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In the strictly mathematical definition of a vector, the only operations that vectors are
required to possess are those of addition and scalar multiplication. (Compare this with the
operations allowed on ordinary real numbers, or scalars, in which we are given addition,
subtraction, multiplication, and division). For instance, in a raw vector space there is no
obvious way to multiply two vectors together to get a third vector--even though we will
define a couple of ways of performing vector multiplication in Vector Multiplication.
It makes sense, then, to begin studying vectors with an investigation of the operations of
vector addition and scalar multiplication. This section will be entirely devoted to
explaining addition and scalar multiplication of two- and three-dimensional vectors. This
explanation will involve two different, yet equivalent, methods: the component method
and the graphical method.
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Introduction to Vector Addition and Scalar Multiplication
When we mentioned in the introduction that a vector is either an ordered pair or a triplet
of numbers we implicitly defined vectors in terms of components.
Each entry in the 2-dimensional ordered pair (a, b) or 3-dimensional triplet (a, b, c) is
called a component of the vector. Unless otherwise specified, it is normally understood
that the entries correspond to the number of units the vector has in the x , y , and (for the
3D case) z directions of a plane or space. In other words, you can think of the
components as simply the coordinates of the point associated with the vector. (In some
sense, the vector is the point, although when we draw vectors we normally draw an arrow
from the origin to the point.)
Given two vectors u = (u 1, u 2) and v = (v 1, v 2) in the Euclidean plane, the sum is given
by:
u + v = (u 1 + v 1, u 2 + v 2)
u + v = (u 1 + v 1, u 2 + v 2, u 3 + v 3)
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Introduction to Vector Addition and Scalar Multiplication
In other words, vector addition is just like ordinary addition: component by component.
Notice that if you add together two 2-dimensional vectors you must get another 2-
dimensional vector as your answer. Addition of 3-dimensional vectors will yield 3-
dimensional answers. 2- and 3-dimensional vectors belong to different vector spaces and
cannot be added. These same rules apply when we are dealing with scalar multiplication.
Given a single vector v = (v 1, v 2) in the Euclidean plane, and a scalar a (which is a real
number), the multiplication of the vector by the scalar is defined as:
av = (av 1, av 2)
av = (av 1, av 2, av 3)
So what we are doing when we multiply a vector by a scalar a is obtaining a new vector
(of the same dimension) by multiplying each component of the original vector by a .
Unit Vectors
For 3-dimensional vectors, it is often customary to define unit vectors pointing in the x , y
, and z directions. These vectors are usually denoted by the letters i , j , and k ,
respectively, and all have length 1 . Thus, i = (1, 0, 0) , j = (0, 1, 0) , and k = (0, 0, 1) .
This enables us to write a vector as a sum in the following way:
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Introduction to Vector Addition and Scalar Multiplication
Vector Subtraction
Subtraction for vectors (as with ordinary numbers) is not a new operation. If you want to
perform the vector subtraction u - v , you simply use the rules for vector addition and
scalar multiplication: u - v = u + (- 1)v .
In the next section, we will see how these rules for addition and scalar multiplication of
vectors can be understood in a geometric way. We will find, for instance, that vector
addition can be done graphically (i.e. without even knowing the components of the
vectors involved), and that scalar multiplication of a vector amounts to a change in the
vector's magnitude, but does not alter its direction.
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Introduction to Vector Addition and Scalar Multiplication
Problem : If a creature was initially sitting at the point (3,4) in the plane, and then moved
to the point (-2,5), what is the vector which describes the creature's displacement?
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Introduction to Vector Addition and Scalar Multiplication
Graphical Addition
Consider the vectors u = (3, 4) and v = (4, 1) in the plane. From the component method of
vector addition we know that the sum of these two vectors is u + v = (7, 5) . Graphically,
we see that this is the same as the result we would get by "picking up" one of the vectors
(without changing either its direction or its magnitude), placing its end at the other
(unmoved) vector's tip, and drawing an arrow from the origin to the new tip location for
the displaced vector.
Figure %: The sum of the vectors u = (3, 4) and v = (4, 1) in the plane.
This geometric procedure for adding vectors works in general. For any two vectors u and
v in the plane, the sum of the vectors is graphically given as in the following figure:
The geometric procedure is valid for 3-dimensional vectors as well. Notice that in the
same way that any two lines lie in a plane, any two vectors in 3-dimensional space will
also lie in the same plane. This recognition allows us to see that the sum of two vectors
will always lie in the plane defined by the original two vectors.
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Introduction to Vector Addition and Scalar Multiplication
As we noted in Vector Subtraction, in order to subtract one vector from another, you
simply add its negative partner: u - v = u + (- 1)v . Thus, vectors can be subtracted
graphically in the same manner used for adding them, by simply taking care to reverse
the direction of the vector being subtracted:
If you graphically add back in the subtracted vector to your result from the subtraction
and you recover the initial vector you subtracted from. In other words, (u - v) + v = u in
our graphical methods, as we should expect!
Scalar Multiplication
What happens graphically when we multiply a vector by a scalar? The vector changes in
length, while its direction remains the same. If the vector's magnitude was previously | v| ,
once it is multiplied by a scalar we have | av| = a| v| . Note that if | a| > 1 the new vector
will be longer. If | a| < 1 the new vector will be shorter. And if a < 0 , the new vector will
point in the opposite direction as the original one.
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Introduction to Vector Addition and Scalar Multiplication
Problem : Find the sum of the vectors which make up the vertices of a regular pentagon
centered at the origin.
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Introduction to Vector Addition and Scalar Multiplication
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