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Running Head: TAKING SHAPE: SUPPORTING GEOMETRIC KNOWLEDGE

Fisher, K., Hirsh-Pasek, K, Newcombe, N & Golinkoff, R.M. (2013) Taking shape: Supporting
preschoolers’ acquisition of geometric knowledge. Child Development, 1872-1878.

Taking Shape: Supporting Preschoolers’ Acquisition of Geometric Knowledge

Kelly R. Fisher, Kathy Hirsh-Pasek, and Nora S. Newcombe

Temple University

Roberta M. Golinkoff

University of Delaware

Author Notes

This research was supported, in part, by grants from the National Science Foundation’s

Spatial Intelligence and Learning Center (SBE-0541957) and Temple University

Correspondence concerning this article should be addressed to Dr. Kelly R. Fisher,

Temple University, CiRCLE, 580 Meetinghouse Rd, Haines House, Ambler, Philadelphia, PA

19002. E-Mail: kelly.fisher@temple.edu


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Abstract

Shape knowledge, a key aspect of school readiness, is part of mathematical learning. Variations

in how children are exposed to shapes may affect the pace of their learning and the nature of

their shape knowledge. Children were taught the properties of four geometric shapes using one

of three techniques, guided play, free play, or didactic instruction, building on evidence

suggesting that child-centered, playful learning programs facilitate learning more than other

methods. Results revealed that children taught shapes in the guided play condition showed

improved shape knowledge compared to the other groups, an effect that was still evident after

one week. The findings reveal that pedagogical approach can have a profound impact on

children’s developing mathematical competencies.

Keywords: preschool, academic readiness, shape, geometry, play, guided play, instruction
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Taking Shape: Supporting Preschoolers’ Acquisition of Geometric Knowledge

There is growing national concern around improving school readiness (Hirsh-Pasek,

Golinkoff, Berk, & Singer, 2008; NAEYC). Many children lack key academic competencies

prior to school entry, particularly in core subjects such as math (e.g., Cross, Woods, &

Schweingruber, 2009). Though it is clear that young children need exposure to rich curricular

content (Pianta, Barnett, Burchinal, & Thornburg, 2009), educators and researchers have long

debated how best to deliver that content (Fisher, Hirsh-Pasek, Golinkoff, Berk, & Singer, 2010).

Didactic instructional methods have gained popularity based on the belief that explicit teaching

is efficient and facilitates children’s learning (Stockard & Englemann, 2008). Many

developmental experts, on the other hand, contend children actively construct knowledge as they

freely explore their environment (Fosnot, 1996; Vygotsky, 1978).

Evidence suggests that child-centered, playful learning programs promote sustained

academic performance compared to more traditional, academically-focused programs, although

few studies have rigorously compared the two approaches (e.g., Bonawitz et al., 2011; Diamond

et al., 2007; Lillard & Else-Quest, 2006; Marcon, 2002; Stipek Feiler, Daniels, & Milburn,

1995). Moreover, there are considerable discrepancies in how play-based pedagogies are

conceptualized and implemented, ranging from free play to guided play (Chien, 2010; Wood,

2009). Free play generally reflects a wide array of self-directed activities that are fun, engaging,

voluntary, flexible, have no extrinsic goals, and often contain an element of make-believe (e.g.,

Johnson, Christie, & Yawkey, 1999; Sutton-Smith, 2001). Guided play is a discovery learning

approach at the midpoint between didactic instruction and free play experiences (Bergen, 1988;

Golbeck, 2001; Fisher et al., 2010). Adults are seen as collaborative partners who enrich and

support learning by encouraging children’s exploration, discovery, and active engagement with
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well-planned curricular materials. Adults scaffold children’s learning by commenting on

children’s discoveries, co-playing with the children, and creating games.

