Professional Documents
Culture Documents
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this program should not be distributed anywhere else than www.gtatools.com or
other gtanet sites such as http://www.gtagarage.com. if you distribute this prog
ram
on any other website your server shall crash and burn in flames and your
girlfriend will leave you next evening if you don't always update the program
to latest version, please read the informations about distribution on
www.gtatools.com.
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GTA Garage Mod Manager 2.3C build: 070207
This program is only for PC version of Grand Theft Auto games.
Copyright 2005-2007 Delfi - Jernej L.
email: jernej@gtatools.com
always get latest and up-to-date copy of the program at http://www.gtatools.com
or http://www.gtagarage.com
this program is a fully featured car packager / installer / renderer (3D) and he
lps creating custom cars.
program is freeware, you may NOT gain any money with using, redistributing, copy
ing, changing this file unless you have my permission!
the program comes with no warranty and the author is not responsible for anythin
g the program or his user do under any circumstances, if this is against your lo
cal laws or you don't agree to this then you are not authorised to use the progr
am.
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Installation
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extract the archive files into your gta installation directory (gta3, vice city
or san andreas), this enables you to use the program with several games at once.
the ggmm.exe, gtainterface.dll and ggmm.txt should be IN exact same folder as gt
a3.exe, gta-vc.exe or gta_sa.exe
after you install it, click the help "?" button on program and set file associat
ion for .GGM files
important note !!
!!!!!!! only one program can control the file asociation at once !!!!!!!
program requirements:
- this program requires at least geforce3 class graphical card (but older may st
ill work)
- a decent graphical card with DXT/S3TC support for gta-vc and gta-sa
- GL_EXT_texture_env_combine driver extension for displaying reflection maps cor
rectly in opengl graphical driver
- gfx card should have at least 4 texture units for multitexturing
- one MB of disk space per installation
- windows 2000 or xp or 2003, win98 untested (may work, maybe not..)
- currently no testing was made on windows vista, if it doesn't work don't use v
ista.
- should run under linux / wine
- reactos is not yet at stable enough version for ggmm to work ;)
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Changes
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Version 2.3C build: 070207:
- fixed installer drag&drop bug and wrong work in progress tab being shown by de
fault accidently
- fixed vice-city and gta3 wheel rendering
- fixed calculation of zoom level for models created with zmodeler
Version 2.3B build: 050207:
- fixed text parsing routines to handle tab characters properly.
Version 2.3 build: 200107:
- fixed search box.
Version 2.3 build: 200107:
- fixed: various internal bugs have been fixed which have not caused specific la
rge-scale troubles
- added: visually improved car list & find box to blend with interface
- added: when viewing models, it automaticly selects ideal zoom
- added: you can change heading of car's front wheels.
Version 2.1 build: 25030X:
- fixed: vicecity and gta3 wheels now again work properly
- fixed: program will no longer render additional objects under hirerarchy root,
only first object that it finds, this is also how gta does it.
- added: program now doesnt use 100% cpu usage, it will now only use so many cpu
cycles as it needs to.
- added: detects and warns about corrupt txd files
- added: file dialogs in manual car installer are now resizable (thanks to Scuan
or for noticing it)
Version 2.0 build: 11020X:
- added: shows cars in custom colors you wish - for car designers
- added: car view by default rotate and animate until used, this is done so that
people dont think that cars are just pictures ;) you can right click and click
animate to put it into animate mode at any time.
- added: + and - numpad keys now also control zoom (for those without mouse whee
l and notebook users)
Version 1.7 build: 270805:
- added: some work was done on internal data editor, but it is not availible in
this release.
- fixed: SA BMX now renders properly
- fixed: VC Flatbed now renders properly
- fixed: changed tractor and combine big wheel hack so now only tractor and comb
ine have big wheels
- fixed: carmods.dat issuse should be fixed altrough i was unable to reproduce t
his error.
Version 1.5 build: 140805:
- added: additional handling lines like for helicopters and bikes are now suppor
ted in GGMM packages and manual car installer
- added: hirerarchy items now have checkboxes which you can uncheck and ggmm won
't draw that object branch, this works with dummies too, also a note that this w
on't work right always, sometimes special rules apply on how gta draws things (l
ike san andreas wheels) and so for some objects it might not work
- added: you can now control orientation of misc_a and misc_b objects
- added: you can now package weapons, but the packages don't contain weapon.dat
information
- added: you can make backups of weapons
- added: the program checks if it is installed properly, if not it gives you hin
ts on how to install it.
- added: if you on manual car installer enter colors data for car that has no co
lor information the color information will be ADDED to colors file.
- fixed: vicecity helicopters no longer have wheels on them
- fixed: vicecity bikes now have proper wheel sizes
- fixed: you can no longer "edit" text displayed when installing ggm mods
- fixed: if you left some data to the manual car installer empty the validation
mistakenly cleared some fields, now it doesn't do this anymore.