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The King’s Forest. Ever since the end of the Goblin War the place
has been host to countless orcs, disrupting the flow of trade
between Suzail and Arabel. That changed when adventurers claimed an
abandoned keep within the forest and ensured safe passage for
travelers skirting the woods. When rumors that the keep stands
abandoned once more, a call for adventurers was sent, and you
answered...
By Simon Goudreault
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other
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Castle Cardinal stands in the King’s Forest, in a The NPC’s present can share what they know, which
clearing about 200 feet in radius around the keep amount to little. Master Ozrick can sell some
itself. Of clear elven construction, it used to have 4 alchemical items, though his stock is limited. Gustav
main towers, and 4 secondary towers, but most have still has a few items lying around in case the
crumbled and lie in ruin. Only the main keep, the characters are in need of equipment.
chapel, and the western tower remain standing.
The Survivors’ story
As the characters approach the clearing, their coach Much like the characters, the survivors in the
gets stuck in creeping vines that have mysteriously courtyard have come under attack by tree-like
covered the road. A few rounds after the incident, creatures when approaching the forest, which,
the vines re-form into their proper shape, a horde of despite the presence of Orcs, has never been a
Blights and attack the characters. There are four problem for travelers on the road to Suzail. Gustav
Vine Blights and four Needle Blights attacking the found it abandoned. The door to the keep is locked,
coach. It is possible to notice the creeping vines the chapel is empty (and its backdoor is locked as
beforehand if a character sitting next to the driver well), and the sight tower makes him shiver.
succeeds on a DC 15 Wisdom (Perception) check,
potentially negating the Blights’ surprise. As if the forest itself wasn’t enough, they can
sometime hear echoes in the night, unholy cries
coming from the keep. Furthermore, a few hours
after someone dies, be it human or orc, they always
get back up and attack the living. Gustav used to
The Castle Courtyard have 12 workers, now 9 of them are zombies who
roam the area around the keep at night. As if this
The entrance to the courtyard has been blocked off wasn’t enough, travelers all over the region seem to
by wagons and carts, upturned, or on their sides. congregate towards the keep, and the blights
Before the barricade lie a mound of dry wood and prevent anybody from leaving.
the body of a few travelers and many orcs under it.
Smoke rises up from the courtyard, and the PC’s can Master Ozrick’s Emporium
hear voices coming from behind the barricade. Ozrick has the following items for sale:
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Hunting Trap An iron ladder on the far wall of the room leads up to
Crowbar the second floor.
Lantern with enough oil for 2 hours
Shortsword Second Floor
Two Handaxes As the characters climb, the temperature drops
Shield rapidly, the rungs of the ladder are quickly covered
in frost, and snow seems to hang in the air. Furniture
on the second floor have been tossed around, and a
giant suit of armor lies destroyed on the floor. A
Exploring Castle Cardinal successful DC 13 Intelligence (Arcana) check is
enough to identify the suit as a Shield Guardian.
This next section of the adventure can be played in From the ceiling hangs icicles the length of a man’s
any order. The chapel provides a safe resting place arm. Similarly to the first floor, on the far wall is
(the blights will not try to open any doors at night, another iron ladder leading upwards.
but still need to be removed during the day if they
come in the courtyard), while the tower does shed a Third Floor
bit of light on the background of this adventure. The Any character climbing to the third floor must
keep is where most of the action is. succeed a DC 15 Constitution Saving Throw or take
1d6+4 cold damage each round while they are on the
The Chapel third floor. A creature dropped to 0 hit points is
The chapel consists of a main praying area with a frozen in place by the magic at work here.
heavy wooden door leading to the courtyard. It also
On the third floor are the frozen bodies of a handful
has a private chamber in back of the main room. The
of pale-skinned orcs. A DC 10 Wisdom (Medicine)
chamber’s door is locked, but can be picked with a
check reveals that the cause of death is not the
successful DC 20 Dexterity check with Thieves’
magical frost permeating the place, but wounds
Tools. Inside are three barrels filled with ale, and
suffered most likely in combat. Three humanoids,
one with pickled herring. There is also a bed, at the
two elves and a human, are frozen in various poses
foot of which lies a small chest containing a silver
of combat. One elf is suspended in mid-air, his bow
holy symbol of Helm, as well as a spare cleric’s
out and an arrow notched. He is looking angrily at
vestment and a healing potion. The praying area
whoever comes up the ladder. The other stands on a
itself is empty, many if its pews have been removed
dais, having knocked a chair aside and is extending
by the survivors to barricade the entrance to the
an arm out of desperation towards the ladder
courtyard.
