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In this course, you will learn how to:
Objectives
Creo Parametric Basic Modeling Process
You can summarize the Basic Modeling process in four high-level steps.
Figure 3 – Creating a New Assembly by Assembling the Part Models Figure 4 – Creating a Drawing of the New Part Model
Module 2: Using the Creo Parametric Interface
After completing this module, you will be able to:
Figure 2 – Setting the Working Directory in the Folder Tree Figure 1 – Working Directory Common Folder
Understanding the Ribbon Interface
Most modes of Creo Parametric have been reorganized into a ribbon-style user interface.
• Ribbon structure:
– File menu.
– Tasks organized into a series of tabs.
– Tabs contain groups of commands.
– Current features stack up in new tabs.
• Command Search
• ALT key shortcuts Figure 1 – Standby Ribbon and Home Tab
Figure 2 – Portion of Active Part Ribbon, Model Tab, and Datum Group
Customizing the Ribbon Interface
You can customize the ribbon, Quick Access toolbar, and In Graphics toolbar in numerous ways to
personalize it for your work style.
• Add or remove icons from the Quick Access toolbar or In
Graphics toolbar.
– There is an individual toolbar for each mode.
• Ribbon customizations:
– Create new tabs or reorder them.
– Create new groups or customize groups.
– Specify large or small icons, or with/without label.
• Export settings or restore defaults.
Figure 2 – Typical LEFT View Orientation Figure 3 – Typical FRONT View Orientation
Setting Up New Part Models
Your company can create customized templates that can be used to create new part models.
• Create new parts using the New dialog box.
• Use customized part templates.
• Part templates include:
– Datums
– Layers
– Units
– Parameters
– View Orientations
Figure 2 – The Found and Selected Lists Figure 3 – Axes Selected using Search Tool
Using the Geometry Selection Filter
When you select geometry, the system is smart enough to know what features the geometry belongs to.
• Select surfaces and edges.
• Mini toolbar displays context-sensitive options.
• Modify the parent feature.
• The press ALT and click combination bypasses Geometry
selection filter.
Figure 2 – The Selection Filter in Part Mode Figure 3 – The Selection Filter in Assembly Mode
Module 3: Editing Geometry, Features, and Models
After completing this module, you will be able to:
Figure 2 – Making Multiple Edits to the Model Figure 3 – Auto Regenerate Toggled Back On
Editing Features
Edit enables you to alter dimensions of a selected feature or component.
• Edit:
– Edit a dimension directly.
– Select the Most Recently Used option.
– Use draggers.
– Drag section entities.
• Features are regenerated in real time.
• Child features regenerate in real time.
Figure 2 – Editing the Definition of a Chamfer in the Activated Crankshaft Figure 3 – Editing the Number of Fins in the Activated Flywheel
Deleting and Suppressing Items
Suppressing an item removes it from the graphics display and regeneration cycle, but the item can be
resumed. Deleting an item is permanent.
• Delete:
– Is permanent.
– Follows parent/child relationships.
• Suppress:
– Items can be restored via Resume.
– Follows parent/child relationships.
• Resume:
– Selected items.
– All items. Figure 1 – Suppressed Items in the Model Tree
Figure 2 – Viewing Children of Item to Be Suppressed Figure 3 – Both Parents and Children Suppressed
Editing Feature and Component Visibility
The Hide and Show operations respectively remove and display components or non-solid feature
geometry in the graphics window.
• Hide/Show:
– Components in an assembly
– Datum features
– Solid features
• Does not affect parent/child relationships.
• Changes are not saved by default.
– Save Status
Figure 2 – Constrain Group Figure 3 – Sketch Before and After Constraints Applied
Sketching with On-the-Fly Constraints
When sketching entities, you can manipulate constraints on-the-fly as they appear.
• On-the-fly constraints enable you to capture design intent.
• Constraint manipulations include:
– Lock/Disable/Enable.
– Disable constraints from appearing on-the-fly.
– Toggle the active constraint.
Figure 3 – Dragging the Dimension Dragger Figure 4 – Modify Dimensions Dialog Box
Sketcher Conflicts
Sketcher conflicts occur from manually adding too many constraints or dimensions.
• Conflicts caused by:
– Adding too many dimensions.
– Adding too many constraints.
• Conflicts handled by:
– Deleting unwanted constraints or dimensions.
