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Undead Warlord CR 8 Trackless Step (Ex)

XP 4800 A Undead Warlord leaves no trail and cannot be


LE Medium Undead tracked. It may choose to leave a trail if so desired.
Init +8; Senses Darkvision 60ft; Perception +15 ------------------------------
Auras Frightful Presence (DC 19) ECOLOGY
------------------------------ ------------------------------
DEFENSE Environment: any
------------------------------ Organization: solitary
AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural) Treasure:
hp 94 (11d8+44)
Fort +7, Ref +7, Will +8 This creature is the spirit of a powerful ancient
DR 5/Bludgeoning SR 23 warlord, who long ago lost his life through an act of
------------------------------ betrayal. He now wanders the world restless, looking
OFFENSE to be bested in one final and fair fight, to once and for
------------------------------ all lay his soul at peace. The undead warlord appears
Speed 30 ft. as a skeletal humanoid, wearing antiquated and
Melee +3 greatsword +18/+13 (2d6+12/17-20,x2) exquisite armor, and wielding a powerful greatsword.
Special Attacks Powerful Charge (greatsword, His eye sockets glow with an unearthly light, and he
4d6+15) moves with a supernatural grace and silence.
------------------------------
STATISTICS Combat
------------------------------ If engaged in single combat, the undead warlord
Str 22, Dex 18, Con 0, Int 13, Wis 12, Cha 18 fights well and honorably, attacking with his
Base Atk +8; CMB +14; CMD 28 greatsword. He uses his feats to his advantage,
Feats Combat Expertise, Critical Focus, Improved changing his swing with Combat Expertise and Power
Critical (greatsword), Improved Initiative, Power Attack to adjust to his opponent’s ability if necessary.
Attack, Weapon Focus (greatsword)
Skills: Climb +20, Knowledge (nobility) +12, Anyone attempting to interfere in the duel is subject to
Perception +15, Sense Motive +15, Spellcraft +15 the warlord’s frightful presence. If the warlord brings
Languages Common his opponent to 0 or fewer hit points, he stops fighting
SQ Undead Traits, Frightful Presence, Rejuvenation , and wanders away, leaving the warrior in the hands of
Trackless Step his party for ministrations, last rites, or whatever they
------------------------------ can give. If not engaged in single combat, the warlord
SPECIAL ABILITIES attacks the strongest warrior first, and works his way
------------------------------ through the party to the weakest. He still uses all of
+3 greatsword his abilities to their best advantage.
A Undead Warlord wields a +3 greatsword, the
bonuses are included in its stats above. A warrior that uses trickery to defeat the warlord in
single combat is not rewarded, and the warlord’s soul
Powerful Charge (Ex) does not move on. Such trickery includes using magic
When a Undead Warlord makes a charge, its items with spell-like properties, being untruthful during
greatsword attack deals 4d6+15 damage in addition combat, using sneak attacks or dirty tricks, or being
to the normal benefits and hazards of a charge. generally dishonorable. Entering combat under the
effects of spells is also not honorable, although
Frightful Presence (Su) warriors with spellcasting powers (such as paladins
This special quality makes a creature's very presence and rangers) can use them during the battle without
unsettling to foes. Activating this ability is a Free violating the undead warrior’s code.
Action that is usually part of an attack or charge.
Creatures with fewer Hit Dice than the Undead If the warlord is killed in a fair single combat, he turns
Warlord must succeed on DC 19 Will saves or to dust and fades permanently, leaving behind his
become panicked for 2d6 rounds. An opponent that greatsword and a number of magical items, gems,
succeeds on the saving throw is immune to that and platinum. If anyone helps during the duel, or if the
warlord’s frightful presence for 24 hours. The save DC hero defeats him dishonorably, the warlord turns to
is Charisma-based. smoke and fades away upon being defeated,
reforming in one day’s time to again find a hero to end
Rejuvenation (Su) his misery.
A destroyed Undead Warlord not defeated in an
honorable duel reforms after 24 hours.

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