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MRK Institute of Technology MRK Institute of Technology

(Approved by AICTE & Affiliated to Anna University) (Approved by AICTE & Affiliated to Anna University)
Kattumannarkoil – 608301. Kattumannarkoil – 608301.

INTERNAL ASSESSMENT EXAMINATION - I INTERNAL ASSESSMENT EXAMINATION - I


CS 6008 Human Computer Interaction [Q.P code: 104HCI001] CS 6008 Human Computer Interaction [Q.P code: 104HCI001]
Year : IV Sem : VIII Year : IV Sem : VIII
Duration : 3:10Hrs Marks: 100 Duration : 3:10Hrs Marks: 100
Department: CSE Date: Department: CSE Date:

PART - A (20x2 =40) PART - A (20x2 =40)


ANSWER ALL THE QUESTIONS: ANSWER ALL THE QUESTIONS:
1. List three subsystems of model human processor? 1. List three subsystems of model human processor?
2. List the two categories of Thinking? 2. List the two categories of Thinking?
3. Define Reasoning and its types 3. Define Reasoning and its types
4. How does spreading activitation affect the interference effects 4. How does spreading activitation affect the interference effects
during information real from memory? during information real from memory??
5. What type of HCI paradigm could be used to monitor eruptions of 5. What type of HCI paradigm could be used to monitor eruptions of
active and hazardous volcanoes? Reason out? active and hazardous volcanoes? Reason out?
6. What are the different alphanumeric keyboards? 6. What are the different alphanumeric keyboards?
7. Enlist the various pointing devices. 7. Enlist the various pointing devices.
8. Explain about total numbers of pixels and density of pixels. 8. Explain about total numbers of pixels and density of pixels.
9. How slips and mistakes can be corrected. 9. How slips and mistakes can be corrected.
10. What are the examples of Ergonomics? 10. What are the examples of Ergonomics?
11. Explain the different tools of layout? 11. Explain the different tools of layout?.
12. State the different implications of navigation design? 12. State the different implications of navigation design?
13. List down water fall model of a design process? 13. List down water fall model of a design process?
14. Mention the three main approaches to prototyping? 14. Mention the three main approaches to prototyping?
15. Summaries the shneiderman’s eight golden rules? 15. Summaries the shneiderman’s eight golden rules?
16. Enlist the principles affecting flexibility? 16. Enlist the principles affecting flexibility?
17. List down the different levels of abstraction of toolkits? 17. List down the different levels of abstraction of toolkits?
18. Mention Nielsen’s ten heuristics? 18. Mention Nielsen’s ten heuristics?
19. List down the universal design principles? 19. List down the universal design principles?
20. What is speech synthesis? Give examples. 20. What is speech synthesis? Give examples.
.
PART - B (5X12 = 60) PART - B (5X12 = 60)
ANSWER ALL THE QUESTIONS: ANSWER ALL THE QUESTIONS:
21 (a) (i)Describe briefly about I/O channels with diagram?. (6) 21 (a) (i)Describe briefly about I/O channels with diagram?. (6)
(ii) Explain the model of the structure of human (ii) Explain the model of the structure of human
Memory with diagrammatic illustration? (6) Memory with diagrammatic illustration? (6)
(OR) (OR)
21 (b)(i) Distinguish between short term and long term memory. 21 (b) (I) Distinguish between short term and long term memories.
State requirements to perform Cognitive Walkthrough State requirements to perform Cognitive Walkthrough
of a system. (12) of a system. (12)

22 (a) (i) Write in detail about positioning, pointing and drawing? (6) 22 (a) (i) Write in detail about positioning, pointing and drawing? (6)
(ii) Disuses briefly about text entry devices? (6) (ii) Disuses briefly about text entry devices?. (6)
(OR) (OR)
22 (b) (i) What are the Interaction styles and explain in detail? (6) 22 (b) (i) What are the Interaction styles and explain in detail? (6)
(ii)Explain briefly about the elements of WIMP Interface? (6) (ii)Explain briefly about the elements of WIMP Interface? (6)

23 (a) (i) Discuss in detail about the Models of Interaction? (12) 23 (a) (i) Discuss in detail about the Models of Interaction? (12)
(OR) (OR)
23 (b) (I) Explain in detail about design processes. (6) 23 (b) (I) Explain in detail about design processes. (6)
(ii) Explain in detail about different tools of layout. (6) (ii) Explain in detail about different tools of layout. (6)

24 (a) (i) Explain the waterfall model software life cycle? (6) 24 (a) (i) Explain the waterfall model software life cycle? (6)
(ii) Explain the different types of prototyping. (6) (ii) Explain the different types of prototyping. (6)
(OR) (OR)
24 (b) (i) Explain in detail about golden rules of design? (6) 24 (b) (i) Explain in detail about golden rules of design? (6)
(ii) Explain about different architectures of windowing systems? (6) (ii) Explain about different architectures of windowing systems? (6)

25 (a) (i) Explain detail about four approaches to expert analysis? (6) 25 (a) (i) Explain detail about four approaches to expert analysis? (6)
(ii) Discuss in detail about multi-model interaction? (6) (ii) Discuss in detail about multi-model interaction? (6)
(OR) (OR)
25 (b) (i).Briefly describe about the Universal design principles. (6) 25 (b) (i).Briefly describe about the Universal design principles. (6)
(ii).Discuss in detail about query technique? (6) (ii).Discuss in detail about query technique?. (6)

