Professional Documents
Culture Documents
{
"Face"
{
"Eyes"
{
"groupColor" "255 128 32 255"
"control" "eyes_updown"
"control" "eyes_rightleft"
"control" "eyes_convergence"
"control" "localViewTargetFactor"
"control" "viewTarget"
"control" "eyeDownAndUpL"
"control" "eyeDownAndUpR"
"control" "eyeRightAndLeftL"
"control" "eyeRightAndLeftR"
//Racemods
"control" "asian_eyes"
// dota
"control" "eyeUp"
"control" "eyeDown"
"control" "eyeLeft"
"control" "eyeRight"
"control" "eyeClosed-eyeUp"
"control" "eyeClosed-eyeDown"
"control" "eyeDownAndUp"
"control" "eyeRightAndLeft"
// Max Payne
"control" "eye_closed_l"
"control" "eye_closed_r"
"control" "eye_squint_l"
"control" "eye_squint_r"
"control" "eye_wide_l"
"control" "eye_wide_r"
// Cortana
"control" "upper_eyelid_down"
"control" "upper_eyelid_up"
"control" "lower_eyelid_down"
"control" "lower_eyelid_up"
// Lordie
"control" "eyelid_top_lower"
"control" "eyelid_bottom_lower"
"control" "eyelid_bottom_raise"
"control" "eyelid_bottom_raise2"
// Snake
"control" "Eyelid_raise_right"
"control" "Eyelid_raise_left"
"control" "Eyelid_squint_right"
"control" "Eyelid_squint_left"
// Momiji
"control" "Lid_Right_Upper_Down"
"control" "Lid_Left_Upper_Down"
"control" "Lid_Right_Lower_Up"
"control" "Lid_Left_Lower_Up"
// BMS
// MSS
"control" "j_l_eye"
"control" "j_r_eye"
"control" "j_l_upper_eyelid"
"control" "j_l_up_eyelid_in"
"control" "j_l_up_eyelid_out"
"control" "j_l_lower_eyelid"
"control" "j_l_low_eyelid_in"
"control" "j_l_low_eyelid_out"
"control" "j_r_upper_eyelid"
"control" "j_r_up_eyelid_in"
"control" "j_r_up_eyelid_out"
"control" "j_r_lower_eyelid"
"control" "j_r_low_eyelid_in"
"control" "j_r_low_eyelid_out"
"control" "j_l_under_eye"
"control" "j_r_under_eye"
"control" "FcFX_OuterEye_L"
"control" "FcFX_OuterEye_R"
// Solid Snake
"control" "lowLid_Left"
"control" "lowLid_Right"
"control" "eyeBlink_Left"
"control" "eyeBlink_Right"
// Fallout 4
// TF non-hwm faces
"control" "defaultFace"
"control" "happyBig"
"control" "mad"
"control" "happySmall"
"control" "painSmall"
"control" "scared"
"control" "silence"
"control" "specialAction01"
"control" "painBig"
"control" "happy"
"control" "dead"
"control" "evilHappy"
"control" "drunkHappy"
"control" "pain"
"control" "happyBigClosed"
"control" "silence1"
"control" "upset1"
"control" "dead03"
"control" "actionfire01"
"control" "happy1"
"control" "dead02"
"control" "upset2"
"control" "actionfire02"
"control" "happybig02"
"control" "happysmall02"
"control" "idleface"
"control" "dead01"
"control" "Neutral"
"control" "painScared"
"control" "evilSmile"
"control" "Cocky"
"control" "Aggressive"
"control" "MouthWide"
"control" "Skeptical"
"control" "ScaredClosed"
"control" "HappySmallClosed"
"control" "PainBigClosed"
"control" "AggresiveClosed"
"control" "Smile01"
"control" "Smile02"
// BMS
//DOA_XPS_Inject
"control" "unusedfaceroot"
"control" "Facial_Root"
//FACS
"control" "right_Preset_Mouth_Smile"
"control" "left_Preset_Mouth_Smile"
"control" "Preset_Mouth_Smile"
"control" "right_Preset_Mouth_Frown"
"control" "left_Preset_Mouth_Frown"
"control" "Preset_Mouth_Frown"
"control" "max_relax"
"control" "Sneer"
// Funneh
"control" "Relax"
"control" "Derp"
"control" "Sphere"
// Zoey
"control" "face_concave"
"control" "neck_shrink"
"control" "neck_concave"
// Fallout 4
"control" "Face_skin"
// PAZ
"control" "PWFace"
"control" "PWFace2"
}
"Expand Mind"
{
"groupColor" "255 174 201 255"
"control" "All_Head"
}
"Upper Face"
{
"groupColor" "255 128 32 255"
"control" "BrowInV"
"control" "BrowOutV"
"control" "Frown"
"control" "InnerSquint"
"control" "OuterSquint"
"control" "ScalpD"
"control" "CloseLid"
"control" "CloseLidV"
"control" "multi_CloseLid"
"control" "innerBrowRaiser"
"control" "innerBrowRaiserL"
"control" "innerBrowRaiserR"
"control" "outerBrowRaiser"
"control" "outerBrowRaiserL"
"control" "outerBrowRaiserR"
"control" "browCorrugators"
"control" "innerBrowLowerer"
"control" "innerBrowLowererL"
"control" "innerBrowLowererR"
"control" "outerBrowLowerer"
"control" "outerBrowLowererL"
"control" "outerBrowLowererR"
"control" "eyeClosedAndLidRaiser"
"control" "eyeClosedAndLidRaiserL"
"control" "eyeClosedAndLidRaiserR"
"control" "lidTightener"
"control" "lidTightenerL"
"control" "lidTightenerR"
"control" "squint"
"control" "squintL"
"control" "squintR"
// TF non-hwm faces
"control" "blink"
"control" "Eye_Blink"
"control" "specialAction01Upper"
"control" "painBigUpper"
"control" "happySmallUpper"
"control" "happyBigUpper"
"control" "painSmallUpper"
"control" "defaultFaceUpper"
"control" "madUpper"
"control" "scaredUpper"
"control" "happyUpper"
"control" "painUpper"
"control" "screamingUpper"
"control" "upperAngry3"
"control" "upperSad3"
"control" "upperSad1"
"control" "upperSuprise1"
"control" "upperAngry2"
"control" "upperHappy1"
"control" "upperHappy2"
"control" "upperUpset1"
"control" "happyBig02Upper"
"control" "evilSmileUpper"
"control" "yellingUpper"
"control" "evilHappyUpper"
"control" "painScaredUpper"
// L4D
"control" "half_closed"
"control" "lid_squinter"
// dota
"control" "innerBrowRaiser"
"control" "outerBrowRaiser"
"control" "browLowerer"
"control" "upperLidRaiser"
"control" "eyeClosed"
"control" "squint"
"control" "eyeClosedAndLidRaiser"
// fisherman
"control" "lid_raiser"
"control" "lid_tightener"
"control" "lid_droop"
"control" "lid_closer"
"control" "inner_raiser"
"control" "outer_raiser"
"control" "lowerer"
// HWM Liz
"control" "EyesWideOpen"
"control" "EyesSealAttn"
//FACS
"control" "right_Brow_Inner_Raise"
"control" "left_Brow_Inner_Raise"
"control" "Brow_Inner_Raise"
"control" "right_Brow_Outer_Raise"
"control" "left_Brow_Outer_Raise"
"control" "Brow_Outer_Raise"
"control" "right_Brow_Lower"
"control" "left_Brow_Lower"
"control" "Brow_Lower"
"control" "right_Upper_Lid_Raiser"
"control" "left_Upper_Lid_Raiser"
"control" "Upper_Lid_Raiser"
"control" "right_Lid_Tightener"
"control" "left_Lid_Tightener"
"control" "Lid_Tightener"
"control" "right_Brow_Middle_Raise"
"control" "left_Brow_Middle_Raise"
"control" "Brow_Middle_Raise"
"control" "right_Brow_Middle_Raise2"
"control" "left_Brow_Middle_Raise2"
"control" "Brow_Middle_Raise2"
"control" "right_Brow_Middle_Lower"
"control" "left_Brow_Middle_Lower"
"control" "Brow_Middle_Lower"
"control" "right_Eyes_Squint_Outer"
"control" "left_Eyes_Squint_Outer"
"control" "Eyes_Squint_Outer"
"control" "right_Eyes_Squint_Inner"
"control" "left_Eyes_Squint_Inner"
"control" "Eyes_Squint_Inner"
"control" "right_Eyes_Upper_Close"
"control" "left_Eyes_Upper_Close"
"control" "Eyes_Upper_Close"
"control" "right_Eyes_Lower_Close"
"control" "left_Eyes_Lower_Close"
"control" "Eyes_Lower_Close"
"control" "right_Scalp_Forward"
"control" "left_Scalp_Forward"
"control" "Scalp_Forward"
"control" "right_Scalp_Backward"
"control" "left_Scalp_Backward"
"control" "Scalp_Backward"
"control" "right_Upper_Lid_Lower"
"control" "left_Upper_Lid_Lower"
"control" "Upper_Lid_Lower"
"control" "right_Upper_Lid_Raise"
"control" "left_Upper_Lid_Raise"
"control" "Upper_Lid_Raise"
"control" "right_Lower_Lid_Lower"
"control" "left_Lower_Lid_Lower"
"control" "Lower_Lid_Lower"
"control" "right_Lower_Lid_Raise"
"control" "left_Lower_Lid_Raise"
"control" "Lower_Lid_Raise"
"control" "right_Upper_Lid_Droop"
"control" "left_Upper_Lid_Droop"
"control" "Upper_Lid_Droop"
"control" "right_Inner_Brow_Raise"
"control" "left_Inner_Brow_Raise"
"control" "Inner_Brow_Raise"
"control" "right_Outer_Brow_Raise"
"control" "left_Outer_Brow_Raise"
"control" "Outer_Brow_Raise"
"control" "right_Brow_Raise"
"control" "left_Brow_Raise"
"control" "Brow_Raise"
"control" "blink_left"
"control" "blink_right"
"control" "eyelid_droop_left"
"control" "eyelid_droop_right"
"control" "eyelid_lower_up_left"
"control" "eyelid_lower_up_right"
"control" "eyelid_upper_up_left"
"control" "eyelid_upper_up_right"
"control" "eyelid_wide_left"
"control" "eyelid_wide_right"
"control" "eyebrow_up_left"
"control" "eyebrow_up_right"
"control" "eyebrow_down_left"
"control" "eyebrow_down_right"
"control" "eyebrow_outer_up_left"
"control" "eyebrow_outer_up_right"
"control" "eyebrow_outer_down_left"
"control" "eyebrow_outer_down_right"
// Max Payne
"control" "brow_furrow_l"
"control" "brow_furrow_r"
"control" "brow_lowouter_l"
"control" "brow_lowouter_r"
"control" "brow_raise_l"
"control" "brow_raise_r"
"control" "brow_raiseouter_l"
"control" "brow_raiseouter_r"
"control" "brow_down_left"
"control" "brow_down_right"
// Cortana
"control" "inner_brow_down"
"control" "inner_brow_up"
"control" "middle_brow_down"
"control" "middle_brow_up"
"control" "outer_brow_down"
"control" "outer_brow_up"
// Lordie
"control" "eyebrow_inner_raise"
"control" "eyebrow_outer_raise"
"control" "eyebrow_lower"
"control" "eyebrow_raise"
// Momiji
"control" "Brow_Left_Up"
"control" "Brow_Right_Up"
"control" "Brow_Left_Down"
"control" "Brow_Right_Down"
"control" "Brow_Left_Anger"
"control" "Brow_Right_Anger"
"control" "Brow_Left_Sad"
"control" "Brow_Right_Sad"
// BMS
"control" "FcFX_EyBrw_Mid_L"
"control" "FcFX_EyBrw_Mid_R"
"control" "FcFX_EyBrw_Outer_L"
// MSS
"control" "j_l_inner_eyebrow"
"control" "j_l_mid_eyebrow"
"control" "j_l_outer_eyebrow"
"control" "j_mid_eyebrow"
"control" "j_r_inner_eyebrow"
"control" "j_r_mid_eyebrow"
"control" "j_r_outer_eyebrow"
// Solid Snake
"control" "browOuter_Left"
"control" "browMiddle_Left"
"control" "browInner_Left"
"control" "browOuter_Right"
"control" "browMiddle_Right"
"control" "browInner_Right"
// Fallout 4
"control" "skin_bone_L_EarTop"
"control" "skin_bone_L_EarMid"
"control" "skin_bone_L_EarBot"
"control" "skin_bone_R_EarTop"
"control" "skin_bone_R_EarMid"
"control" "skin_bone_R_EarBot"
"Control" "eyebrow left 1"
"Control" "eyebrow left 2"
"Control" "eyebrow left 3"
"Control" "eyebrow right 1"
"Control" "eyebrow right 2"
"Control" "eyebrow right 3"
}
"Mid Face"
{
"groupColor" "255 128 32 255"
"control" "NoseV"
"control" "NostrilFlare"
"control" "CheekV"
"control" "CheekH"
"control" "CheekRaiser"
"control" "CheekRaiserL"
"control" "CheekRaiserR"
"control" "noseWrinkler"
"control" "noseWrinklerL"
"control" "noseWrinklerR"
"control" "upperCheekSuckAndPuff"
"control" "upperCheekSuckAndPuffL"
"control" "upperCheekSuckAndPuffR"
"control" "lowerCheekSuckAndPuff"
"control" "lowerCheekSuckAndPuffL"
"control" "lowerCheekSuckAndPuffR"
"control" "nosePressorAndNasolabialFurrow"
"control" "nosePressorAndNasolabialFurrowL"
"control" "nosePressorAndNasolabialFurrowR"
"control" "nostrilCompressorAndDilator"
"control" "nostrilCompressorAndDilatorL"
"control" "nostrilCompressorAndDilatorR"
// L4D
"control" "cheek_puffer"
// Croft
"control" "CheekIndent_Left"
"control" "CheekIndent_Right"
"control" "Nasolabial_left"
"control" "Nasolabial_right"
// dota
"control" "cheekRaiser"
"control" "dimpler"
"control" "noseWrinkler"
"control" "nostrilDilator"
// fisherman
"control" "cheek_raiser"
"control" "wrinkler"
"control" "dilator"
//FACS
"control" "right_Cheek_Puffer"
"control" "left_Cheek_Puffer"
"control" "Cheek_Puffer"
"control" "right_Cheek_Raiser"
"control" "left_Cheek_Raiser"
"control" "Cheek_Raiser"
"control" "Nose_Wrinkler"
"control" "right_Nose_Blow"
"control" "left_Nose_Blow"
"control" "Nose_Blow"
"control" "right_Nose_Wrinkle"
"control" "left_Nose_Wrinkle"
"control" "Nose_Wrinkle"
"control" "right_Nose_Press"
"control" "left_Nose_Press"
"control" "Nose_Press"
"control" "right_Nose_Sneer"
"control" "left_Nose_Sneer"
"control" "Nose_Sneer"
"control" "right_Cheeks_Raise"
"control" "left_Cheeks_Raise"
"control" "Cheeks_Raise"
"control" "right_Cheeks_Deflate"
"control" "left_Cheeks_Deflate"
"control" "Cheeks_Deflate"
"control" "right_Cheeks_Inflate"
"control" "left_Cheeks_Inflate"
"control" "Cheeks_Inflate"
//Kratos_Mid_FACS
"control" "right_Nostril_Flare"
"control" "left_Nostril_Flare"
"control" "Nostril_Flare"
"control" "right_Sneer_R"
"control" "left_Sneer_R"
"control" "Sneer_R"
"control" "right_Sneer_L"
"control" "left_Sneer_L"
"control" "Sneer_L"
"control" "sniff_left"
"control" "sniff_right"
"control" "cheek_up_left"
"control" "cheek_up_right"
// Max Payne
"control" "nose_sniff_l"
"control" "nose_sniff_r"
"control" "cheek_blow"
"control" "cheek_suck"
"control" "cheeksquint_left"
"control" "cheeksquint_right"
// Cortana
"control" "blow"
"control" "suck"
// Lordie
"control" "nose_flare"
"control" "nostril_raise"
"control" "cheek_raise"
