Professional Documents
Culture Documents
Vaidesh Raman
Nicholas McGrath
Sarah Azeez
College of Engineering
Hammond Building
The Pennsylvania State University
University Park, PA
Prepared for
Pennsylvania State University
01 March 2018
We were proposed with the issue of designing a seesaw or “teeter totter” to be better accessible
to the physically disabled, without sacrificing important qualities. Within the report we discuss
the existing conditions that are found about the device as well as the methods used for designing
a prototype. Various methods include preliminary brainstorming, in depth research, and
secondary brainstorming/ data collection. Information present within the report includes
specifications and needs of the proposed users and stakeholders of the device, in addition to the
scenario in which those factors were decided. A view into the process that leads to the final
product is provided as a means to see the logic and thought that fueled the design and
implementation of the equipment. The conditions and specifications regarding disabled users are
investigated and used to influence the design process. The final prototype is also investigated and
determined to have potential to be successful in its task. However, it still requires more time and
planning regarding potential construction materials and manufacturing processes in order to be
ready for full scale development.
CONTENTS
2 METHODS ---------------------------------------------------------------------------------------- 10
2.1 Introduction ----------------------------------------------------------------------------- 10
2.2 Safety Specifications ------------------------------------------------------------------ 10
2.3 Mainline Specifications --------------------------------------------------------------- 11
2.4 General Concept Generation --------------------------------------------------------- 11
2.5 Narrow Concept Generation ---------------------------------------------------------- 12
2.6 Concept Scoring ------------------------------------------------------------------------ 13
2.7 Summary -------------------------------------------------------------------------------- 14
List of Figures
3 {} Anthropometric Data
4 {} Dimensioned Wheelchair
11 {} 3D Printed Prototype
List of Tables
1 8 Stakeholders-Users Needs
2 12 Scoring of Concepts
1 EXISTING CONDITIONS
1.1 Introduction
Within this section, we will investigate the current state of seesaw playground equipment and use
it to influence the design process. Different variations of the seesaw are looked at in order to
form a baseline as to how this equipment is typically used. This section also focuses greatly on
who the proposed product will be for and why it is being created in the first place. The needs of
these stakeholders will be investigated since these will become the driving force behind the
The seesaw in its current state follows one of two main designs. Most designs consist of two
seats placed on a simple lever with a central fulcrum acting as the support structure resulting in
springs, allowing for a larger range of weight combinations to be placed on the structure. This
design, while not inherently different from the first, allows for the accommodation of more
riders, thus creatively enhancing the social atmosphere. Upon investigation into various
distributors of playground equipment such as Landscape Structures and AAA State of Play, very
few accessible centered seesaws were found to have made their way to the wholesale market.
However, there does exist a prototype design created as a University project that was not pursued
to full production. This modern take on the design of the seesaw provides insight as to how other
designers have decided to tackle the task at hand. It is clear that rather than sitting on the
equipment, users are able to either stand or be in a wheelchair (see fig. 2), meaning this particular
design does not discriminate and accepts users from both sides of the accessibility spectrum.
1.3 Stakeholders
Currently, there are three main stakeholders in the design and execution of this playground
equipment. We decided that the children represent the top priority in terms of stakeholders, as
they are the individuals physically using the proposed playground. It can also be decided that the
needs of these particular users are their enjoyment as well as their accessibility to the seesaw. We
also decided that the enjoyment of the user can be adequately measured through the variables of
The second stakeholder is the parent/guardian of the child user, whose needs include the safety
of the child user, the accessibility of the device to the child, as well as the repeatability of the
The group came to the conclusion that the third stakeholder is a local council member/leader.
This user is included to fulfill the role of the construction and funding of the actual playground.
The main need of this user is the cost of the design and implementation of the structure.
Following this are the same needs as the parent user of the safety of the child as well as the
Table 1
STAKEHOLDERS-USERS NEEDS
Penn State professor John Carroll and created a scenario that models typical data collection.
