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Ship of the Line

Sea Battles in the


Age of Fighting Sail

FJGaming
Ship of the Line

Ship of the Line


Table of Contents
Introduction.............................................. 3 Historical Context.................................... 20
What you need................................................ 3 Historical Scenarios........................................ 20
Dice Rolling and other conventions..................... 3 Historical Ships........................................ 32
Game Terms................................................... 3 Counters.................................................. 45
Credits........................................................... 3 Glossary of Naval Terms.......................... 59
Basic Rules................................................ 5
The Sea Map................................................... 5
The Weather Gauge......................................... 5
Setting Up...................................................... 5
Round Order................................................... 5
Stern Chase.................................................... 6
Gunnery......................................................... 7
Attacking........................................................ 7
Damage......................................................... 7
Raking Fire..................................................... 7
Sinking........................................................... 8
Grappling and Ramming................................... 8
Boarding Actions.............................................. 8
Capturing Ships............................................... 8
Escape........................................................... 8
Victory........................................................... 8
Ships............................................................. 9
Notation................................................... 10
Introductory Scenario.............................. 11
Advanced Rules....................................... 12
Legendary Officers......................................... 12
Forts............................................................ 13
Shallows....................................................... 13
Coastline...................................................... 13
Harbours....................................................... 14
Islands......................................................... 14
Estuaries...................................................... 14
Prize Money................................................... 14
Campaign Play............................................... 14
Optional Rules......................................... 15
Readiness..................................................... 15
Fire ships...................................................... 15
Explosion ships.............................................. 15
Floating Battery............................................. 16
Bomb Vessel................................................. 16
Towing......................................................... 16
Currents....................................................... 16
Booms.......................................................... 16
Galleys......................................................... 17
Wind Shadows............................................... 17
Strong Winds................................................. 17
Scenario Generation................................ 18

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Ship of the Line

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Ship of the Line
Introduction to Ship of the Line
Ship of the Line is a game of sea battles from the “Age of Fighting Sail” inspired by works such as the
Hornblower series and the Jack Aubrey books of Patrick O'Brian.
The game is played in a series of rounds. In each round each ship moves according to its facing relative to
the wind direction and may fire guns. Its captain may issue orders to it, in secret, which are then carried out
simultaneously with the orders of every other captain. Orders can cause a ship to increase or decrease its
amount of sail, change heading or perform some other general order such as repairing damaged systems or
trying to grapple an enemy ship. Larger ships carry more guns and can absorb more damage than smaller,
more maneuverable vessels.

What you need


Lots of six-sided dice and one twenty-sided dice for each player.
Printed out sea map.
Printed out and assembled counters.

Dice Rolling and other conventions


d20 a twenty sided dice.
d6 a six sided dice.
d3 roll a single six sided dice and divide the result in half, rounding up (eg.. 1 or 2 becomes 1, 3 or 4
becomes 2, 5 or 6 becomes 3).

Game Terms
Captain: The player who controls a given ship is the Captain of that ship.
Gun dice: A six-sided dice which is rolled when attacking an enemy ship, represents several guns mounted
on a ship. The number of gun dice a ship has represents both the number of guns, and the general
robustness of the ship.
Maneuver: A numbered maneuver which a ship can perform.
Aft: The back of a ship. The back of a ship is also referred to as the stern.
Port: The left hand side of a ship (looking forward).
Starboard: The right hand side of a ship (looking forward).
Fore: The front of a ship, also referred to as the prow.
Heading: The direction a ship is facing in.
Tile: A single section of a map.
Map: One or more tiles placed side by side.
Sailing Dice: Each ship has a single d20 which is called its “Sailing Dice”. Each round this dice is secretly set
to show the maneuver number chosen by the ships player that round.
Range: To calculate the range between two ships count the number of squares from the first ship to the
second, including the square the second ship is in. Do not count across diagonals. The diagram below shows
the range of each square from the ship:

3 2 3
2 1 2
1 1

Credits
Writing, Design and Development: Jonathan Clarke
Play testers: Dave Stark, Martin Wharton, Kath and Andy McLelland, Paul and Sarah Mellor
Proof-reading: Alison Ross

©2004 Jonathan Clarke. All Rights Reserved. This game is protected under the copyright laws of the United
Kingdom. Any reproduction or unauthorised use of the material herein is prohibited without the express
written permission of Jonathan Clarke.

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Ship of the Line
Using the Game
These rules are broken down into three broad parts; the Basic rules, the Advanced Rules and Optional Rules.
To start with you may wish to peruse the glossary of naval terms to get a feel for the terminology used in the
game. Next read the Basic rules thoroughly. Once you have done that you are ready to try the introductory
scenario, which is given at the end of the Basic rules.
Play this through then move to the Advanced rules and read them. Use the scenario generator to create a
scenario and play it through, using all the advanced rules.
Once you are happy with using the Advanced rules you may wish to introduce some of the optional rules, and
maybe try out one of the historical scenarios.
The optional rules can be used as and when you wish, although I'd suggest you get comfortable with all the
Advanced rules before trying out any optional rules.

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Ship of the Line
Basic Rules
The Sea Map Round Order
Ship of the line is played on one or more of the Each round is broken down into six phases,
included sea maps. Ship markers are placed in the performed in the following order:
squares on the map, and moved from square to 1. Order Phase: Each player chooses a maneuver
square. Ranges are always counted from long edge for each of their ships and, in secret, sets that
to long edge, never across diagonals. ships sailing dice to that maneuvers number
(grappled ships do not set orders).
The Weather Gauge 2. Move Phase: All ships reveal their Sailing Dice
At the start of the game both sides should roll a d6, and are moved accordingly.
the highest rolling side is considered to have the 3. Firing Phase: All guns may be fired (grappled
weather gauge and may choose which map edge ships cannot fire).
they wish to set-up on (a hint; it is usually a good 4. Sinking Phase: Any ship with no gun dice left
idea to set up on the edge the wind is blowing sinks and is removed from the map.
from). In the event of ties, re-roll until one side 5. Grappling Phase: Ships in the same square
wins. may grapple one another.
6. Boarding Phase: If enemy ships have grappled
Setting Up roll for boarding actions.
Ships must be placed within two squares of the 7. Surrender Phase: Any Captain may choose to
map edge they choose to start from (unless stated surrender any of their ships in this phase.
otherwise by any special rules for the scenario).

Battle of Negapatam (Dominic Serres, the elder, 1786)

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Ship of the Line
Orders Certain Restrictions apply to what maneuvers a
In the Order phase each player must choose a given ship can set their Sailing dice to:
maneuver for each ship they control. Choose the
maneuver from the maneuver table (which can be • A ship facing into the wind can only choose from
found at the end of these rules) and then set the the Close Hauled maneuvers (1-8).
Sailing dice to show that number, this is done in • A ship facing 90 degrees away from the wind can
secret and the sailing dice kept concealed. choose from the Close Hauled maneuvers or
Reaching maneuvers (1-13).
The key to movement in Ship of the Line is a ships • A ship facing away from the wind can choose
facing relative to the wind direction at the start of a from the Close Hauled, Reaching or Running
round. maneuvers (1-20).
If the ship is facing into the wind it is considered to • Cutters and Sloops can use all Maneuvers.
be “close hauled”. If a ship is facing directly away • Frigates can never use Maneuvers 19-20.
from the wind direction it is considered to be • Ships of the Line can never use Maneuvers 17-
“running”. If a ship is facing perpendicular to the 20.
wind direction it is considered to be “reaching”. • Large Ships of the Line can never use Maneuvers
15-20.
Wind Wind
Direction Direction
Stern Chase
ò ò If a ship (the chaser) begins the round facing in the
same direction as another ship (the chased) and in
one of its chasing squares it is considered to be
chasing the other ship.
Close Any The chased ships Captain plots movement as
Hauled
Maneuvers
Maneuver
normal, but must tell the chasing ships Captain
only whether the maneuver would leave them facing in
the same direction, to the left, to the right or the
opposite direction. The chasing ships Captain then
chooses their maneuver as normal. Note that the
chased ships Captain does have to tell the specific
Wind
Direction
Wind
Direction
maneuver they are using, just the facing at the end
of the maneuver.
ò ò

Close Close
Hauled or Hauled or
Reaching Reaching Chasing
Maneuvers Maneuvers
only only

The diagrams above summarise these maneuver Chasing Chasing Chasing


restrictions based on facing.

The chasing squares are in gray (N.B. this is not


like the firing arc diagrams, these four squares are
the chasing squares, if you are not in one of these
four squares you are not chasing).

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Ship of the Line
Gunnery hit for one damage. The five is more than twice the
Each ship has four firing arcs; fore, aft, port and range so is a hit for two damage. The target ship
starboard. It may have zero or more gun dice in takes three damage.
each arc.
These gun dice represent the guns mounted on the Damage
ship to to fire on targets in that arc. Roll 1d20 for each point of damage inflicted. Each
The table below illustrates a ships firing arcs. roll knocks out the ability to perform the maneuver
Targets in gray squares cannot be fired upon (the with the same number.
grey squares are considered to lie between firing For example, in the above example the target ship
arcs). took three damage so you would roll 1d20 three
times. If you rolled 7, 11 and 14 the target ship
could no longer use maneuvers 7, 11 & 14.
Fore Fore Fore If you roll a maneuver which has already gone lose
one dice from the guns on the side facing the
attacker (if there are no guns on the facing side
take the dice from another side, defenders choice
Port Fore Starboard
which).
For example, in the above example the ship lost
maneuvers 7, 11 & 14. If it had already lost
Port Port Starboard Starboard maneuver 14 through earlier damage it would
instead reduce the number of gun dice it had on the
side facing the attacker by one. If there were no
Port Aft Starboard gun dice left it would take the dice off one of the
other sides (the defenders choice which).

Aft Aft Aft


Raking Fire
Attacks from line ahead or line astern cause double
damage (roll to determine hits, then double the
damage inflicted). The table below shows a ships
During the firing phase a ship can fire at any line ahead and line astern squares. The grey shaded
targets within any of it's firing arcs by rolling one or squares are not line ahead or astern.
more of the gun dice in that arc. Once a gun dice
has been rolled it cannot be rolled again in the
same round.
Gun dice can all be used against the same target in
Line
an arc or split between multiple targets in the arc. Ahead
You can never use gun dice from one firing arc
against a target in another firing arc. Line
Ahead

Attacking
Roll the gun dice you have allocated to a target all
at once. You cannot allocate some dice, roll, then Line
Astern
choose to allocate more to the same target after
reviewing the effects of the first roll. Line
Each dice which, after rolling, shows a number Astern

equal to or greater than the range to the target


inflicts one damage.
Each dice which, after rolling, shows a number
equal to or greater than twice the range to the Raking fire represents sending a shot straight along
target inflicts two damage. the length of an enemy ship, ploughing through the
For example, a frigate allocates three gun dice gun decks, masts etc.... A devastating hit.
against a ship at range two. It rolls all three dice
and gets a one, a three and a five. The one is less
than the range to the target target, a miss. The
three is greater than or equal to the range so is a

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Ship of the Line
Sinking Victory
A ship sinks when it has no gun dice left. Note that There are two kinds of victory in Ship of the Line;
a ship may still have maneuvers when it sinks. Bear Tactical and Strategic.
in mind that, in Ships of the Line, a ships gun dice A Tactical Victory is won when one side has no
represents both the number of guns it has and the more ships left on the map. All their ships must
general robustness of it's hull. have either been captured, run aground (a concept
addressed in the advanced rules), sunk or fled the
Grappling and Ramming map.
When two or more ships end their movement in the At this point both sides must work out their victory
same square one or both may grapple the other. point totals. Each ship has a cost in points (found
Grappling is automatically successful and occurs in on the ships table).
the grappling phase. • If you sink an enemy ship your side receives its
A ship which is grappling, or has been grappled, full points value.
cannot plot maneuvers or fire guns until it escapes • If you capture an enemy ship your side receives
the grapple. double its points value.
• If an enemy ship is damaged but escapes, you
Boarding Actions receive half its points value.
A ship which has grappled another ship may board A ship is “damaged” if it has lost at least half of its
it during the Boarding phase. maneuvers or gun dice.
1. The boarding and boarded ship should roll all A Strategic victory is won by the side with the
their gun dice (for all firing arcs) and add them highest number of points at the end of the game.
up. You can win a tactical victory but lose the strategic
2. If one side more than doubles the others roll victory to your enemy (this is quite common in
they have captured the enemy ship or escaped raiding scenarios, where raiders enter the map then
the grapple (their choice which). try to cause as much damage as possible before
3. Until that happens both ships are grappled fleeing. Their aim is to inflict more damage on their
together, do not choose maneuvers and cannot opponents than they take themselves, winning the
fire guns. strategic victory).
4. Both Captains may agree to disengage in the
surrender phase, in which case both ships can
choose maneuvers and fire as normal next
round.
5. If more than one friendly ship has grappled a
single enemy the friendly ships rolls are added
together before comparing the enemy ships roll.

Capturing Ships
A ship is captured when its Captain either
surrenders, or it loses a boarding action.

Escape
A ship escapes a battle when it moves off the edge
of a map. In some scenarios map edges may be
defined as coastline or hostile. A ship which tries to
leave via a coastline edge is destroyed. One which
tries to leave via a hostile edge is considered
captured.

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Ship of the Line
Ships Merchant Ships
Each ship is described as follows: Merchant ships are a special case of ship. They are
Name: The ships name. not rated in the same way as other ships, and are
Rate: The ships rate, largely determined by the simply classed as large or small. In real world
number of guns it mounts (see the historical ships terms, a merchant ship of one hundred tonnes
section for more information on determining the mass or less can be classed as a small merchant,
rate of a ship). anything larger is a large merchant.
Restricted Maneuvers: The maneuvers the ship
can never use. Standard Hull Table
Fore/Aft Gun Dice: The number of gun dice the The table below lists all the standard hull types
ship has in its fore/aft firing arcs. used in Ship of the Line, with their relevant details.
Port/Starboad Gun Dice: The number of gun dice The “Guns” column has no game use, it is purely
the ship has in its port/starboard firing arcs. informational. If you need to decide what hull type
Point Value: The points value of the ship. a real-world ship was, simply find the row with the
Refits: Any refits the ship has received, such as number of guns it has, this is the Ship of the Line
carronades, veteran crews, legendary officers and hull type that ship would be considered to be.
the like. For informational purposes, a ships approximate
1800 cost (in pounds sterling) equals its point value
Points Value times 2500. To get a dollar value multiply the
Each ship has a nominal points value. This is used pounds value by four.
to balance scenarios. Some scenarios, particularly For example, a first rate ship of the line costs
historical ones, will specify ships for each side and 24pts, which equates to a real-world purchase price
may not be balanced. Other scenarios will call on of 60,000 pounds sterling in 1800.
both sides to choose a number of ships who's total
points value equals an agreed figure.