// Momiji
"control" "Cheeks_Left_up"
"control" "Cheeks_Right_up"
"control" "Cheek_Left_In"
"control" "Cheek_Right_In"
"control" "Cheek_Left_Out"
"control" "Cheek_Right_Out"
// BMS
// MSS
"control" "j_nose_tip"
"control" "j_l_nostril"
"control" "j_r_nostril"
"control" "j_l_cheek_bone"
"control" "j_r_cheek_bone"
"control" "j_l_cheek_puff"
"control" "j_r_cheek_puff"
"control" "j_l_sneer"
"control" "j_r_sneer"
// Fallout 4
"control" "nostrils"
"control" "skin_bone_C_MasterNose"
}
"Lower Face"
{
"groupColor" "255 128 32 255"
"control" "JawV"
"control" "JawD"
"control" "JawH"
"control" "jawOpenCloseMouth"
"control" "LipsV"
"control" "MouthH"
"control" "LipUpV"
"control" "LipLoV"
"control" "FoldLipUp"
"control" "FoldLipLo"
"control" "PuckerLipUp"
"control" "PuckerLipLo"
"control" "PuffLipUp"
"control" "PuffLipLo"
"control" "Smile"
"control" "value_Smile"
"control" "multi_Smile"
"control" "Platysmus"
"control" "LipCnrTwst"
"control" "Dimple"
"control" "ZipLips"
"control" "multi_ZipLips"
// HWM Liz
"control" "PuckerSizeAdj"
"control" "jawClencherAndOpen"
"control" "jawSuckAndThrust"
"control" "jawSideways"
"control" "jawOpenCloseMouthDelta"
"control" "jawOpenCloseMouthFull"
"control" "upperLipsTowardAndPart"
"control" "upperLipsTowardAndPartL"
"control" "upperLipsTowardAndPartR"
"control" "lowerLipsTowardAndPart"
"control" "lowerLipsTowardAndPartL"
"control" "lowerLipsTowardAndPartR"
"control" "upperLipsMidTowardAndPart"
"control" "lowerLipsMidTowardAndPart"
"control" "upperLipRaiser"
"control" "upperLipRaiserL"
"control" "upperLipRaiserR"
"control" "lowerLipDepressorAndChinRaiser"
"control" "lowerLipDepressorAndChinRaiserL"
"control" "lowerLipDepressorAndChinRaiserR"
"control" "upperLipPressor"
"control" "upperLipPressorL"
"control" "upperLipPressorR"
"control" "lowerLipPressor"
"control" "lowerLipPressorL"
"control" "lowerLipPressorR"
"control" "lipTightener"
"control" "lipTightenerL"
"control" "lipTightenerR"
"control" "dimpler"
"control" "dimplerL"
"control" "dimplerR"
"control" "lipCornerPressor"
"control" "lipCornerPressorL"
"control" "lipCornerPressorR"
"control" "lipCornerPuller"
"control" "lipCornerPullerL"
"control" "lipCornerPullerR"
"control" "lipStretcher"
"control" "lipStretcherL"
"control" "lipStretcherR"
"control" "lipCornerDepressorAndSharpLipPuller"
"control" "lipCornerDepressorAndSharpLipPullerL"
"control" "lipCornerDepressorAndSharpLipPullerR"
"control" "lipPuckerer"
"control" "lipPuckererL"
"control" "lipPuckererR"
"control" "upperLipSuckAndFunneler"
"control" "upperLipSuckAndFunnelerL"
"control" "upperLipSuckAndFunnelerR"
"control" "lowerLipSuckAndFunneler"
"control" "lowerLipSuckAndFunnelerL"
"control" "lowerLipSuckAndFunnelerR"
"control" "lipSideways"
"control" "upperLipInAndOutTweak"
"control" "upperLipInAndOutTweakL"
"control" "upperLipInAndOutTweakR"
"control" "lowerLipInAndOutTweak"
"control" "lowerLipInAndOutTweakL"
"control" "lowerLipInAndOutTweakR"
"control" "chinRaiserLipsParted"
"control" "chinRaiserLipsPartedL"
"control" "chinRaiserLipsPartedR"
"control" "TurtleneckCenter"
"control" "TurtleneckRight"
"control" "TurtleneckLeft"
// TF non-hwm faces
"control" "OO"
"control" "WQ"
"control" "AW"
"control" "OH"
"control" "UH"
"control" "ER"
"control" "SH"
"control" "GK"
"control" "DS"
"control" "T"
"control" "N"
"control" "TH"
"control" "EE"
"control" "Y"
"control" "AE"
"control" "AH"
"control" "MB"
"control" "PP"
"control" "FV"
"control" "EH"
"control" "AE2"
"control" "IH"
"control" "RR"
"control" "EEE"
"control" "WQU"
"control" "FFF"
"control" "AIY"
"control" "ST"
"control" "LTH"
"control" "p"
"control" "openJaw"
// L4D
"control" "mouth_sideways"
"control" "jaw_sideways"
// dota
"control" "lowerLipsToward"
"control" "upperLipsPart"
"control" "lowerLipsPart"
"control" "upperLipRaiser"
"control" "lowerLipDepressor"
"control" "chinRaiser"
"control" "lipCornerDepressor"
"control" "lipPressor"
"control" "sharpLipPuller"
"control" "lipCornerPuller"
"control" "lipStretcher"
"control" "lipPuckerer"
"control" "upperLipFunneler"
"control" "lowerLipFunneler"
"control" "lowerLipSuck"
"control" "lipSidewaysL"
"control" "lipSidewaysR"
"control" "jawThrust"
"control" "jawSuck"
"control" "jawSidewaysL"
"control" "jawSidewaysR"
"control" "jawOpen"
"control" "jawClencher"
"control" "jawOpen-lipCornerPuller"
"control" "lipPuckerer-lowerLipFunneler"
"control" "lipPuckerer-upperLipFunneler"
"control" "upperLipsTowardAndPart"
"control" "lowerLipsTowardAndPart"
"control" "lowerLipDepressorAndChinRaiser"
"control" "lipCornerDepressorAndSharpLipPuller"
"control" "phonemeFV"
"control" "phonemeBMP"
// fisherman
"control" "upper_raiser"
"control" "corner_puller"
"control" "corner_depressor"
"control" "chin_raiser"
"control" "part"
"control" "puckerer"
"control" "funneler"
"control" "stretcher"
"control" "bite"
"control" "presser"
"control" "tightener"
"control" "jaw_clencher"
"control" "jaw_drop"
"control" "jaw_drop2"
"control" "jaw_drop3"
"control" "jaw_drop4"
"control" "mouth_drop"
"control" "lower_lip"
"control" "Pucker"
// Zoey
"control" "Mouth_In"
"control" "Mouth_Out"
"control" "smile_left"
"control" "smile_right"
"control" "sad_left"
"control" "sad_right"
"control" "stretch_left"
"control" "stretch_right"
"control" "mouth_part_left"
"control" "mouth_part_right"
"control" "mouth_open_upper_left"
"control" "mouth_open_upper_right"
"control" "mouth_open_lower_left"
"control" "mouth_open_lower_right"
"control" "jaw_down"
"control" "jaw_down_closed"
//Custom_Aphrodite
"control" "jaw"
"control" "Jaw"
"control" "Lip_Left_Lower"
"control" "Lip_Right_Lower"
"control" "Lip_Central_Lower"
//FACS
"control" "right_Upper_Lip_Raiser"
"control" "left_Upper_Lip_Raiser"
"control" "Upper_Lip_Raiser"
"control" "right_Nasolabial_Deepener"
"control" "left_Nasolabial_Deepener"
"control" "Nasolabial_Deepener"
"control" "right_Lip_Corner_Puller"
"control" "left_Lip_Corner_Puller"
"control" "Lip_Corner_Puller"
"control" "right_Dimpler"
"control" "left_Dimpler"
"control" "Dimpler"
"control" "right_Lip_Corner_Depressor"
"control" "left_Lip_Corner_Depressor"
"control" "Lip_Corner_Depressor"
"control" "right_Lower_Lip_Depressor"
"control" "left_Lower_Lip_Depressor"
"control" "Lower_Lip_Depressor"
"control" "right_Chin_Raiser"
"control" "left_Chin_Raiser"
"control" "Chin_Raiser"
"control" "right_Lips_Puckerer"
"control" "left_Lips_Puckerer"
"control" "Lips_Puckerer"
"control" "right_Lips_Stretcher"
"control" "left_Lips_Stretcher"
"control" "Lips_Stretcher"
"control" "right_Lips_Funneler"
"control" "left_Lips_Funneler"
"control" "Lips_Funneler"
"control" "right_Lips_Tightener"
"control" "left_Lips_Tightener"
"control" "Lips_Tightener"
"control" "right_Lips_Pressor"
"control" "left_Lips_Pressor"
"control" "Lips_Pressor"
"control" "right_Lips_Part"
"control" "left_Lips_Part"
"control" "Lips_Part"
"control" "Jaw_Drop"
"control" "right_Mouth_Stretch"
"control" "left_Mouth_Stretch"
"control" "Mouth_Stretch"
"control" "right_Lips_Suck"
"control" "left_Lips_Suck"
"control" "Lips_Suck"
"control" "right_Eyes_Closed"
"control" "left_Eyes_Closed"
"control" "Eyes_Closed"
"control" "JawR"
"control" "JawL"
"control" "right_Mouth_Smile"
"control" "left_Mouth_Smile"
"control" "Mouth_Smile"
"control" "right_Mouth_Smile_Flat"
"control" "left_Mouth_Smile_Flat"
"control" "Mouth_Smile_Flat"
"control" "right_Mouth_Smile_Sharp"
"control" "left_Mouth_Smile_Sharp"
"control" "Mouth_Smile_Sharp"
"control" "right_Mouth_Smile_Wide"
"control" "left_Mouth_Smile_Wide"
"control" "Mouth_Smile_Wide"
"control" "right_Mouth_Smirk_Right"
"control" "left_Mouth_Smirk_Right"
"control" "Mouth_Smirk_Right"
"control" "right_Mouth_Smirk_Left"
"control" "left_Mouth_Smirk_Left"
"control" "Mouth_Smirk_Left"
"control" "right_Mouth_Up"
"control" "left_Mouth_Up"
"control" "Mouth_Up"
"control" "right_Mouth_Down"
"control" "left_Mouth_Down"
"control" "Mouth_Down"
"control" "right_Lips_Open"
"control" "left_Lips_Open"
"control" "Lips_Open"
"control" "right_Lips_Upper_Open"
"control" "left_Lips_Upper_Open"
"control" "Lips_Upper_Open"
"control" "right_Lips_Lower_Open"
"control" "left_Lips_Lower_Open"
"control" "Lips_Lower_Open"
"control" "right_Lips_Upper_Suck"
"control" "left_Lips_Upper_Suck"
"control" "Lips_Upper_Suck"
"control" "right_Lips_Lower_Suck"
"control" "left_Lips_Lower_Suck"
"control" "Lips_Lower_Suck"
"control" "right_Lips_Stretch"
"control" "left_Lips_Stretch"
"control" "Lips_Stretch"
"control" "right_Lips_Dimple"
"control" "left_Lips_Dimple"
"control" "Lips_Dimple"
"control" "right_Lips_Top_Jut"
"control" "left_Lips_Top_Jut"
"control" "Lips_Top_Jut"
"control" "right_Lips_Corners_Twist"
"control" "left_Lips_Corners_Twist"
"control" "Lips_Corners_Twist"
"control" "right_Lips_Upper_Pucker"
"control" "left_Lips_Upper_Pucker"
"control" "Lips_Upper_Pucker"
"control" "right_Lips_Lower_Pucker"
"control" "left_Lips_Lower_Pucker"
"control" "Lips_Lower_Pucker"
"control" "right_Lips_Upper_Puffer"
"control" "left_Lips_Upper_Puffer"
"control" "Lips_Upper_Puffer"
"control" "right_Lips_Lower_Puffer"
"control" "left_Lips_Lower_Puffer"
"control" "Lips_Lower_Puffer"
"control" "right_Lips_Upper_Funnel"
"control" "left_Lips_Upper_Funnel"
"control" "Lips_Upper_Funnel"
"control" "right_Lips_Lower_Funnel"
"control" "left_Lips_Lower_Funnel"
"control" "Lips_Lower_Funnel"
"control" "right_Jaw_Clench"
"control" "left_Jaw_Clench"
"control" "Jaw_Clench"
"control" "right_Jaw_Jut"
"control" "left_Jaw_Jut"
"control" "Jaw_Jut"
"control" "right_Jaw_Jut"
"control" "left_Jaw_Jut"
"control" "Jaw_Jut"
"control" "right_Jaw_Suck"
"control" "left_Jaw_Suck"
"control" "Jaw_Suck"
"control" "right_Jaw_Open"
"control" "left_Jaw_Open"
"control" "Jaw_Open"
"control" "right_Jaw_Right"
"control" "left_Jaw_Right"
"control" "Jaw_Right"
"control" "right_Jaw_left"
"control" "left_Jaw_left"
"control" "Jaw_left"
"control" "right_Chin_Raise"
"control" "left_Chin_Raise"
"control" "Chin_Raise"
//Kratos_FACS_Lower
"control" "right_Smile_Half"
"control" "left_Smile_Half"
"control" "Smile_Half"
"control" "right_Smile_Open"
"control" "left_Smile_Open"
"control" "Smile_Open"
"control" "right_Lip_Upper_Raise"
"control" "left_Lip_Upper_Raise"
"control" "Lip_Upper_Raise"
"control" "right_Lower_Lip_Down"
"control" "left_Lower_Lip_Down"
"control" "Lower_Lip_Down"
"control" "right_Mouth_Closed"
"control" "left_Mouth_Closed"
"control" "Mouth_Closed"
"control" "right_Lips_Pucker"
"control" "left_Lips_Pucker"
"control" "Lips_Pucker"
"control" "Lips_Pucker2"
"control" "right_Lips_Funnel"
"control" "left_Lips_Funnel"
"control" "Lips_Funnel"
"control" "right_Lips_Bite"
"control" "left_Lips_Bite"
"control" "Lips_Bite"
"control" "right_Lips_Press"
"control" "left_Lips_Press"
"control" "Lips_Press"
"control" "right_Lips_Pucker_Closed"
"control" "left_Lips_Pucker_Closed"
"control" "Lips_Pucker_Closed"
"control" "right_Mouth_Drop_Extra"
"control" "left_Mouth_Drop_Extra"
"control" "Mouth_Drop_Extra"
"control" "right_Jaw_Drop_Extra"
"control" "left_Jaw_Drop_Extra"
"control" "Jaw_Drop_Extra"
// Max Payne
"control" "mouth_frown_l"
"control" "mouth_frown_r"
"Control" "mouth_oo_l"
"Control" "mouth_oo_r"
"control" "mouth_part_l"
"control" "mouth_part_r"
"control" "mouth_purse_l"
"control" "mouth_purse_r"
"control" "mouth_smile_l"
"control" "mouth_smile_r"
"control" "mouth_sneer_l"
"control" "mouth_sneer_r"
"control" "mouth_hmmf_left"
"control" "mouth_hmmf_right"
"control" "mouth_tighten_left"
"control" "mouth_tighten_right"
"control" "mouth_welp_left"
"control" "mouth_welp_right"
// Cortana
"control" "head_jaw"
"control" "upper_lip_up"
"control" "upper_lip_down"
"control" "lower_lip_up"
"control" "widen"
// Lordie
"control" "lips_corner_pull"
"control" "lips_widen"
"control" "lips_smile"
"control" "lips_depressor"
"control" "lips_compressor"
"control" "outer_lip_raise"
"control" "lip_top_raise"
"control" "bottom_lip_raise"
"control" "bottom_lip_lower"
// Momiji
"control" "Lips_Left_Smile"
"control" "Lips_Right_Smile"
"control" "Lips_Left_Sad"
"control" "Lips_Right_Sad"
"control" "Lips_Wide"
"control" "Lips_O"
// BMS
"control" "Pouting"
"control" "LeftAngLabi"
"control" "RightAngLabi"
"control" "LeftLipCorner"
"control" "LeftLipCornerPinch"
"control" "RightLipCorner"
"control" "RightLipCornerPinch"
"control" "UpLipMid"
"control" "UpLipMidPinch"
"control" "LeftUpLipIn"
"control" "LeftUpLipInPinch"
