The nature of the built environment in today’s hybrid cities has changed radically. Vast networks of mobile and embedded devices that sense, compute, and actuate can enable active as well as interactive behavior that goes beyond planned and scripted routines and that is capable of changing and adapting in a dynamic context. In this article, I draw a parallel between this dynamic and improvisation in the performing arts. I look at improvisation not so much as doing something in a makeshift manner, but rather as a process characterized by a simultaneity of conception and action, where iterative and recursive operations lead to the emergence of dynamic structures that continue to feed into the action itself. An improvisation-based perspective is a compelling way to better understand the design of interaction in the context of today’s hybrid cities.
The nature of the built environment in today’s hybrid cities has changed radically. Vast networks of mobile and embedded devices that sense, compute, and actuate can enable active as well as interactive behavior that goes beyond planned and scripted routines and that is capable of changing and adapting in a dynamic context. In this article, I draw a parallel between this dynamic and improvisation in the performing arts. I look at improvisation not so much as doing something in a makeshift manner, but rather as a process characterized by a simultaneity of conception and action, where iterative and recursive operations lead to the emergence of dynamic structures that continue to feed into the action itself. An improvisation-based perspective is a compelling way to better understand the design of interaction in the context of today’s hybrid cities.
The nature of the built environment in today’s hybrid cities has changed radically. Vast networks of mobile and embedded devices that sense, compute, and actuate can enable active as well as interactive behavior that goes beyond planned and scripted routines and that is capable of changing and adapting in a dynamic context. In this article, I draw a parallel between this dynamic and improvisation in the performing arts. I look at improvisation not so much as doing something in a makeshift manner, but rather as a process characterized by a simultaneity of conception and action, where iterative and recursive operations lead to the emergence of dynamic structures that continue to feed into the action itself. An improvisation-based perspective is a compelling way to better understand the design of interaction in the context of today’s hybrid cities.
The nature of the built environment in today’s hybrid cities has
changed radically. Vast networks of mobile and embedded devices that sense, compute, and actuate can enable active as well as inter- active behavior that goes beyond planned and scripted routines and that is capable of changing and adapting in a dynamic context. In this article, I draw a parallel between this dynamic and impro- visation in the performing arts. I look at improvisation not so much as doing something in a makeshift manner, but rather as a process characterized by a simultaneity of conception and action, where iterative and recursive operations lead to the emergence of dynamic structures that continue to feed into the action itself. An improvisation-based perspective is a compelling way to better understand the design of interaction in the context of today’s hybrid cities. I begin by looking at the relationship between improvisa- tion and urban life before examining the nature of improvisation in more detail. By drawing on material from the practice and study of improvisation in the performing arts, as well as the humanities and social sciences, I propose four key positions as foundational elements in an improvisation-based model of urban interaction design: (1) Design for initiative ensures openness; (2) awareness of time ensures the relevance of actions; (3) forms of action are under- stood in the making; and (4) interactions themselves are other than expected. I then provide a brief analysis of three existing projects to illustrate how elements of an improvisation-based perspective on interaction are currently being explored in the field and how they relate to the key positions of the proposed model. Finally, I conclude by using responsive urban lighting to illustrate how improvisation techniques, such as Viewpoints, can be used to put into action the proposed key positions guiding the design of responsive urban environments.
between humans and computers through interactions. In this sense interface is no longer a simple notion by which humans and computers represent themselves to one another. Rather, it forms a shared context for action in which both are agents in an Aristote- lian sense. 5 Brenda Laurel’s model of interface as staged theater, first published in 1991, was updated and re-edited in 2014; Don Norman states in the foreword to the latter that “the first edition was ahead of its time. This new edition comes at just the right time. Now the world is ready.”6 Theater is presented as a model for the performance of intentional activity in which both human and com- puter have a role, concerned with representing whole actions that involve multiple agents.7 Although this conceptual model opens up fascinating new ground, it refers only to scripted theater. And in scripted theater, unlike real life, the process of choice and decision making takes place during rehearsal and practice, before the actual staging of the performance. In the sense that drama formulates the enact- ment and not the action, it is unlike real life. Instead, in improvisa- tional techniques, as in real life, anything can happen. Actions are situated in a unique context that is always in flux, and the focus is on dynamic choice in a dynamic environment. By identifying the interactions in and with urban responsive environments and the art of improvisation as fundamentally related topics of investiga- tion, we can identify a set of underlying positions that point toward a foundational model for urban interaction design and that can provide a framework by which interactive urban systems might be more systematically understood.
