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FRIT 7739 - practicum

Helena Wallace
Staff Development
Alternative Methods of Informal Assessment using Quizizz

Part I: Identification of Learning Problem

Target Audience
The target audience consists of certified teachers of different subjects with different levels of
experience with technology. The target audience teaches grades 6-8 (age of students varies
between 11-13). The target audience is employed by the Habersham County Board of Education,
in the State of Georgia.

Problem Identification
The teachers in this school have expressed a need to create simple, easy and engaging tickets-
out-the-door that will assess students knowledge of the material presented daily. This will help
teachers decide if if they need to reteach some of the material or if they can move on to the next
subject. This activities must be simple, easy to create, effective in evaluating the material
covered by the daily standards, and at the same time able to give students a little spirit of
competition.

Instructional Goals
Users will:
● Receive step-by-step instructions on how to use the “Quizizz” program
● Open a teacher account and develop quick, easy, and simple assessments.
● Create classes, assessment quizzes, and assign those quizzes to students.
● Evaluate data received from answers given by the students in order to plan for follow-up
lessons.
● Evaluate the class materials and instructor

Part II: Learner Analysis


Introduction
The group of learners is comprised of eight middle school teachers, in Habersham County
Georgia. Two of this teacher teach 7th grade ELA and Reading classes, and the other six teach
6th grade; four in ELA and Transition classes and the other two in Social Studies. All learners
have experience years ranging from 10 to 20. Six of these teachers have a Master's degree, and
the other two have specialist degrees. This information was collected from one-on-one interviews
with the teachers.

Entry Skills and Prior Knowledge


The learner will be able to:
● Use internet search engines
● Log on to school email from any device
● Help students log in to their Google accounts
● Use Google Drive to send and receive documents and presentation from other users
● Download programs into a personal computer
This information was obtained from interviews with the teachers and media specialist at the
school where this training was given.

Attitudes Toward Content & Academic Motivation

All learners recognize the importance of technology in school, but they feel very different about
its use in middle school classrooms. Five teachers are avid advocates for technology and use it in
the classroom almost every day, and the other three use technology very little and restrict their
use to authorized school devices. When teachers were asked about their motivation to learn how
to use technology to create interactive, fast, and simple assessments that can evaluate student
knowledge, five stated that they were eager to learn and apply that knowledge in class and the
other three were somewhat reluctant to accept the benefits of technology. This information was
collected from teacher interviews, media specialist interviews, and a survey on the uses of
technology in class.

General Learning Preference


From the technology survey, all learners indicated that they would like to receive hands-on
instruction to test the programs, work out bugs, and create lessons that can be tested for
efficiency by the other colleagues.

Attitude Toward Education in General

All eight teachers view education as an essential part of a student's life. They agree that with the
diversity in our schools and the different learning levels and abilities, teachers need to have
simple tools that will allow them to assess students quickly and in interactive ways. All teachers
are willing, with different levels of enthusiasm, to add some changes to the way they informally
assess students, and utilize 21st-century technology in their classrooms. This information was
collected from group interviews, and attitude surveys about the implementation of technology in
classrooms.

Group Characteristics

All teachers teach middle school level students in the same building with around 38 certified
teachers. The total student body population is around 523 students and is comprised 88%
Caucasian, 9 % Hispanic, 2 % other ethnicities with 51% of students qualifying for free or
reduced lunch. This information was collected from examining school and county records about
teacher employment and student enrollment.

Part III: Task Analysis

Task Analysis Outline for Plickers

1. Open your computer and turn it on.

2. Double click Google browser icon to open your internet browser

3. Type https://https://quizizz.com/
4. Create “Quizziz” account
4.1. Click “Sign up” on the top right corner of the screen
4.2. The easiest way to create a classroom account is to sign in with Google

but if you do not want this account connected to your school


email just fill in the information and create a personal account.
4.3. Before you have an account you will have to answer and click on a few items.

Start by choosing your occupation .

Then sign up as a teacher. (This will connect your account


the school that you are associated with.)

5. Creating quizzes

5.1. Do a web search for already created Quizzes


5.1.1 On the search bar, type your theme and then do a search. Once you find
the theme that you want, press on the quiz, check the questions and if this

is what you are looking for “Add to collection” .


If this is not the one, continue looking until you find what you want.
5.2. Make your own quiz

5.2.1. On the left side of the screen hit “Create a Quiz” and begin

To make your questions .

