Professional Documents
Culture Documents
GAME RULES
• Players from each team take in turns to run &
steal one ‘egg’ (ball) at a time from another hoop
and run back to return it to own hoop
• Next player is tagged & takes their turn and so on
• Continue for designated time & count number of
‘eggs’ to determine winning team
SUGGESTED ROUTINE
• Around head/waist/knees/ankles
(several times in each direction)
• Figure 8 around knees
• “Switch” – ball between knees with 1 hand in front &
the other behind. Drop the ball & switch hands to catch
(with or without bounce). Add ‘Gorilla Walk’ by taking a
step forward with each switch
• ‘Yo-Yo’ – hold ball in one hand out in front. Drop ball &
catch before it hits the ground with hand on top of ball.
Try non-preferred hand. Alternate hands to drop & catch
• ‘Circle & catch’ - hold ball in one hand out in front
Drop ball & circle hand around the ball before catching
it again. Try non-preferred hand
• Throw ball under one leg & catch with other hand.
Repeat with opposite hand & leg
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PREPARE TO PERFORM 5 MIN BATTING CHALLENGES
Session 04
Number of Players SUGGESTED CHALLENGES
• All children in own space and working • ‘Dribble’ the ball up & back around tee like their playing hockey
in the same direction • Hit the ball to self in air & count number of successive hits
Area Size • Hit the ball to self in air and walk/run up & back around tee
• As much as required • Hit ball off tee as far as possible. Take tee & hit again until reaching other side
of the space (eg. oval). Count the number of hits it takes to get across & back.
Equipment Lowest score wins (like golf)
• 1 bat, ball & tee per child
KEYS
• Teach technique as appropriate,
otherwise, ask questions to get
children to guide own learning about,
‘What is the best way to do it?’
• Make each one a game or challenge
with own objective and scoring
system etc. rather than just a ‘drill’
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ACTIVITY 15 MIN HIT & RUN
Equipment
• One bat
• One ball
• Two cones per group
GAME RULES
• In groups of 5, have 1 x Batter, 1 x
Bowler & the rest of the players as
Fielders, spread out & covering space
• Bowler bowls to Batter who hits the
ball & runs up & back around the
cone/stump placed just in front of
the bowler, as many times as possible
before the Fielders return the ball
to the Bowler having first thrown
(relayed) the ball to each fielder
• Rotate players through each position
& role
• Use stumps or cones etc. to mark
Batter & Bowler’s spots
• Can hit off a Tee instead of ball being
bowled
• Run multiple games
• Coordinators may need to replace
children as a bowler to ensure the ball
is reaching the batsman, especially
during an early session or for younger
participants
GAME RULES
• Bowling at stumps from the marker
approximately 6m apart
• Other group members are the Wicket
Keepers
• 1 point for hitting the stumps
• 10 points for knocking the stumps over
• 100 points for a ‘hattrick’
• 3 turns each then swap
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ACTIVITY 20 MIN TEAM RAPID FIRE BATTING
Session 04
Number of Players GAME RULES
• 9-16 max. (in teams of 3-6) • One team bats whilst other teams field
Area Size • All players from batting team line hit & then run at the same time between the
stumps
• Large open space approx.
• An adult should feed the ball to the batters - 1 adult to 1 batter
Equipment • Fielders retrieve the balls and return to the adults
• Bats, Balls, person feeding balls, 2 x
• Batters count the number of runs made before ‘stop’ is called. Individual scores are
sets of stumps.
added to get a team total
• Have 2 or 3 turns before swapping to a new batting team
• Team with highest score wins
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