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Anashta Nomedei Marhault Pharasma None Chaotic Good

Character Name Player Name Deity Region Alignment


Darkvision (60 ft.),
Magus (Spellblade) 3 Strix / Humanoid Medium / 5 ft. x 5 ft. 6' 6" / 145 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
3 (2) 5000 / 9000 14 Female Violet Raven Black, Long
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME ABILITY EQUIPPED ABILITY ABILITY PENALTY SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE SCORE MODIFIER DAMAGE

STR 15 +2 HP 22 Walk 30 ft., Fly


hit points
Strength 60 ft.(Average)
DEX 19 +4 AC 18 : 14 : 14 = 10 + 4 + 0 + 4 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
Dexterity armor class
BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
CON 11 +0 TOTAL FLAT TOUCH
BONUS BONUS
ARMOR TION

Constitution
INITIATIVE +6 =
+4 +
+2 10 +0 0
INT 17 +3 modifier
Intelligence TOTAL DEX MISC MISS Arcane ARMOR SPELL
MODIFIER MODIFIER CHANCE Spell CHECK RESIST
WIS 13 +1 Failure
TOTAL SKILLPOINTS: 15
PENALTY
MAX RANKS: 3/3
Wisdom
Encumbrance Light SKILLS
CHA 12 +1 SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Charisma
✓ Acrobatics DEX 4 = 4
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
SAVE
✓ Appraise INT 3 = 3
FORTITUDE +3 =
+3 +
+0 +
+0 +
+0 +
+0 +
✓ Bluff CHA 1 = 1
(constitution)
✓ Bluff (Potentially Sexually Attracted) CHA 2 = 1 + 1
REFLEX +5 =
+1 +
+4 +
+0 +
+0 +
+0 +
✓ =
(dexterity) Climb STR 2 2
✓ Craft (Untrained) =
WILL +4 =
+3 +
+1 +
+0 +
+0 +
+0 + INT 3 3
(wisdom) ✓ Diplomacy CHA 1 = 1
✓ Diplomacy (Potentially Sexually Attracted) CHA 2 = 1 + 1
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP ✓ Disguise CHA 1 = 1
MELEE +4 = +2 + +2 + +0 + +0 + 0 + ✓ Escape Artist DEX 4 = 4
attack bonus
✓ Fly DEX 10 = 4 + 3 + 3
RANGED +6 = +2 + +4 + +0 + +0 + 0 +
✓ Heal WIS 1 = 1
attack bonus
✓ Intimidate CHA 1 = 1
CMB +4 = +2 + +2 + +0 + + +
Knowledge (Arcana) INT 9 = 3 + 3 + 3
attack bonus
BULL = + +
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN Knowledge (Planes) INT 9 3 3 3
CMB +4 +4 +4 +4 +4 +4 ✓ Perception WIS 3 = 1 + 2
✓ Perception (In dim light or darkness) WIS 5 = 1 + 2 + 2
CMD 18 18 18 18 18 18 =
✓ Perform (Untrained) CHA 1 1
HAND TYPE SIZE CRITICAL REACH ✓ Ride DEX 4 = 4
*Nine-Ring Broadsword
Primary S M 20/x3 5 ft. ✓ Sense Motive WIS 1 = 1
To Hit Dam To Hit Dam = + +
Spellcraft INT 8 3 2 3
1H-P +4 1d8+2 2W-P-(OH) +0 1d8+2
✓ Stealth DEX 4 = 4
1H-O +4 1d8+1 2W-P-(OL) +2 1d8+2
✓ Stealth (In dim light or darkness) DEX 6 = 4 + 2
2H +4 1d8+3 2W-OH +0 1d8+1
✓ Survival WIS 1 = 1
HAND TYPE SIZE CRITICAL REACH =
Longbow (Composite/+2) ✓ Swim STR 2 2
Carried P M 20/x3 5 ft. Use Magic Device = + +
CHA 6 1 2 3
Range: 30 ft. To Hit: +6 Damage: 1d8+2 = + +
110 ft. 220 ft. 330 ft. 440 ft. 550 ft.
= + +
TH +6 +4 +2 +0 -2
Dam 1d8+2 1d8+2 1d8+2 1d8+2 1d8+2 ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
660 ft. 770 ft. 880 ft. 990 ft. 1100 ft.
TH -4 -6 -8 -10 -12 Arcane Pool
Dam 1d8+2 1d8+2 1d8+2 1d8+2 1d8+2
Special Properties: Strength bonus to damage
Uses per Day ❏❏❏❏
Arcane Pool (Su):You have a reservoir of mystical arcane energy that you draw upon to fuel your powers
*: weapon is equipped and enhance your weapon. This arcane pool has 4 points. The pool refreshes once per day when you
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off prepare your spells. You can expend 1 point from your arcane pool as a swift action to grant any weapon
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. you are holding a +1 enhancement bonus for 1 minute. These bonuses can be added to the weapon,
stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack
with themselves. [Paizo Inc. - Ultimate Magic, p.9]
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Mithral Shirt Light +4 +6 +0 10


