Professional Documents
Culture Documents
by Aaron Allston
Table of ComentS
lNTRODUcnON .. . • .. . .................. . .. 2
ence wants to
h
UClUlF L
‘I
peoples of Karameikos.
The fm part of the history is recorded. Bu t the Traladara stiU faced many problems.
epic work of poeuy of the Wdar ( the centuries after the Golden Age,
m: things settled in the Tnladaran for-
people, “The Song of King Halav.” This
ancient work maintained by generatio est and mountains. Some evil force m e d
bards before finally being committed to thl with vampires, lyanthmpes, and
Otl beasts. Today, every Traladaravillage has
ing about six centuries ago.
I
its gends of a neighboring ruin once-occu-
pic by a vampire-lord, or some village lad
The Song ofKing Halav
J
In ancient times, the land now called tu1 g out to be a were-wolf and slayer of vil-
meikos was the forest homeland 4 . Often, the legends are true, and every
W d a r , men and women so favored go Tnladara youth knows that the land has
Immortals and allowed to live in these ItS pircs and were-beings still.
ful lands. use there were horrid things in the
The Immortals let the Wdar live wc ,travel between inland villages was un-
simple lives. The W d a r fished and Saf ,while the coastline villages prospered
the men spent most of their time frc e foreign trade, while only the bravest
with one another and offering pnis of IS would risk expeditionsinto the Ea-
through the easterly lands in sear& goblins, and o m also settled in Wadara
prisoners and more hospitable horn lands- y some distance from the hu-
These beast-men had their own man COI unities. They warred upon one an-
sponson equal in might to the pau other, a the humans, and in general
W d a r , so only victory between made d land less con@ for everyone.
beast-man would determine the f More eable tribes of elvish and gnom-
fwo races.
ish sett also came to Tnladara, though.
The Imm~rtalsdescended to Law The elvo settled in the central forcsts of the
land, w
3
village, to fmd dever youths and gi
crefs they could use to defeat the east-men. tain foc northward. Both races traded
They visited Halav Red-Hair, peaceab
stone knives, and taught him to them a the less friendly demihuman
ons and armor of bronze. T h q tribes.
him the am of the sword and &d
Illc ., ., . adara
Wadarc.
They visited Peua, a maker of pottery, and their eye toward rebuilding their lands into a Traladara, a century lgo, was a well-known
taught her art of the bow, the craft of medi- trading spot, pvticularly Mdenev, its chief
cine, the use of the potter’s wheel, the spin- city, built where the Volaga river enters the
The Duk Age sea. There, Tnkdanos traded valuable furs
ning of flax and use of the loom.
The time of King Halav has since been for weapons, wines and other spirits, a proft-
able enterprise. Worst among them was Duke Stefan’s own Intelligence to be literate, you can be literate
Most of the Traladaran profits stayed on the cousin, Baron Ludwig “Black Eagle” von if you wish. If you prefer, because of the way
coast and the lands immediately inland. Few Hendriks. you conceive your character, that he be illiter-
traders ventured inland; those that did in- On the good side, Duke Stefan himselfwas ate. that is also vour choice.)
cluded the annual Gnome Caravan. a well- For the most‘part, Traladarans don’t care
armed force of gnomes who de ~tians.They see the Thyatians as
the northern hills, traded a ye; e of bad luck which keeps the
tion of craft goods in Marilenev
their way back to gnomish lands.
At about this time, the natio
I c Cnll”
Zhe Peoulc
Most of the-humans of the Grand Duchy of
ti ommoner population is of Thyatian de-
-7.
dark hair and blue or llght bmwn es. How fessionals within the human communities of b Duke Stefan Karameikos III. Additional
he feels about Thyatiam and & r lies in the Merchants' Guild,
depend on the way he was raised
cases the half-breeds recognize
Thyatian nor Tnladarvlhas any
fr: re ad
,and in wealthy families such as
u and Torenescu clans.
&
u s caravans and a fortress defending the
unding territories. It is a large, walled
.m pment. Inside the walk are a large field
s. caravans to set up and a secondary wall in
en lich is the city of Kelvin pmper; inside the
is a third walled area, the garrison fortress
in 1 castle of Baron Kelvin.
general. They bcmme .U-
mans who demonstrate honor and b o n d Kelvin II, son of the
ue
te-
al-
he
11-
os is a ruined stone-walled village of
ty; some of the action in "The Song of
Gnomes av" takes place here. and the site is
The largest gnomish community, e fasciition for Traladamn visitors. It
Highforge, is in the mountain foothilh and should not be wed as
.i
with the southern humans. e communitv of rcfueccs who have
The gnomes are well-disposed to ard the fled t Black Eagle Barony an> Fort Doom.
Duke; they did not observe much of he Thy- It's PI between the armies of the Black Ea-
atian abuses against the Tnl?danas but are gle B
well aware of the improvement of ide and stwi
communicationwhich have d t e d tom the ItS master is Mistress Slscia; she is
Duke's building of roads throug >ut the gradr
land. nent, ed communityand there is specu-
The gnomes have no preferenc Between latior
Thyatians and Traladuuls. title.
Dwarves
The dwarves living in the Gran
either members of the
in the gnome community, or are I
ichv are 4
Threshof
Thresh Id is a logging community of about
5,000. Th, ough small, it's a decent place to
live and is I as rustic as most communitiesof
fessionals who have immig similar sin
Karameikos-often acting as pm
L "-- -
,- "-
diers in the seMce of the J h k e ,
barons. When they do express a preference
between llaladarans and Thyatians, the
rugh IIVCI c w c n me s a . apcrui-anun I S - - - L
F o r t ~ m
odations for traders and other visitors, and
dwarves tend m prefer the company of Thy- most of the comfom of civilization. This town, once d e d Halag, w~asinvaded
atians, who are practical people, and not The city is surrounded by the farmlands of and conquered by Baron Ludwig von Hen-
superstition-riddenlike the Traladuuls. driks, Duke Stefan's power-mad cousin. (He
didn't need to conquer it-he'd been granted they say, is just another term for decadence. to another dinner, at which t h e he is present-
the area as his baronial lands-but he wanted K u u n e h fighters consider themselves ed with a garment bearing the &an's markings
to conquer something.) It's a dreary,unhappy as tough as the best fighters of any nation in or coat of arms. This indicates that he is once
fanning community of about 10,000, held in the world. again part of the family.
tight repression by the army
Hendriks.
Highfbrgc
This is the gnomish c women are not appm
five clans of gnomes (to but m a y insist tbat
and one of dwarves (about 1.00 g Sheared and living away from
afew yean is a good way for a
ClUariiLandr to earn respect within her fami-
The Guvii elves live in the c
east and wcsf of Kelvin and in
foothius south of the gnomish
Accurate numbers for the endn
humans can't taUy them), but a that you are part of what will b
guess is that there are about 7,500 elv a b u t . Karameikan
tered through this territory, living in
munities of 100-200.
F
f i has a title issued by Duke Stefan or
Otl er important figures. He will either bear
the title Lord (Lady) or Patriarch (Matriarch).
TnladvanorThyatian A Lord will be the owner of a large tract of
Now that we know the d standing
the character’s family, we can determ
whether the familv is Traladarvl or Thvad
b on his adventures and return to help the fam-
ily. The family owns no property, has practi-
cally no possessions and lives in a home of
larid and leader of the communities thereon,
or will be a court lord who performs tasks for
Di tefan. A Pauiarch will be the head of a
1
in composition. remarkable poverty, family members have
ragged clothing, no shoes, no weapon larger ch or an itinerant (traveling) cleric of
If you don’t feel you know enough a ce within the Church.
Karameikos to choose your family e than a knde or pitchfork grq
Strugghg: The famtly is poor It may own IUntidd This is the same as
background, then roll percentile dice (Id w;
and add one-half ofthe number you mll the property it lives on, hut does not make a
good living from it Family members work all ve
the Family Social Standmg chart above ( ch
down). (For instance, if you rolled 67 o their lives for very little gain. The character’s
“starting gold” represents several years’ worth of
Family Social Standing ne
Id100 here and add 33 to of scrmping and saving for the head of the
household, and the family is hoping that the frc
compare the muIt to the chart th
determine your family’s origin. .bey character will become wealthy on his adven-
tures and return to help the family The family th
lives in an inadequate home, family members of
(Roll Id100 plus 1/z previous mll)
01-70 m a d a m n
71-90 Mined
9 l + Thyatian
4
and its head is of that people. If yo ity or financial turmoil The character’s ‘‘start-
Mixed, your immediate family con ing gold” represents the approxmate amount Vorloi 1
Tnladarans and Thyatians; the D the family gives to every youth leaving for the Roya
cide exactly how your family is set u Shearmg The family is hoping that the char- the Du
usual atrangement is of an ex- acter will prove to he a worthy person during precisel
atian father and +Madamnmother, the years he spends on his own The family the Dul
tives from both sides of the family. lives in an adequate home, family memhen the cha
If, on the Family S o d Standing have adequate clothes, including footwear, second
rolled a 00 (Royal Family), you’
cally Thyatian. I traveling clothes, and (often) one fine oudit
for social wear, most members of the family
can afford a weapon of choice
nephea
will ha\
depend
of the Duke. The character
heen Sheared and so cannot
(Roll ld20, add modiiers listed below) So most Karameikan elves are “common- (Roll Idloo)
en,” or elves who go about their professions- 01-30 Struggling
01-03 Black Eagle Barony
foresting, hunting, fishing, fighting, animal 31-60 Comfortable
04-10 Homestead (Choice)
trainiig, scouting, etc. Some few families are
11-13 VillagelTown (Choice)
14-16 Kelvin
17+ Spedamm
EWES
Family Social Standing Dwarves have a more human-like social 01-
Though the elves in
to the good of the clan, are the importaDt ele- You may, with DM permission, choose your
ments of the elvish social structure. home town.
I -1
manacten Znaits
Ot~en Halfling Demihuman Languages
Halfling given names are just like common Elvish (Callarii and Vy& Dialects)
By now, you’ve created your character and English given names. Gnomish (J3ghforge Dialect)
the basic facts Of his badrground. Family names are have several syllables and Dwarvish (Stronghollow Dialect)
Here are some f d things to consider about d e & b family characteristics or pmfwions. Gnofih
your character.
N-
HUm~/zialaduul
Characters of Wadvan origin hav er knows more skills if
with a strong Eastern and h t n l E
flavor. Some examples follow:
Male N u n s : Boris, DmiUi, Fyod
gory, Ilya, Ivan. Mikhail, Pyotr,
Stephan, Yakov, Yuri.
Female Names: Anya, Darya, Eca
yana, Irena, Katarina, Kuzma,
Misha. Petn, Sula,zmddra.
Family Names can be created by ad
of a number of d i e s to given n
suffixes indude “os,” “ov,” “ev,
“e%&” “escu,” etc. b m p l e : Ivan
Ivanov; Dmiui hecomes Dmitros.
1
Animal Zziner(Horn)), which makesher h!lura, a Thyatian woman (SS,
mu q u a l m her Wkdom, a 13. Then , WlO.Dl2, C o l l , Ch16) beginaingher
ttades in two more of her skill choices .
c
career, has an Intelligence Of 13;
Horn M e r , which gives her a perman gets.one extra skill choice. Mer she
+ 2 to Horn Zziner. Her Horse liaioer s es her skills, her sheet looks like this:
mU is now a 15, and she may buy one ot r
skill. Dexterity ber ofS~JYIChoices: 5
I
LeanNiNG Mone Skills ’g (D): 12
ing (Ch): 16
As time goes by, your character may
chase more shills or improve existing s d
ALI characters get a new skill choice
ent (Strings) (a):
elling (a):
16
16
four experience Ievek. Thus, they get ledge (Legends) (I): 13
f m skills at Level 1, then a new skill at
JU can see. she has chosen to capitalize
5 , another at Level 9,another at Level 1:
of his Intelligence.
Inteuigenm
4
though it can be placed there f the DM
wishes; if it is placed in that list, tnyone can
learn it, but nobody gets it for fr , regardles
throwing and m p l i n g YOU in the process. keep the characters alive for one more day to
see the results ofthe vampire’s evilplans.
Cmfisman (one type of craft, choice; exam-
ples indude leatherworking, metalworking,
armor-making, gemcraft, bow-making, etc.)
When to Roll apecuiiar beast which haspwed through this because of these abilities.
The DM shouldn’t make the charactem roll area. The beast has unique footprints, so the
over and over again for the same task-ody at DM decides to give Grygory a positive modi- Find Notes
critical points in play. fier to his lncking chance. Grygory’s usual In general, there are two things the DM
t
Examp1e:Adcurcrrrisliackio anvmed should remember when using skills.
p w . Tbe DM shod& ‘tmake
hunakdfecrorso. Heshouldm ers only. A character cannot
acterrollwhenever theparty goes
nin which could confuse him ( I as up a .e&. player’s c er to do something; he qay
river io the water, or over rocky in). only use I
Example: A CtLanCtcr is my’ >usehis the DM.
Bow-making skill w make a lo low. The Time Second e DM should always try to recog-
is
DMshouldonlymakehim roll on ifthe roll
s u c c d , the bow is adequate. nize whej trying to abuse a skill
and me foolish result from the skill use,
may wish to give the chvrcrcrposiu
fiersifthecharacterisinhisshoporhasac
-4 such behavior; con-
ly, when the character is using his skill to
to good materials; the DM may wish w j e-play better or becausc it is very appropri-
the characternegative r n d e r s if the chi to the scene at hand, he should reward
ter is rushed, away &om his tools. etc. manship skidto recognize a type of boat may behavior (by letting plans succeed with
bc a split-second. re ease,by letting the &ter make new
posia’ve and Negative Moditius
I
I
When the character has to use a skill,Ithe Other Uses for Skills
Lds and allies, etc.).
