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This is a take-home quiz. You may turn in a hardcopy or you may submit a softcopy through email:
anwars7830@gmail.com. All submitted material must be your own individual work.
2. One user research method that requires much initial planning but can collect information from many users is a
A. survey.
B. series of interviews.
C. usability test.
D. contextualized interview.
4. A user research method for reliably learning how much time users actually spend on a task is
A. a site observation.
B. a phone interview.
C. a contextual inquiry.
D. a survey.
8. Which of the following IxD method use mental model to identify the requirement?
A. User Experience D. Pleasure Model
B. Goal-driven Design E. Usability Compliances
C. Cognitive Design
10. Here are the collection of principles known as Golden Rules of Interface Design (Shneiderman, 1986), except:
A. Strive for consistency
B. Offer proficiency establishment
C. Offer informative feedback
D. Offer simple error handling
E. Permit easy reversal of actions
12. There are misconceptions in the designer’s perspective in regard to usability, except:
A. Usability has to do with visual appeal
B. Usability can be achieved by dummy proofing
C. Usability is equivalent to being user friendly
D. Doing usability has to do with usability testing
E. Doing usability involves specified context
13. ISO 9241 (2002) defines usability in a specified context of use based on:
A. Robustness D. Flexibility
B. Memorability E. Service
C. Reliability
14. Cases where the destination of a link is not visible in the bad design example, refer to:
A. Mystery MN D. Usability Ignorance
B. Friction IxD E. Superfluous Animation
C. Detrimental UX
16. What is the bad design for ATM in term of physiological context?
A. Isolation hole-in-the-wall
B. No barriers from the others
C. Spit out the card after cash
D. Need to queue for a moment
E. Language barriers in the menu
19. Here are the example in human hearing should be considered in the context of processing sound:
A. Vibration D. Amplifier E. Transmitter
B. Impulse E. Intensity
20. Characteristic of the sound that relates to the different types called as:
A. Pitch D. Timbre E. Amplitude
B. Tempo D. Frequency
25. Norman explained the affordance relates to the clues as to how to use the:
A. Knowledge C. Capabilities E. Culture
B. Ability D. Properties
27. Which one is the default monitor used few years ago:
A. Thin Film Transistor
B. Liquid Crystal Display
C. Organic Light Emitting Diode
D. Cathode Ray Tube
E. High Dynamic Range
28. Here is the example of future design in ubiquitous computing:
A. Head-mounted Displays D. Intelligent Web
B. Computer generated VR E. Cost-based Analysis
C. Pay-as-you-go
34. The final product in the last stage for mobile apps is:
A. Prototype D. Sketch
B. Mockup E. Storyboard
C. Wireframe
37. Here are the right mindset for the designer to have:
A. Get feedback now and often
B. Reframe the problem to get in detail
C. Give meaning to ordinary thing
D. Work with people like you in skill
E. Structure help the creativity to emerge
38. Defining requirements can be generated through:
A. Discussions with stakeholders
B. Interaction with relavant people
C. Observations of existing system
D. Focus groups and workshops
E. Content Analysis of the stories
42. Here is not the technique use to help with conceptual design:
A. Use cases D. Site map
B. Simulation E. Navigation structure
C. Entity-relationship
43. What is the relationship between input and task in Interaction Framework?
A. Presentasion D. Observation
B. Articulation E. Communication
C. Performance
45. Main problem for design to be failed based on Carroll opinion, except:
A. Design moves have many possibilities
B. Having to fit with existing design
C. The slippery nature
D. Long iterative process
E. Generalities lag behind situation
49. The design that concern with fixing on colors, shapes, sizes and information layout is:
A. Conceptual Design D. Design of Interaction
B. Operational Design E. Technical Design
C. Representational Design
52. During design process, there are several artefacts produced, except:
A. Design Language D. Scenario Corpus
B. Requirement/Problems E. Object Model
C. Sequence Diagram
58. A system with a high degree of usability will have the following characteristics:
A. It will be economically acceptable by majority consumers in the market
B. It will accommodate the user need in the sophisticated relationship
C. It will be efficient for people to do things using an appropriate amount of effort
D. It will balance the relavant element with the respect to domain
