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Witch Training

For the Beginning Witch


Anyone with the right books can summon forces from the beyond. Of
course, calling on these occult powers does not mean one can control
and use them with impunity. More often then not, magic has
unintended consequences. A mispronounced word or a missed cue and
the result may be the total opposite that which one intended. But the
real kicker is that even succeeding does not mean everything works
perfectly.
In the hands of those with true power- witches, warlocks, wizards
and sorcerers- magic can do almost anything its wielder desires.
Sometimes magic is more dangerous and deadly than any weapon.
Spells can affect hundreds of people at once, reshape reality to suit the
magician, and even bring back the dead. There is always a price,
however, both for success and failure. You have been warned.
Witch- usually a female practitioner
attuned to the vibes of magic and can impose
their will upon reality without the use
of ritual aid. Can be used
for a male practitioner of good magic.
Warlock- usually a male practitioner
attuned to the vibes of magic and can impose
their will upon reality without the use of
ritual aid. Also can describe
one who has broken an oath.
Natural-witch/warlock- one who was born
with the inherent gift to impose their will
upon reality.
Magician- one who works magic.
Sorcerer- a practitioner who has
obtained their power through pacts with demons
and/or other spiritual entities.
Mystic- one who is attuned to the spirit realms.
Enchanter- one who often works magicks
that endow magical properties upon objects.
Wizard- one who works with illusions
and enchantments.
Necromancer- one who works the arts
of the dead, also known as necromancy.
Alchemyst- one who combines science
and magic together as a whole.
Psychic- a being who uses the power of their mind.
Magic is a rare and wondrous thing. Rare in the sense that
anyone with the right books, or even wrong ones, can gather candles,
herbs, incense, and chalk and start spellcasting.
Rare in the way a niche market of perfectly legal specialty magic
shops is complemented by a thriving black market of mystical tomes
and artifacts. Wondrous in the sense of a high potential for miscasting
with horrible side effects, proper castings with unpleasant side effects,
or proper castins with misinterpreted goals. Wondrous in the way
insidious mystical forces may worry their way into a person’s soul and
strip it of reason, judgment and compassion—leaving only the power
triumphant.
Magic is powerful and available in serious measure only to the
right person with the right knowledge. It is dangerous and
unpredictable. Taking the path of least resistant. It can be a life-saver
and world-beater or it can threaten our very existence. With all that, it
pays to learn a bit more about it and its uses. Unless one is ill of mind,
and unstable. Then it is best to stay far away from these forces.

Magic is the supernatural power to make change in the world through


an act of will rather than physical action. Magic predates humankind. In
the distant past demons, angels and other spirits used a variety of dark
magical rituals, and some of these rites have survived, preserved by
sorcerers with more guts than good sense. Other magicks appear to be
the domain of humanity, powers of Earth used by the Wise Ones—the
Wicca—to heal and protect.
The lines between dark and light magic are blurred.
The intent of the magic’s wielder, skill and strength of will, and
plain dumb luck all seem to play a part in determining the difference
between a spell that helps or heals, and one that corrupts and
destroys.
Magic works in a number of ways.
Most commonly, spells and rituals are used to appeal to, or
invoke, some supernatural entity (including spirits, gods and demons)
to produce an effect. Powerful magicians (the true witches and
wizards), or the other hand, can use their own will to affect the world
directly. Finally, there are objects—leftovers from predated humankind,
and the Wise Ones or artifacts from different dimensions—that hold
great power.
Knowledge is all one needs to perform magical feats.
Rituals, incantations and old formulae have great power, should
one dare to use them. Its like a recipe for a cake—as long as you have
the recipe and ingredients, you’re all set, more or less. Skill and
practice are important too. Even with a recipe, an inexperienced cook
can ruin the cake, and it’s the same with magic. And of course, if one is
to fail, one often gets something a lot worse than they would expect.
Using magic is always dangerous, and the wise only use it as a last
resort.

