Professional Documents
Culture Documents
dnd:
Path: nntp-server.caltech.edu!elroy.jpl.nasa.gov!usc!cs.utexas.edu!ut-emx!
anchor.as.utexas.edu!heath
From: heath@anchor.as.utexas.edu (James Heath)
Newsgroups: rec.games.frp.dnd
Subject: Missile weapon damage/Weather Generation
Message-ID: <74955@ut-emx.uucp>
Date: 30 Jun 92 16:31:07 GMT
Sender: root@ut-emx.uucp
Distribution: na
Organization: McDonald Observatory, University of Texas @ Austin
Lines: 95
Originator: heath@anchor.as.utexas.edu
Here's how we do bow damage in the two AD&D campaigns we are running.
"Matt's system" operates on the principle that bows (and especially x-bows)
should do a buttload of damage. It includes the mini-ballista, the Mauler
Crossbow:
Matt's System:
My system works on the principle that the best reason to use a crossbow
is that any 0-level moron can use it. I reflect this in a bonus "to hit" with
the weapons. I also have them do a bit more damage.
Jim's System
If a change would place a condition off the scale (say, 3 places better than
Partly Cloudy) the change is re-rolled. If the re-roll is still
impossible, treat as "same".
Severe weather conditions can only persist for their maximum duration. At the
expiration of that duration, the weather immediately improves one place.
For the next three days, subtract 20% from all change rolls.