"control" "LeftUpLipOut"
"control" "LeftUpLipOutPinch"
"control" "RightUpLipIn"
"control" "RightUpLipInPinch"
"control" "RightUpLipOut"
"control" "RightUpLipOutPinch"
"control" "MidLowLip"
"control" "MidLowLipPinch"
"control" "LeftLowLipIn"
"control" "LeftLowLipInPinch"
"control" "LeftLowLipOut"
"control" "LeftLowLipOutPinch"
"control" "RightLowLipIn"
"control" "RightLowLipInPinch"
"control" "RightLowLipOut"
"control" "RightLowLipOutPinch"
"control" "Philtrum"
"control" "LeftDepLabii"
"control" "LeftLevLabii"
"control" "RightDepLabii"
"control" "RightLevLabii"
"control" "LeftSterno"
"control" "LeftSternoLower"
"control" "RightSterno"
"control" "RightSternoLower"
"control" "MidLaryngeal"
"control" "Laryngeal"
"control" "FcFX_Jaw"
"control" "FcFX_Mouth_01"
"control" "FcFX_Mouth_05"
// MSS
"control" "j_jaw"
"control" "j_chin"
"control" "j_l_lip_corner"
"control" "j_r_lip_corner"
"control" "j_l_uplip_in"
"control" "j_l_uplip_out"
"control" "j_uplip"
"control" "j_r_uplip_in"
"control" "j_r_uplip_out"
"control" "j_l_lowlip_in"
"control" "j_l_lowlip_out"
"control" "j_lowlip"
"control" "j_r_lowlip_in"
"control" "j_r_lowlip_out"
"control" "lip_L_corner"
"control" "lip_R_corner"
"control" "lip_upper_m"
"control" "lip_lower_m"
// Solid Snake
"control" "jawBone"
"control" "lipUpper_Left"
"control" "lipUpper_Middle"
"control" "lipUpper_Right"
"control" "lipLower_Left"
"control" "lipLower_Middle"
"control" "lipLower_Right"
"control" "lipCorner_Left"
"control" "lipCorner_Right"
// Momiji
"control" "LipTopLeft"
"control" "LipTopRight"
"control" "LipLeft"
"control" "LipRight"
"control" "LipBottomLeft"
"control" "LipBottomRight"
// Fallout 4
"control" "lipsuper"
"control" "lipslower"
// Huey
"control" "tongueOut"
"control" "tongueRetract"
"control" "tongueCurveUp"
"control" "tongueCurveDown"
"control" "tongueRight"
"control" "tongueLeft"
"control" "tongueUp"
"control" "tongueNarrow"
//DOA Tongue
"control" "tongue_out"
"control" "tongue_out2"
"control" "tongue_curl"
//Tongue Bones
"control" "Tongue"
"control" "Tongue0"
"control" "Tongue1"
"control" "Tongue2"
"control" "Tongue3"
"control" "Tongue4"
"control" "Tongue5"
"control" "Tongue6"
"control" "Tongue7"
"control" "Tongue_0"
"control" "Tongue_1"
"control" "Tongue_2"
"control" "Tongue_3"
"control" "Tongue_4"
"control" "Tongue_5"
"control" "Tongue_6"
"control" "Tongue_7"
//Pauling Tongue
"control" "right_TongueBack"
"control" "left_TongueBack"
"control" "TongueBack"
"control" "right_TongueCurlUp"
"control" "left_TongueCurlUp"
"control" "TongueCurlUp"
"control" "right_TongueCurlDown"
"control" "left_TongueCurlDown"
"control" "TongueCurlDown"
"control" "right_Tongue_Right"
"control" "left_Tongue_Right"
"control" "Tongue_Right"
"control" "right_Tongue_Left"
"control" "left_Tongue_Left"
"control" "Tongue_Left"
"control" "right_TongueWide"
"control" "left_TongueWide"
"control" "TongueWide"
"control" "mouth_tongue"
// MSS
"control" "j_tongue_back"
"control" "j_tongue_mid"
"control" "j_tongue_tip"
"control" "Tongue01"
"control" "Tongue02"
"control" "Tongue03"
}
}
// HWM Liz
"Liz's Hair"
{
"Fwd Hair"
{
"groupColor" "255 128 32 255"
"control" "bip_hair_fb1"
"control" "bip_hair_fb2"
"Left Fwd Hair"
{
"groupColor" "64 200 64 200"
"control" "bip_hair_fc1"
"control" "bip_hair_fc2"
}
"Right Fwd Hair"
{
"groupColor" "200 64 64 200"
"control" "bip_hair_fa1"
"control" "bip_hair_fa2"
}
}
"Left Hair"
{
"groupColor" "64 200 64 255"
"control" "bip_hair_1l"
"control" "bip_hair_2l"
}
"Right Hair"
{
"groupColor" "200 64 64 255"
"control" "bip_hair_1r"
"control" "bip_hair_2r"
}
"Bwd Hair"
{
"groupColor" "255 128 32 255"
"control" "bip_hair_b1"
"control" "bip_hair_b2"
"control" "bip_hair_b3"
}
"Liz's Ponytail"
{
"groupColor" "200 128 32 255"
"control" "bip_hair_b4"
"control" "bip_hair_b5"
}
}
"Hair"
{
"Hair Flexes"
{
"groupColor" "115 255 248 255"
"control" "Pony_Short"
//Pauling Hair
"control" "hair_Flatten"
"control" "hair_FlattenR"
"control" "hair_FlattenL"
"control" "hair_Flatten_R"
"control" "hair_Flatten_L"
"control" "hair_Flatten_Right"
"control" "hair_Flatten_Left"
"control" "hair_FlattenRight"
"control" "hair_FlattenLeft"
"control" right_Hair_Flatten
"control" left_Hair_Flatten
"control" "hair_Puff"
"control" "hair_PuffR"
"control" "hair_PuffL"
"control" "hair_Puff_R"
"control" "hair_Puff_L"
"control" "hair_Puff_Right"
"control" "hair_Puff_Left"
"control" "hair_PuffRight"
"control" "hair_PuffLeft"
"control" right_Hair_Puff
"control" left_Hair_Puff
"control" "hair_Back_Long"
"control" "hair_Back_LongR"
"control" "hair_Back_LongL"
"control" "hair_Back_Long_R"
"control" "hair_Back_Long_L"
"control" "hair_Back_Long_Right"
"control" "hair_Back_Long_Left"
"control" "hair_Back_LongRight"
"control" "hair_Back_LongLeft"
"control" right_Hair_Back_Long
"control" left_Hair_Back_Long
"control" "hair_Back_Short"
"control" "hair_Back_ShortR"
"control" "hair_Back_ShortL"
"control" "hair_Back_Short_R"
"control" "hair_Back_Short_L"
"control" "hair_Back_Short_Right"
"control" "hair_Back_Short_Left"
"control" "hair_Back_ShortRight"
"control" "hair_Back_ShortLeft"
"control" right_Hair_Back_Short
"control" left_Hair_Back_Short
"control" "hair_Back_Short_Puff"
"control" "hair_Back_Short_PuffR"
"control" "hair_Back_Short_PuffL"
"control" "hair_Back_Short_Puff_R"
"control" "hair_Back_Short_Puff_L"
"control" "hair_Back_Short_Puff_Right"
"control" "hair_Back_Short_Puff_Left"
"control" "hair_Back_Short_PuffRight"
"control" "hair_Back_Short_PuffLeft"
"control" right_Hair_Back_Short_Puff
"control" left_Hair_Back_Short_Puff
"control" "hair_Front_Short"
"control" "hair_Front_ShortR"
"control" "hair_Front_ShortL"
"control" "hair_Front_Short_R"
"control" "hair_Front_Short_L"
"control" "hair_Front_Short_Right"
"control" "hair_Front_Short_Left"
"control" "hair_Front_ShortRight"
"control" "hair_Front_ShortLeft"
"control" right_Hair_Front_Short
"control" left_Hair_Front_Short
"control" "hair_Front_Large"
"control" "hair_Front_LargeR"
"control" "hair_Front_LargeL"
"control" "hair_Front_Large_R"
"control" "hair_Front_Large_L"
"control" "hair_Front_Large_Right"
"control" "hair_Front_Large_Left"
"control" "hair_Front_LargeRight"
"control" "hair_Front_LargeLeft"
"control" right_Hair_Front_Large
"control" left_Hair_Front_Large
"control" "hair_NoPin"
"control" "hair_NoPinR"
"control" "hair_NoPinL"
"control" "hair_NoPin_R"
"control" "hair_NoPin_L"
"control" "hair_NoPin_Right"
"control" "hair_NoPin_Left"
"control" "hair_NoPinRight"
"control" "hair_NoPinLeft"
"control" right_Hair_NoPin
"control" left_Hair_NoPin
}
"Hair Bones"
{
"groupColor" "23 166 255 255"
//Kitana
"control" "hair rot"
"control" "Hair"
"control" "hairJiggle"
"control" "HairBack"
"control" "HairRoot"
"control" "root hair left"
"control" "root hair right"
// Miley
// Kitana
// MSS
//Pauling/Standard Back
"control" "hair0"
"control" "hair1"
"control" "hair2"
"control" "hair3"
"control" "hair4"
"control" "hair5"
"control" "hair6"
"control" "hair00"
"control" "hair01"
"control" "hair02"
"control" "hair03"
"control" "hair04"
"control" "hair05"
"control" "hair06"
"control" "hair_0"
"control" "hair_1"
"control" "hair_2"
"control" "hair_3"
"control" "hair_4"
"control" "hair_5"
"control" "hair_6"
"control" "hair_00"
"control" "hair_01"
"control" "hair_02"
"control" "hair_03"
"control" "hair_04"
"control" "hair_05"
"control" "hair_06"
"control" "Hair0"
"control" "Hair1"
"control" "Hair2"
"control" "Hair3"
"control" "Hair4"
"control" "Hair5"
"control" "Hair6"
"control" "Hair00"
"control" "Hair01"
"control" "Hair02"
"control" "Hair03"
"control" "Hair04"
"control" "Hair05"
"control" "Hair06"
"control" "Hair_0"
"control" "Hair_1"
"control" "Hair_2"
"control" "Hair_3"
"control" "Hair_4"
"control" "Hair_5"
"control" "Hair_6"
"control" "Hair_00"
"control" "Hair_01"
"control" "Hair_02"
"control" "Hair_03"
"control" "Hair_04"
"control" "Hair_05"
"control" "Hair_06"
"control" "hair_0"
"control" "hair_1"
"control" "hair_2"
"control" "hair_3"
"control" "hair_4"
"control" "hair_5"
"control" "hair_6"
"control" "hair_00"
"control" "hair_01"
"control" "hair_02"
"control" "hair_03"
"control" "hair_04"
"control" "hair_05"
"control" "hair_06"
// MSS
"control" "j_hair_base_02"
"control" "j_hair_end_02"
"control" "j_hair_base_03"
"control" "j_hair_end_03"
"control" "HairL1"
"control" "HairL2"
"control" "HairB1"
"control" "HairB2"
"control" "HairB3"
"control" "HairR1"
"control" "HairR2"
"control" "Jiggle_Hair_Rear_L_1"
"control" "Jiggle_Hair_Rear_L_2"
"control" "Jiggle_Hair_Rear_M_1"
"control" "Jiggle_Hair_Rear_M_2"
"control" "Jiggle_Hair_Rear_M_3"
"control" "Jiggle_Hair_Rear_R_1"
"control" "Jiggle_Hair_Rear_R_2"
// Emo Hair
"control" "ValveBiped.jiggy_hair_lback_top"
"control" "ValveBiped.jiggy_hair_lback_bot"
"control" "ValveBiped.jiggy_hair_rback_top"
"control" "ValveBiped.jiggy_hair_rback_bot"
// Helens's Hair
"control" "hairT1"
"control" "hairT2"
// NuLara
"Braid"
{
"groupColor" "213 106 0 255"
// Sonya
"Ponytail"
{
"groupColor" "200 128 32 255"
"control" "ponytail"
"control" "ponytail2"
"control" "Ponytail 1"
"control" "Ponytail 2"
"control" "Ponytail 2 "
"control" "Ponytail 3"
"control" "Ponytail 4"
"control" "Ponytail 5"
"control" "j_ponytail_1"
"control" "j_ponytail_2"
"control" "j_ponytail_3"
"control" "j_ponytail_4"
"control" "j_ponytail_5"
"control" "PT1"
"control" "PT2"
"control" "PT3"
// Snake
"control" "Hair_Ponytail1"
"control" "Hair_Ponytail2"
"control" "Hair_Ponytail3"
// Zoey's Hair
"control" "ValveBiped.jiggy_hair_ponytail_01"
"control" "ValveBiped.jiggy_hair_ponytail_02"
// NuLara
// Kitana
// Sonya
"control" "C_InLeftHairJoint0"
"control" "C_InLeftHairJoint1"
"control" "C_InLeftHairJoint2"
"control" "C_LeftHairJoint0"
"control" "C_LeftHairJoint1"
"control" "C_LeftHairJoint2"
// Joosten
// Snake
"control" "Hair_Front1"
"control" "Hair_Front2"
//lara
"control" "hair front right"
"control" "hair front right a"
"control" "hair front right b"
"control" "hair front right c"
"control" "hair front right d"
"control" "hair front right e"
"control" "hair front right f"
"control" "hair front right g"
"control" "hair front middle root"
"control" "hair front middle a"
"control" "hair front middle b"
"control" "hair front left"
"control" "hair front left a"
"control" "hair front left b"
"control" "hair front left c"
"control" "hair front left d"
"control" "hair front left e"
"control" "hair front left f"
"control" "hair front left g"
// NuLara
//Pauling /StandardFront
"control" "HairBang_0"
"control" "HairBang_1"
"control" "HairBang_2"
"control" "HairBang_3"
"control" "HairBang_4"
"control" "HairBang_5"
"control" "HairBang_6"
"control" "HairBang_00"
"control" "HairBang_01"
"control" "HairBang_02"
"control" "HairBang_03"
"control" "HairBang_04"
"control" "HairBang_05"
"control" "HairBang_06"
"control" "HairBside_0"
"control" "HairBside_1"
"control" "HairBside_2"
"control" "HairBside_3"
"control" "HairBside_4"
"control" "HairBside_5"
"control" "HairBside_6"
"control" "HairBside_00"
"control" "HairBside_01"
"control" "HairBside_02"
"control" "HairBside_03"
"control" "HairBside_04"
"control" "HairBside_05"
"control" "HairBside_06"
// MSS
"control" "j_hair_base_01"
"control" "j_hair_end_01"
"control" "j_hair_base_04"
"control" "j_hair_end_04"
"control" "Jiggle_Hair_Fore_L_1"
"control" "Jiggle_Hair_Fore_L_3"
"control" "Jiggle_Hair_Fore_R_1"
"control" "Jiggle_Hair_Fore_R_3"
// Momiji
"control" "HairA1"
"control" "HairC1"
"control" "HairD1"
"control" "HairE1"
// Zoey's Hair
"control" "ValveBiped.jiggy_hair_lsideburn"
"control" "ValveBiped.jiggy_hair_rsideburn"
// Emo Hair
"control" "ValveBiped.jiggy_hair_rside"
"control" "ValveBiped.jiggy_hair_rsideface"
"control" "ValveBiped.jiggy_hair_rsideface2"
"control" "ValveBiped.jiggy_hair_rshoulder"
"control" "ValveBiped.jiggy_hair_rshoulder2"
"control" "ValveBiped.jiggy_hair_lside"
"control" "ValveBiped.jiggy_hair_lsideface"
"control" "ValveBiped.jiggy_hair_lsideface2"
"control" "ValveBiped.jiggy_hair_lshoulder"
"control" "ValveBiped.jiggy_hair_lshoulder2"
// Helena's Hair
// KJ Hair
"control" "HaiFR1"
"control" "HaiFR2"
"control" "HaiFR3"
"control" "HaFL1"
"control" "HaiFL2"
"control" "HaiFL3"
"Bangs"
"control" "HairBangLeft1"
"control" "HairBangLeft2"
"control" "HairBangLeft3"
"control" "HairBangRight1"
"control" "HairBangRight2"
"control" "HairBangRight3"
// Rebecca Chambers
