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Halfling, Stout
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
Exiled for a crime I did not commit.
STRENGTH
14 +3 25 I feel tremendous empathy for all who suffer.
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
Ive been isolated so long that I rarely speak, preferring
gestures and the occasional grunt.
0 PERSONALITY TRAITS
16
●
+5
+2
Dexterity
Constitution
12 If you know yourself, there's nothing
left to know.
CURRENT HIT POINTS IDEALS
0
Intelligence
+3 +2
Wisdom
My isolation gave me great insight
+1
Charisma into a great evil that only I can
CONSTITUTION SAVING THROWS destroy
TEMPORARY HIT POINTS BONDS
14
+3
Acrobatics (Dex) Total 1 SUCCESSES I am dogmatic in my thoughts and
+2 philosophy
●
+4
Animal Handling (Wis) 1d10 FAILURES
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
0
Athletics (Str)
10
+1
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
(1) Dual Wielder: +1 to AC while wielding seperare
S Sword +5 1d6+3 melee weapons in each hand. You can use
0 +2
Insight (Wis) two-weapon fighting even when the one handed
melee weapon isnt a light weapon. You can draw
+1
Intimidation (Cha) S Sword +5 1d6 two one handed weapons when you would normallt
WISDOM 0
Investigation (Int) only be able to draw or stow one.
Long Bow +5 1d8+3
● +4
Medicine (Wis)
14 ●
+2
Nature (Int) 2 x Short Sword, Piercing, Finesse,
(1) Favored Enemy: Orcs, Goblins
You have advantage on WIS checks to track your
favored enemies, as well as on INT checks to recall
+2
Perception (Wis)
Light, 2 lbs. information about them.
+2 No Bonus Damage for offhand
+1
Performance (Cha) (1) Natural Explorer: Forest
You aren't slowed in favored terrain. Cannot be lost
CHARISMA +1
Persuasion (Cha) Long Bow, Piercing, 2 lbs. Range except by magical means. Even when endangered,
●
+2
Religion (Int) 150 / 600, Heavy, 2H you remain alert to danger. Alone, you can move
12 +3
Sleight of Hand (Dex)
stealthily at normal pace. Find twice as much food
when foraging. While tracking, also learn their exact
20 Arrows in Quiver number, sizes and how long ago they passed
+3
Stealth (Dex) through.
+1 ●
+4
Survival (Wis)
Leather Armor 11ac, 10 lbs. (2) Fighting Style, Two-Weapon Fighting: When you
engage in two-weapon fighting, you can add your
SKILLS ATTACKS & SPELLCASTING
ability modifier to the damage of the second attack.
Waterskin
50 Foot Hemp Rope
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
31 3'0 40 lb.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.