The mechanisms that facilitate children’s mathematics learning in play-based experiences

are understudied. Some evidence suggests that children naturally engage in math-related

activities during free play (e.g., Bjorkland, 2008; Ginsburg, Pappas & Seo, 2001), and that

certain forms of play are associated with math achievement (e.g., Wolfgang, Stannard, & Jones,

2001). However, some argue that adult guidance is critical in the development of children’s

complex knowledge (Brown, McNeil, & Glenberg, 2009; Uttal et al., 2009; Vygotsky, 1978).

Sarama and Clements (2009) contend that when children play with math-related objects by

themselves, it is unlikely that the play will facilitate the intended concept. For example, playing

with shapes may not lead to discovery of their definitional properties (e.g., all triangles have 3

angles). Particular forms of adult guidance, such as dialogic inquiry or ‘exploratory talk,’ may be

beneficial in fostering children’s learning during guided play (Ash & Wells, 2006; Renshaw,

2004). Recent reviews reveal that the level of adult guidance directly influences discovery-

learning outcomes (Kirschner, Sweller, & Clark, 2006). Alfieri, Brooks, Aldrich, and

Tenenbaum (2010), for example, in a meta-analysis, found that explicit instruction had greater

impact on children’s learning outcomes than unassisted discovery (e.g., play). However,

enhanced discovery methods, such as those found in guided play approaches (e.g., asking

questions, prompting exploration) proved superior to other instruction forms.

Here we investigated the differential impact of playful learning and didactic pedagogies

on children’s shape knowledge, considered a foundational area for later geometric thinking

(Common Core State Standards Initiative, 2011; National Council of Teachers for Mathematics,

2008). Children’s knowledge of shapes involves a concrete-to-abstract shift, as they initially


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categorize shapes based on visual similarity and orientation irrespective of definitional properties

(Clements & Sarama, 2000, 2007). In the elementary years, children shift to rule-based or

definitional classification systems that rely on the number of sides or angles for shape

identification (Satlow & Newcombe, 1998). Less clear is whether this shift from perceptual

similarity to definitional criteria is due to children’s limited exposure to atypical shapes, current

educational pedagogies, or developing cognitive ability (Newcombe, 2010; Smith & Heise,

1992).

The idea that shape knowledge requires input stands in stark contrast to suggestions that

sensitivity to geometric forms and principles is remarkably uniform across culture and

development (Spelke, Lee, & Izard, 2010). Dehaene et al. (2006) tested children and adults from

an isolated Amazonian group, the Munduruku, as well as American participants, and found that

all groups showed basic geometric intuitions, even in the absence of schooling or exposure to

rich spatial language. Importantly, Newcombe and Uttal (2006) noted that certain aspects of the

Dehaene et al. (2006) data set actually supported the role of culture and education in shape

acquisition. For one thing, American adults consistently performed better than American

children and better than Munduruku of any age. More specifically, the Munduruku performed

especially poorly on tests of geometric transformations. Along similar lines, Izard and Spelke

(2009) found that young children had great difficulty identifying particular polygons, as when

picking out a triangle from among a set of quadrilaterals. This difficulty corroborates the

findings of Satlow and Newcombe (1998): children identified shapes only by their prototypical

appearance and not their core properties. Younger children persistently rejected shapes with less

typical appearances and traces of this error persisted through 10 years of age.

If children need educational input to learn about geometric shapes, the natural question is
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what kinds of efforts support this shift and whether differences in pedagogical approach matter?

We hypothesized that children in guided play, more than children in didactic instruction or free

play, would show improved understanding of the standard features of shapes rather than merely

relying on typical appearances.

Method

Participants

Sixty children were recruited from a suburban area. Four- and 5-year-olds were chosen

because they typically display relatively concrete concepts of shapes, relying heavily on visual

similarity. Yet they also have the capacity to recognize and count shape features, key factors for

learning the definitional properties of shapes. Children were predominantly Caucasian and

middle-class, and divided equally among three conditions: guided play (M age = 56.77 months,

SD = 6.09; 10 males), didactic instruction (M age = 57.11, SD = 6.77; 11 males), and free play

(Mage = 55.83, SD = 5.91; 10 males). Data were discarded due to inattentiveness (five children),

inability to count (three), and experimenter error (two).