Within his research paper Getting Around the Task Artifact Cycle: How to Make Claims and
Design by Scenario, Carroll asserts that “Such a representation makes it more feasible to convey
the design to users—both within the design process [21] and subsequently” (Carroll 183) in
reference to the feasibility of scenarios assisting the design process. Applying this concept to our
prototype, our constructed scenario allows us to supplement our predictions of the user
The scenario proceeds with a parent and child going to their local elementary school to vote on
the budget for the next fiscal school year. There is a local official giving a presentation on their
distribution of funds. The parent, child, and local official are proceeded to be asked about which
aspects would be found most important in a playground. They are then asked more specifically
what would be desired when the focus is placed on that of a seesaw. There exists some crossover
It was discovered that the main concern of the parent was for the safety of their child. In order
for the child to be safe on a piece of playground equipment, it must be accessible. When
requested to elaborate on the accessibility of a design, they thought that the ability to find and
use the equipment in an easy manor was crucial. In terms of being interactive, the parent thought
that the seesaw should be more interactive where it would be best if two or more people had the
When asking the child what they wanted in a playground overall, their answer was to simply
have fun. More specifically in terms of a seesaw, the child would want to go as high and fast as
they could. The enjoyment of the child, while difficult to measure, is not considered
immeasurable, as many factors could give a successful read on their behavior. The group came to
the conclusion that the factors that represent the enjoyment of the child are the repeatability of
the experience as well as their exhibited excitement. We decided that the repeatability of the
experience can be measured by observing how often the children are returning to the device for
more, extended uses. More returns and more uses equates to great repeatability, thus fulfilling
that constraint. For the excitement of the child, it was determined that by issuing an
interview/survey to the child during and after their use of the equipment, their responses and
social cues could be used to see their enjoyment. If the child is obviously out of breath or
exhibiting a smile, then it could be extrapolated that they have a positive excitement factor, and
The greatest concern of a local council man/woman would be that of cost for the manufacturing
and implementation of the equipment. The funds for the playground would have to come from a
budget or grant that is likely stringent. In addition, the safety and accessibility would be taken
into serious consideration since the injury of a child or harmful environment could lead to
The topics discussed in this section allowed for a more concise development of ideas which
brought a multitude of already established devices and their patents as a means to form a
benchmark with which to compare our concepts with how well they incorporate the
specifications that meet the user needs. The stakeholders and needs corresponding to said
stakeholders greatly impact the success of the next steps as it permits the project to be designed
according to the proposed specifications of the users. Furthering this process is the actual design
2 METHODS
2.1 Introduction
Within this section, the main developmental timeline will be discussed alongside the
corresponding research process. The exact specifications and constraints of existing seesaw
structures are examined alongside specifications of the users. The brainstorming process our
group underwent is also looked upon as well as all ideas proposed over the course of the design
process. This section closes out with a view placed on the scoring of concepts based on the needs
namely seesaws, are Landscape Structures as well as AAA State of Play. This information, when
used in tandem with previously established info regarding current designs, furthers the baseline
of existing devices. Alongside this data, it is found from a 2001-2008 study done within the
Children’s Safety Network that the main playground related injuries are fractures likely caused
by falling (O’Brien 2009). As for the relation to seesaws in general, it is also said that
seesaws/teeter totters resulted in the least amount of injuries (2%). However small this number
may be, it is imperative that nothing is done to negatively affect this value, as injuries are still
liable to happen, no matter the low probability. With these baseline safety specifications in mind,
The main disabilities that will be focused on in the creation of the device will be partial/complete
lower body injuries resulting in the use of a wheelchair/mobility improvement device. Other
disabilities are considered, but specific requirements fall within requirements for the previously
necessary, thus a wheelchair provider such as 1800Wheelchair, one of the first online providers
of specialized medical equipment such as devices for the mobility impaired was consulted. To
supplement the dimensions from 1800Wheelchair, we also consulted anthropometric data from
From both of these sources, we are able to extrapolate roughly the size range and specifications
building a prototype of a piece of playground equipment with the caveat that it must be
accessible to those with physical disabilities. With the previous specifications in mind, we
collaborated in a rapid fire brainstorm process meant to generate as many concepts as possible,
using the user needs as well as the basic predicted structure as our basis. These ideas were meant
to just form basic rough concepts that would allow for future modifications to take place. These
ideas included a completely autonomous seesaw that required little to no input from the user (see
fig. 5, left hand) and arm powered teeter totter that allowed for the basic functions of a seesaw to
be performed but by using one’s arms instead of legs (see fig. 5, right hand).