D M may wisb to assign him positive 01nt:ga- The DM must also allow or deny other uses
tive modifiers to make his roll ,im- for characters’ skills as he sees fit.
t
pier. These modSem are based rent For instance, a character with Bow-Making
circumstances the character is e ig. should not be allowed to make “free” long-
Example: Roderick has Men Ime. bows for everyone in the party. The DM
B~ I ow, you’ve created your character from
tOP o bottom.You know his dus, his abili-
He wann to mount another one asit mc past should rule that he c a n make them such ties, social and economic background, and
him. Thisis a particularly diipiculttask, the equipment for as little as half the price they’d his !
horse is frightened and the maneu is a pay elsewhere. hut the DM must insist that N w, the ball is in the court of the DM.He
one. The DM -2 the character miss some adventures that his she, spend some time looking over each
ly a friends are performing (otherwise the bows chu er. He’ll create NPCs whom the charac-
leu- would never be made). fer 1 -family members, personal friends
Ro- The DM can use these skills as “hooks” IO and emies, employers, etc.; he’ll work out a
12. get characters involved in adventures, espe- the player-characters to come together
WaY
&I, cially if a character has a peculiar or unusual ,ntO adventuring party; and he’ll launch
I1 is talent (such as Knowledge of Goblin Culture hat on its path to adventure.
now 11 so Roderick has fgiled. or a high Military Tactics roll): Non-player
Example: Grygoqis followingthe s of characters will often hire or consult characters
I
This is the history of the Gnnd Duchy of prosperous again. changed for a period of about five hundred
Karameikos. The Duchy, whose ruling dass is According to scholars, the legend is based years.
mostly from the Empire of Thyatis, follows on fact. The decorations on broken pottery, About lo00 BC,however, a vast invasion
the calendar of Thyatis; this means that d the inlay on weapons forged during that time, force of gnolls poured into the Traldar low-
events are dated ow beastlike humanoids in con- lands in scvrh of temperate lands and booty.
Emperor of Th High Priest sent out word to
“AC” (After G living in the lowlands to f c ~ n
c
“BC” (Before Crowning). I bringing d traces of the Hu-
show the beast-men mi& more tikc with th-em; meanwhile, the HU-
ired the humans with a holy zeal
ANCi€Nt Histom invaders. In short, they allowed
4
In Wdar legendry, the Immortals
the world from a roiling, chaotic m
created anirmls and man, and for
let man live in ignorance, with poor
poor tools,poor weapons. Then, as yo
the synopsis of “The Song of Halav” 1
“Players’ Background,” they bequa a bestial aspect). These three,join-
,held the line of gnollish invasion at
the Traldar the secrets of working tin i
per into bronze, of weaving with spir
,the gnolls
i
loom, of creating pottery with a
wheel, and of using many other were left to
tools and weapons.
“The Song of King Halav” le
with a Taldar society very simila
ears after the gnollish retreat, stories
which the scholars have uncov
Wdar hero-kings reigned over
communities, engaged in trade,
9 iutaaka and gnolls became rather
The gnolls were bestial humanoids
4
ons and used armor of glittering b
According to “Halav.” a fierc
beast-men descended on the
Ucalabana
As the settlements of the Hutaaka 4
bled into ruins, those of the humans grm em was the fact that, by
prosperous villages. For the most put, a duchy, Duke Stefan
traded and warred among themselves; tl e mpression in surrounding nations
scendenrs ofthe Traldar were s t i l l more (
an isolated race.
They now called themselves W a r a ;
&an infiutnce and the passage ofccntr
had wreaked a natural evolution on
””””
Traldar,their cusfoms and their
As time passed, the situatim of the
darans improved. Traders from the
and the and Minrothad area be ectors, the common impression in the
y years was that it was just another
1
ers to the city garrison before assem-
e city leaders and then announcing his
t with the Emperor.
owerful Tnladaran families in S p a -
the political change as an opportu-
tablish Traladaran independence.
uld kiU the Duke when he was the
most beady forested central nerable, perhaps they could then
tory. These demihumans se p d enough defense to make it eco-
and conducted valuable trade wi unfeasable for the cost-consdous
a
mans. Additional tribes of demihd to conquer them again.
duding goblins, hobgoblins, and r, the Madenev clan prematurely
made settlementswithin Traladara ed revolt against the Duke and was
acting in their usual buccanee .
when encountering other tribes.
Trade didn’t bring only p
4
ever. It also brought evil, in the
afFIicted with VampriSim and lycanuuopy. ua-
ladara, a land of isolated communities and
deep, secretive forests, was an ideal haven for
the single vampire and single werewolf who
potential to become a weal
Dut it would take mote tune and ~ O than
K
the Emperor was willing to devote at that
time. And Karameikos’ lands were here, now,
and valuable.
aten by the Duke and the garri-
f the Marilenevmen died in the at-
lly, from that point on the Duke
on the other powedul families,
especmy the Radu and Torenescu clans.
A second attempt was made on the Duke,
an assault by hooded wassins in his very bed-
chamber, but Stefan awakened in time to
eventuallypassed by on a trading @tion; The Emperor and Kacameikos came to &e his weapons and slay his attackers. He
c 1
never found who had sent them, though the abuses of this type, and so early resentment did prosper. The Duke, no economist or mer-
wealthy Tnladaran families were ~ t u r a l l y against him and his followers was harsh . . . chant himself, was generally a good judge of
suspect. and often deserved. character and relied on the advice of intelli-
The Tnladaran clans. offended by the Not all situations where Thyatians moved gent and impartial ministers and friends when
Duke's stubborn refusal to acc arranging trade and state rela-
tion and overthrow, slowly g disputes. When the Duke's
swore loyalty to him. They turn was not enough to solve a
methods of combat and began to used the brains and egperience of
in the political, economic, and me
nas.
The Duke. meanwhile, began
ented and ambitious vounz noble
atis. He concentrated his-attenuq
second and third sons and daughter.
atis aristocracy: The young men and
who would have been properly trained
a ut beganun-
ularurn mer-
ea E e m to his own lvlrmaec in his home.
h1.d c a himself
~ G e i k a n to a for-
and hold land, but who would never
their own ancesual lands due to their siblin decades since Duke Stefan's a-
continued good health. in Specularum, trade has flourished.
Many flocked to him, nobles and adven zinz enterprises based out of villaee such
e n and merchants and common folk al %r&hold &d Kelvin have provide2 much
ranging from single men and women to er nue to the duchy. Speculanun now houses
Clans. badon from many of the civilized na-
Notable among these new retainers we : ;of the world, particularly those who en-
Ludwig von Hcndriln, Duke Stefan'&- . trade with Karameikos.
gressive and theatrical fmt cousin, who re- for the Duke as
?
ceived a baronial title and lands in thew em
put of the Duchy;
nt as its new
e "Fort Doom" as master of his grand
of
IC e l k there to wed him.
note, who received baronial rank and kin t child, a daughter, Adriana, was
the lushly wooded northern regio the : their second, a son,Justin, was
: and their third,a son,Wen, in
ikos e history of the Grand Duchy in
wed years has involved the jockeying for
m, d guards on the new Thyatian clans and
forbade his Traladari families, and will be
in the "Politics in Karmeikos" sec-
>age 16.
I
huberance to cement his claim io the duchy many Thyatian lords for years to come.
and to push along the process of settlement
and civilization, was not as thorough as he GnowtO iN I<anaMeikos
should have been about guarding against Under Karameikos' rulership, the duchy
Ci~eli~e Golden Age has ended and its Dark Also. traders bearing the curses of vam-
H d s a timdlnc which will help you relate Age has begun. Elsewhere, Alphatians pirism and lycanthropy settle in W-
Kammcikeshistory to that of the regions From quietly arrive from their world and xt- dara’s deep woods and flourish there.
the other Qlzettecff; you can corn tle on a remote area, east of the D&D AC 100: Elsewhere in the world. the empires
dam and events to rhosc fromthe world (see module M1 for more detail). of AI hatia and Thyatis conduct their
other such sourcebooks to see how
ries &a.
BC 3,000: The Blackmoor world.
1 Ine1
Dire
pire itspeak.
BC 500: The Traldar are ii t of their
first
4 occn i a i disputes.
A(,900, Marilenev is a flourishing trade vil-
lage f 500. The Empire of Thyatis
I
move on M d e n e v . conquers it, and
northcut. thrives. The prc . Communication between claims all of the Wadara region as a
world is in its Ice Age. ties is infrequent Local dia- ThyatiIan protectorate. Madenev is rc-
BC 2,000: Some Bladrmwr devic( namecI “Soeculanun.”
shifting the planet’s axis. - AC 948: Stefan LhameikasIII born.
becomes the north pole and i R 7 ves the people a sense of AC 970rstefan Karameikm 111scus his ances-
tion disappears. One of the devi tic changes are already t ral lands to the Emperor of Thyatis for
Located in the Broken Ian& (see h that the people con- I1ndependent rulership of the M adam
d e XI). The D&D world slow1 Traladara, descendents r egion, which is renamed the Grand
comes habitable as the ice recedes e people of King Ha- Ihchy of Karameikas. Duke Stefan
the Nithian Empire, S ails to and takes possession of his
Immortal dislike, dluchy, then begins parcelling out land
most ail trace of the and titles to his Thyatian followers. He
from the face of the t*gins building roads across the Duchy
and a strong military to protect it.
AC 9111: Duke Stefan marries Lady O h i a
F’rothemian.
Hutaakan ruler- AC 980I: Lady Adriana Kammeikm born.
arring on their former AC Y-IUL: Lord Justin Karameikos born.
Wdat settlers have AC 5186: Lord Valen Karameikm bom.
population losss ( AC 000: Today. All D&D@G;lzet.tee~are
ters, animal attacks, set at this time. Among Thyatis noble-
last most of the mater1 men in the Duchy, this is a year offed-
nsvpto forge metal (an val - the milleniurn for the Empire of
Iyatis.
00: Settine of modules X4. X5. XI0
Highforge gnomes) settle m Traladara - the inGion of the M&er of the
territories. wartlke demlhurnans (gob- besert Nomads. (Though X10 indi-
lins, hobgoblins. o m ) do as well, III ates that Duke Stefan III i s still on the
lesser numbers Elsewhere, the first one and Ludwig “Black Eagle” von
endriks still his enemy at this time,
00: he village bf Marilcnev begins do- is an error. In actualitv the ruler of
ing more trade business than ffihing e ~ u c h yis now Archbukc Stefan
other. By the time rbk;. and beams slow, Eradual arowth from eikos VI, and the Black Eagle
the iniieasing‘wie. T&atian derics ony is ruled by Ludwig’s linear and
learn the “Song of King Halav” and DeramentaJlv similar descendent
mmit it to writing for the first time. .&elm von H&&&s.)
This isn't a sectionon the way that politics are wcsxs a tax based on the area's income. true social ranks of Kanmeikos are k e d in
supposed to work in an ideal Karameikos. It's (6) Deteminehw. The Duke and Duchess the left-hand column. But members of the
ascction on how they DO work, and how they have the power to establish all c r i m i ~ and
I clergy and military ate accorded the courtesy
can affect player-characters and their adven- civil law witbin the duchy. Stefan and Olivia normallv eiven to soccifc social ranks. For in-
tures.
Powens oftoe D
aNb Ducness
The Duke and Duchess have
powers: aracters can attam
finncal Powens iN
-
steaders and b u s i n m e n saw 1 ir inv&tions, will discover
seized and businesses ruined by ’I
truders. (Davinos expresses uric
that these were a minority amon
atian arrivals. but says theu actic
criminal.)
3
Davinos proposes that Tiaiad
ifthisveiled Socictymembrrcvlnottelltl 1 they’re assaulted or killed by Society thugs nore on the Kingdom, see the writeup
who his superiors are-he doesn’t know). e The Society concentrates hardest on mer- cker in the “Chancters” &on
chvactershavcgaincdthenotieeofthcD - chantsin competition with theRaduclan, but ext on Thieves’Guilds in the “Kara-
ess and the Duke, not to menuon
Radu-who won’t ammpt revenge
them, but will remember them in the fi
1 1
1
spreads thecrimearoundeverywheresosuspi-
cion won’t shine on the Radus
The Societyalso works to humiliate the two
other powerful families in Specularum-the e-and how it is
This is how d q KvvneiLaa poli& - Torenescu and the Vorloi. Members of these , adjudged and
comes exciting Kanmcikan families are occasionally beaten m the streets, in the next section,
member: The only purpose of humiliated at society affars, and so forth
game is to set up interesting e
activities in which the player Q€ IRON R f N G POlitiCS aNb ECONOMiCS
participate. The Iron Ring is a slaving organization
based out of the Black Eagle Barony, but hav- Finally, a major component ofp o k b in h a -
ing cells in all the villages of Karameikos meikos involves the flow of money. For this
CniMe iN tne Ducw It’s not a family affatr-it’s a collective of reason “The Kvvneikos Economy” has its
Kanmeikos is not without organize independent criminals working together for own s k‘on,immediately following the wri-
and organized crime &em politics. mutual profit The main business is slavery, :up o “Karameikos Society.”
*
This section discusses life in Karameikos. You, this person; the Duke grants the person a ship grants respect like
as DM, need to be familiar with it-for pur- court lordship. and Lady. However, th
poses of understanding the setting and of be- A squire-the amstant and student of a by the fief; the Landed Lord is in control of
ing able to m e r questions put to you by knight-is given the title of Court Lord. The (and responsible for) a population of normal
your players. . Defending them against
g on guard against trouble-
riminal plotters among them,
Classes of Sock n to the fiefin the face of enemy
In the last section,we mention tical maneuverings will al-
society. Here, we’ll talk about adventure ideas at Expert
detail.
are addressed as “Lord (Fam-
CONViCt or ‘Lady (Family Name).” How-
A Convict is someone of Freem en may a d h a Landed Lord by
t due to a Landed
title. The same is
Fn€€MaN
Freemen make up more than 98‘ the
population of Karameikos. These are rdi-
nary folk; they may be dirt-poor f a or
wealthy merchants who have merely Iac-
quired a noble title.
a character receives knighthood in
eofthe sur
do m - o r to do a favor from the
ainst the Duke’s law to rcfuse
count LOROlLa
This is the low
upon the -pi.nt. usually grantedas an Landed Lord and Lady automatically receives men) and “Dame (Name)” (for women). A
award for service:A persona c c o m p ~ esome
s the title if both parents die or step down from knight may also be addressed as “Sir Knight”
special task for a nobleman; the nobleman their rulership. or “Dame Knight.”
a document to he~d~ In game terms, Landed Lordship and Lady- A cleric who advances to the rank of Patri-
arch is accorded the respect due to a Knight. addressed by the name of their fief. For exam- loyal barons m the rank of Count.