"control" "ValveBiped.jiggy_hair_lbang_01"
"control" "ValveBiped.jiggy_hair_rbang"
"control" "ValveBiped.jiggy_hair_rbang_top"
"control" "ValveBiped.jiggy_hair_rbang_mid"
"control" "ValveBiped.jiggy_hair_lbang_top"
"control" "ValveBiped.jiggy_hair_lbang_mid"
// Harley
"Fringes"
{
// Wallaby
"control" "fringe1"
"control" "fringe2"
// NuLara
}
"HairTails"
{
"control" "hair tail right a"
"control" "hair tail right b"
"control" "hair tail right c"
"control" "hair tail right d"
"control" "hair tail right e"
"control" "hair tail left a"
"control" "hair tail left b"
"control" "hair tail left c"
"control" "hair tail left d"
"control" "hair tail left e"
"control" "pigtailL1"
"control" "pigtailL2"
"control" "pigtailL3"
"control" "pigtailR1"
"control" "pigtailR2"
"control" "pigtailR3"
}
"FlappyHair"
{
"control" "Flappy_Hair_L01"
"control" "Flappy_Hair_L02"
"control" "Flappy_Hair_L03"
"control" "Flappy_Hair_L04"
"control" "Flappy_Hair_L05"
"control" "Flappy_Hair_L06"
"control" "Flappy_Hair_L07"
"control" "Flappy_Hair_L08"
"control" "Flappy_Hair_R01"
"control" "Flappy_Hair_R02"
"control" "Flappy_Hair_R03"
"control" "Flappy_Hair_R04"
"control" "Flappy_Hair_R05"
"control" "Flappy_Hair_R06"
"control" "Flappy_Hair_R07"
"control" "Flappy_Hair_R08"
}
"HairRibbons"
{
"groupColor" "173 85 255 217"
}
"Body"
{
"control" "rootTransform"
"control" "bip_pelvis"
"control" "bip_spine_0"
"control" "bip_spine_1"
"control" "bip_spine_2"
"control" "bip_spine_3"
"control" "bip_neck"
"control" "bip_head"
"control" "ValveBiped.Bip01_pelvis"
//Injected Hips into it
"control" "ValveBiped.Bip01_Hips"
"control" "ValveBiped.Bip01_spine_0"
"control" "ValveBiped.Bip01_spine_1"
"control" "ValveBiped.Bip01_spine_2"
"control" "ValveBiped.Bip01_spine_3"
"control" "ValveBiped.Bip01_neck"
"control" "ValveBiped.Bip01_head"
"control" "ValveBiped.Bip01_head2"
"control" "Bip01_pelvis"
"control" "Bip01_spine_0"
"control" "Bip01_spine_1"
"control" "Bip01_spine_2"
"control" "Bip01_spine_3"
"control" "Bip01_neck"
"control" "Bip01_head"
"control" "Bip01_head2"
"control" "HeadEnd"
"control" "ValveBiped.Bip01_Spine"
"control" "ValveBiped.Bip01_Spine1"
"control" "ValveBiped.Bip01_Spine2"
"control" "ValveBiped.Bip01_Spine3"
"control" "Spine3Base"
"control" "ValveBiped.Bip01_Spine4"
"control" "ValveBiped.Bip01_Neck1"
"control" "ValveBiped.Bip01_Head1"
"control" "Bip01_Neck1"
"control" "Bip01_Head1"
"control" "Bip01_Spine"
"control" "Bip01_Spine1"
"control" "Bip01_Spine2"
"control" "Bip01_Spine3"
"control" "Bip01_Spine4"
//Advanced Chest Bones
"control" "ValveBiped.Bip01_L_Latt"
"control" "ValveBiped.Bip01_L_Pectoral"
"control" "ValveBiped.Bip01_L_Pec"
"control" "ValveBiped.Bip01_L_Peck"
"control" "ValveBiped.Bip01_R_Latt"
"control" "ValveBiped.Bip01_R_Pectoral"
"control" "ValveBiped.Bip01_R_Pec"
"control" "ValveBiped.Bip01_R_Peck"
//pyroland cherubs
"control" "root_joint"
"control" "spine_mid_joint"
"control" "spine_end_joint"
"control" "head_base_joint"
// dota
"control" "root"
"control" "root_0"
"control" "head"
"control" "head1"
"control" "head_0"
"control" "head_1"
"control" "neck1"
"control" "spine_0"
"control" "spine_1"
"control" "spine_2"
"control" "spine_3"
"control" "spine1"
"control" "spine2"
"control" "spine3"
"control" "spine11"
"control" "spine21"
"control" "spine31"
"control" "spine1_1"
"control" "spine1_2"
"control" "spine1_3"
"control" "spine2_1"
"control" "spine2_2"
"control" "spine2_3"
"control" "Bip01_Joint_Fix_Neck"
// MSS
"control" "j_body"
"control" "j_head"
"control" "j_adams_apple"
"control" "Char_L_NeckComp"
"control" "Char_R_NeckComp"
// Skyrim
// Zoey
"control" "hip"
"control" "Genesis3Female"
// Coach
"control" "abdomen"
"control" "abdomen2"
"control" "chest"
}
"Body Helpers"
{
"control" "bip_helmet_armor"
"control" "bip_back_armor"
"control" "bip_pauldrons"
"control" "bip_tank_armor"
"control" "bip_butt_armor"
"control" "L_RibHelper"
"control" "R_RibHelper"
"control" "LTrap_Def"
"control" "RTrap_Def"
"Body Flexes"
{
"control" "body_biceps"
"control" "body_shrink_gloves_right"
"control" "body_shrink_gloves_left"
"control" "body_shrink_upper_right"
"control" "body_shrink_upper_left"
"control" "body_shrink_upper_short_right"
"control" "body_shrink_upper_short_left"
"control" "body_shrink_lower_right"
"control" "body_shrink_lower_left"
"Torso Flexes"
{
"control" "Bomb"
"control" "chest_srhink"
"control" "chest_concave"
"control" "stomach_concave"
"control" "Torso_shrink"
}
"Arms Flexes"
{
"control" "Shoulder_shrink_left"
"control" "Shoulder_shrink_right"
"control" "Forearm_shrink_left"
"control" "Forearm_shrink_right"
"control" "Hand_shrink_left"
"control" "Hand_shrink_right"
}
"Legs Flexes"
{
"control" "Heels"
"control" "ThighCorrector_left"
"control" "ThighCorrector_right"
"control" "thigh_srhink"
"control" "Thigh_shrink_left"
"control" "Thigh_shrink_right"
"control" "Knees_shrink_left"
"control" "Knees_shrink_right"
"control" "Feet_shrink_left"
"control" "Feet_shrink_right"
}
}
"Body Skin"
{
"groupColor" "255 174 101 255"
// Fallout 4
"control" "Skull1_Skin"
"control" "Skull2_Skin"
"control" "Head_Skin"
"Control" "Neck_Skin"
"control" "Chest_Skin"
"control" "Chest_Rear_Skin"
"control" "Hunch_skin"
"control" "LBreast_Skin"
"control" "RBreast_Skin"
"control" "Spine2_Skin"
"control" "Spine2_Rear_Skin"
"control" "Spine1_Skin"
"control" "Spine1_Rear_Skin"
"control" "UpperBelly_skin"
"control" "Belly_Skin"
"control" "Pelvis_skin"
"control" "Pelvis_Rear_skin"
}
// HWM Liz
"Liz's Dress"
{
"Left Dress"
{
"groupColor" "64 200 64 255"
"Fwd Left Dress"
{
"groupColor" "255 128 32 255"
"control" "prp_dress_l01_1"
"control" "prp_dress_l01_2"
"control" "prp_dress_l01_3"
"control" "prp_dress_l01_4"
"control" "prp_dress_l01_5"
}
}
"Right Dress"
{
"groupColor" "200 64 64 255"
"Fwd Right Dress"
{
"groupColor" "255 128 32 255"
"control" "prp_dress_r01_1"
"control" "prp_dress_r01_2"
"control" "prp_dress_r01_3"
"control" "prp_dress_r01_4"
"control" "prp_dress_r01_5"
}
"Clothing"
{
//Kitana
"Cloth"
{
"groupColor" "255 255 255 255"
"control" "cloth a"
"control" "cloth b"
"control" "cloth c"
"control" "l_jacket_01"
"control" "l_jacket_02"
"control" "r_jacket_01"
"control" "r_jacket_02"
"Front"
{
"groupColor" "255 0 0 255"
"control" "cloth front left a"
"control" "cloth front left b"
"control" "cloth front left c"
"control" "cloth front left d"
"control" "cloth front left e"
"control" "cloth front left f"
"control" "cloth front left 1"
"control" "cloth front left 2"
"control" "cloth front left 3"
"control" "cloth front left 4"
"control" "cloth front left 5"
"control" "cloth front left 6"
"control" "cloth front left 7"
"control" "cloth front left 8"
"control" "cloth front left 9"
"control" "cloth front left 10"
"control" "cloth front left 11"
"control" "cloth front left 12"
"control" "cloth front left 13"
"control" "cloth front left 14"
"control" "cloth front left 15"
"control" "C_LeftDragJoint4"
"control" "cloth front middle a"
"control" "cloth front middle b"
"control" "cloth front middle c"
"control" "cloth front middle d"
"control" "cloth front middle e"
"control" "cloth front middle 1"
"control" "cloth front middle 2"
"control" "cloth front middle 3"
"control" "cloth front middle 4"
"control" "cloth front middle 5"
"control" "cloth front right a"
"control" "cloth front right b"
"control" "cloth front right c"
"control" "cloth front right d"
"control" "cloth front right e"
"control" "cloth front right f"
"control" "cloth front right 1"
"control" "cloth front right 2"
"control" "cloth front right 3"
"control" "cloth front right 4"
"control" "cloth front right 5"
"control" "cloth front right 6"
"control" "cloth front right 7"
"control" "cloth front right 8"
"control" "cloth front right 9"
"control" "cloth front right 10"
"control" "cloth front right 11"
"control" "cloth front right 12"
"control" "cloth front right 13"
"control" "cloth front right 14"
"control" "cloth front right 15"
"control" "cloth left a"
"control" "cloth left b"
"control" "cloth left c"
"control" "cloth left d"
"control" "cloth left e"
"control" "cloth middle a"
"control" "cloth middle b"
"control" "cloth middle c"
"control" "cloth middle d"
"control" "cloth middle e"
"control" "cloth middle f"
"control" "cloth right a"
"control" "cloth right b"
"control" "cloth right c"
"control" "cloth right d"
"control" "cloth right e"
"control" "cloth right f"
// Sonya
"control" "C_FrontLeftSashJoint0"
"control" "C_FrontLeftSashJoint1"
"control" "C_FrontLeftSashJoint2"
"control" "C_FrontLeftSashJoint3"
"control" "C_FrontLeftSashJoint4"
"control" "C_BackLeftSashJoint0"
"control" "C_BackLeftSashJoint1"
"control" "C_BackLeftSashJoint2"
"control" "C_BackLeftSashJoint3"
"control" "C_BackLeftSashJoint4"
// Kano
"control" "C_LeftTasselJoint0"
"control" "C_LeftTasselJoint1"
"control" "C_RightTasselJoint0"
"control" "C_RightTasselJoint1"
// Arkham Knight
"control" "flappy_left_hoop_01"
"control" "flappy_left_hoop_02"
"control" "flappy_right_hoop_01"
"control" "flappy_right_hoop_02"
"control" "Flappy_Buckle_Back"
"control" "Flappy_Buckle_Front"
"control" "Flappy_L_Collar_001"
"control" "Flappy_R_Collar_001"
"control" "Flappy_Bk_Collar_001"
// MSS
"control" "j_f_drape_01"
"control" "j_f_drape_02"
"control" "j_l_f_drape"
"control" "j_r_f_drape"
"control" "j_l_drape_01"
"control" "j_l_drape_02"
"control" "j_r_drape_01"
"control" "j_r_drape_02"
"control" "j_r_cloth_01"
"control" "j_r_cloth_02"
// DMC
"control" "l_f_jacket_01"
"control" "l_f_jacket_02"
"control" "r_f_jacket_01"
"control" "r_f_jacket_02"
// Priest Robe
"control" "Side1"
"control" "Side2"
"control" "Side3"
"control" "SideA1"
"control" "SideA2"
"control" "SideA3"
"control" "SideA4"
"control" "SideL1"
"control" "SideL2"
"control" "SideL3"
"control" "SideL4"
"control" "SideL5"
"control" "SideL6"
"control" "SideLA1"
"control" "SideLA2"
"control" "SideLA3"
"control" "SideLA4"
"control" "SideLA5"
"control" "SideLA6"
}
"Back"
{
"groupColor" "0 255 0 255"
"control" "cloth back left a"
"control" "cloth back left b"
"control" "cloth back left c"
"control" "cloth back left d"
"control" "cloth back left e"
"control" "cloth back left f"
"control" "cloth back left 1"
"control" "cloth back left 2"
"control" "cloth back left 3"
"control" "cloth back left 4"
"control" "cloth back left 5"
"control" "cloth back middle a"
"control" "cloth back middle b"
"control" "cloth back middle c"
"control" "cloth back middle d"
"control" "cloth back middle e"
"control" "cloth back middle f"
"control" "cloth back middle 1"
"control" "cloth back middle 2"
"control" "cloth back middle 3"
"control" "cloth back right a"
"control" "cloth back right b"
"control" "cloth back right c"
"control" "cloth back right d"
"control" "cloth back right e"
"control" "cloth back right f"
"control" "cloth back right 1"
"control" "cloth back right 2"
"control" "cloth back right 3"
"control" "cloth back right 4"
"control" "cloth back right 5"
"control" "2cloth back left 1a"
"control" "2cloth back left 1b"
"control" "2cloth back left 1c"
"control" "2cloth back left 1d"
"control" "2cloth back right 1a"
"control" "2cloth back right 1b"
"control" "2cloth back right 1c"
"control" "2cloth back right 1d"
"control" "2cloth back left 2a"
"control" "2cloth back left 2b"
"control" "2cloth back left 2c"
"control" "2cloth back left 2d"
"control" "2cloth back left 2e"
"control" "2cloth back right 2a"
"control" "2cloth back right 2b"
"control" "2cloth back right 2c"
"control" "2cloth back right 2d"
"control" "2cloth back right 2e"
// MSS
"control" "j_b_drape_01"
"control" "j_b_drape_02"
"control" "j_l_b_drape"
"control" "j_r_b_drape"
// DMC
"control" "rear_jacket_01"
"control" "rear_jacket_02"
// Kano
"Suspenser"
{
"Left Suspenser"
{
"control" "suspenser left 1"
"control" "suspenser left 2"
"control" "suspenser left 3"
"control" "suspenser left 4"
"control" "suspenser left 5"
"control" "suspenser left 6"
"control" "suspenser back left 1"
"control" "suspenser back left 2"
"control" "suspenser back left 3"
"control" "suspenser back left 4"
"control" "suspenser back left 5"
}
"Right Suspenser"
{
"control" "suspenser right 1"
"control" "suspenser right 2"
"control" "suspenser right 3"
"control" "suspenser right 4"
"control" "suspenser right 5"
"control" "suspenser middle right 1"
"control" "suspenser middle right 2"
"control" "suspenser middle right 3"
"control" "suspenser middle right 4"