30 hp/inch, hardness 15

Character: Anashta Nomedei PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Marhault Created using PCGen v6.04.01 on Feb 13, 2016 at 8:38:16 PM Page 1
EQUIPMENT medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the
spell in question has a somatic component. A multiclass magus still incurs the normal
ITEM LOCATION QTY WT / COST
arcane spell failure chance for arcane spells received from other classes.
Nine-Ring Broadsword Equipped 1 4 / 15
Cantrips [Paizo Inc. - Ultimate
Mithral Shirt Equipped 1 10 / 1,100 Magic, p.10]
30 hp/inch, hardness 15
You can prepare a number of cantrips, or 0-level spells, each day. These spells are
Uniform (Soldier's) Equipped 1 5/0
cast like any other spell, but they are not expended when cast and may be used again.
Daredevil Boots Equipped 1 1 / 1,400 Darkvision (Ex) [Paizo Inc. - Bestiary]
Arrow, Flight (20) Equipped 1 3/2 Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,
Backpack, Common Equipped 1 2/2 out to a range specified for the creature. Darkvision is black and white only (colors
Equipped 1 5 / 0.1 cannot be discerned). It does not allow characters to see anything that they could not
Bedroll
see otherwise-invisible objects are still invisible, and illusions are still visible as what
Belt Pouch Equipped 2 0.5 (1) / 1 (2) they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.
Rations (Trail/Per Day) Equipped 8 1 (8) / 0.5 (4) The presence of light does not spoil darkvision.
❏❏❏❏❏ ❏❏❏ Force Athame (Su) [Paizo Inc. - Ultimate
Spell Component Pouch Equipped 1 2/5 Magic, p.49]
Waterskin (Filled) Equipped 1 4/1 You can sacrifice a prepared magus spell of 1st level or higher as a swift action
to create a dagger of force in your off hand. The athame lasts for 1 minute or until
Magus Spellbook Carried 1 3 / 15
dismissed, has an enhancement bonus on attack and damage rolls equal to the level
Longbow (Composite/+2) Carried 1 3 / 300 of the spell sacrificed (maximum +5), and is considered a weapon the spellblade is
Strength bonus to damage holding for purposes of his arcane pool feature (using the pool to add abilities to a held
TOTAL WEIGHT CARRIED/VALUE 51 lbs. 2,846.1gp weapon applies to the magus's physical weapon and to the athame for no additional
cost). The athame acts as a dagger, but the hand holding it is still considered free for
WEIGHT ALLOWANCE the purpose of casting spells and delivering touch attacks. The magus can use the
Light 66 Medium 133 Heavy 200 athame as if he were fighting with two weapons, or can use that hand to cast spells as
Lift over head 200 Lift off ground 400 Push / Drag 1000 part of the spell combat class ability (but not both in the same round). Attacks with the
athame are force attacks and deal force damage.
MONEY Hatred (Ex) [Paizo Inc. - Advanced
Total= 0 gp [Unspent Funds = 283.9 gp] Race Guide, p.200]
Strix have a +1 racial bonus on attack rolls against humans.
MAGIC
Nocturnal (Ex) [Paizo Inc. - Advanced
Languages Race Guide, p.200]
Strix gain a +2 racial bonus on Perception and Stealth checks in dim light or darkness.
Auran, Common, Draconic, Infernal, Strix
Spell Blending (Ex) [Paizo Inc. - Ultimate
Other Companions Magic, p.12]
You select one spell from the wizard spell list that is of a magus spell level you can
Archetypes cast. You add this spell to your spellbook and list of magus spells known as a magus
Spellblade [Paizo Inc. - Ultimate spell of its wizard spell level. You can instead select two spells to add in this way, but
Magic, p.49] both must be at least one level lower than the highest-level magus spell you can cast.
A spellblade magus can manifest a ghostly blade of force that can be used as an You can select this magus arcana more than once.
off-hand weapon. Suspicious (Ex) [Paizo Inc. - Advanced
Race Guide, p.200]
Traits Strix gain a +2 racial bonus on saving throws against illusion spells and effects.
Charming [Paizo Inc. - Advanced
Player's Guide, p.330] Feats
Blessed with good looks, you've come to depend on the fact that others find you Flyby Attack [Paizo Inc. - Bestiary,
attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character p.315]
