Professional Documents
Culture Documents
Prophesy of Pendor v3.8 only woks with Mount and Blade: Warband version 1.165 and
greater (not compatible with previous versions)
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WSE (Warband Script Extender) is NOT compatible with PoP
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For best performances, play with "load textures on demand" turned off.
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If 100 battlesize is too much for your computer, download Battle Size Changer.
https://forums.taleworlds.com/index.php?topic=103109.0
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v3.8.4
Changelog:
-Added a tweak that makes soldiers on horses switch to 1 handed weapons when needed
-Fixed invisible bear helmet
-Fixed infinite escape music
-Fixed some menu images size
-Fixed Fierdsvain berserker armor/body
-Fixed Wolfbode's body and head
-Improved Jarl Helmet
-Removed azure plate from Heroines Adventurers
-Few spear adjustments
v3.8:
TL;DR, Bigger battles, 3 new Knighthood orders, D'Shar troops overhaul, armor, gear
and clothing overhaul, weapons overhaul, horses overhaul, tavern overhaul, scenes
overhaul, map overhaul, banners overhaul, menu illustrations overhaul, factions
balance, items balance, units balance, many new items, arena overhaul, woman
playthrough overhaul, sound mastering, new sounds, many optimization, enhancements,
and bug fixes.
GAMEPLAY
-Larger and adaptive battlefield size
-Battle size ranging from 100 to 450
-Many more reinforcement waves
-Revamped D'shar troop tree
-Factions rebalanced
-Many units rebalanced
-New Phoenix order (2 units)
-New Shadow Wolves order (2 units)
-New Scorpion Assassins order (2 units)
-Leonion Tweaks from this list (1, 3.1, 3.2, 4, 5, 11, 20, 25, 26, 28, 29, 30, 32,
33, 35, 38, 40, 42, 43, 44)
-All item prices normalized (based on K0nr@d's algorithm)
-New helmets, new boots, new bolts, new bows, new arrows, new horses...
-Most units individually reworked and balanced
-Dragon Drakes now update from Ravenstern Men-at-Arms
-Items too rare made more present
-Ai defenders and defending player get ammo refills on sieges
-New system for merchants to get money
-Honor decrease when attacking villages & caravans
-Updated killcam
-New options & political map
-Companions won't loot gender opposite armors
-Wage of archer horsemen no more higher than horsemen
-Wage of mercenaries down from 200% to 166%
-Companions can auto-equip, even if loot is saturated
SCENES
-Adaptive battlefields (1, 5 or 12 times the surface)
-New Elacrai interior, exterior, arena and training
-New siege scenes for 14 towns and most castles (from Floris, but reworked)
-Horizon backgrounds and map borders
-More animation in taverns, with up to 15 random customers, musicians, rush hours,
and varied clothing linked to culture
-New Sarleon tavern
-Spawn points reworked in arenas & taverns
v3.8.2
Changelog:
-Fixed prison break
-Fixed mercenaries turning into sellswords during the merchant quest
-Fixed companions who would gain relation boost after a battle without being lords
-Fixed Mystmountain tribes which would be counted as Mystmountain raiders
-Removed victory condition about "befriending Mystmountain"
-Fixed village battles loot (native bug)
-Fixed village battles killcount
-Fixed sally in Ishkoman
-Fixed 0 soldiers parties
-Fixed companion re-appearing when asked to stay out of fighting and go gather
right to rule
-Rebalanced new KHOs
-Removed dialog about fief exchange, which would appear in the wrong context (and
bug)
-Reworked lighting and shaders in taverns (especially with flickering light)
-Arena and tournament music changed (replaced by native music)
-Tavern sounds changed
-Fixed looted village music, as well as a few others, that were made to continue
until end of track
-Added loot to Elacrai
-Removed dark skinned women from non-D'Shar arenas
-Buffed Three Seers patrols
-Fixed scabbards on some swords
-Fixed beard on Assassin helmet
-Fixed Fierdsvain Jarl Helmet
-Fixed bald Kidnapped Girl
-Bumped Veccavia Queen's Guard riding skill
-Removed blue greaves from Shadow Legion
-Re-added tweak 44 (a line about factions' current marshals to faction notes)
-Improved a few textures
-Added model to replace 2 noble clothing
-Modified chest loot in several towns
-Made the Upgrade Discount 90% instead of 33% (to encourage gradual upgrade of CKO
equipment, 90% of time and cost invested in the current item is recovered and
accounted towards the new item)
v3.8.1
Changelog:
-Reverted aristocracy code
-Fixed D'Shar ladies faces
-Debug message in loot screen, and scrambled loot
-Shiny horses
-Bugged tavern dialog with drunken fight
-Viper sabre width (fixed by K0nr@d)
-Some clipping helmets
-Scabbard for viper sabre, scorpion sword and wolf sword
-Tournament items in shops
-FLC's lance texture
-Crassus not having a silk garnet anymore
-Lethaldiran not reverted to being a man, to avoid being referred as "she"
-Removed sallet from Immortals
-Tweaked reinforcement waves
-Put back inventory chest in 550 maps.