Improvisation and the City
Improvisation and public life in cities have always been inter- twined throughout. A prominent historic tie is that of the Comme- dia dell’Arte performances that date back to the sixteenth century in cities of the Italian peninsula. Commedia dell’Arte (see Figure 1) was 5 Discussions of Aristotle’s notion of agent the first professional form of actor groups—a traveling business as being one who takes action (laid out in enterprise, based on improvisation. Based on a schema or scenario, his Poetics and Metaphysics) are numer- actors would do away with a script and improvise their perfor- ous; my main references are Hannah mances for a number of reasons: Improvisation allowed the perfor- Arendt, The Human Condition (Chicago: University of Chicago Press, 1998 [1958]), mance to be adapted to the many local languages and dialects of 7–17, 187; and more specifically in the the peninsula; the story could be adapted up to the last minute to context of design, Brenda Laurel, Com- embrace current local events and the political situation; and by not puters as Theatre (Boston: Addison-Wes- being limited to written scripts, performers were not prone to ley Professional, 2013 [1991]), 71–73; political censorship. and Richard Buchanan, “Rhetoric, Humanism, and Design,” in Discovering Design, ed. Richard Buchanan and Victor Margolin (Chicago: The University of Chicago Press, 1995). 6 Don Norman, “Foreword,” in Laurel, Computers as Theatre, xii. 7 Laurel, Computers as Theatre, 11.
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Figure 1 The subversive nature of acting-in-the-moment is also what Commedia dell’arte Scene in an Italian Michel de Certeau describes in The Practice of Everyday Life, when Landscape, by Peeter van Bredael, 17th/18th he focuses on the innumerable “ways of operating,” the everyday century. Image is in the public domain. tactics, by means of which users reappropriate space organized by powerful strategies and techniques of sociocultural production.8 De Certeau looks at how people take shortcuts between formally proposed paths; what people actually do with systems put in place for them to consume; and what clandestine forms of practices and procedures of everyday interactions exist relative to structures of expectation, negotiation, and improvisation. Today, visions of the city are frequently described as an entity that functions akin to a computer—“The city itself is turn- ing into a constellation of computers”9—numerically controlled and on a binary basis. However, this image somehow does not always resemble the motives behind people’s choice to move to cit- 8 Michel De Certeau, The Practice of ies in the first place. “We move to what are essentially idea facto- Everyday Life (Berkeley: University of ries: cities full of people,” affirms Enrico Moretti.10 Many people California Press, 2011). move to cities for something that exceeds their expectation—a 9 Michael Batty, “The Computable City,” search for the unexpected and for the unforeseen. International Planning Studies 2, no. 2 (1997), 155. 10 Kevin Maney, “Why Millennials Still Move to Cities,” Newsweek, Mar. 30, 2015. http://www.newsweek.com/ 2015/04/10/why-cities-hold-more- pull-millennials-cloud-317735.html (accessed January 25, 2017).
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On Improvisation as a System This reasoning points in fact to the very notion of improvisation: Its Latin root proviso indicates a condition attached to an agree- ment, a stipulation made beforehand. Im-provisation, then, indi- cates that which has not been agreed on or planned and thus presents itself as unforeseen and unexpected. However, improvisa- tion is a process that is often misunderstood. A common interpre- tation is that when something is improvised, it is to make up for the lack of something, or to get by in some way until the plan that was lost can be recovered.11 The view of improvisation that I adopt goes beyond this interpretation. In the context of music, improvisation refers to playing in the moment, or composing in the flow. It is a process characterized by a simultaneity of both conception and presentation12; and dur- ing the act of execution, the situation at hand continues to feed into what is being played. To talk about improvisation also means to consider the notion of inventiveness, involving elements both of novelty and of repetition of past patterns.13 We can “conceive of improvisation as an iterative and recursively operating process where dynamic structures emerge from the processing and repro- 11 Alfonso Montuori, “The Complexity cessing of elements.”14 With this understanding, we capture more of Improvisation and the Improvisation of the essence of the practice, which enables us to identify struc- of Complexity: Social Science, Art and Creativity,” Human Relations 56, no. 2 tures in a process that can at first appear ephemeral. (2003): 237–55. We typically underestimate the investment in attention, 12 Edgar Landgraf, Improvisation as Art: study, and practice that is the foundation for every improvised Conceptual Challenges, Historical performance. Requiring a heightened awareness both of self and of Perspectives (New York: Bloomsbury others, an improvisation is based to a critical extent on the artist’s Academic, 2014), 16. 