that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of This creature can make an attack before and after it moves while flying.
any language-dependent spell you cast on such characters or creatures. When flying, the creature can take a move action and another standard action at any
Reactionary [Paizo Inc. - Advanced point during the move. The creature cannot take a second move action during a round
Player's Guide, p.328] when it makes a flyby attack. Normal: Without this feat, the creature takes a standard
You were bullied often as a child, but never quite developed an offensive response. action either before or after its move.
Instead, you became adept at anticipating sudden attacks and reacting to danger Two-Weapon Fighting [Paizo Inc. - Core
quickly. You gain a +2 trait bonus on Initiative checks. Rulebook, p.136]
You can fight with a weapon in each of your hands. You can make one extra attack
Special Attacks each round with the secondary weapon.
Spell Combat (Ex) [Paizo Inc. - Ultimate Your penalties on attack rolls for fighting with two weapons are reduced. The penalty
Magic, p.10] for your primary hand lessens by 2 and the one for your off hand lessens by 6. See
You can cast spells and wield your weapons at the same time. This functions much Two-Weapon Fighting in Chapter 8.
like two-weapon fighting, but the offhand weapon is a spell that is being cast. To use
this ability, you must have one hand free (even if the spell being cast does not have Proficiencies
somatic components), while wielding a light or one-handed melee weapon in the other Amentum, Amentum (Javelin), Atlatl, Axe (Throwing), Bardiche, Battle Aspergillum,
hand. As a full-round action, you can make all of your attacks with your melee weapon Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun, Boar Spear, Brass Knuckles,
at a -2 penalty and can also cast any spell from the magus spell list with a casting Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow
time of 1 standard action (any attack roll made as part of this spell also takes this (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching), Dart,
penalty). If you cast this spell defensively, you can decide to take an additional penalty Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Gaff,
on your attack rolls, up to your Intelligence bonus, and add the same amount as a Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Great
circumstance bonus on your concentration check. If the check fails, the spell is wasted, Terbutje, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light),
but the attacks still take the penalty. You can choose to cast the spell first or make the Handaxe, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte,
weapon attacks first, but if you have more than one attack, you cannot cast the spell Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear, Longsword, Lucerne
between weapon attacks. Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's
Spade, Morningstar, Naginata, Nodachi, Ogre Hook, Pick (Heavy), Pick (Light),
Special Qualities Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock,
Arcane Pool (Su) [Paizo Inc. - Ultimate Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash,
Magic, p.9] Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells
You have a reservoir of mystical arcane energy that you draw upon to fuel your (Touch), Spiked Armor, Splash Weapon, Stake, Starknife, Sword (Bastard), Sword
powers and enhance your weapon. This arcane pool has 4 points. The pool refreshes (Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje, Tiger
once per day when you prepare your spells. You can expend 1 point from your arcane Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Underwater Crossbow
pool as a swift action to grant any weapon you are holding a +1 enhancement bonus (Heavy), Underwater Crossbow (Light), Waraxe (Dwarven), Warhammer, Wushu Dart
for 1 minute. These bonuses can be added to the weapon, stacking with existing
weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack
with themselves.
Armor Proficiency (Ex) [Paizo Inc. - Ultimate
Magic]
You can cast magus spells while wearing light armor without incurring the normal
arcane spell failure chance. Like any other arcane spellcaster, a magus wearing