-Phoenix and Wolf orders are given to one castle only.
v3.8.3
Changelog:
-Added customizable reinforcement waves (siege and normal battles separately)
-Added overhead stabbing for spears & crouching from submod by Hoboistice, also
adapting units and spears.
-Fixed double wife bug
-Fixed the relation boost bug when freeing ladies-in-waiting
-Fixed Quigfen's shop
-Music now loops correctly
-Tavern ambiance is now a sound instead of a music track
-Changed cheats
-Fixed Al-Aziz' crazy dialogs
-Raised lords base revenue from 750 to 1000
-Fixed parties potentially stuck near Kwynn
-Fixed the teleporting training ground
-Improved male body
-Improved a lot of axes textures
-Improved some door textures and some clothing textures
-Gave phoenixes and scorpion swords a new model
-Fixed castle floor shader
-Removed oldest female arena fighters
-Changed stats for Viper Sabre & Phoenix Sword
-Fixed Leonion tweak 3.2
-Fixed an animation with staff block
-Bolts/arrows auto-equip: damage now more important than number
-Fixed a text error with travelers
-Fixed a price error in a dialog
-Fixed an error with dismounting order
-Improved skinning and optimized here and there
-Corrected Empire Guardian Plate With Cape weight
-Fixed (hopefully) trainers/ransom brokers in prison/feast
-Fixed "tweak 38", where you would sometimes get a relation boost with all your
companions after a victory.
-Grammar corrections
-Town scenes edited (river in Torbah, towers in Sarleon, lighthouse in Nal Tar,
textures in Empire cities and multiple other tweaks)
-Nal Tar scenes replaced by Sarranid's Durquba
-New skyboxes
-More lords in feasts
-Women in arenas.
VISUALS
-New and reworked armors
-New and reworked helmets
-New and reworked weapons
-New and reworked horses
-New and reworked greaves
-New common clothing
-Tournament items reviewed
-All armors have a male AND female version (with exceptions)
-All banners redone from scratch, HD
-42 extra banners
-Skinning of a lot of helmets (neck part deform with movement)
-New book covers, qualis gem, gold bar, loot, lute, lyre, chests, common items,
furniture, bodies, hair...
-Dynamic face generation for zombies, and new textures
-More blood
-Bump map and/or specular map created for manu items
-Higher grass
-Fade from black on entering peaceful scenes (toggleable)
MAP
-Original individual icons for towns (including Elacrai)
-Individual icons for castles (from Floris)
-Banners normalized
-Corrected bridges
-New map icon for training grounds and Wolfbode
-Polished map textures and shape
FACES OVERHAUL
-New male head shape
-All NPC reworked
-More and better textures
-More wrinkled old faces
-Darker D'Shars
-Noldor faces
-Better random faces
-Head and body color match
-All D'shars are now dark skinned
-Muscular bodies in arena
-Dynamically generated zombie faces
-Zombie texture redone
-Improved woman model
UI
-More than 150 new menu illustrations (unique illustrations for towns, factions,
events and menus)
-Interface tweaks
-New kill counter
-Some polished menus
SOUNDS
-New female grunts
-New death sounds for demons
-Sound reviewed/remastered
-Musicians in taverns
-Women can shout orders
OPTIMIZATION
-Optimized sounds (split into OGG and FLAC depending on use)
-Mesh simplifications
-Texture remapping for economy
-LOD creation for almost all items
-Elimination of all old unoptimized assets
-Mipmaps on all textures to avoid visual noise
-Removal of alpha layers when not needed
-Behind the scenes rework (sorted .brf files and sorted items order)
BUG FIXES
-Thousands of grammar, punctuation and formulation errors
-Merchant starting choice was always changed to physician in scenario "a letter
that changed everything"
-Made CKO Sergeants recruitable from prisoners
-Fixed exploit with UllrVetr's bow
-Salt mine scene exit
-Transparent salt mine
-Duplicate items
-Misaligned Banner of Sarleon
-Misaligned Mett Xbow
-"Ghoul face" in castles
-Possessed Doomguide face
-Helmets not fitting the head
-Removed some non-interactive doors
-Hair texture
-Banners on overhead circle misaligned
-Arena and tournament fighters don't keep their original greaves
-Party naming bug
-Removed ladies in waiting from non-player parties
-Fixed "pretty female" face
-Toned down loot on bandits
-Fixed shader on many items
-Fixed color on back of heraldic armors
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Note: Prophesy of Pendor v3.7063 works only with Mount and Blade: Warband version
1.153 and greater (i.e. it is not compatible with 1.143 or lower versions)
Note 2: Don't run WSE with PoP, it may corrupt the lords' family relations at game
start!
