledge of the Mac OS, Windows, printer drivers,
fonts, and Adobe Illustrator 8, 9, 10, CS - CS5, and that they are set up
correctly. For help with any of these subjects, see the appropriate
documentation that came with your computer or other software.
This document will guide you through installation, and then delve into an
explanation of each tool and effect.
*The terms FILTERiT4 and FILTERiT4.4 are used interchangeably and they both imply
the same in this User’s Guide.
System Requirements
Macintosh
Mac OS 8, 9 or Mac OS X 10.1-10.6 (Intel Mac supported)
Adobe Illustrator 8/9/10/CS/CS2/CS3/CS4/CS5
Windows
Windows 98/Me/2000/NT4.0/XP/Vista/7
Adobe Illustrator 8/9/10/CS/CS2/CS3/CS4/CS5
*(Windows 98/Me requires Illustrator 9)
Please refer to the “How to install FILTERiT” text file included in the
FILTERiT folder.
iv
FILTERiT4 Getting Started
Broom Tool
MetaBrush Tool
Roughening Tool
Under the Filter menu in Illustrator, choose FILTERiT4 and you’ll see
the 3D Transform and Fractalize commands. Choosing the command
will open the appropriate dialog box.
vi
FILTERiT4 Getting Started
Under the Effect menu in Illustrator, choose FILTERiT4 and you’ll see
the Fractalize command. Choosing it will open the Fractalize dialog box.
Under the Window menu in Illustrator, choose FILTERiT4 and you'll see
thirteen (13) Live features. Choosing any Live feature will put a check
mark next to it and open the appropriate palette.
vi
FILTERiT4 Getting Started
On any of the FILTERiT4 palettes or dialog boxes, you will notice that
there is a button with a "?" question mark. The "?" button is provided as
a short cut for selecting the appropriate page from the Help menu.
Clicking on the button will open the Help window. You can also access
the Help windows through the FILTERiT4> Help command under the
Window menu. The top of the Help window contains a menu of the help
windows for the FILTERiT4 tools and effects. (To open the Help page of
AlignPoints tool, double click the tool icon.) FILTERiT4 Help windows
can remain open while you work.
The User’s Guide explains each FILTERiT4 tool and effect in greater
detail. Please make sure to read the important information regarding
Customer Support.
vii
FILTERiT4 Tools in General
Tools in General
Warp Tool Wave Tool
Broom Tool
MetaBrush Tool
Roughening Tool
When one of the FILTERiT4 Tools is selected (except for the AlignPoints Tool),
the specific palette will appear. Double clicking on the specific icon will place
the tool palette at the upper left corner of the screen (Default location).
*The text objects must be converted to outlines in order to use the tools.
Hidden Tools
FILTERiT4 contains several tools on hidden palettes, like those in
Illustrator. To access the tools, click and hold until the palette is shown.
Clicking on any of the FILTERiT4 tools (except for the AlignPoints tool)
will open the tool’s palette in the Illustrator window. The palette will
appear in its last position.
When the "?" button is clicked, the Help palette will appear, showing the
appropriate window for the active tool.
*The creation of the effects can be cancelled by pressing the Space key before releasing your mouse
(Windows only) for the following tools: AlignPoints, Broom, Craft, Lens, MetaBrush (applies to the
effects done by Shift-clicking only), Roughening, Trail, Warp, and Wave Tools.
The Trail and MetaBrush tools offer presets in their palette menus. To
change an existing preset, set the desired values in the palette, then hold
down the Option (Macintosh) or Alt (Windows) key and use the mouse to
select the specific preset from the palette’s menu. You will be offered a
chance to rename the new preset. You can also use the Edit command to
open the preset dialog box and Option (Macintosh) or Alt (Windows) -
click the preset you wish to update. Keep in mind that, even with a new
name, the original preset is overwritten.
1
FILTERiT4 AlignPoints Tool
AlignPoints Tool
The AlignPoints Tool allows you to align anchor points or the center
point of objects. You can also align text objects.
Text1 Text1
Text2 Text2
A A
Select the points that you want to By clicking on the target point A, all
align the selected points will be aligned
as shown in the diagram
Note!
The key point does not have to be one of the selected points. Whether
selected or not, the key point will not move.
2
FILTERiT4 Broom Tool
Broom Tool
Dragging the Broom Tool on the Artboard will move or duplicate (when
the Trace option is active) selected objects within the target area, which
is identified by a circle. Objects at the edges of the target area do not
move as far as those in the center. The Broom Tool is designed primarily
for use on numerous small objects. You have four types of brooms from
which to choose.
Twirl Sweep
3
FILTERiT4 Broom Tool
Note!
To use the Broom Tool with text, the type must first be converted to
outlines. Use the Illustrator menu command Type > Create Outlines.
Group as One Unit: This option works only with grouped objects.
When checked, the Broom Tool will treat the group as a single object.
When unchecked, each of the objects in the group will be moved or
copied individually. Whether the box is checked or not, duplicate
objects produced by the Broom Tool will be grouped like the original
objects.
Area Radius: The target area size is determined by the Area Radius.
You can change the size of the target area by clicking the up and down
arrows, entering a number directly in the field, or by Option (Macintosh)
or Alt (Windows)-dragging on the Artboard.
Trace: When checked, Trace allows the Broom Tool to duplicate the
selected objects within the target area. When unchecked, the Broom
Tool will only move the selected objects. When Drag Along is selected,
duplicate objects will be created at a specified distance, in the unit of
measure specified in the Preferences, spread uniformly along the Broom
Tool’s path. When using the Twirl Sweep option, the distance is
measured in degrees. Uniform will space the specified number of
duplicate objects evenly. Accelerate spaces the duplicate objects farther
apart at the end of the drag, while Decelerate spaces them closer together
at the end of the drag. The One Way option for Uniform, Accelerate, and
Decelerate allows the Broom Tool to produce duplicate objects from the
original objects to the point where the mouse button is released. When
the Round Trip option is selected, another set of copies will extend from
the point where the mouse button was released back to the original.
This, in effect, produces two sets of copies: one from the original to the
farthest point, and another from the farthest point back to the original.
The Dynamic Sweep setting for the Broom Tool supports only the Drag
Along option.
4
FILTERiT4 Broom Tool
Tip!
The Broom Tool’s Trace option, which produces duplicates of the
selected objects, can be used in conjunction with Illustrator 9’s
transparency capability to produce motion blur effects.
After using the Trace option to duplicate objects along a path, Illustrator
9’s Release to Layers command can prepare the image for animation.
You can also achieve the same result by holding down the Command
(Macintosh) or Ctrl (Windows) key while releasing the mouse button.
Each object created by the Broom Tool will be placed on a separate
layer.
5
FILTERiT4 Craft Tool
Craft Tool
Dragging the Craft Tool on the Artboard will distort or duplicate (when
the Trace option is active) selected objects within the target area, which
is identified by a circle. Objects at the edges of the target area are not
distorted as much as those in the center. The Craft Tool will add points
to a path as it is distorted. The Craft Tool gives you four options from
which to choose.
Twirl Distortion
Resistance: 5
Trace: On
Accelerate (One way)
6
FILTERiT4 Craft Tool
Note!
To use the Craft Tool with text, the type must first be converted to
outlines. Use the Illustrator menu command Type> Create Outlines.
Area Radius: The target area size is determined by the Area Radius.
You can change the size of the target area by clicking the up and down
arrows, entering a number directly in the field, or by Option (Macintosh)
or Alt (Windows)-dragging on the Artboard.
Trace: When checked, Trace allows the Craft Tool to duplicate the
selected objects within the target area. When unchecked, the Craft Tool
will only distort the selected objects. When Drag Along is selected,
duplicate objects will be created at a specified distance, measured in
pixels, spread uniformly along the Craft Tool’s path. When using the
Twirl Distortion option, the distance is measured in degrees. Uniform
will space the specified number of duplicate objects evenly. Accelerate
spaces the duplicate objects farther apart at the end of the drag, while
Decelerate spaces them closer together at the end of the drag. The One
Way option for Uniform, Accelerate, and Decelerate allows the Craft
Tool to produce duplicate objects from the original objects to the point
where the mouse button is released. When the Round Trip option is
selected, another set of copies will extend from the point where the
mouse button was released back to the original. This, in effect, produces
two sets of copies: one from the original to the farthest point, and another
from the farthest point back to the original. The Dynamic Distortion
setting for the Craft Tool supports only the Drag Along option.
Tip!
The Craft Tool’s Trace option, which produces duplicates of the selected
objects, can be used in conjunction with Illustrator 9’s transparency
capability to produce motion blur effects.
After using the Trace option to duplicate objects along a path, Illustrator
9’s Release to Layers command can prepare the image for animation.
You can also achieve the same result by holding down the Command
7
FILTERiT4 Craft Tool
8
FILTERiT4 Lens Tool
Lens Tool
The Lens Tool allows you to distort a part of a selected object or objects
in one of four ways, depending upon which lens type is selected. Using
the Trace option produces duplicate objects along the mouse’s path.
Tone Lens
To resize the target area, Option (Macintosh) or Alt (Windows)-drag. Holding down the
Shift key will make a perfect circle.
*The Lens Tool can be applied to type that has been converted to outlines.
With a selection active on the Artboard, click on the Lens Tool in the
Toolbox. The cursor becomes a crosshair. In order to avoid interfering
with the live preview of the effect, the active area for the Lens Tool is
not centered on the crosshair. Rather, the circular area that defines the
virtual lens frame is to the upper-left of the cursor. Dragging the mouse
shows the effect; releasing the mouse button applies the effect.
Note!
To use the Lens Tool with text, the type must first be converted to
outlines. Use the Illustrator menu command Type> Create Outlines.
The Lens Tool can distort all or part of a vector object. The anchor
points of the object that fall within the lens frame will be distorted.
Additional anchor points will be created as necessary.
9
FILTERiT4 Lens Tool
The four types of lenses each have their own specific capabilities and
options:
Tip!
Tone lens is very effective with numerous small objects arranged in rows
and columns.
Trace
When checked, Trace allows the Lens Tool to duplicate the selected
objects within the target area. When unchecked, the Lens Tool will only
distort the selected objects. When Drag Along is selected, duplicate
objects will be created at a specified distance, measured in pixels, spread
uniformly along the Lens Tool’s path. Uniform will space the specified
10
FILTERiT4 Lens Tool
Tip!