The same applies to general of the army and PIC, Baron Sherlane Halaran of Threshold Kiag. Duke Stefan’s reasons for not taking
ldminlsof the gavy. may beaddresedas “BaronHalam,” “Paui- the rank of King are given in the History.
As with the Court Lord, a Knight who buys arch Sherhe” (because he’s a cleric of the Eventually, though, when the Duchy is better-
property does not automatid become a
Landed Knight. k
b N W b KNiGm
A Landed Knkht has all the
sponsibilitiesof G t h a Landed Lo
a Knight.
The spouse of a Landed Knigh
Lord or Lady.The children of
I-,
your chvacten are Uely to
mb m social standing-from F m -
are Court Lords and Ladies CBaroniaI status (or, perhaps, even
Squires of Landed Knights are Cow br)
-I.
and Ladies. The heir of a Landed Knight, if IW is this done? Let’s look.
himselfis a Knight at the time his parents (
or step down from rulership, becomes
Landed Knight. If the heir of a Land ost all your player-chancters will begin
Knight is not a Knight at the time his pare sodal class. In the “Family Social
die or step down from rulership, helshe I ding” chart from the “Players’ Back-
comes a Landed Lord or Lady. d” section,characters rolled their fami-
The Landed Knight has social standine: anvone who rolled fkom
bilities ofthe Landed Lord 11to 85 or a 9; to $7 s m out as a ~ m
scribed above. Just bein . Ifthe character rolled an 86 to 95 or 98
responsibilities to his fief an ), he starts out as a Court Lord.
of honor to all Karameikos, IS a d y , most of your chvactcrs may not
tion which will generate numerous at went to stav at Freeman rank.
tures.
Landed Knights are addressed pm
ordinarq Knights are. However, a
Knight may also be ad&& by the that your characters did not roll
on their “Family Social
,” they must attain the title of Court
may be addressed as “Sir Retameron mice to the crown or
Knight,” or, by noblemen, even just “
~R~RON~B~RON~SS
Barony k a rank granted to noble
have demonstrated that they can rul
proper fashion,and that they are of B
7 y of their adventures, the characters
lping (directly or indirectly) some
of Kuameikos. After the con&-
loyalty to attain a rank immediate
that of the royal family.
These days, a character must ha
time (at least five experience levels)
four b o d e s (=far), the D&e not yet in- blemen in qukon will IOsc mPm for
very unhappy one).
Nobles at Baronial level are addressed as stituted the rank of Count. When more of the
“Baron (FamilyName)” or “Bamnes(Family nation is colonized and there are many baron-
Name):” by other nobles, they may also be ies present, he will begin elevating the more
U N W b m K b , KNiqm, not have demonstrated the traits of: Abuse of We’re not talking about gi&g away money-
underlings, catastrophically foolish decisions, these adventum should be as dangemus as any
N Wareb KNiqW
U~h~ ad the characteISwill at- chronic violent rages, lots of Chaotic behavior, h.
-
>nin the suongho without all the rigamarole of deal-
ing with Duke if (a) he has the customary
at achieving nobility. Scve cI& pem
Adventum section are marked with an aster- 7 - m w au&4yd a t e d with that nonhuman
isk (*); these are ~ V ~ ~ ~ UOfI Gmt
C S Impor-
wodrers7 bd*hismni&01d7Ldsoforth. clan (i.e., woods west of Kelvin for elves,
tance. If he have the money to build a northern mountain foothills for dwarves).
Fit for the Management ofa Pi& This is a s a o n g h o ~ d , y o ~ ~ o ~ d g i v e h i m ~ e ~ a d Halflings
v e n - have no clan in m-
tricky criterion. Basidy, the character must tu~csin the area of his fief which give him the meiknr
opportunity to acquire the necessary tnasurc.
A demi-human character could build his inherit the fief, he has to wait around. If he ClCniCS, MaQiC-US€M,
stronghold in the human fashion if he is al- doesn’t, he can go out and try to build a new Qiaves
lied more with humans than with the demi- fief in the manner described above. . . but he In Kuune~os,suongholds for clerics,
human communities. For example, a dwarf w
from outside Karameikos, who
years in the duchy loyally serv
clan.
-RON
A character who is a Landed Lord or Lanc .d
Knight is also under consideration for B 3-
nial title.
To become a Baron,the character must
t h e s e ~ c e s a f e
Them
A thief can build a Hideout as
Guild, exactly as described in the ecan wear an oa
However, he, too, can achieve e, that‘s fme . . . but he m o t attain a
bility just as all the other characters can. above Court Lordship in Karameikas.
After all, the thief-characterdoes no ns and armor, he meditates and
with words written on his forehead: ‘
as you’ve seen, helong to one of a
of churches. Karamcikos has three
. . . .
that these sins stain the spirit of the doer; ind Church deric. A ereater sin-for instance.. ’ other, and that when they do the community
that these sins require & or ceremonies of murder-may reqlire that the character not should punish the wrongdoer in proportion to
purification(of severity appropriate to the sin) only suffer secular punishment (i.e., punish- the degree ofthe sin. There isn’t much more
to cleanse from the spirit, ment handed down by the c o w ) but also to their philosophy than that, and so the
(2) That an unwillingness on to the c h e d and
sinner to pmfy himscrofa sin
punishable by separation from the Churd adven the Ch the Tnl;lduan deric is to pm-
the eventual result of which is for younger people. based on his
spirit becoming too stained evt esandthe~&nplesof behavior
deemed; SongofHala~.”Traladarander-
(3) That the individual’s role io ,pedom marriages and
will be determined by the er ceremoniesi preach the
spirit bears at the time of , and promote goodwill.
(4) That it is the respo to save lives or to defeat
of the Church to bring the
philosophy to the unbeliever, and to mximately 70% of the population of
present even in hostile lands, so that lnmeikos belongs to the Church of Trala-
fits of the Church be denied to no on ra.
sires them; and
( 5 ) That magic r i d with no co
sis in formal magic use or d e r i d
tutes ignorant superstition, and
E Cult of Halav
ese are the beliefs of the Cult of Halav:
1)That King Halav, dead on the field of
use of lucky charms, tea-readings, jFM Battle Between Men and Beast-Men,
readings, cud-mdings, and so forth ar taken up by the Immortals,returned to
valueless wastes of time and effort. healed, and placed in the deepest sleep;
Most of those ofThyatian descent in
meikos are members of the Church of
meikos; approximately half those of
3 )That the goal of the Immortalswas to re-
King W v toTdadam when it was time
store the nation to the glory it held in its
descent are; and many of Tnladvvl d
have been converted by the church’s
ling philosophy of the “ unstainesp’
all, about 25% of the populauon 01
meikos now belongs to the Church oi
L time, and that they sent the spirit
newborn Stefan Kara-
grow up to be the next
meikos, and this segment of the pop
includes most of the landed nobis an< the idea that Ste-
other powerful politid figures. Traladan into a
i
Many of the members of the Ch more, WUarm it and send
cially converts, don’t uuly undemvl ions out to conquer the
tent of the church’s philosophy. p ’ of Traladara. However, the
This philosophy is that no sin co
the mortal world is so great that it
purified from the spirit by great
sacrifice. Many converts, however, c
agamewith rules to be bent-that
philosophy meaos they can do an
long as they subject themselves to th
purificltion recommended by th
leaders after the fact. So, though most common folk
You, as the DM, need to kno re m y , clerics tend to be very in-
your charactersare adherems to th the doings of the Cult.
Karameikos. Whenever they’ve co
act which is quesionable under
trine, keep reminding them that
a L ..- .
above);
7
(1) Be of a set standard of fighting
(i.e., the character must be f & leve
(2) Be a devout follower of the Church
Karameikos; and
(3) Swear a holy oath ro uphold the resp '
e;yw
captains (four)
: Aver A ,--
t
t, and this means that the character
onally help execute hh-paying
I I
I(anaM€ikOS Society
The Veiled Society demands 15% of all the in Katameikos. his health or fortune. This is a ckss 3 crime.
character’s earnings (other than those earnings Ex Avoidance. Falsely reporting income in
for Veiled Society activities). It does provide a CniMiNal Law order to lcsscn taxes is a crime; paying lcss tan
reliable fence for that fee. It helps the chm- F&, we’ll t& abut what is consided a than required by h w is a uime; nfusing to
ter by trying to spring him a crime. ‘Ig, avoidance is
or killing those who’ve done
Society is loyal to its members.
However, it often makes de
ChvacvMUch as “Go to the money or goods from an-
near the Street of Dreams. B &e. The degree of the
old man and his daughter on the value of the goods. If
place afire.” This isn’t a goods is less than 1Og.p.. it is
characterswith morals. Iftheamountisllto100
Neutrals and Chaotics ma crime. For 101to 1Mx)g.p..
Veiled Society. e. An amount of 1001 to
q€IKON RiNCj
The Iron Ring is the mos
the three thieves’ guilds. Its
thieves, fightes, and magic
chaotic ahgnment. and cleri
ment.
Its members aren’t allowed to thiev nnel of a dircct or-
freelaace basis-their only duty is to
They are spies, slavers, thieves and
serving the ends of the Iron Ring in peacetime are Class 6 crimes.
only gods are to gain power for
and the Ring.-
A player-character member of the
he’s in a party of adventurers wh
m c m b of the Ring, has been
Ring to spy on them, steal som
them, or otherwise work against the
on a secret basis. He’ll e v e n d y be
to betray them.
This society is cspcdally appmp
otic characters. 6 g.p. OR J d : ld6 Weeks
Q€ Duke’s Law false and that they did S i g n i f a tdm%F to choose the punishment from the options
Here we’ll talk about crime and punishment the reputation ofthe victim, to g k n (Won teh judge’s personality and
28
the cinumsraaces of the crime) or randomly emy The chamcter has just been ordered to the latter, the prisoner will often be required
roll from the choices given. lead his unir ioto what b certainly a fidtrap to put up a sizeable amount of money (appro-
which w H lead to all their deaths and, per- priate to his d class) which the govern-
speciaservice haps, a major (and bad) tumingpoinr io the ment collects if he tries to run away and elude
A judge can ignore the rec
ishments of the table above ed a prosecutor who will
cumstances. Ifthe crime is o nues’ arguments. In a small
can offer the prisoner a choice ge will choose the prosecutor
unishment or the execution o dation; he will chow
involvement with the
-
need to accumulate evid the suspect is of knight sta-
uire that the judge be of status
d accompanying illusua-
the type of clothing that
ethnic origins and social
in times of war.
Knight. The knight has the
court lord, and can also act as nd to wear a lot of jewelry.
whose suspcct is up to baronial fmger-rings, sometimes earrings,
’ s d e comebe es for cloaks, and necklaces.
ear fmger-rings, large- earrings,
ets, and armlets in clashing pro-
COMMONDness feet, sandals and soft, high boots are all ap- pers. Accoutrements indude narrow leather or
in common dress will propriate to this costume. cloth belts, often wrapped numerous times
e-length trousers, a belt, The common folk wear mostly browns and about the waist in interestingpatterns; jewelry
and a sleevelessvest. In winter, the vest is worn black, but commoners with money tend to (worn in the style of the woman’s race, either
over a long-sleeved shirt which buttons up the wear brighter colors. Thyatian or Traladaran); and a long do& of
front. Ifthe character has enough money, he’ll Both Traladarans and Thyatians wear cloaks rare animal fur.
wear shoes or boots and carry one or more belt- in cold weather; in full winter, they wear full- Nobles of landed lord status or higher may
pouches. Leather wrist-bracers are often worn length cloaks with hoods; in chill weather, wear a noble coronet (a narrow, undecorated
by fighting men. those with money may just wear hiplength crown) displaying their status; barons and bar-
The Thyatian woman in common dress Cloaks. onessesmay wear a baronial coronet (a narrow
weam a skirt, calf-length in summer and floor- crown usually inlaid with gems or engraved
length in winter, a sleeveless vest over a long- F O R M a l DRCSS with patterns); the Duke and Duchess may
sleeved V-neck blouse which buttons up the The style for formal dress in Speculanun wear full crowns.
front, and perhaps a belt-pouch. Sandals and began to be set one hundred y e a s ago, with
shoes are appropriate footwear. the original Thyatian invasion of Marilenev. F O R M a l C l C R i C a l Robes
The Traladamn man in common dress wears Today, there are no distinct “Thyatian” or For formal occasions, clerics may dress in
dose-fitting trousers and a loose-fitting tunic “Traladamn” formal styles of dress-though full clerical gear.
with laces up the front (starting at mid-chest). formal dress seems to be more Thyatian in fla- For the Church of Karameikos, this consists
He tends to wear a broad belt or colotful sash, vor than Traladaran. of a full-sleeved, floor-length gown with the
and, if he has the money, boots (often with Men in formal dress wear dark boots, uou- arms of the Church of Karameikos (or Order
large cuffs). He may wear a scarf around his sers, and belts, and long-sleeved tunics (either of the Griffon)displayed prominently on the
neck or around his brow. If he wears his hair pull-over or with two rowsof buttons, as amil- chest. Clerics of the Church of Karameikos
long,it is often tied back in a piratical pony- itary uniform), with full sleeves; such tunics carry a metal sceptre designating their clerical
tail. He may wear a belt-pouch or tuck his tend to be crafted with rich embroidery and profession.