Gun Dice
Ships Rate Restricted Fore/Aft Port/ Point Value Guns
Maneuvers Starboard
Cutter - - 1/1 2 4 or less
Gunboat or Gunbrig - - 2/2 4 6-8
Sloop or Brig - 1/1 3/3 8 10-20
Sixth rate Frigate 19-20 1/1 4/4 10 22-28
Small Fifth rate Frigate 19-20 1/1 5/5 12 30-38
Large Fifth rate Frigate 19-20 1/1 6/6 14 40-48
Fourth rate Frigate 19-20 1/1 7/7 16 50-60
Third rate Ship of the Line 17-20 2/2 8/8 20 64-80
Second rate Ship of the Line 17-20 2/2 9/9 22 90-98
First rate Ship of the Line 17-20 2/2 10/10 24 100-110
Large First rate Ship of the Line 15-20 3/3 11/11 28 112-130
Huge First rate Ship of the Line 15-20 4/4 12/12 32 132 or more
Small merchant 17-20 - 1/1 1 4 or less
Large merchant 15-20 1/1 2/2 5 10 or less

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Ship of the Line
Notation
An easy way to record a ships details is as follows: 1

Fore Gun
Dice 4 19-20 4

Port Gun Lost Starboard


Dice Maneuvers Gun Dice 1

Aft Gun
Dice
This means it begins play unable to use maneuvers
19 or 20, and having four gun dice on its port and
starboard sides and one dice on fore and aft.
After a few rounds of combat it's details might look
At the start of the game the ships starting gun dice
like this.
are recorded in the appropriate box. In the centre
note the maneuvers the ships restricted maneuvers.
As a ship takes damage during play reduce the
number of gun dice accordingly, and record the loss 1
of maneuvers in the centre box.

As an example, a sixth rate Frigate would start off 19-20,


3 4
with the following details: 3, 7

The Frigate now has only three gun dice on its port
side, none to aft, and it's starboard and fore sides
are undamaged. In addition it has lost the ability to
perform maneuvers three and seven.

View of Port Royale, Jamaica (Richard Paton, C.1758)

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Ship of the Line
Introductory Scenario
This is a simple scenario designed for use with the
basic game rules.

Sides
The players divide up into two teams of as equal
sizes as possible and each player receives a single
sixth rate frigate.

Setup
If there are four or fewer players use a single tile. If
there are more than four players use four tiles to
form the map.

Four or fewer players


ò

More than four players


ò ò

The two teams set on opposite sides of the map,


each ship being placed within two squares of the
map edge. The arrows indicates wind direction.

Objective
The scenario is played until one side has won a
tactical victory.

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Ship of the Line
Advanced Rules
Introduction Legendary Officers
The advanced rules introduce a range of additional Each Legendary office costs 10pts and is assigned
rules which introduce more tactical complexity to to one ship. With the exception of the admiral, the
play. You should use the advanced rules once you benefit of a legendary officer only applies to the
are comfortable with the basic rules. ship they are assigned to.

Green Crew Legendary Ability


Taking a green crew reduces the points cost of a Officer
ship by 25%. If a ship has a green crew subtract
one from all gun dice rolls. Legendary Every ship on the Admirals side
Admiral gets +1 to each gun dice roll, but
Veteran Crew if the Admirals ship is sunk or
Taking a veteran crew increases the points cost of a flees every ship on your side gets
ship by 25%. If a ship has a veteran crew add one -1 to gun dice rolls until the end of
to all gun dice rolls. the battle (you cannot have more
than one Admiral on a given side).
Carronades Legendary You may re-roll one dice per
The standard cannons of most ships fire a 24-32lb Captain round, but must take the new
cannon ball. The carronade fires a 42lb ball but is result. You can also roll 2d6 to
much shorter than a standard cannon. It is usually determine who has the weather
nicknamed a “smasher”. When outfitting a ship you gauge, take the best dice (instead
may opt to swap one or more gun dice for of the normal rule, where each
carronade dice. This costs no extra points. When side only rolls one dice).
you roll dice, roll the carronade dice separately
from the gun dice. Carronade dice are only d3's, but Legendary You can sail a frigate, brig or sloop
they cause double damage (ie. a normal hit causes Sailing Master over shallows without running
two damage and if your attack roll is twice or more aground and, after moving, you
the range to target you cause four damage). may move one extra square
forward.
Legendary Anyone attacking your ship
Surgeon subtracts one from their attack
rolls.
Legendary Add one to all your attack rolls.
Gunner
Legendary You receive an extra dice on your
Quartermaster Boarding action roll and your ship
never starts a game unready (see
the optional readiness rules for
more information on this).
Legendary When a bomb vessel you are
Artillerist aboard fires, roll 3d6 to hit and
keep two of your choosing (see
the optional rules for information
on bomb vessels).
Legendary Roll 1d6 each round, on a 6 you
Boatswain restore one lost maneuver, or get
one lost gun dice back.

Some of the abilities of legendary officers relate to

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Ship of the Line
immediately runs aground and cannot plot
maneuvers again for the rest of the game.
When it comes to deciding when the game ends
ignore ships that have run aground, so, if one
side has destroyed, captured or forced to flee all
the other sides ships except those that have run
aground, the game ends.
If a run aground ship's side wins a tactical victory
the ship is refloated without any problem. If the
ships side loses then the run aground ship is
treated as captured.

Coastline
One, or more, map edges may be defined as
coastlines. A ship which leaves the map via a
Nelsons flagships at anchor (Nicholas Pocock, 1807) coastline edge is destroyed. The line of squares
along the map edge of a coastline edge is
considered to be shallows unless a scenario
states otherwise.
optional rules, they are presented here for
completeness.

If a ship with a legendary officer (or officers) is


sunk those officers are lost. If it is captured they
can be bought back for 5 points each.

Forts
Forts are fixed installations found either on
coastlines or islands. Each fort has one or more gun
dice which it can use against targets in any
direction. A fort is destroyed once all its gun dice
have gone. Unsurprisingly, forts do not plot
maneuvers.
When you hit a fort determine damage normally,
then divide it by three (round down), this reflects
the heavy construction of a fort.
Forts can use hot shot freely, and do not lose gun
dice on rolls of one. A forts point value is equal to
the total number of guns it has. Forts can be used
in raid objective scenarios by Side B (see the
scenario generation rules for more information on
objectives).
They can be placed in any square on the map. If
this square is adjacent to a coastline the fort is
assumed to be on land, if the fort is located in a sea
square it is assumed to be on a small rocky
outcrop. Forts can also be placed on islands.

Shallows
Some squares on a map may be marked as
shallows. Cutters, Gunboats and Gunbrigs may
move freely across such points, as may a Frigate,
Brig or Sloop with a Legendary Sailing Master. Any
other ship which enters a shallow square

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Ship of the Line
Harbours Estuaries
A harbour is a specific square (or squares) adjacent An estuary is where a river flows from the land into
to a coastline or island which is not a shallow. This the sea. Estuaries are parts of a coastline map edge
enables ships of any size to move adjacent to that which ships can safely exit by. The location of
island or coastline, on that spot. A small harbour is estuaries is known to all players and should be
one square, a large harbour is four squares along. marked on the map edge. A small estuary is one
Harbours may be natural bays, deep water channels square in width, a large one four squares in width.
or man-made havens. Ship of the Line does not
differentiate between these, they are all treated as Small
harbours using these rules. The position of a Coastline Estuary Coastline

harbour will be dictated by a scenario. The two


diagrams below illustrate a small and large Sea Sea Sea Sea Sea
harbour.

Coastline map edge


Coastline Large Estuary Coastline
Small
Harbour
Shallows Shallows Shallows Shallows
Sea Sea Sea Sea Sea Sea Sea Sea
Sea Sea Sea Sea Sea

Coastline map edge Prize Money


The side which wins should subtract the losing sides
Shallows Large Harbour Shallows
victory point score from its own. This represents the
cost to repair and re-arm after the battle. Of the
Sea Sea Sea Sea Sea Sea remaining points half are lost to the government.
The remaining half are split evenly between all the
players on the winning side and can be used to buy
Islands legendary officers or better crews.
In certain scenarios islands may be placed on the
map. An island covers one or more squares. If any Campaign Play
part of an island is in a square that whole square is In a campaign game each player's crew, officers
treated as an island square. Any ship which enters and ship(s) are taken from game to game,
an island square is immediately destroyed. Unless hopefully, improving over time.
explicity stated otherwise all the squares A player may spend their share of the prize money
immediately around an island are Shallows (this (if they won) on refitting their ships.
includes diagonally adjacent squares). Any ship In a campaign game damage to ships is
which tries to move onto a point covered by an automatically repaired between battles, unless a
Island counter is destroyed immediately. specific scenario states otherwise. Any ships which
are sunk or captured are replaced with ones of the
same value.
Captured ships are not used by the winning side,
they are taken by the King or Admiralty and prize
money given instead (as detailed above).
Shallows Shallows Shallows

Island
Shallows Shallows

Shallows Shallows Shallows

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Ship of the Line
Optional Rules
Introduction (if you have a Veteran crew a roll of 5 or 6 readies
Once you have mastered the basic and advanced the ship). An unready ship is readied by its crew
rules you may wish to try using some of these rolling out the guns, raising the sails and so on.
optional rules which introduce a few more options Once an unready ship has made the roll of 6 it can
into play. act as normal for the rest of the game.

Types of Shot Fire ships


Guns normally fire round shot, which are heavy Fire ships are older vessels which are loaded with
round cannon balls made of iron. You may, if you flammable materials, towed into place, then set
wish, fire other kinds of shot. You decide which kind alight and left to drift into opposing positions. A fire
of shot to fire when you fire, but all guns must fire ship is towed to a desired location then set afire
the same kind of shot in a round. and released. Each round it will move in the
direction it is facing.
Chain Shot • If it is running it moves two squares.
Chain shot consists of two weights connected by a • If it is reaching it moves one square.
length of chain, and is specifically designed to • If it is close hauled it does not move.
wreck sails and masts. Chain shot is used when you Once released a fire ships course cannot be
wish to disable an opponent rather than sinking changed except as noted below in ramming. Any
them. ship which is in a square adjacent to the fire ship
• When firing chainshot roll d3's rather than d6's. after movement takes d6 damage from the flames
• Chainshot does not reduce guns, if you hit an and jumping sparks. If the ship strikes an island or
already lost maneuver that point of damage is coastline it is destroyed (if it enters a harbour and
lost. moves through into the coastline it is also
destroyed). If it enters shallows it runs aground and
Hot Shot continues to burn for the rest of the game. If
Normal round shot can be heated in fires before another ship moves into the same square as a
firing, turning it red hot. This increases its damage fireship that ship takes 2d6 damage but can
potential, but at some risk to the firing ship as the immediately change the fire ships facing by 90
fires may be upset on the gun deck and cause degrees.
damage to the ship. A fire ship can be destroyed by inflicting 50 damage
• Hot shot causes one extra damage on a hit, but on it and costs 10pts.
any gun dice which comes up one when using
hot shot is lost permanently. Explosion ships
• Forts can fire hot shot without losing a gun dice Explosion ships are treated like fire ships, but with
on a roll of one. They will normally fire hot shot the following rules changes:
if not surprised in a scenario. • An explosion ship costs 10pts.
• Ships in adjacent squares take no damage from
Grape Shot an explosion ship until it explodes.
Grape shot is a hail of shrapnel fired at an enemy • The explosion ship explodes when:
ship to clear its decks just prior to boarding. The • Another ship ends movement in the same
effects of grapeshot are already figured into the square as it.
boarding rules. It is just assumed that before a • It runs into shallows, coastline or an island.
grapple occurs grape shot is fired by both sides. • It takes more than five points of damage in
one round.
Readiness When it explodes any ship in the same square takes
Some scenarios may state that one or both sides is 8d6 damage, one square away 4d6 damage, two
not “Ready for action”. In this case the unready squares away 2d6 damage and three squares away
side should roll 1d6 for each unready ship at the 1d6 damage.
start of each round. On a roll of 6 the ship is
readied and can choose maneuvers and fire this
round. Any other roll means it cannot act this round

15
Ship of the Line
Floating Battery Booms
A floating battery is basically a floating gun- A boom is a tangle of logs and chanis which may be
platform which is towed to a location and, from placed across an estuary or between other terrain
there, defends it. A frigate or larger vessel can tow features to prevent the passage of any ship. A
a floating battery. boom can take 100 damage before being destroyed.
• A floating battery has five dice in each firing arc. A direct hit from a bomb vessel automatically
• Half the damage inflicted on a floating battery destroys a boom.
(rounded down) and each point remaining
destroys one gun dice.
• A floating battery costs 10pts.

Bomb Vessel
A bomb vessel is little more than a flat bottomed
barge which mounts tremendous mortars which are
ideally used against fixed targets. Bomb vessels
cannot move on their own, they must be towed by
a frigate or larger vessel.
• Bomb vessels can fire in the firing phase.
• When a bomb vessel attacks roll 2d6 and add
them together. If you roll equal to the range to
the target you automatically hit and destroy it.
• A bomb vessel costs 10pts.

Towing
A ship may tow another ship of its own hull size or
smaller. Whilst towing the two ships are
placed in the same square. The towed vessel
does not plot maneuvers, it just moves in the
same way as the towing vessel, staying in
the same square and keeping the same
facing.
A towing vessel can only choose from
Maneuvers 1, 2 or 3, regardless of facing to
the wind.
You can only tow friendly or captured
vessels.
To begin a tow the two ships must be in the
same square after movement, the tow can
commence next round.
A tow can be ended at any time.

Currents
Some scenarios may specify currents on the
map. In such a scenario the current direction
will be noted. All ships are moved one square
in the direction the current flows after they
have moved normally. The current movement
never effects facing. Floating batteries and
Bomb vessels move in the current as well.

Ships in a light breeze (Charles Brooking. C.1750-59)

16
Ship of the Line
Galleys Strong Winds
The Barbary Corsairs of the North African (Barbary) The standard game assumes moderate winds. If
coast make extensive use of galleys which are you wish to play game with strong winds use the
driven by a combination of oars and sails, ideal in following two rules:
the shallow sheltered waters of the Mediterranean • A ship which plots any maneuver which leaves
sea. Such galleys are usually manned by slaves or them facing in the same direction as they started
prisoners. must move an extra square forward (for
• Small galleys are treated as gunboats. reference, these maneuvers are; 1, 6-10 and 13-
• Medium galleys are treated as sixth rate frigates. 16).
• Large galleys are treated as large fifth rate • Ships of the Line cannot use one third of their
frigates. port and starboard gun dice in a strong wind
• Galleys can always choose from the close hauled (round down). This is because the strong winds
or reaching maneuvers, but never the running cause the ship to heel over far enough that the
maneuvers (their facing relative to the wind has lower gunports must be kept closed, or the ship
no effect on their maneuvering). will flood and sink.
• Double a galleys boarding roll.
Galleys typically carry a disproportionate number of
pirates and marines, their preferred tactic being to
board enemy vessels and subdue them.

Wind Shadows
If an enemy ship is adjacent to, and directly upwind
of you, at the start of a round you cannot choose a
maneuver this round (although you can fire guns as
normal).

Wind
Direction

If a ship starts the round in the grey shaded square


you are in its wind shadow (N.B. your ships relative
facing to the wind is irrelevant, all that matters is
the relative position of the ships and the wind
direction).