3.61 Bugfixes
- Fixed: Hold-F1 doesn't work in bandit battles
- Fixed: Can't reinforce militia patrols, dialog simply exits
- Fixed: Lords don't reinforce when told to switch culture
- Fixed: Militia patrols chasing the player don't attack
- Fixed: Can't send companions on RTR missions because of companions on order
training missions
- Fixed: No RTR gain for peace as a vassal.
- Fixed: GM quest snake ambush: if won and you don't tab out in a minute it won't
start the quest.
- Disabled ranks for player custom order.
- Disabled suggestion to lord to attack the Snake Cult Stronghold
- Fixed: auto-equip for all companions exploit to prevent getting at Leth's items
- Whenever the player changes culture, the gender of the player custom Order is
suitably changed too; for 3.6 games with gender problems just go to the rename
Order screen.
- Take out the Strange Rune bow once Wolfbode is beaten when the bow is given to a
companion or stored in a chest.
- Player mercenaries removed if the player becomes vassal.
- Player mercenaries won't enter a center that was lost after they were told to go
there, they will resume following the player.
- Fixed Native exploit with lending companion to a lord, then looking at the
companion report to make him rejoin immediately.
- Player mercenaries can't be rehired immediately after a defeat. Two weeks of
cooldown, just as for dismissals.
- Dialogs with own mercs in foreign castles, just in case and for 3.6 games -
should never happen with the new 3.61 fixes.
- Fixed Native bug with booksellers temporarily disappearing if they were set to be
in the same tavern.
- Fixed unique NPCs spawning freely when they are player's prisoners
- Spawn secondary patrols actually patrol around the primary spawn and are not
simply dropped off along the way
- Mercs and war parties now join player sieges when he's not a marshal
- Fixed getting RTR for peace after a war you were not involved in.
- Pretenders turned kings can be ransomed now.
- Game quits with an error message if it can't generate family relations at game
start due to outside tampering with troops (or possibly using WSE).
- Correct shorter length of Melitine spears.
PoP 3.6 changes (not save game compatible with previous versions):
- Player Knighthood Order
- Player king mercenary parties from different factions
- The Melitine Empire: a new minor faction
- New unique spawns from foreign factions (Mettenheim, Veccavia, Barclay, Melitine)
- Order ranks and stronghold
- New Order quests (tournament, challenge, rivalry, GM quest)
- Randomly generated minor knighthood Orders; sometimes created by lords
- Numerous new Order, Noldor and other map dialogs
- Prettier female faces (corprus OSP)
- Large minor faction spawns sometimes siege and sack nearby towns.
- Order war parties of the main kingdom Orders sometimes spawn and actively assist
their kingdom
- Kings sometimes found Orders if they don't have a chapterhouse yet
- Recruiting Order Sergeants similar to recruiting Order Knights
- Liege lord troops culture switchable to the player's kingdom culture through a
dialog.
- Can give troops to your kingdom or your village militias (if they have <100
troops)
- Traveler NPCs in taverns give locations of the two booksellers.