Give the quiz a name and start with questions , you can

choose from existing questions or create your own.


Once you create your questions, adjust the time students have to answer it
and then “Save” .
When you have all the questions that you need you will need to finish the

quiz . All quizzes that you create will be stored under the tab

“My Quizzes” on the main page.

6. Assigning quizzes to students

6.1. Assigning the quiz as a homework assignment “Homework.”

6.1.1. Choose the date, and then hit “Proced.” You will have the choice
of giving the students the code, sending the code through Google

Classroom, Edmodo, or remind.

6.2. Assigning the quiz as a class assignment “Play Live.”

6.2.1. Choose the date, and then hit “Proced.” Students will be given a

URL to join the game and a code. Once your students join,
Press start and the game will begin. Students will see the game displayed
in their own computer and they can answer at their own pace. There is no

need for an email, or a students account, just a joining code.

7. Evaluating students performances


7.1. Once the game is finished, you can go to the main page, press “Reports” and you
will find data on how your students performed. Based on these records you will
know the students that know the material and those who need a little more review

or re-teaching of that material.

Part IV: Instructional Objectives

Terminal Objective 1: To create a “Quizizz” account.


Enabling objectives:
1A. The learner will watch a presentation that explains the uses and advantages of Quizizz
1B. Execute the steps necessary to set up a teacher account on Quizizz webpage.

Terminal Objective 2: To create a pool of review questions


Enabling Objectives:
2A. Select lesson objectives needed for current classroom curriculum.
2B. Write questions and create quizzes.

Terminal Objective 3: To assess students knowledge with the data collected from the quiz.
Enabling Objectives:
3A. Launch the quizzes, either as a homework assignments or as a classroom group game.
3B. Analyze students answers to determine understanding of the material.
3C. Discuss with the classroom on what steps he/she would take after the analysis of data.

Terminal Objective 4: To evaluate the Staff Development lesson for content and presentation.
Enabling Objectives:
4A. Take a survey about the classes delivery method and content.

Relationship between Instructional Objectives and Standards

Instructional Objectives Technology Standards (ISTE)

1A 1a - Students articulate and set personal learning goals, develop


strategies leveraging technology to achieve them and reflect on
1B
the learning process itself to improve learning outcomes.

1b - Students build networks and customize their learning


environments in ways that support the learning process.

2A 4a - Students know and use a deliberate design process for


2B generating ideas, testing theories, creating innovative
artifacts or solving authentic problems.

4b - Students select and use digital tools to plan and manage


a design process that considers design constraints and
calculated risks.

3A 1a - Students articulate and set personal learning goals, develop


3B strategies leveraging technology to achieve them and reflect on
3C the learning process itself to improve learning outcomes.

1c - Students use technology to seek feedback that informs


and improves their practice and to demonstrate their learning
in a variety of ways.

4A 1c - Students use technology to seek feedback that informs and


improves their practice and to demonstrate their learning in a
variety of ways.

Part V: Development of Assessments

Instructional Goals Objectives UDL Assessments


Strategies The Learner The learner will:
will:

Lesson 1: Understand Objectives 1: The Multiple Means 1.1 - The learner


Hands-on- the learner will create a of will open a
Learning usefulness of Quizizz account. Representation: teacher account,
Plickers as an The learner is create a mock
Direct assessment Objective 1A. The offered ways of class on the
instruction tool. learner will execute customizing the Quizizz site and
the steps necessary display of then take a
Create an to set up a teacher information by screenshot of the
account in account on Quizizz receiving a Google website to
the Quizizz webpage. Document with receive credit for
webpage. audio, detailed this part of the
Objective 1B. The instructions and lesson.
Practice learner will create images on 1) How
navigating quizzes on the to take a
the website. program. screenshot and 2)
How to access the
Quizizz site

The learner will


open a teacher
account, create a
mock class on the
Quizizz site and
take a screenshot
of the website to
receive credit for
this part of the
lesson.

