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Dawnlord Vyros Edit 5 50 …
Cryx
Statistics
Cygnar
Khador Vyros1 has nice stats up and down the board.
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Protectorate of Menoth He's a tad slow compared to the other 'casters
Retribution of Scyrah (though his SPD is on par with unmounted
Convergence of Cyriss Dawnguard), but he sports good STR and
Mercenaries
MAT with respectable DEF and ARM to boot. His FOC is just on the low end of average,
Four Star Syndicate
Highborn Covenant which makes Arcanists more valuable in his armies. His CMD is one of the highest in the
Puppet Masters game, sitting up there with the Harbinger of Menoth and Irusk2.
Searforge Commission
Talion Charter SPD Below Average
MAT Above Average
RAT Low
DEF Above Average
ARM High
CMD High
FOC Average
Hitpoints High
Circle Orboros
Legion of Everblight Base size Small
Skorne
Trollbloods Feat – Perfect Execution
Minions Myrmidons in Vyros' control area can be allocated focus when friendly faction models
Blindwater Congregation destroy enemy models.
Thornfall Alliance
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Tournament Analysis models when determining line of sight, and also have a 360 degree front arc.
Army List Builders Flank [Faction Warjack] – This model gains +2 to hit and +d6 damage on melee
Army List Archive attacks against enemy models that are within [model]'s melee range.
Theme Forces
Glossary of Abbreviations Spells
Eliminator - This is an offensive damage spell with a medium AOE. For each model
boxed with this spell, the caster can advance a short distance.
Hallowed Avenger - An average cost upkeep spell affecting target friendly
Rules for Editors warjack/warbeast. When a friendly faction model near the affected model is
Pages which need work destroyed, the warbeast/warjack can charge an enemy model.
How can I help? Inviolable Resolve - Target model/unit gets a small ARM buff and Fearless.
How to Edit Mobility - This moderate-cost spell grants a SPD bonus and Pathfinder to the
Donate caster's battlegroup. (Pathfinder - This model isn't hindered by rough terrain or
obstacles.)
Other Stranglehold – A mid-POW offensive spell. A model damaged by Stranglehold must
Mk I Archive
forfeit either its movement or action on its next activation.
Terrain Archive
Vyros1 in a Nutshell
For all his personal offensive potential, Vyros1 is a surprisingly good support 'caster. He
supports most Retribution units/models (particularly his myrmidons) and only really suffers
from a lack of focus, which his feat can negate for a turn. Vyros1 works best with a good mix
of warjacks and infantry, especially Dawnguard. Finally, don't discount Vyros1's ability to
dish out the smackdown on his own; with a warjack to provide the Flank bonus, Vyros1 is
perfectly capable of crippling a warjack/warbeast in one turn.
Getting the most out of Vyros1's feat requires some careful planning, and order of
operations is key. In general, you want to position Vyros1 and his infantry to take on as
many single-wound models as possible, and to maneuver his 'jacks to target heavier,
tougher threats. Have Vyros1 camp all his focus, pop his feat, and send him and then his
infantry out to slaughter as many single-wound infantry as possible. You've got two
choices at this point: 1) wait until all your 'jacks are topped off with focus before activating
them, or 2) filling one or two 'jacks up and activating them to keep the murder machine
rolling, powering up the rest. The Phoenix's Combustion special attack is fantastic in this
sequence, as it's an auto-hit attack with a decent damage roll.
Note that the focus allocation happens after simultaneous attacks (such as Combustion or
tramples) have been fully resolved. For example, a Phoenix with one focus catches several
enemy models with its Combustion attack. The player rolls damage against each model in
the area, perhaps boosting once to ensure a kill. You may then allocate one focus per model
killed, and the Phoenix that made the Combustion attack may be allocated to if it's within
Vyros1's control area. Let's say the attack killed four models. You could give that Phoenix
three focus, which it can use to buy additional attacks; one focus just became three. In this
way, 'jacks can "fuel themselves". A Sphinx could charge into an infantry swarm, make both
initial attacks, and then keep attacking with the Heavy Force Claw, each kill granting another
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focus to buy more attacks. This works well on anything with Reach, especially the Griffon,
Phoenix, Imperatus and Hyperion. Special mention should be made for Imperatus, as it can
use Sidestep and Vyros1's feat to essentially chain attacks and movement - move up, stab
someone, get a point of focus, move 2", stab someone else, get another point of focus,
move another 2", start making lots of attacks. Note however that Sidestep is only on initial
attacks, so you only get two moves.