HMS 'Resolution' and 'Adventure' with Fishing Craft in


Matavai Bay (Wiliam Hodges, 1776)

17
Ship of the Line
Scenario Generation 2 Determine Engagement Location
Next roll 1d6 to determine the location of the
engagement.
British vs. French & Allies
Players should agree which player is playing which d6 Location
side. If you have three or more players then divide 1-3 Coastal Engagement
up as evenly as possible between sides. In such a
game it is normal to divide the ships on a side up 4-5 Deep Sea Engagement
as evenly as possible between all the players on 6 Reefs and Islands Engagement
each side. Each players ships are considered to be a Now find the description for the location below and
single squadron under the command. Most scenario follow the instructions to determine if it has any
objectives require one side to be identified as side terrain features.
A, and the other as side B, roll 1d6 at the start of
the game and the side which rolls highest may 3 Coastlines and Coastline Features
choose which side they wish to be, in the event of a The battle happens in coastal waters, near to land.
tie roll again until one side wins. Roll 1d6 to determine how many map edges are
coastlines.
Creating a scenario
d6 Coastlines
The following steps are undertaken to create a
random scenario: 1-3 One edge is coastline
1. Determine wind speed and direction.
4-5 Two edges are coastline
2. Determine where the engagement occurs.
3. Determine how many edges of the map are 6 Three edges are coastline
coastline (if the engagement is coastal), and any Then determine which edges are coastlines at
features on those coastlines. random. Next roll 1d6 for each coastline, on a roll
4. Determine how many islands there are on the of six that coastline has some additional feature,
map (if the engagement is coastal or in reefs and roll another d6:
islands). If the engagement is in deep sea the
map is left blank.
d6 Coastline Feature
5. Determine the sizes of forces.
6. Determine the objectives of the engagement. 1 Small Harbour
2 Large Harbour
1 Determine Wind direction and Wind speed
Each player should roll 1d6. The player who rolls 3-4 No Shallows: The squares adjacent
highest player decides which direction the wind is to coastline edges are not shallows.
blowing from (it must be blowing from one of the 5 Small Estuary
four map edges). In the case of tied high rolls,
those who tied re-roll until one wins. 6 Large Estuary
For harbours and estuaries both sides roll 1d6, the
Next roll 1d6 to determine the wind speed highest rolling side places the feature as they wish
d6 Wind Speed on the map (in the event of a draw roll again until
one side wins).
1-5 Normal Wind
6 Strong Wind*
*If you are not using the optional rules for strong
wind, treat this result as a normal wind.

18
Ship of the Line
4 Islands 6 Objectives
Next roll 1d6 to determine if there are any islands Having determined wind speed, direction, location,c
on the map, and how many. Use the table below for coastlines and islands the next step is to determine
a coastal engagement: the objectives for each side in the scenario. Roll d6
on the table below:
d6 Coastal Islands
d6 Islands
1-3 No Islands
1-3 Meeting Engagement: Side A & Side B
4-5 Two Islands
enter at opposite map edges (set up ships
6 Four Islands within two squares of the map edge) and
fight until one side has no more ships on the
Or this table for a reef and island engagement: map.
4-5 Raid: Side B begins on the map within four
d6 Reef and Islands squares on one edge. Their ships are
1-3 Two Unready. Side A enters the map from the
opposite side (setting up within two squares
4-5 Four of the map edge) and attack. Side A's aim is
6 Eight to cause as much damage as possible before
retreating. In a Raid scenario Side B begins
with twice as many points as side A1.
Players should take it in turn to place islands. Each
island occupies one square, and all surrounding 6 Intercept: Side A sets up within two
squares are shallows. Islands may be placed squares of the map edge. They must leave
together if you wish (in effect creating larger by the opposite map edge. Side B enters
islands). from either (or both) of the parallel edges,
setting up within two squares) and must
5 Force Size attack side A.
Force size determines how many points each side
begins play with, and how may tiles are used to
form the map. Roll 1d6 and look at the table below:
d6 Type
1-3 20pts per side.
Use one tile only.
4-5 50pts per side.
Use four tiles (arranged two by two into a
square)
6 100 or more points per side.
Use all six tiles (arranged three by two
into a rectangle)

1 This is to balance the fact that Side B begins the


scenario unready.

19
Ship of the Line
Historical Context operated alone.
Below the Frigates were a wide variety of smaller
vessels which tended to be found in supporting
Historical Background
operations to other fleets or squadrons.
Ship of the Line mainly concerns itself with the
period around 1770 to 1820, with the emphasis on
Prize money
the Napoleonic wars of the late 18th century and
One of the major features of sea battle in this
early 19th century.
period was “prize money”. When a naval vessel
captured an enemy ship it turned it over to its own
Forces
government and, usually, the crew of the capturing
There were two main naval forces in this period,
ship would receive around 60% of the value of the
Britain and France.
captured vessel. This money was divided amongst
Britain possessed a strong navy, noted for its
the crew on an agreed basis and resulted in a lot of
experience and training and was allied with Prussia,
wealthy sailors. Many of the great Captains of the
Russia, Sweden and Austria. Of these allies only
period joined the Navy motivated largely by the
Russia had any significant naval power, although it
desire to get rich quick through commerce raiding,
was mainly active in the eastern Mediterranean and
a lucrative trade.
black sea regions.
France was allied with the Germans, Dutch, Danish,
Single ship and Fleet Actions
Spanish and French and had effectively annexed or
Games of Ship of the Line usually fall into two
occupied most of Northern Italy and Portugal. In
categories, single ship or fleet actions. A single ship
game terms the Spanish had a significant fleet as
action will usually be between two frigates (one on
did the Dutch.
each side), whilst a fleet action will normally be
between two squadrons or fleets of ships, with a
Conflicts
number of ships of the line supported by frigates
Most engagements in Ship of the Line will be
which act as outliers.
between British forces and mixtures of French,
Single ship actions can also occur between smaller
Spanish, Dutch or Danish opposition.
vessels, such as cutters, gunboats, brigs and
sloops.
The Importance of Frigates
The largest vessels to be encountered in naval
Further Reading
warfare of the period were the massive “ships of the
If you are interested in this period I would
line”. Standard naval doctrine of the day involved
recommend the following books:
the two sides in a battle forming up into lines and
blasting away at each until one side broke and fled
Humble, Richard, editor. Naval Warfare- an
the field. A “ship of the line” was a vessel which
illustrated history. Island books, 2004.
was considered large enough to be able to engage
Lambert, Andrew. War at sea in the age of sail.
in such battles without being obliterated too
Cassell, 2000.
quickly.
Price, Anthony. The Eyes of the Fleet.Grafton, 1990.
On the whole the French and Spanish ships were
Thomas, Donald. Cochrane, Britain's Sea
numerous and more heavily armed, but the British
Wolf.Cassell, 1978.
ships were more maneuverable and possessed of
superior crews who were able to sustain higher
Historical Scenarios
rates of fire, thus balancing out their opponents
The next section gives details to play several
numerical advantages. If you are playing some of
famous historical scenarios. Each scenario is
the historical scenarios in the game you will find
described and then orders of battle listed for each
that British fleets tend to be smaller, but have more
side, followed by set-up information, map layout
veteran ships.
and any additional special rules. You cannot change
Smaller than the ships of the line were the frigates.
the order of battle for one of these battles unless
Frigates had a variety of roles to perform although
both players agree, in which case you can consider
their three most important roles were to act as
yourself to be attempting a “what if?” scenario.
scouts for the fleets of ships of the line, attack the
enemies merchant shipping and defend their own
merchants from enemy attack. Frigates normally

20
Ship of the Line
The Battle of Dogger Bank (1781) Setup
The second battle of Dogger Bank was a squadron The British forces begin in tile A, facing east. The
action fought off the Dutch coast during the Dutch begin in Tile D, facing west. The Wind is
American War of Independence. It was notable both blowing from the west (indicated by the ð arrow).
for the varied age and condition of the ships taking
part and for the ferocity of the combat, more North
personnel being killed or wounded on this occasion ð A B
than in major fleet actions of the period involving
more than three times the number of ships. With
their determined resistance the Dutch honoured a
long tradition, stretching back to the three Anglo- C D
Dutch wars of the previous century and continuing
to their final fleet action against Admiral Duncan at
the Battle of Camperdown in 1797.
South
Order of Battle
British Forces
3rd rate Ships of the Line: Fortitude, Berwick,
Buffalo, Bienfaisant, Princess Amelia
4th rate Frigates: Preston and Dolphin
All British ships are considered to have Veteran
crews.

Dutch Forces
3rd rate Ships of the Line: Admiraal Generaal,
Erfprins, Batavier, Admiraal de Ruijter, Admiraal
Piet Hein, Holland
4th rate Frigate: Argo

The Battle of Dogger Bank (Thomas Luny, 1781)

21
Ship of the Line

Camperdown (Sir William Allan))

Camperdown (11th of October 1797) 3rd rate Ship of the Line: Staten Generaal, Brutus,
As an ally of France, Holland assisted in a plan to Jupiter, Vrijheid, Cerberus, Gelijkheid, Haarlem,
land material for Irish rebels in Ireland. A Dutch Leyden, Tjerk Hiddes, Hercules, Wassenaer,
fleet of 16 ships under Admiral Jan de Winter set 4th rate Frigate: Alkmaar, Batavier, Beschermer,
sail with equipment and 15,000 troops hoping to Delft
take advantage of unrest in the Royal Navy Large 5th rate Frigate: Mars, Monnikendham
following the mutinies at the Nore and Spithead. Small 5th rate Frigate: Ambuscade, Heldin
The British North Sea Fleet under Admiral Adam 6th rate Frigate: Minerva, Waakzamheid
Duncan intercepted the Dutch and began what Sloops: Ajax, Atalanta, Daphne, Galathe
turned into a bloody fight. At the end of the clash Gunboat: Het Haasje
the Dutch had suffered 5000 casualties and had lost
nine ships of the line and a number of frigates. The Dutch and British
Duncan had not lost one vessel. Camperdown eased The British fleet sets up in tile C, facing South. The
pressures on the Royal Navy having to cover the Dutch fleet sets up in tile A, facing North.
Dutch fleet and ended Irish rebel hopes of getting
any support from mainland Europe. West
A B ï C
British Ships
3rd rate Ship of the Line: Bedford, Monarch
(Veteran crew), Montagu, Powerful, Russel,
Triumph, Venerable, Agincourt (Green crew),
Monmouth, Veteran, Ardent, Belliqueux, Director,
D E F
Lancaster
4th rate Frigate: Adamant (Veteran crew), Isis
Large 5th rate Frigate: Beaulieu
Small 5th rate Frigate: King George
6th rate Frigate: Circe, Rose, Active East
Brig: Diligent The grey shaded areas of tiles E & F are shallows.
Gunbrig: Martin The arrow on the map indicates wind direction.
Dutch Ships

22
Ship of the Line
Cape St Vincent (14th February 1797) Firme, Conquestada, Glorioso, San Nicolas
Keeping with the aggressive policy of the navy,
Admiral Sir John Jervis did not have a second Set-up
thought when he ordered his 15 ships of the line The Spanish ships begin in two groups. Group one
against 27 Spanish vessels off Cape St Vincent. The sets up in tile F, facing North, and has seven ships
Spanish were in a 20-mile line with plenty of space in it. Group two sets up in tile E, facing North. No
between each vessel so Jervis sailed through and ship of group one may be within six squares of a
split the leading 18 ships off from the rest of the ship in Group two at the start of the game.
fleet. The battle began in earnest and after an The British ships are set up in tiles B & D, facing
exchange of broadsides the Spanish were prevented South, and at least half the ships must be in tile B
from turning back to rejoin battle by the bravery (ideally they should be arranged in a north-south
and foresight of Horatio Nelson. Nelson, who had line)
pulled his vessel - the 74 gun Captain - out of
battle line to block the Spanish vanguard now had North
to fight the enemy vessels on his own. Not content Að B
with just getting in the way of the Spaniards,
Nelson wanted to show them the Royal Navy was
not to be trifled with and set to the largest ship
afloat - the 130-gun Santissima Trinidad - with
gusto. With his masts and rigging badly damaged,
C D
Nelson was saved by the arrival of Admiral Cuthbert
Collingwood in the Excellent. Collingwood's
broadsides forced the San Nicolas away and it
became entangled with the nearby San Josef.
Again alone with the Spanish ships, Nelson steered
his badly damaged ship alongside the San Nicolas E F
and led boarding parties on to her. Overwhelming
the crew, Nelson then boarded the still-entangled
San Josef forcing its surrender. By the battle's end,
four Spanish ships had been taken and 3000 men
South
lost. The British lost only 300.
The arrow indicates wind direction.
British Ships
1st rate Ship of the Line: Britannia, Victory
2nd rate Ship of the Line: Namur, Barfleur,
Blenheim, Prince George
3rd rate Ship of the Line: Culloden, Excellent,
Orion, Captain, Diadem, Egmont, Goliath, Colossus,
Irresistible
Small 5th rate Frigate: Minerve, Southampton,
Lively, Niger
Sloops: Bonne Citoyenne, Raven, Fox

Spanish Ships
Huge 1st rate Ships of the Line: Santìsima
Trinidad
1st rate Ships of the Line: San José, Conde de
Regla, Prìncipe de Asturias, Purìsima, Salvador del
mundo, Concepción, Mexicano
3rd rate Ship of the Line: Oriente, Atlante,
Soberano, Infante de Pelayo, San Ildephonso, San
Ysidro, San Pablo, Neptuna, San Domingo, Terrible,
San Juan Nepomuceno, Bahama, San Fermìn, San
Antonio, San Francisco de Paula, San Genaro,

23
Ship of the Line

The battle of Copenhagen (JT Serres, 1801)

Copenhagen (2nd April 1801) number of men captured. In return for handing over
When Denmark refused to leave the armed the wounded, the British took 12 ships as prizes.
neutrality of the north coalition, the Royal Navy
moved to deprive the enemy of the Danish fleet. British Forces
The Danes had 18 ships in Copenhagen harbour, 3rd rate Ship of the Line: Defiance, Monarch,
protected by a 66-gun battery and a wide area of Ganges, Elephant, Ardent, Edgar,
shoals that made navigation difficult. The British Polyphemus
forces had twenty six ships of the line, seven 4th rate Frigate: Glatton, Isis
frigates and a number of smaller craft. When talks Small 5th rate Frigate: Alemene, Blanche,
between the nations failed, the British commander Amazon, Desiree
Sir Hyde Parker moved by sending his deputy, Vice- 6th rate Frigate: Arrow, Dart, Jamaica
Admiral Horatio Nelson, into battle with a dozen Brig: Harpy
major warships. Nelson took his ships around the Fireships: Otter, Zephyr
shoals and prepared to make his attack. But several Bomb Vessels: Discovery, Explosion, Hecla,
key vessels ran aground, including a floating Sulphur, Terror, Volcano, Zebra
battery meant to fire on the Danish gun
emplacements, and a nervous Parker ordered a
withdrawal. Informed of the order, Nelson placed
his telescope to his blind eye and said: "I have only
one eye - I have a right to be blind sometimes. I
really do not see the signal." He then proceeded
with the attack, pounding the Danish ships in a
bloody action. Within two hours Nelson had just
under 1000 men killed or wounded, while the Danes
suffered almost 2000 casualties and a similar

24
Ship of the Line

Danish Forces
3rd rate Ship of the Line: Elephanten, Danmark,
Trekroner, Saelland, Jylland, Prøvesteenen
4th rate Frigate: Mars, Holsteen, Indfødsretten,
Dannebroge, Wagrien
Large 5th rate Frigate: Hiaelperen, Iris
Small 5th rate Frigate:
6th rate Frigate: Aggershuus, Cronborg, Nyeborg,
Rendsborg
Brigs: Sarpen, Nidelven
Sloop: Elven
Gunboats: Nykøbing, Aalborg, Christiansund,
Arendel, Langesund, Odense, Flensborg, Stege,
Stavaern, Viborg, Naskau
Floating Batteries: Svaerdfisken, Hayen, Floating
Battery #1, Søhesten
Large Merchant: Charlotte Amalia

Set-up
British ships set up in tiles B and C, facing as the
player wishes.
Danish ships set up in tile E, facing as the player
wishes. The Charlotte Amalia was used as a
blockship, moored in the mouth of the channel in
tile E (the channel is the line of non-shallow
squares between the two blocks of shallows in line
E).
North East
A B ï C

D E F

South West

The arrow indicates wind direction. The bold line at


the bottom of the map is coastline (and
Copenhagen) and the shaded areas are shallows.
Danish ships which leave the map from one of the
channel squares in tile E are not destroyed and are
assumed to have fled upriver, they cannot return.