The Lens Tool’s Trace option, which produces duplicates of the selected
objects, can be used in conjunction with Illustrator 9’s transparency
capability to produce motion blur effects.
After using the Trace option to duplicate objects along a path, Illustrator
9’s Release to Layers command can prepare the image for animation.
You can also achieve the same result by holding down the Command
(Macintosh) or Ctrl (Windows) key while releasing the mouse button.
Each object created by the Lens Tool will be placed on a separate layer.
11
FILTERiT4 MetaBrush Tool
MetaBrush Tool
The MetaBrush Tool replicates a selected object or objects along a path
that you drag, much like using Illustrator’s Scatter Brushes. Unlike the
Scatter Brushes, however, MetaBrush allows you to control the space,
angle, shape, and color of the copies as they are placed along the path.
Basic use
Drag freely
Select a Path
*Clicking on your original object while pressing the Shift key instead of dragging,
will make copies around the original object.
When using the MetaBrush with multiple objects that are grouped, the
objects will be replicated as a group, with the spacing between individual
objects maintained. When multiple objects are selected but not grouped,
the MetaBrush will alternate the objects along the path.
Tip!
The MetaBrush is most effective with objects that are small is
comparison to the length of the path you drag.
12
FILTERiT4 MetaBrush Tool
Space
Space allows you to specify the distance between copies along the path.
You can choose to specify Space in either percent or points (but no other
unit of measure). To change between percent and points, click on the
button just to the right of the Space numeric field. (It will show either
"%" or "pt".) When you check the Min box, the amount specified will be
the minimum distance between copies.
When using percent for Space, the value can range from 0 to 1000.
When points are selected, Space can range from 0 to 200. Selecting 0
will place copies on top of each other.
Size
Size determines the size of the copies relative to the original object(s)
used by the MetaBrush. Measured in percent, it can range from 0 to
1000. Checking the Line option will also scale the stroke of the selected
object(s). The Size setting in Fluctuations also affects the dimensions of
the copies produces by the MetaBrush.
Angle
Angle determines the rotation of the copies along the path. Measured in
degrees, it can range from –180 to 180. The copies will be rotated in
relation to the path that you drag.
Orientation
To the right of Space are three buttons that control the orientation of the
copies to the path. When you select the first button, to the left, the copies
will be oriented to the path. The middle button maintains the vertical
orientation of the original object. The third button, on the right, applies a
rotation in relation to the direction of your mouse is first dragged.
Stacking
The four buttons below the Orientation buttons control the stacking of
the copies. When you select the button on the left, the copies will be
placed progressively higher in the stacking order. The second button
places the copies progressively lower in the stacking order. The third and
fourth button produce stacking that reverses at curves and corners.
13
FILTERiT4 MetaBrush Tool
Below All
When the Below All box is checked, the MetaBrush will create the
copies below all other artwork on the active layer.
Objects Created
Directly under the Below All checkbox is a field that tracks the number
of copies created by the MetaBrush. It will show the number of objects
in the current path until either another tool is selected or the MetaBrush
is dragged again.
Fade
When Fade is checked, the MetaBrush will blend from the color of the
selected object’s fill to the color selected, and in the number of Steps
selected. To change the selected color, click the swatch in the MetaBrush
palette to accept the current fill color. Remember that Illustrator 9
documents allow only one color mode per document.
"Fluctuations" Options
The Fluctuation options produce variation in the copies created by the
MetaBrush. You can control what variations are applied, as well as how
they are applied. In general, you select a variation category from the left
column, and in the columns to its right you determine how it will be
applied. The variations available are:
14
FILTERiT4 MetaBrush Tool
With Random OFF, and with the Normal option, the result
will be:
=+*=+*=+*=+*=+*=+*=+*=+*=+*=+*
With the Reverse option:
*+=*+=*+=*+=*+=*+=*+=*+=*+=*+=
With the Direction option, if you drag the mouse
horizontally:
===============
If you drag your mouse at a 45 degree angle:
+++++++++++++++
If you drag the mouse vertically:
***************
With the Speed option, if you drag slowly:
================
If you drag at a moderate speed:
++++++++++++++++
If you drag quickly:
**************
15
FILTERiT4 MetaBrush Tool
You control how the selected variations are applied using the seven
columns to their right. The options are:
16
FILTERiT4 MetaBrush Tool
Only one of the next four settings can be chosen at a time for each
Fluctuation selected. However, different Fluctuations can have different
selections. These settings change how the actual mouse drag affects the
copies created by the MetaBrush.
Normal: With Normal selected, the drag of the mouse will not
affect how the variations are applied.
Pressure: When a drawing tablet is available, Pressure allows
you to control the amount of fluctuation applied by increasing or
decreasing the stylus pressure.
Direction: You can specify a single angle at which the variations
selected will be applied. When the mouse is dragged at that
angle, the Fluctuation will be applied to the copies. Input the
value, in degrees, in the Shift box at the bottom of the Direction
column. Be aware that you can only specify one angle of drag
no matter how many Fluctuations are selected.
Steps/Speed/Time: You can rotate among these three options by
clicking the box at the top of the right-most column. The
amount of each is input in the field at the bottom of the column.
Steps is measured in cycles and can range from 1 to 32,767.
Speed is measured in pixels per ticks (1/60th of a second).
When dragging the MetaBrush tool on the Artboard, the faster
you drag, the less fluctuation will be applied. Mouse Control
Panel settings will affect how the MetaBrush tool works when
Speed is selected. Time, measured in cycles per second, applies
the selected fluctuation according to the speed with which the
mouse is dragged.
17
FILTERiT4 MetaBrush Tool
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
18
FILTERiT4 Roughening Tool
Roughening Tool
The Roughening Tool creates irregular edges along any path that falls
within its target area. A series of random values is generated and
applied to the path to create new anchor points and path segments. You
can choose to create corner points for jagged edges or smooth anchor
points for rounded edges. With the Trace option, you can also elect to
have the Roughening Tool create a series of new objects that represent
the intermediary roughening steps.
Target Area
Unevenness
Trace: On
Accelerate (One way)
Steps: 5
New Sequence: Off
Whenever you press the Command (Macintosh) or Ctrl (Windows) key
while you drag, a sequence of random numbers changes.
Note!
To use the Roughening Tool with text, the type must first be converted
to outlines. Use the Illustrator menu command Type > Create Outlines.
With one or more objects selected on the Artboard, drag the Roughening
Tool to apply it. Dragging horizontally in either direction increases the
number of anchor points (and path segments) added to the path(s).
Dragging vertically in either direction increases the length (amplitude)
of the new segments. Dragging at any other angle increases both the
number of new segments and their length.
19
FILTERiT4 Roughening Tool
While dragging, you can press the Shift key to generate a new set of
random values, which will generate different anchor points along the
selected path(s).
Area Radius
The target area for the Roughening Tool is specified by the Area Radius,
which is in the unit of measure specified in Illustrator’s Preferences. You
can use the up and down arrows or enter a value directly in the field to
change the size of the target area. You can also hold down the Option
(Macintosh) or Alt (Windows) key and then drag the Roughening Tool to
change the target area.
Trace
The Trace option allows the Roughening Tool to create copies of the
selected object as it is roughened. By default, the copies (which will be
not grouped with the original object) represent various stages in the
roughening. The Roughening Tool offers several Trace options.
When the Round Trip version of each option is selected, the Roughening
Tool creates two sets of copies. One set is roughened to the maximum
amount (determined by the extent of the drag), and a second set is
created that is roughened from that extreme back to the original shape in
the appropriate number of steps.
Steps
Steps allows you to specify the number of copies created by the Trace
option. Remember that the Round Trip option for Uniform, Accelerate,
and Decelerate will double the number of copies produced.
20
FILTERiT4 Roughening Tool
Note!
If multiple objects are selected on the Artboard, they will be grouped and
duplicated when Trace is selected. This occurs even if only one of the
selected objects falls within the Roughening Tool’s target area.
New Sequence
When New Sequence is selected, each of the copies produced with the
Trace options will have a different set of random numbers generated.
When New Sequence is not selected, the Roughening Tool will calculate
the intermediary copies based on the numbers generated for the most
roughened copy.
Tip!
The Roughening Tool’s Trace option, which produces duplicates of the
selected objects, can be used in conjunction with Illustrator 9’s
transparency capability to produce motion blur effects.
After using the Trace option to duplicate objects along a path, Illustrator
9’s Release to Layers command can prepare the image for animation.
You can also achieve the same result by holding down the Command
(Macintosh) or Ctrl (Windows) key while releasing the mouse button.
Each object created by the Roughening Tool will be placed on a separate
layer.
21
FILTERiT4
Trail Tool
The Trail Tool, like its counterpoint Live Trail, creates a series of copies
of an object. By controlling the size, tint, location, and color of the
copies, you can convey changes in the appearance or location of the
object. The copies created by the Trail Tool will be grouped. The Trail
Tool can be used with one of more objects. If multiple objects are
selected, the Trail Tool will copy them individually, whether grouped or
not.
Stacking: Below
Beginning: 98 %
Steps: 50
Space: Decrease
To::
Fill: Background
Stroke:
Tint: 100 %
Angle: -720 ∞
Size H: -50 %
Drag Size V: 50 %
Select a grouped
object
When you press Shift, the start point is reset.
Note!
To use the Trail Tool with text, the type must first be converted to
outlines. Use the Illustrator menu command Type> Create Outlines.
To use the Trail tool, select one or more objects on the Artboard and
either click the tool on the Artboard or drag from a selected object.
Dragging allows you to see an outline view of the copies that will be
created. Releasing the mouse button applies the change. Holding down
the Shift key changes the point-of-origin of the copies to the current
cursor location. (Shift-dragging will not work if Angle is set to zero
degrees and both horizontal and vertical sizes are set to 100%.)
22
FILTERiT4 Trail Tool
Note!
The creation of numerous copies can be canceled by pressing Command
and the period (.) key (Macintosh) or the Space key (Windows) before
releasing the mouse. You may want to interrupt the process if the mouse
button is released prematurely or if you decide to change one or more
parameters.
Stacking
The first pair of buttons in the Trail Tool palette determines whether the
copies will be created above (left) or below (right) the original.