materials and made with strong rich colors. For the Church of Wadara, full dress con-
Women in formal dress wear gowns with sists of a full-sleeved, knee-length m o a t
long, full, flowing sleeves and a full-length dyed a patticular hue of brown associated with
skirt; the dress generally laces up the back. the Church. Clerics of the Church of Traladara
Footwear usually consists of low shoes or slip- carry a gnarled, wooden staff,also referred to
Ab
as a repuc, designating their clerical profes-
sion. a N O coats Of ARMS
Most large families, guilds. and orders in
A O V e N t u d N G I)lzeSS Karameikos have symbols which represent
Adventurers, by and large, dress in com- them. In the accompanying illustration,
moners’ dress-though the gamens may be you’ll see several of these.
of expensive quality. If a family’s head is at landed lord or higher ago,
Women who fight often dress in clothing status, rhe famiiy’s design is called a coat of
like that of their male counterparts, as it’s eas- If the fdy’s head is freeman Or Kaldmont, Nuwmont. and Vatermont are
ier to strap m o r around such gub. court lord status. the design is called a a-ont,
the months
Other than the formal clerical dress men- mark. If the design represents a g d d , mili- and Yarthmont are the spring; Klarmont, Fel-
tioned above, there is no “character class tary unit, rellgious order, or other sodcty, it is mont, and Fpont arethe summer; and h-
dress” in Karameikos. There arc no robes called a device. But it all means the same byrmont, sviftmont, and Eirmont arc
which give the wearer away as a magic-user: thing-a representative device worn on autumn.
wearing leather armor without a shield shields and h e r s , on badges and buddes,
doesn’t mean that person is a thief. You, as the weanr widlato Prod* Rainy with scltnrrdshowers eve^
Or
fCw days, starts in euly Vaermont and con-
DM, need to stress this fact throughout the allegiances. tinuesinto late Thaumont. Because of breezes
campaign. A person in plate m o r cur)ring a Most nobles of landed Lord or higher status coming off the ocean,
mace (but without a shield) m y turn out to a Profesional* called a herald, whOSe
tend not to be UX) uncomfo~ble
be a fighter: so might the nimble fellow in duty it is to k m the ~ majoriv
~ ofdevk at abut go deg- E). winUr, too,
leather. A mighty wizard may look no m e r - markings, and coats of arms within the warmingocclIl breezes and
fairly
ent from a town leader. Only if the characters Karameikos-and many of those from foreign the barrier of the dm Tep keep
wear badges or devices signifying their profes- countties. cold northem weather from descendmg in full
sions will other people be able to tell theirpro-
~~
force on Karameikos.
fesions.
II
Lahdain 6 20 + 6 Loshdam 6 13 20 27
Soladain 7 __ 21 I Soladain 7 14 21 28
PELMONT F W J T AMBYRMONT
Lunadain l(o) 8% 15 22'12 Lunadain l(o) S1/2 15 (*)+ 22V2 Lunadain l ( o ) 8% IS(*) 22%
Gromdain 2 9 16 23
Moldain 4
Loahdain a(-) 13 20
--.idain 7(?) 14 + 21 28 Soladain 7 14 + 21 28
cL""I33
The church= ask that their followes tithe
ECONOMiC Sh’WCtUlW 10% of theit income to the c h d . Few p p l e
Here is how the economy in K-eikos canatTordthat(ontopdtheir&taxes), but
works: enough do that an average of 2 % d t h e nation’s
(1) A person works and receives money income is tithed to the chudm.
Working people in Karameikos fall into one of Also, the churches do require that their ad-
four categories: venturing clerics tithe the full lo%, and many
Farmer (raising and selling crops); Worker clerics are inclined to tithe more.
(working for one employer); Owner (owning The churches use their revenues to build
and operating a business, even if he is the sole and maintain church buildings, to train their
employee-adventurers fall into this cate- clerics, to conduct holidays and special serv-
gory); and Nobleman (who lives off the taxes ices, and (often)to exert political influence on
levied offpersons within his barony or estate). the rulers of Karameikos.
(2) Four times a year, taxes are levied
against those wages. Everyone in K-eikos, D U N G ~ OMasteniNq,
N
except noblemen and some farmers, are as-
sesxd the same tax: 25 %. t o € ECONOMiCS
Farmers, if they do not live within a barony While the above S t N C t U t a and numbers are
or estate (i.e., free homesteaders), pay to the handy to know in order to answer questiohs,
Duke’s tax men. Ifthey do belong to a noble- CoiNaGe they mean very little from a game perspective.
man, they h e a d pay 50% taxes to the noble- Here’s how the economy effects the cam-
man’s collectors. (The extra amount pays for If you know somethingabout (real-world)me- paign and player-characters:
the protection the family receives from the no- dieval economics, you know that the D&D@ (1) ‘Ewes. As you saw, everyone is expected
bleman’ssoldiers, etc.) The tax is usually paid world has vastly more gold than medieval Eu- to pay taxes. This includes player-character
in crops and livestock. Members of the rope did. Don’t let that worry you. This world adventurers. PCs often feel that the local tax-
farmer’s family often do other work for the lo- has great geological differences from our men do not deserve any part of the treasure
cal ruler (act as servants, work the nobleman’s Earth; one of these differences is that there is the heroes have won from monsters, but the
fields) which counts toward their taxes. far, far more precious metal here. But it is Duke’s men don’t see it that way. Every so
Workers and owners follow the same scbed- worth much less; the gold coin that a medieval often-say, once a game-year, or whenever the
d e . They may only pay in coin, however. Earth family could live on for months is characters have won a large horde of
They must report all earnings to the Duke’s pocket change here. (That doesn’t mean life is masure-ask the characters ifthey’re going to
tax men even if they pay to a local ruler. any easier for the peasants of Karameikos.) report this gain to the tax-men. If they do,
Noblemen receiving these revenues forward In Karameikos, the gold piece is cded the fme. If not, make them go through the diffi-
one-fifth of the moneys they receive to the rod. On the obverse is a side-view of the cult rigors of smuggling all that treasure
Duke’s collectors. They keep the remaining head of King Halav, wearing his war-helmet; around. Then, ifthey keep thissort of behav-
amount . . . but the Duke may also request on the reverse are the inscriptions. “Grand ior up, and spend their treasure anyway, a tax-
soldiers of the nobleman, by insist the noble- Duchy of Karameikos,” “Glory in All Deeds” man will eventually notice that the characters
man embark on building projects within his and “One Royal.” are living ’way beyond their means; the char-
territory, eu. The silver piece is called the crona. On the acters will be subject to sccret investigation,
If you have the D O Companion Set, the obverse is the royal palace in Speculanun;on eventually charged, arrested, tried, and con-
D o A i o n Administration rul& are in effect; the reverse are the inscriptions, “Grand victed of tax avoidance. Don’t drop all this on
the proportion of incomes given above is Duchy of Karameikos” and “One hna.’’ the characters out of the blue; let them see it
equal to the Dominion Income guidelines. (In The copper piece is called the kopec. On happen to some well-known NPC fim.
other words, a peasant family in an area with the obverse is the great wolf of the inland for- ( 2 ) Dominions. When characters begin to
an agricultural resource will1 be paying the ests; on the reverse are the (expected) inscdp- build strongholds and to rule dominions, use
equivalent of 12 gp per month, and this is tions, “Grand Duchy of Karameikos” and the income and expenditure rules from the
equal to 50% of its &g power.) “One Kopec.” D O Companion Set; make sure the players
(3) Ex revenues are spent on maintenance are familiar with it and adhere to it.
of the aimed forces, on the creation of roads,
on the upkeep of Speculanun,on the upkeep
of tbe
ECONOMY Don’t worry about calculating the income
and expenditures for every barony and estate
of the royal firnil5 on the salaries of the royal Cbuncb in Karameikos. If characters are curious, de-
minhies, etc. The men and women of Karameikos are not scribe to them the general economic situation:
(4) Safes F ~ K Sare 4. In Karameikos, required by law to pay any part of their in- Currently prosperous. shght slump, major
5 % d t h e amount charged for any sale gocs to come to any church of the nation. For Stefan slump (because of crop failure or other disas-
the Duke’s men on a quarterly basis. This reve- Karameikos to require his Thyatian followers ter), eu. Changes in the economy should be
nue is also used for the purposes mentioned in to tithe to the Churcb of Traladara would have for your own plot purposcs-can the charac-
(3),above. Itnevergoestothelocalruler. Import been disastrous, and to require the Tnladaran ters overcome the problems which are injuring
fags are 1% of the cargo value; this is the population to tithe to the Church of Thyatis the nation’s economy?-rather than because
amount thatthe merchaat pays to sell the cargn would have led to revolution. So, there is no of random die-rolled economic events.
to a local businesmaa. Once that busin- state church in Karameikos.
beginssdlingthe goods,the 5% tax is charged.
U e a look at the full-color map of Kara- In central Karameikos is the Radlebb Highreach were coined by Thyatian sealers.
rneikos included witb this Gazetteer, and Wood, a forest inhabited by the majority of The rivers all have older names-respectively
we’ll give you a short course in Karameikos Callacii elves. It’s a little less dark and omi- Wufwolde, Shutturga and Volaga-which are
geogwlhY. nous than the western tract . . . but still has its still used by the Traladarans.
Fatrhmwest,nearthe
est area variously called , and the rivers Hillfollow and
and the Achelos Woods; these come down from the Altan Tepes.
t o g d e r near Kelvin. and con-
river Highreach) on to the sea.
The names Windrush, Hillfollow and
In this section,we’ll talk about the various cit- cates anythingthat’s of good quality. This area crime is king. When you want to have your
ies and other communities of the Grand is characterized by small to medium-sized,ex- characters beset by thieves and robbers,
Duchy. pensive homes; the population here is mostly trapped in a labyrinthine maze of indistin-
Each site will he descrihed in terms of its of Thyatian descent. Many merchants, minis- guishable streets, this is the place to bring
ruler, its population, its laws (in
contrary to the Duke’s Law mostly residential sec-
“Karameikos h i e t y ” section), ople who work as ser-
other featnres of the community. or as seasonal laborers in
ate of M d e n e v live here.
SpeculanuM is what the Nest was
0.It has the same narrow
Ruler: Duke Stefan Karam humanity, but
writeup in the “Characters” quite as preva-
day activitia are handled by on here, again,
Lord Lucas Tormandros (4th
36, black hair and blue eyes ea is basically the same as
Population: Not certain; the last ac
census was 15 yean ago,and Specularum
had a population of about 50,OOO. It is c the shore, is not protected by the city’s old
e wall. It is where the major shipping and
udding businesses are located; there are
severalfsh-markets along this strip ofter-
ry. In general, this area has numerous
4,warehouses, and merchant-relatedbusi-
:s; overseas passage is bonked here; inter-
nal messages pass through here: cargo
all over the world is received here, and
but casting a spell on an unwilling hborhood broke o is sent out from here.
Class 2 crime (or greater if the effect
greater punishmen
person entering Sp
m that never
scrihed below. Important note: Church of Karameikos’s district.
wall is shown, the uansition Road. It’s here that the Duke’s
the way from the city to
of Karameikos-enters
IS, carpenters,
street, until they gradually reathtakingviewof S p d a r u m ,
dences altogether.
Bricktop. This is a more or 1
of town, halfway b m e e n the
of the W and the Merchant District. It’s The Nest. This is the oldest, narrowest, where the family’s quarters are, where Duch-
named for Bricktop Road, a major thorough- dirtiest, and poorest section of town; the pop- ess Olivia conducts her numerous balls and
fare so called because it is made of brick. The dation is mostly Traladaran. The guardsmen parties. The small building to the northeast is
Sprmlarum slang term “Bricktop” also in&- do not venture here when they can avoid it; the family’s penonal stables. The small build-
ing to the southeast is the “gardcnc~’pal- may be set up again at dawn. It’s here that est concmtration of fortune-tellers and free-
ace,” where the gardeners live and where 111 “Lord Dmimos:’ the king of beggars, per- lance magicians who offer services in
their tools, seed and equipment are stored. forms (see his writeup under “(Imacters”). SpcculuUm.
The building further down the slope from the ?he Hightower. This is a combination of W m n Road. This is where the Westmn
stables isthe ruinof the old Mdenevpliacc, watchtower and lighthouse. Guvdsmen are Road enters Specularum.
abandoned for a hundred years (siuce the always on duty here, watching for troop move- ( I ) Ambassadors‘ Quarter. This part of the
originalThyatk invasion of a century ago). It’s ment on land and watching incoming ships on W is the Ambassadors’ Quarter. Duke Ste-
a crumbling stone dwelling tho the sea; the tower houses many runners who fan eventually acquired about three blocks of
are continuously sending infomation about this area and set its estates over to be the
incoming ships to the gurison. Also, at night, dwellings of official ambassadors to Kara-
a large oil fm is lit here to guide wayward meikos. All of the ambassadors described in
ships into the bay. the “Characters” section h e in manors here.
Low Mace. This long building is where the (2) Hill Market. This small marketplace
actual ruling of Karameikm takes place. The setvices The W; in addition to ordinary
Duke and Duchess have th& me throne foods and services, you can find many busi-
morn here (there’s a lesser one in the High Pal- neses selling delicacies, expensive imports,
Elvenguard, while the ace); the ministershave their central and sub- and the like.
