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Jennifer Buxton
jenniferbuxton@verizon.net
617-610-3397
Course Description
Over the past few decades, video games have become increasingly prevalent in modern society. Ranging from
massively-multiplayer online role-playing games and big-budget action games to casual mobile puzzle games like
Candy Crush or Words With Friends, games make up a thriving part of the entertainment industry. While games
have often been viewed as an “evil” with only neutral or negative side effects, I believe that video games are
actually an underexplored and underutilized therapeutic tool. People often use video games to de-stress,
indicating that games hold the potential to assist in emotional regulation. In addition, games can provide an
interactive method of teaching new skills, processing difficult emotions, practicing social interactions, rewarding
positive behavior, developing/exploring a sense of self, and gaining confidence. When used in combination with
other therapeutic modalities, I believe that games provide a powerful and uniquely engaging client-centered
tool to help people improve their lives.
Course Goals
Gain knowledge and understanding about the current therapeutic usage of interactive digital media
Explore the strengths and weaknesses of games as a therapeutic modality
Gain experience in the planning and implementation of “Serious Games”
Design and develop a prototype therapeutic game based on the knowledge gained over the course of the
semester
Class Meetings
Based on the professor’s availability, student will meet with the professor roughly once a week to discuss
progress and share updates. Student is expected to use this time to bring up any relevant questions or problems,
as well as receiving feedback on past assignments. During the beginning of the semester, these meetings may be
more focused on brainstorming ideas for Assignment 2, and then narrowing down those ideas for Assignment 4.
Later in the semester, meetings will most likely consist of demonstrations of the current state of the game being
developed for Assignment 6.
1
Therapeutic Game Design & Development Syllabus
2
Therapeutic Game Design & Development Syllabus
Course Grading
Explanation of Grading System Grade Cutoffs
Assignment 1: 10% 90% A
Assignment 2: 15% 80% B
Assignment 3: 20% 70% C
Assignment 4: 15% 60% D
Assignment 5: 20%
Assignment 6: 20%