13 The debate on the possibility or impossi- past practice and experience. When artists improvise, they elabo- bility of true originality is longstanding. rate on existing material in relation to the unforeseen ideas that Immanuel Kant defines a genius as one emerge out of the context and the unique conditions of the perfor- who is capable of the utmost original act, mance. In this way, variations are created and new features are free from all that was before, disrupting added every time, making all performances distinct.15 Improvisa- any previous convention or norm in his Critique of Judgment (Oxford: Clarendon tion overcomes several dichotomies instilled by modern thought. Press, 1952), 181. In contrast, Jacques Its practice overcomes clear distinctions between repetition and Derrida talks about the impossibility novelty, discipline and spontaneity, security and risk, individual of total originality because of an and group, and ultimately, order and disorder. It does so by doing ever-present repetition of the past in away with a binary opposition and embracing a mind frame of his Psyche: Inventions of the Other, in Waters and Godzich, Reading de Man complexity, in which order and disorder—information and noise— Reading (Minneapolis: University of form a mutually constitutive relationship.16 Minnesota Press, 1989). In improvisation many actions do not receive their full 14 Landgraf, Improvisation as Art, 36. meaning until after the act has occurred. What one actor does will 15 Paul F. Berliner, Thinking in Jazz: The redefine the meaning of the previous action of another actor, Infinite Art of Improvisation (Chicago: University of Chicago Press, 1994), 222; which again will be conditioned by the following action. These Karl E Weick, “Introductory Essay— recursive processes define themselves because their definition Improvisation as a Mindset for Organiza- tional Analysis,” Organization Science 9, no. 5 (1998): 543–55. 16 Montuori, “The Complexity of Improvisa- tion,” 241.
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cannot be attributed to the intention of a single or even all partic- ipating actors. In systems theory, emergence describes the appear- ance of something new that could not be anticipated but that was born out of the interaction between previously present elements. Adapting a systems view of improvisation makes the tension between the notions of stability and variation a productive one.
Key Positions for an Improvisation-Based Model of Design
Looking at improvisation as a system can help to identify a number of key positions that are recurrent in different types of improvisation. I propose four foundational elements for an impro- visation-based model of urban interaction design:
Design for Initiative Ensures Openness
A critical aspect of improvisational performance involves the beginnings—and as such, the notions of agency and autonomy of a person or system. Who starts? When? And how? Because no plan exists, the beginning of an action is born out of context and out of initiative. Making a first move, speaking the first word, taking the initiative, represents a marking of an unmarked space.17 However, improvisation is not so much about creating or maintaining any one particular work; rather, it is about ensuring an openness toward a process of ongoing creation.18 Keeping the improvisation going upstages any structure that might emerge during the pro- cess. Designing responsive systems in this sense, then, implies 17 Peters, referring to Niklas Luhmann in viewing any process of interaction as something that has already Gary Peters, The Philosophy of Improv- begun and that will continue beyond a specific instance of interac- isation (The University of Chicago Press, 2012), 12. tion while fostering openings for initiative. 18 Heidegger describes the triangular relation between the artist, the artwork, Awareness of Time Ensures the Relevance of Actions and art: The artist makes the artwork, but Time and timing are key in improvisation. Planning and action also the artwork, once conceived, makes collapse into a single moment, and the configuration of content in the artist. And they both exist only in virtue of a prior notion of art itself. This time and space molds the meaning of action. Timing here refers to existential interdependence ensures that the relationship between one moment of change and the next, and the creative act is not a single act but the awareness of time in improvisation ensures the relevance of the beginning of a process—a process actions. Through the experience of time—when you do something, that ties the artist to the working of the when you don’t, when you start, when you stop—you realize that work rather than to any one particular piece of art that may be generated. you have a choice. You start, you stop. You change. You determine Martin Heidegger, “The Origin of the your experience.19 A design approach informed by this position Work of Art” Poetry, Language, Thought attributes more relevance to felt time and event time. Rather than 55 (1971), 17–79. chronos—achronological, sequential, and quantitative time—the 19 For an in-depth discussion of aspects notion of kairos comes into play—a qualitative understanding of of time and timing in Action Theatre improvisation, see Ruth Zaporah, Action time. Kairos points toward a time lapse, a passing moment of unde- Theatre: The Improvisation of Presence termined time in which everything happens, and the opportune (North Atlantic Books, 1995), 9. Zaporah or right moment when an opening appears for a committed action is the founder of Action Theatre. of opportunity.20 20 Eric Charles White, Kaironomia: On the Will-to-Invent (Ithaca, NY: Cornell University Press, 1987), 3.