Duke’s Guard and the armory. The meeting ordinate offices here. It’s hcre that petitioners (3) Black-Heart JiJy Thii is the location of
rooms and the OffiCesVeinthC come, from here that d decrees are issued; it the well-known Black-Heart Lily. one of Spe-
northeast buil the Gardener’s is, in effect, the nerve center of the Grand c u l v u m s more notorious inns. See the de-
Palwe. Duchy. scriptions of Luthier Sfona and Yolanda of
Ghmies. This is a large stone mcture NadDoCks. Down below the Garrison are Luln in the “Characters” section for more on
where grains,dried meats, and other foodsare the Naval Docks, where ships of the line are this. The Black-Heart Lily corresponds to the
stored against the chance that the Stronghold docked when in Spaculuum. “Typical Large ‘Iivem” map below.
is ever besiegcd. Old Wd.This is the old wall which SUI- (4) “The Palace.” This is not part of the
The Gmnd Market.This is the largest open rounded the old city of M d m e v . It’s still Duke’s holdings: somewhere in this area is the
marketplace in Specularum. It is thickly in- sound and is perfectly fit to act as a defensive headquarters of the Kingdom of the Thieves.
fested with stands and rolling carts s e h g wall should Spacufvum ever be attacked. It’s generally known that characters can get in
goods during the day; all such stands must be Street ofDreacns. This is the prophetic and much with the Kingdom by dropping word in
disassembled and removed by full dark, and magicalcenter ofspeculuum;it has the high- this area of the Nest. “The Palace’’ is sup-
CYPICAL LARGE
‘CAVERN
(GIIOUNb FIOOII)
I Wuane = 5 fC
posed to be an underground headquarters DMimov their own disputes, try their own criminals,
fded with lavish decorationsand furnishings; and do not report law-breakhg to the human
this rumor is true. Flameflicker does not come Ruler: Lord Lev Dromilov. Dromilov is a 6th- officials. Additionally, they do not pay taxes
here often, but his “princes and princesses” level fighter. age 38, black hair and brown to the hum-; they have their own economic
Grand Market and the Old Quartc The peoples of Fort Doom ( all; this wooden palisade endoses the
a known locally as “the camp-
). Other features noted on the map
LUIN
Ruler: Miiscress Sasda (see her writeup
“Characters” section).
the town hall, to be returned when the
Mattil€N€V
Ruler: Lady Magda Marilenev (see h existence some
in the “Chuacters” section).
the Old Mill,which was more or less d have adventure B3, Palace of
by fue 15 years ago. The blackened ccss, you can place Haven where
remain and have never been knocked d
The ruin is home to numerous giant
and has to be cleaned out periodidy.
A
1
Ruins. North of Threshold, on the nts can
shore ofthe lake, are the ruins of sokne anci
town; stone walls still stand in places,
pieces of rubble dot the landscape. There
even hard-to-find openings to buried c
combs which are still open.This used to 1
Hutaaka village, centuries ago; no
, d e y ” created as a kind of vacation spot
e Immortals Halav, Peua, and Zirchev
” section). They have cut it
Threshold could identify it as being I
man work, however. (For more c 1y from the outer world;
Hutaaka, see the “History” section.) d the valley only when in
!
limskcep. This is the Baron Hal may not let them find it
d e - a small, sturdy forms, with a
curtain wall with four towers and a of Lost Dreams. If you have
manor house. The manor has a d B10, Nights Duk Tmor, this is
beneath it-a real dungcon where p ’ e o f h Dreams is. Even if you
are kept, not a haven for monsters. In e that adventure these are the
lower level of the dungeon, the Bar01
r
centUrief.ng0. the head of the
to forgc 4 pact with evil forces
L-k
tive of Threshold residents only. .mnbBJlwas changed into a
small screen of a dam which is ‘t d&&sa&at he coud never
fish-is used by Threshold &he . .* ^, d e for mom than a day. The
be w ed aside, md is, whenmer logs are Barony, and the c )us presence of the MP on page 41 shows the Keep as it is now-
comiag downriver from the 10- -p haunted KoriszegyKeep, tend to make things a ruin. On the map, (1) is the still-standing
north of Lake Windrush. pretty gloomy around here. chimney; (2) is the well, from which good
Rbedork Keep. ?his keep is the bastion of water can still be drawn; (3) is where the old
defense against aggression from the West (just ffrtehouse used to stand (4) is the easiest ac-
cess into the Nin, ( 5 ) are the guard towers USiNG tn€ U V € l Z N aNb
where, when he bothers to have servants, the
Vampire Koriszegy stations them; (6) is the MaNOR Maps
cenual cavern which is the vampire’s lair; (7)is Provided on pages 26 and 31 are maps for a
a chamber, complete with pool, where his ser- typical large and small tavern and a typical
vants (often ghouls) stay; ( 8 ) is the hidden manor, which you can use again and again in
chamber where he keeps his c & i and ma- different encounters. The large tavern is the
surc (standard V x 3). The Vampire Koriszegy type you find in large cities-the Black-Heart
is mad but clever and should be a W i c d t en- Lily of Specularum is such a tavern. The small
counter for doughty adventurers. tavern is found in both cities and in counuy-
Krakatos. This ruin is dexribed in the side. The manor house is the sort owned by
“Players’ Background’*section. wealthy (but not vastly rich) families in Specu-
Z l e h V d q If you have adventure B10, larum, Kelvin, and Threshold, and the type
Night’sDark Tern&thisis where the h t Val- used by the ambassadors to the court of Duke
ley is located. It is, of course, populated by the Stefan. Whenever you need to run an en-
descendants of the Hutaaka nonhumans and counter in one of these types of buildings, you
the devolved descendents of the Traldar peo- can drag out these maps, describe the furnish-
ple, now bald and quat. no credit to the leg- ings and decorations appropriate to the owner
ends about their forefathers. or operator, and run the encounter.
The following characters are all mentioned in
the "History of Karameikos," "Communities
of Kanmeikos;' and ''Adventures" sections.
Each character k described by:
Name and title(s);
History (background);
Personality (behavior);
Appearance (description of tb
DMing Notes (how to
Combat Notes (level,
And spells and magic
on of Evaluation of Current
the mother of Ludwig von Hend
lings. Alexius, seventh child
and not likely to inherit any large
Korrigan lands, responded to Ste
worthy followers. In his years of
the Duke, he has headed num
building expeditions and proved to
and capable at accomplishing his go
time and on budget. Stefan made him the of the Thyatian navy and, later, a mer-
ministrator of the Duke’s own personales officer. In that role, he became a friend
a post Korrigan has held now for over 20 teacher to the young Stefan Kara-
Personality: Alexius When Duke Stefan came to this
who most loves a co Hyraksos was only too happy to fol-
help the young Duke build his mili-
was Hyraksos who decided upon the
ites for the building of Karameikan
is not likely to in- pow& Traladaran merchant families which CO 9 Ch 14. Languages: Madamn, Align-
until they are at might -a conflict of interest. Duke Stdan ment (Neutral), Thyatian,Ely& (c?uuiiDi-
ith Karameikos so- made the appointment, and now there are alect). General Skills: Knowledge of
ciety. If a &aaaer looks like a promising two Traladaran ministers in his cabinet. Mathematics (I), Knowledge of Kanmeikos
leader,Hyr&jes~wiH beinclinedtottytocom- Pemnaky: Tisza shares Minister Yarol's Land Values (I). Knowledge of Karamehs
missionhim into the army or navy, perhaps (if hires to strengthen the voice of aaladvans Society (I), Knowledge of Traladvan Legends
he's Ladel and of high Wisdom and Intelli- ' Karameikan government. Unlike Yml, (I), Profession of Money-Handler (I), Riding
gence) grooming him as a replacement for Hy- ,he is prone to plot against the Duke. (D).
h. He does this by passing sensitive information
Combat Notes: 12th-Level Fkhter; AC 7 h u t the government's current activities to AMbaSMboM
(court: dexterity bonus Tnladvvl familieswho can use the informa- lord *sic
+ l ) o r A C -1 (war:d .tion to inuease Traladaran power and intlu- A,* of& bpkof~hyatis
p m t m o n + f , chainm cgu. His hir intent is good, but this is treason The -nt ambassador from Thy-
MV 90'(30'); #AT 1(sword + I ) ; D 1-8(+2, and will someday blow up in his face. atis is Cornel Osteric, a diplomat of m a n y
fmm sucngrh bonus and sword + I ) ; Save AppeuuK.e: Tisza is about 40, built like a mperienceappoint& to thiscorn eight
F12; ML10;ALN; S 141 13W 11D 13Co13 fighter (5'11" and 180 Ibs.), with black h?ir, yearsago.
m d e , and beard. brown eyes, and atisto- P e d t y : Osteric is a dever, cold man
-tic fea-. He wears expsnsive robes Of a streak and a tjrelcs~nature. His
Statc. duty is to keep continual pressure on the Duke
DllLisg Notes: Tisza keeps =OR& Of tura- to grant fiph superior &e te- mer
-
tion and the Duchg VI. If the Ierendi and biinrothad, and to keep an eye on
chvlcvrs are hired by someone in govern- events in the Grand Duchy and regululy re-
ment for an &I& duty, it is T k a who will port them to the Emperor of Thyuis. Though
lordBpmancoldelius pay them. He could provide for ammplexand a marfied with M & e n and gmd&&
MinisarofTnde interesting adventure if hfhkter Y . 1 hires den, has I& his family b& in Thy-
hkory: A Thyatian follow the pla~u-chuaCtcrSto hod Out who is I d - atis and here fancies k l f quite a Me'
fan's, Cordelius became ing important secrets to Spcculvum families. man.
subordinate in charge of Combat Notes:Normal Man; AC 9; hp 6; A ~ merit is~in his ~ ~
trade taxes. MV 120' (40% #AT 1 (dagger); D 1-4 ( + 1); in excellent shape. He has black hair and blue
Save Fl-1; ML 8; AL N; S 12 I 17 W 10 D 11
burraucnt. He is lo
job well but is not a
*.
Appeannce: cordclius is short and mund
(5'8" and 230 lbs.), age about 55, with gray-
ing hair (dean-shaven) and bmwn, serious
eyes. He dresses in plain.blue robes decorated
with the badge of his minisag.
DUiqg Nom: The characters are not likely
to deal with Cordelius until they're fairIy well-
known. Ifthey become known as dependable
adventures, he may wish to hire them to per-
form missioos oftrade-such as protecting en-
voys to foreign trade capitals, testing new
shipyard designs of trade vessels, etc.
Combat Notes: Normal Man; AC 9; hp 6;
MV 120' (40'); #AT 1(knife); D 1-4; Save F1-
1;ML6;ALN, S 9 I 13W 13 D 9Co9Ch 10.
J.anguages: Thyatian, Alignment (Neutral),
Minrothad. General Skills: Knowledge of
Kammeikos Bade + 3 (I + 3). Knowledge of
Important Tiaden (I).
tu1 iratewithi
complained to Pnnc
duties, he happily observes this cheerful mi- lomatic service, the I e m d i aristocrats found AmbpsslQroftbe bhmthad Guilds
crocosm of nature. He is also something of a Schonbcre to be an ideal mlacement: Hewas h%torv: Voll merit 40 vrars as a merchant
rake, engaging in numerous romantic esca- a natunl"c0Unicr. honest ;nough to p r o m &rfos&e MiF;othad Guilds,then retired,
nades.
Appearance: Shalander ii
strongly-builtfor an elf, with ligh
and eves and handsome features.
wear ;nkle-boots, hose and IOOM
E he's
md
1
tunics all in green, and a sword
DMingNom: Shlander, bes
court's resident expert on Alfhe
venturesomesod who kee
ising adventurers. He se
Alfheim and
sengers; if th
be menaced,
fight in his ddense.
Combat Nom: 7th-level Elf; AC 8 (COI
dexterity bonus) or AC 2 (war: dexterity I
embroidery of waves and ships
-
Eminte in the corn of Kanmeikos.
I between the Emirate and Kara-
rthe t tan %pes mountain range,
I and Karanoeikan &om (launched from Cas-
~ tellan Ker at driving nonhuman monsters
ventunng career, 1yan. out of th< mountains have h e a d driven
k d a l l a h ' s homeland. Abdallah's
veres adventurers. He was well-
and was lavishly entertained
vn there
. ,., .
ship (I), Knowledge i f Trade (I), Storytellin
*
.
I I r.
mission in~Karameikosis to persuade the
1J
to coordinate military offensives
worshipping population. But Gunther was Society (I), Knowledge of Karameikos Society with the Emirate so that the peoples of the
not just an adventuringfighting-man: He was (1). Emirate do not suffer.
a man of quick wit and shrewd perception, Pemndty: AMallah ibn Hamid is im-
and became a favorite guest of the aristocratic pressed only by a few things: Great honor,
clans which rule Ierendi. Five years ago, when great fighting ability, and great beauty. Con-
scquently, in Spccuiuum, he sees himself as a
desert wolf SuIIOunded by sheep; he views
most people with contempt, and appears to
be a cold and arrogant man. However, he has
respect for the Duke, an honorable man, and
for @hers at Name level of experience. Ab-
dalt?h d e s p k the Ierendi ambassador, Gun-
ther Schonberg. who previously served as a
'Ihyatian mercenaq fighting AIasiyan no-
mads. Only his duty to his Emir has kept him
from challenging schonberg to a fght to the
death; should he be provoked, he might do so
anyway.
Appcvancc Abdallah is tall (6'2") and
lean (165 pounds), the archetypal desert war-
rior. His skin is dark as the typical Alasiyan,
his hair, mustache and beard are black, as are
his eyes. He wears the flowing garments of an
Alasiyan desert warrior, and always carries a
bcjewelled scimitar.