Lesson 2: Create Objectives 2: The Multiple Means Assessment:


Direct questions learner will create a of 2.1 - The learner
instruction based on pool of review Representation: will select a
curriculum in questions. The learner is standard
Effective the website offered ways of connected to
questioning and app. 2A. Identify and customizing the their subject and
select lesson display of will create 3 or 4
Hands-on- Assign objectives needed information by very simple,
learning questions to for current receiving a Google basic questions
classes. classroom Document with to add to a quiz.
curriculum. audio, detailed The learner will
instructions and also learn about
2B. Create quizzes images on how to using already
either by making create a quiz. This available online
your own questions video will show all resources to find
or using available the steps necessary quizzes that can
one for the web. to achieve the final be used and
goal modified to fit
the classroom
needs. To show
completion of
this part of the
lesson, the
learner will take
a screenshot of
the created
questions (The
quizzes that you
create will be in
the My Quizzes)

Lesson 3: Create a quiz Objective 3: Multiple Means The learner will


Analysis of either by Assess students of take a screenshot
student work writing own knowledge with the Representation: of the results of
questions or Quizizz data The learner is the questions to
Cooperative looking on collected from offered ways of show successful
Learning the internet students. customizing the completion of
for examples. display of this step and
Direct 3A. Launch the information by receive credit for
instruction Launch the questions either as a receiving a Google this task.
quiz and homework or a Document with
Hands-on- have students large class audio, detailed Informal group
learning join in the assignment. instructions and evaluation made
game. images on how to by the teacher on
Peer teaching/ 3B. Analyze create questions, data which will
collaboration Analyse data students answers to assign them to lead to a
received determine students, and look discussion on
Accountable from scan of understanding of the at the data to make strategies to use
talk cards. material. decisions on future after evaluating
lesson plans. Also, the data.
Brainstorm 3C. Discuss with this video will
about option the classroom on have an example
for follow up what step would of a evaluation
planning. he/she take when analysis of
the analysis of data collected data.
is completed.

Lesson 4: Reflect and Objective 4: Multiple Means of The learner will


Formative evaluate the Evaluate the Staff Representation: complete a
assessment Staff Development lesson The learner is survey that
process Development for content and offered alternatives he/she will turn
lesson to presentation. for visual in to the teacher
provide information by either
constructive Objectives: having the option electronically or
feedback. 4A. Take a survey of listening to an in a paper
about the class’ audio version of format.
delivery method and the “Lesson
content. Survey Review.”
so they can hear
the questions on
the survey as they
are completing it
on a paper format.

Lesson 1: Navigating the Plickers site

Objectives 1: The learner will create an Quizizz account.


Objective 1A. The learner will execute the steps necessary to set up a teacher account on
Quizizz webpage.
Objective 1B. The learner will create quizzes in the program.

Assessment:
1.1 - The learner will open a teacher account, create a mock class on the Quizizz site and then
take a screenshot of the website to receive credit for this part of the lesson.

UDL Principles:
● Multiple Means of Representation: The learner is offered ways of customizing the
display of information by receiving a Google Document with audio, detailed instructions
and images on 1) How to take a screenshot and 2) How to access the Quizizz site and
create classes.

Lesson 2: Creating assessments


Objectives 2: The learner will create a pool of review questions
2A. Identify and select lesson objectives needed for current classroom curriculum.
2B. Create quizzes either by making your own questions or using available one for the
web.

Assessment:
2.1 - The learner will select a standard connected to their subject and will create 3 or 4 very
simple, basic questions to add to a quiz. The learner will also learn about using already available
online resources to find quizzes that can be used and modified to fit the classroom needs. To
show completion of this part of the lesson, the learner will take a screenshot of the created
questions. (The quizzes that you create will be in the “My Quizzes”)

UDL Principles:
● Multiple Means of Representation: The learner is offered ways of customizing the
display of information by receiving a Google Document with audio, detailed instructions
and images on how to create a quiz. This video will show all the steps necessary to
achieve the final goal.

Lesson 3 - Show me the Flip!


Objective 3: Assess students knowledge with the Quizizz data collected from students.
3A. Launch the questions either as a homework or a large class assignment.
3B. Analyse students answers to determine understanding of the material.
3C. Discuss with the classroom on what steps would he/she take when the analysis of
data is completed.

Assessment:
3.1 - The learner will take a screenshot of the results of the questions to show successful
completion of this step and receive credit for this task.
3.2 - Informal group evaluation made by the teacher on “students” discussing strategies that they
will apply after evaluating the data.

UDL Principles:
● Multiple Means of Representation: The learner is offered ways of customizing the
display of information by receiving a Google Document with audio, detailed instructions
and images on how to create questions, assign them to students, and look at the data to
make decisions on future lesson plans. Also, this video will have an example of a
evaluation analysis of collected data.

Lesson 4: Evaluation Time


Objective 4: The student will evaluate the lesson.
4A. The student will take a survey about the class. In this survey the learner will provide
information about the content and delivery methods and on the perceived
usefulness of these tools as assessment option.