Materials

Shape training stimuli. Four geometric shape categories (triangles, rectangles,

pentagons, and hexagons) were chosen because: (1) previous research established a concrete-to-

abstract shift; (2) two shapes were familiar, simple shapes and two were less familiar, complex

shapes); and (3) rule-based properties are within preschoolers’ counting range. Two typical and

two atypical exemplars of each shape were created using Serif DrawPlus 4.0 software (16 total

exemplars) based on Satlow and Newcombe (1998). Each exemplar was displayed individually

on a 5” x 5” laminated card. Typical exemplars were shapes with canonical properties, displayed

in upright orientations, and medium in size (e.g., equilateral). Atypical shapes were equally valid
TAKING SHAPE 7

shapes forms but less commonly seen (e.g., scalene, obtuse). Velcro on the back of each

exemplar card allowed them to be displayed on an 11 x 11 inch green felt board. For the free

play condition, shapes were cut along their outer edges.

Shape construction sticks and diagram. Small (2.5”), medium (4”), and large (6”) wax-

covered sticks were used to construct shapes during training conditions. Sticks were placed in a

general shape form (e.g., a triangle with approximately 1” gaps between the sticks). A diagram

only visible to the experimenter and outlining eight shape designs (two atypical shapes per

category), was created to ensure the same scaffolding experiences across conditions.

Sorting task stimuli. Novel exemplars of the four target shapes were created for the

sorting task based on stimuli used by Satlow and Newcombe (1998): Three typical, three

atypical, and four non-valid exemplars of each shape were printed individually on 5” x 5”

laminated cards, yielding 10 exemplars of each shape (see Figure 1). Two non-valid shapes had a

lack of closure and two had an incorrect number of sides.

Pedagogical Conditions

Detailed descriptions are available in Appendix A.

Guided Play. Participants were taught definitional properties for each shape in a playful,

exploratory manner. The experimenter asked the child “Did you know all shapes have secrets?

Today I need your help in discovering the secret of the shapes” and both donned make-believe

detective hats. For each shape category, the experimenter affixed four exemplar cards (2 typical,

2 atypical) on the felt board in front of the child, pointed to the exemplars, and said that all of the

shapes were ‘real’ shapes, although they looked different. The experimenter then asked the child

to help her figure out the shapes’ secret—what makes them ‘real’ shapes. After approximately 10

seconds of exploration, the experimenter helped the child ‘discover’ each shape’s distinguishing
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features through questions and by encouraging the child to touch or trace shapes as they

examined the exemplar cards. This process was repeated across each of the four shape

exemplars. After training, the construction sticks were laid out in the prescribed shape forms, one

at time. The child was asked to construct two new shapes and to describe how these new shapes

were similar to those on the training cards. This process was repeated for each shape.

Didactic Instruction. The experimenter introduced the child to the experiment using

similar wording and vocal intonations as the guided play condition to enhance child interest.

During training, the experimenter acted as ‘the explorer” while the child passively watched and

listened through each step of training. The guided play and didactic instruction conditions

provided the same content and exposure to shape stimuli, differing only in the child’s

engagement.

Free Play. Prior to the start, the experimenter organized the cards in one large group next

to the felt board. The cards were organized by their respective shapes within this larger group

(e.g., triangle cards together) to enhance children’s natural, within-category comparison when

examining the cards. Children were given seven minutes to play with the shapes and six minutes

to play with the construction sticks in any way that they wished. Children were exposed to the

shape stimuli for approximately the same amount of time as the pedagogical conditions.

Shape-sorting task.