If you build Vyros1 'jack heavy, you're placing a lot of focus on your feat turn (as Vyros1
really does not have a high enough focus stat/focus support to run multiple 'jacks
otherwise), and the feat can be rather feast or famine, depending on your opponent's list;
while excelling against infantry (especially swarm armies), Perfect Execution is less useful in
Mangled Metal games. You're unlikely to get too many additional focus points when you
have to box a 'jack to do it. Additionally, against models like Man-O-War Shocktroopers or
an army running light on infantry, you've only got a slim chance of killing enough models to
make the most of this feat. If you can spread enough damage around before popping the
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feat, you considerably improve your odds. If you rely on the feat, it would really be worth
focusing on the single turn where you try to wreck everything, so using fast/ranged models
and Lanyssa Ryssyl to ensure you get there easily.
Other Notes
A word about Bird's Eye: this ability is constantly underestimated. At first, it seems like it's
just a nice ranged buff... and it is, especially since most myrmidons have some kind of
ranged attack. The Manticore in particular loves Bird's Eye, as it can fire off three shots, or a
POW 12 AOE anywhere, anytime. It means that infantry and 'jacks cannot screen anyone
from the Hydra's POW 15 shots. What makes Bird's Eye really interesting is that it's also a
great melee buff. Drawing LOS through forests and clouds—for both Vyros and his 'jacks—
is huge. Remember, you need LOS to a target to charge it. Combined with Mobility and
some canny use of terrain, you can essentially ensure that Vyros1 and his Myrmidons will
get the alpha strike off against most forces. This is the Legion's bread and butter, and now
it's yours to exploit.
Requirement Benefit
Tier Army uses only models/units that Dawnguard Sentinel and Invictor units
1 are among those listed above. become FA 3.
Tier
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Tier Two or more heavy warjacks. Heavy warjacks cost less.
2
Tier Two or more units. In-game benefit for one heavy warjack for
3 every two units during deployment.
Tier Four or more warjacks. In-game benefit for warjacks in Vyros's
4 battlegroup on your first turn.
edit
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Warjacks - Colossals Helios - - Hyperion
(Colossal Myrmidion)
Units Dawnguard Destors - -
Dawnguard Invictors (UA) - -
Dawnguard Sentinels (UA) - -
Battle Mages - - Houseguard
Halberdiers (UA) - -
Electromancers - - Heavy Rifle
Team - - Houseguard Riflemen
(UA) - - Mage Hunter
Infiltrators (UA) - - Mage
Hunter Strike Force (UA) (UA)
- - Stormfall Archers
Special Weapon Attachment:
Soulless Escort
Special Unit Attachment:
Eiryss3
Solos Arcanist - - Dawnguard
Destor Thane - - Dawnguard
Scyir - - Ghost Sniper - -
Artificer - - Magister - -
Houseguard Thane - - Mage
Hunter Assassin - - Soulless
Voidtracer
Eiryss1 - - Eiryss2 - - Skeryth
Issyen - - Narn - - Nayl
Warcaster Attachment: Sylys
Wyshnalyrr
Journeyman Warcaster: Elara
Battle Engines Arcantrik Force Generator
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edit
Retribution Mercenary
Index
Mercenary None at present
SPACERWarcastersSPACER
Mercenary Different types of
Warjacks Mercenary warjacks
can only be taken by
specific Mercenary
models ... which means
there's too many
permutations to list
here (in any sort of
meaningful way).
Note: To field a mercenary warcaster with Retribution (ha ha ha ha), you need to
be playing a game which allows 2 (or more) warcasters.
Privateer Press, Iron Kingdoms, The Witchfire Trilogy, WARMACHINE, HORDES, Warcaster, Warjack, Cygnar, Khador, Cryx, Menoth, Protectorate of Menoth,
Protectorate, Trollblood, Circle Orboros, Legion of Everblight, Skorne, Full Metal Fantasy™, Steam Powered Miniatures Combat, Monstrous Miniatures Combat and
all other character names, their distinctive likenesses, and faction symbols are property of Privateer Press, Inc. and © 2000-2014 Privateer Press. Some text and
images presented here are the property of Privateer Press, Inc. Used with permission.
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