Character: Anashta Nomedei PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Marhault Created using PCGen v6.04.01 on Feb 13, 2016 at 8:38:16 PM Page 2
Magus Spells
LEVEL 0 1 2 3 4 5 6
PER DAY 4 4 — — — — —
Concentration +6

LEVEL 0 / Per Day:4 / Caster Level:3


Name School Time Duration Range Source
❏❏❏❏❏ Acid Splash Conjuration, EarthSchool (Creation) [Acid] 1 standard action Instantaneous Close (30 ft.) CR:p.239
[V, S] TARGET: One missile of acid; EFFECT: You fire a small orb of acid at the target dealing 1d3 points of acid damage. [SR:No]
❏❏❏❏❏ Arcane Mark Universal 1 standard action Permanent Touch CR:p.244
[V, S] TARGET: One personal rune or mark, all of which must fit within 1 sq. ft.; EFFECT: This spell allows you to inscribe your personal rune or mark. [SR:No]
❏❏❏❏❏ Dancing Lights Evocation [Light] 1 standard action 1 minute [D] Medium (130 ft.) CR:p.263
[V, S] TARGET: Up to four lights, all within a 10-ft.-radius area; EFFECT: You create up to four lights that resemble lanterns or torches. [SR:No]
❏❏❏❏❏ Daze Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1 round Close (30 ft.) CR:p.264
[V, S, M] TARGET: One humanoid creature of 4 HD or less; EFFECT: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. [SR:Yes; DC:13, Will negates]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 3 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Disrupt Undead Necromancy 1 standard action Instantaneous Close (30 ft.) CR:p.273
[V, S] TARGET: Ray; EFFECT: You direct a ray of positive energy dealing 1d6 points of damage to Undead. [SR:Yes]
❏❏❏❏❏ Flare Evocation [Light] 1 standard action Instantaneous Close (30 ft.) CR:p.284
[V] TARGET: Burst of light; EFFECT: This cantrip creates a burst of light. [SR:Yes; DC:13, Fortitude negates]
❏❏❏❏❏ Ghost Sound Illusion (Figment) 1 standard action 3 rounds [D] Close (30 ft.) CR:p.289
[V, S, M] TARGET: Illusory sounds; EFFECT: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. [SR:No; DC:13, Will disbelief]
❏❏❏❏❏ Light Evocation [Light, WoodSchool] 1 standard action 30 minutes Touch CR:p.304
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
❏❏❏❏❏ Mage Hand Transmutation 1 standard action Concentration Close (30 ft.) CR:p.306
[V, S] TARGET: One nonmagical, unattended object weighing up to 5 lbs.; EFFECT: You point your finger at an object and can lift it and move it at will from a distance. [SR:No]
❏❏❏❏❏ Open/Close Transmutation 1 standard action Instantaneous Close (30 ft.) CR:p.317
[V, S, F] TARGET: Object weighing up to 30 lbs. or portal that can be opened or closed; EFFECT: You can open or close [your choice] a door, chest, box, window, bag, pouch, bottle, barrel, or other container. [SR:Yes (object); DC:13, Will negates
(object)]
❏❏❏❏❏ Prestidigitation Universal 1 standard action 1 hour 10 ft. CR:p.325
[V, S] TARGET: See text; EFFECT: Prestidigitations are minor tricks that novice spellcasters use for practice. [SR:No; DC:13, See text]
❏❏❏❏❏ Ray of Frost Evocation, WaterSchool [Cold] 1 standard action Instantaneous Close (30 ft.) CR:p.330
[V, S] TARGET: Ray; EFFECT: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage. [SR:Yes]
❏❏❏❏❏ Read Magic Divination 1 standard action 30 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
❏❏❏❏❏ Spark Evocation, FireSchool [Fire] 1 standard action Instantaneous Close (30 ft.) APG:p.246
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:13, Fortitude negates (object)]

