Professional Documents
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Samantha Campbell
Katherine Cape
Stephanie Camilleri
While discussing the topic of technology and young children, there is often
backlash against the idea. Some people believe that technology is taking away
children’s childhoods. Critics go as far as to say that prolonged exposure could change
how children’s brains develop, and damaging their capacity for originality and critical
thinking. However, great educators understand the importance of social interaction and
and services that can help boost their mathematical and logical skills all in the form of a
game, such as Minecraft. There are an infinite number of ways each teacher could
creating survey polls, interviewing a “guest” via skype or learning to code. The merging
of the physical and digital worlds is creating such an incredible impact on the children's’
enjoyment of their childhood. Young children’s learning and development are greatly
supported by the integration of technology in the classroom when it is used as a tool for
There are those who believe there are developmental risks for children using
computers at a young age. For example, Colleen Cordes and Edward Miller write about
They mention that there is a risk to children's physical health, emotional and social
authors concluded, children may develop vision problems, become detached from the
community, and impair their literacy and language skills. (Cordes and Miller). However,
these biases against young children using technology blinds them from all the positives
that come from incorporating it into their education. We have to remember that there
are potential downfalls to all curriculums. NAEYC, National Association for the
irregular sleep patterns, behavioral issues, focus and attention problems, decreased
academic performance, negative
integrating technology in the classroom. When taught how to incorporate and utilize
consider the screen time young students are having, and make sure it is
video clips, and other mind numbing technologies, the students are not learning
anything out of their traditional learning methods. With young children, such passive
technologies may bore them and distract from the whole purpose of the activity. To
avoid any potential issues associated with too much screen time, teachers should be
aware of how long their students are using technology in their classroom. They do not
want to overuse technology to the point that some of the negative concerns become a
reality with their students. When developing activities that incorporate the use of a
variety of technologies for young children, it is important to remember to keep sight of
individualized learning levels. Technology is a great tool for all children at all levels, but
it will only be successful if teachers are intentional with their instruction and purpose for
the use of technology. (NAEYC). For teachers interested in integrating technology, they
must keep in mind these recommendations to ensure success with their students.
The concerns about technology overload in young students does not go unnoticed.
Research indicates that the average teen spends a lot of time staring at a screen. “In
the U.S., screen addiction is not diagnosable, but the average teenager spends more
than 11 hours per day engaged with various electronic media.” (public source) Public
source argues that children learn better when they are interacting with humans rather
than screens. Students learn social skills from a young age that cannot be taught with
an ipad. With that being said, it’s important for teachers to use screen time in
moderation and make sure students are interacting with each other in person rather
than in online spaces. It’s important for students to learn online etiquette, however,
screen time should be limited so that the student is holistically developing into a healthy,
diverse learner.
Despite the negative research done about young children and technology, there
are several positives that stem from allowing children to use technology. In order to
implement successfully teachers have to plan appropriate activities for their students.
Mary Kreul, a second grade teacher from Wisconsin, says, “K-3 students can use
technology very successfully if their teachers make appropriate choices as to how and
when the technology is used,” (Starr, Linda). She continues to explain teachers have to
ask themselves if the technology is being used to learn in a creative way, as a tool, to
needs. Mary Kreul is just one of many teachers who support using technology at all
technology and media are active, hands-on, engaging, and empowering; give the child
control; provide adaptive scaffolds to ease the accomplishment of tasks; and are used
guidance from their teachers when utilizing technology in the classroom. Technology
gives all children a world of opportunities to expand their learning beyond the classroom
walls. Teachers can strategically integrate technology, such as computers and tablets,
Working with technology, students may find problems that they will have to deal
with. If your computer freezes or becomes inoperable in someway, you may seek help
to solve the problem. Children today would try to figure it out on their own using their
prior knowledge. “Children often start to try to solve the problem with no fear about
students are determined to figure something out independently, they become better
develop skills and knowledge for the future, and use technology to expand their
Students will be be more engaged in the lesson because they will be working
with a tool that they are comfortable around. “A computer helps children focus on the
project at hand and can be a vital tool for maintaining a student’s interest in the topic
learned. Many students are genuinely interested in modern technology and will naturally
engage and participate simply because computers are in use” (Winston, Frank).
Computers add a “fun” element to the lesson so students will have fun while doing the
lesson. It has been proven that students will retain more information if they are active
While working with computers students learn skills that can be used in later life.
aspects of computers will help them get ready for their future job and life. “Students who
are not fully immersed in the technological revolution will be ill equipped to handle the
future world. Students entering college without computer skills are at a clear
disadvantage and need to catch up with their technologically proficient peers” (Winston,
Frank). By students playing their games on computers and using the computer in the
classroom, they are developing skills for the world around them.