25
Ship of the Line

The Battle of the Nile (Nicholas Pocock, 1808)

The Nile (1st August 1798) escaping. Courage and determination have never
Having unsuccessfully tried to catch the French fleet been more impressively characterised than those of
on its way to Egypt, Britain's Admiral Nelson finally Dupetit Thouars, captain of the Tonnant, during the
got within cannon shot at Aboukir Bay. Nelson had Battle of the Nile. Thouars had his right arm shot
13 ships under his command, four fewer than away, then the left and finally one of his legs was
Admiral Brueys d'Aigalliers, who felt protected by taken off by a cannonball. Refusing to give up
land batteries and rocks. As soon as he saw the command, he insisted on being put in a tub of bran
French Nelson set to them, but first his vessels had that was on deck and led his men until he collapsed
to brave fire from the battery placed on Aboukir from blood loss. One of his final orders was to nail
Island. Having got past those guns, the British then the Tricolour to the mast so it could not taken down
exploited poor positioning by Brueys d'Aigalliers, in surrender.
who had allowed too much room at the head of his
line, and sailed down the unmanned shore-side of British Ships
the first French ships, pummeling them with little 3rd rate Ship of the Line: Goliath, Zealous, Orion,
fear of return fire. Other arriving vessels also took Audacious, Theseus, Vanguard, Minotaur,
advantage of similar gaps in the French line and Bellerophon, Defence, Majestic, Alexander,
even the mighty 120-gun L'Orient was in desperate Swiftsure, Culloden (aground)
trouble. It had forced the nearly sinking 4th rate Frigate: Leander
Bellerophon out of the battle but, at 10pm, the Brig: Mutine
French flagship exploded after being set upon by a
pack of British ships. The Nile was a stunning French Ships
victory for Nelson with only four enemy vessels Large 1st rate Ship of the Line: L'Orient

26
Ship of the Line
3rd rate Ship of the Line: Guerrier, Conquerant,
Spartiate, Aquilon, Peuple Souverain, Franklin,
Tonnant, Heureux, Timoleon, Merucure, Guillame
Tell, Genereux
Large 5th rate Frigate: Diane, Justice
Small 5th rate Frigate: Serieuse, Artemise

Set-up
The British fleet begins in tile B, facing South. The
Culloden begins on the edge of the shallows in tile
B, facing South. As long as the brig Mutine stays
adjacent to the Culloden it may roll 1d6 at the start
of each round, and on a 6 it can begin to move
normally.
The French fleet begins in tile F, facing North.

North
ð A B

C D

E F

South

The shaded areas on the map are Shallows and the


arrow on the map shows wind direction.

27
Ship of the Line

The battle of Trafalgar, beginning of the action (Nicholas Pocock, 1808)

Trafalgar towards the in-line French and Spanish. This would


This great deciding naval battle of the Napoleonic open up his vessels to enemy broadsides, but would
Wars took place between 27 British ships under split their formidable line, reduce the odds and then
Admiral Nelson and 33 French and Spanish vessels allow the better-trained British sailors to use their
under Admiral Villeneuve. Needing to clear the superior gunnery and sailing skills to destroy at
British from the English Channel to allow an close range. The plan worked brilliantly and with
invasion of his implaccable national enemy, the French vanguard cut out of the battle by the
Napoleon Bonaparte wanted his navy to escape the British slicing through the fleet, Nelson's men
British blockade, draw it away from Europe to the proceeded to take the enemy fleet apart. Britain did
West Indies and then, after joining up with the not lose a ship, while 18 enemy vessels were
Spanish, returning to hold the narrow stretch of destroyed. Some 14,000 French and Spanish sailors
water long enough to allow the crossing of his were lost, ten times the British casualties. Trafalgar
army. Surprisingly, Villeneuve did manage to slip ended any chance France had of invading Britain
through the blockade and a rare error by Nelson and, from 1805 onwards, Bonaparte largely kept his
gave the French more than a week's head start. By military operations to terra firma.
the time he reached the West Indies the combined
enemy fleet had begun returning towards Europe Spanish Ships
and safe harbour in Cadiz. Determined to bottle up Huge 1st rate Ships of the Line: Santìsima
and destroy his foe, Nelson and his fleet prowled Trinidad
waiting for an opportunity and that came faster Large 1st rate Ships of the Line: Santa Anna and
than expected. Bonaparte, believing there was only Principe de Asturias
a small blockading force outside Cadiz, ordered 1st rate Ships of the Line: Rayo
Villeneuve from port and into the Mediterranean. To 3rd rate Ship of the Line: Argonauta, Neptuna,
his horror, the French admiral found himself caught Monarca, Montanez, San Augustino, San Idelfonso,
between Nelson's fleet and cut off from safety by San Juan Nepomuceno, San Franceso Assis,
the blockading squadron. On 21 October, Nelson Bahama, San Justo, San Leandro
sighted his prey and gave the famous order Large 5th rate Frigate: Themis, Cornelie,
“England expects that every man will do his duty”. Hortense, Hermione, Rhin
After outlining his plan to his captains, Nelson Brig: Argus
ordered the British fleet to head in two lines

28
Ship of the Line
French Ships Set-Up
3rd rate Ship of the Line: Bucentaure, Formidable, The British fleet sets up in two lines. The Weather
Neptune, Indomptable, Pluton, Mont Blanc, column ships are set up in tile A, facing East. The
Swiftsure, Intrepide, Scipion, Berwick, Aigle, Lee column are set up in tile D, facing East. No ship
Algeciras, Achille, Argonaute, Duguay-Trouin, of the Lee column may be set up within four
Fougueux, Heros, Redoubtable squares of the Weather column. Ideally the ships
should be arranged in east-west lines in the two
British Ships tiles. The Other British forces may be split between
Weather Column tiles A and D as you see fit.
1st rate Ship of the Line: Victory, Brittania The French and Spanish fleets are combined and
2nd rate Ship of the Line: Temeraire, Neptune start play in tiles C and F. At least half the ships
3rd rate Ship of the Line: Conqueror, Leviathan, must be in each tile. Individual ships must begin
Ajax, Orion, Agamemnon, Minotaur, Spartiate, play facing due North or South.
Africa
North
Lee Column ð A B C
1st rate Ship of the Line: Royal Sovereign
2nd rate Ship of the Line: Prince, Dreadnought
3rd rate Ship of the Line: Mars, Belle Isle,
Tonnant, Bellerophon, Colossus, Achilles,
Polyphemus, Revenge, Swiftsure2, Defence,
D E F
Thunderer, Defiance

Others
Small 5th rate Frigate: Phoebe, Naiad, Sirius,
Euryalus
South
Sloop: Pickle
Gunboat: Entreprenante
The arrow indicates wind direction.

Battle of Trafalgar, end of the action (Nicholas Pocock, 1808)

2 This is not an error, the French and British both


had ships called Swiftsure fighting in the battle.

29
Ship of the Line
Naval Duels in War of 1812 (1812 to 1815) and set to battle off the coast of Virginia. For more
than 40 minutes the crews hammered at each other
The War of 1812 is sometimes called the "Second until the British vessel was reduced to little more
War of Independence" or the "forgotten war." It was than a wreck. The American's sails and masts,
fought from 1812 until 1815 between the United however, had been so badly damaged it was unable
States and Great Britain. This conflict was mainly to sail away from an arriving British 74 gunner and
caused by the US resentment of British naval it was forced to surrender.
harassment. The British, already at war with USS United States vs HMS Macedonian (25th
France, regularly seized American ships and took October)
seamen from them (some of whom were US The 44-gun United States, under Captain Stephen
citizens) to serve in the Royal Navy and were also Decatur, took on the British 38-gunner Macedonian
blockading French ports, stopping American trade off Madeira. Bombarding from long range, the
with the French. United States pulverised the enemy ship and forced
a surrender. To add insult to British injury, the
As an interesting aside, two days before the Macedonian was repaired, reflagged and fought
declaration of war, Great Britain agreed to repeal again - this time for America.
the naval laws which were chiefly responsible for USS Constitution vs HMS Java (29th December)
the conflict. Unfortunately slow trans-atlantic The duel between these frigates took place off
communication meant that the declaration was Brazil and, once again, ended in an American
made anyway. In the same way, the greatest battle victory. It took two hours, but the Java was left a
of the war, the Battle of New Orleans, occurred wreck and its captain forced to surrender.
fifteen days after a peace treaty had been signed.
1813
The United States, still a fledgling country, risked USS Hornet vs HMS Peacock (24th February)
national disaster by again going to war with the far In just 11 minutes, the Peacock was sunk off Brazil.
more powerful Great Britain and support in the US HMS Shannon vs HMS Chesapeake (1st June)
was divided with the West and South in favour of Freshly built and with an inexperienced crew, the
war and the people of the New England regions Chesapeake took on one of the Royal Navy's best
strongly opposed to war. The Treaty of Ghent ended ships in the Shannon. Both were 38-gunners, but
the war and restored territories to prewar status, the British were able to out-sail and out-shoot the
establishing a commission to settle Northwest Americans and within minutes had inflicted enough
Territory boundary disputes. As in most wars, both damage to board the Chesapeake. The British
sides claimed victory. suffered 83 casualties, while the Americans lost 146
men. The captured vessel was reflagged and served
Despite having their coastline bottled up by an Britain with distinction.
almost-watertight British blockade, the American HMS Pelican vs USS Argus (14th August)
raiders who eluded the Royal Navy net caused The 18 gun Argus was enjoying a very profitable
considerable damage to Britain's trade. By mid- commerce-raiding voyage in the English Channel -
1814, more than 800 British vessels had been in which she had sunk or taken 20 prize ships -
taken, forcing the Royal Navy to escort trade when she ran into the Pelican. The 20-gun British
convoys. sloop exacted quick revenge and sank the raider.
USS Enterprise vs HMS Boxer (3rd September)
The following section lists a number of notable Sailing off New England the British 14-gunner was
engagements that occurred during the war of 1812. intercepted and taken by the Enterprise.

1812 1814
USS Constitution vs HMS Guerriere (19th USS Peacock vs HMS Epervier (29th April)
August) A 45-minute battle off Florida saw the British 18
Having broken through the British naval blockade, gunner strike its colours.
the 44-gun Constitution took on a 38-gun Guerriere HMS Phoebe vs USS Essex (21st March)
off Nova Scotia. Within 30 minutes the American For almost a year-and-a-half, the 38-gun Essex had
crew had crippled its smaller opponent. been raiding British trading routes and had at least
USS Wasp vs HMS Frolic (18th October) 40 scalps to its credit. Sailing with a smaller ship,
The Wasp and the Frolic were each 18 gun sloops the Americans found themselves blockaded in a

30
Ship of the Line
Chilean port by the Phoebe and an 18 gun sloop,
Cherub. A risky breakout in heavy weather proved
disastrous for the Essex as its main mast snapped
and it was forced back to port. The British then
fired upon the stricken vessel from long range until
it was smashed into wreckage.
USS Wasp vs HMS Reindeer (28th June)
The Wasp engaged the Reindeer in the English
Channel and sunk it within 30 minutes. She then
went on to capture 13 prize vessels.
USS Wasp vs HMS Avon (1st September)
This night action saw the 18 gun Avon sunk by the
successful American raider.

