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LEVELS
A metering and monitoring tool that helps music
producers get a technically excellent final mix.
The home display has four sections labelled HEADROOM, STEREO FIELD, DYNAMIC
RANGE and BASS SPACE. LEVELS assesses your audio as it passes through. If there are
no issues with your master, the sections will glow green. If there is an aspect of your
master that needs to be fixed, the section will glow red. The four section icons are
clickable and open up a new dedicated central display. These dedicated displays give you
a relevant insight into the technical details of your master. If an issue has been resolved
you can reset the section from red back to green by clicking the section icon. You can
navigate back to this home display by clicking LEVELS in the top left corner. You can reset
all four sections back to green simultaneously by hitting the RESET button in the bottom
left corner or by navigating back to zero in the transport of your DAW.
Mono
The MONO button sums your dual stereo signal into one single output. This summing
process can cause dramatic changes to your master. Many listeners will experience your
music in mono when they are in clubs or bars. When auditioning your master in mono it is
advisable to listen through one monitor. This is because the low end can feel 'hyped'
when listening in mono though two monitors. Select MONO and then either the R or L
[right or left] buttons to limit the output to either the right or left monitor respectively.
The central display has a true peak meter which gives you a reading of how close your
track is to 0dBTP [decibels true peak]. Each bar represents 1dB [decibel] and the central
threshold is set at a default of 0dBTP for mastering. The goal is to keep your audio under
0dbTP and in the lower green half. If your audio breaches the threshold of 0dbTP the
meter will start moving into the upper red half and it will turn the HEADROOM icon red
as seen in the image above.
The LUFS [loudness units relative to full scale] measurement scale is extremely accurate at
displaying the perceived loudness of audio material. It’s a useful insight to have whilst
both mixing and mastering. Navigate to these LUFS meters by clicking the LUFS button in
the headroom section. There is a short term LUFS meter on the left and an integrated
LUFS meter on the right. Similarly to the peak meter, each bar represents 1 unit. The
default thresholds for CD mastering are set at -7 for short term and -9 for integrated.
The short-term meter will display the LUFS measurement over the last three seconds. The
integrated meter shows the accumulating LUFS level of your track. You can reset the
meters by clicking on the readouts. If you material breaches your set LUFS thresholds, the
HEADROOM icon will turn red.
To increase the LUFS, without changing the sound and balance of your mix, you could
use a gain plugin at the start of your chain. You could also add some compression,
limiting or harmonic distortion to increase the loudness. LEVELS will warn you if you
breach your True Peak or Dynamic Range threshold.
The vectorscope displays your audios placement in the stereo field. When the image is
spread out across the circle, your master is wide. When the image is simply one thin line
down the middle, your master is mono. The L-R [Left Right] meter at the bottom of the
central display area shows how even the left and right outputs are. If the pointer is central,
then your music is evenly balanced between the two speakers. If you have an unbalanced
output the pointer will hover either too far left or right and will glow red, this will also turn
the STEREO FIELD icon red.
The correlation meter on the left side of the circle shows the degree of similarity between
the left and right channels. A reading near +1 indicates a well-balanced mix. If the pointer
hovers passed the central point towards -1 it indicates that the mix has phase issues. This
can cause the mix to fall apart when played back in mono. A breach of the stereo
correlation threshold will also cause the STEREO FIELD icon to turn red. These thresholds
can be changed in the settings.
If you have issues with the Correlation or L-R meter, you’ll need to go back a step and fix
them in the mix. Refer to the ‘Mixing With LEVELS’ eBook for instructions of how to fix
these issues.
Having low frequencies placed very wide in your master can have negative affects on your
music. Wide bass frequencies might suffer from phase cancellation when played in mono,
making your master sound weak. Bass also takes up a lot of space, so by keeping it
mostly mono you can utilise the rest of the stereo spectrum for other elements in your
track. When you engage LOW PASS (by clicking the ‘Low Pass’ button), you can see the
low frequencies that are too wide glowing yellow and red in the vectorscope. The goal is
to keep the low frequencies in the more central green area. This will lead to a more
powerful and balanced master. If you have wide low frequencies, you could try using a
stereo placement plugin to place the low frequencies of your kick and bass in mono.
The oscilloscope in the central display circle will react to the audio material passing through
LEVELS. The visuals will immediately show you how dynamic your music is. If your music has a
dynamic range above the set threshold, the oscilloscope will glow green. If your music
approaches the threshold it will begin to turn orange. If your music breaches the threshold, the
oscilloscope will turn red.
LEVELS creates a ratio of the ‘short term LUFS’ to ‘peak level’ of your track and gives you a DR
[Dynamic Range] reading. The lower the number, the less dynamic range your track has. The
dynamic range is not relative to the loudness of your music, so if your music is over compressed
the oscilloscope will turn red regardless of how quiet the track might be. The default dynamic
range threshold is set at 9DR for CD Mastering and can be changed in settings.
Great songs will often have interesting changes in volume between the verse/chorus buildup/
drop. This builds tension and release and adds energy and drama to the music. The technical
term for this is dynamic range. A small dynamic range can come about from over compression
and limiting. This can suck the life out of your music. It can also reduce the clarity and punch of
the transients in your music. So to get a great final mix, you'll need to make sure that the dynamic
range is on point.
To get a more dynamic mix, look at the compressors and limiters in your session and make sure
they aren't working too hard. I usually don't compress any material with a ratio exceeding 4:1. If
things sound too quiet in parts of your mix, automate to get your levels and then apply lighter
compression. Mastering can lower the dynamic range of your track so it's better for your mix to be
over dynamic than not dynamic enough.
