You are on page 1of 2

Minotaur Race

A Simple Homebrew Minotaur Race Build


For Your Gaming Pleasure.
by Kevin M.

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast
product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is
protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the
Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park,
Uxbridge, Middlesex, UB11 1ET, UK.

1
Minotaur
Ability Score Increase +2 Strength
th
Age Minotaurs live into their mid to late 90 years having roughly the same life span as a human.
Alignment Minotaurs tend towards Neutral alignments feeling their own agendas a greater importance then the wants
and needs of others. However from their general dispositions they may also lean towards a chaotic nature as well.
Size Minotaurs stand between 7' to 8' tall and weigh between 280 to 340 pounds. Your size is Medium. You count as one
size larger when determining your carrying capacity and the weight you
can push, drag, or lift.
Speed Your base walking speed is 30 feet.
Darkvison Through your minotauren heritage, you have a keen sense of vision even in darkened and dimly lit areas. You
can see in dim light within 60 feet of you as is it were bright light, and in darkness as if it were dim light. You can't discern
color in darkness only shades of gray.
Charge If the minotaur moves at least
10 feet toward a target and then uses its gore attack it may double the damage die rolled for the attack. If the target is a
creature, it must also make a Strength saving throw or be pushed up to 10 feet away and knocked prone.
Gore The Minotaur may make a Melee Weapon Attack to attempt to gore one creature within 5ft of it with its horns. The
st th th th
damage of this attack is 1d6 at 1 level. The damage increases by an additional 1d6 at 6 , 11 , and 16 level.

Subraces
Plains Minotaur
Ability Score Increase +1 Constitution
Hunting Weapons Training You have proficiency with the javelin, spear, shortbow, longbow, blowgun, & net.
Hunting & Gathering A plains minotaur is trained from birth to provide for its tribe. Learning to stalk its prey with
swiftness and agility granting advantage on ability checks made to track beasts in any region, as well as stealth checks
maid while in plains regions. Also minotaurs can always find water for themselves and up to 4 others for each day if the
region permits so.

Labyrinthian Minotaur
Ability Score Increase +1 Wisdom
Minotauren Armor Training You have proficiency with heavy armor.
Labyrinthian Mind A labrynthian minotaur can visualize every route it might take to close the distance to its prey even in
places it has not traveled, granting it advantage on all ability checks made to track an enemy it has seen withing 24 hours.
Also minotaurs can perfectly recall any path it has traveled.

You might also like