A fleet of east indiamen at sea (Nicholas Pocock, 1803)

31
Ship of the Line
Historical Ships nowadays).
Second Rate: The Second Rate ships of the line
were also three-deckers like the first rates, but
The following section provides more information on
smaller, with a reputation for poor handling and
ships of the period and a list of real ships in service
slow sailing. They mounted between 90 and 98
during the Napoleonic wars.
guns, and also fought in the centre of the line-of-
battle. Generally around the 2000 ton mark, they
In game terms, each ship is “rated”, for example
had a crew of approximately 750. Like the First
first rate, second rate and so on. A ships “rate” can
Rates, they had 32 pounder guns on the gundeck,
be determined from its number of guns as follows.
but 18 pounders instead of 24 pounders on the
Note that guns are always mounted in pairs (one
middle deck, with 12 pounders on the upper deck
facing port, one facing starboard), so a ships
(compared to 18 or 24 pounders on First Rates).
broadside (firing all guns on one side at a target) is
Unlike the First Rates, which were too valuable to
half its total number of guns.
risk in distant stations, the Second Rates often
served overseas as flagships.
Guns Rating Third Rate: The most common ships of the line
100+ 1st rate Ships of the Line were the two-decker Third Rates, with between 64
and 80 guns. The most effective and numerous of
90-98 2nd rate Ships of the Line these was the 74 gun ship, in many ways the ideal
64-80 3rd rate Ships of the Line compromise of economy, fighting power and sailing
performance, and forming the core of the
50-60 4th rate Frigate battlefleet.
40-48 Large 5th rate Frigate Fourth Rate: Two decker ships of 50 to 60 guns,
were, by the end of the 18th century, no longer
30-38 Small 5th rate Frigate
reckoned to be ‘fit to stand in the line of battle’.
22-28 6th rate Frigate Despite this, 50 gun ships were heavily engaged, in
the line, at the battles of Camperdown and
10-20 Brig (two-masted square rigged)
Copenhagen. With two decks, their extra
10-20 Sloop (ship rigged) accommodation made them suitable flagships for
6-8 Gunboat or Gunbrig minor overseas stations, while their relatively
shallow draught made them suitable as headquarter
4 or less Cutter ships for anti-invasion operations in the North Sea
and the English Channel. They were also useful as
The Spanish and French did both possess a handful convoy escorts, troopships and even, on occasion,
of vessels with more than 110 guns, including the as convict transports. In normal service they had a
French Orient (112 gun) and the Spanish main armament of 18 pounders, a crew of 350 and
Santissima Trinidad (136). measured around 1000 tons. Sometimes fourth
rates are referred to as Frigates, at other times as
A ship’s ‘rate’ was mainly decided by the number of Ships of the Line. In game terms they are
guns she carried, from the largest 120- gun First considered to be Frigates.
Rate, down to Sixth Rate 22-gun ships. The smaller Fifth Rate: These were the “true” frigates, the
‘unrated’ vessels (sloops, brigs, bomb vessels, etc) Navy’s ‘glamour ships’. A frigates main armament
were commanded by more junior officers was located on a single gun deck. The Frigates
(Commanders, Lieutenants) but a ‘rated’ ship was served as “the eyes of the fleet” operating as fast
always a Captain’s command and always ship scouts of the battlefleet. At other times they
rigged (having three square rigged masts). operated in an independent cruising role, searching
First Rate: The biggest ships of the fleet, with their out enemy merchant ships, privateers or enemy
guns on three decks. First rates were generally fleets. Developed from early-18th century
used as flagships and fought in the centre of the prototypes, the Fifth Rates of Nelson’s time had a
line-of-battle. They were armed with a minimum of variety of armaments and gun arrangements, from
100 heavy cannon, carried a crew of about 850 and 32 gun ships armed with 12 pounders to 36 and 38-
were over 2000 tons Builder’s Measure (a formula gun frigates with 18 pounders, even some 40 gun
for calculating the capacity of the ship, not the ships and cut down two-deckers with 24 pounders.
displacement of the ship as is the practice Captured enemy frigates were also used in service,

32
Ship of the Line
and many of the best British-built ships were copied was quite common for ships of the same name to
or adapted from French designs. A fifth rate serve in different fleets, and where a ships name
typically had a crew of 250 to 300 men. In game appears more than once in a nations list this
terms fifth rates are divided into two classes, Large indicates that the name has been re-used after a
(40-48 guns) and Small (30-38 guns). ship bearing it was sunk.
Sixth Rate: The Sixth Rates were smaller and
more lightly armed frigates, with between 22 and
28 nine-pounder guns, a crew of about 150, and
measuring 450 to 550 tons. There were never
enough frigates; while Lord Nelson was searching
for the French fleet before the battle of the Nile he
said, ‘Frigates! Were I to die this moment, want of
frigates would be found engraved on my heart!’.
Unrated vessels included the following:
Sloop: A sloop of war was a vessel commanded by
an officer with the rank of Commander. Sloops
could be armed with between 10 and 20 guns, be
ship rigged or brigs (two-masted square rig) and
were capable of most of the tasks undertaken by
frigates, with the exception of fleet reconnaissance.
They were often armed with carronades, giving
them a heavy punch at close range. The cruiser
class (a specific class of sloop) was the most
numerous class of sailing warships ever built, over
100 of these 380 ton, 18 gun brig sloops being
built. They carried a crew of 120 men.
Bomb vessels and fireships: Developed from
two-masted craft (ketches) armed with mortars for
shore bombardment, and first used by the French in
the late 17th century, the bomb vessel of the late
18th century had ship rig. The fireship, intended as
a means of setting an enemy ship on fire, was often
a converted merchant ship, though some were
specially built for the Royal Navy. Both the bomb
vessel and the fireship were only seldom used in
their designed role, but proved useful as patrol or
convoy escort sloops.
Gunboats and gunbrigs: These were small, two-
masted vessels, a Lieutenant’s command, and
originally intended for anti-invasion patrol. Later,
they developed into more capable vessels, fit for a
variety of tasks. They were built to a wide variety of
classes, and often had evocative names, for
instance Grappler, Growler and Griper were three
‘Courser’ Class gunbrigs.
Cutters: The smallest warships in service, cutters
were developed from craft used by English
smugglers. These single masted vessels were built
for speed and employed as patrol boats and
dispatch carriers.

The following list gives some of the historical ships


of the period. Some ship names are repeated in the
same or different lists, these are not mistakes. It

33
Ship of the Line
French Ships Hannibal: 74 guns. Captured from the British in
1801.
Achille: Ship of the line blown up at Trafalgar.
Heros: 74 gun ship of the line which fought at
Aigle: 74 gun ship of the line which fought at
Trafalgar.
Trafalgar.
Heureux: Ship of the line; forced to surrender at
Algeciras: 74 gun ship of the line which fought at
the Nile.
Trafalgar.
Indomptable: 80 guns. Involved in the Battle of
Aquilon: 74 gun ship of the line which fought at
Algeciras Bay. At Trafalgar leads the attempt to
the battle of the Nile.
recover prizes after the battle and went ashore
Argonaute: 74 gun ship of the line which fought at
afterwards.
Trafalgar.
Infatigable: Frigate with Admiral Missiessy's
Atlas: 74 guns.
squadron in Rochefort.
Barras: 74 guns.
Intrépide: 74 guns.
Bellone: 34 gun ship-rigged privateer.
Justice: 34 gun frigate which fought at the Nile.
Berwick: 74 guns, formed part of the French fleet
L'Orient: 120 guns, (formerly Sans Culotte)
at Trafalgar. The Berwick was captured from the
Brueys' flagship escorting Napoleon to Egypt and at
British and previously fought at the Battle of
The Nile, where she catches fire and blows up
Dogger Bank.
spectacularly after being engaged by three British
Bonaparte: 18 gun brig.
ships.
Bucentaure: Villeneuve's flagship in Toulon, on the
La Cleopatre: 40 gun Frigate, commanded by
Atlantic crossings, and at Trafalgar. Wrecked on
Captain Mullon in the first equal ship-to-ship of the
reef after the battle.
Revolutionary / Napoleonic wars (18 June 1783),
Carrère: The frigate in which Murat and other
when she was taken by the 40-gun Nymphe, by
generals escape from Egypt in 1799. Napoleon is in
boarding.
the other ship of the squadron, aboard the Muiron.
Magnanime: 74 guns, Captain Allemand, with
Concorde: 44 gun Frigate, flagship of the squadron
Admiral Missiessy's squadron in Rochefort. Engaged
that took the sloop Hyaena, the first prize taken by
by Antigone when attempting to escape the
either side in the Revolutionary/Napoleonic wars.
blockade.
Conquerant: 74 gun ship of the line which fought
Majestueux: 120 guns, Admiral Missiessy's
at the battle of the Nile.
flagship in Rochefort with which he escaped the
Dédaigneuse: 44 gun frigate.
blockade.
Desaix: 74 guns, commanded by Captain Christy-
Mercure: Ship of the line; forced to surrender at
Pallière. Involved in the Battle of Algeciras Bay.
the Nile.
Diane: 34 gun frigate which fought at the Nile.
Mont Blanc: 74 guns.
Droits de l'Homme: 74 guns, destroyed by the
Muiron: 38 gun Frigate. The Frigate in which
British frigates Amazon & Indefatigable with two
Napoleon escaped from Egypt in 1799.
thousand men aboard in a famous action in the
Channel in 1796. Neptune: Ship of the line at Trafalgar
Papillon: French corvette cut out by Indefatigable
Duguay-Trouin: 74 gun ship of the line which
in the Gironde.
fought at Trafalgar and captured by the english in
Peuple Souverain: 74 gun ship of the line which
1805.
fought at the battle of the Nile.
Formidable: 80 guns. Involved in the Battle of
Peuple Souverain: Ship of the line; is dismasted
Algeciras Bay. Is Rear Admiral Dumanoir's flagship
and driven out of the action at the Nile before
in command of rear division at Trafalgar .
surrendering.
Fougueux: Ship of the line at Trafalgar .
Pluton: Ship of the line at Trafalgar.
Franklin: 80 guns, with the French fleet at the
Redoubtable: Ship of the line at Trafalgar.
Nile; is forced to surrender.
San Antonio: 74 guns, taken by Superb off
Généreux: 74 guns, one of only two ships of the
Gibraltar in 1800.
line that escaped from the Nile.
Sans Culottes: 120 guns, renamed L'Orient when
Gloire: Ship-rigged 12-gun privateer.
she becomes Brueys' flagship escorting Napoleon to
Guerrier: 74 gun ship of the line which fought at
Egypt and at The Nile.
the battle of the Nile.
Scipion: 74 guns.
Guillaume Tell: 80 guns, one of only two ships of
Sérieux: Frigate; at the Nile she joins in the action,
the line that escaped from the Nile.
firing on Orion, and is sunk outright.

34
Ship of the Line
Spartiate: 74 gun ship of the line captured by the
English at the battle of the Nile.
Swiftsure: 74 guns, captured from the British and
part of the French fleet at Trafalgar. Taken back by
the British at Trafalgar, and renamed Irresistible
(because there is another Swiftsure in the British
fleet).
Terrible: Ship of the line with Villeneuve's
combined fleet returning from West Indies in 1805,
intercepted by Calder.
Timoléon: Ship of the line; runs ashore at the Nile,
and is set on fire by her crew.
Tonnant: Ship of the line; is the last French ship
still firing at the Nile and the last to surrender.
Utile: 32 gun Corvette taken by the 32-gun
Southampton in 1796 in the Mediterranean.
Vengeur: Ship of the line sunk by Brunswick in the
Glorious First of June after a four-hour nearly point-
blank battle. French legend had it that she sank still
fighting, but in fact she eventually surrendered.
Vestale: 36 gun Frigate (36 gun), taken by the 32
gun Terpsichore off Cadiz in 1796 but later
recaptured.

35
Ship of the Line
British Ships Vanguard outside the French line.
Abergavenny: Ship of the line, in Jamaica up to Bellona: 74 guns, part of North Sea Fleet at
1801. Copenhagen.
Achilles: 74 gun ship of the line which fought at Biter: gun brig, part of North Sea Fleet at
Trafalgar. Copenhagen
Active: 28 gun frigate which fought at Blanche: 32 gun Frigate, part of Nelson's first
Camperdown. squadron in 1796, taking Ceres and serving at
Adamant: 50 guns, part of the squadron keeping Copenhagen.
watch on the Dutch in 1797 before Camperdown. Blazer: gun brig, part of North Sea Fleet, wrecked
Took part in the battle. on Swedish coast before Copenhagen.
Agamemnon: 64 guns, commanded by Lord Blenheim: 74 guns. Lost at sea in the East Indies,
Nelson at the outbreak of war in 1793; the vessel in presumably as a result of corrupt shipbuilding
which Nelson begins to build his legend. Part of practices.
North Sea Fleet at Copenhagen Bloodhound: gun brig.
Agincourt: Ship of the line at Camperdown. Brilliant: Frigate.
Ajax: Ship of the line which was in Nelson's fleet at Britannia: 100 guns, with Jervis at St Vincent.
Trafalgar. Brunswick: Ship of the line which sank Vengeur in
Alexander: 74 guns; at the Nile followed Vanguard the Glorious First of June after a four-hour nearly
outside the French line. point-blank battle.
Almene: Frigate, part of North Sea Fleet at Burford: Ship of the line.
Copenhagen Caesar: 80 guns. Flagship at the Battle of Algeciras
Amazon: 36 gun Frigate, launched in 1795. In Bay.
1796, in company with Indefatigable, forced the Caligula: 74 guns, in the Western Mediterranean.
French ship of the line Droits de l'Homme to be Calpe: sloop, was the sloop that first sees Linois's
embayed and wrecked near Brest. Was herself squadron arrive at Algeciras in July 1801.
wrecked in the action. Canopus: 98 guns, Rear Admiral Louis's flagship
Amazon: 38 gun Frigate, launched in 1799 as with Nelson off Cadiz and at Gibraltar
successor to the above. Led the frigates of the Captain: 74 guns, Nelson's command at St Vincent
North Sea Fleet at Copenhagen. in which he breaks the line and takes San Nicolas
Amelia: 36 gun frigate, operating in the Western (80), the San Josef (112 gun) and, briefly,
Mediterranean. Santissima Trinidad (136).
Amethyst: Frigate with theDover fleet, 1804. Cassandra: Frigate.
Amphion: 32 gun frigate. Centaur: Ship of the line; was nearly in a mutinous
Africa: 64 gun ship which fought at Trafalgar. state when seconded from the Channel Fleet to join
Single handedly slowed the progress of the St Vincent of Cadiz in the spring of 1798.
French/Spanish van. Charwell: 32 gun frigate.
Antigone: Frigate, French-built c.1795. Childers: sloop, fired on by the Brest batteries in
Ardent: 64 guns. the first shots of the Revolutionary/Napoleonic wars
Ariel: Sloop. (3 January 1793), shortly before the declaration of
Arrow: Frigate, part of North Sea Fleet at war on 1 February).
Copenhagen Conqueror: Ship of the line, which received
Audacious: 74 guns, was at the Nile in 1798, surrender of Bucentaure at Trafalgar
sailing inside the French line. Involved in Battle of Constitution: Cutter.
Algeciras Bay. Cruizer: 18 gun brig, part of North Sea Fleet at
Aurore: Frigate. Copenhagen
Avenger: 16 gun sloop. Culloden: Ship of the line, led the British line at St
Bedford: 74 guns, scouted ahead of Rodney's fleet Vincent. Later at the Nile, went aground at the start
and finds the Spanish fleet before the Moonlight of the action.
Battle. Cumberland: 74 guns.
Belettes: Frigate wrecked on the Italian coast in Cyclops: 36 gun frigate.
1796. Dart: 24 gun frigate, part of North Sea Fleet at
Belleisle: ship of the line with Channel Fleet Copenhagen.
blockading Brest. Dee: 38 gun frigate.
Bellerophon: 74 guns; at the Nile followed Defence: 74 guns; one of the leading ships in the