Assessment:
4.1 - The learner will complete a survey that he/she will turn in to the teacher either
electronically or on paper format.

UDL Principles:
● Multiple Means of Representation: The learner is offered alternatives for visual
information by having the option of listening to an audio version of the “Lesson Survey
Review.” so they can hear the questions on the survey as they are completing it on a
paper format.

Assessment Examples
1 - Use of technology survey
This survey will be given to the teachers that have volunteered to participate in the training. The
answers will be collected and analyzed to find out teacher’s attitudes towards the use of
technology.
https://docs.google.com/forms/d/e/1FAIpQLScuNFVlHZ1ZN9Ips6P8im9n6fp1hHl6E8LZ0wrN
BIA7PtQpkg/viewform?usp=sf_link.

2 - Audio version of the survey


https://screencast-o-matic.com/watch/cFebe5DO0y

Uses of Technology survey

This survey will be sent to the teachers that have agreed to participate in the Staff Development,
and it will be used to collect information about their attitudes towards technology.
1 - What is your role at your school?

❏ Teacher
❏ Administrator
❏ Technology Specialist
❏ Academic Coach
❏ Other:
2 - What grade do you currently teach?

❏ 6th
❏ 7th
❏ 8th
3 - How many years of experience do you have?

❏ 0-5
❏ 6 -10
❏ 11 - 15
❏ 16 - 20
❏ 20+
4 - What subject do you teach?

❏ Math
❏ Science
❏ ELA and Reading
❏ Social Studies
❏ Art
❏ Physical Education
❏ Transition or Elective classes (Agriculture, technology, typewriting, chorus, band)
5 - Rate the statement: I enjoy teaching with technology.

❏ Strongly disagree
❏ Disagree
❏ Neutral
❏ Agree
❏ Strongly disagree
6 - Rate the statement: I think using technology in the classroom takes up too much time.

❏ Strongly disagree
❏ Disagree
❏ Neutral
❏ Agree
❏ Strongly agree
7 - Rate the statement: How confident are you in your abilities with technology?
❏ Absolutely confident
❏ Very confident
❏ Adequate skills
❏ I lack confidence
❏ I'm extremely incompetent
8 - Rate the statement: I want to learn more about using technology in my classroom.

❏ Strongly disagree
❏ Disagree
❏ Neutral
❏ Agree
❏ Strongly agree
9 - Where do you turn for help with technology?

❏ IT department
❏ Peers
❏ Media Specialist
❏ Online search
❏ Strongly agree
❏ Product Manual
❏ Other:
10 - What is your preferred method of Professional Development.

❏ Only face-to-face with an instructor


❏ Only online presentations
❏ A mixture of both.

3 - Survey on lesson content and delivery method


https://screencast-o-matic.com/watch/cFeqrzDuR0

Lesson content and Delivery method evaluation


This survey will allow teachers to evaluate the content of the lesson and the delivery method in
which the lesson was offered.* Required

1 - The presenter knew the material well *

❏ Strongly disagree
❏ Disagree
❏ Neutral
❏ Agree
❏ Strongly agree
2 - Tutorials were clear and helped me understand and complete each task. *

❏ Strongly disagree
❏ Disagree
❏ Neutral
❏ Agree
❏ Strongly agree
❏ N/A
3 - Did you have enough time to practice these newly learned skills with your peers? *

❏ Yes, on both programs


❏ No, on both programs
❏ Only one of the programs
4 - I will use the Plickers and the Quizizz program in my classroom, to develop simple
assessments that test students retention of knowledge. Check all that apply *

❏ Yes (Plickers)
❏ Yes (Quizizz)
❏ No (Plickers)
❏ No (Quizizz)
5 - If you answered NO, in the previous question, please explain which program did not interest
you, and the reason that you will not use the program with your students.
Your answer

6 - Based on my experience with this training, I will recommend it to other teachers who are
interested in learning about Plickers *

❏ Strongly disagree
❏ Disagree
❏ Neutral
❏ Agree
❏ Strongly agree
7 - Do you have any comments or suggestions that could be made to improve this Staff
Development. *
Your answer
8 - I would like more training on this type of assessment programs that can collect data on
students material retention *

❏ Yes
❏ No
❏ yes, with online delivery of content (as a learning module)
❏ Yes, with face-to-face content delivery (as a staff development meeting)
9 - The lesson included opportunities for the learner to express their ideas and views *

