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Druid (Artic Circle) Hermit Silvio

CLASS & LEVEL BACKGROUND PLAYER NAME


Daesar Kennyr'zea
Wood Elf True Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I’m oblivious to etiquette and social
17 +3 35 expectations.
0 ARMOR
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED

13 PERSONALITY TRAITS

Hit Point Maximum 24


0 Strength
DEXTERITY Live and Let Live. Meddling in the
+3 Dexterity
affairs of others only causes trouble.
+3 +1 Constitution
CURRENT HIT POINTS IDEALS
● +4 Intelligence

16 ● +5 Wisdom
+2 Charisma
My isolation gave me great insight
into a great evil that only I can
CONSTITUTION SAVING THROWS destroy.
TEMPORARY HIT POINTS BONDS
+1
+3 Acrobatics (Dex) Total 3 SUCCESSES I’d risk too much to uncover a lost bit of
12 +3 Animal Handling (Wis)
1d8 FAILURES
knowledge.

+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE 0 Athletics (Str)
Deception (Cha)
+2 +2
NAME ATK BONUS DAMAGE/TYPE
+2 History (Int) Mask of the Wild.
Frostbite DC 13 1d6 Cold You can attempt to hide even when you are only
15 ● +5 Insight (Wis)
lightly obscured by foliage, heavy rain, falling
+2 Intimidation (Cha) Scimitar +5 1d6+3 S snow, mist, and other natural phenomena.

WISDOM +2 Investigation (Int) Wild Shape


Short Bow +5 1d6+3 P You can use your action to magically assume the
● +5 Medicine (Wis)
+3 ● +5 Nature (Int)
shape of a beast that you have seen before. You
can use this feature twice. You regain expended
uses when you finish a short or long rest. You can
● +6 Perception (Wis) stay in a beast shape for a number o f hours equal
16 to half your druid level (rounded down).
+5 Performance (Cha)
+8 Persuasion (Cha) Beast Shapes
CHARISMA
Challenge rating of 1/4 or lower that doesn’t have
● +3 Religion (Int)
a flying or swimming speed.
+2 +2 Sleight of Hand (Dex)
Natural Recovery
+2 Stealth (Dex) Frostbite
You can regain some of your magical energy by
14 Range 60', Con check, sitting in meditation and communing with nature.
+1 Survival (Wis) disadvantage on the next weapon attack. During a short rest, you choose expended spell
slots to recover. The spell slots can have a
SKILLS ATTACKS & SPELLCASTING
combined level that is equal to or less than half
your druid level (rounded up), and none of the
slots can be 6th level or higher. You can’t use this
16 PASSIVE WISDOM (PERCEPTION)
CP
Wooden Shield, Hide Armor. feature again until you finish a long rest.

Discovery
A scroll case stuffed full of The quiet seclusion of your extended hermitage
Druidic, Elven, Damaran, Sylvan SP notes from your studies or gave you access to a unique and powerful
prayers, a winter blanket, a discovery. The exact nature of this revelation
set of common clothes, an depends on the nature of your seclusion. It might
Herbalism kit +6 EP be a great truth about the cosmos, the deities, the
herbalism kit.
powerful beings o f the outer planes, or the forces
of nature. It could be a site that no one else has
GP 5 A sack, a bedroll, a tinderbox, ever seen. You might have uncovered a fact that
and a waterskin. 50 feet of has long been forgotten, or unearthed some relic
hempen rope strapped to the of the past that could rewrite history. It might be
PP information that would be damaging to the people
side of it. w ho or consigned you to exile, and hence the
reason for your return to society.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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