36
Ship of the Line
general chase at the Moonlight Battle. At the Nile Cape St.Vincent.
sailed outside the French line and was part of North Colossus: 74 gun ship of the line which fought at
Sea Fleet at Copenhagen. Trafalgar.
Defiance: 74 guns, Admiral Graves' flagship in Diligent: 12 gun brig which fought at
North Sea Fleet at Copenhagen. Camperdown.
Désirée: Frigate, part of North Sea Fleet at Director: 74 gun ship of the line which fought at
Copenhagen Camperdown.
Diadem: Captain Towry, Nelson's flagship, as Discovery: Bomb vessel used at Copenhagen.
Commodore, at Bastia in 1796 at the time of Dolphin: 50 gun Frigate which fought at Dogger
Ramage's court martial. Bank.
Doris: 36 gun Frigate, part of Channel Fleet off Egmont: 74 gun ship of the line which fought at
Brest. Cape St.Vincent.
Dragon: 74 guns, discovered Villeneuve at Ferrol Entreprenante: 8 gun gunboat which fought at
after his return from the West Indies before Trafalgar.
Trafalgar. Euryalus: 36 gun frigate which fought at Trafalgar.
Dreadnought: Collingwood's flagship off Cadiz. He Euryalus: The name Euryalus was used by both a
shifted his flag to Royal Sovereign for Trafalgar. 74 gun ship of the line and a 38 gun frigate at
Eagle: Flagship of the fleet sent to America under different times.
Admiral Howe. Excellent: 74 guns; broke the line with Nelson at
Edgar: 74 guns, one of the leading ships in the the Battle of St Vincent, taking the San Ysidro (74
general chase at the Moonlight Battle. Part of North gun).
Sea Fleet at Copenhagen Falcon: 18 gun sloop.
Egyptienne: 36 gun Frigate, part of Calder's fleet Ferret: 6-gun schooner tender to Abergavenny.
that intercepted Villeneuve returning from West Fisgard: Frigate, with Mediterranean fleet before
Indies. Trafalgar.
Elephant: 74 guns, part of North Sea Fleet at Foudroyant: Lord Keith's flagship in the Western
Copenhagen. Nelson temporarily moved his flag to Mediterranean . Later in 1800 was part of Nelson's
Elephant from St. George to take advantage of her squadron blockading Malta (still under Keith),
shallower draft. played a part in defeating the French relief attempt
Entreprenante: Cutter with Nelson off Cadiz. Was under Perrée, taking his flagship Généreux, and
at Trafalgar. then is one of the ships that take Guillaume Tell
Euryalus: 36 gun Frigate, part of Collingwood's when she attempts to escape from Valetta. These
fleet off Cadiz. Was at Trafalgar. Takes Villeneuve were the last two ships left of the fleet destroyed at
to England after the battle. the Nile.
Barfleur: 98 gun ship of the line which fought at Fox: Cutter, part of North Sea Fleet at Copenhagen.
Cape St. Vincent. A second Fox, a sloop, served at Cape St.Vincent.
Beaulieu: 40 gun Frigate which fought at Franchise: 36 gun frigate with the Channel fleet.
Camperdown. Galatea: Frigate.
Belliqueux: 64 gun ship of the line which fought at Ganges: 74 guns, part of North Sea Fleet at
Camperdown. Copenhagen
Berwick: 74 gun ship of the line captured by the Généreux: Ship of the line.
French in 1795, fought at Dogger Bank. Explosion: Bomb vessel used at Copenhagen.
Bienfaisant: 74 gun ship of the line which fought Fortitude: 74 gun ship of the line which fought at
at Dogger Bank. Captured from the French at Dogger Bank and was involved in a raid on Corsica
Louisburg (Nova Scotia) in 1758. in 1794, in which it was repulsed by a gun tower on
Blenheim: 98 gun ship of the line at Cape St. mortella point.
Vincent. The same name was also used by a 74 gun Glatton: converted East Indiaman, armed only with
double decker. carronades, commanded by 'Bounty' Bligh with the
Bonne Citoyenne: 18 gun sloop which fought at North Sea Fleet at Copenhagen
Cape St.Vincent. Glory: Sterling's flagship as second-in-command to
Buffalo: 74 gun ship of the line which fought at Calder intercepting Villeneuve.
Dogger Bank. Goliath: 74 guns, was leading ship of the British
Circe: 28 gun frigate which fought at Camperdown. line at the Nile, sailing inside the French line.
Colossus: 74 gun ship of the line which fought at Hannibal: 74 guns. Was taken by the French at the

37
Ship of the Line
Battle of Algeciras Bay in 1801, after running hard 1804.
aground. Minerve: 38 gun Frigate, ship in which Nelson
Harpy: 18 gun brig/sloop, part of North Sea Fleet hoisted his pennant as Commodore (1796). Under
at Copenhagen. his command took the Spanish frigate Sabina (40
Hyaena: 24 gun sloop, the first prize taken by gun).
either side in the Revolutionary/Napoleonic wars. Minotaur: 74 guns; at the Nile followed Vanguard
Taken by a French squadron led by Concorde (44 outside the French line.
gun). Monarch: 74 guns, Flagship at Camperdown. Later
Immortalité: ship of the line, with Channel Fleet part of North Sea Fleet at Copenhagen
blockading Brest, later with Lord Keith's fleet off Majestic: 74 gun ship of the line which fought at
Boulogne the battle of the Nile. Launched from Deptford in
Indefatigable: 40 gun frigate. In 1804, in 1785.
company with Amazon forced French ship of the Mars: 74 gun ship of the line which fought at
line Droits de l'Homme to be embayed and wrecked Trafalgar.
during Brest blockade. Martin: 8 gun gunbrig which fought at
Invincible: 74 guns, part of North Sea Fleet in Camperdown.
1801 but wrecked on way to Copenhagen. Monmouth: 64 gun ship of the line which fought at
Isis: 50 guns, part of North Sea Fleet at Camperdown and was built in 1796.
Copenhagen Montagu: 74 gun ship of the line, led a fleet wide
Jamaica: Frigate, part of North Sea Fleet at mutiny in 1797 and fought at Camperdown.
Copenhagen Mutine: 12 gun brig captured from the French by
Justinian: ship of the line. the English in 1797, fought in the battle of the the
Kite: Lugger, messenger vessel for North Sea Fleet Nile (1798)
before Copenhagen Naiad: 38 gun frigate which fought at Trafalgar.
Lark: Lugger, messenger vessel for North Sea Fleet Naiad: Frigate at Trafalgar.
before Copenhagen Namur: 98 gun ship of the line at Cape St. Vincent,
Leander: 50 guns, was at the Nile though by then later cut down to a 74 gun double decker.
considered too small to form part of the line. Neptune: 98 gun ship of the line which fought at
Leda: Frigate. Trafalgar under the command of Captain (later
Lion: 64 guns. Admiral Sir) Thomas Freemantle.
Hecla: Bomb vessel used at Copenhagen. Niger: 32 gun frigate which fought at Cape
Irresistible: 74 gun ship of the line which fought St.Vincent.
at Cape St.Vincent. Northumberland: Ship of the line; was blockading
Isis: 58 gun Frigate which fought at Camperdown. Malta in 1800.
King George: 34 gun frigate which fought at Nymphe: Frigate. In the first equal ship-to-ship of
Camperdown. the Revolutionary / Napoleonic wars (18 June
Lancaster: 64 gun ship of the line which fought at 1783), when she took the 40 gun La Cleopatre by
Camperdown, originally an east indiaman which boarding.
was converted to military duty in 1797. Orion: 74 guns; at St Vincent took the 112 gun
Leviathan: 74 gun ship of the line which fought at Salvador del Mundo. Was at the Nile in 1798,
Trafalgar and captured the third rate spanish ship sailing inside the French line.
San Augustin. Pasely: Sloop attached to Superb in the watch on
Lively: 38-gun frigate. Cadiz between the two actions of the Battle of
London: 98 guns. Flagship commanding North Sea Algeciras Bay.
Fleet at Copenhagen Phoebe: Frigate at Trafalgar.
Lydia: 36 gun frigate. Pickle: Sloop with the fleet at Trafalgar.
Malta: Ship of the line with Calder's fleet Pique: 36 gun frigate attached to squadron in
intercepting Villeneuve. Was badly damaged and Jamaica (c. 1803-1805).
sent home. Pluto: 74 guns.
Marlborough: Ship of the line. Otter: Fireship destroyed at Copenhagen.
Mars: Ship of the line at Trafalgar. Villeneuve Phoebe: 36 gun frigate which fought at Trafalgar.
transferred to her after surrendering. Pickle: 10 gun sloop which fought at Trafalgar.
Medusa: Frigate. Carried news of Nelson's death back to England.
Melpomène: Frigate with the channel fleet in Polyphemus: 74 guns, part of North Sea Fleet at

38
Ship of the Line
Copenhagen Vanguard outside the French line.
Pompée: 74 guns. Virtually a hulk after the Battle Téméraire: 98 guns, at Trafalgar.
of Algeciras Bay in 1801. Terpsichore: 32 gun Frigate, took the first Spanish
Porcupine: Frigate. ship to be captured after Spain joined on the French
Prince of Wales: 98 guns, Calder's flagship side in 1796, the 34 gun Mahonesa, off Malaga.
intercepting Villeneuve returning from West Indies. Later took the French 36 gun frigate Vestale off
Was sent home with him to stand trial after the Cadiz.
action. Thames: Frigate attached to Superb in the watch
Princess Charlotte: 36 gun frigate. on Cadiz between the two actions of the Battle of
Princess Royal: Ship of the line. Algeciras Bay.
Queen: 80 guns, with Louis' fleet in Gibraltar Theseus: 74 guns, was at the Nile in 1798, sailing
before Trafalgar. Collingwood's flagship after Royal inside the French line. After the battle is one of the
Sovereign was dismasted. two ships that help at the defence of Acre in 1799.
Ramillies: 74 guns, part of North Sea Fleet at Tigre: 74 guns, is commanded by Sir Sidney Smith
Copenhagen at the siege of Acre in 1799.
Resolution: 74 guns; was the fastest ship in the Trumpeter: 74 guns.
general chase after the Spaniards at the Moonlight Vanguard: 74 guns, sent under Nelson into the
Battle. Mediterranean in spring 1798. Was Nelson's
Revenge: Ship of the line, at Trafalgar. flagship at the Nile, leading the ships that sail
Romney: 50 guns. outside the French line.
Royal Sovereign: Ship of the line with Nelson's Venerable: 74 guns. Flagship at Camperdown.
fleet before Trafalgar, but detached along with the Involved in Battle of Algeciras Bay.
Antigone to convoy troops to the Mediterranean. Veteran: 74 guns, part of North Sea Fleet at
However she returned to England, was re-coppered Copenhagen
and was back on station as Collingwood's flagship Victory: 112 guns, flagship of the Mediterranean
at Trafalgar. fleet. Nelson's flagship on Toulon blockade and at
Russel: 74 guns. Trafalgar
Russell: Frigate, part of North Sea Fleet at Ville de Paris: 112 guns, Flagship on Brest
Copenhagen. blockade
San Fiorenzo: 36 gun frigate. Vincejo: 18 gun brig/sloop.
Sandwich: Rodney's flagship at the Moonlight Powerful: 74 gun ship of the line which fought at
Battle. Camperdown.
Sibella: 28 gun Frigate, sunk by the French 74 gun Preston: 50 gun Frigate which fought at Dogger
Barras in 1796 in the Western Mediterrean. Bank.
Sirius: 36 gun Frigate, with Channel Fleet Prince George: 98 gun ship of the line at Cape St.
blockading Brest. Was at Trafalgar Vincent
Southampton: 32 gun Frigate with the Prince: 98 gun ship of the line which fought at
Mediterranean fleet in 1795-6. Trafalgar.
Sparkler: gun brig, part of North Sea Fleet at Princess Amelia: 80 gun ship of the line which
Copenhagen. fought at Dogger Bank. The infamous Captain Bligh
Speculator: lugger with the squadron keeping of the Mutiny on the Bounty story served as a fifth
watch on the Texel before Camperdown. lieutenant on the Princess Amelia in 1782, leaving
Spencer: 74 guns. Involved in Battle of Algeciras shortly after the battle for Dogger Bank.
Bay. Later with Louis' fleet in Gibraltar before Raven: 18 gun sloop which fought at Cape
Trafalgar. St.Vincent.
St. George: 98 guns, Nelson's flagship in North Rose: 28 gun frigate which fought at Camperdown.
Sea Fleet and at Copenhagen. Sirius: 36 gun frigate which fought at Trafalgar.
Success: Frigate. Spartiate: 74 gun ship of the line captured from
Superb: 74 guns. the French at the battle of the Nile. Fought at
Surinam: 18 gun sloop. Trafalgar.
Sutherland: 74 guns. Sulphur: Bomb vessel used at Copenhagen.
Swiftsure: 74 guns and confusingly named since Terror: Bomb vessel used at Copenhagen.
there was another Swiftsure which was taken by Thunderer: 74 gun ship of the line which fought at
the French, who kept her name. At the Nile followed Trafalgar.

39
Ship of the Line
Tonnant: 80 gun ship of the line which fought at
Trafalgar. Notable for twice fighting off French
borders during the battle.
Triumph: 74 gun ship of the line which fought at
Camperdown.
Volcano: Bomb vessel used at Copenhagen.
Windsor Castle: Ship of the line with Calder's fleet
intercepting Villeneuve. Badly damaged and sent
home.
York: 64 guns, foundered in the North Sea due to
corrupt shipbuilding practices. Chief among them
was the use of "devil bolts'; instead of using copper
bolts to hold the ship's timbers together at key
points, the bolts were faked by inserting copper
heads and tails in the appropriate positions
connected only by hidden wooden dowels.
Zealous: 74 guns, with Louis' fleet in Gibraltar
before Trafalgar.
Zebra: Bomb vessel used at Copenhagen.
Zephyr: Fireship destroyed at Copenhagen.

40
Ship of the Line
Spanish Ships Cape St.Vincent.
Neptuno: Ship of the line at Trafalgar. Taken and
America: Ship of the line with Villeneuve's
retaken; returns to Cadiz.
combined fleet returning from West Indies in 1805,
Oriente: 74 gun ship of the line which fought at
intercepted by Calder.
Cape St.Vincent.
Argonauta: 80 guns. One of the ships that escaped
Principe de Asturias: 112 guns, flagship of
Sir James Saumarez' fleet off Gibraltar in 1800.
Admiral Gravina at Trafalgar .
Was with Villeneuve's combined fleet returning from
Rayo: 100 guns, fought at Trafalgar. Wrecked after
West Indies in 1805, and intercepted by Calder.
the battle.
Argus: 12 gun Brig which fought at Trafalgar.
Purìsima: 112 gun ship of the line which fought at
Atlante: 74 gun ship of the line which fought at
Cape St.Vincent.
Cape St.Vincent.
Real Carlos: 112 guns, destroyed by Superb off
Bahama: 74 gun ship of the line which fought at
Gibraltar in 1800.
Cape St.Vincent.
Rhin: 44 gun Frigate which fought at Trafalgar.
Bahama: 74 gun ship of the line which fought at
Sabina (also Santa Sabina): 40 gun Frigate,
Trafalgar and was captured by the British.
taken by Nelson in the 38 gun Minerve in 1796.
Cacafuego: 32 gun xebec frigate, capable of being
Commanded at the time by Don Jacobo Stuart, a
rigged as a ship (square sails) or a xebec (lateen
great-grandson of James II.
sails).
Salvador del Mundo: 112 guns, taken by Orion at
Clara: 34 gun frigate.
St Vincent.
Concepción: 112 gun ship of the line which fought
San Antonio: 74 gun ship of the line which fought
at Cape St.Vincent.
at Cape St.Vincent.
Conde de Regla: 112 gun ship of the line which
San Augustino: 74 gun ship of the line which
fought at Cape St.Vincent.
fought at Trafalgar.
Cornelie: 44 gun Frigate which fought at Trafalgar.
San Catalina: 40 gun frigate. Strikes to Success
Fama: 34 gun frigate.
and Vernon.
Fénix: 130 guns; de Langara's flagship at the
San Domingo: 74 guns, sunk at the Moonlight
Moonlight Battle. She strikes to Sandwich, and is
Battle.
renamed Gibraltar.
San Eugenio: 74 guns, runs aground at the
Guipuscoano: 64 guns, flagship of a squadron of
Moonlight Battle.
four frigates, two corvettes convoying 15
San Fermìn: 74 gun ship of the line which fought
merchantmen, taken by Rodney's fleet off Finisterre
at Cape St.Vincent.
in 1780. Renamed Prince William.
San Francisco: Ship of the line at Trafalgar. Goes
Hermenegildo: 112 guns, destroyed by Superb off
ashore after the battle.
Gibraltar in 1800.
San Idelfonso: 74 gun ship of the line which
Hermione: 44 gun Frigate which fought at
fought at Trafalgar and was captured by the British.
Trafalgar.
Hortense: 44 gun Frigate which fought at San Ildephonso: 74 gun ship of the line which
fought at Cape St.Vincent.
Trafalgar.
San José: 112 gun ship of the line which fought at
Infante de Pelayo: 74 gun ship of the line which
Cape St.Vincent.
fought at Cape St.Vincent.
San Josef: 112 guns, taken by Nelson's 74 gun
Mahonesa: 34 gun Frigate, the first Spanish ship
Captain at St Vincent.
taken (by Terpsichore) after Spain allied with
San Juan Nepomuceno: 74 gun ship of the line
France in 1796.
which fought at Cape St.Vincent.
Medea: 40 gun frigate.
San Juan Nepomuceno: 74 gun ship of the line
Mercedes: 34 gun frigate.
which fought at Trafalgar and was captured by the
Monarca: Ship of the line at Trafalgar. Wrecked
British.
after the battle.
San Justo: 74 gun ship of the line which fought at
Monarcha: Ship of the line; strikes to Sandwich at
Trafalgar.
the Moonlight Battle.
San Leandro: Ship of the line at Trafalgar.
Montanez: 74 gun ship of the line which fought at
San Nicolas: San Ysidro: 74 guns, taken by the
Trafalgar.
74 gun Excellent at St Vincent.
Natividad: 50 guns.
San Pablo: 74 gun ship of the line which fought at
Neptuna: 74 gun ship of the line which fought at
Cape St.Vincent.