"control" "suspenser middle right 5"
"control" "suspenser middle right 6"
"control" "suspenser back right 1"
"control" "suspenser back right 2"
"control" "suspenser back right 3"
"control" "suspenser back right 4"
"control" "suspenser back right 5"
}
}
"Tassles"
{
"groupColor" "63 72 204 255"
"control" "Flappy_L_Wrist_Tassle_Prnt"
"control" "Flappy_L_Wrist_Tassle_Top"
"control" "Flappy_L_Wrist_Tassle_Btm"
"control" "Flappy_L_Wrist_Tassle_Left"
"control" "Flappy_L_Wrist_Tassle_Right"
"control" "Flappy_R_Wrist_Tassle_Prnt"
"control" "Flappy_R_Wrist_Tassle_Top"
"control" "Flappy_R_Wrist_Tassle_Btm"
"control" "Flappy_R_Wrist_Tassle_Left"
"control" "Flappy_R_Wrist_Tassle_Right"
}
"Cape"
{
"groupColor" "128 128 0 255"
"Left"
{
"control" "cape left a"
"control" "cape left b"
"control" "cape left c"
"control" "cape left d"
"control" "cape left e"
"control" "cape left f"
"control" "cape left g"
"control" "cape left h"
}
"Middle"
{
"control" "cape middle a"
"control" "cape middle b"
"control" "cape middle c"
"control" "cape middle d"
"control" "cape middle e"
"control" "cape middle f"
"control" "cape middle g"
"control" "cape middle h"
}
"Right"
{
"control" "cape right a"
"control" "cape right b"
"control" "cape right c"
"control" "cape right d"
"control" "cape right e"
"control" "cape right f"
"control" "cape right g"
"control" "cape right h"
}
}
"Nick's Duster"
{
"groupColor" "237 224 167 255"
"Duster Left"
{
"groupColor" "237 224 167 255"
"control" "L_DusterCloth_A_01"
"control" "L_DusterCloth_A_02"
"control" "L_DusterCloth_A_03"
"control" "L_DusterCloth_A_04"
"control" "L_DusterCloth_B_01"
"control" "L_DusterCloth_B_02"
"control" "L_DusterCloth_B_03"
"control" "L_DusterCloth_B_04"
"control" "L_DusterCloth_C_01"
"control" "L_DusterCloth_C_02"
"control" "L_DusterCloth_C_03"
"control" "L_DusterCloth_C_04"
"control" "L_DusterCloth_D_01"
"control" "L_DusterCloth_D_02"
"control" "L_DusterCloth_D_03"
"control" "L_DusterCloth_D_04"
"control" "L_DusterCloth_E_01"
"control" "L_DusterCloth_E_02"
"control" "L_DusterCloth_E_03"
"control" "L_DusterCloth_E_04"
}
"Duster Right"
{
"groupColor" "237 224 167 255"
"control" "R_DusterCloth_A_01"
"control" "R_DusterCloth_A_02"
"control" "R_DusterCloth_A_03"
"control" "R_DusterCloth_A_04"
"control" "R_DusterCloth_B_01"
"control" "R_DusterCloth_B_02"
"control" "R_DusterCloth_B_03"
"control" "R_DusterCloth_B_04"
"control" "R_DusterCloth_C_01"
"control" "R_DusterCloth_C_02"
"control" "R_DusterCloth_C_03"
"control" "R_DusterCloth_C_04"
"control" "R_DusterCloth_D_01"
"control" "R_DusterCloth_D_02"
"control" "R_DusterCloth_D_03"
"control" "R_DusterCloth_D_04"
"control" "R_DusterCloth_E_01"
"control" "R_DusterCloth_E_02"
"control" "R_DusterCloth_E_03"
"control" "R_DusterCloth_E_04"
}
"Duster Belt"
{
"groupColor" "237 224 167 255"
"control" "Cloth_Belt_01"
"control" "Cloth_Belt_02"
"control" "Cloth_Belt_03"
}
}
"Head Accessories"
{
"groupColor" "200 120 120 255"
"control" "ValveBiped.Forward"
"control" "NVG"
"control" "Hat"
"control" "BandanaL1"
"control" "BandanaL2"
"control" "BandanaL3"
"control" "BandanaR1"
"control" "BandanaR2"
"control" "BandanaR3"
"control" "BandanaMid"
// Yuki
"control" "Necklace1"
"control" "Necklace2"
"control" "Necklace3"
"control" "LeftAmulet"
"control" "Brooch"
"control" "Brooch2"
"control" "BroochL1"
"control" "BroochL2"
"control" "BroochR1"
"control" "BroochR2"
"control" "necklace"
}
"Collar"
{
"groupColor" "115 255 248 255"
"control" "collar left"
"control" "collar right"
"control" "collar back left"
"control" "collar back middle"
"control" "collar back right"
"control" "Collar adjustment"
}
"Glasses"
{
"groupColor" "115 255 248 255"
"control" "LeftDressFront1"
"control" "LeftDressFront2"
"control" "LeftDressFront3"
"control" "LeftDressFront4"
"control" "LeftDressBack1"
"control" "LeftDressBack2"
"control" "LeftDressBack3"
"control" "LeftDressBack4"
"control" "RightDressFront1"
"control" "RightDressFront2"
"control" "RightDressFront3"
"control" "RightDressFront4"
"control" "RightDressBack1"
"control" "RightDressBack2"
"control" "RightDressBack3"
"control" "RightDressBack4"
"control" "MiddleDressFront1"
"control" "MiddleDressFront2"
"control" "MiddleDressFront3"
"control" "MiddleDressFront4"
"control" "MiddleDressBack1"
"control" "MiddleDressBack2"
"control" "MiddleDressBack3"
"control" "MiddleDressBack4"
"control" "Clothes_1"
"control" "Clothes_2"
"control" "Clothes_3"
"control" "Clothes_4"
"control" "Clothes_5"
"control" "Clothes_1_R"
"control" "Clothes_2_R"
"control" "Clothes_3_R"
"control" "Clothes_4_R"
"control" "Clothes_5_R"
"control" "Clothes_1_L"
"control" "Clothes_2_L"
"control" "Clothes_3_L"
"control" "Clothes_4_L"
"control" "Clothes_5_L"
// Diana
"control" "DressL"
"control" "DressL2"
"control" "DressL3"
"control" "DressL4"
"control" "DressR"
"control" "DressR2"
"control" "DressR3"
"control" "DressR4"
"control" "DressF"
"control" "DressF2"
"control" "DressF3"
"control" "DressF4"
"control" "DressB"
"control" "DressB2"
"control" "DressB3"
"control" "DressB4"
// Lara
"control" "LongDressF1"
"control" "LongDressF2"
"control" "LongDressF3"
"control" "LongDressFR1"
"control" "LongDressFR2"
"control" "LongDressFR3"
"control" "LongDressFL1"
"control" "LongDressFL2"
"control" "LongDressFL3"
"control" "LongDressB1"
"control" "LongDressB2"
"control" "LongDressB3"
"control" "LongDressBR1"
"control" "LongDressBR2"
"control" "LongDressBR3"
"control" "LongDressBL1"
"control" "LongDressBL2"
"control" "LongDressBL3"
}
"Flaps"
{
"groupColor" "77 100 255 255"
"control" "FrontFlap_1"
"control" "FrontFlap_2"
"control" "FrontFlap_3"
"control" "FrontFlap_4"
"control" "FrontFlap_5"
"control" "FrontFlap_1_R"
"control" "FrontFlap_2_R"
"control" "FrontFlap_3_R"
"control" "FrontFlap_4_R"
"control" "FrontFlap_5_R"
"control" "FrontFlap_1_L"
"control" "FrontFlap_2_L"
"control" "FrontFlap_3_L"
"control" "FrontFlap_4_L"
"control" "FrontFlap_5_L"
}
// Kitana
"Dark Empress Cloth"
{
"groupColor" "77 100 255 255"
"control" "dcloth front a"
"control" "dcloth front b"
"control" "dcloth back left a"
"control" "dcloth back left b"
"control" "dcloth back left c"
"control" "dcloth back left d"
"control" "dcloth back left e"
"control" "dcloth back middle a"
"control" "dcloth back middle b"
"control" "dcloth back middle c"
"control" "dcloth back middle d"
"control" "dcloth back right a"
"control" "dcloth back right b"
"control" "dcloth back right c"
"control" "dcloth back right d"
}
"Sleeves"
{
"groupColor" "86 106 219 255"
"control" "SleeveL"
"control" "SleeveR"
// Harley
"control" "Flappy_L_Strap_Arm_001"
"control" "Flappy_L_Strap_Arm_002"
"control" "Flappy_L_Strap_Arm_003"
"control" "Flappy_L_Strap_Arm_004"
"control" "Flappy_L_Strap_Arm_005"
"control" "Flappy_L_Strap_Arm_006"
"control" "Flappy_R_Strap_Arm_001"
"control" "Flappy_R_Strap_Arm_002"
"control" "Flappy_R_Strap_Arm_003"
"control" "Flappy_R_Strap_Arm_004"
"control" "Flappy_R_Strap_Arm_005"
"control" "Flappy_R_Strap_Arm_006"
// Snake
"control" "Strap"
"control" "Strap1"
"control" "Strap2"
"control" "Strap3"
"control" "Strap4"
// Yuki
"control" "StrapL1"
"control" "StrapL2"
"control" "StrapL3"
"control" "StrapR1"
"control" "StrapR2"
"control" "StrapR3"
}
"Ribbons"
{
"groupColor" "255 153 255 255"
// Miley
"RibbonsUpper"
{
"groupColor" "255 153 255 255"
}
"RibbonsLower"
{
"groupColor" "209 100 209 255"
}
"RibbonsBack"
{
"groupColor" "229 100 209 255"
"control" "ribbon back root"
}
"Skirt"
{
"groupColor" "225 0 0 255"
"control" "SkirtCtrl"
"control" "Skirt_Root"
"control" "skirt 1a"
"control" "skirt 1b"
"control" "skirt 1c"
"control" "skirt 1d"
"control" "skirt 1e"
"control" "skirt 1f"
"control" "skirt 1g"
"control" "skirt 1h"
"control" "skirt_1a"
"control" "skirt_1b"
"control" "skirt_1c"
"control" "skirt_1d"
"control" "skirt_1e"
"control" "skirt_1f"
"control" "skirt_1g"
"control" "skirt_1h"
"control" "flappy_skirt_row_01_middle_b_01"
"control" "flappy_skirt_row_01_middle_b_02"
// Kitana
"control" "skirtF"
"control" "skirtF2"
"control" "skirtF3"
"control" "skirtF4"
"control" "skirtb"
"control" "skirtb2"
"control" "skirtb3"
"control" "skirtb4"
}
"Tie"
{
"groupColor" "126 63 158 255"
"control" "TieMain"
"Control" "Tie"
"control" "tie1"
"control" "Tie2"
"control" "Tie3"
"control" "Tie4"
"control" "Tie5"
"control" "Tie6"
"control" "Tie6.5"
"control" "Tie7"
"control" "Tie8"
"control" "Tie9"
"control" "Tie10"
"control" "Tie11"
// Joosten
"control" "tiea"
"control" "tiea2"
"control" "tiea3"
"control" "tieb"
"control" "tieb2"
"control" "tieb3"
"control" "tieR"
"control" "tieR2"
"control" "tieR3"
"control" "tieR4"
"control" "tieL"
"control" "tieL2"
"control" "tieL3"
"control" "tieL4"
// Huey
"control" "TieBig1"
"control" "TieBig2"
"control" "TieBig3"
"control" "TieBig4"
"control" "TieBig5"
"control" "TieSmall1"
"control" "TieSmall2"
"control" "TieSmall3"
"control" "TieSmall4"
}
"Scarf"
{
"groupColor" "126 63 158 255"
// Kaz
"control" "Scarf1"
"control" "Scarf2"
}
"Armor"
{
"groupColor" "176 176 176 255"
"control" "Helmet_Armor"
"control" "FrontArmor"
"control" "Tank_Armor"
"control" "Pelvis_Armor"
}
"Golden Fleece"
{
"groupColor" "204 198 120 255"
"control" "Armor_Forearm"
"control" "Fleece1"
"control" "Fleece2"
}
"Footwear"
{
"groupColor" "136 0 21 255"
"control" "flappy_left_inner_boot_string_01"
"control" "flappy_left_inner_boot_string_02"
"control" "flappy_left_inner_boot_string_03"
"control" "flappy_left_outer_boot_string_01"
"control" "flappy_left_outer_boot_string_02"
"control" "flappy_left_outer_boot_string_03"
"control" "flappy_right_inner_boot_string_01"
"control" "flappy_right_inner_boot_string_02"
"control" "flappy_right_inner_boot_string_03"
"control" "flappy_right_outer_boot_string_01"
"control" "flappy_right_outer_boot_string_02"
"control" "flappy_right_outer_boot_string_03"
}
"Gear"
{
"groupColor" "34 177 76 255"
"control" "flashlight"
"control" "harness"
"control" "radio"
"control" "radio2"
"control" "radio3"
"control" "radio4"
"control" "radio5"
"control" "radio6"
"control" "headset_mic"
"control" "headset_wire"
"control" "WalkieTalkie"
"control" "buttpouchL"
"control" "Wire"
"control" "Quiver"
// Kano
"Pincher"
{
"groupColor" "255 43 122 255"
"control" "LeftPincher1"
"control" "LeftPincher2"
"control" "LeftPincher3"
"control" "LeftPincher4"
"control" "LeftPincher5"
"control" "LeftPincher6"
"control" "LeftPincher7"
"control" "LeftPincher8"
}
}
"Weapon"
{
"control" "ValveBiped.Anim_Attachment_RH"
"control" "ValveBiped.Anim_Attachment_LH"
"control" "ValveBiped.weapon_bonr"
//Dvorah
"control" "RightGrenadeHide"
"control" "grenade"
"control" "LeftKnifeHide"
"control" "GrenadeL"
"control" "GrenadeR"
}
"Tools of the Trade"
{
"control" "Genitals"
"Breasts"
{
"groupColor" "255 128 128 255"
"BreastExpansion"
{
"groupColor" "255 64 64 255"
"control" "Breasts_Voluptuous"
"control" "BoobJob"
}
"control" "Boob_R_Squeeze"
"control" "Boob_L_Squeeze"
"control" "Nipple_Left_In"
"control" "Nipple_Right_In"
"control" "breasts root"
"control" "breast root"
"control" "breast root left"
"control" "breast root right"
"control" "breast left base"
"control" "breast left tip"
"control" "breast base left"
"control" "breast tip left"
"control" "breast left"
"control" "breast left2"
"control" "breast_left"
"control" "breast a left"
"control" "breast b left"
"control" "breast c left"
"control" "breast d left"
"control" "breast e left"
"control" "breast left a"
"control" "breast left b"
"control" "breast left c"
"control" "breast left d"
"control" "breast left e"
"control" "breast right base"
"control" "breast right tip"
"control" "breast base right"
"control" "breast tip right"
"control" "breast right"
"control" "breast right2"
"control" "breast_right"
"control" "breast a right"
"control" "breast b right"
"control" "breast c right"
"control" "breast d right"
"control" "breast e right"
"control" "breast right a"
"control" "breast right b"
"control" "breast right c"
"control" "breast right d"
"control" "breast right e"
"control" "ValveBiped.Bip01_R_Breast"
"control" "ValveBiped.Bip01_R_Breast1"
"control" "ValveBiped.Bip01_R_Breast2"
"control" "ValveBiped.Bip01_R_Breast3"
"control" "ValveBiped.Bip01_R_Breast_Tip"
"control" "ValveBiped.Bip01_L_Breast"
"control" "ValveBiped.Bip01_L_Breast1"
"control" "ValveBiped.Bip01_L_Breast2"
"control" "ValveBiped.Bip01_L_Breast3"
"control" "ValveBiped.Bip01_L_Breast_Tip"
