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Dancing Chains

Transmutation
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One chain per level within range
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
The caster can control one chain per level as a standard action, making the chains dance or move as she
wishes. In addition, the caster can increase the chains’ length by up to 15 feet and cause them to sprout
razor-edged barbs. These chains attack as spiked chains that use the caster’s normal ranged attack bonus on
attack rolls or grapple checks (treat each chain as Medium-size when grappling).
The caster can climb a chain she controls at normal speed without making a Climb check.

Darkbolt
Evocation [Darkness, Evil]
Level: Clr 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes

The caster makes a ranged touch attack against a foe, launching a bolt of cold darkness from his left hand.
The bolt deals 1d8 points of damage per two caster levels (maximum 5d8). Half the damage is cold, and the
other has no specific type. When struck, the foe must also succeed at a Fortitude save or be stunned for 1
round, overwhelmed by the evil charge of the darkbolt.

Wall of Chains
Conjuration (Creation)
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 action
Range:Medium (100 ft. + 10
ft./level)
Effect: A wall whose area is up to one 5-ft. square/level (S) (see text)
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
The caster causes a flat, vertical wall of woven, spiked chains to spring into being. This wall can be used to
seal off a passage or close a breach, for the wall inserts itself into any surrounding nonliving material if its
area is sufficient to do so. The wall cannot be conjured so that it occupies the same space as a creature or
another object. It must always be a flat plane, though the caster can shape its edges to fit the available
space.
A wall of chains is 1 inch thick per four caster levels. The caster can double the wall’s area by halving its
thickness. Each 5-foot square of the wall has 20 hit points per inch of thickness and hardness 10.
A section of wall brought to 0 hit points is breached. If a creature tries to break through the wall, the DC for
the Strength check is 20 +2 per inch of thickness. Creatures who use a Strength check to breach the wall
take 1d6 points of damage from the spikes and barbs covering the chains.
Material Component: A single link from an iron chain.
Wall of Deadly Chains
Conjuration (Creation)
Level: Sor/Wiz 4
Saving Throw: Reflex half
As wall of chains, except as noted above, and the wall sports loose lengths of spiked chain that strike
anyone within 5 feet of the wall. Those within that area take 3d6 points of damage each round.

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