- Sell all prisoners dialog
- Ramun gives locations of random unhired companions if you sell him slaves
- Talk to Guildmaster menu option for towns
- Order and minor factions relations report within the faction relation report
- Ability to rename your party and Order (Camp->Take action)
- Heretics and Snakes drop books that are useful to Orders (membership required)
- Siege defense: inventory chest at defender spawn point (to refill ammo and change
gear)
- Camp menu: review and drill your troops
- Renown costs for Order knights increased a lot and depend on relations as well as
honor
- Updated Order factions hostility matrix
- No more instaloss with Scorpion Assassin ambushes. Only one or two spawned.
- Valkyries' axes were too short, they got a better weapon.
- Get -2 RTR if attacking during a truce
- Removed horses from D'Shar Bowmen and Dervishes
- Changed Elixirs to give half the stats bonuses from the 4th use onwards
- Order bounty quest quota tweaked down
- Spawn small Noldor patrols more frequently (now in line with other minor
factions, every 33 hours)
- Tweaked up the endgame low spawning rates of Mysts and Heretics
- Limited generated Order knights and sergeants in garrisons to about 30 and 50 -
there were too many in the end game
- Leth doesn't let you see his equipment until you are level 30
- Get less payment as a kingdom merc, it was too exploitable.
- Nerfed a notch the Fierds party sizes
- Small increase to rare spawn spawning rates (since they get mobbed by kingdoms
too often)
- Bugfix: Order sergeants had autocalc values of 0
- Bugfix: (Native bug) Companion missions lasted half the time advertised
- Bugfix: (Native bug) Loaned companions (quest) disappeared if the lender lord
disappeared
- Bugfix: The trading villagers (quest) would rarely turn into an ordinary villager
party
- Bugfix: (Native bug) Gained 3x3 RTR instead of 3 for peace, and 0 RTR instead of
15 for marriage
- Bugfix: Fixed Notes and other headings positions
- Bugfix: Wolfbode now counts towards Myst supression
PoP3.51 July 24 Changes (save game compatible with 3.5+ save games):
- Changed disguise (uses lute and dagger and no staff)
- Made the recruit troop for Lady Falcons be the Noble Maiden (lvl40) (upgrade from
Maiden Adventurer, with stats and equipment comparable to the Pendor Knight).
- Maiden adventurer was lowered to level 33 (from 40) but is still a bit better
than the adventurer.
- Heroine adventurer buffed a little to accommodate the longer training/upgrade
time
- Fixed empire_knights and ghilmen to be flagged as mounted
- Ornate Leather boots is now using leather prefixes instead of metal prefixes
- Silvered Rune Axe has been buffed (to match its price better)
- Falcon Knights and Shadow Legion Centurions cost double prestige points compared
to other orders
- Female adventuring companies and Meregan's adventurers have been slightly
modified to include Maiden Nobles
- Resource savings in the form of modifying the dialogues so that all dialogue
sounds are streaming from hdd.
-Graphics updates by Four Leaf Clover (9 items have been spiffed up!)
PoP3.5 is NOT save game compatible with any previous PoP versions
- Updated PoP3 to be compliant with WB 1.153
- Vicky has been updated (Vicky = the battle VI)
- Fixed menu sound click volume, royal weapon potential issue, Maltise and Boris
respawn issue (returning from banishment), certain sounds not playing, and more.
- Added fixes for some TW bugs and new PoP tweaks to enhance standard gameplay.
- Upgraded sound files to better quality .flac format. Thanks to Nullpat!
- Made the treasure lair message a log message.
- Added three quests written by Mad Vader! Thanks MV!
- Introduced new squire troops (for each knighthood order).
- The new squire troops may also show up in towns/castles that have a knighthood
order built.
- Added a "fast skip" dialog response ("Ah, I know of your sort already. No need to
tell me who you are") when encountering ransom brokers.