Each participant was introduced to Leelu the Ladybug, “a very picky bug who loves

shapes, but only real shapes.” The child was asked to place all “real shapes” in a box while all

“fake shapes” were placed in a trashcan. For each shape, the child was first shown one typical

instance (not identical to any of the original training or test items) and told that it was just one

example of that particular shape. The model was then attached to the box and remained on
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display. Next, the experimenter placed one test card for approximately 10 seconds in front of the

child and stated, “Look at this carefully. Is this a real triangle or a fake triangle? Why do you

think so?” Children’s comments confirmed that they understood the procedure and attended to

the details of each figure (e.g., “This is fake because it is broken here… so it goes in the

trashcan”). The sorting task proceeded through all four shapes (randomized order within a type)

using the same instructions. The experimenter could not see the test item as it was displayed.

Manipulation Check

Experimenters made special efforts to maintain child-friendly affect across all conditions

during training and assessment. Even so, slight differences could have been present to subtly

influence the outcome. We examined whether perceived friendliness differed among conditions

by having 14 adults rate 12, 5-second audio clips from randomly selected recordings of the

experimenter with children. Four clips were made for each condition, with two clips taken from

the pedagogy phase and two from the sorting phase. An additional four clips were created in

which the experimenter read the pedagogy scripts in “angry” or “neutral” tones (two clips each

for a total of 16) to offer raters a range of emotional displays. Clips were played in reverse so

raters would not be influenced by the content of the speech. Participants rated the speaker’s

level of friendliness and warmth on 7-point, Likert scales (anchors: 1= low, 5 = moderate, 7 =

high for each dimension) for each clip. “Angry” and “neutral” tones were rated significantly

lower on friendliness and warmth than the clips from the three pedagogy conditions (all p’s <

.001). No other differences were found, suggesting that the experimenter’s affect was consistent

across conditions.
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Procedure

The study was conducted in a private room free from distractions. After shape training or

free play, children completed the shape-sorting task. One experimenter worked individually with

each child. In approximately one-third of the sample, a second experimenter—blind to the

condition— conducted the shape-sorting task assessment. Analyses revealed no experimenter

effect on sorting task results.

Fifty-one children returned one week after initial training and assessment, M = 7.19 days

(SD = 1.05). During the second assessment (T2), children were prompted to recall the activities

from the first session and then asked to sort the shapes again.

Results

Data analyses were conducted in two steps. First, multivariate analyses of variance were

performed to determine the impact of pedagogy on children’s definitional learning of shapes at

T1 and T2. Second, a series of mixed analyses of variance (ANOVAs) was performed to

determine whether shape category had an impact on children’s shape learning.

Data Reduction

Children who relied on perceptual similarity to classify shapes would identify typical

shapes in the sorting task as ‘real’ but reject atypical and non-valid shapes. Conversely, those

who developed more abstract, geometric concepts of shape would rely on definitional properties,

identifying typical and atypical shapes as ‘real’ while rejecting non-valid shapes. Thus, the key

difference was children’s rejection of atypical shapes. To determine the extent to which

children’s sorting behaviors were guided by visual similarities versus definitional concepts in the

shape-sorting task, we collapsed across shape and calculated acceptance rates across exemplar
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type (typical, atypical, non-valid). We also calculated acceptance rates for typical, atypical, and

non-valid exemplars within each of the four shape categories.

Preliminary analyses

We examined data distributions for normality and parametric assumptions. For within

subject variables that violated sphericity, we conducted multivariate analyses determine main

effects and interactions and the Greenhouse-Geisser adjusted F-test was reported (Tabachnick &

Fidell, 2007). Bonferroni corrections were applied when conducting multiple post hoc

comparisons.

Does pedagogy influence children’s definitional shape knowledge?

A preliminary 3 (pedagogy: guided play, didactic instruction, free play) X 2 (gender) X 2

(age, median split) multivariate analysis of variance (MANOVA) was performed to determine

whether factors such as gender or age affected children’s acceptance of typical, atypical, and

non-valid shape exemplars. No main effects of gender or age, or interactions between these

factors, were found. Thus, age and gender were not considered in further analyses.