"control" "ValveBiped.jiggle_breastL"
"control" "ValveBiped.jiggle_breastR"
// Harley
"control" "Flappy_L_Breast"
"control" "Flappy_L_Breast_OS"
"control" "Flappy_L_Breast_Corset"
"control" "Flappy_R_Breast"
"control" "Flappy_R_Breast_OS"
"control" "Flappy_R_Breast_Corset"
// Fallout 4
"control" "LPeck_Def"
"control" "RPeck_def"
}
"Vagina"
{
"groupColor" "255 96 96 255"
"control" "Pussy_1"
"control" "Pussy_2"
"control" "pussy front"
"control" "pussy left"
"control" "pussy right"
"control" "pussy inner"
"control" "pussy down"
"control" "pussy root"
"control" "pussy top"
"control" "pussy bottom"
"control" "pussy_high"
"control" "pussy_low"
"control" "pussy_left"
"control" "pussy_right"
"control" "pussy_inner"
"control" "pussy_down"
"control" "pussy_root"
"control" "pussy_top"
"control" "pussy_bottom"
"control" "pussy_high"
"control" "pussy_low"
"control" "pussyleft"
"control" "pussyright"
"control" "pussyinner"
"control" "pussydown"
"control" "pussyroot"
"control" "pussytop"
"control" "pussybottom"
"control" "pussyhigh"
"control" "pussylow"
"control" "Vag_Spread"
"control" "Vag_Gape"
"control" "Vagina_Spread"
"control" "Vagina_Gape"
"control" "Pubes_Bulge"
"control" "Pubis_Mons_Root"
"control" "Pubis_Mons_1"
"control" "Pubis_Mons_L"
"control" "Pubis_Mons_R"
"control" "vag front"
"control" "vag back"
"control" "vag left"
"control" "vag right"
"control" "LadypartC"
"control" "LadypartP"
"control" "LadypartL"
"control" "LadypartR"
// Zoey
"control" "clit_sideways"
"control" "clit_back_forward"
"control" "v_o"
"control" "v_o_2"
"control" "v_o_3"
"control" "v_in_out"
}
"Penis"
{
"groupColor" "225 128 32 255"
"control" "penis base"
"control" "Penis_base"
"control" "genitals penis 1"
"control" "genitals penis 2"
"control" "genitals penis 3"
"control" "genitals penis 4"
"control" "genitals penis 5"
"control" "genitals penis 6"
"control" "genitals penis base"
"control" "Penis_00"
"control" "Penis_0"
"control" "penis 1"
"control" "Penis_1"
"control" "Penis_01"
"control" "penis 2"
"control" "Penis_2"
"control" "Penis_02"
"control" "penis 3"
"control" "Penis_3"
"control" "Penis_03"
"control" "penis 4"
"control" "Penis_4"
"control" "Penis_04"
"control" "penis 5"
"control" "Penis_5"
"control" "Penis_05"
"control" "penis 6"
"control" "Penis_06"
"control" "Penis_6"
"control" "penis 7"
"control" "Penis_07"
"control" "Penis_7"
"control" "penis 8"
"control" "Penis_8"
"control" "Penis_08"
"control" "penis 9"
"control" "Penis_09"
"control" "Penis_9"
"control" "penis 10"
"control" "Penis_10"
"control" "scrotum"
"control" "pen_1"
"control" "pen_2"
"control" "pen_3"
// Skyrim
"control" "NPC GenitalsBase [GenBase]"
"control" "NPC Genitals01 [Gen01]"
"control" "NPC Genitals02 [Gen02]"
"control" "NPC Genitals03 [Gen03]"
"control" "NPC Genitals04 [Gen04]"
"control" "NPC Genitals05 [Gen05]"
"control" "NPC Genitals06 [Gen06]"
"control" "donger01"
"control" "donger02"
"control" "donger03"
"control" "donger04"
"control" "donger05"
"control" "donger06"
"control" "donger07"
"control" "donger08"
// Ellis
"control" "ValveBiped.jiggle_0"
"control" "ValveBiped.jiggle_1"
// Francis
"control" "Cockbase"
"control" "CockMid"
"control" "CockEnd"
"Balls"
{
"groupColor" "225 96 16 255"
"control" "Balls"
"control" "Balls_1"
"control" "Balls_2"
"control" "Ball_L"
"control" "Ball_R"
//Skyrim
"control" "ballsL01"
"control" "ballsR01"
"control" "balls01"
"control" "balls02"
"control" "balls03"
// Ellis
"control" "ValveBiped.jiggle_BL1"
"control" "ValveBiped.jiggle_BL2"
"control" "ValveBiped.jiggle_BR0"
"control" "ValveBiped.jiggle_BR1"
}
"Foreskin"
{
"groupColor" "205 76 0 255"
"control" "Foreskin_Stage1"
"control" "Foreskin_Stage2"
"control" "Foreskin_Stage3"
"control" "right_Foreskin_Stage1"
"control" "right_Foreskin_Stage2"
"control" "right_Foreskin_Stage3"
"control" "left_Foreskin_Stage1"
"control" "left_Foreskin_Stage2"
"control" "left_Foreskin_Stage3"
}
}
"Ass"
{
"groupColor" "255 0 0 255"
"AssExpansion"
{
"groupColor" "200 0 0 255"
"control" "Ass_Voluptuous"
}
// correctors
"control" "ButtCorrector_Left"
"control" "ButtCorrector_Right"
// Gotham's finest
"control" "Flappy_L_Butt_Fix"
"control" "Flappy_L_Butt_Fix_Prnt"
"control" "Flappy_L_Butt_Fix_OS"
"control" "Flappy_R_Butt_Fix"
"control" "Flappy_R_Butt_Fix_Prnt"
"control" "Flappy_R_Butt_Fix_OS"
// Zoey
"control" "a_o"
"control" "a_o_2"
"control" "A_O_2New"
"control" "AO2New"
"control" "a_in_out"
"control" "R_Bum"
"control" "L_Bum"
}
"Stomach"
{
"groupColor" "204 0 102 255"
"control" "ValveBiped.Stomach"
"control" "Stomach_Distend"
"control" "Stomach_Distend_Thick"
"control" "Left_Stomach_Distend"
"control" "Left_Stomach_Distend_Thick"
"control" "Right_Stomach_Distend"
"control" "Right_Stomach_Distend_Thick"
"control" "Stomach_Bulge"
"control" "Stomach_Pregnant"
"control" "ValveBiped.Belly"
"control" "Belly"
"control" "Belly_Distend"
"control" "Belly_Distend_Thick"
"control" "Left_Belly_Distend"
"control" "Left_Belly_Distend_Thick"
"control" "Right_Belly_Distend"
"control" "Right_Belly_Distend_Thick"
"control" "Belly_Bulge"
"control" "Belly_Pregnant"
"control" "Pregnant"
"control" "Protrusion"
"control" "Breath"
"control" "Belly_In"
// Zoey
"control" "Bulge_stomach_lower"
"control" "Bulge_stomach_lower_2"
"control" "Bulge_stomach_middle_1"
"control" "Bulge_stomach_middle_2"
"control" "Bulge_stomach_middle_3"
"control" "bulge_side_left_1"
"control" "bulge_side_left_2"
"control" "bulge_side_left_3"
"control" "bulge_side_right_1"
"control" "bulge_side_right_2"
"control" "bulge_side_right_3"
"control" "bulge_mini_1"
"control" "bulge_mini_2"
"control" "bulge_mini_3"
}
"Chest"
{
"control" "Bulge_chest_1"
"control" "Bulge_chest_2"
"control" "Bulge_chest_3"
"control" "Bulge_chest_4"
}
"Throat"
{
"groupColor" "227 218 161 255"
"control" "ValveBiped.Throat"
"control" "Throat_Distend"
"control" "Throat_Distend_Thick"
"control" "Left_Throat_Distend"
"control" "Left_Throat_Distend_Thick"
"control" "Right_Throat_Distend"
"control" "Right_Throat_Distend_Thick"
"control" "Throat_Bulge"
"control" "Stomach_Pregnant"
"control" "Neck_Distend"
"control" "Neck_Distend_Thick"
"control" "Left_Neck_Distend"
"control" "Left_Neck_Distend_Thick"
"control" "Right_Neck_Distend"
"control" "Right_Neck_Distend_Thick"
"control" "Neck_Bulge"
"control" "Throat"
// Zoey
"control" "Bulge_throat_1"
"control" "Bulge_throat_2"
"control" "Bulge_throat_3"
"control" "Bulge_throat_4"
}
}
"Arms"
{
"control" "bip_collar_L"
"control" "bip_upperArm_L"
"control" "bip_lowerArm_L"
"control" "bip_hand_L"
"control" "ValveBiped.Bip01_L_Clavicle"
"control" "ValveBiped.Bip01_L_UpperArm"
"control" "ValveBiped.Bip01_L_Forearm"
"control" "ValveBiped.Bip01_L_Hand"
"control" "Bip01_L_Clavicle"
"control" "Bip01_L_UpperArm"
"control" "Bip01_LUpArmTwist"
"control" "Bip01_LUpArmTwist1"
"control" "Bip01_L_Forearm"
"control" "Bip01_L_Foretwist"
"control" "Bip01_L_Foretwist1"
"control" "Bip01_L_Hand"
"control" "bip_collar_R"
"control" "bip_upperArm_R"
"control" "bip_lowerArm_R"
"control" "bip_hand_R"
"control" "ValveBiped.Bip01_R_Clavicle"
"control" "ValveBiped.Bip01_R_UpperArm"
"control" "ValveBiped.Bip01_R_Forearm"
"control" "ValveBiped.Bip01_R_Hand"
"control" "Bip01_R_Clavicle"
"control" "Bip01_R_UpperArm"
"control" "Bip01_RUpArmTwist"
"control" "Bip01_RUpArmTwist1"
"control" "Bip01_R_Forearm"
"control" "Bip01_R_Foretwist"
"control" "Bip01_R_Foretwist1"
"control" "Bip01_R_Hand"
//pyroland cherubs
"control" "L_upArm_joint"
"control" "L_foreArm_joint"
"control" "L_wrist_joint"
"control" "R_upArm_joint"
"control" "R_foreArm_joint"
"control" "R_wrist_joint"
// dota
"control" "clavicle_L"
"control" "bicep_L"
"control" "elbow_L"
"control" "wrist_L"
"control" "clavicle_R"
"control" "bicep_R"
"control" "elbow_R"
"control" "wrist_R"
"control" "bicep_A_R"
"control" "elbow_A_R"
"control" "wrist_A_R"
"control" "clavicle_A_R"
"control" "bicep_A_L"
"control" "elbow_A_L"
"control" "wrist_A_L"
"control" "clavicle_A_L"
"control" "L_shoulder"
"control" "L_arm"
"control" "L_forearm"
"control" "R_shoudler"
"control" "r_arm"
"control" "R_forearm"
// MKX
"control" "LeftArmRoll"
"control" "LeftArmRoll_helper"
"control" "LeftLowerArmRoll_helper"
"control" "LeftElbow_helper"
"control" "LeftElbowPoint_helper"
"control" "LeftUpperForeArm_helper"
"control" "LeftForeArmRoll"
"control" "LeftForeArm_helper"
"control" "LeftForeArmRoll_helper"
"control" "LeftLowerForeArm_helper"
"control" "RightArmRoll"
"control" "RightArmRoll_helper"
"control" "RightLowerArmRoll_helper"
"control" "RightElbow_helper"
"control" "RightElbowPoint_helper"
"control" "RightUpperForeArm_helper"
"control" "RightForeArmRoll"
"control" "RightForeArm_helper"
"control" "RightForeArmRoll_helper"
"control" "RightLowerForeArm_helper"
// MSS
"control" "j_l_humer_twist"
"control" "j_l_forearm"
"control" "j_r_humer_twist"
"control" "j_r_forearm"
// Max Payne
"control" "L_UpperArmRoll"
"control" "L_ArmRoll"
"control" "Char_L_Elbow"
"control" "Char_L_InnerElbow"
"control" "Char_L_ForeFixTwist"
"control" "Char_L_ForeTwistA"
"control" "Char_L_ForeTwistB"
"control" "Char_L_Cuff"
"control" "R_UpperArmRoll"
"control" "R_ArmRoll"
"control" "Char_R_Elbow"
"control" "Char_R_InnerElbow"
"control" "Char_R_ForeFixTwist"
"control" "Char_R_ForeTwistA"
"control" "Char_R_ForeTwistB"
"control" "Char_R_Cuff"
// DMC
"control" "l_arm_roll_01"
"control" "l_arm_roll_02"
"control" "l_elbow_roll_01"
"control" "l_elbow_roll_02"
"control" "r_arm_roll_01"
"control" "r_arm_roll_02"
"control" "r_elbow_roll_01"
"control" "r_elbow_roll_02"
"control" "unusedhandr"
"control" "unusedhandl"
"control" "arm left hand metacarp"
"control" "arm right hand metacarp"
"control" "arm left finger 5 base"
"control" "arm right finger 5 base"
"control" "carpal left"
"control" "carpal2 left"
"control" "carpal right"
"control" "carpal2 right"
//Kokoro Arms
"control" "unused OPT_AS_R_ELBOW"
"control" "unused OPT_AS_L_ELBOW"
"control" "arm left elbow ctr 1"
"control" "arm left shoulder ctr 1"
"control" "arm left shoulder ctr 2"
"control" "arm left elbow ctr 1"
"control" "arm right shoulder ctr 1"
"control" "arm right shoulder ctr 2"
"control" "arm left elbow ctr1"
"control" "arm left shoulder ctr1"
"control" "arm left shoulder ctr2"
"control" "arm left elbow ctr1"
"control" "arm right shoulder ctr1"
"control" "arm right shoulder ctr2"
"control" "arm left shoulder ctr"
"control" "arm right elbow ctr 1"
"control" "arm right elbow ctr1"
// Far Cty
"control" "LeftArmTwistA"
"control" "LeftArmTwistB"
"control" "LeftElbow"
"control" "LeftForearm"
"control" "LeftForearmTwistA"
"control" "LeftForearmTwistB"
"control" "LeftMetacarp"
"control" "LeftHandThumbHelper"
"control" "RightArmTwistA"
"control" "RightArmTwistB"
"control" "RightElbow"
"control" "RightForearm"
"control" "RightForearmTwistA"
"control" "RightForearmTwistB"
"control" "RightMetacarp"
"control" "RightHandThumbHelper"
"control" "Bip01_Joint_Fix_L_Elbow"
"control" "Bip01_Joint_Fix_R_Elbow"
.. MSS
"control" "j_l_clav_helper"
"control" "j_r_clav_helper"
// Dead Rising 3
"control" "root.l_collar"
"control" "root.l_shoulder"
"control" "root.l_elbow"
"control" "root.r_collar"
"control" "root.r_hand"
"control" "root.r_shoulder"
"control" "root.r_elbow"
// Skyrim
// DMC
"control" "Ghoul_LeftArmRoll"
"control" "Ghoul_LeftForeArmRoll"
"control" "Ghoul_RightArmRoll"
"control" "Ghoul_RightForeArmRoll"
// Coach
"control" "lCollar"
"control" "lShldr"
"control" "lForearm"
"control" "lHand"
"control" "rCollar"
"control" "rShldr"
"control" "rForearm"
"control" "rHand"
// Goro
"Lower Arms"
{
"control" "ValveBiped.Bip01_L_Clavicle2"
"control" "ValveBiped.Bip01_L_UpperArm2"
"control" "ValveBiped.Bip01_L_Forearm2"
"control" "ValveBiped.Bip01_L_Hand2"
"control" "ValveBiped.Bip01_R_Clavicle2"
"control" "ValveBiped.Bip01_R_UpperArm2"
"control" "ValveBiped.Bip01_R_Forearm2"
"control" "ValveBiped.Bip01_R_Hand2"
"control" "LeftLowArmRoll"
"control" "LeftLowArmRoll_helper"
"control" "LeftLowLowerArmRoll_helper"
"control" "LeftLowElbow_helper"
"control" "LeftLowElbowPoint_helper"
"control" "LeftLowUpperForeArm_helper"
"control" "LeftLowForeArmRoll"
"control" "LeftLowForeArm_helper"
"control" "LeftLowForeArmRoll_helper"
"control" "LeftLowLowerForeArm_helper"
"control" "LeftLowHand"
"control" "RightLowArmRoll"
"control" "RightLowArmRoll_helper"
"control" "RightLowLowerArmRoll_helper"