Beginning
Beginning determines the fill and stroke tint of the first copy.
Remember that the original is not included. If the intent is to create a
smooth blend from the original with a tint of 100% to a final copy with a
lower tint value, the first copy should be at a tint slightly less than 100%.
Steps
Steps determines the number of copies that will be created.
Space
The three Space options allow you to specify the relative positions of the
copies.
"To…." Options
The options in the To…. box determine the characteristics of the final
copy. The Trail Tool will uniformly blend over distance the
characteristics from the original to the final copy. Remember that the
blend is created over distance, rather than by the number of copies
created, so the Decelerate and Accelerate options may affect the
appearance of the copies.
23
FILTERiT4 Trail Tool
Color
The two swatches represent the fill color (left) and the stroke color (right)
of the final copy. There are several ways to change the fill or stroke
color in the palette.
You can click on the swatches to change them to the color of the
currently-selected object. (You should choose a different color-
selection option if multiple objects are selected on the Artboard.)
You can hold down the Option (Macintosh) or Alt (Windows)
key to sample colors from any object on the Artboard, selected
or not.
With no object selected on the Artboard, you can click the
swatches in the Trail Tool palette to select the current foreground
and background colors in the Colors palette.
You can also use any of the four buttons below the swatches. The
rectangular button labeled "OBJECT" will apply the fill or stroke
color of the currently-selected object. When multiple objects are
selected on the Artboard, the Trail Tool will produce copies for
each in the original object’s colors. For example, if an object
with a red stroke and an object with a blue stroke are both
selected on the Artboard and the Object option is chosen for the
stroke color, the copies of the red-stroked object will have red
strokes; the copies of the blue-stroked object will have blue
strokes. The three square buttons below the Object button
represent, from left, white, black, and None. If any of these are
selected for either the fill or stroke, the final copy will have that
attribute.
The two-headed arrow between the color swatches in the Trail Tool
palette will swap the colors between fill and stroke.
Note!
Because Illustrator 9 allows only one color mode per document, the To:
fill and stroke colors must be of the same color mode as the document,
either CMYK or RGB. (Grayscale will be converted to the document’s
color mode.)
24
FILTERiT4 Trail Tool
Tint
Tint determines the tint of the final copy as a percentage of the To.... fill
and stroke.
Angle
The final copy will be created at the angle specified in relation to the
orientation of the original object. The value can range from –32768
degrees to 32768 degrees. Positive values will rotate the copies
counterclockwise; negative values rotate the copies clockwise.
Intermediary copies will be rotated to produce a smooth progression from
the original object to the final copy.
Size H
Size H determines the horizontal size of the final copy, measured as a
percentage of the original object’s horizontal size. The value can range
from –32768% to 32768%.
Size V
Size V determines the Vertical size of the final copy, measured as a
percentage of the original object’s Vertical size. The value can range
from –32768% to 32768%.
25
FILTERiT4 Trail Tool
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
26
FILTERiT4 Warp Tool
Warp Tool
The Warp Tool distorts a selected object or objects according to the
shape selected in the palette and the direction and distance that you drag.
Dragging in the direction of the arrow shown on the cursor icon
produces the selected shape. Shift-dragging maintains the object's
symmetry. Option (Macintosh) or Alt (Windows)-dragging rotates the
angle of drag 90 degrees. This will be indicated by a rotation of the
cursor's icon and its arrow.
Perspective: On
Trace: On
Uniform (One way)
Steps: 8
To warp the object symmetrically, hold down the Shift key as you drag.
To warp it horizontally, hold down the Option (Macintosh) or Alt (Windows) key.
*The Warp Tool can be applied to type that has been converted to outlines.
The cursor's position in relation to the center of the object, and any angle
at which the cursor is dragged, will affect the final shape. The Warp
Tool will add points to the selected object's path as necessary to produce
the final shape. When more than one object is selected on the Artboard,
they will be warped as a single object, whether grouped or not.
Note!
To use the Warp Tool with text, the type must first be converted to
outlines. Use the Illustrator menu command Type> Create Outlines.
27
FILTERiT4 Warp Tool
Margin
The margin value, which can range from 0% to 4000%, restricts the
warping effect at the outer edges of the selected object. With a lower
value, the select object’s path will be proportionally more distorted the
farther it is from the center. In effect, higher values lessen the impact of
the Warp Tool and reduce the number of anchor points added to the
selected object(s) path(s).
Perspective
The Perspective option adds visual depth to the final warped object. The
greater the angle of drag from the icon’s cursor, the greater the
perspective effect. Dragging at an angle near-perpendicular to the arrow
on the cursor icon can shift the original object’s position to produce
perspective.
Trace: When checked, Trace allows the Warp Tool to duplicate the
selected object(s). When unchecked, the Warp Tool will only warp the
selected object(s). When Drag Along is selected, duplicate objects will
be created at a specified distance, in the unit of measure specified in the
Preferences, and spread uniformly along the Warp Tool’s path. Uniform
will space the specified number of duplicate objects evenly. Accelerate
spaces the duplicate objects farther apart at the end of the drag, while
Decelerate spaces them closer together at the end of the drag. The One
Way option for Uniform, Accelerate, and Decelerate allows the Warp
Tool to produce duplicate objects from the original object(s) to the point
where the mouse button is released. When the Round Trip option is
selected, another set of copies will extend from the point where the
mouse button is released back to the original object(s). This, in effect,
produces two sets of copies: one from the original to the farthest point,
and another from the farthest point back to the original.
Note!
If the Trace option is selected, be careful when applying the Warp Tool
multiple times. Remember that a second drag with the tool will create
the specified number of copies for all objects selected. If, for example,
Trace has been set to Uniform (Round Trip) and three steps have been
specified, the first drag will result in seven objects (the original, plus
three copies outward from the original and three copies back.) A second
drag with the Warp Tool without deselecting would produce 49 total
objects (seven times seven). If Trace is set to 24 and Uniform (One
28
FILTERiT4 Warp Tool
Way), the first drag results in 25 objects (the original and 24 copies); the
second drag results in 625 objects (25 times 25). A third drag would
produce a total of 15,625 objects. In addition to a very slow screen re-
draw, that number of objects in a single document could produce output
problems.
Tip!
The Warp Tool’s Trace option, which produces duplicates of the selected
object(s), can be used in conjunction with Illustrator 9’s transparency
capability to produce motion blur effects.
After using the Trace option to duplicate objects along a path, Illustrator
9’s Release to Layers command can prepare the image for animation.
You can also achieve the same result by holding down the Command
(Macintosh) or Ctrl (Windows) key while releasing the mouse button.
Each object created by the Warp Tool will be placed on a separate layer.
29
FILTERiT4 Wave Tool
Wave Tool
The Wave Tool distorts a selected object or objects according to the
shape selected in the palette and the direction and distance that you drag.
Dragging in the direction of the arrow shown on the cursor icon
produces the selected shape. Shift-dragging maintains the object’s
symmetry. Option (Macintosh) or Alt (Windows)-dragging rotates the
angle of drag 90 degrees. This will be indicated by a rotation of the
cursor’s icon and its arrow.
To wave the object symmetrically, hold down the Shift key as you drag.
To wave it horizontally, hold down the Option (Macintosh) or Alt (Windows) key.
*The Wave Tool can be applied to type that has been converted to outlines.
Note!
To use the Wave Tool with text, the type must first be converted to
outlines. Use the Illustrator menu command Type> Create Outlines.
The cursor’s position in relation to the center of the object, and any angle
at which the cursor is dragged, will affect the final shape. The Wave Tool
will add points to the selected object’s path as necessary to produce the
final shape. When more than one object is selected on the Artboard, they
will be warped as a single object, whether grouped or not. However, The
Trace option will still produce multiple copies for each selected object.
30
FILTERiT4 Wave Tool
Tip!
To create a spiral shape using the Wave Tool’s fifth shape option, start
with a short, wide object.
Cycle
Cycle determines the number of repetitions of the pattern in a single
object. The value can range from 0.1 to 4000.
Trace
When checked, Trace allows the Wave Tool to duplicate the selected
object(s). When unchecked, the Wave Tool will only distort the selected
object(s). When Drag Along is selected, duplicate objects will be created
at a specified distance, in the unit of measure specified in the Preferences,
and spread uniformly along the Wave Tool’s path. Full Cycle produces
the specified number of copies, all with the maximum amplitude of the
effect, and evenly distributed along the width or height of the original
object. In other words, The height of each copy’s distortion will be
uniform, but the location of the peaks will be evenly distributed along the
width of the object. Unlike Full Cycle, the other Trace options produce
copies that are intermediary stages between the original and the final
copy. Uniform will space the specified number of duplicate objects
evenly. Accelerate spaces the duplicate objects farther apart at the end of
the drag, while Decelerate spaces them closer together at the end of the
drag. The One Way option for Uniform, Accelerate, and Decelerate
allows the Wave Tool to produce duplicate objects from the original
object(s) to the point where the mouse button is released. When the
Round Trip option is selected, another set of copies will extend from the
point where the mouse button is released back to the original object(s).
This, in effect, produces two sets of copies: one from the original to the
farthest point, and another from the farthest point back to the original.
Note!
If the Trace option is selected, be careful when applying the Wave Tool
multiple times. Remember that a second drag with the tool will create the
specified number of copies for all objects selected. If, for example, Trace
has been set to Uniform (Round Trip) and three steps have been
specified, the first drag will result in seven objects (the original, plus
three copies outward from the original and three copies back.) A second
drag with the Wave Tool without deselecting would produce 49 total
objects (seven times seven). If Trace is set to 24 and Uniform (One
31
FILTERiT4 Wave Tool
Way), the first drag results in 25 objects (the original and 24 copies); the
second drag results in 625 objects (25 times 25). A third drag would
produce a total of 15,625 objects. In addition to a very slow screen re-
draw, that number of objects in a single document could produce output
problems.
Tip!
The Wave Tool’s Trace option, which produces duplicates of the selected
object(s), can be used in conjunction with Illustrator 9’s transparency
capability to produce motion blur effects.
After using the Trace option to duplicate objects along a path, Illustrator
9’s Release to Layers command can prepare the image for animation.
You can also achieve the same result by holding down the Command
(Macintosh) or Ctrl (Windows) key while releasing the mouse button.