E. It will be presented the result in the simple way to understand
59. For user control, buttons are better in the way of:
A. Distinct D. Discrete
B. Automatic E. Manual
C. Continuous
67. Rogers in the DOI proposes that four main elements influence the spread of a new idea, which are:
A. Innovation, Channel, Time and Social
B. Ethic, Technology, Legal and Politic
C. Knowledge, Persuasion, Decision and Confirmation
D. Interest, Awareness, Trial and Adoption
E. Majority, Laggards, Government and Institution
68. The degree to which a user recognizes user interface components known as:
A. Flexibility D. Familiarity
B. Acceptability E. Accessibility
C. Consistency
70. Feedback in the categories of outcomes & results, according to Hogue answer this type of question:
A. Where am I?
B. What just happened?
C. What is happening?
D. Is it still happening?
E. What will happen next?
75. Interactive system should be polite, friendly and generally pleasant is the attribute of:
A. Usability C. Conviviality E. Flexibility
B. Accessibility D. Consistency
79. All the people who will be affected by any results of the systems from the process of Ix system design refer to:
A. User C. Investor E. Developer
B. Admin D. Stakeholder
80. Persona are concrete representation of the different type of people that is being design for, which should have:
A. Strengths, Weaknesess, Opportunities and Threats
B. People, Activities, Contexts and Technologies
C. Characters, Details, Concepts and Attributes
D. Name, Background, Goals and Aspirations
E. Scenarios, Stories, Specification and Sketch
81. Each use case covers many slight variations in circumstances known as:
A. Conceptual Scenarios D. Concrete Scenarios
B. Criterion Scenarios E. Cluster Scenarios
C. Correspondence Scenarios
85. Performance indicator can be categorized as design issues in the context of:
A. Physical Environment D. Temporal Aspect
B. Organizational E. Complex Activities
C. Social
88. How do you achieve equally user-friendly usability across many devices?
A. Dynamic Design D. Responsive Design
B. Multiple Design E. Adaptive Design
C. Reactive Design
89. Here are the way to make information quickly accessible using typography, except:
A. Build a clear hierarchy
B. Pay attention to text alignment
C. Use flashing background
D. Limit the number of font styles
E. Make good use of whitespace
90. Here are the way to reduce the harmful effect from pop-up marketing techniques, except:
A. Make the close button very visible
B. Use audible notification
C. Reduce the amount of pop-ups
D. Allow the user to opt-out
E. Make them fast appear
91. Web server do load balancing in managing traffic in rush hour fall under categories of:
A. Evolution qualities D. Social context
B. Execution qualities E. Media characteristic
C. Organizational context
92. User experience has advantages over the other in IxD such as:
A. Market positioning D. Mental simulation
B. Function definition E. Use case analysis
C. Self-referential avoidance
98. As designer, we should add friction to user actions with extreme caution, unless the point is to _______ users
from performing that action.
A. Pleased D. Distract
B. Support E. Prevent
C. Dissuade
99. Here are the questions to consider when designing for interaction to give users clues about behavior before
action are taken:
A. Are there constraints put in place to help prevent errors?
B. What feedback does a user get once an action is performed?
C. Are interface elements a reasonable size to interact with?
D. What information do you provide to leat a user know what will happen?
E. Is the user’s end simplified as much as possible?
100. Designers have to constantly evaluate whether their product meet the following goals, except:
A. Easy to use
B. Safe to use
C. Has good utility
D. Easy to learn
E. Quick to use
101. What the mental model could not be?
A. Unscientific D. Consistent
B. Partial E. Personal
C. Unstable
107.Which kind of menu is designed primarily for expert users because there is no visual clue to its presence?
A. iconic
B. pop-up
C. cascading
D. pull-down
E. none of the above
108.Which of the following instruction-driven interfaces allows a customer to enter a question about a given
product?
A. mnemonic
B. textual
C. natural language
D. language-based
E. none of the above
110.In which of the following user interface steps do the designers use a state transition diagram to show the
sequence and variations of screens that can occur when the system user sits at the terminal?
A. prototype the dialogue
B. test the dialogue
C. prototype user interface
D. chart the dialogue
E. re-design the dialogue