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Antipaladins are known as the hand of evil, but those among their dark ranks who swear
fealty to Asmodeus take on an even darker purpose, to bring the people under his unholy
yoke. These lords
of darkness are feared across the realms, where even the barest whisper of their name
inspires dread.
Aura of Obedience (Su): At 3rd level, a lord of darkness radiates an aura that cows the
weak into following his commands. He receives a +4 morale bonus on Intimidate checks
made against living creatures within 10 feet. In addition, if he demoralizes a living
creature within 10 feet, and exceeds the DC by 10 or more, he may issue one command to
the target, as per the spell. The target can resist this effect with successful Will save, with
a DC of 10 + 1/2 the lord of darkness’ level + the lord of darkness’
Charisma modifier. A creature cannot be commanded in this way more than once per day.
This ability replaces aura of cowardice.
Cruelty (Su): At 3rd level, a lord of darkness gains the cruelty class feature of the
antipaladin. This functions just like that class feature with the following exception. At 3rd
level, he can select the following cruelty in place of the sickened cruelty.
Commanded: The target must obey one order from the lord of darkness, as per the
command spell.
At 9th level, he can select the following cruelty in place of the nauseated cruelty.
Charmed: The target is charmed by the lord of darkness, as per the charm monster spell.
This effect lasts 1 round per three levels of the lord of darkness. The lord of darkness
must have the commanded cruelty before selecting this cruelty.
Domination (Su): At 11th level, a lord of darkness can expend two uses of his smite
good to make one living humanoid creature within 30 feet into his thrall, as dominate
person. The target receives a Will save to negate this effect, with a DC of 10 + 1/2 the
lord of darkness’ level + the lord of darkness’ Charisma modifier. If the creature fails its
save, it obeys whatever commands the lord of darkness makes. The duration of this effect
is permanent, but the target receives a new saving throw each day to end the effect. A lord
of darkness cannot have more than one thrall in this way at a time. If he ever dominates
another creature, the previous thrall is immediately freed from this effect. This ability
replaces aura of vengeance.