Each object created by the Wave Tool will be placed on a separate layer.
32
FILTERiT4 Live Effects in General
Apply "Live Circle" When the original object is edited, the "Live Circle"
effect will be reflected accordingly
Fonts and colors can still be changed after the effect is applied.
FILTERiT4 Live Effects can be applied not only to paths (objects) and
groups, but also to text. The text need not be converted into outlines.
Note!
To select text objects, use Illustrator’s Direct Selection Tool (white
arrow) rather than the Selection Tool (black arrow). If the Selection
Tool is used while the "Use Preview Bounds" check box is checked in
Illustrator’s Preferences, the screen re-draw speed may be substantially
slower.
33
FILTERiT4 Live Effects in General
Illustrator 9’s "Blend." Therefore you may use the FILTERiT4 Live
Effects in conjunction with the Color palette and/or the Stroke palette.
For instance, after applying "Live Neon" you may still change the base
color and/or hi-light color, diameter and/or shape of neon tubes, and/or
character of the text.
Note!
Live Objects created with FILTERiT3 cannot be edited in FILTERiT4.
34
FILTERiT4 Live Effects in General
Help: Clicking the "?" button on each palette will open the
appropriate page of FILTERiT4's Help.
Note!
In order to apply a different Live Effect upon a FILTERiT4 Live Object,
you must click on the "Expand" or "Release" button first. You cannot
apply another Live Effect to a FILTERiT4 Live Object otherwise.
To create your own presets, select the desired settings in the palette, and
then select Edit from the palette’s menu. The palette’s Preset window
will open. Click the New preset button at the bottom of the window to
35
FILTERiT4 Live Effects in General
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that,
even with a new name, the original preset is overwritten.
36
FILTERiT4 Live Border
Live Border
Live Border allows you to apply a bevel to selected objects or text. The
selected object (or text) must have both a fill and a stroke. The border
will be one-half the stroke width. The border can be applied either
outside or inside the object’s path. Live Border also allows you to apply
shading to the bevel in the form of a shadow.
Gradient Arc
The Gradient Arc determines the rate of blending between the fill and
stroke colors. The three preset buttons and the slider allow you to
customize the bevel’s blend. The center button (0%) blends the two
colors evenly. The button to the left (-100%) emphasizes the stroke
color, while the button to the right (100%) emphasizes the fill color.
Reverse
The Reverse option alters only the border area. When it is unchecked,
the gradient blend flows from the fill color outward to the stroke color.
When the Reverse option is selected, the fill color remains unchanged,
but in the border area the blend flows outward from the stroke color back
to the fill color. In other words, the reversed blend has the fill color at
both the very outer edge and in the center, with the stroke color between.
37
FILTERiT4 Live Border
Tip!
The number of intermediary objects generated with the steps settings
determines not only the smoothness of the blend, but also the complexity
of the resulting gradient. Auto Steps (High) can generate one hundred or
more intermediary steps, resulting in a very complex gradient.
Offset
Offsetting the border will appear to shift the center of the object. The
Offset percentage is in relationship to the width of the border; Angle
determines the direction.
Shadow
The Shadow option is used to create lighting effects on the border. You
can choose the darkness of the shadow (Tint), the distance measured in
the units specified in the preferences (Offset, from 0 to 4000 points or
the equivalent), and the direction in which the shadow will fall (Light
Angle).
Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Border is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Border settings as you make changes.
Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Border. The objects will be grouped.
The Release button removes the Live Border effect. The Apply button
applies the current settings to selected objects.
38
FILTERiT4 Live Border
Border to its defaults, or create your own presets using the Edit button.
To create your own presets, select the desired settings in the Live Border
palette, and then select Edit from the palette’s menu. The Live Border
Preset window will open. Click the New preset button at the bottom of
the window to name and add the current settings to the preset list.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
39
FILTERiT4 Live Circle
Live Circle
Live Circle creates copies of selected objects around a circle or oval. It
can also be applied to text objects. Objects can be grouped prior to
applying Live Circle, which duplicates them as a unit.
Offset H: 50 pt
Total
This number determines how many objects will result from applying the
result. It includes the original object.
Keep Angle
When Keep Angle is checked, Live Circle produces copies with the same
vertical orientation as the original object. When unchecked, the copies
will be rotated around the circle.
Center
The nine points in the Datum grid correspond to the handles on the
bounding box of the selected object or objects and the center point. This
determines from where the Offset V (vertical) and Offset H (horizontal)
will be measured. Both the vertical and horizontal offsets can range
from –4000 to 4000 points or the equivalent in the unit of measure
specified in the Preferences.
40
FILTERiT4 Live Circle
Height
The vertical-to-horizontal ratio of the Live Circle is determined with the
Height setting. 100% produces a circle. Any other setting produces an
oval. The value can range from 1 to 4000%. Less than 100% produces
ovals that are shorter and wider, while values greater than 100%
produces ovals that are taller and narrower.
Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Circle is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Circle settings as you make changes.
Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Circle. The objects will be grouped.
The Release button removes the Live Circle effect. The Apply button
applies the current settings to selected objects.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
41
FILTERiT4 Live Cutout
Live Cutout
Live Cutout adds depth to a selected object or text. The result gives the
appearance of an object or text that has been cut from paper and pasted
onto the Artboard. Live Cutout creates a series of tinted objects, offset
behind the original.
Shade: 66.67 %
Offset: 5 pt
Light Angle: 135 ∞
Steps: 5
Shade: 100 %
Offset: 3 pt
Light Angle: 135 ∞
Steps: 6
Shade
Shade, measured in percent, determines the darkness of the rear-most
object. Intermediary objects are shaded to create a blend between the
rear-most object and the original object.
Offset
Offset determines the size of the cutout effect, measured in the unit of
measure specified in the Preferences, from the original object to the rear-
most object.
Light Angle
The direction of the Live Cutout effect is determined by the Light Angle
setting.
Steps
Steps allows you to assign the number of intermediary objects created.
The higher the number, the more objects created and the smoother the
blend between the original object and the rear-most object. Often, a
lower number will produce a more realistic cutout look.
42
FILTERiT4 Live Cutout
Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Cutout is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Cutout settings as you make changes.
Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Cutout. The objects will be grouped.
The Release button removes the Live Cutout effect. The Apply button
applies the current settings to selected objects.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
Note!
Live Cutout works best with filled but unstroked objects and text.
43
FILTERiT4 Live Emboss
Live Emboss
Live Emboss adds a 3D look to selected objects or text by adding
highlights and/or shadows. The effect is achieved by creating
intermediary objects behind the selection. It works best with filled but
unstroked objects. Live Emboss offers three styles of effect.
Style: Normal
Contrast: 66.67 %
Offset: 1 pt
Light Angle: 135 ˚
Reverse: Off
Steps: 1
Contrast
Ranging from 0 to 100%, Contrast determines the difference in color
between the original object’s fill and the color of the shadow and the
highlight. At 100%, the deepest shadow will be black and the lightest
highlight will be white.
Offset
The distance of the shadow and highlight from the original object is
determined by the Offset. It is measure in the unit of measure specified
in the Preferences.
44
FILTERiT4 Live Emboss
Light Angle
Light Angle determines the direction of the highlight and, in the opposite
direction, the shadow.
Reverse
The shadow and the highlight will be reversed. This is equivalent to
selecting the opposite Light Angle.
Steps
Steps determines how many intermediary objects will be create to form
the shadow and/or the highlight. When Normal is selected for the Live
Emboss style, the Steps value determines both the number of shadow
objects and the number of highlight objects. Higher values produce
smooth transitions, but create more complex objects.
Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Emboss is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Emboss settings as you make changes.
Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Emboss. The objects will be grouped.
The Release button removes the Live Emboss effect. The Apply button
applies the current settings to selected objects.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu.
45
FILTERiT4 Live Emboss
You will be offered a chance to rename the new preset. You can also use
the Edit command to open the preset dialog box and Option (Macintosh)
or Alt (Windows)-click the preset you wish to update. Keep in mind that,
even with a new name, the original preset is overwritten.
46
FILTERiT4 Live Explosion
Live Explosion
Live Explosion produces copies of a selection in a pattern that spreads
from a central point. The copies can be arranged and resized to represent
explosions moving toward or away from the viewer’s perspective. Live
Explosion can be applied to an object, objects, groups of objects, or text.
Total: 400
Radial Deviation: 0 ˚
Keep Angle : Off
Core Radius: 24 pt
Spread: 72 pt
Spread Space: Accelerate
Show Center Mark: On
Core Radius Shrink/Grow: 200 %
Total
The total represents the number of copies created plus the original object
or objects.
Radial Deviation
The Radial Deviation value governs the regularity of the distribution of
copies. When set to 0, copies will be placed uniformly and regularly
throughout the range of the effect. As the value increases, groups or
clusters of copies may be produced.
47
FILTERiT4 Live Explosion
Keep Angle
When checked, each copy will retain the original object’s vertical
orientation.
Core Radius
Core Radius determines the distance from the original object to the
center of the effect. The value can range from –4000 points to 4000
points, or the equivalent in the unit of measure specified in the
Preferences. Positive numbers locate the effect’s center to the left of the
original object; negative numbers move the effect’s center to the right of
the original object. The Core Radius defines a circle along which the
effect is created, and is measured from the center left point of the
selection’s bounding box. A Core Radius of 0 centers the effect on the
original object or group’s left-center point.
Spread
The Spread value determines where copies will be placed in relation to
the circle defined by the Core Radius. A Spread of 0 results in objects
aligning to that circle. Negative numbers concentrate the variation
toward the center of the circle, while positive numbers result in copies
spreading outward from the circle.
Space
The relationship of the copies among themselves is determined in part by
the Space setting. There are three options.
Shrink/Grow
The Shrink/Grow value governs the variation is size of the copies created
by Live Explosion. At 100%, all copies are the same size as the original
48
FILTERiT4 Live Explosion
object. At 1%, the farthest objects are smallest; at 200% the copies
farthest from the center are twice the size of the original. When a
negative value is entered, copies will be reduced in size to the midpoint
of the radius, and then will increase in size toward the edges, to the value
entered. The effect is similar to looking directly at a stream of debris
headed directly toward you from a distant explosion: Many objects in the
center and at the edges appear larger, while more distant objects can be
seen between them.
