Professional Documents
Culture Documents
Constitution
INITIATIVE +6 =
+4 +
+2 10 +0 0
INT 17 +3 modifier
Intelligence TOTAL DEX MISC MISS Arcane ARMOR SPELL
MODIFIER MODIFIER CHANCE Spell CHECK RESIST
WIS 13 +1 Failure
TOTAL SKILLPOINTS: 15
PENALTY
MAX RANKS: 3/3
Wisdom
Encumbrance Light SKILLS
CHA 12 +1 SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Charisma
✓ Acrobatics DEX 4 = 4
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
SAVE
✓ Appraise INT 3 = 3
FORTITUDE +3 =
+3 +
+0 +
+0 +
+0 +
+0 +
✓ Bluff CHA 1 = 1
(constitution)
✓ Bluff (Potentially Sexually Attracted) CHA 2 = 1 + 1
REFLEX +5 =
+1 +
+4 +
+0 +
+0 +
+0 +
✓ =
(dexterity) Climb STR 2 2
✓ Craft (Untrained) =
WILL +4 =
+3 +
+1 +
+0 +
+0 +
+0 + INT 3 3
(wisdom) ✓ Diplomacy CHA 1 = 1
✓ Diplomacy (Potentially Sexually Attracted) CHA 2 = 1 + 1
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP ✓ Disguise CHA 1 = 1
MELEE +4 = +2 + +2 + +0 + +0 + 0 + ✓ Escape Artist DEX 4 = 4
attack bonus
✓ Fly DEX 10 = 4 + 3 + 3
RANGED +6 = +2 + +4 + +0 + +0 + 0 +
✓ Heal WIS 1 = 1
attack bonus
✓ Intimidate CHA 1 = 1
CMB +4 = +2 + +2 + +0 + + +
Knowledge (Arcana) INT 9 = 3 + 3 + 3
attack bonus
BULL = + +
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN Knowledge (Planes) INT 9 3 3 3
CMB +4 +4 +4 +4 +4 +4 ✓ Perception WIS 3 = 1 + 2
✓ Perception (In dim light or darkness) WIS 5 = 1 + 2 + 2
CMD 18 18 18 18 18 18 =
✓ Perform (Untrained) CHA 1 1
HAND TYPE SIZE CRITICAL REACH ✓ Ride DEX 4 = 4
*Nine-Ring Broadsword
Primary S M 20/x3 5 ft. ✓ Sense Motive WIS 1 = 1
To Hit Dam To Hit Dam = + +
Spellcraft INT 8 3 2 3
1H-P +4 1d8+2 2W-P-(OH) +0 1d8+2
✓ Stealth DEX 4 = 4
1H-O +4 1d8+1 2W-P-(OL) +2 1d8+2
✓ Stealth (In dim light or darkness) DEX 6 = 4 + 2
2H +4 1d8+3 2W-OH +0 1d8+1
✓ Survival WIS 1 = 1
HAND TYPE SIZE CRITICAL REACH =
Longbow (Composite/+2) ✓ Swim STR 2 2
Carried P M 20/x3 5 ft. Use Magic Device = + +
CHA 6 1 2 3
Range: 30 ft. To Hit: +6 Damage: 1d8+2 = + +
110 ft. 220 ft. 330 ft. 440 ft. 550 ft.
= + +
TH +6 +4 +2 +0 -2
Dam 1d8+2 1d8+2 1d8+2 1d8+2 1d8+2 ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
660 ft. 770 ft. 880 ft. 990 ft. 1100 ft.
TH -4 -6 -8 -10 -12 Arcane Pool
Dam 1d8+2 1d8+2 1d8+2 1d8+2 1d8+2
Special Properties: Strength bonus to damage
Uses per Day ❏❏❏❏
Arcane Pool (Su):You have a reservoir of mystical arcane energy that you draw upon to fuel your powers
*: weapon is equipped and enhance your weapon. This arcane pool has 4 points. The pool refreshes once per day when you
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off prepare your spells. You can expend 1 point from your arcane pool as a swift action to grant any weapon
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. you are holding a +1 enhancement bonus for 1 minute. These bonuses can be added to the weapon,
stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack
with themselves. [Paizo Inc. - Ultimate Magic, p.9]
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
Character: Anashta Nomedei PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Marhault Created using PCGen v6.04.01 on Feb 13, 2016 at 8:38:16 PM Page 1
EQUIPMENT medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the
spell in question has a somatic component. A multiclass magus still incurs the normal
ITEM LOCATION QTY WT / COST
arcane spell failure chance for arcane spells received from other classes.
