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COMBAT
AGI 3 2d6 -
AGILITY
END SOAK
ENDURANCE
3 2d6 ARMOR ARMOR MISC SOAK
INT 3 2d6
INTUITION
LOG 3 2d6
DEF RANKS POOL ABILITY MISC EQUIP TOTAL
LOGIC
WIL 3 2d6
WILLPOWER
CHA 3 2d6
CHARISMA
LUC 3 2d6
LUCK
REP 0
REPUTATION
CHI 0
CHI
PSI 0
SKILLS
PSIONICS
MAG 0
MAGIC
SPEED
(STR+AGI POOL) + RUN
RUNNING CLIMBING SWIMMING ZERO G
JUMP
DERIVED
INIT LUCK
INITIATIVE LUCK
POOL CURRENT
PER CHI
PERCEPTION CHI POINTS
POOL CURRENT
CARRY PSI
CARRY PSI POINTS
POOL CURRENT
WEIGHT
EYES
EALTH (End+Wil+Hardy)
TEMPORARY
SOAK
TOTAL
EXPLOITS
Career
Career
Career
Career
Career
Career
Career
Career
Career
Career
Career
Career
Career
Career
Career
Career
Career
Career
CHI Stances
Weifeng Wind Stance You may use your CHI attribute in place of your AGI attribute for the purpose of attribute
You double your SPEED.
You can walk across the surface of any liquid.
You can ignore a number of attacks equal to your CHI dice pool until the beginning of your next turn as long as you take your full movement during
choose to ignore an attack before the attack roll is made.
Umfula River Stance You may use your CHI attribute in place of your AGI attribute for the purpose of attribute
Focus your CHI against your attacker. When a melee attack misses the attacker causes its melee dama
If you are knocked prone, you automatically stand again for free.
You are immune to Mental Attacks.
Spend one action to step through space. You briefly cross the backdoors of existence, teleporting up to 30’ to a location you c
Phanyu Lightning Stance You may use your CHI attribute in place of your AGI attribute for the purpose of attribute
You gain an additional action which can be used to make a melee attack
Charge your body and wait to dodge an attack, moving so fast you seem not to move at all. You negate the next attack against you that you are a
You turn into a veritable whirlwind of deadly fists and feet. You can spend all your actions to make one melee attack against every adjac
Surya Sun Stance You glow with inner light; the area 30’ around you is as bright as daylight
You can heal another creature by touch, restoring HEALTH equal to your CHI attribute w
You can use all your actions to spread a warmth of energy that mends wounds and heals injuries. You restore HEALTH equal to your CHI to all all
All allies within the light of your glow (30’) gain +4 MENTAL DEFENSE.
You gain +1d6 HEALTH at the end of your turn.
Daichin Warrior Stance You can bring your mind and body into perfect alignment. Increase all three of your DEFENSEs to the highest of these three v
rn as long as you take your full movement during your turn. You must
y.
ght as daylight
H equal to your CHI attribute with one action.
s. You restore HEALTH equal to your CHI to all allies within 30’.
L DEFENSE.
Ergokinesis Phase Blast (PSI 6). Blast with a range increment of 10’ with a cascade of phase energy. Make a PSI vs. DEFENSE attack, you do 1d6 per 2 PP phase damag
Phase Burst (PSI 12). Loose a burst of phase energy in all directions. Any creature or object w/i 5’ per 4 PP of you takes 1d6 phase damage per 6 PP
sight.
Hover Vehicles Cost (cr) Weight (lb) Occupants SPEED ACCEL HEALTH SOAK DEFENSE
Bike, swoop 8,000 1,000 1 28 8 31 0 10
Miscelaneous
Tent (2 Man)
Lightstick Chemical (10)
Spray Dressing (20 Uses)
Species: Chix3, Wilx2, Log, Psi Grade 11: Agi, Int, Luc, Repx2, Log, Wil, Chix2, Psi
Grade 1: Agi, End, Wil, Chi, Psi Grade 12: Agi, Int, Luc, Repx2, Str, Wil, Psi, Chi
Grade 2: Agi, End, Wil, Chi, Psi Grade 13: Agi, Int,, Luc, Repx2, Log, Chi, Psi
Grade 3: Agi, End, Wil, Chi, Psi Grade 14: Agi, Int, Luc, Repx2, Log, Chi, Psi
Grade 4: Agi, End, Wil, Chi, Psi Grade 15: Agi, Int, Luc, Repx2, Log, Chix2,Psi
Grade 5: Agi, End, Wil, Chi, Psi Grade 16: Agi, Int, Luc, Repx2, Log, Chi, Psix2
Grade 6: Str, Agi, Wil, Chi, Psi Grade 17: Agi, End, Log, Wil, Chi, Psi
Grade 7: Str, Agi, Wil, Chi, Psi Grade 18: Agi, End, Log, Wil, Chi, Psi
Grade 8: Agi, End, Wil, Chi Grade 19:
Grade 9: End, Wil, Psix2 Grade 20:
Grade 10: End, Wil, Psix2, Log, Chix2
Incremental Experience Spent 147 Credits