Same Sequence
Checking the Same Sequence box allows you to edit an existing
distribution of objects. If the box is unchecked, each change in the Live
Explosion palette generates a new set of copies.
Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Explosion is creating a high number of
steps. Unchecking this option leaves the selected object unchanged until
you click the Apply button. When checked, Live Update will
automatically apply the Live Explosion settings as you make changes.
Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Explosion. The objects will be
grouped. The Release button removes the Live Explosion effect. The
Apply button applies the current settings to selected objects.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu.
49
FILTERiT4 Live Explosion
You will be offered a chance to rename the new preset. You can also use
the Edit command to open the preset dialog box and Option (Macintosh)
or Alt (Windows)-click the preset you wish to update. Keep in mind
that, even with a new name, the original preset is overwritten.
Note!
Regardless of the Shrink/Grow setting, an object’s stroke is not scaled.
For that reason, Live Explosion is best used with filled but unstroked
objects.
50
FILTERiT4 Live Frame
Live Frame
Live Frame creates a rectangle frame using the selected object or objects.
Each object created for the frame will be an identical copy of the
original, and you can control both spacing and rotation. When multiple
objects are selected, they can be grouped to create a single border or left
ungrouped to create multiple borders.
Side H: 6
Side V: 8
Corner: 100 %
Sides: 100 %
Keep Angle: On
Sides: 100 %
Corner: 100 % Corner: 100 %
Corner Offset: -100 %
Keep Angle: Off Draw at corner: Off
Cycling: Counter-clockwise Cycling: Counter-clockwise
Note!
Live Frame’s Help window has a graphical representation of the
difference among the various settings described below. Open it by
clicking the question mark button in the Live Frame palette.
Side H
The Side Horizontal setting determines how many copies of the original
object will be created for the top and bottom sides of the frame.
Remember that the copies will each be the same size as the original.
51
FILTERiT4 Live Frame
Side V
The Side Vertical setting determines how many copies of the original
object will be created for the left and right sides of the frame.
Remember that the copies will each be the same size as the original.
Keep Angle
The Keep Angle option maintains the original’s orientation for all copies.
When unchecked, all copies will be rotated to point inward.
Relative Space
Relative Space places the copies relative to the size of the original
object’s path. 100% uses the dimensions of the path plus the width of
the object’s stroke, so that neighboring objects will appear to abut. With
Relative Space selected, Live Frame will automatically reposition the
copies if the size of the original object is changed. The frame itself will
grow or shrink to maintain the desired spacing percentage and the
number of copies specified in Side H and Side V.
Absolute Space
Absolute space specifies the distance between copies in the document’s
unit of measure. If you change the size of the original object, the frame
maintains its size and position, while each of the copies changes in size
to match the original.
52
FILTERiT4 Live Frame
described below), this setting determines the spacing between the sides
and the objects in the corners.
Corner Offset
The Corner Offset determines how the sides of the frame will align at the
corners. When discussing Corner Offset, it’s easiest to think of the four
sides of the frame as separate units. Each set of objects (top, bottom,
left, and right) can be shifted in relation to the others. The three Corner
Offset buttons in the Live Frame palette show the sides as rectangles that
represent the objects created to make the frame. (By default, the original
object will be the left-most object in the bottom set, but that can be
changed with the Cycling option, which is discussed below.)
You can change the Corner Offset value by clicking any of the three
preset buttons, dragging the slider, or entering a numeric value between
–100% and 100% in the box.
When Corner Offset is set to 0% (the middle Corner Offset button), the
sides will be equidistant from the corner. The left and right sides will be
centered between the top and bottom of the frame; the top and bottom
will be centered between the left and right sides of the frame. Note that
the frame will be largest with a setting of 0%.
When negative values are entered in Corner Offset, the bottom is shifted
to the left, the top is shifted to the right, and the left and right sides move
to accommodate them. When an offset of –100% is entered, the bottom
and left sides are left-aligned, as shown by the icon of the left-most of
the Corner Offset buttons. A value of 100% results in the bottom and
right sides being right-aligned, as shown by the right-most Corner Offset
button’s icon.
Draw at Corner
The Draw at Corner option adds an extra object in each of the four
corners. It is only available when the Corner Offset is set to 0%.
Cycling
By default, Live Frame uses the counter-clockwise option, but you can
53
FILTERiT4 Live Frame
Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Frame is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Frame settings as you make changes.
Expand/Release/Apply
The Expand button creates individual objects from each of the copies
created by Live Frame. The objects will be grouped. The Release button
removes the Live Frame effect. The Apply button applies the current
settings to selected objects.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
54
FILTERiT4 Live Galaxy
Live Galaxy
Live Galaxy produces copies of the original object or objects (or text) in
a series of spirals that extend out from a central point. By default, Live
Galaxy reduces the size of the copies the farther they are from the center.
You can control the number of spirals (called branches), the number and
size of the copies on each branch, and the distribution of the branches
and the copies on them. Most of Live Galaxy’s controls offer both a
numeric control and control over the amount of deviation or variation
from that setting.
Total Branches: 64
Radial Deviation: 20 ˚
Total per Branch: 32
Kink: 0 ˚
Branch Twist: 180 ˚
Twist Deviation: 90 ˚
Keep Angle: Off
Core Radius: 30 pt
Core Deviation: 30 pt
Show Center Mark: Off
Spread: 180 pt
Spread Deviation: 30 pt
Shrink/Grow: 10 %
Size Deviation: 90%
Stacking: Above
Total Branches
Total Branches determines how many spirals will be created.
Radial Deviation
The degrees of deviation (from 0 to 360) determine the regularity of the
branch distribution. When 0 degrees is selected, the branches will be
evenly distributed around the center.
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FILTERiT4 Live Galaxy
Kink
Kink, measured in degrees, determines the variance of a branch from its
path. With a kink setting of 0 degrees, the branch will follow the path.
The higher the setting, the more pronounced the deviation from the path.
Branch Twist
The branches can be curved using the Branch Twist setting. When set to
0 degrees, each branch’s path will be straight. (Remember that Kink also
affects the appearance of the branches.)
Twist Deviation
Twist Deviation governs variations between branches. Lower values
maintain consistent appearance from branch to branch. Higher values
will produce irregular paths for the branches.
Keep Angle
When checked, all of the copies produced will maintain the vertical
orientation of the original object. When Keep Angle is unchecked, the
copies will be oriented perpendicular to their paths.
Core Radius
The distance from the base of each branch to the center of the Live
Galaxy is controlled by the Core Radius. The distance is in the
document’s unit of measure. When set to zero, the points of origin of all
branches are in the center of the object. When the Core Radius is zero or
higher, the original object will be at the base of the branch that originates
to the left of center. A negative value for Core Radius moves the center
to the right of the original object. The circle formed by the bases of all
the branches (the core space) will have a radius equal to the Core Radius,
hence the name. Core Radius is measured from the left-center point of
the original object’s path.
Core Deviation
When the Core Deviation is set to 0, the distance from the Live Galaxy
object’s center to the start of each branch will be the distance specified in
the Core Radius. The larger the Core Deviation value, the greater the
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FILTERiT4 Live Galaxy
Spread
The Spread is the distance that each branch extends outward from its
base. If the Spread is set to zero, the branches form a circle along the
core space. (The core space is the circle from which all branches
originate.) When a negative number is used, the branches extend inward
toward the center of the Live Galaxy object. When a negative Spread is
larger than the Core Radius, the branches extend through the middle and
toward the opposite side of the core space.
Spread Deviation
Spread Deviation provides variation among the branch Spreads. The
distance that each branch extends outward from the core space can vary
by up to the amount specified in the Spread Deviation.
Shrink/Grow
Shrink/Grow determines the sizes of the copies created by Live Galaxy.
The farther from the core center a copy is, the closer it gets to the
specified size. When negative numbers are used, the copies will shrink
and then enlarge to the value selected. For example, if –100 is input as
the Shrink/Grow value, the copies will get smaller until they reach the
minimum size of 1%, then they will increase in size until reaching 100%
of the original object’s size at the ends of the branches. Live Galaxy
calculates the negative value to ensure a smooth rate of change. For
example, if –100 is entered, the copies will reach their smallest size half-
way from the beginning of the branches to the end. If the Shrink/Grow
value is –50, the smallest copies will be two-thirds of the way from the
beginning to the end of the branch.
Size Deviation
Size Deviation introduces variation in the size of the copies along the
branches.
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FILTERiT4 Live Galaxy
Stacking
Stacking determines whether copies will appear above or below the
previous copy as they extend outward along the branches. If Above is
selected, the more distant a copy is from the center, the higher it is in the
stacking order. The farthest copies are on top. When Below is selected,
the farthest copies are at the bottom of the stacking order and appear in
back on the Artboard.
Same Sequence
Same Sequence maintains the same pattern of copies while you change
options in Live Galaxy. If unchecked, each change will generate a new
set of copies and a new Live Galaxy.
Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Galaxy is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Galaxy settings as you make changes.
Expand/Release/Apply
The Expand button creates individual objects from each of the copies
created by Live Galaxy. The objects will be grouped. The Release
button removes the Live Galaxy effect. The Apply button applies the
current settings to selected objects.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
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FILTERiT4 Live Galaxy
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
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FILTERiT4 Live Generation
Live Generation
Live Generation produces copies of the original object or objects
(including text) in a continuous string. By default, the copies are
produced along a spiral and decrease in size. You can, however, adjust
the settings within Live Generation to produce copies that increase in
size and you can vary the path along which they are created. Remember
that Live Generation does not scale the original object’s stroke.
Recurrent Rate: 90 %
(Both space and size
are reduced to 90% of
the preceding copy)
15 ˚
Angle Increase: 15 ˚
Angle: 0 ˚
Total
The value entered in Total regulates the number of copies produced. The
number of objects can range from 2 (the original plus one copy) to 1000.
Relative Space
The Relative Space option maintains a distance between copies based on
a percentage of the copies’ sizes. The distance between copies will be
adjusted if the size of the original object is changed. Remember that
Relative Size takes into account the width of the original object’s stroke.
Absolute Space
The Absolute Space option determines the distance between copies in the
document’s unit of measure. You input the spacing desired between the
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FILTERiT4 Live Generation
original object and the first copy. Live Generation will calculate the
appropriate distance for the copies of various sizes. Changes to the
original object do not affect the distance between copies when Absolute
Space is selected.