Figure 5. Seesaws: Left hand indicates engine-driven design, right hand indicates arm-driven
seesaw
Other ideas that were laid out were a free hanging seesaw that takes the fulcrum of the device
and inverts to be placed on top of the seesaw and connected via chain/cord (see fig. 6, left hand)
as well as a four person seesaw that accommodates two wheelchairs/standing users and two
Figure 6. Seesaws: Left hand indicates hanging design, right hand indicates four-person
accommodating design
One last rough idea we came up with was a typical two seat seesaw, but with foldable seat backs
allowing for wheelchair accommodation (see fig. 7). These ideas all came with their own
With a baseline of ideas set in place, we were able to add more specific variables as a means to
augment and solve the issues/tradeoffs with previously mentioned ideas. Since the prototype is a
very user-centered device, we decided it best to use our previously defined user needs as the
specifications by which to use to craft a rating system. Using this system, we are able to assign
each proposed concept with a weighted rating in reference to each user need. Since the children
will be the physical users of the equipment, we decided that their needs of being enjoyable as
well as accessible should be weighted the most. Directly underneath in weighting comes the
safety of the users as well as how often they might repeatedly use the device. The specification
with the least amount of weight is the cost effectiveness of actually building the device. This
value is the least simply because at this moment in time, specifications regarding the actual
design of the product are more important and it is also difficult to pinpoint exactly how costly
these designs will be. In terms of the actual rating scale, we determined that each concept can
receive a rating ranging from -1 (actually being worse than the current state of the criteria) to +1
Table 2
Alternatives
It was found that while our ideas were very different from one another, each one only improved
or detracted from one or two particular areas. Due to the low scores being from the autonomous,
hanging, and four-person designs, we decided to eliminate them from the final equation and
focus on the two concepts with the highest scores. Also, instead of just focusing on the
foldable-seat seesaw which gained the highest score, we decided to go about combining it with
the arm-powered design. It is evident that the Arm-Powered seesaw offers an improvement in
accessibility due to the users not having to use their legs to control the motion of the device, thus
allowing wheelchair-bound users full capabilities to use the equipment. When combined with a
seat that can fold down, a seesaw is created that allows for a wide range of users and does not
Within this section, we defined the baseline safety specifications alongside specific concepts
regarding the accessibility of our device. We also found that of the ideas proposed, the so called
“best” design is one that implements our concepts of having an arm-powered seesaw alongside
one that is built to have fold-down seat backs to accommodate wheelchair-bound users.
3 DATA ANALYSIS
3.1 Introduction
In this section, we will further develop our previously established concept of an arm-powered
seesaw with foldable seat backs. The testing we intend to perform on our prototype will also be
examined in order for us to move past the general concept phase and onto the proof of
technology phase.
With the basic general concept of our idea fleshed out in the previous sections, we continued
ahead and began doing more sketches of what the final design might look like, eventually
culminating in us using Windows Ink Workspace to combine the two general ideas into a
Using the created scale as a baseline, we were able to further flesh out our design within the
Solidworks 3D modeling software. Solidworks, while initially a challenge to work with, allowed
wheelchair size and the average size of a child, both sitting and standing up. The final result is a
fully scaled and dimensioned rendition of the device (see fig. 9).
Figure 9. Dimensioned Solidworks seesaw drawing
The final design, as seen previously, is a seesaw with two seats available for use by children.