- Household troop changes:
- Mansour Bey got Ghilmen [tier 7] instead of D'Shar outlaw chieftains [tier 5]
- Kalandar Khan got Dustriders [tier 7] instead of Singalian Horsemen [tier 5]
- Lord Inar Hairybreeks got Einherjar [t7] instead of Red Brotherhood guildsmen
[t7]
- Livius Dux got Shadow Marinae [t7] instead of Jatu Mercenaries [t7]
- Count Arnoldus got Dragon Drakes [t7] instead of Kierguards [t6.5]
- Ulric gets Lion Squires in addition to his Lion Knights
- Gregory gets Dragon Drakes in addition to his Dragon Knights
- Bahadur Khan gets Dustriders in addition to his Windriders
- Valdis gets Einherjare in additon to his Valdis Huscarls
- Marius gets Mortals in addition to his Guardian Knights
- Boris the Raven gets Ravenspear Mercenaries in addition to his other troops
- Syla Uzas gets Shadow Marinae in addition to her other troops
- Hostile order troop(s) may show up in taverns in assassin fights
- Ravenstern Kierguard Knights (Duke Alaric's household troops) are now Ravenstern
Highlanders (with new looks)
- For 300k gold, the player will get an option to change culture (speak to
minister).
- Duskfall -- new unique item can be found with a certain hero.
- New mercenary unit available: Mercenary Highlanders.
- Wolfbode the Slayer now does justice to his nickname ...
- Clarion Call Rangers are now recruited from Sarleon Knights (- before they were
recruited from Pendor Knights) and their chapter house can be built if the player
embraces the Sarleon culture.
- Lion Knighood chapter house can now be built also when the player embrases the
Sarleon chapter (no longer restricted to just being a Sarelon vassal or owning the
capital Sarleon).
- Likewise; Dragon Knights, Lady Valkyries, Immortals, Windriders now also can be
built if the player embraces their respective cultures.
- Falcon knights are now female knights.
- A hint is given when you talk to defeated lords (regarding the chances you have
of having them join you).
- Siege retreats incur a small controversy increase for the player (- and if the
player is a liege then his vassals have a 20% chance for each vassal lord of
getting a small relationship hit too). The old penalties also apply.
- Overhauled and reworked troop armors, equipment balancing and item adjustments.
- Faction re-balance (mainly to strengthen Sarleon and to a lesser extent D'Shar).
- More than 60 new items (a few are not for the player).
- Resource optimization to allow as many systems as possible to run without any
issues.
- Alistair, Roland and Rayne have special troop additions when being lords.
Changes in 3.205:
- Fixed the ex-companion as player prisoner dialog bug.
- Fixed potential issue with kingdom lords following a marshal.
- Added Lance switching to battles (- Based on Caba'drin's Lance switching script!)
- Reworked Sally v1.0 to Sally v1.1 (- she is smarter now and has a few new
surprises in store)
- Reworked initial payment offer for Player Mercenary Contracts and for the weekly
contractual payments.
- Fixed a potential issue with enemy leader being passive in formation battles
(WIP).
Changes in 3.204:
- Fixed typo in dialog.
- New "sally forth" formations feature (for all sieges).
- Fixed "stuck lords" bug.
- Fixed Marshal OP script error.
- Fixed Slot OP script error spam (if player has assigned troops to slot 7 and has
no troops assigned to slot 8)
- Fixed loot division by 0 OP script error.
- Adjusted training garrisons (WIP).
- Dread Legion Infantry is now considered infantry.
- If player is knocked unconscious in siege battles the player troops are set to
charge ( - like the other kinds of battles already do
New features:
- Intelligent tactical VI (Vicky) and battle formations (see forum FAQ for details
and keys)
- A hidden outpost of a minor faction (no spoilers here!)
- New intro quests
- Treasure maps leading to hidden lairs
- Gender equality: females get fiefs when invited to join a faction and don't have
a hard time trying to get hired as mercs
- Added reference pages under Notes->Game Concepts for buildings and knighthood
orders
- Cheater achievement rewritten (cheating three times will trigger it, and it
doesn't disable other achievements, only their rewards)
- Factionalized items (there are many faction-specific items that are available
only in faction's town stores)
- Auto-recruiting from bound villages (seneschal dialog) and auto-training (depends
on seneschal Training skill) of player garrisons
- Additional music tracks for battles and weddings
- New voice sets for Diev, Sarleon and Empire lords
- Mouse-driven death camera
- Additional game options "Important news only" (all or no messages about lords,
lootings and sieges that don't concern your faction) and "Battle formations"
(toggles both formations and the tactical AI on/off)
- King-hired mercs escort the king as a separate party, they also enter and exit
centers with the king, and drop off prisoners in centers
- Added a message to notify when a fief is awarded
- Integrated More Metal Sounds 2.2
Have fun!
The POP Dev Team