Recurrent Rate
The percentage entered in Recurrent Rate determines both the size and
distance of the copies. Each copy is reduced and offset from the
preceding copy by the amount input. Negative numbers from –1 to –99
will produce copies that are smaller than the original. Negative numbers
beyond –100 produce larger copies, with an alternating offset pattern.
(Because the objects are stacked, unstroked objects may not be apparent
on the Artboard unless expanded.) The Recurrent Rate can range from
–1000 to 1000 percent.
Angle
The initial direction of the path created by Live Generation is determined
by the Angle value. It can be changed by using the up and down arrow,
by entering a value in the Angle field, by using preset values from the
pop-up menu, or by dragging the indicator in the Angle dial.
Angle Increase
The Angle Increase determines the course of the path along which the
copies are placed. Each additional copy will be added to the path at the
angle specified. When the angle is set to a value other than 0 degrees,
the result is a spiral-like progression. Higher values produce tighter
spirals. The value can ranges from –3600 degrees to 3600 degrees.
Stacking
Stacking determines whether copies will be placed above or below the
original object on the Artboard. Stacking is cumulative – each copy will
follow the pattern, being placed above or below all previous copies.
Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Generation is creating a high number of
steps. Unchecking this option leaves the selected object unchanged until
you click the Apply button. When checked, Live Update will
automatically apply the Live Generation settings as you make changes.
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FILTERiT4 Live Generation
Expand/Release/Apply
The Expand button creates individual objects from each of the copies
created by Live Generation. The objects will be grouped. The Release
button removes the Live Generation effect. The Apply button applies the
current settings to selected objects.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
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FILTERiT4
Live Neon
Live Neon creates a series of neon-like colors along a path or text. The
object’s stroke is replaced with the Live Neon effect, and the fill is
discarded. Live Neon uses the object’s fill color (highlight) and stroke
color (base) to produce the effect. When working with text, a stroke
color must be assigned before applying Live Neon.
The stroke color is the base color and Gradient Arc: -20 % Shadow: On
the fill color is the highlight color. Reverse: On
Tracks
Tracks determines the number of highlight-colored bands that will appear
within the Live Neon effect. The value can range from 1 to 1000.
Gradient Arc
The blend between the base and highlight colors for each band is set with
the Gradient Arc slider. The three preset buttons are –100%, 0%, and
100%. At 0%, the two colors are blended smoothly; at –100%, the
highlight color sharply tapers to the base color; at 100%, the bands of
highlight color take precedence, blending more gradually to the base
color.
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FILTERiT4 Live Neon
Contrast
Contrast determines the ratio between the highlight and base colors. The
value can range from 0% to 1000%. The higher the value, the more
prominent the highlight color is relationship to the base color. Contrast
values below 100% increase the amount of the base color visible through
the highlight color.
Tip!
The number of intermediary objects generated with the steps settings
determines not only the smoothness of the blend, but also the complexity
of the resulting gradient. Auto Steps (High) can generate hundreds of
intermediary steps, resulting in a very complex gradient.
Offset
Offsetting Live Neon will appear to shift the effect within the stroke. The
Offset percentage is in relationship to the width of the stroke; Angle
determines the direction.
Shadow
The Shadow option is used to create lighting effects. You can choose the
darkness of the shadow (Tint), the distance (Offset, from 0 to 4000
points, or the equivalent in the unit of measure specified in the
Preferences), and the direction in which the shadow will fall (Light
Angle).
Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Neon is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Neon settings as you make changes.
Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Neon. The objects will be grouped.
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FILTERiT4 Live Neon
The Release button removes the Live Neon effect. The Apply button
applies the current settings to selected objects.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
65
FILTERiT4 Live Reflections
Live Reflections
Live Reflections creates mirror images of selected object(s) or text.
Grouped objects will be reproduced as a set. Live Reflections offers four
choices of reflection, as well as control over the distance between the
original and the copy.
15 pt
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FILTERiT4 Live Reflections
Offset H
The horizontal distance between the original and the reflected copy is
specified in Offset H. It is available for Vertical, Both H and V, and
Radial. Negative numbers will move the reflection to the right. Values
can range from –1000 points (or the equivalent in the unit of measure
specified in the Preferences) to 1000 points.
Offset V
The vertical distance between the original and the reflected copy is
specified in Offset V. It is available for Horizontal, Both H and V, and
Radial. Negative numbers will move the reflection upward. Values can
range from –1000 points (or the equivalent) to 1000 points.
Total
Total is available only for Radial. You specify how many reflected
copies should be created. Remember that for values higher than 1, Live
Reflections first reflects the original object(s) across the vertical axis to
create a pair of objects, and then applies the Total number. Total can
range from 1 to 50.
Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Reflections is creating a high number of
copies using the Radial option. Unchecking Live Update leaves the
selection unchanged until you click the Apply button. When checked,
Live Update will automatically apply the Live Reflections settings as you
make changes.
Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Reflections. The objects will be
grouped. The Release button removes the Live Reflections effect. The
Apply button applies the current settings to selected objects.
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FILTERiT4 Live Reflections
The Live Reflections Preset window will open. Click the New preset
button at the bottom of the window to name and add the current settings
to the preset list.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
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FILTERiT4 Live Shadow
Live Shadow
Live Shadow creates drop shadows below a selected object. It can also
be applied to text objects. The Shade, Offset, Light Angle, and
Transparency settings can be adjusted using the pop-up list, the up and
down arrows, or by entering a number in the fields.
Shade: 33.33 %
Offset: 10 pt
Light Angle: 135˚
Transparency: From
the top 100, 75, 50,
25, 0 %
Shade
Shade, measured in percent, determines the darkness of the shadow.
100% is black, 0% is white.
Offset
Offset is measured in points. The distance between the object and its
shadow can range from zero to 4000 points, or the equivalent in the unit
of measure specified in the Preferences.
Light Angle
Light Angle determines the direction of the shadow from the object, in
degrees. In addition to the three methods of assigning a value described
above, you can use the mouse to drag the indicator in the Light Angle
indicator circle.
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FILTERiT4 Live Shadow
Transparency
The transparency of the object is measured in percent. The change in
opacity affects the object in relationship to its shadow, but does not
change the transparency of the shadow. In addition to the three methods
of assigning a value described above, you can change the object’s
opacity using the slider.
Live Update
When checked, Live Update applies changes in the palette to the object
automatically. This allows you to observe changes as you make them.
When unchecked, you can make changes to the Live Shadow settings
and then click the Apply button. Screen redraw times may be
substantially faster.
Expand/Release/Apply
The Expand button creates a separate object from the shadow. It is
grouped with the original object. The Release button removes the
effect. Any selected object or objects will be updated with the current
Live Shadow settings when the Apply button is clicked.
Note!
When applied to a group, the objects’ shadows all fall below the group.
When applied to two or more ungrouped objects, each shadow appears
directly below its object.
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FILTERiT4 Live Shadow
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macinotsh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
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FILTERiT4 Live Tiling
Live Tiling
Live Tiling creates rows and columns of copies of the original selection.
You can apply Live Tiling to a single object, multiple objects, groups,
and text. By default, copies will be created to the right and up from the
original. You can specify changes in size and rotation for the copies.
Rotation V: 90 ˚
Space V: 31 pt
Space H: 34 pt Rotation H:
45 ˚
Columns
The number of columns Live Tiling can create ranges from 1 to 1000.
By default, they will extend to the right from the original object.
Rows
The number of rows Live Tiling can create ranges from 1 to 1000. By
default, they will extend upward from the original object.
Relative Space
Relative Space assigns the distance between copies according to their
sizes. If the size of the original object is changed, Relative Space allows
the Live Tiling effect to be automatically updated. Horizontal and
vertical spacing can be specified individually. The distance can range
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FILTERiT4 Live Tiling
Absolute Space
Absolute Space assigns the distance between copies using the unit of
measure chosen in the Preferences. If the size of the original object is
changed, Absolute Space maintains the assigned spacing. Horizontal
and vertical spacing can be specified individually. The distance can
range from –1000 points to 1000 points or the equivalent. Negative
numbers in the horizontal field will move the copies to the left of the
original; negative vertical values will move the copies below the
original. Relative Space is measured from the center-left point of the
original and includes stroke width.
Stacking
Stacking determines whether copies will be placed above or below the
original on the Artboard. The choice is progressive: The farther a copy
is from the original, the higher or lower it will be in the stacking order.
Shrink/Grow H
Shrink/Grow H sets the horizontal size for the final copy relative to the
size of the original object. Intermediary copies will be sized
accordingly to create a smooth progression. The values can range from
–1000% to 1000%. When a negative number is used, the copies will
decrease to the minimum size and then increase to the value specified.
For example, if –200 is selected, the copies will shrink from the
original’s size to one percent and then increase to 200% of the original’s
size. The rate of change in size remains constant from the original to
the last copy, so the smallest copies will be one-third the distance from
the original to the last copy. If –100 had been selected, the smallest
copies would be halfway between the original and the last copy.
Shrink/Grow V
Shrink/Grow V sets the vertical size for the final copy relative to the
size of the original object. Intermediary copies will be sized
accordingly to create a smooth progression. The values can range from
–1000% to 1000%. Negative values function as described above for
Shrink/Grow H.
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FILTERiT4 Live Tiling
Rotation H / Rotation V
Rotation H determines the rotation of copies by column. The value set
is for the final column of copies. The rotation of columns between the
original and the final column will be determined by Live Tiling to
produce a smooth progression. For example, if the Rotation H value is
30 degrees and there are four columns, the first will not be rotated, the
second will be rotated 10 degrees, the third column will be rotated 20
degrees, and the final column will have the Rotation H value of 30
degrees. The value can range from –3600 degrees to 3600 degrees.
Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Tiling is creating a high number of copies.
Unchecking Live Update leaves the selection unchanged until you click
the Apply button. When checked, Live Update will automatically apply
the Live Tiling settings as you make changes.
Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Tiling. The objects will be grouped.
The Release button removes the Live Tiling effect. The Apply button
applies the current settings to selected objects.
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FILTERiT4 Live Tiling
right corner of the palette. You can choose from three presets, reset Live
Tiling to its defaults, or create your own presets using the Edit button.