"control" "RightLowElbow_helper"
"control" "RightLowElbowPoint_helper"
"control" "RightLowUpperForeArm_helper"
"control" "RightLowForeArmRoll"
"control" "RightLowForeArm_helper"
"control" "RightLowForeArmRoll_helper"
"control" "RightLowLowerForeArm_helper"
"control" "RightLowHand"
"Arms Helpers"
{
// Fallout 4
"control" "ValveBiped.attachment_armL_T"
"control" "ValveBiped.attachment_bandage_armL"
"control" "ValveBiped.Bip01_L_ClavicleTwist"
"control" "ValveBiped.Bip01_L_UpperArm_Twist"
"control" "ValveBiped.Bip01_L_UpperArm_Twist1"
"control" "ValveBiped.Bip01_L_UpperArm_Twist2"
"control" "ValveBiped.Bip01_L_UpperArmTwist"
"control" "ValveBiped.Bip01_L_Forearm_Twist"
"control" "ValveBiped.Bip01_L_Forearm_Twist1"
"control" "ValveBiped.Bip01_L_Forearm_Twist2"
"control" "ValveBiped.Bip01_L_ForearmTwist"
"control" "ValveBiped.Bip01_L_HandTwist"
"control" "bip_pauldron_L"
"control" "bip_pauldron_L_shoulderpad"
"control" "bicep_twist_L"
"control" "bip_bicep_armor_L"
"control" "bip_forearm_armor_L"
"control" "L_Pauldron"
"control" "LCollarbone"
"control" "LArm_Collarbone_skin"
"control" "LArm_Shoulder_Twist"
"control" "LArm_UpperArm_skin"
"control" "LArm_UpperArm_Armor"
"control" "LArm_UpperTwist1"
"control" "LArm_UpperTwist1_skin"
"control" "LArmUpperTwist1_skin"
"control" "LArm_UpperTwist2"
"control" "LArm_UpperTwist2_skin"
"control" "LArmUpperTwist2_skin"
"control" "LArm_UpperFat_skin"
"control" "LArm_ElbowBlend_Twist"
"control" "LArm_Elbow_Twist1"
"control" "LArm_Elbow_Twist2"
"control" "LArm_Elbow_Twist3"
"control" "LArm_ForeArm_Armor"
"control" "LForeArm2"
"control" "LArm_ForeArm2_skin"
"control" "LArm_ForeArm3_skin"
// Zoey
"control" "lShldrTwist"
"control" "lShldrTwist2"
"control" "lForearmTwist"
"control" "lForearmTwist2"
"control" "lCarpal1"
"control" "lCarpal2"
"control" "lCarpal3"
"control" "lCarpal4"
"control" "ValveBiped.Bip01_R_Ulna"
"control" "ValveBiped.Bip01_R_Wrist"
"control" "ValveBiped.Bip01_R_Bicep"
"control" "ValveBiped.Bip01_R_Elbow"
"control" "ValveBiped.Bip01_R_Shoulder"
"control" "ValveBiped.Bip01_R_Trapezius"
"control" "ValveBiped.Bip01_R_ClavicleTwist"
"control" "ValveBiped.Bip01_R_UpperArm_Twist"
"control" "ValveBiped.Bip01_R_UpperArm_Twist1"
"control" "ValveBiped.Bip01_R_UpperArm_Twist2"
"control" "ValveBiped.Bip01_R_UpperArmTwist"
"control" "ValveBiped.Bip01_R_Forearm_Twist"
"control" "ValveBiped.Bip01_R_Forearm_Twist1"
"control" "ValveBiped.Bip01_R_Forearm_Twist2"
"control" "ValveBiped.Bip01_R_ForearmTwist"
"control" "ValveBiped.Bip01_R_HandTwist"
"control" "bip_pauldron_R"
"control" "bip_pauldron_R_shoulderpad"
"control" "bicep_twist_R"
"control" "bip_bicep_armor_R"
"control" "bip_forearm_armor_R"
"control" "R_Pauldron"
"control" "RCollarbone"
"control" "RArm_Collarbone_skin"
"control" "RArm_Shoulder_Twist"
"control" "RArm_UpperArm_skin"
"control" "RArm_UpperArm_Armor"
"control" "RArm_UpperTwist1"
"control" "RArm_UpperTwist1_skin"
"control" "RArmUpperTwist1_skin"
"control" "RArm_UpperTwist2"
"control" "RArm_UpperTwist2_skin"
"control" "RArmUpperTwist2_skin"
"control" "RArm_UpperFat_skin"
"control" "RArm_ElbowBlend_Twist"
"control" "RArm_Elbow_Twist1"
"control" "RArm_Elbow_Twist2"
"control" "RArm_Elbow_Twist3"
"control" "RArm_ForeArm_Armor"
"control" "RArm_ForeArm2_skin"
"control" "RForeArm2"
"control" "RArm_ForeArm3"
"control" "RArm_ForeArm3_skin"
// Zoey
"control" "rShldrTwist"
"control" "rShldrTwist2"
"control" "rForearmTwist"
"control" "rForearmTwist2"
"control" "rCarpal1"
"control" "rCarpal2"
"control" "rCarpal3"
"control" "rCarpal4"
"control" "rCarpal4r"
}
}
"Fingers"
{
"RightFingers"
{
"groupColor" "200 64 64 255"
"control" "bip_thumb_0_R"
"control" "bip_thumb_1_R"
"control" "bip_thumb_2_R"
"control" "bip_index_0_R"
"control" "bip_index_1_R"
"control" "bip_index_2_R"
"control" "bip_middle_0_R"
"control" "bip_middle_1_R"
"control" "bip_middle_2_R"
"control" "bip_ring_0_R"
"control" "bip_ring_1_R"
"control" "bip_ring_2_R"
"control" "bip_pinky_0_R"
"control" "bip_pinky_1_R"
"control" "bip_pinky_2_R"
"control" "Bip01_R_thumb_0"
"control" "Bip01_R_thumb_1"
"control" "Bip01_R_thumb_2"
"control" "Bip01_R_index_0"
"control" "Bip01_R_index_1"
"control" "Bip01_R_index_2"
"control" "Bip01_R_middle_0"
"control" "Bip01_R_middle_1"
"control" "Bip01_R_middle_2"
"control" "Bip01_R_ring_0"
"control" "Bip01_R_ring_1"
"control" "Bip01_R_ring_2"
"control" "Bip01_R_pinky_0"
"control" "Bip01_R_pinky_1"
"control" "Bip01_R_pinky_2"
"control" "Bip01_R_Finger0"
"control" "Bip01_R_Finger01"
"control" "Bip01_R_Finger02"
"control" "Bip01_R_Finger1"
"control" "Bip01_R_Finger11"
"control" "Bip01_R_Finger12"
"control" "Bip01_R_Finger2"
"control" "Bip01_R_Finger21"
"control" "Bip01_R_Finger22"
"control" "Bip01_R_Finger3"
"control" "Bip01_R_Finger31"
"control" "Bip01_R_Finger32"
"control" "Bip01_R_Finger4"
"control" "Bip01_R_Finger41"
"control" "Bip01_R_Finger42"
"control" "ValveBiped.Bip01_R_Finger0"
"control" "ValveBiped.Bip01_R_Finger01"
"control" "ValveBiped.Bip01_R_Finger02"
"control" "ValveBiped.Bip01_R_Finger1"
"control" "ValveBiped.Bip01_R_Finger11"
"control" "ValveBiped.Bip01_R_Finger12"
"control" "ValveBiped.Bip01_R_Finger2"
"control" "ValveBiped.Bip01_R_Finger21"
"control" "ValveBiped.Bip01_R_Finger22"
"control" "ValveBiped.Bip01_R_Finger3"
"control" "ValveBiped.Bip01_R_Finger31"
"control" "ValveBiped.Bip01_R_Finger32"
"control" "ValveBiped.Bip01_R_Finger4"
"control" "ValveBiped.Bip01_R_Finger41"
"control" "ValveBiped.Bip01_R_Finger42"
// MKX
"control" "RightFingerBase"
"control" "RightHandThumb1"
"control" "RightHandThumb2"
"control" "RightHandThumb3"
"control" "RightHandIndex1"
"control" "RightHandIndex2"
"control" "RightHandIndex3"
"control" "RightInHandMiddle"
"control" "RightHandMiddle1"
"control" "RightHandMiddle2"
"control" "RightHandMiddle3"
"control" "RightInHandRing"
"control" "RightHandRing1"
"control" "RightHandRing2"
"control" "RightHandRing3"
"control" "RightInHandPinky"
"Control" "RightHandPinky1"
"Control" "RightHandPinky2"
"Control" "RightHandPinky3"
// csgo
"control" "Bip01_R_Mid_0"
"control" "Bip01_R_Mid_1"
"control" "Bip01_R_Mid_2"
//pyroland cherubs
"control" "thumb_R_1"
"control" "thumb_R_2"
"control" "index_R_1"
"control" "index_R_2"
"control" "mid_R_1"
"control" "mid_R_2"
"control" "pinky_R_1"
"control" "pinky_R_2"
// dota
"control" "thumb_0_R"
"control" "thumb_1_R"
"control" "thumb_2_R"
"control" "index_0_R"
"control" "index_1_R"
"control" "index_2_R"
"control" "mid_0_R"
"control" "mid_1_R"
"control" "mid_2_R"
"control" "ring_0_R"
"control" "ring_1_R"
"control" "ring_2_R"
"control" "pinky_0_R"
"control" "pinky_1_R"
"control" "pinky_2_R"
// Skyrim
// DMC
"control" "r_pinky_00"
// Coach
"control" "rThumb1"
"control" "rThumb2"
"control" "rThumb3"
"control" "rIndex1"
"control" "rIndex2"
"control" "rIndex3"
"control" "rMid1"
"control" "rMid2"
"control" "rMid3"
"control" "rRing1"
"control" "rRing2"
"control" "rRing3"
"control" "rPinky1"
"control" "rPinky2"
"control" "rPinky3"
"control" "ValveBiped.Bip01_R2_Finger0"
"control" "ValveBiped.Bip01_R2_Finger01"
"control" "ValveBiped.Bip01_R2_Finger02"
"control" "ValveBiped.Bip01_R2_Finger1"
"control" "ValveBiped.Bip01_R2_Finger11"
"control" "ValveBiped.Bip01_R2_Finger12"
"control" "ValveBiped.Bip01_R2_Finger2"
"control" "ValveBiped.Bip01_R2_Finger21"
"control" "ValveBiped.Bip01_R2_Finger22"
"control" "ValveBiped.Bip01_R2_Finger3"
"control" "ValveBiped.Bip01_R2_Finger31"
"control" "ValveBiped.Bip01_R2_Finger32"
"control" "ValveBiped.Bip01_R2_Finger4"
"control" "ValveBiped.Bip01_R2_Finger41"
"control" "ValveBiped.Bip01_R2_Finger42"
"control" "RightLowFingerBase"
"control" "RightLowInHandMiddle"
}
"LeftFingers"
{
"groupColor" "64 200 64 255"
"control" "bip_thumb_0_L"
"control" "bip_thumb_1_L"
"control" "bip_thumb_2_L"
"control" "bip_index_0_L"
"control" "bip_index_1_L"
"control" "bip_index_2_L"
"control" "bip_middle_0_L"
"control" "bip_middle_1_L"
"control" "bip_middle_2_L"
"control" "bip_ring_0_L"
"control" "bip_ring_1_L"
"control" "bip_ring_2_L"
"control" "bip_pinky_0_L"
"control" "bip_pinky_1_L"
"control" "bip_pinky_2_L"
"control" "Bip01_L_thumb_0"
"control" "Bip01_L_thumb_1"
"control" "Bip01_L_thumb_2"
"control" "Bip01_L_index_0"
"control" "Bip01_L_index_1"
"control" "Bip01_L_index_2"
"control" "Bip01_L_middle_0"
"control" "Bip01_L_middle_1"
"control" "Bip01_L_middle_2"
"control" "Bip01_L_ring_0"
"control" "Bip01_L_ring_1"
"control" "Bip01_L_ring_2"
"control" "Bip01_L_pinky_0"
"control" "Bip01_L_pinky_1"
"control" "Bip01_L_pinky_2"
"control" "Bip01_L_Finger0"
"control" "Bip01_L_Finger01"
"control" "Bip01_L_Finger02"
"control" "Bip01_L_Finger1"
"control" "Bip01_L_Finger11"
"control" "Bip01_L_Finger12"
"control" "Bip01_L_Finger2"
"control" "Bip01_L_Finger21"
"control" "Bip01_L_Finger22"
"control" "Bip01_L_Finger3"
"control" "Bip01_L_Finger31"
"control" "Bip01_L_Finger32"
"control" "Bip01_L_Finger4"
"control" "Bip01_L_Finger41"
"control" "Bip01_L_Finger42"
"control" "ValveBiped.Bip01_L_Finger0"
"control" "ValveBiped.Bip01_L_Finger01"
"control" "ValveBiped.Bip01_L_Finger01.001"
"control" "ValveBiped.Bip01_L_Finger02"
"control" "ValveBiped.Bip01_L_Finger1"
"control" "ValveBiped.Bip01_L_Finger11"
"control" "ValveBiped.Bip01_L_Finger12"
"control" "ValveBiped.Bip01_L_Finger2"
"control" "ValveBiped.Bip01_L_Finger21"
"control" "ValveBiped.Bip01_L_Finger22"
"control" "ValveBiped.Bip01_L_Finger3"
"control" "ValveBiped.Bip01_L_Finger31"
"control" "ValveBiped.Bip01_L_Finger32"
"control" "ValveBiped.Bip01_L_Finger4"
"control" "ValveBiped.Bip01_L_Finger41"
"control" "ValveBiped.Bip01_L_Finger42"
// MKX
"control" "LeftFingerBase"
"control" "LeftHandThumb1"
"control" "LeftHandThumb2"
"control" "LeftHandThumb3"
"control" "LeftHandIndex1"
"control" "LeftHandIndex2"
"control" "LeftHandIndex3"
"control" "LeftInHandMiddle"
"control" "LeftHandMiddle1"
"control" "LeftHandMiddle2"
"control" "LeftHandMiddle3"
"control" "LeftInHandRing"
"control" "LeftHandRing1"
"control" "LeftHandRing2"
"control" "LeftHandRing3"
"control" "LeftInHandPinky"
"Control" "LeftHandPinky1"
"Control" "LeftHandPinky2"
"Control" "LeftHandPinky3"
// Travis
"control" "Prosthetic0"
"control" "Prosthetic01"
"control" "Prosthetic1"
"control" "Prosthetic11"
"control" "Prosthetic2"
"control" "Prosthetic21"
"control" "Prosthetic3"
"control" "Prosthetic31"
"control" "Prosthetic4"
"control" "Prosthetic41"
// csgo
"control" "Bip01_L_Mid_0"
"control" "Bip01_L_Mid_1"
"control" "Bip01_L_Mid_2"
//pyroland cherubs
"control" "thumb_L_1"
"control" "thumb_L_2"
"control" "index_L_1"
"control" "index_L_2"
"control" "mid_L_1"
"control" "mid_L_2"
"control" "pinky_L_1"
"control" "pinky_L_2"
// dota
"control" "thumb_0_L"
"control" "thumb_1_L"
"control" "thumb_2_L"
"control" "index_0_L"
"control" "index_1_L"
"control" "index_2_L"
"control" "mid_0_L"
"control" "mid_1_L"
"control" "mid_2_L"
"control" "ring_0_L"
"control" "ring_1_L"
"control" "ring_2_L"
"control" "pinky_0_L"
"control" "pinky_1_L"
"control" "pinky_2_L"
// Skyrim
// DMC
"control" "l_pinky_00"
"control" "Ghoul_LeftHandIndex1"
"control" "Ghoul_LeftHandMiddle1"
// Coach
"control" "lThumb1"
"control" "lThumb2"
"control" "lThumb3"
"control" "lIndex1"
"control" "lIndex2"
"control" "lIndex3"
"control" "lMid1"
"control" "lMid2"
"control" "lMid3"
"control" "lRing1"
"control" "lRing2"
"control" "lRing3"
"control" "lPinky1"
"control" "lPinky2"
"control" "lPinky3"
"control" "ValveBiped.Bip01_L2_Finger0"
"control" "ValveBiped.Bip01_L2_Finger01"
"control" "ValveBiped.Bip01_L2_Finger02"
"control" "ValveBiped.Bip01_L2_Finger1"
"control" "ValveBiped.Bip01_L2_Finger11"
"control" "ValveBiped.Bip01_L2_Finger12"
"control" "ValveBiped.Bip01_L2_Finger2"
"control" "ValveBiped.Bip01_L2_Finger21"
"control" "ValveBiped.Bip01_L2_Finger22"
"control" "ValveBiped.Bip01_L2_Finger3"
"control" "ValveBiped.Bip01_L2_Finger31"
"control" "ValveBiped.Bip01_L2_Finger32"
"control" "ValveBiped.Bip01_L2_Finger4"
"control" "ValveBiped.Bip01_L2_Finger41"
"control" "ValveBiped.Bip01_L2_Finger42"
"control" "LeftLowInHandMiddle"
}
}
}
"Legs"
{
"control" "bip_hip_L"
"control" "bip_knee_L"
"control" "bip_foot_L"
"control" "bip_toe_L"
"control" "ValveBiped.Bip01_L_Thigh"
"control" "ValveBiped.Bip01_L_Knee"
"control" "ValveBiped.Bip01_L_Calf"
"control" "ValveBiped.Bip01_L_Calf_Twist"
"control" "ValveBiped.Bip01_L_CalfTwist"