– Converting dimensions to Reference dimensions.
Figure 2 – Modifying Sketch Setup Figure 3 – Sketch Geometry Snapped to Added References
Specifying and Manipulating the Sketch Setup
The Sketch Setup determines the sketching plane and the model's orientation in the graphics window.
• Sketch Setup consists of:
– Sketch Plane
– Sketch Orientation
• Current model orientation becomes the default sketch
orientation.
• Use Sketch View to orient the sketch plane parallel to
the screen in 2-D.
• Select right-click options to temporarily manipulate the Figure 1 – Current Model Orientation Becoming Default Sketch Orientation
sketch orientation.
Figure 2 – Viewing 2-D Sketch Orientation Figure 3 – Sketch Plane Modified from FRONT to RIGHT
Utilizing Sketch References
Sketch references are used to capture design intent by snapping geometry or dimensioning to them.
• Use the following types of entities:
– Existing geometry
– Sketches
– Datum features
• Automatically snap to existing geometry:
– Model edges that lie on the sketching plane.
– Surface edges normal to the sketching plane.
– Edges parallel to the screen.
• Press ALT to select entities and add them dynamically.
• Unused references automatically removed.
Objectives
Creating Solid Extrude Features
You can create extruded features from 2-D sketches.
• Extrude sections perpendicular to the sketching plane.
• Add or remove material from the model.
• Automatically add/remove material by changing the direction.
Figure 2 – Same Revolved Sketch using Different Axes of Revolution Figure 3 – Removing Material using a Revolve Feature
Common Dashboard Options: Revolve Angle
You can revolve a sketch to many different angle depths.
Revolve angle options:
• Variable
• Symmetric
• To Selected
• Side 1/Side 2
Figure 2 – Symmetric Revolve Angle Depth Figure 3 – Side 1 Revolve Angle To Selected, Side 2 Revolve Angle Variable
Creating Profile Rib Features
A profile rib feature is similar to an extruded protrusion, except that it requires an open section sketch.
• Profile rib features require an open sketch.
• You can edit the side that thickens.
• You can flip to which side of the sketch you want to create
the rib.
• Rib geometry adapts to the adjacent, solid geometry.
Figure 2 – Editing the Side that Thickens Figure 3 – Flipping Which Side the Rib is Created
Creating Internal Sketches
An internal sketch is contained in the feature it defines.
• Internal sketch benefits:
– Organization
– Reduced Feature Count
• External sketch benefits:
– Same sketch can be used for multiple features
Figure 1 - Internal Versus External Sketches
– Can be unlinked
Objectives
Creating Sweeps with Open Trajectories
A sweep feature consists of a sketched section that sweeps, or traverses, along a trajectory.
• Components of a sweep feature:
– Trajectory
• Select the trajectory.
• Define the Start point.
– Section
• Placed at the trajectory start point, and denoted by
crosshairs.
• Closed or open.
• Creation methods:
– Add/remove solid material.
– Surface. Figure 1 – Sweeping a Closed Sketch Along an Open Trajectory
– Thin.
Figure 2 – Blending Three Selected Sections Figure 3 – Blend with Twisting Due to Misaligned Start Points
Creating Blends by Sketching Sections
You can create a blend feature by sketching the sections through a series of Sketcher sessions while
within the Blend tool.
• A blend feature must contain two or more sections.
• Sketched sections are connected using a smooth curve.
• Section sketch plane is projected:
– Offset dimension
– Reference
• Sections are blended based on order of insertion.
• You can remove sections.
Figure 2 – Smooth Blend Option Result Figure 3 – Straight Blend Option Result
Module 7: Creating Holes, Shells, and Draft
After completing this module, you will be able to:
• Create coaxial and linear holes, and understand the different depth
options available.
• Create shell features.
• Create draft features.
• Create basic split drafts.
Objectives
Common Dashboard Options - Hole Depth
You can drill a hole to several different depth options.
• Hole depth options:
– Blind
– Symmetric
– To Next
– Through Until
– To Selected
– Through All
– Side 1/Side 2
• Set using dashboard or right-clicking
drag handle
Figure 2 – Shelled Model with Surfaces Removed Figure 3 – Hollowed Out Model
Creating Draft Features
Draft features are typically used as finishing features in molded and cast parts.