To create your own presets, select the desired settings in the Live Tiling
palette, and then select Edit from the palette’s menu. The Live Tiling
Preset window will open. Click the New preset button at the bottom of
the window to name and add the current settings to the preset list.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
75
FILTERiT4 Live Trail
Live Trail
Live Trail, like its counterpart Trail Tool, creates a series of copies of an
object. By controlling the size, tint, location, and color of the copies,
you can convey changes in the appearance or location of the object. The
copies created by the Live Trail will be grouped. The Live Trail can be
used with one of more objects. If multiple objects are selected, the Live
Trail will copy them individually, whether grouped or not.
Stacking: Below
Beginning: 96.67 %
Steps: 30
Space: Accelerate
To::
Fill color: Background
Stroke: Background
Tint: 100 %
Angle: 360 ˚
Size H: 30 %
Size V: 30 %
Direction: 60 ˚
Distance: 150 pt
Drag:
Direction: -117 ˚
Length: 184 pt
You can select a color from the Swatches palette or the Color palette
before you apply the effect. When you change the setting for Size H or
Size V while holding down the Option (Macintosh) or Alt (Windows) key,
both values will be changed.
Note!
To use the Live Trail with text, the type must first be converted to
outlines. Use the Illustrator menu command Type> Create Outlines.
To use the Live Trail, select one or more objects on the Artboard, choose
Live Trail from the Window> FILTERiT4 menu, adjust the settings, and
click the Apply button.
Note!
The creation of numerous copies can be canceled by pressing Command
and the period (.) key (Macintosh only). You may want to interrupt the
process if the mouse button is released prematurely or if you decide to
change one or more parameters.
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FILTERiT4 Live Trail
Stacking
The first option in the Live Trail palette determine whether the copies
will be created above or below the original.
Beginning
Beginning determines the fill and stroke tint of the first copy. Remember
that the original is not included. If the intent is to create a smooth blend
from the original with a tint of 100% to a final copy with a lower tint
value, the first copy should be at a tint slightly less than 100%.
Steps
Steps determines the number of copies that will be created.
Space
The three Space options allow you to specify the relative positions of the
copies.
"To...." Options
The options in the To…. box determine the characteristics of the final
copy. The Live Trail will uniformly blend over distance the
characteristics from the original to the final copy. Remember that the
blend is created over distance, rather than by the number of copies
created, so the Decelerate and Accelerate options may affect the
appearance of the copies.
Color
The two swatches represent the fill color (left) and the stroke color
(right) of the final copy. There are several ways to change the fill or
stroke color in the palette.
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FILTERiT4 Live Trail
The two-headed arrow between the color swatches in the Live Trail
palette will swap the colors between fill and stroke.
Note!
Because Illustrator 9 allows only one color mode per document, the To:
fill and stroke colors must be of the same color mode as the document,
either CMYK or RGB. (Grayscale will be converted to the document’s
color mode.)
Tint
Tint determines the tint of the final copy as a percentage of the To…. fill
and stroke.
Angle
The final copy will be created at the angle specified in relation to the
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FILTERiT4 Live Trail
orientation of the original object. The value can range from –32768
degrees to 32768 degrees. Positive values will rotate the copies
counterclockwise; negative values rotate the copies clockwise.
Intermediary copies will be rotated to produce a smooth progression
from the original object to the final copy.
Size H
Size H determines the horizontal size of the final copy, measured as a
percentage of the original object’s horizontal size. The value can range
from –32768% to 32768%.
Size V
Size V determines the Vertical size of the final copy, measured as a
percentage of the original object’s Vertical size. The value can range
from –32768% to 32768%.
Direction
Both Direction and Distance work in conjunction with the Angle, Size H,
and Size V. (Neither has any effect when angle is set to 0 degrees and
both Size H and Size V are set to 100%.) Direction is used to set the
initial direction of the copies from the original object. It works in
conjunction with the Angle, which determines the orientation of the final
copy. The final positions of the copies is also dependent upon the Drag:
Direction.
Distance
Distance determines the length among which the Direction and Angle are
applied. (It should not be confused with Drag: Length, described below.)
Tip!
To best see how Direction and Distance work with Angle and Size H and
Size V, set both of the Drag options (Direction and Length) to zero. Set
Size H and Size V to 100%. Set angle to 90 degrees. Make sure that
Live Update is checked in the bottom of the palette. Select an object on
the Artboard and click Apply. Now make changes in the Direction and
Distance settings and watch the results. Return Angle to zero degrees
and alter the Size H and Size V settings, and again make changes to the
Direction and Distance settings.
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FILTERiT4 Live Trail
"Drag" Options
The Drag options are comparable to using the mouse with the Trail Tool.
They determine the location of the final copy in relation to the original
object. You can select the Direction (angle) and the Length (distance).
Drag options allow you to simulate the application of the Trail Tool by
creating a path along which the effect is "dragged."
Direction
This Direction field allows you to control the angle of the simulated
application of the Trail Tool.
Length
The Length field allows you to control the simulated application of the
Trail Tool by specifying the distance from the original object to the final
copy.
Live Update
Updating the Artboard while you work can result in slow screen redraw
times, especially when Live Trail is creating a high number of steps.
Unchecking this option leaves the selected object unchanged until you
click the Apply button. When checked, Live Update will automatically
apply the Live Trail settings as you make changes.
Expand/Release/Apply
The Expand button creates individual objects from each of the
intermediary steps created by Live Trail. The objects will be grouped.
The Release button removes the Live Trail effect. The Apply button
applies the current settings to selected objects.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
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FILTERiT4 Live Trail
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
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FILTERiT4 Show Palette
Show Palette
82
FILTERiT4 3D Transform Part I
3D Transform Part I
The 3D Transform filter transforms selected objects to a specified shape.
To apply the filter, select an object you want to transform and select 3D
Transform from FILTERiT4 under Illustrator’s Filter menu.
Note!
When working on an outlined object that was converted from a text
object, you must first ungroup the object to single letters in order to
apply 3D Transform.
The position of grouped paths after the 3D Transform is based upon the
top-most path in a group. You can use Illustrator’s Layers palette to
determine how your object is grouped before the transformation.
(Simple Rotation is not affected by grouping.)
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FILTERiT4 3D Transform Part I
(2) The buttons (from the left) have the following functions:
(4) Cross Cursor Lines: These lines define the center or size of the
transformation. To move the Cursor Lines, Option (Macintosh) or Alt
(Windows)-drag them.
(5) The values indicate the horizontal (H) and vertical (V) position of the
Cross Cursor Lines. The value is recorded as a percentage of the distance
from the center to the lines, as the ratio to the length of edges of the gray
rectangle described in item (3). Therefore, the upper-right corner of a
rectangle may be specified as H: 50% and V: 50%; and left lower corner
as H: -50% and V: -50%.
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FILTERiT4 3D Transform Part I
(6) Radio buttons switch the preview mode to the original (Before) or the
current settings (After).
(7) By clicking the Move Control Points Only box, transformations are
applied only to the control points of the original objects, but not to the
strokes. (This option is not used for most transformations.)
(8) After Transformation, rotation angles in degrees around X-, Y-, and Z-
axes are indicated in these boxes. You may simply drag the mouse in the
preview screen to rotate the object around X- and Y-axes; or you may
Shift-drag the mouse to rotate around Z-axis.
(9) Before Transformation rotation angles in degrees around x-, y-, and z-
axes are indicated in these boxes. You may simply drag the mouse on the
preview screen to rotate the object around x- and y-axes; or you may
Shift-drag the mouse to rotate around z-axis.
(11) Clicking the Cancel button closes the dialog box without applying
the transformation.
(12) This triangle accesses the 3D Transform Preset Menu. The menu
offers you the option of choosing the preset, creating your own presets
with the Edit function, or resetting the 3D Transform parameters to their
defaults. To create your own presets, select the desired settings in the 3D
Transform dialog box, and select Edit from the menu. The Preset
window will open. Click the New preset button at the bottom of the
window to name and add the current settings to the preset list.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
(13) The settings that appear in Section (13) will differ depending on
what type of transformation you choose from the pop-up menu located on
top left hand corner of the dialog box (1). For more information about
the settings, refer to 3D Transform, Part 2.
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FILTERiT4 3D Transform Part I
Note!
In FILTERiT4's 3D Transform, the coordinate axes for the rotation
before transformation are indicated with small letters x, y, and z (refer to
item 9 above). If you apply Simple Rotation to the selected paths before
3D Transform, you will get more unusual paths after application of the
filter. You can follow these steps:
Rotate paths around x, y, z axes before transformation.
Apply 3D Transform
Rotate paths around X, Y, Z axes after transformation.
The preview screen (3) can be switched between Before and After
transformation by clicking on the radio buttons (6). Even if the After
radio button is clicked, you may adjust the rotation X, Y, Z before the
transformation by setting rotation angles in the fields in Section (9). In
the case of the Arc transformation, for example, applying a rotation of 90
degrees around X-axis before transformation will produce a partial
cylinder. Furthermore, with the After transformation mode, you may
change the rotation angle settings in Section (9) to preview the transition
from a flat simple arc to a partial cone then to a partial cylinder in real
time on the preview screen.
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FILTERiT4 3D Transform Part I
During the rotation, you will notice a gray colored cube with the letter F
on the preview screen. This enables you to easily see how you are
rotating the object. When all of X-, Y-, and Z-axes are set to zero, the
letter F appears in front, without a slant. There are cross cursor lines (4)
on the preview screen which will help you determine the center of
transformation or the size of radius. (Refer to 3D Transform, Part 2 for
more details for each transformation.). The Cross Cursor lines can be
moved by either Option (Macintosh) or Alt (Windows)-dragging or by
inputting values in the fields (5). (Refer to the description below.)
Note!
The cross cursor lines displayed on the preview screen for the Before
transformation mode cannot be moved.
In the preset menu (12), sample settings are provided as a default. You
may start from those settings to learn how the 3D Transform functions.
Note!
FILTERiT4 3D Transform will distort a selected path into a specified
type of shape. Whether one or more objects (grouped or ungrouped) is
selected and transformed, the stacking order is calculated. The fill color
of each object will remain the same as the original object. For example,
when Torus (Donut) is applied to the practice file 3D Transform.ai, the
stroke is transformed correctly, and the resulting objects are stacked in
the appropriate donut shape. However, the fill along the ridgeline of the
donut may appear transparent. This is the result of part of the object
being wrapped around the visible parts of the object. We strongly
recommend that you always evaluate the appearance of the
transformation immediately to ensure that the appearance conforms to
your needs.
