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Mission

SCENARIO 1: DAWN ATTACK


Dawn Attack found on page 145 of the rulebook.

Who Goes First


See page 145 of rulebook.

Note on Terrain
• No need to roll for terrain each table should have 5 pieces of terrain.

• All Woods are mysterious

• All hills are normal hills

Special Rules
See page 145 of rulebook.

Length Of Game
See page 145 of rulebook.

Victory Conditions For This Scenario


• Massacre: Win and have more than double VP of your opponent
• Major: Win with 1000 VP more than your opponent
• Minor: Win with 100 VP more than your opponent
• Draw: Achieved if the margin of victory is 1000 points or less

Battle Point Modifiers


• +1 for killing bsb (if your
opponent has none you
automatically get this point.)
• +1 for having the largest core
unit within 6 inches of the
center of the board
• +1 for capturing more
standards than your opponent STARTING DEPLOYMENT ZONES
• +1 for having more core units
12''

alive then your opponent


12''

All units must start within 12” of the table edge.


Mission
SCENARIO 2: BATTLELINE
Battleline found on page 146 of the rulebook. STARTING DEPLOYMENT ZONES
All units must start within 12” of the table edge.
Who Goes First
See page 145 of rulebook.

12''
Note on Terrain
• No need to roll for terrain each table should have 5 pieces of terrain.

• All Woods are mysterious

• All hills are normal hills

Special Rules
See page 145 of rulebook.

Length Of Game
See page 145 of rulebook.

12''
Victory Conditions For This Scenario
• Massacre: Win and have more than double VP of your opponent
• Major: Win with 1000 VP more than your opponent
• Minor: Win with 100 VP more than your opponent
• Draw: Achieved if the margin of victory is 1000 points or less

Battle Point Modifiers


• +1 for destroying all opponent core choices
• +1 for having a unit in the enemy deployment zone
• +1 destroying a horde (if your opponent has none you automatically get this point.)
• +1 for having more core units alive then your opponent
Mission
SCENARIO 3: MEETING ENGAGEMENT
Meeting Engagement found on page 149 of the rulebook. STARTING DEPLOYMENT ZONES
Who Goes First

12''
See page 145 of rulebook.

Note on Terrain
• No need to roll for terrain each table should have 5 pieces of terrain.

• All Woods are mysterious

• All hills are normal hills

Special Rules
See page 145 of rulebook.

Length Of Game
See page 145 of rulebook.

12''
Victory Conditions For This Scenario
• Massacre: Win and have more than double VP of your opponent All units must start within 12” of the table edge.
• Major: Win with 1000 VP more than your opponent

• Minor: Win with 100 VP more than your opponent

• Draw: Achieved if the margin of victory is 1000 points or less

Battle Point Modifiers


• +1 for more table quarters than opponent (maximum of 1 Battle Point)

• +1 for destroying all rare choices (if your opponent has none you automatically get
this point.)

• +1 for destroying all enemy wizards (a wizard is any model that can channel) (if your
opponent has none you automatically get this point.)

• +1 point if your general destroyed your opponents


general