❏ Yes
❏ No
10 - How relevant is the content of the lesson to the situation you work in? *

❏ Very relevant
❏ Somewhat relevant
❏ Not relevant at all

Materials used in this lesson

1 - Tutorial on how to set up an account and create quizzes


https://screencast-o-matic.com/watch/cFeFfhDtQq

2 - Tutorial on how to launch quizzes to students


https://screencast-o-matic.com/watch/cFeFheDt6s

3 - Tutorial on how to find already made resources on the web


https://screencast-o-matic.com/watch/cFeFhXDt69

Part VI: Content Sequencing and Instructional Strategies

Instructional Sequence

Sequence Description Objectives


1 Create a Quizizz’s account. 1

2 Create quizzes on the account 2

3 Assign quizzes to students either as a homework or as a classroom 3


assignment

4 Analyse question to obtain information on students knowledge of 3


material retention and comprehension

5 Take a course survey electronically or with pen and paper 4

This sequence builds on concepts in a learning-related order that will be done in a face-to-face
environment with the assistance of technology. This type of sequence allows students to
progress through the lessons by building on previously learned knowledge. The learner will use
Weebly, Screencastify, Google Documents and Quizizz to show completion of the learning steps.
The lesson will alternate between instruction time, where students will listen to lectures and
view tutorials, and hands-on activities where the information learned will be used to create a
product.

Lesson 1: Navigating the Plickers site

Objectives 1: The learner will create a Quizizz account.


Objective 1A. The learner will execute the steps necessary to set up a teacher account on
Quizizz webpage.
Objective 1B. The learner will create quizzes in the program.
Generative Strategy: The learner will watch a small presentation on the uses of Quizizz
program as a quick assessment tool. Then, they will go to the next assignment and use a
computer to create their own account on the Quizizz website then they will create a quiz. The
learner will take a screenshot of the Quizizz webpage to show that they have created an account
and class.
● UDL Multiple Means of Representation: The learner is offered ways of customizing
the display of information by receiving a Google Document with audio, detailed
instructions and images on 1) How to take a screenshot and 2) How to access the Quizizz
site and create classes.

Lesson 2: Creating assessments

Objectives 2: The learner will create a pool of review questions


2A. Identify and select lesson objectives needed for current classroom curriculum.
2B. Create quizzes either by making your own questions or using available one for the
web.

Generative Strategy: The learner will identify the standard that need to be covered by their
content area and create 3 or 4 simple and easy questions in a quiz. These quizzes will be stored in
te main page under “My Quizzes.”
● UDL Multiple Means of Representation: Multiple Means of Representation: The
learner is offered ways of customizing the display of information by receiving a Google
Document with audio, detailed instructions and images on how to create a quiz. This
video will show all the steps necessary to achieve the final goal.

Lesson 3 - Show me the Flip!

Objective 3: Assess students knowledge with the Quizizz data collected from students.
3A. Launch the questions either as homework or a large class assignment.
3B. Analyse students answers to determine understanding of the material.
3C. The learner will discuss with the classroom on possible steps he/she could take after
analyzing the data.

Generative strategy: The learner will launch the question to students. The teachers will either
send them via a code, Edmodo, Google classroom, or reminder, create a class roster and assign
an individual Plicker card to each of the students. The quiz can be used as a homework
assignment or as a classroom group activity. After assigning quizzes to the students, the learner
will evaluate the data to reach some conclusions and will discuss ideas with the other learners in
class about the next steps in lesson planning.
● UDL: Multiple Means of Representation: The learner is offered ways of customizing
the display of information by receiving a Google Document with audio, detailed
instructions and images on how to create questions, assign them to students, and look at
the data to make decisions on future lesson plans. Also, this video will have an example
of an evaluation analysis of collected data.

Lesson 4: Evaluation Time

Objective 4: The student will evaluate the lesson.


4A. The student will take a survey, about the class. In this survey the learner will provide
information about the content and delivery methods and on the perceived
usefulness of these tools as assessment option.

Generative strategy: The learner will receive a survey, at the end of the class so he/she can
evaluate the content, the delivery method of the lesson. On the survey there will also be a few
questions about the learners plan to use this app in his/her classroom as an assessment method.
● UDL: Multiple Means of Representation: Multiple Means of Representation: The
learner is offered alternatives for visual information by having the option of listening to
an audio version of the “Lesson Survey.” so they can hear the questions on the survey as
they are completing it on a paper format.