Most spells require a ritual of some sort. This can be as easy as reading
or speaking the words of the spell, or as complicated as dancing for
three hours under the full moon, wearing nothing but the fur of freshly
killed animal. Most spells use ancient languages—Latin, Sumerian,
Sanskrit, or even one of the languages that were old before men
walked the earth. You needn’t be fluent in the language in question,
but one stumbles and mispronounces a word, there’s a chance that the
spell might go array.
Most rituals also require special ingredients or components. The
items are usually destroyed or consumed during the ritual (the
sacrifice needed to appease or pay off whatever Powers the sorcerer is
invoking). Also, powerful spells often need rare and unique
components (the horns of a demon lord—stag horns).
Rituals usually take some time—no less than a few minutes, and
often several hours, or even days. More powerful spells tend to require
longer rituals, although the exact length can vary. If the ritual is
interrupted before its completed the spell will fizzle—fade away—or
worse, have some unexpected effect.

Once the ritual is complete, the magic happens. Note, magic may not
happen right away, and can take up to three months to manifest
depending on the spell. The effects may be subtle—known as covert
magic—or spectacular—known as vulgar magic. Much of the time, the
spell’s effects won’t be exactly what the caster had in mind. And even
if they are, one can’t discount the potential for a nasty side effects
later. This is known as a paradox. There’s no such thing as something
comes for free. Magic always has a price.
The fabric of reality cannot be altered cheaply, and there’s
always a price to pay. A spell could kill a targeted enemy, for example,
but the forces invoked to do the deed may run rampant afterwards,
killing indiscriminately. The more powerful the spell, the more likely
that there will be unexpected occurrences.

Before one can cast a spell, and is willing to. There is a few simple
considerations and tasks before one can cast their spell. First and for
most, is a purpose. First, one needs to know what’s she wants to do.
This is known as the purpose. With magic being specific in key, the
caster’s intentions if to vague, the powers invoked by the spell may
“interpret” them as they wish, and that’s rarely a good thing. Such a
spell might do almost anything, including killing the caster.
What can a magician “wish” for?
In theory, anything; in practice, not so much.
Magic can affect living and non-living things, can build and
destroy, affect people’s minds and manipulate matter and energy.
There are limits, however. Making objects appear out of thin air is
exceedingly difficult, for example. But not impossible. Nothing is
impossible. That is the wonders of magic. Magic can make the
impossible, happen. It is a great deal easier to transform or destroy
something already exists rather than create something out of nothing.
Permanent effects are more difficult than temporary ones and healing
some disease may have unfortunate side effects.
This is especially true of any problem affecting the patient’s
mind. The more ambitious the purpose, the harder it is to find a spell
that can accomplish it. The best spells have simple and straightforward
goals.
Finally, spells that squash enemies like bugs or overwhelm all
challenges are not going to be available for the most part. Magic
cannot solve all or even most problems.

Second, after the purpose, comes the research. After knowing what
one wants, and has formulated it with some specificity, one can
proceed to research for the appropriate spell. Once one decided what
type of spell is needed, one must determine two things, is the spell
available and how difficult will it be to find or perform?
The first part is the trickiest, does the desired spell exist?
Generally speaking, any reasonable effective spell should be
available. By the same token, once the spell is “discovered”, the spell
may exist, but it may require unique components. Of course, one will
not know if the spell is available until one takes the time in looking for
it. If the spell doesn’t exist, and experienced caster can create a new
spell, or if one does exist but the witch is unable to obtain the
appropriate ingredients, substitutions can be made. This is dangerous,
however, and the witch should be rather cautious. If a spell works, then
why change its basic structure and intentions?

The third most important process are preparations.