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FILTERiT4 3D Transform Part II
3D Transform Part II
The 12 types of 3D Transform filters can be selected in the dialog box
through the pop-up menu. (The menu is identified as (1) is the diagram
shown at 3D Transform, Part 1.) Each option can be reset to its defaults
using the palette menu (12). In additional, each of the options has in
common the rotation controls (8) and (9). The option-specific settings
are described here.
Simple Rotation
Simple Rotation rotates the objects around the coordinate axes. The
center of the transformation is defined with the Cross Cursor. It has no
additional settings.
Twist
Twist applies a twist effect around the X-axis.
Angle defines the twist angle, and the center of the
transformation is defined with the Cross Cursor.
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FILTERiT4 3D Transform Part II
Arc
Arc transforms the objects to an arc shape. The center of the
transformation is defined with the Cross Cursor.
Center Angle defines the pivot angle of the Arc.
Radius Increase defines the increasing ratio of the radius per
360 degrees, as a percentage of the original height of the
object(s).
Screw
Screw’s transformation is derived from the Arc transformation. You may
transform the screw shape specifying different values for the Z direction
transformation. The rotation after transformation is set to 90 degrees
around the Y-axis as the default, so that you are observing the Z-axis as
the horizontal axis in the preview screen. The center of the
transformations is defined with the Cross Cursor.
Central Angle defines the twist value of angle.
Radius Increase defines the increasing ratio of the radius per
360 degrees in as a percentage of the original height of the
objects.
Z Increase defines the stretching value in the direction of the
rotation axis (Z-axis) as a percentage of the original objects'
height.
Twist defines the twist angle around the coordinate center.
A trail spin effect is given with the twist.
Twirl
Twirl transforms the selection around the coordinate center. The center
of the transformation is defined with the Cross Cursor.
Angle defines the twirling angle in degree.
Cycle defines the number of times of that twirls change
directions. When the setting is 1, the twirl is applied in simply
one direction; when it is set to 2 or more, the twirl direction
changes, dependent upon the angle specified.
Wave (H/V)
Wave (H/V) transforms objects along the sine wave in horizontal (X-
axis) and vertical (Y-axis) directions. The center of the transformation is
defined with the Cross Cursor.
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FILTERiT4 3D Transform Part II
Wave (Z)
Wave (Z) transforms objects along the sine wave in the vertical direction
(Z-axis). You may move the Cross Cursor to change the coordinate
center.
Amplitude H defines the amplitude of the horizontal wave as a
percentage of the width of the objects.
Cycle H defines repeating cycle of the horizontal wave.
Amplitude V defines the amplitude of the vertical wave as a
percentage of the height of the objects.
Cycle V defines repeating cycle of the vertical wave.
Wave (Radial)
Wave (Radial) transforms objects along the circular sine wave in the
vertical direction (Z-axis). The center of the wave is the coordinate
center. The center of the transformation is defined with the Cross
Cursor.
Amplitude defines the wave amplitude as a percentage of the
radius. (The radius, for these purposes, is 1/2 of the diagonal
line of the minimum rectangle area covering selected objects.)
Cycle defines the repeating cycle of the wave.
Phase specifies a gap for the radius direction of a wave
Sphere
Sphere transforms the objects in a shape of sphere. The position of the
Cross Cursor determines the sphere radius.
Central Angle defines opening angle as longitude (east to west)
in degrees.
North Latitude determines how much of the upper half of the
sphere will be created. When less that 90 degrees, a hole will be
left at the upper end of the sphere.
South Latitude determines how much of the lower half of the
sphere will be created. When less than 90 degrees, a hole will
be left at the lower end of the sphere.
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FILTERiT4 3D Transform Part II
Note!
To best observe the effects of reducing the North and South latitude
values, use the cursor to rotate the preview until the front face (identified
with F) is facing upward.
Torus (Donut)
Torus (Donut) transforms objects to a donut shape. The position of X-
axis of the Cross Cursor defines the radius of the ring, and the position of
the Y-axis defines the radius of the cross section.
Central Angle 1 defines the "completeness" of the ring. When
set to 360 degrees, the entire "donut" will be formed. When less
than 360 degrees, the donut will not be closed, leaving an
opening in the ring.
Central Angle 2 defines the "completeness" of the cross-section
of the ring. When set to 360 degrees, the cross-section will be a
complete circle. When less than 360 degrees, the "donut" will
be left open along its inner circumference.
Shift Angle defines the edge position of the original objects on
the cross section of the ring.
Height adjusts the elongation of the cross section. When set to
more than 100%, the "donut" becomes taller; when set to less
than 100%, it is shorter. Negative numbers reverse the top and
bottom of the donut’s cross-section.
Spiral
Spiral is derived from the Torus (Donut) transformation, stretching it
spirally in the direction of Z-axis. By default, the rotation after
transformation is set at 81 degrees around the Y-axis so that you are
observing Z-axis as horizontal axis in the preview screen. The position
of X-axis of the Cross Cursor defines the radius of the spiral, and the
position of Y-axis defines the radius of the cross section.
Central Angle 1 determines the number of complete revolutions
the spiral will make. 360 degrees is a single rotation, which will
produce a single "coil." 720 degrees is two complete
revolutions, which produces two "coils."
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FILTERiT4 3D Transform Part II
Tip!
To best see what the Spiral settings do, select Spring from the palette’s
menu and then drag the Central Angle 1 and Z Increase sliders.
Cylinder/Cone
This was derived from the Arc Transformation. (In fact, this
transformation can be created using Arc, but Cylinder/Cone simplifies
the creation process.) When the rotation angle is set to 90 degrees
(Before Transformation) the a cylindrical shape will be created, however,
when the X rotation angle is greater than 0 degrees and less than 90
degrees, you will get a cone shaped object. The center of the
transformation is defined with the Cross Cursor.
Center Angle defines the cross section of the cylinder or cone.
When set to 360 degrees, the object is complete; when set to any
lesser value, the object will have a gap in its circumference.
Height adjusts the elongation of the cross section. When set to
more than 100%, the cylinder or cone becomes taller, when set
to less than 100%, it is shorter. Negative numbers reverse the
top and bottom of the object’s cross-section.
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FILTERiT4 Fractalize (Filter and Effect)
Fractalize Filter
Generator: Right
Triangle2
Height: 50 %
Level: 1
Segments: 15 / Inch
Distortion: 10 %
Generator: Square3
Height: -100 %
Level: 1
Segments: 15 / Inch
Distortion: 0 %
Fractalize Effect
Entire object
Generator: Equilateral
Triangle3
Height: -100 %
Level: 2
Segments: 2.5 / Inch
Fractalize
Distortion: 0 %
Fill only
Note!
As an effect, the original object can still be edited, as can the attributes of
Fractalize. As a filter, Fractalize permanently changes the original
object. To alter (or remove) the Fractalize effect, select the object on the
Artboard and double-click Fractalize in the Appearance palette. Change
the Fractalize settings and click OK.
The Fractalize filter (but not the effect) can be recorded in the Actions
palette. Start recording an Action, select Fractalize from the menu
Filter> FILTERiT4 , input the desired settings, and click OK. Record
any additional steps of the Action required and then stop the recording.
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FILTERiT4 Fractalize (Filter and Effect)
Generator
The shape of the added path segments is selected from the Generator
pop-up menu. Each icon in the menu indicates the shape of the
generator.
Tip!
Each segment added is the same length for all Generators, with the
exception of Right Triangle 1 and Right Triangle 2. These two
generators can be applied to unstroked, straight open paths with 0 as the
number of segments to produce right triangles.
Segments
Segments determines the number of generators that will be added to the
original object. When using the Fractalize effect, the number of
segments will automatically be updated if the object’s size is changed.
The width of each generator is determined by Segments, based on the
number of generators that can fit on the selected path(s).
Level
When Levels is set to a number higher than 1, Fractalize will be applied
multiple times with the same settings. (Increasing the number of levels
is the same as setting Levels to 1 and running Fractalize multiple times.)
Distortion
The amount entered in Distortion adds variation to Fractalize. The
higher the amount, the more the variation. You can specify Distortion in
either percentage or in points. (Click on "%" or "pt" to switch the unit of
measure.)
New Sequence
New Sequence generates a new set of variables for Distortion. If
Distortion is set to 0, it has no effect.
Preview
When the Preview box is checked, you can see a live update of changes
you make to the Fractalize settings.
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FILTERiT4 Fractalize (Filter and Effect)
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
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FILTERiT4 Preset Menu
Preset Menu
Resizing box:
Option (Macintosh) or Alt (Windows)- You can resize
clicking a preset will allow you to the palette by
change its name. dragging
Delete Selection
Preset Menu on dialog windows
To create your own presets, select the desired settings in the palette, and
then select Edit from the palette’s menu. The palette’s Preset window
will open. Click the New preset button at the bottom of the window to
name and add the current settings to the preset list.
To change an existing preset, set the desired values in the palette, then
hold down the Option (Macintosh) or Alt (Windows) key and use the
mouse to select the specific preset from the palette’s menu. You will be
offered a chance to rename the new preset. You can also use the Edit
command to open the preset dialog box and Option (Macintosh) or Alt
96
FILTERiT4 Preset Menu
(Windows)-click the preset you wish to update. Keep in mind that, even
with a new name, the original preset is overwritten.
97
FILTERiT4 Customer Support
Customer Support
When you register your product, you are entitled to technical support.
This User’s Guide will help you answer most of the questions, however
if you need further assistance, you can contact us in the following ways:
Illustrator .
®
CValley, Inc
Hours: Monday-Friday,
9:00AM-5:00PM Pacific Standard Time, excluding
holidays
98
FILTERiT4 Customer Support
E-mail Support
Name:
Company Name: (For copies registered to companies)
Department:
Address1:
Address2:
State:
Zip:
E-mail address:
Telephone:
Fax:
Model of Mac/Win:
Memory: MB
Name of Operating system and OS version:
Adobe Illustrator version (Please specify until the last decimal point):
ex) ver. 9.0.2
Serial number of FILTERiT4:
99
FILTERiT4 About FILTERiT4
About FILTERiT 4
®
100