41
Ship of the Line
San Ysidro: 74 gun ship of the line which fought at
Cape St.Vincent.
Santa Ana: 112 guns, at Trafalgar. Taken and
retaken; returns to Cadiz..
Santa Anna: 112 gun ship of the line which fought
at Trafalgar. Captured by Royal Sovereign during
the battle but then managed to escape to Cadiz.
Santa Theresa: Frigate taken by Cyclops during
the Moonlight Battle.
Santissima Trinidad: 136 guns, world's largest
ship of the line. Flagship of Admiral de Cordova at
St Vincent, when she is briefly taken but rescued.
Ironically had she been captured, there was no
British dockyard big enough to repair her. Flagship
of Rear Admiral Cisneros at Trafalgar.
Soberano: 74 gun ship of the line which fought at
Cape St.Vincent.
Terrible: 74 gun ship of the line which fought at
Cape St.Vincent.
Themis: 44 gun Frigate which fought at Trafalgar.

42
Ship of the Line
Danish Ships Stavaern: 8 gun gunboat which fought at
Copenhagen.
Elephanten: 70 gun ship of the line which fought
Viborg: 8 gun gunboat which fought at
at Copenhagen.
Copenhagen.
Danmark: 74 gun ship of the line which fought at
Naskau: 8 gun gunboat which fought at
Copenhagen.
Copenhagen.
Trekroner: 74 gun ship of the line which fought at
Copenhagen.
Saelland: 74 gun ship of the line which fought at
Copenhagen.
Jylland: 74 gun ship of the line which fought at
Copenhagen.
Prøvesteenen: 74 gun ship of the line which
fought at Copenhagen.
Mars: 60 gun frigate which fought at Copenhagen.
Holsteen: 60 gun frigate which fought at
Copenhagen.
Indfødsretten: 60 gun frigate which fought at
Copenhagen.
Dannebroge: 60 gun frigate which fought at
Copenhagen.
Wagrien: 60 gun frigate which fought at
Copenhagen.
Hiaelperen: 40 gun frigate which fought at
Copenhagen.
Iris: 40 gun frigate which fought at Copenhagen.
Aggershuus: 24 gun frigate which fought at
Copenhagen.
Cronborg: 24 gun frigate which fought at
Copenhagen.
Nyeborg: 24 gun frigate which fought at
Copenhagen.
Rendsborg: 24 gun frigate which fought at
Copenhagen.
Sarpen: 12 gun brig which fought at Copenhagen.
Nidelven: 12 gun brig which fought at
Copenhagen.
Elven: 12 gun sloop which fought at Copenhagen.
Nykøbing: 8 gun gunboat which fought at
Copenhagen.
Aalborg: 8 gun gunboat which fought at
Copenhagen.
Christiansund: 8 gun gunboat which fought at
Copenhagen.
Arendel: 8 gun gunboat which fought at
Copenhagen.
Langesund: 8 gun gunboat which fought at
Copenhagen.
Odense: 8 gun gunboat which fought at
Copenhagen.
Flensborg: 8 gun gunboat which fought at
Copenhagen.
Stege: 8 gun gunboat which fought at
Copenhagen.

43
Ship of the Line
Dutch Ships Camperdown.
Tjerk Hiddes: 64 gun ship of the line, fought at
Admiraal de Ruijter: 64 gun ship of the line,
Camperdown. Captured by the english in 1797.
fought at Dogger bank.
Vrijheid: 72 gun ship of the line, fought at
Admiraal Generaal: 74 gun ship of the line,
Camperdown. Captured by the english in 1797.
fought at Dogger bank.
Waakzamheid: 24 gun frigate, fought at
Admiraal Piet Hein: 64 gun ship of the line,
Camperdown.
fought at Dogger bank.
Wassenaer: 72 gun ship of the line, fought at
Ajax: 14 gun sloop, fought at Camperdown.
Camperdown. Captured by the english in 1797.
Alkmaar: 56 gun frigate, fought at Camperdown
and was captured by the english in 1797.
Ambuscade: 32 gun frigate, fought at
Camperdown.
Argo: 52 gun frigate which fought at Dogger bank.
Captured by the english in 1796.
Atalanta: 14 gun sloop, fought at Camperdown.
Batavier: 64 gun ship of the line, fought at Dogger
bank. Was later downgraded to 56 guns, fought at
Camperdown and was captured by the english in
1799.
Beschermer: 54 gun frigate, fought at
Camperdown and was captured by the english in
1799.
Brutus: 64 gun ship of the line, fought at
Camperdown.
Cerberus: 64 gun ship of the line, fought at
Camperdown.
Daphne: 14 gun sloop, fought at Camperdown.
Delft: 56 gun frigate, fought at Camperdown.
Erfprins: 64 gun ship of the line, fought at Dogger
bank.
Galathe: 14 gun sloop, fought at Camperdown.
Gelijkheid: 64 gun ship of the line, fought at
Camperdown.
Haarlem: 64 gun ship of the line, fought at
Camperdown.
Heldin: 32 gun frigate, fought at Camperdown.
Hercules: 64 gun ship of the line, fought at
Camperdown. Captured by the english in 1797.
Het Haasje: 8 gun gunboat, fought at
Camperdown.
Holland: 64 gun ship of the line, fought at Dogger
bank.
Jupiter: 64 gun ship of the line, fought at
Camperdown. Captured by the english in 1797.
Leyden: 74 gun ship of the line, fought at
Camperdown. Captured by the english in 1797.
Mars: 44 gun frigate, fought at Camperdown and
was captured by the english in 1799. Also a 38 gun
frigate captured by the english in 1781.
Minerva: 24 gun frigate, fought at Camperdown.
Monnikendham: 44 gun frigate, fought at
Camperdown.
Staten Generaal: 74 gun ship of the line, fought at

44
Ship of the Line
Counters
The next few pages are counters for play. They are
divided into four types and three groups. The
groups are by nation and the types are Cutter,
Sloop, Frigate and Ship of the Line. Brigs should
use the Sloop counters and Gunboats the Cutter
counters.

British Vessel
Cutter

French Vessel
Sloop

Spanish Vessel
Frigate

Dutch Vessel
(Batavian Republic Ship of the
of 1796-1813) Line

Danish Vessel

45
Ship of the Line
Counter Assembly
The counters are designed to be cut out an folded into stand up pieces.

õFold Here
1. Cut out round the outside black lines.

2. Fold where indicated.

õFold Here 3. Place a dab of glue on the back of each picture


then fold the counter up so the pictures are
back to back and tabs A & B act as a stand.

õFold Here
B

46
Ship of the Line

Cutter 1 Cutter 2 Cutter 3 Cutter 4 Cutter 5 Cutter 6 Cutter 7

Sloop 1 Sloop 2 Sloop 3 Sloop 4 Sloop 5 Sloop 6 Sloop 7

Frigate 1 Frigate 2 Frigate 3 Frigate 4 Frigate 5 Frigate 6 Frigate 7

47
Ship of the Line

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

1 2 3 4 5 6 7

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

8 9 10 11 12 13 14

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

15 16 17 18 19 20 21

48
Ship of the Line

Islands
49
Ship of the Line

Cutter 1 Cutter 2 Cutter 3 Cutter 4 Cutter 5 Cutter 6 Cutter 7

Sloop 1 Sloop 2 Sloop 3 Sloop 4 Sloop 5 Sloop 6 Sloop 7

Frigate 1 Frigate 2 Frigate 3 Frigate 4 Frigate 5 Frigate 6 Frigate 7

50
Ship of the Line

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

1 2 3 4 5 6 7

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

8 9 10 11 12 13 14

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

15 16 17 18 19 20 21

51
Ship of the Line

Cutter 1 Cutter 2 Cutter 3 Cutter 4 Cutter 5 Cutter 6 Cutter 7

Sloop 1 Sloop 2 Sloop 3 Sloop 4 Sloop 5 Sloop 6 Sloop 7

Frigate 1 Frigate 2 Frigate 3 Frigate 4 Frigate 5 Frigate 6 Frigate 7

52
Ship of the Line

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

1 2 3 4 5 6 7

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

8 9 10 11 12 13 14

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

15 16 17 18 19 20 21

53
Ship of the Line

Cutter 1 Cutter 2 Cutter 3 Cutter 4 Cutter 5 Cutter 6 Cutter 7

Sloop 1 Sloop 2 Sloop 3 Sloop 4 Sloop 5 Sloop 6 Sloop 7

Frigate 1 Frigate 2 Frigate 3 Frigate 4 Frigate 5 Frigate 6 Frigate 7

54
Ship of the Line

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

1 2 3 4 5 6 7

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

8 9 10 11 12 13 14

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

15 16 17 18 19 20 21

55
Ship of the Line

Cutter 1 Cutter 2 Cutter 3 Cutter 4 Cutter 5 Cutter 6 Cutter 7

Sloop 1 Sloop 2 Sloop 3 Sloop 4 Sloop 5 Sloop 6 Sloop 7

Frigate 1 Frigate 2 Frigate 3 Frigate 4 Frigate 5 Frigate 6 Frigate 7

56
Ship of the Line

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

1 2 3 4 5 6 7

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

8 9 10 11 12 13 14

Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line Ship of the Line

15 16 17 18 19 20 21

57
Ship of the Line

Fireship 1 Fireship 2 Fireship 3 Fireship 4 Explosion Explosion Explosion


Ship 1 Ship 2 Ship 3

Bomb Vessel Bomb Vessel Bomb Vessel Small Small Small Small
1 2 3 Merchant 1 Merchant 2 Merchant 3 Merchant 4

Small Large Large Large Large Large Large


Merchant 5 Merchant 1 Merchant 2 Merchant 3 Merchant 4 Merchant 5 Merchant 6

58
Ship of the Line
Glossary of Naval Terms

Able Seaman Knowledgeable sailor.


Afore To the front of the vessel.
Aft To the rear of the vessel.
Ahoy A sailor's call to draw attention.
Aloft High in the masts or rigging.
Amidships In the middle of the vessel.
Articles Contract signed by pirates or privateers when signing with a ship. It stated the rules as well as
shares of profits.
Astern Behind.
Avast Stop
Ballast Heavy materials at the bottom of a ship used to keep the ship upright.
Bar Shallow water in entrance to harbour.
Barque Three-masted ship.
Beam Width of ship.
Bear Away Change direction to sail before the wind.
Bilges Bottom compartment of ship, usually filled with waste water.
Black Jack A leather tankard made stiff with a coating of tar. Used by dockside pubs and taverns to serve wine
and beer. Also a term used for a short weighted leather club (tarred) using to strike blows to the
head to knock out people.
Blow Short, intense gale or storm.
Boarding Nets Nets strung out from ship's side to stop boarding.
Boatswain or Bosun The Warrant Officer in charge of sails, rigging, anchors and associated gear.
Booty Term for profits taken from plunder.
Boucan French word for a grill used to smoke meat. The word buccaneer came from boucan. Smoking
meat for sale to passing ships was common from about 1620 to 1670. Men were illegally hunting
and smoking the meat until the Spanish cracked down on them. Many took up pirating since their
livelihood was over. These men at the time were known as Boucaniers.
Bow or fore The front end of a ship
Bowlines Ropes attached to sails to pull them forward.
Bowsprit Spar at the front of a ship.
Box Haul Sharp turning of a ship.
Brace Rope used to hold direction of a sail.
Brigantine Two-masted ship.
Bring To Slowing a ship so that it almost stops by heading it into the wind.
Broadside The firing of all guns on one side of a ship.
Buccaneer The Term originally applied to the hunters of wild oxen and pigs on the island of Hispaniola, but
later it was used to describe the pirates and privateers who plundered the shipping and coastal
towns in the West Indies and on the coasts of South and Central America in the second half of the
seventeenth century.
Bulkhead A heavy “wall” which divides the inside of a ship into separate partitions.