BASS SPACE identifies if any channels within your mix are outputting unwanted low
frequencies. You will only be able to use Bass Space on a stem master (music bounced
into groups with kick and bass separated), not on a stereo master (just one audio file).
For your kick and bass elements to sound powerful and clear, they need as much space as
possible. To use BASS SPACE first mute your kick and bass elements within your DAW.
The frequency bars in the central display area will give you a reading at 40Hz, 80Hz 120Hz
and 160Hz. They will jump into the upper red half of the circle if there is too much low-
end energy. If this is the case you need to identify which channels are outputting the
excess low frequencies. Mute the individual channels one at a time until the bars drop
into the green to find the culprit and then use a high pass filter to clean up this excess
low-end rumble to maximise the clarity and power of your track. Be careful to not remove
the material you actually want to hear in your mix.
To access the settings, click the cog icon in the top right corner.
LEVELS has seven mastering presets: ‘CD’, ‘Club’, ‘Composer’, ‘MFiT’, Soundcloud’,
Streaming’ and ‘Youtube’. By default, the ‘Balanced’ mixing preset is selected when you
first load LEVELS. You can switch between the presets by clicking the buttons. Your
selected preset will be saved with your project and will load when you re-open a project.
The settings for each preset can be seen in the boxes on the right-hand side. These can
be tweaked to suit your needs. For example, if you want your track to peak at -1dBTP
rather than the default 0dBTP, simply change the ‘Peak Threshold’ box to -1.0. Or, if you
have a large amount of panning and want the Stereo Balance (L & R meter) to be more
forgiving, simply increase the value from 0.3 to something more forgiving like 0.6.
Presets
CD -
If you’re going to be pressing your master to CD this is the preset for you. CDs are not
subjected to any normalisation so you could push the loudness a bit further than
streaming playback scenarios. I would recommend not breaching a threshold of -9 LUFS
and -8DR as this is the point at which the audio can start to sound distorted and lifeless. A
good setting would be from -9 to -13 LUFS with the dynamic range reading on LEVELS
not exceeding 9DR.
Club Play -
This preset is get your track sounding great when played back through large sound
systems. The louder club tracks sit around -4 to -6 ST LUFS during the drops. I master
club tracks to about -6 to -8 ST LUFS for my clients and they work perfectly in their mixes.
They might not be quite as loud as other tracks in their genre but they have superior
dynamics & transients which make them hit harder and sound punchier.
Composer -
Composing covers a very broad spectrum of sounds and textures. For this reason, the
dynamic range and stereo field sections are very forgiving. This is the ideal setting for
composing for adverts, TV, film and games.
MFiT -
The iTunes Store converts audio to AAC (Advanced Audio Coding). For the best result,
bounce your audio at 24 bits with a maximum peak of -1dbTP (decibels true peak). You
can use the free AAC Roundtrip plugin to preview your audio as AAC. -9 to -13 LUFS
would be good target for the iTunes Store (even though they don’t normalise music
before it’s purchased).
With over 100 million people using Spotify, it’s crucial to make sure your music is heard in
its best light. Consider this, the loudest your music will ever be heard on Spotify is about
-14 LUFS. So why submit a CD master or Club Master measuring -9LUFS when it’s just
going to be turned down. It’s better to make good use of the opportunity to provide a
more dynamic master. Lay off the limiter and go for a setting of around -13 to -15 LUFS
with the dynamic range reading on LEVELS not exceeding 9DR and a true peak of -1dbTP.
Soundcloud -
Soundcloud has over 175 million users. Most artists utilise the Soundcloud platform to
present their audio to their fans free of charge. Soundcloud streams audio in MP3 format
at 128 kbps (I hope they change this soon as 128 kbps is extremely poor quality…) You’re
able to upload a high quality 24 bit Wav file to Soundcloud but it is transcoded to MP3
to make streaming faster for its users. To make the best of this situation Headroom is
more important in this scenario than any other. I would recommend mastering your track
to -0.5dbTP for Soundcloud to minimise the artefacts that WILL happen when your track
gets transcoded to MP3. Regarding loudness, A good setting would be from -9 to -13
LUFS with the dynamic range reading on LEVELS not exceeding 8DR.
Youtube -
Youtube is still one of the main places people discover and enjoy the music they love.
Youtube normalises music to around -14 LUFS so the ideal settings for your YouTube
master would be -13 to -15 LUFS with the dynamic range reading on LEVELS not
exceeding 9DR and with a safe true peak of -1dbTP.
At Mastering The Mix, producers were constantly sending me mixes with the same
reoccurring technical issues. I was repeating myself during phone conversations with new
and existing clients about how to get a technically excellent final mix. This information
isn't some kind of secret sauce that I only give to my paying customers. It’s a simple yet
crucial checklist that many people overlook in the final stages of their mix. The majority of
these people weren’t using metering plugins because they are difficult to understand and
can smother creativity. It seemed to me there was a vacuum in the market for a producer
friendly plugin that had all the tools to get a great final mix.
A piece of software will never replace an audio engineer as a great pair of ears are
irreplaceable. LEVELS will empower producers and songwriters of all standards to
accurately assess the technical details of their mix, helping them to make more informed
mixing decisions. Finally, an effective, efficient, intuitive, engaging, devastatingly accurate
metering plugin!
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