leading to the fourth floor. The human is beside him,
slumped against the wall with an enormous icicle
The Tower protruding from his stomach. Frozen blood at his
Judging by the state of the other towers, it is a feet and around the wound.
miracle this one has weathered the centuries as it
did. Signs of repairs are evident as is a thin layer if The bodies break apart if touched, as does their
frost that covers the outer walls. The reinforced equipment except for their brass token.
wooden door leading to the tower is neither locked
not barred.
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Lazaren will use his Plane Shift ability to flee is Primordial Temple
brought below 15 hp. Lady Elsimer, provided she The entrance to this room is sealed by a thick,
survived, is a skilled cleric and will heal the party indestructible wall of infernal ice that bears 2 hand-
with her Prayer of Healing spell in recognition. sized depressions in its center. Inserting the
runestones melt the wall of ice, which is recreated
Elsimer and Luke’s Story by uttering a command word known only to Coleus
Elsimer can recount the events leading to her and Lazaren. This room 40ft across by 50ft long,
imprisonment, though her memory is fuzzy, and the deep beneath the keep, was built around the site of a
trauma at the hands of Lazaren have left her planar explosion and the death of a powerful
traumatized. The company had begun sighting the extraplanar being. A deep crack in its center is filled
blue-white orcs a few tendays before the attack on with brackish liquid and emanates foul green vapors.
the keep, but they did not consider the orcs more Behind it is Coleus, bent over tomes and
than perhaps albino or sick members of the race, as parchments. He is flanked by two Stygian Orcs.
they always traveled alone and seemed lost. Then Unless alerted of the characters presence, he simply
one night, roughly a month ago, snow began falling mutters, without even looking up:
inside the tower, as if the ceiling itself was the
winter sky. From the snow materialized two “Lazaren, I do sincerely hope you have a
humanoid figures, Coleus and Lazaren. At once, the good reason for bothering me.” If it’s
blue-white orcs sprang from the woods and assailed about any intrusions again, know that I
the keep. The company got separated during the do not care at this point. Do with them
attack, with herself, Bree, Jani and Vauchères forced as you please, I am almost finished!”
into the dungeons by the advancing orcs. They were
soon captured by the cambion, and she was forced to Behind Coleus, chained to a column, is a bloody and
watch her friends be tortured to death, a sick joke beaten Aaron Black, half conscious. If he notices the
played on her as a follower of the Watcher. characters approaching (Passive Perception 12) he
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Boon of Stygia
Coleus was guided to Castle Cardinal by visions from
Levistus, who wants him to use the fissure to cement
Lazaren’s connection to the material plane; the first step in
a complex and convoluted plan of his. In order to better his
chances, Levistus has granted Coleus the opportunity to
bestow a boon upon any willing subject in a ritual that
would forever bind them to the will of Stygia’s ruler. The
boon does the following:
Increases the target’s Strength and Intelligence score by
2
Changes its alignment to evil
Grants the Devil’s Sight Invocation
The subject knows how to speak, read and write
Infernal
Grants the Breath of Stygia ability. Once per long rest,
the subject may exhales a cloud of stygian-infused air.
One target within 5ft. of the subject must make a
Constitution saving throw or have its speed reduced by
10ft. and not be able to use any reactions. The target
may make a new saving throw at the end of each of its
turns to end the effects. Constitution is the ability for
this feature.
The subject becomes a devout follower of Levistus and
will do everything in its power to further his agenda.
Conclusion
Should the characters succeed, they can bring Aaron
and Lady Elsimer back alive to Suzail where Willem
will gladly pay the characters for their efforts, and
will even go so far as to suggest they take over the
keep and its responsibilities. If her grandson made it
out alive, Old Lady Firehair is beyond happy, and
though she does not have much to give, she says she
will spread word of their heroism wherever she
goes. The PC’s now have a base of operations for
their next ventures, and if Lazaren escaped alive,
have a nemesis too.
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Not for resale. Permission granted to print or photocopy this document for personal use only .
Not for resale. Permission granted to print or photocopy this document for personal use only .