Some may question the use of
pencil is -- and students need to learn to use today’s tools. … If used correctly,
however, they can support and empower students, provide excitement in learning,
enhance the desire to discover, and open the minds of our students to all kinds of
possibilities,” (Starr, Linda). Not only will technology bring in a new learning tool, but it
allows students to be creative in their learning. Without the use of technology, students
are often limited to traditional forms of learning such as paper-pencil writing and reading
books. Technology is so ingrained in our society it would be ignorant not to bring it into
the classroom. Pat Bihon from New Jersey wrote, “K-3 students should be using
computers in school because many of the students already have computers at home
and they need to learn how to utilize the technology as a tool instead of a toy. …they’re
not aware that it can be used to help with their learning and schoolwork,” (Starr, Linda).
If children are using computers and tablets at home, why not bring the familiar into their
classroom. By bringing in technology they are familiar with and are excited to use, the
students become more engaged and more likely to be successful in their learning.
Reflecting on today’s society one cannot ignore the fact that iPads and other
tablets are becoming just as common as computers and laptops. As teachers, we can
utilize these mobile computers with our students. “Tablet computers, specifically, can
be used anywhere/anytime and foster individualized learning, such that teachers can
use the devices as tools for scaffolding student learning,” (Blackwell). Because tablets
are essentially mobile computers, teachers can carry them from group to group, let
students work independently, or simply use them as a learning tool. There are benefits
available, with over 500,000 apps in the Apple iTunes store and 72% of iTunes
educational apps targeting preschool and elementary aged children,” (Blackwell). Such
apps and softwares allow the students to become engaged in a variety of activities
ranging from online games, reading online resources, connecting with people around
the world, and much more. According to a Journal of Early Childhood Literacy,
learning, and for children to achieve high levels of accomplishment,” (Flewitt, Messer,
Kucirkova). When children are exposed to technology, they are more likely to get the
task done with their best efforts. Teachers can utilize technology, such as tablets and
computers, with their class to motivate students to learn across the curriculum in new
There are multiple ways to use technology in the classroom, and at home to help
students learn and understand different material. Learning with technology can be fun
for students and can capture their attention easily. Many children nowadays already use
technology at home so they know how to use it. But, what they need to learn is how to
use it in an educational way. Some of the many ways to use technology with students
preschool or kindergarten level students. The website is free so teachers and parents,
can download and use it both at school and at home. “Childtopia is like 10 websites in
one… they have so many cool things going on… Childtopia Games is the biggest
section with games that are psychologist recommended. Games include: memory
games, language, math, skill, creativity, and observation” (Tenkely, Kelly). There are a
variety of games that are broken down by age, making it easier for children ages three
to nine play games at their level. The games may be fun for children and they reinforce
what they are already using and learning at home and school. However, this does not
mean that this site should replace the teacher. To use this website, the teacher can
teach a concept and then allow students to play an appropriate game that reinforce the
express more creativity. This site allows students to change a picture into a cartoon. To
use this tool, students can first practice by taking pictures around the school and then
transform them into cartoons. After the students get used to the site and how it works,
they can write and create their own cartoons. This would be a fun activity be for
students to see their creations come to life. “Since Be Funky changes a regular
photograph into a cartoon, you can create cartoon comic strips in class. Transform field
trip pictures into cartoons and invite students to create a comic strip retell about the field
trip. Students can be the star of their own comic strips where they create a comic
autobiography. Take pictures during a science experiment and create a comic strip with
the scientific process of the experiment” (Tenkely, Kelly). This website gives teachers
endless activities to do with their students. Because many of the activities on this source
are creative, students can be focused on the lesson content while having fun creating
Tumblebooks is a website that is used to help students reading skills. The site
has popular stories as interactive books that allows the child to listen to the story.
“These interactive books are popular with students and increase student phonics,
reading comprehension, and reading strategies” (Tenkely, Kelly). The child also has the
option to read the story on their own, and if they run into a word that they do not know
then they can have that word sounded out to them. After the child completes a book
they can take a quiz to check their understanding and/or write their own review of the
book. Using this program in the classroom would be an easy way to adjust the reading
level to fit the needs of each child. Teachers could assess their students by looking at
the quiz results to see where they are struggling, and help them based on that
information.
Kerpoof is another website that allows students to express their creativity using
technology. The site allows students to create their own movies, pictures, and stories. It
is easy to navigate and has many tools that students can use to create the work. “The
Kerpoof studio provides students with scenes, characters, and props. Students use
these tools to create stories that can be printed out or movies that they write and direct.