59
Ship of the Line
Bumboo A mixture of rum, water, sugar, and nutmeg. Favoured among West Indians as well as buccaneers
and pirates.
Cable A term for heavy rope.
Cable (length) A length of 240 yards.
Cannon A muzzle loading gunpowder weapon which hurls a metal ball (or other ammunition) at high speed
at a target. In Ship of the Line a single cannon system on a ship actually represents a battery of
several cannons, which are treated as one unit for firing purposes.
Canvas A game term for a group of sails.
Capstan Large cylindrical device that sailors inserted poles into to help haul up cables.
Careen Lying a ship on its side to allow its hull to be cleaned. The ship is bought into shallow water, then
when the tide goes it out it rolls sideways, allowing it to be cleaned. On the next high tide it can be
floated off again.
Carronade A short, fat, cannon. It has a shorter range than a standard cannon, but packs more punch.
Cat'O'NineTails A whip made from knotted ropes, used to punish crewmen.
Caulking Using unpicked rope and pitch to seal gaps in planks. The caulking on a ship had to be regularly
replaced as it wore out.
Chaser A small calibre gun mounted on the fore or aft of the ship, used to fire on targets who are following
you, or who you are following.
Close-Hauled Rigging a ship to sail directly into the wind.
Cog A ship developed in the medieval period, partly to resist attacks by longships (as used by the
Vikings). It had very high sides to prevent boading and a raised bow and stern where archers
would be stationed.
Colors The flag flown by a vessel to show her nationality.
Commissions Governments would issue these licenses to privateers. They authorized raids on foreign shipping.
Corsairs A Pirate or Privateer operating in the Mediterranean. The most famous corsairs were those based
on the Barbary Coast of North Africa who were authorized by their governments to attack the
merchant shipping of the Christian countries.
Crimp A person who is tricked or press ganged into serving on a crew.
Crows nest A basket at the top of the main mast where a look-out is stationed. The height gives them the best
possible visibility.
Cutlass A short, heavy, curved sword. The preferred weapon of many a pirate.
Cutter Single-masted small ship.
Davy Jones' Locker According to sailor's lore, Davy Jones is an evil spirit in the sea. His locker was the ocean where he
received dead sailors.
Deck The exposed area of the ship where the men did their work.
Dirk A long thin knife. It was used for fighting in close quarters, as well as cutting rope.
Doubloon A gold coin minted by Spain or Spanish colonies. Worth about seven weeks pay for an average
sailor
En Flute A warship without some, or all, of its cannons.
Fathom A measure of six feet, used to describe the depth of water.
Figurehead A carved figure perched on the front or bow of sailing vessels that helped establish a ship's
identity. This also refers to the captain when the spouse is on board. Historically the figurehead
was credited with the ability to ward off evil spirits (many Mediterranean ships have eyes painted
on the prow, which were believed to ward off the evil eye).

60
Ship of the Line
Flag Officer A senior officer in charge of a squadron or fleet (usually an Admiral). A flag officer has their own
personal flag which is flown from the mast of the ship they are on board.
Flagship The vessel which the commander of a fleet or squadron operates from. It flies the commanders
personal pennant (his flag), hence Flagship.
Flibustier French term for pirates during the golden age of piracy.
Fluke The portion of an anchor that digs securely into the bottom, holding the boat in place; also a term
for any occasion when the anchors digs in on the first try.
Fore Front of a ship.
Forecastle Small deck at front of ship.
Freebooter Another term for pirate.
Gaff Yard supporting top of a sail.
Gasket Platted rope holding sails to yards.
Gibbet A wooden frame from which dead pirates were hung, often in a metal cage especially fitted for the
dead man. This was done as a warning to others who would think of taking up a career in piracy.
Go on the account To embark on a piratical cruise
Grog British naval seamen received a portion of liquor every day. In 1740, Admiral Edward Vernon
ordered the rum to be diluted with water. Vernon's nickname was Old Grogram, and the beverage
was given the name grog in their disdain for Vernon.
Grommet A name British seamen gave to an apprentice sailor, or ship's boy. The word comes from the
Spanish word grumete, which has the same meaning.
Gun A generic term for any firearm. Includes cannons, chasers and carronades.
Halyards Ropes to raise or lower sails.
Haul Off Move away.
Heave To Stopping a ship by heading it into the wind.
Heel The term used to describe a ships leaning to one side under the influence of wind and sail (a ship
heeling to starboard is leaning to the right).
Hull The main body of a ship, built out of heavy wooden timbers.
Jib Triangular sail at prow of ship.
Jolly Boat A small craft used by the ships crew for general work. The term “jolly boat” comes from the crafts
use as a ferry to take the crew ashore for rest and recreation.
Jolly Roger The Jolly Roger was the pirate's flag. It had a black background and a symbol (usually white)
symbolizing death. The jolly roger came into use about 1700. Before then pirates used the colors
of their nationality. Only Edward England flew a flag with the skull and crossbones motif, but all
those flying the Jolly roger had symbols signifying either death, violence or limited time. The
variations were unlimited.
Keel Lowest lengthwise running timber of ship.
Land Ho! Traditional calling when a sailor sights land.
Landlubber Lubber is an old slang word for someone who is stupid and lazy. Sailors added land to it to describe
someone stupid about the ways of life aboard a ship.
Landsman Inexperienced sailor.
Larboard Port.
Lateen sail A triangular sail.
Lee Downwind. The lee side of a ship is that which is downwind, and a fleet in a lee position is
downwind from their enemy.

61
Ship of the Line
Leeward Same direction as the wind. Ships under sail heel to leeward and this reduces the effectiveness of
guns on the leeward side.
Letters of Marque A commission or license issued by the government authorizing seizure of enemy property. In
Britain and her colonies the letter was issued by the sovereign, the Lord High Admiral, or a Colonial
Governor. Such letters were purchased by entrepreneurs, a percentage of their prizes was kept by
the issuing authority and any remainder was split evenly between the crew of the privateer.
Light cannon A game term used to describe a smaller calibre cannon, normally only found on merchant ships.
Log-line A knotted rope and piece of wood that measures a ship's speed.
Long boat A long rowing boat, often called a pinnace.
Luff Turn a ship closer to wind.
Lugger A small two or three masted ship intended for fishing, coasting or sailing.
Lug sail A four-sided sail.
Lying To Position a ship is in after being brought to.
Maroon Pirates used marooning as an act of punishment. A transgressor of their codes would be stripped
and left upon an isolated island with only a few supplies, if any at all. Most transgressors preferred
a quick death to marooning, for it could mean starvation or worse, isolation for years, until rescue
or death.
Mast These were upright beams which sails were suspended from. The number of masts varied. Their
names were, mainmast ( largest mast centrally located ), fore-mast ( front of ship ), aft-mast
( rear of mainmast ), mizzenmast ( usually lateen-rigged, rear and sometimes front of ship, used
to improve steering ), bowsprit ( extended out at an angle over the bow ).
Mate The word mate comes from the word meat, and originally meant people who shared food. Later it
came to be known as a companion. Mate was also the title of an officer aboard naval and merchant
ships. The mate oversaw the sailors, ensuring that the captain's orders were carried out. He also
was responsible for stowing cargo and organizing the crew's work.
Midshipmen Junior-ranking officers who would assist in the control of the crew. Most midshipman were
teenagers, those surviving being promoted to lieutenant in a few years.
Mizzen Rear of a ship.
No Purchase, No A term used to mean "no plunder, no pay". At the time, the English word purchase referred to any
Pay plunder, loot, or booty. A pirate sailing under this term (in the ship's articles) would have to seize
loot or forfeit pay.
Ordinary Seaman Sailor with limited experience.
Orlop deck The lowest deck on a vessel.
Packet Small, fast ship for sending despatches and orders.
Peg Leg This was a nickname, given by pirates to those who had replaced a leg with a wooden prosthetic.
The Spanish name is Pié de Palo, the Dutch is Houtebeen.
Peso (Piece of The peso was the main coin in the Spanish-American colonies. It was slightly larger than the 19th
Eight) century U.S. silver dollar. It had a value of eight reales. Often the coin would be cut into 8
sections, each one representing 1 reale. Hence the name "piece of eight". The Spanish government
minted an immense amount of these coins and they were widely circulated.
Petty Officer Included gunner's mates, quartermasters, master-at-arms, carpenter, bosun and cooper, the ship's
master, chaplain and surgeon
Picaroon Term meaning both pirate and slaver.
Pinnace A ship's boat, usually towed behind the ship whilst at sea.
Plying Turn to windward.

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Ship of the Line
Point A game term, used to describe a point where lines intersect on the game map. Ships move along
the lines, from point to point.
Ponton An English prison hulk, or converted ship hull where captured pirates were held.
Port The left side of a ship, if you are facing forward.
Press Gang A group of sailors who "recruit" for their ship using violence and intimidation
Privateer An armed vessel or persons aboard, which are authorized by a commission or "letter of marque"
from a government to capture the merchant vessels of an enemy nation.
Prize A prize was a ship which was captured. The word is derived from the latin pretium, meaning prize,
value, reward, wages.
Quarterdeck As the need for castles (raised sections at fore and aft to act as firing platforms for archers) was
diminished so too was their size. Fore and aft-castles were replaced with the terms quarter-deck
and fore-deck.
Quartermaster Under pirates, the quartermaster had an almost equal amount of authority as the captain. He was
elected and as such was the crew's voice. If a ship was captured, the quartermaster almost always
took over the captured ship. He maintained order, settled arguments, and distributed supplies. The
quartermaster was in charge of all booty gained and distributed it among the crew.
Rake Firing down the length of a ship from a position off of its bow or stern. A good raking shot will tear
straight through the ships below decks, likely causing massive damage. In Ship of the Line a raking
shot ignores Hull systems, only damaging non-Hull systems on a ship.
Ratlines Ropes attached to a ship's shrouds that are used as ladders.
Reef Lessen sail area by tying parts of it to the mast.
Rigging The part of a ship which supports and operates the sails.
Royals Square sails sitting beneath the topgallants.
Sailing The art of getting from A to B in a sail driven vessel, slowly, whilst avoiding starvation,
dehydration, disease, getting lost, mutiny, pirates and bad weather.
Schooner A ship with two masts, where the fore mast is shorter than the aft mast.
Scuppers Holes pierced in deck near bulwarks to allow surplus water to drain off.
Scurvy A disease resulting from a vitamin C deficiency which results in weakness, anemia, and spongy
gums.
Sea Rover A pirate or pirate's ship.
Sheets Ropes attached to bottom corners of sails.
Ships Articles A document which governs the conduct of a private crew and ship. Anyone serving aboard a ship
must follow the articles or face punishment. The articles were usually laid down by the ships
master (its owner) and the captain.
Shiver my timbers An imprecation used by "stage-sailors" presumably of nautical origin, shiver here is used in the
sense of "to shatter" or "splinter into pieces", the timbers of a ship.
Shrouds Support ropes attached to the masts.
Square-Rigged A ship rigged with square sails at its bow.
Starboard The right side of a ship, if you are facing forward
Stays Forwards and backwards support ropes for the masts.
Stern or aft Rear of ship.
Strike the Colors To haul down a ship's flag as a signal of surrender.
Swab A swab is a mop made from rope used to clean the deck. It is also an insult intended to show
contempt for a crude, ignorant person.

63
Ship of the Line
Sweet trade The career of piracy.
Tack Way of a ship zig-zagging into the wind or turning it by steering to windward.
Tar A pitchy substance used for various purposes aboard ship (such as caulking or protecting surfaces
from water). Also a colloquial term for a British seaman.
Top Platform around the mast.
Topgallant Highest of the three spars used to make a mast.
Under sail A ship which has its sails up and is moving is “under sail”
Under way A ship which is “under way” is moving.
Walk the Plank Walking the Plank referred to blindfolding a prisoner, tying his hands to his sides, and forcing him
to walk a plank that was suspended out over the sea. This vivid description of pirate's torture and
entertainment sparks the imagination, and well that it should, for that is where it sprang from. It is
fictional, the work of 19th century artists.
Wear Turn a ship by moving prow in direction of the wind.
Weather Upwind. Opposite of lee, the weather side of a ship is that which is facing into the wind. A fleet in a
weather position is upwind from their enemy.
Weather Gauge To “have the weather gauge” over an enemy means you are upwind of them at the start of an
engagement, a major advantage in sail driven ships.
Windage How far a ship is blown off course by the wind.
Xebec A small three masted vessel (frigate or smaller in game terms) with lateen and square sails.
Yard Horizontal spar that holds up the sails.
Yardarm Outer sections of the yard.

64
Ship of the Line

Main Index
Boarding Actions...................... 8 First Rate................................ 32 Sailing Dice............................. 3
Boarding Phase........................ 5 Floating Battery........................16 Second Rate.......................... 32
Bomb Vessel.......................... 16 Forts....................................... 13 Shallows............................... 13
Booms.................................. 16 Fourth Rate............................. 32 Sinking Phase.......................... 5
British Ships.......................... 36 French Ships............................ 34 Sixth Rate............................. 33
Camperdown......................... 22 Galleys.................................... 17 Sloop.................................... 33
Cape St Vincent..................... 23 Grappling Phase......................... 5 Spanish Ships........................ 41
Capturing Ships....................... 8 Harbours................................. 14 Surrender Phase:..................... 5
Copenhagen.......................... 24 Heading.................................... 3 The Nile................................ 26
Danish Ships..........................43 Islands.................................... 14 Third Rate............................. 32
Dutch Ships........................... 44 Legendary Officers.................... 12 Tile........................................ 3
Escape.................................... 8 Map.......................................... 3 Towing.................................. 16
Estuaries............................... 14 Move Phase............................... 5 Trafalgar............................... 28
Explosion ships...................... 15 Order Phase...............................5 Victory.................................... 8
Fifth Rate.............................. 32 Raking Fire................................ 7 War of 1812.......................... 30
Fire ships.............................. 15 Ramming.................................. 8 Wind Shadows....................... 17
Firing Phase............................ 5 Readiness................................ 15

65
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Ship of the Line Maneuver Table
Fore
The numbered square indicates
the ships start position. Port Starboard

Aft

Close Hauled Å Æ
1 2 3 4 5

Ç 6 7 È 8 ñ ñ
Ç 9 10 È
Reaching

Å Æ
ñ ñ ñ ñ ñ ñ
11 12 13 ñ ñ ñ
14 Ç 15 16 È
Å Æ
ñ ñ
Running ñ ñ ÉÅ ÆÊ
17 18 19 20
Ship of the Line Maneuver Table
Fore
The numbered square indicates
the ships start position. Port Starboard

Aft

Close Hauled Å Æ
1 2 3 4 5

Ç 6 7 È 8 ñ ñ
Ç 9 10 È
Reaching

Å Æ
ñ ñ ñ ñ ñ ñ
11 12 13 ñ ñ ñ
14 Ç 15 16 È
Å Æ
ñ ñ
Running ñ ñ ÉÅ ÆÊ
17 18 19 20
Ship of the Line Maneuver Table
Fore
The numbered square indicates
the ships start position. Port Starboard

Aft

Close Hauled Å Æ
1 2 3 4 5

Ç 6 7 È 8 ñ ñ
Ç 9 10 È
Reaching

Å Æ
ñ ñ ñ ñ ñ ñ
11 12 13 ñ ñ ñ
14 Ç 15 16 È
Å Æ
ñ ñ
Running ñ ñ ÉÅ ÆÊ
17 18 19 20
Ship of the Line Maneuver Table
Fore
The numbered square indicates
the ships start position. Port Starboard

Aft

Close Hauled Å Æ
1 2 3 4 5

Ç 6 7 È 8 ñ ñ
Ç 9 10 È
Reaching

Å Æ
ñ ñ ñ ñ ñ ñ
11 12 13 ñ ñ ñ
14 Ç 15 16 È
Å Æ
ñ ñ
Running ñ ñ ÉÅ ÆÊ
17 18 19 20
“Raise the yardarm and roll out the
guns!”
Ship is a quick and easy game of
sea battles in the age of fighting
sail, playable by 2 or more players
in an hour or less.
If you enjoy this game you'll
probably also enjoy our other
micro-games:
• Biplane Barmy: WWI aerial
action.
• Blazing Jets: Cold war
dogfights.
• Marines vs. Zombies: urban
survival horror.

FJGaming FJG004

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