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Requirements: None
Goal: loot all 3 chests and bring them out of the ship Optional Goal: Keep the Scout alive Lose Condition: Any Bandit enters the ship
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# 96: Sailor’s Grief
Special Rules : Conclusion:
After door 11 is open, at the If the Scout Survived:
beginning of each round add a water
tile to each empty space adjacent to Relief washes over you as you step
an existing water tile. If you end out of the ship and onto dry land. Rewards :
your turn in a room where there are You turn around just in time to see +2 reputation
no more empty spaces for water to the groaning of the ship erupt into a +1 prosperity
fill in a room, either lose one card roar as the waves rip the vessel apart -5 gold each
from your hand or two cards from and swallow the debris. At that
your discard pile. moment the city guard
reinforcements appear at the top of
After door 11 is open, at the the cliff and the bandits concede
beginning of each round spawn 1 their failure and scatter away from
elite bandit guard (closest), 1 regular the scene.
bandit guard and 1 bandit archer
(furthest away) in one of the Elated with your success the Scout
starting areas (the furthest one from proceeds to explain your heroism to
any character or the one that lets the city guard. The guards claim the
you spawn more enemies). gold you salvaged as property of
Gloomhaven and allow you to keep
All crates and barrels are the remaining plunder.
destructible obstacles; they have 5
hit points and can be attacked like If the Scout Died:
normal enemies.
Relief washes over you as you step
The hexes with stairs are considered out of the ship and onto dry land. Rewards :
adjacent to each other, but there is You turn around just in time to see
no line-of-sight between them. the groaning of the ship erupt into a 10 experience each
roar as the waves rip the vessel apart
2 and swallow the debris. A giant eye,
followed quickly by tentacles, rise up
Making your way into the room, you from the sea
find yourself face-to-face with the
reason this ship came ashore: Deep “It’s the Kraken! Let’s get out of
Terrors—Monstrous tentacles from here!” cries one of the bandits as
the depths of the Misty Sea. they all flee the beach. Taking the
opportunity to make your way to
Chest 01: peeking inside the chest higher ground you also avoid the
you see it’s filled with coins. Each terrors of the deep and head back to
gain 5 gold. Gloomhaven.
Chest 02: Peeking inside the chest
you see it’s filled with potions. Each
gain 1 minor potion. (you can only
own one of each potion type)