Pedagogy had a significant effect, Wilks’ Lambda, F(6, 110) = 6.83, p < .001, ηp2 = .27,

influencing children’s acceptance of typical shapes, F(2, 57) = 8.24 (ηp2 = .22), p < .001, and

atypical shapes, F(2, 57) = 19.61 (ηp2 = .41), p < .001, but not non-valid shapes, F(2, 57) = 1.18,

p = .31. Post hoc tests (Figure 2) revealed that children in guided play identified more typical

(p’s < .05) and atypical (p’s < .001) shapes as ‘real’ compared to children in the didactic and

free play conditions. Didactic instruction appeared to have a marginal effect on shape

knowledge; children accepted more atypical shapes than those in free play (p = .06), but there

was no difference for typical shapes.


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To assess whether effects on children’s shape concepts were maintained over a one-week

period, a 3 (pedagogy) X 2 (time: T1 & T2) MANOVA was conducted on acceptance rates for

typical, atypical, and non-valid shape exemplars. Children did not show a significant change in

shape knowledge from T1 to T2, Wilks’ Lambda, F(3, 46) = 0.24, p = .87. The pedagogy by time

interaction was also non-significant, Wilks’ Lambda, F(6, 92) = 1.20, p = .31, suggesting that

children’s retention of shape concepts did not fluctuate by the type of instruction they received.

Does shape category influence children’s shape learning?

Three mixed analyses of variance (ANOVA) were performed to determine whether

children’s acceptance rates fluctuated across shape category for typical, atypical, and non-valid

exemplars during T1. For each analysis, shape type was the within-subjects factor and pedagogy

was the between-subjects factor. The main effect of shape category on typical exemplar

acceptance rates was non-significant, F(2.35, 134.14) = 1.13, p = .33; however, a marginal

interaction between shape category and pedagogy was observed, F(4.71, 134.14) = 2.21, p = .06,

ηp2 = .07. The cubic contrast was significant for the interaction, F(2, 57) = 2.21, p = .002, ηp2 =

.20, suggesting that children’s response patterns across shapes varied by pedagogy (see Table 1).

Children in guided play and didactic instruction maintained consistent acceptance rates across

triangles, rectangles, pentagons, and hexagons (paired t-tests > .05). However, children in free

play showed distinct variation in their shape-by-shape acceptance rates. Paired t-tests revealed

significant mean differences between triangles and rectangles, t(19) = 2.63, p = .02, as well as

rectangles and pentagons, t(19) = 3.34, p = .003.

Conversely, the main effect of shape category on atypical exemplar acceptance rates was not

significant, F(2.68, 152.82) = 0.06, p = .98; nor was the interaction between shape category and

pedagogy, F(5.36, 152.82) = 0.85, p = .52. Similarly, the main effect of shape category on
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children’s acceptance of non-valid shapes, F(2.46, 140.14) = 0.45, p = .68, and its interaction

with pedagogy was not significant, F(4.92, 140.14) = 0.75, p = .58. Findings reveal children’s

response patterns did not appear to vary substantially from shape-to-shape for atypical or non-

valid shapes. In particular, children in the guided play and didactic instruction conditions

demonstrated consistent acceptance rates across triangles, rectangles, pentagons, and hexagons

within each exemplar domain.

Discussion

The current study demonstrates that children’s shape knowledge is malleable and heavily

influenced by pedagogical experience. After approximately 15 minutes of shape training,

children displayed drastically different shape knowledge across guided play, free play, and

didactic instruction conditions. Children in guided play demonstrated improved definitional

learning of shapes. They accepted more valid instances (typical and atypical) of shapes while

rejecting the majority of non-valid instances. Learning was relatively robust, showing no decline

over a one-week period. Conversely, children in didactic instruction displayed relatively concrete

knowledge of shapes, with a high rate of rejection across atypical and non-valid shapes. While

didactic instruction may have appeared to direct children’s attention to the defining features of

the shapes, children did not seem to extract the relevant geometric principles. For example, when

asked whether a triangle was “real” or “fake,” several children trained didactically counted sides

and corners randomly (e.g. “it’s a fake triangle because it has 1…2...3...4...5...6...”). In effect,

these children appeared to learn counting was important, but failed to learn the geometric

principle itself. Thus, it appears that guided play helps direct children’s attention to key defining

shape features and prompts deeper conceptual processing.