Setting up the spell may require a little effort, but preparations
often must be made beforehand. They include things like setting up a
ritual site, finding all the ingredients to be used in the spell, or waiting
for the right time.
The first thing to any preparation is to cast a circle or create a
sacred space. This means, a caster creates a sphere of energy that
divides this world and the spiritual, and acts as a channel as to what
energies are allowed and which ones are barred.
Common elements used in many spells include:
Candles, magic works best in flickering candlelight. Many rituals
call for lighting a number of candles (four to thirteen, usually),
generally arranged into a circle, square or pentagram. The different
colors of candles represent different intents.
Items, some spells require specific items to be effective. These
objects have a special meaning or inherent trigger. They may be
crucial to the ritual’s success or they may simply make it easier. Items
are usually an extension of the magician’s will.
Occult Symbols, some spells work better when one paints a few
pictures. Pentagrams, hexagrams, runes, Sumerian, cuneiform writing,
and Amazon Indian pictographs.

Once everything is in place, casting a spell requires concentration, a


focus mind, and strong visualization. There are three parts to a spell,
the focus, the summoning, and the banishment.
The focus is where one states their purpose and begin strong
visualization of the magician’s intention. This is also known as imago.
The summoning is where the actual spell begins, the imago
strongly in mind, this is the time where candles are lit, and the forces
are invoked. As the spell progresses, the magician should visualize the
spell as if it has already come to pass.
Some spells with longer lasting effects, can be banished. Once
the summoning and direction are finished, a banishment is used to
cancel or annul the magical effects.

Anyone can use magic, but witches (generally for females) and
warlocks (generally for males) live, drink and breathe magic. They are
the pros of the magical world. These powerful humans are able to
apply their will directly on reality. They can skip some or even all of the
ritual steps and components, at least for the simpler magicks. It’s not
clear whether this is an inherited trait, but it does seem to run strong
in some families.
The power can be awakened by exposure to the supernatural—
usually (but not necessarily) by studying and practicing magic. A witch
who has mastered her powers can be a worthy opponent. Of course,
getting to that level isn’t easy, or pain-free.
So what does a caster have to fear?
Besides the paradox effects? Magic addiction.
Magic is heavy stuff. It can tare apart a human’s soul, and rip
through him and his humanity until there is nothing left but the power
they have invoked. The simple fact is that magic can be used to do
whatever the magician desires. This is quite the mind-warping trip.
More than one magician has lost her perspective, has gotten
caught up in using magic to fulfill her every whim and fantasy. This
sort of power can easily become psychologically addictive, especially in
the hands of the teenage and college-age misfists who are typically
drawn to the occult.
Still, a darker and more insidious type of addiction takes over
witches and warlocks who consistently push the limits of their power.
The act of magic itself can produce a profound feeling of ecstasy. This
ground-shaking joy leaves a void when it dissipates and the magician
usually wants more. Such a person is well on his way to magical
addiction. Ordinary magicians rarely suffer from this sort of addiction—
they simply cannot work with enough power to obtain the needed
“rush”.
True spellcasters regularly work with dangerous levels of magical
energy. Those are the folks who often succumb.
Witches and warlocks who regularly cast spells that test their
limits to the brink or beyond their capacity are at risk. Performing more
than ten spells in a month can trigger the chances of addiction.
Those who are addicted usually use magic every other day, and
usually work highly dangerous magicks. If she does not do so, she
enters withdrawal. While in withdrawal, she feels emotionally uneasy
and may even develop physical side effects (shaking, nausea, chills). If
she fails her withdrawal she relapses and must use magic. At the end
of five magic-free weeks, the addiction and withdrawal begin to fade.
Still, for the next six months, she is at risk to addiction.
Usually within a month, if she casts three or more spells magic
addiction resumes.