Nine-Ring Broadsword Equipped 1 4 / 15
Cantrips [Paizo Inc. - Ultimate
Mithral Shirt Equipped 1 10 / 1,100 Magic, p.10]
30 hp/inch, hardness 15
You can prepare a number of cantrips, or 0-level spells, each day. These spells are
Uniform (Soldier's) Equipped 1 5/0
cast like any other spell, but they are not expended when cast and may be used again.
Daredevil Boots Equipped 1 1 / 1,400 Darkvision (Ex) [Paizo Inc. - Bestiary]
Arrow, Flight (20) Equipped 1 3/2 Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,
Backpack, Common Equipped 1 2/2 out to a range specified for the creature. Darkvision is black and white only (colors
Equipped 1 5 / 0.1 cannot be discerned). It does not allow characters to see anything that they could not
Bedroll
see otherwise-invisible objects are still invisible, and illusions are still visible as what
Belt Pouch Equipped 2 0.5 (1) / 1 (2) they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.
Rations (Trail/Per Day) Equipped 8 1 (8) / 0.5 (4) The presence of light does not spoil darkvision.
❏❏❏❏❏ ❏❏❏ Force Athame (Su) [Paizo Inc. - Ultimate
Spell Component Pouch Equipped 1 2/5 Magic, p.49]
Waterskin (Filled) Equipped 1 4/1 You can sacrifice a prepared magus spell of 1st level or higher as a swift action
to create a dagger of force in your off hand. The athame lasts for 1 minute or until
Magus Spellbook Carried 1 3 / 15
dismissed, has an enhancement bonus on attack and damage rolls equal to the level
Longbow (Composite/+2) Carried 1 3 / 300 of the spell sacrificed (maximum +5), and is considered a weapon the spellblade is
Strength bonus to damage holding for purposes of his arcane pool feature (using the pool to add abilities to a held
TOTAL WEIGHT CARRIED/VALUE 51 lbs. 2,846.1gp weapon applies to the magus's physical weapon and to the athame for no additional
cost). The athame acts as a dagger, but the hand holding it is still considered free for
WEIGHT ALLOWANCE the purpose of casting spells and delivering touch attacks. The magus can use the
Light 66 Medium 133 Heavy 200 athame as if he were fighting with two weapons, or can use that hand to cast spells as
Lift over head 200 Lift off ground 400 Push / Drag 1000 part of the spell combat class ability (but not both in the same round). Attacks with the
athame are force attacks and deal force damage.
MONEY Hatred (Ex) [Paizo Inc. - Advanced
Total= 0 gp [Unspent Funds = 283.9 gp] Race Guide, p.200]
Strix have a +1 racial bonus on attack rolls against humans.
MAGIC
Nocturnal (Ex) [Paizo Inc. - Advanced
Languages Race Guide, p.200]
Strix gain a +2 racial bonus on Perception and Stealth checks in dim light or darkness.
Auran, Common, Draconic, Infernal, Strix
Spell Blending (Ex) [Paizo Inc. - Ultimate
Other Companions Magic, p.12]
You select one spell from the wizard spell list that is of a magus spell level you can
Archetypes cast. You add this spell to your spellbook and list of magus spells known as a magus
Spellblade [Paizo Inc. - Ultimate spell of its wizard spell level. You can instead select two spells to add in this way, but
Magic, p.49] both must be at least one level lower than the highest-level magus spell you can cast.
A spellblade magus can manifest a ghostly blade of force that can be used as an You can select this magus arcana more than once.
off-hand weapon. Suspicious (Ex) [Paizo Inc. - Advanced
Race Guide, p.200]
Traits Strix gain a +2 racial bonus on saving throws against illusion spells and effects.