DMiog Nmes: Abdallah has a additional
mission now: He has conceived a mad passion
for the Glanai ambassador. Lady Marianlta,
and is courtingher with all the good grace of a
desert camel. Lady Marianita does not like the
fervent and humorless man and is having
none of it. She might hire characters to keep
Abdallah from her door, or could take insult
from the Ylvuam ambassador and ask a char-
acter to be her champion in a challenge duel
with the man. Should you wish to run an ad- fond of commissioning works of art from ClcnGp
venture with bizarre international repercus- struggling artists and craftsmen in order to lord Olliver Jowett
sions, you could have Abdallah drug Lady help them continue in their professions. Patriarch of speculamm
Marianitamd try to steal her back to t h e m - Appearance: Estella is of medium height Master,Order of the Griffon
ate to installher in his hanun, Duchess Olivia and plump. Her hair, once brown, is mostly (Church of Karameikos)
or Minister l5101,wishing to diminish an in- gray now; her eyes, piercing and intelligent, Hirroiy: Olliver Jowm was a prominent
temational incident. would send a discrete are blue. She wears gowns of Damkin and cleric of Thyatis 30 years ago,and decided to
party of adventurers to rescue her. Karameikan make. follow Duke Stefan to Karameikos, that the
Combat Notes: 11th-level Fighter; AC 4 DuiOg Notes: Estella is a source of infor- Good Word of his Church properly be spread
(leather armor and dexterity bonus); hp 54; mation on Damkin and the person to usc in the new duchy. Instead of remainingpart of
MV 120' (40');#AT 1 (word); D 1-8 (+3); when introducing adventures originating the primary church of Thyatis, Jowett and his
SaveF11; ML. 12; ALN; S 181 13 W 9 D 18 from that nation. patriarch-level friends chose to form a new
GI 13 Ch 15. hguages: Alasiyan, Align- Combat Notes: N o d Woman; AC 9; hp c h d , based on their own interpretations of
ment ( N e u d ) . Thyatian. General Skills: 6; MV 120' (40'); #AT 1(dagger); D 1-4; Save religious philosophies and the needs of the
Riding (D), Desert Survival + 2 (I+2), Fl-l;ML5;ALI.S9113 W 12D lOcOll Ch peoples of Karameikos. Thus was born the
Knowledge of Desert Cavalry Techniques (I), 11. Languages: Darokin, Alignment (Law- Church of Kamneikos, strongly resembling
Knowledge of the Emirate (I), Persuasion ful), Thyatian. General Skills: Profession of the churches of Thyatis but with its own dis-
(Ch). S t o v e % (Ch). Diplomat (I), Knowledge of Darokin Society tinctive attitudes.
(I), Knowledge of Karameikos Society (I), Personality: Jowett is a gentle. good-
Eneulwhitehall Knowledge of Karameikos Artists and Crafts- natured man. He's no zealot-he preaches the
Ambassldord~ men (I), Knowledge of Five Shires Society (I). docuine of his church as the compelling phi-
Hkoiy: Misness Whitehall is a professional losophy it is, not as the One True Way that
diplomat of Damkin and has been ambassa- At the court of Karameikos, there are no many clerics believe it to be. As Pauiarch of
dor to Karameikos for 15 yew. ambassadors from the Auuaghin clans, Os- Speculanun, he is head of the Church of Kara-
Personality: Fhtella tends to be coo$ profes- tland, Vestland, the Sodorford Jarldoms, or meikos and the titular head of Order of the
sional in all diplomatic dealings, but is warm the Ethengar Khanate, all of whom are far Griffon, and takes his responsibilities seri-
with her family and few pemnal friends. away, none of whom has trade relations di- ously. He uses his considerable political might
Jenkin Flintfoot and Shalanderof Alfheim are rectly with Karameikos. only occasionally, when new decrees by the
good friends of hers; while she does not dislike Duke might hamper the efforts of the
Lady Marianita, she is exasperated by her. She Church, for instance. He works hard to con-
is an admirer and patroness of the arts, and is
tain the mlssionary fervor of Alfric Oderbry, Oderbry is Bad. When someone helps Jowett the Church and, pretending to be a quiet,
his chiefopponent within the Church. When (or her), he is Good. When someone helps peaceable man, rose quietly through the
not working on Church matters,Jowett enjoys Oderbry, he is Bad. Magdel, though an ac- ranks. His fervor drove him all the way up the
collecting, reading and writing poetry. complished cleric. is not very self-confident; rank of Patriarch within the church, one of
she becomes flustered and insecure when her two contenders for the post of Patriarch of
mostly bald and keeps himself when Jowett steps down
he wears the lavish robes of his Threshold is the other). Now he
out appearing pretentious. ultimate retirement or
of authority,he has let his
Appearance. Magdel is tall and slender, ber of occasions, so Jowett
with long, curly black hur and black eyes. She nds.
or die, an internal war will dresses in the robes of a Church novice and erbry is a fanatic. All he
Church, led by Patriarch Sh typically does not wear armor, though she’s IS using the Church to bring
old (a friend and follower of Jowet trained m fightlng eal Karameikan state, where all
side and Alfric Oderbry on the othe DMingNotes. When OlliverJowett IS inter- cit members of his Church, speak
ested in something, it’s Magdel who finds out an and think exactly as he thinks.
about it for h m ; when Jowett needs to hire eps down or dies, Oderbry
Combat Notes: 1 someone for a mission, it’s Magdel who makes considerable resources of the
the arrangements. So the characters are likely re Duke Stefan into declaring
to meet her whenever they have an encounter the rival Church of Traladara illegal, and to
with the Church of Karameikos in Specu- use the fighting Order of the Griffon to lay
larum
4th-level cleric; AC 8; hp earance: Oderbry is in his mid-40s. a
#AT 1 (mace); D 1-6; Save sho man in excellent health. He has
C4 (+3); ML 9, ALL; S 9 I 14 W 18 D 13 Co eyes, wears a close-cropped
12 Ch 14. Languages Thyatian, Alignment che. His eyes are bright with
(Lawful), Traladaran. General Skills: Riding
(D), Knowledge of the Church of Karameikos with which he captivates the
+ 1 ( I + l ) , Knowledge of Specularum (I), an dark, luxurious robes and
Knowledge of Specularum Society (I). sceptre of his office at all times.
Light Wounds, Cure Light Woun Spells Normally Carried: First Level-Cure Notes: Oderbry is a powderkeg (or
Light Wounds, Cure Light Wounds. Second waiting to go off. When Jowett
Level-Bless. or die, we’ll see a major war
has the twofactions, Jowett’s
Know Alignment. Th Atfric Oderbry Sherlane) and Oderbry’s, try
Opposition Leader This will be an event worth
(Church of Karameikos) res and is the next best thing to
Hstory. Alfric Oderbry’s parents, landless ci in Karameikos.
pel Magic, Neutralize Poison. Thyatian nobles. followed Duke Stefan to at Notes: 14th-level cleric; AC 2
Commune, Cure Critical Wounds, Karameikos when Alfric was only 10; his fa- ( ail +2, dexterity bonus);hp 48: MV
Evil, Raise Dead. Slxth Level-Aerial ther worked in a minor ministerial post until 120‘ (40’); #AT1 (mace+ I); D 1-6 ( + 2 , from
Bzrier, Cureall. Seventh Level-Ra his death a few years ago. Alfric never under- bonus); Save C14; ML 12;
Fully, Restore. stood why someone like his father must work 17 D 13 Co 15 Ch 18. Lan-
in a minor post while Traladaran families like Alignment (Lawful). Gen-
Magdel the Torenescu held great wealth and power- on (Ch), Storytelling (Ch),
Assistant to the Patriarch of Specularum shouldn’t Duke Stefan crush the Traladarans e Church of Karameikos (I),
(Church of Karameikos) and spread their wealth out among his Thy- owledge of Speculanun Soci-
atian followers?When in his teens, the badly ety
do all disturbed Oderbry turned to the Church for ally Carried: First Level-
anded solace, and there a bitter old Thyatian cleric Detect
g cleric (now dead) helped him form his opinions on
confi- the matter Yes, Alfric was taught, Duke Ste-
sages, fan should crush the wealthy Traladarans and
ornto *each them to be good (Thyatian) Kara-
ieikans But the Duke was too weak to take
r l ibold
~ move. Patriarch Olliver, head of th
cleric and a follower of Olliver Jowett’s prac- Church, that old coward, was also too feeble Protection from Evil f0‘Radius. Fifth Level-
tices of philosophy and tolerance. She bears a to do the job that had to be done. Perhaps a Commune, Quest, Raise Dead. Sixth Level-
fierce dislike of Patriarch Alfric and his fol- true leader would eventually rise from the Speak with Monsters, Word ofRecal1.
lowers. She is very emotional, with a black- Church . . . As the old cleric had connived,
and-white outlook on life. Jowett is Good; Alfric saw himself as that leader. He entered
telling (Ch), Riding (D), Knowledge of of Halav.
Military %tics (I), Knowledge of Karameikoa Personality: Regardless of whether Ser-
m o r y : Pauivch deksyev is a 45-year-old Society (I). gym’sdaim is correct or not. the man is in-
Traladaran cleric; his parents, too, were d e r h Spells Normally Carried: First Level-Cure sane. He mutters to himself when no one is
in the Church of W a n in Specularum. Light Wounds, Detect Evil, Detect Magic. about, he is convinced that he is constantly
Aleksyev was a 15-year-old novice cleric the Protection from Evil. Second LeveI-Bless, being watched by spies from the other
“Thyatian Invasion” came. He watched his Hold Person, Snake Charm, Speak with Ani- churches and so constantly looks over his
parents, participants in the Marilenev Rebel- md.Third LeveCCure Blindness, Cure Dir- shoulders and under furniture. He is dedi-
lion, perish when the Rebellion was sup- ease, Remove Curse. Fourth Level-Cure cated to the proposition that Stefan Kara-
pressed. Initially embittered by these events, SetioUs Wounds, Cure Serious Wounds, Neu- meikos is King Halav come again into the
he threw himselfinto his clerical studiesin the tralize Pown. Fifth Level-Commune. Raise world, and so worships the Duke and his off-
hopes of becoming a mighty wielder of clerical Dead. spring.
magic and driving the invaders from ‘Ma- Appearance: Sergyev is short and dark, with
daran shores. By the time he had become Pa-
triarch of his Church in Specularum, though,
serwev
plaiatds.
a flowing mustache and b a d and balding
head. He dresses in dark, subdued robes, goes
his clerical studies. growing emotional matu- (Cult of Halav) barefoot, and carries a staff.
rity, and surprisingly cordial relations with 01- History: Sergyev was once adevout membc DMiOg Notes: Sergyev and his followers,
liver Jowett had wrought a change in him; he of the Church of Traladara, likely to become because they’re so lunatic, make a fun en-
gradually became dedicated to the idea of Tra- right-hand man to Patriarch Aleksyev. But counter for characters. Sergyev might pop out
ladara regaining its Golden Age through Sergyev had a visitation one night: A vision of at the characters from an alley, challenging
peaceable means and directed faith. Halav appearing before him to say that he, their religious beliefs, or he and his followers
Pemnality: Aleksyev is a complicated man. Halav, was now reincarnated in the form of might swarm around a party of characters, uy-
Though he’s a formidable warrior-cleric, he is Duke Stefan Karameikos 111. Sergyev brought ing to convert them to their philosophy. This
dedicated to bringing his ideals to reality this matter to the attentioq of Aleksyev, who should happen, of course, at an inconvenient
through peaceful means wherever possible. suggested that it was either a bad dream or a h e , such as a romantic interlude or when the
Though he is determined that W a r a n hallucination inspired by a malicious user of characters are pursuing someone.
blood rule over Traladata again,he thinksthis magic. Insulted (and more than a little Combat Notes: 9th-level cleric; AC 9; hp
should be done by peaceable vsimilation of cracked by now), Sergyev abandoned the 34; MV 120‘ (40’); #AT 1(staft); D 1-6; Save
the Thyatian population into the Wadaran. Church, taking with him his own little band C9; ML 5 ; AL C; S 9 I 10 W 13 D 12 Co 9 Ch
He still carries bitterness against the Duke for of followers, and set up his own church- 16. Languages: Tnladaran, Alignment (Cha-
the death of his parents, but does not conspire which is now, five years later. called the Cult otic). General Skills: Knowledge of Church of
against the man or use his political sway to
damage the royal family. He is actually rather
fond of OlliverJowett of the Church of b-
meikos, but knows he has a true enemy in Pa-
trivch Alfric.
Appearance: AIeksyev is of medium height
and muscular build. His hair, beard, and mus-
tache, close-trimmed and neat, are jet-black,
as are his eyes. He wean bright Wadaran
robes. In times of war, he will wear full plate
mad and “rg the war hammer which be-
longed to his father.
DMhg Notes: Any player-character clerics
of the Church OfTnladarawilltheoretidy be
allies of Pauivch Aleksym. %en the war of
the churches OCCUD (as described under Paui-
B I
arch Alfric’s writcup, and in the Adventures
section). he will n a t u d y try to enlist all%la-
daran clerics to his side and send them on mis-
sions for his Church.
Combat Notes: lhh-level cleric; AC 9
(church affairs) or 2 (war: plate mail and
shield); hp 45; M V 120’(40’)or 90‘ (30’); #AT
1 (war hammer +2); D 1-6 ( + 4 , from war
hammer and strength bonus); Save C11; ML
10;ALL; S 17 I 13 W 18 D 10 Co 13 Ch 15.
Languages: Traladaran, Alignment (L;lwful),
Thyatian. General Suls: Knowledge of the
Church of Tnladara (I), Knowledge of Trala-
damn Legendty (I), Persuasion (Ch), Story-
,
A
C3jEUCWt€nS
Wars (I), Knowledge of Cult of Halav (I), telligcnt and sane manner (notlike the Veiled of Sprmluum. described elsewhere.
Knowledge of aaladaraa Legends + 1 (I + 1). Society) . . . and that she was that someone. P e m d t y : Teldon is a good-natured old
Persuasion (Ch), Knowledge of Speculanun Recruiting her street-urchin friends, she man who enjoys appearing to be a cantanker-
(1). formed a thieving gang dedicated to accom- ous, for@ wizard.
Spells Normally Carried: F
Light, Protection from E d , Run0
ond Level-Bless, Find l t a
Alignment. Third Level-Gnanual L cycs. In keeping with his dgm-
Cure Disease, Locate Object. Fourth Leve e w e m robes embroidered with
Animate Dead, Cure Serious Wunds
W e Guilts
Edoard of Thnshold
Headoftheloggas' Guild
common sense an
ternember them.
12 Ch 10. Lulgulges:Thya%,
(Lawful). General Skills: &IO
M o l d Residents + 1 (I+ 1). Kn Aleksander was
Logging Business (I), Profession of Torene.uu dan.