We’ve all heard talk about black magic and black magicians, and
occasionally about white magic and white magician. Unfortunately, the
reality is a whole lot less simple. Some magicians use their power for
selfish and harmful purposes. Even they are not all darkness.
Other spellcaters do their best to fight evil and save innocent
lives. These worthies sometimes find it hard to avoid the occasional bit
of selfish or harmful casting though.
What it falls into, is personal morals.
They don’t call them dark arts for nothing. People can mess
themselves up pretty seriously with magic. Even if a magician is
careful, lucky, and never accidentally substitutes mugwort for
mandrake root, she can get herself in trouble if she frequently uses
magic for selfish and hurtful purposes.
In and of itself, magic is fairly neutral.
On the other hand, some demons can sense and use it as easily
as you can walk and chew gum at the same time. Also, magic creates
connections between the multiverse of dimensions out there. If a witch
uses magic to protect other or for other positive purposes, whether she
is casting spells to heal her best friend’s broken arm, or to vanquish an
evil spirit, she is building ties to positive dimensions that some people
call the “heavens”. If this same witch is instead using spells to kill her
enemies, get rich, or force people to fall in love with her, she is
building equally strong ties with some of the nastier demon dimensions
we sometimes call “hell”.
Doing a little bit of both doesn’t cancel everything out.
Just means you are building ties into both major dimensions. Its
really difficult for a magician to untangle herself from the ties she
creates when she uses magic to commit cold-blooded murder or
similarly heinous acts. This, among the Wicca, is sometimes known as
the Three Fold Law. However, using magic to help others most of the
time, while occasionally using it for slightly selfish reason like cleaning
the room or keeping her teaching from realizing she didn’t get her
paper done on time, is basically a wash. The witch usually gets neither
benefits nor penalties.
This means, although you are tied to both these dimensions, the
witch gets neither benefits nor penalties.
In Christianity, witches and warlocks are depicted as working
with demons and the devil. Is this notion true? Yes and no. Perhaps the
word demons and hell, are rather misinformed and misguided terms,
however it is best to describe the following tie. When a witch starts to
perform heavy “black magic” (magic that is selfish and baneful) it
begins to tie one to demon dimensions we sometimes call hell. The
first bad thing about ties to demon dimensions is that demons tend to
notice the caster. If a witch does something particularly impressive,
she may even have a demon show up and try to recruit her. These are
known as pacts. While these demons sometimes take no for an answer,
other times they don’t. Also, whether coercive or not, having one show
up in her room tends to scare friends and family. Not to mention it is a
sign that the witch is doing particularly nasty stuff.
That’s also only the beginning—the consequences of some
actions never go away, no matter how much good a person does.
On the other side of the coin, using the forces of magic for
unselfish purposes can be extremely rewarding. White practitioners do
everything they can to avoiding killing defeated enemies—instead
sending their human enemies to jail and banishing their demonic foes.
It’s impossible to count on this sort of thing, but it’s not
uncommon for witches to enjoy a good number of allies, including a
few spirits. Also, magic tends to affect such people less seriously.
Witches who are tied to positive dimensions (also known as the
heavens), are generally healthy looking and have more energy.

