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Vectors
Cross Product
Torque using
vectors
Angular
Momentum
Vector Basics
We will be using vectors a lot in this course.Ways of writing vector notation
Remember that vectors have both F ma
magnitude and direction e.g. a, q F ma
You should know how to find the F ma
components of a vector from its magnitude
and direction
ax a cosq y
a y a sin q
a
ay
You should know how to find a vector’s q
magnitude and direction from its ax x
components
a ax2 a y2
q tan 1 a y / ax
Projection of a Vector in Three Dimensions
Any vector in three dimensions can be
projected onto the x-y plane.
The vector projection then makes an angle f z
from the x axis.
Now project the vector onto the z axis, along a
the direction of the earlier projection.
q
The original vector a makes an angle q from the
z axis. f y
x
Vector Basics
You should know how to generalize the case
of a 2-d vector to three dimensions, e.g. 1
magnitude and 2 directions a, q , f
z
Conversion to x, y, z components
a x a sin q cosf
a
a y a sin q sin f
q
a z a cosq
Conversion from x, y, z components f y
a a x2 a y2 a z2
q cos1 a z / a x
f tan 1 a y / a x
A three-dimensional coordinate
system MUST obey the right-hand z
rule.
p/2
A
A B Ax Bx Ay B y Az Bz
Derivation
How do we show that A B Ax Bx A?y B y Az Bz
Start with
A Axiˆ Ay ˆj Az kˆ
B Bxiˆ By ˆj Bz kˆ
Then A B ( Axiˆ Ay ˆj Az kˆ) ( Bxiˆ By ˆj Bz kˆ)
Axiˆ ( Bxiˆ By ˆj Bz kˆ) Ay ˆj ( Bxiˆ By ˆj Bz kˆ) Az kˆ ( Bxiˆ By ˆj Bz kˆ)
But iˆ ˆj 0; iˆ kˆ 0; ˆj kˆ 0
iˆ iˆ 1; ˆj ˆj 1; kˆ kˆ 1
So A B Axiˆ Bx iˆ Ay ˆj By ˆj Az kˆ Bz kˆ
Ax Bx Ay By Az Bz
Cross Product
C A B B sinq B
i
iˆ ˆj kˆ; iˆ kˆ ˆj; ˆj kˆ iˆ
iˆ iˆ 0; ˆj ˆj 0; kˆ kˆ 0 j k
Cross Product
Direction: C perpendicular to both A and B
(right-hand rule)
Place A and B tail to tail
Right hand, not left hand
Four fingers are pointed along the first vector A
“sweep” from first vector A into second vector B
through the smaller angle between them
Your outstretched thumb points the direction of
C A B B A ?
First practice
A B - B A
A B B A ?
More about Cross Product
The quantity ABsinq is the area of the
parallelogram formed by A and B
The direction of C is perpendicular to the
plane formed by A and B
Cross product is not commutative
A B - B A
The distributive law
A ( B C) A B A C
The derivative of cross product
obeys the chain rule dt
dt
d dA dB
A B B A
dt
Calculate cross product
A B ( Ay Bz Az B y )iˆ ( Az Bx Ax Bz ) ˆj ( Ax B y Ay Bx )kˆ
Derivation
How do we show that A B ( Ay Bz Az B y )iˆ ( Az Bx Ax Bz ) ˆj? ( Ax B y Ay Bx )kˆ
Start with
A Axiˆ Ay ˆj Az kˆ
B Bxiˆ By ˆj Bz kˆ
ˆ ˆ ˆ ˆ ˆ ˆ
Then A B ( Axi Ay j Az k ) ( Bxi By j Bz k )
Axiˆ ( Bxiˆ By ˆj Bz kˆ) Ay ˆj ( Bxiˆ By ˆj Bz kˆ) Az kˆ ( Bxiˆ By ˆj Bz kˆ)
iˆ ˆj kˆ; iˆ kˆ ˆj; ˆj kˆ iˆ
But
iˆ iˆ 0; ˆj ˆj 0; kˆ kˆ 0
A B Axiˆ By ˆj Axiˆ Bz kˆ Ay ˆj Bxiˆ Ay ˆj Bz kˆ
So Az kˆ Bxiˆ Az kˆ By ˆj
Torque as a Cross Product
The torque is the cross product of a force
rF vector with the position vector to its point
of application
rF sinq r F r F
The torque vector is perpendicular to the
plane formed by the position vector and
the force vector (e.g., imagine drawing
them tail-to-tail)
Right Hand Rule: curl fingers from r to F,
thumb points along torque.
Superposition:
net i ri Fi (vector sum)
all i all i
Can have multiple forces applied at multiple
points.
Direction of net is angular acceleration axis
Calculating Cross Products
Find:
A B Where: A 2iˆ 3 ˆj B iˆ 2 ˆj
Solution: A B (2iˆ 3 ˆj ) (iˆ 2 ˆj ) i
Two objects are moving as shown in the figure . What is their total
angular momentum about point O?
Lnet L1 L2 r1 p1 r2 p2 m2