Professional Documents
Culture Documents
The Gambler
Attributes: The Gambler walks the line They’re betting that they know when to put
between certainty and chaos, and as he passes, the dice down, betting that they can track the
events are resolved into one category or the face cards in the shoe, betting that they can
other. Risking armies, tossing dice, pitching beat you at darts, or that they can predict the
pennies, floating IPOs . . . as long as there’s a vagaries of the stock market.
big risk for a big return, it’s meat and drink for Essentially, then, Gamblers place them-
the Gambler. This archetype is also sometimes selves in uncertain situations hoping that they
called “the daredevil.” can take control of them for personal gain.
Confidence is the essence of the Gambler. “Uncertain” does not mean random: A chess
Other people are content to submit to fate and match is uncertain until the king is in check-
hope they can just get through life’s unpredict- mate, but there is no element of randomness to
able times. The Gambler thinks (rightly or it. Similarly, “gain” does not necessarily mean
wrongly) that he can beat fate, buck the odds, money. Military men often gamble with lives
and come out ahead. Sometimes he’s even right. and nations in hope of victory. Some daredevils
The Gambler accepts that there’s luck and are simply after the thrill.
uncertainty, but believes he can overcome it At her best, the Gambler is daring, bold,
with skill and nerve and moxie. The odds insist vital and unpredictable. But the downside of
that the test pilot is asking for it, but if that the Gambler comes out when she misjudges her
pilot’s a daredevil, he’s betting his skills are own capabilities, overestimates her ability to
sufficient to overcome the random factors. He’s control the situation, or simply doesn’t know
betting his life. when to fold ‘em.
Lesser Gamblers bet lesser stakes, but Taboos: The daredevil is the master of the
they’re always trying to come out ahead. calculated risk. Therefore, taking risks that
are wholly random is taboo unless there’s no lifespan, Gambler avatars can enable willing
other reasonable choice. (This also means that participants to literally bet their lives. (The
gaining an entropomantic charge violates the Gambler does not have to be a player in the
Gambler taboo.) game: She just has to set it up.) Everyone
Symbols: Dice, playing cards, slot machines, involved in the bet must agree beforehand on
racing forms, poker chips and roulette wheels the stakes, and each participant must shake
are all fairly obvious symbols. Less obvious hands with the Gambler. Furthermore, no one
symbols include revolvers and derringers, crash can bet anything he does not have. (“I bet the
helmets, and the Mandelbrot set. president’s life on it!”) Welshing on a bet of
Suspected Avatars in History: Evel Knievel, this sort — deliberately or accidentally — robs
Christopher Columbus, Carlos Mortenson, and a character of its free will. Every second of that
a whole lot of test pilots. person’s life must now be dedicated to making
Masks: Coyote (Navajo), Glooskap (Algon- good on its debt, until he either succeeds or
quian), Hermes (Greek), Maui (Oceana), Eshu dies trying. (Some people have even returned
(Yoruba), Loki (Norse) from the grave as demons, but this is rather
Channels: rare.) In the hypothetical case of the president’s
1-50%: Whenever the Gambler know- life, if that person lost he would have to try
ingly chooses to enter a risky situation, he can his hardest to assassinate the president. (Note
make a skill roll. If the roll succeeds, he can to all Unknown Armies players. Don’t try to
get a hunch about his next roll. If he’s involved assassinate the president.)
in a formal gambling situation, he can make As GM, there’s a couple stylistic ways you
this attempt before every hand in a card game, can handle this: The subtle and the symbolic.
every roll of the dice, or every spin of the rou- If you do it subtly, a given individual simply
lette wheel. states what he’s risking, or writes it down on
51-70%: The Gambler’s hunches have a notecard and puts that in the pot. Not very
improved to the point that she may make a flashy, but fairly true to the UA idea of how
hunch roll without making the skill roll. This magick looks.
only applies to efforts she’s aware she’s going If your tastes are a little glitzier, when an indi-
to make, however. In a fight, for example, the vidual bets something intangible, a symbolic rep-
player has to decide whether she’s dodging or resentation of the wager emerges from her mouth
shooting before she rolls. However, she can and can be placed on the table, lightly coated
roll and then decide which target she’s aiming with saliva. Someone betting a dipsomancy skill,
at, or whether she’s going to try any kind of for example, mought pull a shot glass out of
trick shot. Similarly, someone who enters a his mouth. Betting your General Athletics skill?
car race can roll her Drive skill in advance and Could be a miniature tennis racket. When the
get an idea of how her luck is tending. But if a winner gathers the pot together, the little figurines
sniper is laying in wait for a Gambler, his target dissolve into nothing in his hands.
can’t use her Gambler skill on the Notice roll 91+%: Whenever someone successfully
because she couldn’t anticipate making it. attacks the daredevil with a skill that is lower
If you have this channel, you can never than the Gambler’s avatar skill, there’s a flat
simply roll two dice and say “I’ll use those for 50% chance that the attack fails. This protec-
my next skill check.” You have to know which tion extends only to attacks that could kill or
skill you’re using before you can hunch the roll. physically harm. Psychological or social attacks
71-90%: In the same way that powerful don’t count. Blast spells, and stuff like Warp-
merchant avatars can facilitate the exchange ing, can be countered, but spells that confuse,
of intangible qualities like health, ability or inhibit or alter emotions are not affected.
NEW AVATAR: THE GAMBLER 3