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Children in free play showed highly rigid shape concepts, accepting approximately 50%

of typical shapes and 15% of atypical shapes. This parallels findings (e.g. Uttal et al., 2009)

suggesting that children may fail to extract key concepts when engaging in play behaviors --

even with enriched materials. During free play, children chose to create designs or tell stories

with the shapes and construction sticks rather than sorting or comparing shapes. Thus, children

were less likely to notice the definitional features because these features were irrelevant to the

child’s chosen play task. This study reveals that education and culture have a profound impact on

children’s geometric thinking, and that children’s geometric intuitions are limited (Spelke, Lee,

& Izard, 2010).

The current research takes an initial step in identifying potential mechanisms that

underlie the play-learning link during guided play. Specifically, the research shows how

appropriate materials and scaffolding through dialogic inquiry facilitate geometric shape

learning. Free play alone does not provide sufficient guidance to help children form relational

understandings. These experimental findings suggest that scaffolding techniques that heighten

children’s engagement and subtly direct their attention and exploration facilitate learning and

undergird academic readiness (Alfieri, 2010; Li-Grining et al., 2010).

Future investigations may expand on the current study in a number of ways. First, the

current study narrowly construed the concept of guided play to a few specific play dimensions

(e.g., flexible learning process, enjoyment, active engagement). Future research should examine

other combinations of play dimensions that promote learning and whether children deem the

activities that they encompass as playful. Along a similar line, very few studies have examined

the impact of different scaffolding strategies, the timing of those strategies, and the balance

between free- and guided-play in playful learning contexts.


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Second, additional experimental research should examine whether certain pedagogies are

more appropriate for particular content domains and skill sets than others. For instance, some

evidence suggests that didactic instruction may be more suitable for science learning than free

play or unstructured discovery methods (e.g., Klahr & Nigam, 2004). On the other hand, quasi-

experimental evidence has shown didactic methods may facilitate a narrow range of knowledge

while child-centered, play-based methods are linked to a broad array of cognitive and socio-

emotional skills as well as academic competencies (e.g., Diamond et al., 2007; Goldbeck, 2001).

Moreover, the effectiveness of the pedagogical approaches likely varies according to the specific

needs of the child. It may be the case that guided play, as conceptualized and tested here, may

not be viable for all individuals who display marked deficiencies in foundational concepts (e.g.,

counting) or other cognitive skills (e.g., executive functioning). As with any educational

approach, guided play needs to be adapted to suit students’ needs. For example, other types of

guided play activities such as board games that facilitate numerical knowledge (Ramani &

Siegler, 2008) might be used before shape lessons.

Another point of interest is whether a particular pedagogy can foster learning and transfer

of knowledge. According to Sutton-Smith (2001), play may facilitate stronger conceptual

knowledge as well as transfer of knowledge and skills between different contexts and domains;

however, this has seldom been explored in the literature. Additional lines of research should

examine how ‘rule-based’ or definitional learning in guided play may generalize to contexts

(e.g., recognition of shapes at home), to other tasks (e.g., other shape identification or

construction tasks), and other academic domains (e.g., definitional learning for animals or

science-based principles).
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While other international early childhood programs promote both curriculum goals and

child-centered playful learning practices (for a review, see Wood, 2009), the current trend in

U.S. educational reform predominantly focuses on curricular content standards to the exclusion

of discussions about pedagogy (Pianta et al., 2009). The current research suggests that both

curricular content and pedagogy are important for early learning.