These can be saved right on the website so students can revisit their picture, story, or
movie” (Tenkely, Kelly). Since the student’s work can be saved on the website students
can access their work from home. Teachers can have students make a movie to explain
a concept in science, social studies, math, or any other subject for that matter. They can
work on their language arts skills when writing and illustrating their own story. There
There are multiple ways that classrooms can integrate technology so that
students are gaining a tool rather than a distraction. One of the most important skills
students can learn at a young age is typing. One of the activities students can do to
promote typing skills is an “email exchange”. It provides a twist for traditional pen palling
in the classroom to promote writing skills. Teachers can choose a classroom in another
city, state, or country and exchange letters via email. This will help students broaden
vocabulary and typing skills. You could even go a step further and pair a student with an
engineer or another job code volunteer that would be willing to email students about
what their career is like.
Students would just need to be matched up according to their grade level or interest.
Another good way to integrate technology with math is with the use of applications! The
“The Dragon Box” that focuses on students learning algebra through games. Algebra is
usually a difficult concept for students to initially grasp so students are introduced to
algebraic concepts through math games. Dragon box has applications for students four
to nine years old and then nine and beyond. This concept could be used for high school
as well. There’s an application through apple called “high school math” that is more
advanced than the dragon box one and has features like “question of the day” and has
a practice test to see what the students needs to improve on. By playing math games
For science and geography it is beneficial to use Google Earth. It brings a real
perspective for location during lessons and environmental awareness. Using google
earth to look up places around the globe and see the satellite images in the classroom
will keep students engaged and interested. This would be great to use when studying
different climates as well. Having students look up places that are being studied on
google earth gives them a visual for location on the globe as well as information about
the place.
Overall technology is a great tool for students to become familiar with at a young
age. Our society is increasingly dependent on technology for everyday life so it’s
beneficial for the classroom to follow suit. Young children can benefit greatly by the
or learning how to use technology as a tool rather than a game, young children are
broadening their learning capabilities. As an educator, it is our job to direct and foster
that growth.
Works Cited
Cordes, Collen and Miller, Edward. Fool’s Gold: A Critical Look at Computers in
Childhood. Alliance for Childhood. College Park, MD. 2000. Web.
https://files.eric.ed.gov/fulltext/ED445803.pdf
Curtis, Sophie. How Technology is Changing Childhood. The Telegraph. 2013. Web.
http://www.telegraph.co.uk/technology/news/10529785/How-technology-is-chang
ing-childhood.html
DeLoatch, Pamela. The Four Negative Sides of Technology. Edudemic. 2015. Web.
http://www.edudemic.com/the-4-negative-side-effects-of-technology/
Flewitt, Rosie, Messer, David, and Kucirkova, Natalia. New Directions for Early Literacy
in a Digital Age: The iPad. Journal of Early Childhood Literacy. Vol. 15(3)
289–310. 2015. Web.
http://journals.sagepub.com/doi/pdf/10.1177/1468798414533560
LaBar, Katie. "Preschool Children and Computer Use For Education ." Blue Range
Technology, 20 Jan. 2017,
www.bluerangetech.com/blog/preschool-children-computer-use-education/.
PublicSource, Stephanie Roman Reporter |. “Technology's Harmful Effects on
Children.”PublicSource, 8 July 2015,
www.publicsource.org/technologys-harmful-effects-on-children/.
Starr, Linda. Should Kids in Primary Grades Use Computers? Education World. 2000.
Web. http://www.educationworld.com/a_tech/tech/tech056.shtml
Tenkely, Kelly. "5 Fun Internet Activities for the Classroom ." Teaching Community,
teaching.monster.com/benefits/articles/3210-5-fun-internet-activities-for-the-class
room.
Walsh, Kelly. 8 Engaging Way to use Technology in the Classroom to Create Lessons
That Aren’t Boring. EmergingEdTech. 2014. Web.
http://www.emergingedtech.com/2014/10/technology-create-lessons-that-arent-b
oring/
Winston, Frank. "Benefits of Computers in the Classroom." Soft Activity, 20 May 2015,
https://www.softactivity.com/ideas/benefits-of-computers-in-the-classroom/.
Image Citations
Parent Education Blog - Pros & Cons of Using Technology With Young Children, 2015,
https://arielstechwreck.files.wordpress.com/2015/02/images1.jpg
Futcher, Chris.
https://www.rand.org/blog/2014/10/the-role-of-technology-in-the-lives-of-children.
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