Charming [Paizo Inc. - Advanced
Player's Guide, p.330] Feats
Blessed with good looks, you've come to depend on the fact that others find you Flyby Attack [Paizo Inc. - Bestiary,
attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character p.315]
that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of This creature can make an attack before and after it moves while flying.
any language-dependent spell you cast on such characters or creatures. When flying, the creature can take a move action and another standard action at any
Reactionary [Paizo Inc. - Advanced point during the move. The creature cannot take a second move action during a round
Player's Guide, p.328] when it makes a flyby attack. Normal: Without this feat, the creature takes a standard
You were bullied often as a child, but never quite developed an offensive response. action either before or after its move.
Instead, you became adept at anticipating sudden attacks and reacting to danger Two-Weapon Fighting [Paizo Inc. - Core
quickly. You gain a +2 trait bonus on Initiative checks. Rulebook, p.136]
You can fight with a weapon in each of your hands. You can make one extra attack
Special Attacks each round with the secondary weapon.
Spell Combat (Ex) [Paizo Inc. - Ultimate Your penalties on attack rolls for fighting with two weapons are reduced. The penalty
Magic, p.10] for your primary hand lessens by 2 and the one for your off hand lessens by 6. See
You can cast spells and wield your weapons at the same time. This functions much Two-Weapon Fighting in Chapter 8.
like two-weapon fighting, but the offhand weapon is a spell that is being cast. To use
this ability, you must have one hand free (even if the spell being cast does not have Proficiencies
somatic components), while wielding a light or one-handed melee weapon in the other Amentum, Amentum (Javelin), Atlatl, Axe (Throwing), Bardiche, Battle Aspergillum,
hand. As a full-round action, you can make all of your attacks with your melee weapon Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun, Boar Spear, Brass Knuckles,
at a -2 penalty and can also cast any spell from the magus spell list with a casting Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow
time of 1 standard action (any attack roll made as part of this spell also takes this (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching), Dart,
penalty). If you cast this spell defensively, you can decide to take an additional penalty Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Gaff,
on your attack rolls, up to your Intelligence bonus, and add the same amount as a Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Great
circumstance bonus on your concentration check. If the check fails, the spell is wasted, Terbutje, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light),
but the attacks still take the penalty. You can choose to cast the spell first or make the Handaxe, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte,
weapon attacks first, but if you have more than one attack, you cannot cast the spell Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear, Longsword, Lucerne
between weapon attacks. Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's
Spade, Morningstar, Naginata, Nodachi, Ogre Hook, Pick (Heavy), Pick (Light),
Special Qualities Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock,
Arcane Pool (Su) [Paizo Inc. - Ultimate Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash,
Magic, p.9] Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells
You have a reservoir of mystical arcane energy that you draw upon to fuel your (Touch), Spiked Armor, Splash Weapon, Stake, Starknife, Sword (Bastard), Sword
powers and enhance your weapon. This arcane pool has 4 points. The pool refreshes (Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje, Tiger
once per day when you prepare your spells. You can expend 1 point from your arcane Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Underwater Crossbow
pool as a swift action to grant any weapon you are holding a +1 enhancement bonus (Heavy), Underwater Crossbow (Light), Waraxe (Dwarven), Warhammer, Wushu Dart
for 1 minute. These bonuses can be added to the weapon, stacking with existing
weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack
with themselves.
Armor Proficiency (Ex) [Paizo Inc. - Ultimate
Magic]
You can cast magus spells while wearing light armor without incurring the normal
arcane spell failure chance. Like any other arcane spellcaster, a magus wearing
Character: Anashta Nomedei PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Marhault Created using PCGen v6.04.01 on Feb 13, 2016 at 8:38:16 PM Page 2
Magus Spells
LEVEL 0 1 2 3 4 5 6
PER DAY 4 4 — — — — —
Concentration +6
Character: Anashta Nomedei PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Marhault Created using PCGen v6.04.01 on Feb 13, 2016 at 8:38:16 PM Page 3
Anashta Nomedei
Strix
RACE
14
AGE
Female
GENDER
Darkvision (60 ft.), Low-Light Vision
VISION
Chaotic Good
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 6"
HEIGHT
145 lbs.
WEIGHT
Violet
EYE COLOUR
Pale
SKIN COLOUR
Raven Black, Long
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Pharasma
DEITY
Humanoid
Race Type
Description:
Biography:
Character: Anashta Nomedei PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Marhault Created using PCGen v6.04.01 on Feb 13, 2016 at 8:38:16 PM Page 4