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TAKING SHAPE 23

Table 1

Mean percent of shapes accepted during the sorting task

Shape Category

Triangles Rectangles Pentagons Hexagons

Typical Exemplars

Guided Play .85 (.25) .87 (.27) .92 (.21) .85 (.28)

Didactic Instruction .60 (.35) .65 (.38) .67 (.34) .68 (.38)

Free Play .55 (.36) .68 (.38) .40 (.41) .52 (.33)

Atypical Exemplars

Guided Play .68 (.38) .70 (.42) .77 (.38) .67 (.36)

Didactic Instruction .43 (.43) .33 (.42) .33 (.42) .38 (.36)

Free Play .10 (.22) .22 (.31) .17 (.28) .17 (.32)

Non-valid Exemplars

Guided Play .18 (.27) .16 (.19) .16 (.22) .15 (.19)

Didactic Instruction .14 (.27) .19 (.25) .19 (.28) .23 (.28)

Free Play .10 (.17) .06 (.14) .10 (.17) .11 (.25)

Note 1. The values represent mean percentages of instances accepted as ‘real shapes’
in the sorting task during Time 1. Values in parentheses are standard deviations.
TAKING SHAPE 24

Figure 1. Sorting task stimuli for the shape sorting task.


TAKING SHAPE 25

100
90
80

Percent Accepted 70
60
50
40
30
20
10
0
Guided Play Direct Instruction Free Play

Time 1 (N = 60)

100
90
80
70
Percent Accepted

60
50
40
30
20
10
0
Guided Play Direct Instruction Free Play

Time 2 (N = 51)

Typical Shapes Atypical Shapes Non-valid Shapes

Figure 2. Mean percent of shapes accepted during Time 1 and Time 2 in shape sorting task.

Note. Time 1 assessment took place immediately after initial training. Time 2 assessment took
place one week later.
TAKING SHAPE 26

Appendix A: Pedagogy Protocols

Guided Play Didactic Instruction free play

Stimuli Four exemplars affixed to felt Four exemplars affixed to felt All shapes were laid on
Set-Up board per shape board per shape felt board (grouped by
shape category)

Introduction “Did you know all shapes have “Did you know all shapes have “I have some shape
to secrets? Today I need your help in secrets? Today I am going to cards to play with. They
Experiment discovering the secret of the shapes discover the secret of the shapes are REAL triangles,
Let’s figure out what makes a for you. I am going to figure out rectangles, pentagons,
shape a REAL shape.” (child and what makes a shape a REAL and hexagons. You can
experimenter donned make-believe shape.” (experimenter donned create a design on the
detective hat) make-believe detective hat) board with the shapes,
tell a story with the
shapes, or play with
them in any way you
like!”

Introduction “Look at each of these. There are “Look at each of these. There are
to many REAL<shape name> -- they many REAL<shape name> --
Each Shape can be tiny or big, thin or fat, and they can be tiny or big, thin or
they can even be turned on their fat, and they can even be turned
side or upside down! But they are on their side or upside down! But
all REAL <shape name>. Although they are all REAL <shape
they look different, they are all name>. Although they look
REAL <shape name>. Can you different, they are all REAL
help me find out what makes all of <shape name>. I am going to
these REAL <shape name>? find out what makes these REAL
What’s the secret? “ <shape name>. I will figure out
their secret.”

Identification Experimenter Prompts: “What Experimenter Statements: “I got


of Shape makes all of these look alike?” “I it! Each of these are REAL
Properties think this shape has some <shape name> because…”
sides/corners. Does it?” “How (Experimenter counts and
many sides does it have?” (Child touches each feature)
counts and touches each feature) (Repeat for each exemplar)
(Repeat for each exemplar)

Shape The child constructs two new The experimenter constructs two “I have a new activity
Construction shapes with construction sticks new shapes with construction for you. Here are some
sticks sticks. You can use
them in many ways—
you can connect them
together and make
designs or do whatever
you like!”
Concept “These are all REAL <shape> “All of these are all REAL
Reminder because… what was that again? I <shape> because…”
forgot!” (Point to constructed
shapes and shape exemplar cards)

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