Flame-
Thcmef-King
h%to~~: To the average perso
lanun, Flameflicker is just a name
orrectly reasons that Boris would never turn
them back over to him.
by conducting a thieving enterprise in an in- and Traladvvl YOU& to share his howledge skin and dark hair (he keeps dean-shaven)
and eventually created the Magician's Guild
and soulful b m m qes. When not angry, he Alcksander next. Society that he is today. By car& use of the
looks lost; when neither last nor angry, he’s Appearance: Boris is short and thick- Veiled Society, he has gained enough political
asleep. bodied. His black hair is cut long and con- and monetary power to have himself elected
DMing Notes: Plots involving the stantly flops before his eyes. He wears a head of the Merchants’ Guild of
Torcncscu clan are mentioned in the Adven- mustache and a wur expmsion. Kammeikos. Personality: Anton Radu is the
tures seaion. It’s certain, though, that plots DMing Notes: Boris is yet another plotter c h i c intelligent criminal mastermind who
within the Torenescuclan b e e n Aleksander who will cause trouble for the dcuacvrs to never participates personally in his crimes;
and Boris are surc to come, and Aleksander step into and (perhaps) set right. they cannot be traced ba& to him. His min-
will try to bring in all the help he can get- Combat Notes: 3rd-level fighter; AC 9 ions intjmikte and oppress; rarely do t h q
player-chammrs, for instance. ( n o d )or 2 (war, plate and shield); hp 18; have to kill. Radu is loyal to his family, but if
Combat Notes: 1st-level fighter; AC 9; hp MV 120‘ (40‘) or 90‘(30‘); #AT 1 (sword); D individual family members endanger the rest
6; M 120‘ (40’); #AT 1 (sword); D 1-8; Save 1-8(+l); SaveF3; ML6; ALC; S 13 I 14 W 9 of the family they tend to be cut off from his
Fl; ML9; ALN; S 1219W 1 1 D 12 Co 11Ch D 12 Co 13 Cb 11. Languages: Tnladuul, protection-t off or cut down.
10. hguages: Tnladaran, Alignment (Neu- Alignment (Chaotic), Thyatian. General Appearulcc: Radu is tall, rather skinny,
tral). General Skills: Knowledge of Specu- Skills: Profession of Money-Haudler (I), Rid- with handsome, confident features, gray hair,
lanun Society (I), Knowledge of Trade (I), ing (D), Knowledge of Sprmlvum Society and brown eyes. He dresses in typical b h -
Riding +1(D+l). (I), Knowledge of W e (I), Knowledge of class Tnladaran dothmg.
Underworld Contacts (I). DMhg Notes: Adventures involving the
BorisTotenesco Veiled Society are mentioned in the Adven-
History: Younger brother of Christoph RabU ClaN tures section. Note: Numerous members of
Torencscu.Boris grew up twisted and bitter in Anton m u the Radu family aid Anton in his &om, in-
his brother’s shadow. He thought he’d solved HeadoftbeMachaMs’onild cluding his brother Cartha, his sons Zweis and
his,problem when he gradually and secretly History: Anton Radu is a c r i m i d master- Antonito, and their sons Thcodosius, Emil,
poisoned Christoph to death, but his brother mind born to his profession. For several gener- and Pieter. Space considerations prevent us
left behind a document naming Aleksander as ations, the ’IhMamnRadu family has secretly from giving character sheets for each of these
his heir. Obviously, it’s time for Boris to break run the Veiled sodety. the most powerful people, but several of them can be found in
out the poison bottle again. crimiaal organizasionin Specdamn. Anton, published adventure B6, The Veiled Society
Personality: Boris is dark, sullen, and bitter, heir to the title of family head, was born 63 Combat Notes: 12th-level thief; AC 4
but is good at managing the finances of his years ago and raised to be the strong-willed, (leather armor, dexterity bonus, ring ofpro-
family. His family doesn’t know that he mur- merciless leader of both Radu clan and Veiled tecbon + I ) ; hp 35; MV 120‘ (40’);#AT 1
dered his brother or that he’s set his sights on (sword); D 1-8 (+ 1); Save T12; &4L.10; ALN;
S 141 16 W 11D 17Co 14Ch 15. Languages:
Tnladuan, merit ( N e u d ) , Thyatian,
Elvish (Callarii). General Skills: Knowledge of
the Veiled Society (I), Knowledge of Specu-
larum Society (I), Knowledge of Speculanun
(I), Riding (D), Persuasion (Ch),Knowledge
of Torture and Intenogation Technique (I),
Knowledge of Finance (I), Profession of Mer-
chant + l ( I + l ) .
Vonloi ClaN
Baron Philip Vorloi
History: Philip Vorloi was a successful mer-
chant prince at the age of 30 in his native Thy-
atis. Given the chance to follow Duke Stefan
to Karameikos and “get in on the ground
floor” of an emerging nation, he did so ea-
gerly, and has never regretted the decision. A ster to be around wLen he’s in a bad mood, a Cook (I). Profession of Waiter (I), Storytelling
shrewd and fanighred man, Vorloi has always charmer when he’s feeling friendly. + 1 (ch+l), Knowledge of sprmllnun (I).
acted in the best interests of both his clan and Appearance: Emilio is tall and rakish ofap-
the Duke. He lent money and his considera- pearance. He’s 50, but dyes his hair black and Yohda of-
ble expertise to Admirai Hy
build the Karameikaa Navy
keep the seas safe for his own
sels); he has successfully resiste ITS ago, they decided they could
the Merchants Guild to curb his
the Veiled Society to intimidate 4
wife perished of iuncss five years
K child inthis horrible place: not
hey attempted to escape. Yolan-
erished in the attemot. but she
Vorloi provide scenarios in the Adven erated the Black-H rest becomes bribes for ministe-
tion. s and other contacts to keep up
CombatNotes: 3rd-level e government about the
19; MV 120’(40’);#AT 1
(+l); Save F3; ML8; ALL;
lOC0 14 Ch 15.Languages
ment (Lawful), %ladamn
Profession of Merchant (I), Riding (I
manship (I), Knowledge of Speculan to her arts, and it’s said that
ety (I), Knowledge of W e (I). food, drmks, and en ore heart and soul into a sone of
otlpazs
Emilio the Great
Thespian
&tory: Emilio (full name
Darokin wanderer who has, :Yolanda is of medium height
years, been trying to give the peol with waist-lcngth straight black
world the enlightenment and enrid e eyes of light brown. She wears
only theatrical performance can tes; Sforza is a prime lodul Traladaran dresses and
short, he’s an actor and writer of
(for the last ten years) leader of 1
troupe sponsored by h e U a W h m h d , the
ambassador from Damkin.
. sume,amrimaum
hp 39; MV 120’(40’);#AT 1 (sword): D 1-8 se
Personality: Emilio is a high-strung creative ( + 2); SaveF5; ML 11; A L N S 17 I 13 W 12 D she could be entertlining at theh pub or in
soul: He’s demanding, irascible, short- 10 Co 18 Ch 9.Languages: Tnladaran, Align- the marketplace. But ifthey decide to operate
tempered, creative, inventive, witty, a mon- ment (Neutral), Thyatian. General Skills: against the Black Eagle Barony, you can con-
Profession of Innk , Profession of trive to have her fmd out about it (if the char-
i
that Dmitrios is allied to the Torenescu. When
Aleksander’s health begins failing due to
Boris’ slow poisoning, Dmitrios will be the
f m to notice and will act to find out what’s
wrong-which may entail his finding some
good-hearted adventurersto aid him.
Combat Notes: 4th-level fighter; AC 7
(dexterity bonus); hp 21; MV 120’ (40’); #AT
1 (dagger); D 1-4; Save F4; ML9;AL N; S 10I
16 W 11D 17 Co 12 Ch 16. Languap: M a -
daran, Ahgnment (Neutral),Thyatian, Elvish
(Callarii dial&). General SkiUs:Juggling + 1
(D+l), Mime (D), Persuasion (Ch), Specu-
larum Street Sawy (I), Knowledge of
Torenescu Clan (I).
of to€ H U M a N
COMMUNitieS
Castle aNb VillaGe
ManilcNev
Lady Mag& Marilaev
&oq: Magda was the young wife of Lord
Marilenev 30 years ago, when the Marilenev
Rebellion was put down. Since then. wid-
owed, stripped of much of her power, and (to
her thinking)humiliated by Duke Stefan, she
has grown bitter and spiteful, using what re-
sources remain to her to plot against the Royal
acters stay in Luln for any length of time, ing into the crowd in mock fear if the Family. Note: Though her home is in Castle
she’lldefiitely fmd out about it), whereupon passer-by cums takes offense). He performs Marilenev, Lady Magda lives for most of the
they’ll have a patron who will help keep them antics in the markets, doing juggling, stealing year in speculanun.
supplied and fit during their operations. Al- hats from the heads of fat merchants and run- Personality:Lady Magda is, in public, gra-
ternatively, you could have Yolanda convince ning hither and yon with them before bring- cious and charming. easily the equal of Duch-
the characters to accomplish the “Escape from ing them hack. At day’s end, he takes his haul ess Olivia in professional niceness. Behind the
the Black Eagle” adventure from the Expert of coin and return to his small but expensive scenes, however, she humbles her servants,
Adventures section;the rescuee could be the town home near the Torenescu estate-for. plots to disrupt royal affairs to embarrass the
family of her aunt, her mother’s sister. though he’s a beggar, he’s not a poor man; he royal family, and in general plans and executes
Combat Notes: N o d Woman; AC 6 makes quite a good living from his craft as much petty nastiness as she can get away
(dexteritybonus); hp 6; MV 120‘(40‘); #AT 1 (though this fact is known to few people). with. Her one friend, Christoph Torenescu,
(hairpin);Dl-3;SaveFl-l;ML7;ALN.S91 Personalitg: Dmiuios is a born comedian died last year and her ties with the Torenescu
16 W 10D 18 Co loch 17. Languages: Trala- and clown. He’s very happy with his life: He clan are now very weak.
daran. Alignment (Neutral), Thyatian, Elvish enjoys gathering coin in the street, entertain- Appcuaocc: Mag& is a noble lady in her
(Callarii). General Skills: Singing + 1 ing folk in the market-place, piercing the egos 50s. She is dignifted and slender, her brown
( C h + l ) , Dancing (D), Persuasion + 1 of the pretentious, and returning to his fam- eyes bright and noble. (She usually looks
(Ch+ 1). ily. haughty and pretentious.) Her hair is gray.
Appearance: Dmitrios is of average height She dresses in expensive robes and gowns.
“lord” Dmitrios and lightly built. He dreses in a ragged tunic DMing Notes: Lady Magda is a barrel of re-
Rine of Beggas with colorful patches upon it, hosen, and senunent just waiting to explode. She resents
Hirtoiy: Dmiuios is a clever man who, in short boots; he usually has some prop or gim- the Duke, whose minions slew her husband
his youth, discovered that he could make mick in his hands (jugglingballs or stray fruit, and family. She resents the Torenescu family,
more money by talking pmersby out of it ribbon or rope), anything he can keep in mo- whose help she sought (and received) after the
than by participatingin an honest trade. Since tion to entertain watchers. Marilenev Rebellion, and in whose sphere of
the age of 17 he has dressed in ragged clothes, DMing Notes: Dmitrios and his wife are influenceshe now lies. She’s lived with her re-
gone to the marketsplaces, and begged for cousins to the Torenescu dan, and Dmiuios sentment too many years, and one of these
money. He’s not a pitiful beggar: He calls, uses his street savvy to overhear information days she’s going to snap . . .and there’san ad-
“Coins,for the love of Halav,” and if he re- helpful to the Torenescu and pass it on to venture idea pertaining thereto in the “Ad-
ceives none he may fall to the ground in mock young Aleksander. On missions of considera- ventures” section.
death (for the enjoyment of the crowd) or ha- ble importance, Aleksander might send Dmi- Combat Notes: Normal Woman; AC 9; hp
rangue the passer-by with witty insult (duck- trios as messenger-not many people know 4; MV 120’ (40’); #AT 1 (knife); D 1-4; Save
I
Fl-1; MLl1;AL.N S 8 1 1 0 W 1 0 D 12 Co 11 (I). tures, she’ll accompany the adventurers on
Ch 13. Languages: Traladaran, Alignment Speh ed: First Level-Cure missions against the Black Eagle.
~ Mistress Sascia
Townsmistress
he will someday wed her and become est who could warn of an mpending raid She
the ducal title. He’s a difficult man t grandfatherly affection
Behave in a good-natured manner,
e laws, and he’s the cheery, soft-
Appearance: Kelvin is tall post, she took that position. liked so well by the people of
Personality: Saxia’s goal 1s to build Luln ct in an unbecoming manner-
- into a proper town, free of the malignant in- or insulting someone, breaking
flueoce of the Black Eagle. Most of her atten- or just behaving childishly-and he
tion is dedicated to that cause. She’s grim and ominous, eyes tlashing an-
Addana, for instance. ambiuous and stubborn, but she’s grateful to e pronounces sentence on the of-
those who help her, and adventuring parties
meaning to do harm to the Black Eagle will Halaran is in his early 60s. an
, get her whole-hearted support leric who’s still capable of
but will also fmd Appearance. Sascia is tall and lean (and in the name of righteousness.
tion to his advant stronger than she looks) Her hair, often worn -white; he goes clean-shaven.
e up under a helmet, 1s a very light brown and His most dominant facial
ar- crinkly, her eyes are brown She wears com-
acters are most likely to interact elvin mon tunics, trousers and boots and could eas-
anion ily be mistaken for a common adventurer, for wears unpretentious clerical robes
im she wears no badge of her office In combat, ot wear a baronial coronet.
nd she wears chain mail and carries a shield. riarch Sherlane is the law
’
DMing Notes’ The Duke IS keeping a very well-known to people
ow close eye on Sascia If she can indeed hold er is from Threshold,
Luln free of the Black Eagle Barony for some know him by name and
AleenaHalvan
Member, Order of the W o n
(Church of Karameikos)
History: Aleena was born 22 years ago,
daughter of Halaran’s brother. Merrik Ha-
latan, a fighter in the service of the Emperor of
Thyatis. and his wife died of disease a few
years ago. Aleena journeyed to Karameikos to
live with her uncle and has been here since.