• Draft features consist of:
– Draft surfaces
– Draft hinges
– Pull direction
– Draft angles
Figure 2 – Same Model, Same Draft Angle, and Different Draft Hinges
Creating Basic Split Drafts
Split draft enables you to apply different draft angles to different portions of a surface.
• Split options include:
– No split
– Split by split object
• Select a plane
– Split by draft hinge
• Side options:
– Independently
– Dependently
– First/Second side only
• Draft tangent surfaces check box Figure 1 – Drafting Sides Independently
Objectives
Creating Rounds Theory
Rounds add or remove material by creating smooth transitions between existing geometry.
• Rounds can add or remove material.
• You can select edges or surfaces.
Objectives
The Air Circulator
In this project, you create components of the Air Circulator.
• Create from scratch:
– Part models
• Minimal Instructions
• Completed Models for Reference
Figure 3 – CONNECTING_ROD.PRT
Crankshaft, Engine Block, Impeller, and Impeller Housing
These figures illustrate the crankshaft, engine block, impeller, and impeller housing you create in this
project.
Figure 1 – CRANKSHAFT.PRT
Figure 2 – ENGINE_BLOCK.PRT
Objectives
Understanding Assembly Theory
An assembly is a collection of parts and other sub-assemblies that you combine using constraints.
• Create assembly models from standardized templates.
• Capture assembly design intent using constraints.
• Create assembly constraints.
Figure 1 – No Constraints
Figure 2 – Orienting Around Red and Blue Axes Figure 3 – Component Positioned on Top of Model
Creating Coincident Constraints Using Geometry
Use the Coincident constraint to position two cylindrical surfaces coaxial or two planar surfaces
coincident.
• Cylindrical/Conical surfaces:
– Surfaces are inserted, resulting in coincident axes.
– The surfaces do not need to be the same diameter.
• Planar surfaces:
– Surfaces are made coincident to each other.
– You can toggle the constraint orientation to mate or align
surfaces.
Figure 2 – Selecting Planar Surfaces to be Coincident Figure 3 – Selecting Alternate Planar Surfaces to be Coincident
Assembling Using Automatic
Use the Automatic option to enable Creo Parametric to determine the constraint type based on selections
and component location or orientation.
• Assemble components using Automatic .
– Typically the system generates a Coincident constraint.
• Toggle or create other constraints as necessary.
– Offset, Angle Offset, Coincident, Centered, and so on.
Figure 2 – Example Third Angle Projected Left View Figure 3 – Example General View
Analyzing Annotation Concepts and Types
You can add additional detail to drawing views to convey information needed to manufacture the part or
components of the assembly.
• Add the following annotations to drawings:
– Dimensions
• Driving
• Driven (Created)
– Axes
– Notes
– Tables
– Bills of Material
Figure 1 – Showing Axes and Dimensions Figure 2 – Show Model Annotations Dialog Box
Cleaning Up Dimensions
Creo Parametric can automatically arrange the display of selected dimensions based on controls that
you set.
• Functions include:
– Offset dimensions in evenly spaced increments.
– Create breaks in witness lines.
– Flip dimension arrows that do not fit between witness lines.
– Center dimensions between witness lines.
– Create snap lines.
Figure 2 – The Clean Dimensions Dialog Box Figure 3 – Dimensions After Cleanup
Manipulating Dimensions
When dimensions are placed on a drawing, you typically need to modify them, for reasons such as clarity
or to adhere to your company's drawing standards.
• You can manipulate dimensions in the following ways:
– Move (handles)
– Align Dimensions
– Flip Arrows
– Flip Text
– Move Item to View
– Edit Attachment
Objectives
Understanding Parent/Child Relationships
The parent/child relationship is one of the most powerful aspects of Creo Parametric and parametric
modeling in general.
• Defining parent/child relationships.
• Effects of parent/child relationships when editing.
• How parent/child relationships are created.
Figure 2 – Sweep Radius Section Radius Comparison Figure 3 – Blend Start Points Mismatch
Analyzing Missing Part Reference Failures
Missing part reference failures occur when a parent feature is changed, and the child feature can no
longer find the parent's reference.
• Missing part reference failure examples include:
– Missing axes
– Missing references for rounds/chamfers
– Editing a sketch
• Replace sketched entities
• Replace Sketcher dimensions
• Old, missing references display.