"control" "ValveBiped.Bip01_L_Calf_Twist1"
"control" "ValveBiped.Bip01_L_Calf_Twist2"
"control" "ValveBiped.Bip01_L_Foot"
"control" "ValveBiped.Bip01_L_Toe0"
"control" "Bip01_L_Thigh"
"control" "Bip01_LThighTwist"
"control" "Bip01_LThighTwist1"
"control" "Bip01_L_Calf"
"control" "Bip01_LCalfTwist"
"control" "Bip01_LCalfTwist1"
"control" "Bip01_L_Foot"
"control" "Bip01_L_Toe0"
"control" "bip_hip_R"
"control" "bip_knee_R"
"control" "bip_foot_R"
"control" "bip_toe_R"
"control" "ValveBiped.Bip01_R_Thigh"
"control" "ValveBiped.Bip01_R_Knee"
"control" "ValveBiped.Bip01_R_Calf"
"control" "ValveBiped.Bip01_R_Calf_Twist"
"control" "ValveBiped.Bip01_R_CalfTwist"
"control" "ValveBiped.Bip01_R_Calf_Twist1"
"control" "ValveBiped.Bip01_R_Calf_Twist2"
"control" "ValveBiped.Bip01_R_Foot"
"control" "ValveBiped.Bip01_R_Toe0"
"control" "Bip01_R_Thigh"
"control" "Bip01_RThighTwist"
"control" "Bip01_RThighTwist1"
"control" "Bip01_R_Calf"
"control" "Bip01_RCalfTwist"
"control" "Bip01_RCalfTwist1"
"control" "Bip01_R_Foot"
"control" "Bip01_R_Toe0"
//pyroland cherubs
"control" "hip_joint"
"control" "L_thigh_joint"
"control" "L_knee_joint"
"control" "L_ankle_joint"
"control" "L_ball_joint"
"control" "R_thigh_joint"
"control" "R_knee_joint"
"control" "R_ankle_joint"
"control" "R_ball_joint"
// dota
"control" "thigh_L"
"control" "knee_L"
"control" "ankle_L"
"control" "toeBase_L"
"control" "toeBall_L"
"control" "thigh_R"
"control" "knee_R"
"control" "ankle_R"
"control" "toeBase_R"
"control" "toeBall_R"
"control" "thigh_A_L"
"control" "knee_A_L"
"control" "ankle_A_L"
"control" "thigh_A_R"
"control" "knee_A_R"
"control" "ankle_A_R"
"control" "L_Leg"
"control" "L_Shin"
"control" "L_foot"
"control" "L_toe"
"control" "R_Leg"
"control" "R_Shin"
"control" "R_foot"
"control" "R_toe"
// MKX
"control" "LeftUpLegRoll"
"control" "LeftKnee_helper"
"Control" "LeftLegRoll"
"control" "RightUpLegRoll"
"control" "RightKnee_helper"
"Control" "RightLegRoll"
// MSS
"control" "j_l_femur_twist"
"control" "j_r_femur_twist"
"control" "CrotchLow"
"control" "L_Thigh_Roll"
"control" "L_Calf_Roll"
"control" "R_Thigh_Roll"
"control" "R_Calf_Roll"
// DMC
"control" "l_leg_roll_01"
"control" "l_leg_roll_02"
"control" "r_leg_roll_01"
"control" "r_leg_roll_02"
"control" "Ghoul_LeftUpLegRoll"
"control" "Ghoul_LeftLegRoll"
"control" "Ghoul_RightUpLegRoll"
"control" "Ghoul_RightLegRoll"
// Far Cry
"control" "LeftKnee"
"control" "RightKnee"
"control" "Bip01_Joint_Fix_L_Knee"
"control" "Bip01_Joint_Fix_R_Knee"
// Skyrim
// Coach
"control" "lThigh"
"control" "lShin"
"control" "lFoot"
"control" "lToe"
"control" "rThigh"
"control" "rShin"
"control" "rFoot"
"control" "rToe"
}
"Legs Helpers"
{
// Fallout 4
"control" "ValveBiped.Bip01_L_Thigh_Twist"
"control" "ValveBiped.Bip01_L_ThighTwist"
"control" "ValveBiped.Bip01_L_Thigh_Twist1"
"control" "ValveBiped.Bip01_L_Thigh_Twist2"
"control" "ValveBiped.Bip01_L_ThighTwist2"
"control" "ValveBiped.Bip01_L_Thigh_TwistMechanical"
"control" "ThighCorrectorLeft"
"control" "ValveBiped.attachment_bandage_LegL"
"control" "thightwistL"
"control" "bip_thigh_armor_L"
"control" "bip_calf_armor_2_L"
"control" "bip_calf_armor_1_L"
"control" "LButtFat_skin"
"control" "LLeg_Thigh_Twist"
"control" "LLeg_Thigh_skin"
"control" "LLeg_Thigh_Low_skin"
"control" "LLeg_Thigh_Fat_skin"
"control" "LLeg_Thigh_Armor"
"control" "LLeg_Calf_Armor1"
"control" "LLeg_Calf_Armor2"
"control" "LLeg_Calf_Low_skin"
"control" "LLeg_Scapula_Def"
// Zoey
"control" "lThighTwist"
"control" "lHeel"
"control" "ValveBiped.Bip01_R_Thigh_Twist"
"control" "ValveBiped.Bip01_R_ThighTwist"
"control" "ValveBiped.Bip01_R_Thigh_Twist1"
"control" "ValveBiped.Bip01_R_Thigh_Twist2"
"control" "ValveBiped.Bip01_R_ThighTwist2"
"control" "ValveBiped.Bip01_R_Thigh_TwistMechanical"
"control" "ThighCorrectorRight"
"control" "thightwistR"
"control" "bip_thigh_armor_R"
"control" "bip_calf_armor_2_R"
"control" "bip_calf_armor_1_R"
"control" "RButtFat_skin"
"control" "RLeg_Thigh_Twist"
"control" "RLeg_Thigh_skin"
"control" "RLeg_Thigh_Low_skin"
"control" "RLeg_Thigh_Fat_skin"
"control" "RLeg_Thigh_Armor"
"control" "RLeg_Calf_Armor1"
"control" "RLeg_Calf_Armor2"
"control" "RLeg_Scapula_Def"
// Zoey
"control" "rThighTwist"
"control" "rHeel"
}
"Toes"
{
"RightToes"
{
"groupColor" "200 64 64 255"
"control" "bigToe_R_1"
"control" "indexToe_R_1"
"control" "midToe_R_1"
"control" "pinkyToe_R_1"
"control" "leg right Finger 1a"
"control" "hallux right"
"control" "longtoe right"
"control" "midtoe right"
"control" "MiddleToe right"
"control" "ringtoe right"
"control" "littletoe right"
"control" "pinkytoe right"
// Zoey
"control" "rBigToe"
"control" "rBigToe_2"
"control" "rSmallToe1"
"control" "rSmallToe1_2"
"control" "rSmallToe2"
"control" "rSmallToe2_2"
"control" "rSmallToe3"
"control" "lSmallToe3r"
"control" "rSmallToe3_2"
"control" "rSmallToe4"
"control" "lSmallToe4r"
"control" "rSmallToe4_2"
}
"LeftToes"
{
"groupColor" "64 200 64 255"
"control" "bigToe_L_1"
"control" "indexToe_L_1"
"control" "midToe_L_1"
"control" "pinkyToe_L_1"
"control" "leg left finger 1a"
"control" "hallux left"
"control" "longtoe left"
"control" "midtoe left"
"control" "MiddleToe left"
"control" "ringtoe left"
"control" "littletoe left"
"control" "pinkytoe left"
// Zoey
"control" "lBigToe"
"control" "lBigToe_2"
"control" "lSmallToe1"
"control" "lSmallToe1_2"
"control" "lSmallToe2"
"control" "lSmallToe2_2"
"control" "lSmallToe3"
"control" "lSmallToe3_2"
"control" "lSmallToe4"
"control" "lSmallToe4_2"
}
}
//HWM Liz
"Helpers"
{
"Arms Helpers"
{
"groupColor" "255 128 32 255"
"Left Arm Helpers"
{
"groupColor" "64 200 64 255"
"control" "hlp_upperArm_L"
"control" "hlp_lowerArm_L"
}
"Tail"
{
"control" "Tail0"
"control" "Tail1"
"control" "Tail2"
"control" "Tail3"
"control" "Tail4"
"control" "Tail5"
"control" "Tail6"
"control" "Tail7"
"control" "Tail8"
"control" "Tail9"
"control" "Tail10"
"control" "Tail11"
"control" "Tail12"
"control" "Tail13"
"control" "Tail14"
"control" "Tail15"
"control" "Tail16"
"control" "Tail17"
"control" "Tail18"
"control" "Tail19"
"control" "Tail20"
"control" "Tail21"
"control" "Tail22"
"control" "Tail23"
"control" "Tail24"
"control" "Tail25"
"control" "Tail26"
"control" "Tail27"
"control" "Tail28"
"control" "Tail29"
"control" "Tail30"
"control" "Tail_0"
"control" "Tail_1"
"control" "Tail_2"
"control" "Tail_3"
"control" "Tail_4"
"control" "Tail_5"
"control" "Tail_6"
"control" "Tail_7"
"control" "Tail_8"
"control" "Tail_9"
"control" "Tail_10"
"control" "Tail_11"
"control" "Tail_12"
"control" "Tail_13"
"control" "Tail_14"
"control" "Tail_15"
"control" "Tail_16"
"control" "Tail_17"
"control" "Tail_18"
"control" "Tail_19"
"control" "Tail_20"
"control" "Tail_21"
"control" "Tail_22"
"control" "Tail_23"
"control" "Tail_24"
"control" "Tail_25"
"control" "Tail_26"
"control" "Tail_27"
"control" "Tail_28"
"control" "Tail_29"
"control" "Tail_30"
"control" "tail_01"
"control" "tail_02"
"control" "tail_03"
"control" "tail_04"
"control" "j_tail_5"
// Fallout 4
"control" "FEVHoundTail1"
"control" "FEVHoundTail2"
}
"Other"
{
"control" "ValveBiped.weapon_bone"
"control" "ValveBiped.weapon_bone_Clip"
"control" "ValveBiped.L_weapon_bone"
"control" "weapon_bone"
"control" "prp_bullet_shoulder"
"control" "prp_bullet_backUpper"
"control" "prp_bullet_backLower"
"control" "prp_bullet_chestUpper"
"control" "prp_bullet_side"
"control" "prp_bullet_chestLower"
"control" "prp_pack"
}
//HWM Liz
"Liz's Props"
{
"groupColor" "255 128 32 255"
"control" "prp_tie_0"
"control" "prp_tie_1"
"control" "prp_brooch"
}
"RigBody"
{
"control" "rig_root"
"control" "rig_pelvis"
"control" "rig_hips"
"control" "rig_spine_0"
"control" "rig_spine_1"
"control" "rig_spine_2"
"control" "rig_chest"
"control" "rig_neck"
"control" "rig_head"
}
"RigArms"
{
"control" "rig_collar_R"
"control" "rig_elbow_R"
"control" "rig_hand_R"
"control" "rig_collar_L"
"control" "rig_elbow_L"
"control" "rig_hand_L"
}
"RigLegs"
{
"control" "rig_knee_R"
"control" "rig_foot_R"
"control" "rig_toe_R"
"control" "rig_knee_L"
"control" "rig_foot_L"
"control" "rig_toe_L"
"control" "rig_footRoll_R"
"control" "rig_footRoll_L"
}
"RigHelpers"
{
"visible" 0
"snap" 0
"control" "rig_heel_R"
"control" "rig_reverseHeel_R"
"control" "rig_footIK_R"
"control" "rig_footHelper_R"
"control" "rig_heel_L"
"control" "rig_reverseHeel_L"
"control" "rig_footIK_L"
"control" "rig_footHelper_L"
}
"Attachments"
{
"visible" 0
"control" "attach_pvt_heel_R"
"control" "attach_pvt_toe_R"
"control" "attach_pvt_outerFoot_R"
"control" "attach_pvt_innerFoot_R"
"control" "attach_pvt_heel_L"
"control" "attach_pvt_toe_L"
"control" "attach_pvt_outerFoot_L"
"control" "attach_pvt_innerFoot_L"
}
//pyroland cherubs
"Wings"
{
"Right Wing"
{
"groupColor" "200 64 64 255"
"control" "R_wing_base_joint"
"control" "R_wing_mid_joint"
"control" "R_wing_end_joint"
"control" "R_wing_tip_joint"
"control" "R_wing_lower_joint"
}
"Left Wing"
{
"groupColor" "64 200 64 255"
"control" "L_wing_base_joint"
"control" "L_wing_mid_joint"
"control" "L_wing_end_joint"
"control" "L_wing_tip_joint"
"control" "L_wing_lower_joint"
"control" "wing left 2"
}
}
//pyroland cherubs
"Cherub Deformers"
{
"control" "head_tip_joint"
"control" "headStar_joint1"
"control" "headStar_joint2"
"control" "headStar_joint3"
"control" "headStar_joint4"
"control" "headStar_joint5"
"control" "headStar_joint6"
"control" "headStar_joint7"
"control" "headStar_joint8"
"control" "upStar_joint1"
"control" "upStar_joint2"
"control" "upStar_joint3"
"control" "upStar_joint4"
"control" "upStar_joint5"
"control" "upStar_joint6"
"control" "upStar_joint7"
"control" "upStar_joint8"
"control" "midStar_joint1"
"control" "midStar_joint2"
"control" "midStar_joint3"
"control" "midStar_joint4"
"control" "midStar_joint5"
"control" "midStar_joint6"
"control" "midStar_joint7"
"control" "midStar_joint8"
"control" "lowerStar_joint1"
"control" "lowerStar_joint2"
"control" "lowerStar_joint3"
"control" "lowerStar_joint4"
"control" "lowerStar_joint5"
"control" "lowerStar_joint6"
"control" "lowerStar_joint7"
"control" "lowerStar_joint8"
}
//Swat Van
"Swat Van bones and attachment points"
{
"Flex Controls"
{
"groupColor" "64 200 64 255"
"control" "steering L/R"
"control" "windows up\down"
"control" Dseat-fwd
"control" Pseat-fwd
}
"Vehicle Control"
{
"groupColor" "64 200 64 255"
"control" bip_body
"control" bip_ramp
"control" bip_door_R
"control" bip_door_L
"control" bip_wiper_R
"control" bip_wiper_L
"control" bip_suspen_F
"control" bip_steering_FL
"control" bip_wheel_FL
"control" bip_steering_FR
"control" bip_wheel_FR
"control" bip_suspen_R
"control" bip_wheel_RL
"control" bip_wheel_RR
}
"Cab"
{
"groupColor" "64 200 64 255"
"control" bip_stickshift
"control" bip_steering_wheel
"control" bip_steering_Adj
"control" bip_gas
"control" bip_brake
"control" bip_clutch
"control" bip_seatFold_L
"control" bip_arm_Dvr_L
"control" bip_arm_Dvr_R
"control" bip_seatFold_R
"control" bip_arm_Pass_L
"control" bip_arm_Pass_R
}
"Attachment Points"
{
"Cab Points"
{
"groupColor" "64 200 64 255"
"control" light_cab
"control" bip_driver
"control" bip_passenger
}
"Rear Box"
{
"groupColor" "64 200 64 255"
"control" light_interior_R1
"control" light_interior_R2
"control" light_Interior_W1
"control" light_Interior_W2
"control" light_Interior_W3
"control" light_Interior_W4
}
"Front End"
{
"groupColor" "64 200 64 255"
"control" light_headlight_L
"control" light_headlight_R
"control" light_bumplight_L
"control" light_bumplight_R
"control" light_Redlight_L
"control" light_Bluelight_R
}
"Front Clearance"
{
"groupColor" "64 200 64 255"
"control" light_ClearFrt_LI
"control" light_ClearFrt_RI
"control" light_ClearFrt_LO
"control" light_ClearFrt_RO
"control" light_ClearFrt_C
}
"Front LightBar"
{
"groupColor" "64 200 64 255"
"control" light_lightBar_FLI
"control" light_lightBar_FLO
"control" light_lightBar_FRI
"control" light_lightBar_FRO
}
"Rear Clearance"
{
"groupColor" "64 200 64 255"
"control" light_ClearRear_LC
"control" light_ClearRear_RC
"control" light_ClearRear_LO
"control" light_ClearRear_RO
"control" light_ClearRear_LI
"control" light_ClearRear_RI
}
"Rear Lightbar"
{
"groupColor" "64 200 64 255"
"control" light_lightBar_RLI
"control" light_lightBar_RLO
"control" light_lightBar_RRI
"control" light_lightBar_RRO
}
"Brake Lights"
{
"groupColor" "64 200 64 255"
"control" light_stopLight_L
"control" light_stopLight_R
}
}