She joined the Church of Karameikos at a very
young age and joined the Order of the Griffon
soon after. Since that time, she has acted as an
adventurer and as a protector of Threshold.
Personality: Aleena doesn’t seem to be the
sort of penon who’d take up mace and ham-
mer against the forces of evil. She’s quiet, soft
of voice and temperament, preferring to settle
disputes with words rather than with blows.
She’s also very romantic-and consequently Church of Kvameikos (I), Knowledge of and suggesting that she should keep her opin-
sometimes naive-trusting too often that a Threshold + 1 (I + 1). Teathing (W). ions to herself is a sure way to provoke an out-
person’s good nature will emerge, that a ha- Sp& Normally Carried: Fim Level-Cure burst. However, she is generous and
bitual criminal can reform, and so on. Light Wbunds, Cure Light Wounds, Detect intelligent, a good friend to have in a bad situ-
Appearance: Aleena is a classic Thyatian Magic, Remove Feax Second Level-Bless, ation, and a loyal ally. Her hobbies indude re-
beauty. She’s of medium height and build, Bless, Hold Person, Hold Person. Third search into magic and old legends.
with flowing blonde hair and large. expressive Level-Continual Light, Cure Blindness, Appearance: Halia is 5’7” and 135 pounds.
blue eyes. She tends to dress in brightly deco- Cure DircasC. Remove Curse. Fourth Level- Her hair is red, worn long and usually
rated advennuing gear or armor; for society Cure Serious Wounds, Cure Serious Wounds, braided; her eyes are blue. She is 26. She usu-
affairs she can be coaxed into wearing formal Neutralize Poison. Fifth Level-Commune, ally wears T h y a h dress-the materials vary-
Thyatian gowns. Raise Dead. Sixth Level- Word ofRecaU. ing with the circumstances (silk for society
D a g Notes: Characters are likely to meet affairs, linen for home life, heavy linen with
Aleem when in Threshold, as she runserrands V€.nG€ woolen cloaks for travelling)--often in green
for her uncle, delivers orders to the guard- Lady fIalia Antonic hues; she wears her rank mark for the Specu-
station of Threshold and messanges to the Hkory: Halia’s parents are of a minor larum Magicians’ Guild on a golden brooch.
townsmaster, and keeps order in town wher- branch of the Vorloi dan. Eighth child of the DMing Notes: Halia and her husband are
ever she sees it slipping. She’s not likely to ac- family, Halia ran away from home to avoid be- helpful allies for mid-level characters to have
company adventurerson quests unless some of ing uaded away in a marriage of convenience. in the Threshold area. They are good friends
them are at least at Name level of experience. Over the last eight years, she has adventured of Aleena and Sherlane and staunch sup-
If you’ve already established, from events all over the continent, always returning to the porters of the Duke. They’ll shelter travelling
mentioned in the D&D” Basic Set, that the city of her birth, Speculanun. Gradually, she characters caught by darkness short of reach-
character A l w ~ is dead, then rename this centered her adventuring around the city, be- ing Threshold; they’ll lend their advice and
chancter Anide Halaran. came an important figure in the Magicians’ expertise where they may; they’ll even accom-
Combat Notes: 12th-level Cleric; AC 2 Guild of Specularum, married her co- pany characters (those on Expert-level and
(plate mail and dexterity bonus); hp 39; MV adventurer Retameron, and moved to his above adventures) on particularly important
90’(30‘); #AT 1 (Mace +2); D 1-6( + 3 , +2 home, the SmallviUageofverge, near Thresh- adventures.
from Mace and + 1 from strength adjust- old. Combat Notes: 7th-level Magic-User;
ment); save c 1 2 (+2); ML 10; ALL; S 13 I 13 Personality: Halia has a short temper and a AC 9; hp 26;MV 120’(40’);#AT 1 (dagger);
Languages: Thy- long memory. She doesn’t take a back seat to D~-~;S~V~M~;ML~O;ALL
‘Madaran. Gen- other adventurers (including her husband) 11 Co 13 Ch 15. Languages: Thyatian, Align-
2). Knowledge of ment (Lawful), Elvish (Callacii dialect), M a -
duan, Gnome. General Skills: T&g (W),
Knowledge of Tnladvan Legends (I), Knowl-
edge of Thyatian Legends (I), Riding +2
(D+2), Knowledge of Karameikos Geogra-
.:?E.
X 1250 (HD7). 1750 (HD8)
2300 (HD9) if Fighter o
Thief: 1650. 2300, 3000 i
to mention the obvious and corn Magic-User or Cleric
normal rats, bandits, horses, et
monstrous, magical, or unusual c
E
eratu is a powerful undead crea
‘trongly resembles the vampire.
Actaeon (Master Set): Rare: sec the Nosferatu does not drain en
m o d Zirchev.
Y
Bat (Basic Set): Wufwolde Hills an
cinity of Luln (normal bats): some g.
near the lairs of undead.
Bear (Basic Set): Black bears all through
~ b
VIt drinks blood.
mpires, the Nosferatu is d e c t e c
y - m $ i
ms as a vampire. It only regenerates 1 poin
~
c
glimpsed: can be in any forested area. ems as vampires.
Centipede, Giant (Basic Set): WiIde
Devil Swine (Expert Set): h e , but
-
e Nosferatu has an advantaee over th
ire in that it retains its character das
powers, and restrictions in its undeac
at the level he had attained when ht
I at the level of his new hit dice, which
6 less. This makes the Nosferatu ver
I
‘ctable-he could have the spells of:
eve1 cleric in addition to his undeac
areas; one very old Red Dragon m , for instance. DMs should desigi
ern Wufwolde W s . osferatu separately, giving it distinc
Dryad (Expert Set): Exuemely rar spells. They can be of any alignment
thest eastern forests. old Nasferatu are unharmed by sun
Ghoul (Basic Set): All over the Du can go abroad by day-which make
Giants (Expert Set): Some Stone C
Wufwolde Hills (fairly civilized): m
Giants in Altan Tepes (ominous).
Goblin (Basic Set): East Karameik
a 1.
arder to detect and stop them.
I and cleric Nosferatu can wear anno
p does no good unless it gives him
Hag (Master Set): Very rare: bl
only.
I I than 2). and, because their bite i
of an attack, rely on weapons an(
;id powers and allies in combat.
i
Haunts (Companion Set): Un’
Banshees on the moors and in the
and poltergeists anywhere.
Hobgoblin (Basic Set): Fast Kar
Lich (Master Set): Very rare.
Lycanthrope (Basic Set): Anywh
meikos, especially wilderness c
and the moors: werewolves an
Only.
Ogre (Basic Set): Western hil
Orc (Basic Set): East Karameikos. Flying: 180’ (60’)
Pixie (Basic Set): Southeast Karameikos. At&: Bite, Weapon, or Special*
Skeleton (Basic Set): Can occur anywhere, Damage: 1-4 (bite), byweapontype, or
espcually graveyards and lairs of the undead. by magic type
Snow Ape (Companion Set): Servants of No. Appearing: 1-4
In this@on, we’ll give you a lot of adven- out the campaign. ing about their world, and making friends
ture ideas grounded in Karameikos. First, Old friends can crop up to help the charac- and enemies (who may last throughout their
though, we’ll talk about what adventures are ters at difficult times- often with informa- adventuring careers).
for at Werent character levels. and how your tion or techaica skius the characters may not Expcrc Adventures (Levels 4-14) are the
campaign can ”grow up” with it- od of the characters’ careers. In
-L- eT’ e to
Uac
tures, the characters grow to be
and -respected adventurers. Their
of increasing importance to
Wanacten CneatioN ey’ll be combatting greater
As new characters are created f m
meikos adventure, you need to b
volved in the character generau
The player rolls the character up
his class and other details-you I:
him with his history and background. wodd-~pporting him
In the “Players’ Background,” the. he’s in trouble-then he
will be rolling up and deciding u burdens to be abandoned. .gin to esta
Family Social Standing, whether the anted titles by the Duke, establishing or
otecting communities from enemies and
bnsters. At this time, they’re interacting on
have all the ch equal level with the titled NPCs from the
‘hancters” section; they should already
scattered all over K e met most of these persons and estab-
to figure out some way for all the sd their relationships with them (friend,
heroes to come together into an
mom,
The characters can fmd the suspiciously large The Lady Magda f m d y snaps. She and her form K o m p ’ s special guard for the uip.
amounts of money and jewelry in the posses- subordinates begin fomenting revolution in Unfortunately, the Black Eagle Baron’s
sion of Grygori Vorloi, Marianna’s jealous the streets. The adventure is the riot that en- spies have found this out and word flies back
(and stupid) brother; they can fmd the wit- sues in the Grand Market when Lady Magda is to Ludwig von Hendriks. So it is that on the
nesswho saw a young wom
toward the Nest neighborh
by two hooded thugs; they
by members of the Kingdom
are willing to sell them informa
Veiled Society’sheadquarters in
can plan and execute the raid to
Vorloi.
Q€ Discovellp ofLL
Baron Kelvin, having a dungeo
mined out beneath his manor, discove-..
and calls in a scholar to interpret them.
realize that this is the historic JAW th e foUowing adventures are for the second
where King Halav lived the characters’ Expert careers, from
Word spread like wildfiie 0th level to 14th level.)
hire many guards (inc
characters) to protect his aNC€ CONt€H€b
hordes of f a i W Traladarans come t y one of your Characters has a parent
birthplace of their epic hero.
The excavators, however, break in
chamber where hundreds of the beasti and must return
(gnolk)were buried in a does, his lands are
ancient magic animates hated cousin, who
skeletons and zombies
ing d humans as they
fore.. . .
-
mef-king, Flameflicker.
the documents p d a i m i n g MkUffS Sascia’s The Guard is w&g to provide =me itm of
* -€ MaRil€N€V UpRiSiNG knighthood; Korrigan will perform the of&&ent value &at Flamdlicker is
See the Writeup on Lady Magda Marilenev knighting ceremony by special dispensation. to k w h himself in the theft . , , if the
in the “Characters” section. The player-characters are hired or requested to up the oppormnity for
Flameflicker to try to steal it . . . and himself time is ripe. Whichever, both Karameikos and Torenexu, and Vorloi families. It elaborates
be caught. the Black Eagle Barony arm for war. The Black on the members of these families, describes
Of course, when and if Flameflicker is Eagle is supported by ravening hordes of orcs the Festival of Lucor in more detail, and
caught, “he” turns out to be Alya. The char- and bugbears and other monsters, making p m n t s a more elaborate picture of life in the
m e r is faced with a moralchoice: - . ‘de that barony equal to the Duke’sfon
i
with honor and the task he pro1
form, or friends and the woman h tip t in tt i6mS Dank
love?
ture introduces the village of
*a e Pinates ofHa d the Jake of Loat Dmms; the
The Minister of War, Admb Vyalia elves arc described io
commissions a ship under the I . ;the Lost Valley of the Hutaaka,
the player-characters to sail into egenerate Hutllka and Tnldar, is
mag and prey upon the Black -p6s ; the Iron Ring criminal society is
(who have, of course, been preying uced, as are several creature types (in-
meikan merchant vessels); this is an ng the Chevall). It is also valuable for the
nity for loa of rope-swinging, cutlass I provided on the nonhumaa tribes of
naval adventures. 1
n Kanmeikos, particularly tribal names
ymbols.
CoMpaNiON
AbV€NtUR€S 1ol Black ARROW,Reb
€10
* Holy Wan is adventuretheoretically takes place 200
Olliver Jowett (see his write in the future of this world. (It was origi-
“Chuacten” section) dies. Word written for the current day, but late1
ately sent out to his named succ XI further ahead in the chronology be-
Sherlane of Threshold, but in the of the massive changes that the war de-
AEricOderbrysteps in and co d would create.)
War-he orders his you don’t mind dealing with these
begin an aggressive :es, then you can run XI0 (and its prede-
Church of Traladara ,X4 and X5)in the current day- but
where it belongs.” to allow for massive polirical al-
Oderbry conducts his war from hid! this “First World War” is waged
Church of Karameikos is split on tl nduded.
(Clerics such as Aleena and Desmond
will not obey Oderbry); the player-chi
are must protect their own lands from I
knce and are asked by the Duke to
cover Oderbry’s hiding place and q
I 2I Skanba’s Minnon
adventure introduces Rctameron and
provides the map ofDuke Ste-
ting lodge-located west of the Es-
rebel faction of his Church. Sulescu-and provides for an
which Expert-level player-
* COe Black EaGle Ra can prevent a kidnapping of Duke
Either Duke Stefan decides the mad wizard Skarda.
enough, or Baron Ludwig decides
I
.I
c
L
I
I
DS t
CICY OF SPECULARUM
I . AMbaSSabORS’ QUaRtfRS
2. Hill MaRka
3. Black-Heant Lily
Walls CityBlocks F]
Boats 4.“‘Ct)f Palace”
5. Nonto Manka
cowen 6. Rabu ‘CfZRRitOW
7. ‘COR~ZN~SCU
‘Cawitow
I City Gates 8. Naval Sl)ipbuilWns
9. GuaRboous€s ( 8 Of 12)
I 0. roe H O U S ~of ~ 1 9 a
I I. Qwat C ~ U R Cof
~ ,l t a n a ~ e i k o s
jates ::-e.- Docks
I 2. Gneat Cnunch of ‘Cnalabaana
1 3. Hall Of to€ O R b f R Of to€ GRiffON
14.MaGiCiaNS’ Guilb Hall
‘SR,InC. All Rights Reserved.
i
I
ZHE C K Y O F
SHIppB1G LANES
PIRMUND
mmmm
Catapults
SPECULARUM HARBOR
(MIRROR
e
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