Summoning is a special category of magic. With very few exceptions,


almost no summoning magicks can be quickly casted. Usually,
however, in any summoning something is generally always summoned.
Often, it doesn’t arrive immediately. For the most part though,
succeeding in a summoning spell is not overly difficult.
Demons and spirits make their summoning spells particularly
easy because that promotes mortal world “tourism”.
Summoning spells are also devised be easy to perform
accidently. Most summoning spells require not much more than the
creature’s special symbol. There are far too many old, interesting-
looking books (and more modern books copied from them) that contain
these symbols. If someone draws a summoning symbol accidently, he
is halfway to completing the spell. The final component can easily be
as simple as reading the caption of the old drawing out loud or spilling
a single drop of blood.
Most of the truly lame magicians are summoners (also known as
sorcerers). The real trick to summoning is learning how to survive the
experience.
When someone intentionally summons a creature, one generally
hopes to use it to perform some fairly difficult and nasty task.
Otherwise, the caster would simply ask a good friend and not
something with five horns, alligator scales and bad breath. The
problem is that almost no summoning spells are also binding spells,
forcing the creature to do the caster’s will.
Demons and spirits hate those sorts of spells and do their best to
kill anyone capable of using them.
In addition, binding spells are much more difficult to cast.
Sorcerers with sense have prepared a binding circle.
This precaution keeps the creature from killing the summoner
and heading out on the town. Even assuming that’s successful, the
caster must make a deal with the being. Sometimes this is easy—
asking a demon to kill someone in particular doesn’t take much
convincing. Keeping that demon from killing and maiming one or two
other people along the way is a bit more difficult. Therefore, it is
essential for the novice sorcerer (or magician) to find something that
the summoned creature desires or likes. These are what we call its
wants and needs.
You can indulge the creature with its wants, but all summoned
beings desire a need. This need is the key to controlling the demon or
spirit.
Even creatures who like doing what the caster desires may want
a token payment.
Threats could also work.
Magicians can summon almost any demon or spirit imaginable.
Most summoning spells are low leveled, powerful and unique demons
like Machida are much more difficult. Casting a summoning spell takes
between ten minutes up to a half hour, to the most an hour. At the
very rarest, several days.

Spells are divided into three power levels as it were: low, medium and
high levels. Generally the effect of the spell usually corresponds with
the level, therefore a minor effect could be for low levels. Therefore
generally, but not always, here is the break down of the levels:
LOW LEVEL (1-3 POWER): Generally a low level spell has a minor or
noticeable effect. Minor effects are anything that does not significantly
alter or damage the subject. The spell may annoy or amuse, but not kill
or heal. Examples could be causing an unsightly rash; inflicting minor
damages; creating a small globe of light. While noticeable effects is
strong enough to injure people, break things, and produce impressive
lightshows. Objects (and living beings) cannot be transformed (either
physically, mentally or spiritually), just harmed or healed. Examples of
these could be inflicting damage, shattering all the glass or other
fragile objects in a room or a small house; starting a large fire.
MEDIUM LEVEL (4-5 POWER): Medium levels are usually divided into
severe effects and also (as well into high levels) major effects. Severe
effects can alter a person’s emotions and senses, inflict severe injuries,
and reshape (but not transform) matter. Beings from other dimensions
can be summoned at this level. Examples of severe effects include
paralyzing a victim; inflicting severe damage; changing a person’s
feelings; shattering or molding rock or metal; creating illusions that
fool at least three senses; striking somebody blind, deaf or mute;
summoning demonic forces; raising a zombie. As for major effects in
low level, it generally taps into the basics of transforming a living
being, reshaping their very essence and soul. Destructive spells are
very powerful. For example it could be, turning a person into an
animal, changing properties of a material.
HIGH LEVEL (6-8): High levels of magic are generally divided into
greater major and awesome. Greater major can summon more
dangerous spirit entities, transform demonic creatures, and inflicting
greater amounts of damage then needed. Awesome effects are
incredible things, like restoring vampire’s soul, throw lightning,
creating impenetrable walls of force.

As stated anyone can use any levels of magic, however, it becomes


rather more difficult to work and the magicks are more corrosive as
one uses and utilizes these levels of magic. The higher the level, the
more dangerous and more likely the chance of the spell to turn upon
the caster. Again, you have been warned.

The beginning witch is taught low levels of magic and should always
have these low level spells in a collection especially if the witch desires
a family. These are the following spells a beginning witch should learn
before advancing to the next level.

LOW LEVEL MAGIC


POWER LEVEL 1
Magnus Tripod
Spell of Secret Protection
Voice from the Black Portal
Witchfinding

POWER LEVEL 2
Paralysis
Scapula of Protection
Summon Mark

POWER LEVEL 3
Etheric Scanning
Expectations Fulfilled
Hold Person
Light of Guidance
Magical Blindfold
Remove Bonds
Revoke Invitation
Ritual Destruction of Living Flame
Spirit Calling
Summon Hellhound
Tirer la Couture

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