These seats are purposefully oversized to allow for wheelchairs to safely and effectively rest on
them. For non-wheelchair users, they are meant to stand up on the seat, as the safety bar in
adjustable for different heights. In terms of how the seesaw operates, it is arm driven through the
safety bar in front of the seat. By pulling towards themselves on the bar, users will make the
opposite side rise by moving a soft plunger-type block upwards into the bottom of their seat.
Users in wheelchairs are meant to enter the seesaw unassisted, for by pulling towards the back of
the seat on the right hand lever causes the entire back support of the seat to fold down, thus
creating a ramp for the wheelchair to ride up on. All that must be done to raise the back up again
is to push forward on the lever. Although not shown in the previous sketch, the prototype was
given a bright color scheme in order to further convey its purpose as a device for children in case
Using our solidworks render of the prototype, we continued on and converted the file into one
capable of being 3D printed. However, due to the class scale of all prototypes being ⅛ inch
equaling 1 foot, the print turned out to be extremely small (see fig. 11).
Figure 11. 3D printed seesaw at ⅛” to 1’ scale
The resultant print turned out to be the correct general shape, but with support structures
indistinguishable from the actual design. However, we are able to use the print to get a visual
representation of the orientation of the device in reference to the environment around it.
3.5 Summary
Within this section, we further developed our design into a three dimensional model, then
transformed it into a physical object, albeit drastically scaled down. These models allowed us to
exhibit the minute details and functions of the prototype and convey that information in a much
4 CONCLUSIONS
eventually coming to an agreement that the users are children, the parents of the children, and
members of the local council. Further deliberation brought us to the obvious conclusion that the
children represent the most important stakeholder, as they are the ones that are physically
After sorting our stakeholders and granting their specifications, we moved on to defining the
baseline safety characteristics and disability requirements of our concept, supplementing this
with a dimensioned drawing of the typical wheelchair we would accommodate. This leads to our
concept generation phase, where multiple ideas were brainstormed, eventually culminating in the
scoring of each of the five generated concepts against the weighted specifications of the users.
With the arm-powered and foldable-back seesaws scoring the highest, we decided to combine the
ideas and created further developed sketches using anthropometric data to create a scaling
system. Through multiple drawings and sketches using the Solidworks 3D modeling software, we
created a version of the prototype capable of being printed at the assigned ⅛” to 1’ scale. Using
our 3D printed model, we were able to gauge the potential success of the device as compared to
the ground.
Overall, we determine that our team has achieved moderate success in terms of the proposed
intervention. The concept and general execution of the design is very sound, however if it were
to be pursued further into development, there are multiple additions that would be extremely
beneficial. While designing the scale, the angle of the ramp created by the back of the seat was
not expressly considered, thus in its current state the ramp would be extremely steep, which
reduces its accessibility. We have determined that the solution to this problem is relatively
simple, as the addition of a partial stationary ramp to each side would allow for a more shallow
incline. The backs of the seats would still fold down, but instead of folding directly onto the
ground, they would fold onto an already established ramp. Other possible directions for future
development include the addition of more features directed at other disabilities, such as a low
frequency sound emitter for the auditory impaired. As mentioned however, further development
In terms of the playground the class constructed, the result is a crude, yet effective representation
of what a fully accessible playground might look like (see fig. 12).
of land has a prototype on it. For future development, the class should use a more cohesive unit
of modeling and pick a consistent theme. This way, the model would be more appealing to the
5 REFERENCES
Carroll, J. M., & Rosson, M. B. (1992). Getting around the task-artifact cycle: how to make
claims and design by scenario. ACM Transactions on Information Systems,10(2), 181-212.
Higgins, R. A. (1948). U.S. Patent No. US2442543A. Washington, DC: U.S. Patent and
Trademark Office.
Manus, R. G. (1980). U.S. Patent No. US4226411A. Washington, DC: U.S. Patent and
Trademark Office.
Ramsey, C. G., Sleeper, H. R., & American Institute of Architects. (1988). Ramsey/Sleeper
Architectural Graphic Standards(8th ed.). New York, NY: Wiley.