MRK Institute of Technology


(Approved by AICTE & Affiliated to Anna University)
Kattumannarkoil – 608301.
INTERNAL ASSESSMENT EXAMINATION - I
INTERNAL ASSESSMENT EXAMINATION - I CS 6008 Human Computer Interaction [Q.P code: 104HCI002]
CS 6008 Human Computer Interaction [Q.P code: 104HCI002] Year : III Sem : VIII
Year : IV Sem : VIII Duration : 3:10Hrs Marks : 100
Duration : 3:10 Hrs Marks : 100 Department: CSE Date :
Department: CSE Date :
PART - A (20x2 =40)
PART - A (20x2 =40) ANSWER ALL THE QUESTIONS:
ANSWER ALL THE QUESTIONS:
1. List two problem solving methods and its difference?
1. List two problem solving methods and its difference? 2. List the three stages of skill acquisition?
2. List the three stages of skill acquisition? 3. What do you mean by speech recognition?
3. What do you mean by speech recognition? 4. Explain about digitizing tablet?
4. Explain about digitizing tablet? 5. What are the two variants of large display?
5. What are the two variants of large display? 6. List the elements of WIMP interface.
6. List the elements of WIMP interface. 7. List the four main translations involved in interaction.
7. List the four main translations involved in interaction. 8. List down the techniques for producing prototypes
8. List down the techniques for producing prototypes 9. List down the characteristics of patterns.
9. List down the characteristics of patterns. 10. What are seven stages in Norman’s model interaction?
10. What are seven stages in Norman’s model interaction? 11. Stare down the tools for layout.
11. Stare down the tools for layout. 12. Differentiate Verification from Validation?
12. Differentiate Verification from Validation? 13. List down the specification of Usability Engineering.
13. List down the specification of Usability Engineering. 14. What is Incremental prototyping?.
14. What is Incremental prototyping?. 15. List down the characteristics of patterns?
15. List down the characteristics of patterns? 16. List down the principles to support usability?
16. List down the principles to support usability? 17. Give some examples of imaging models?
17. Give some examples of imaging models? 18. Mention the goals of evaluation?
18. Mention the goals of evaluation? 19. Define a Hypothesis?
19. Define a Hypothesis? 20. Characterize the English language?
20. Characterize the English language?
PART - B (5X12 = 60)
MRK Institute of Technology ANSWER ALL THE QUESTIONS:
(Approved by AICTE & Affiliated to Anna University)
Kattumannarkoil – 608301. 21 (a) (i) Describe about vision and hearing. (6)
(ii) With a neat sketch explain the interaction design process in? (6)
in? (6) (OR)
(OR) 21 (b)(i)) Outline the common interface styles used in interactive
21 (b)(i)) Outline the common interface styles used in interactive System. (12)
System. (12)
22 (a) (i) Explain detail about Norman’s Execution and evaluation (6)
22 (a) (i) Explain detail about Norman’s Execution and evaluation (6) (ii)What are the paradigms of interaction and explain. (6)
(ii)What are the paradigms of interaction and explain. (6) (OR)
(OR)
22 (b) (i) Narrate the Shneiderman’s eight golden rules of interface 22 (b) (i) Narrate the Shneiderman’s eight golden rulesof interface
Design (12) Design (12)

23 (a) (i) Discuss about user focus in detail (6) 23 (a) (i) Discuss about user focus in detail (6)
(ii) Explain different types of navigation design in detail (6) (ii) Explain different types of navigation design in detail (6)
(OR) (OR)
23 (b) (i) Explain the role of prototyping in design process. (6) 23 (b) (i) Explain the role of prototyping in design process. (6)
(ii) Explain design rationale and its types in detail (6) (ii) Explain design rationale and its types in detail (6)

24 (a) (i) Explain the different techniques for prototyping (6) 24 (a) (i) Explain the different techniques for prototyping (6)
(ii)Explain detail the principles to support usability. (6) (ii)Explain detail the principles to support usability. (6)
(OR) (OR)
24 (b) (i) Explain in details about UMIS architecture (6) 24 (b) (i) Explain in details about UMIS architecture (6)
(ii) Explain about different types of programming paradigms (6) (ii) Explain about different types of programming paradigms (6)

25 (a) (i) Outline the approaches used for evaluation through 25 (a) (i) Outline the approaches used for evaluation through
Expert analysis? (6) Expert analysis? (6)
(ii)Explain HCI in software process. (6) (ii)Explain HCI in software process. (6)
(OR) (OR)
25 (b) (i) Explain Golden rules and heuristics. (6) 25 (b) (i) Explain Golden rules and heuristics. (6)
(ii)Explain evaluation through expert analysis? (6) (ii)Explain evaluation through expert analysis? (6)
************ ************

PART - B (5X12 = 60)


ANSWER ALL THE QUESTIONS:
21 (a) (i) Describe about vision and hearing. (6)
(ii) With a neat sketch explain the interaction design process

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