LEVEL 1 / Per Day:4 / Caster Level:3


Name School Time Duration Range Source
❏❏❏❏❏ Burning Hands Evocation, FireSchool [Fire] 1 standard action Instantaneous 15 ft. CR:p.251
[V, S] TARGET: Cone-shaped burst; EFFECT: A cone of searing flame shoots from your fingertips dealing 3d4 points of fire damage to any creature in the effect area. [SR:Yes; DC:14, Reflex half]
❏❏❏❏❏ Chill Touch Necromancy 1 standard action Instantaneous Touch CR:p.255
[V, S] TARGET: Up to 3 creatures touched; EFFECT: A touch from your hand, which glows with blue energy, disrupts the life force of living creatures dealing 1d6 points of damage. [SR:Yes; DC:14, Fortitude partial or Will negates; see text]
❏❏❏❏❏ Corrosive Touch Conjuration (Creation) [Acid] 1 standard action Instantaneous Touch UM:p.213
[V, S] TARGET: Creature or object touched; EFFECT: Touch attack deals 3d4 acid damage. [SR:Yes]
❏❏❏❏❏ Magic Missile Evocation [Force] 1 standard action Instantaneous Medium (130 ft.) CR:p.309
[V, S] TARGET: Up to five creatures, no two of which can be more than 15 ft. apart; EFFECT: 2 missiles that do 1d4+1 damage each. [SR:Yes]
❏❏❏❏❏ Mirror Strike Transmutation 1 standard action see text Personal UC:p.236
[V, S, M (a shard of mirror)] TARGET: You; EFFECT: You may strike multiple opponents with a single attack.
❏❏❏❏❏ Obscuring Mist Conjuration, WaterSchool (Creation) 1 standard action 3 minutes [D] 20 ft. CR:p.317
[V, S] TARGET: Cloud spreads in 20-ft. radius from you, 20 ft. high; EFFECT: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. [SR:No]
❏❏❏❏❏ Shield Abjuration [Force] 1 standard action 3 minutes [D] Personal CR:p.342
[V, S] TARGET: You; EFFECT: Shield creates an invisible shield of force that hovers in front of you.
❏❏❏❏❏ Shocking Grasp Evocation, AirSchool [Electricity, MetalSchool]
1 standard action Instantaneous Touch CR:p.343
[V, S] TARGET: Creature or object touched; EFFECT: Your successful melee touch attack deals 3d6 points of electricity damage. [SR:Yes]
❏❏❏❏❏ True Strike Divination 1 standard action See text Personal CR:p.363
[V, F] TARGET: You; EFFECT: You gain temporary, intuitive insight into the immediate future during your next attack.
❏❏❏❏❏ Unerring Weapon Transmutation 1 standard action 3 rounds Close (30 ft.) UC:p.248
[V, S] TARGET: one weapon or 20 projectiles, all of which must be together at the time of casting; EFFECT: Grants a +2 bonus on attack rolls to confirm a critical hit. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
* =Domain/Speciality Spell

Spellbook: Prepared Spells


Magus
Level 0 Level 1
❏❏Detect Magic ❏Burning Hands (DC:14)
❏Disrupt Undead ❏Corrosive Touch
❏Light ❏Obscuring Mist
❏Shocking Grasp

Character: Anashta Nomedei PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Marhault Created using PCGen v6.04.01 on Feb 13, 2016 at 8:38:16 PM Page 3
Anashta Nomedei
Strix
RACE
14
AGE
Female
GENDER
Darkvision (60 ft.), Low-Light Vision
VISION
Chaotic Good
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 6"
HEIGHT
145 lbs.
WEIGHT
Violet
EYE COLOUR
Pale
SKIN COLOUR
Raven Black, Long
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Pharasma
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Anashta Nomedei PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Marhault Created using PCGen v6.04.01 on Feb 13, 2016 at 8:38:16 PM Page 4

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