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Forms of Action Are Understood in the Making In ensemble work, each performer feeds off and builds on what others do. As they interact with each other, performers pass cues back and forth, consciously or unconsciously. They are perceived and interpreted, and whether they are interpreted in the intended way matters less. They become part of a collective creation of meaning that informs the interaction. Not only do improvisational performers pick up on gestures, on sequences played and acted by their fellow performers, they also develop a capability to recognize form when it is in the making—attributing meaning to the com- pleted form of which they see the seed. The attributed meaning and the action based on it become the novel element an actor con- tributes to the collective process, regardless of whether the original action was executed toward that expectation or not. In the design of urban interactions, this ability to recognize form in the making puts the focus on cues and indexicality of ges- ture and behavior. As responsive environments detect and inter- pret human behavior, system adjustments made in response are interpreted at their onset by the very people that condition the change. In such a feedback loop, an important role falls to the sys- tem’s accountability—the ways in which any responsive system or artifact is “observable and reportable” by a person who can, to some extent, make sense of an action in context to support interac- tion in a constantly changing environment.21 Misunderstandings and errors are constructive parts in this process. They are the noise that leads to the emergence of new structures.
Interactions Themselves Are Other than Expected
In its unplanned and in-the-moment nature, improvisation deals with the unexpected and the uncontrollable—that which cannot be fully known and that is Other from what we know. Our culture has taught us to label the autonomy and Otherness of things and crea- tures around us as wild. In “The Trouble with Wilderness,” Wil- liam Cronon juxtaposes wildness (the uncontrollable, potentially dangerous) to wilderness (the seemingly natural but curated by man—think of national parks, protected landscapes, etc.). 22 The Otherness that Cronon attributes to wildness relates directly to the capital-O Otherness in Jacque Lacan: the provocative, perturbing, disturbing enigma of the Other as an unknowable (which is differ- ent from Lacan’s lowercase-o other, used when referring to the 21 The language of “observable and report- other as an alter-ego, imagined as being like oneself). able” is from Harold Garfinkel, Studies The questions that Cronon raises about our nostalgia for in Ethnomethodology (Cambridge: Polity Press, 1967), 1-2 and is quoted in Paul wilderness are profound. They point us to ask whether the Other Dourish, Where the Action Is: The Foun- must always bend to our will. If not, under what circumstances dations of Embodied Interaction (Cam- should it be allowed to flourish without our intervention? The con- bridge, MA: The MIT Press, 2001), 79. cept of wildness is one that follows its own rules—that evolves in 22 William Cronon, “The Trouble with Wil- response to many diverse factors also other than human and that derness: A Response,” Environmental History 1 (1996), 47–55. cannot be fully understood by humans. Folding the rich art and
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Figure 2 practice of improvisation into the way we look at the design of Sloth-bots, slow moving autonomous box interactions in today’s hybrid urban environments means allowing structures that continuously reconfigure space for this Otherness. It means allowing for the unexpected and the conditioned by people’s behavior, project and unforeseeable, embracing this Other in the way we shape and acti- photo by i-DAT.org, 2006. vate our environment.
Design Experimentation with the Unforeseen
Artifacts and environments that display some of these four charac- teristics of improvisational dynamics already exist. In this section, I provide three such examples that represent a trajectory toward an improvisational perspective on the design of urban interactions. The first example is “Sloth-bots” (see Figure 2), which are large autonomous and box-like robots that move very slowly, at a speed that is barely perceptible. By doing so, they reconfigure the physical architecture over time as a result of their interactions with people. Sloth-bots pick up on the use of the space they are in and how it changes throughout the day, and they reposition themselves in response to and anticipation of new interactions with building occupants. With respect to the key positions I propose for an improvi- sation-based model for interaction; the spatial configurations gen- erated by the Sloth-bot are characterized by an openness that is continuously renegotiated between the responsive physical ele- ment and the human constituents of the space as they condition and reflect each other’s behavior. The where, when, and how of the Sloth-bot moves emerges out of the interaction with building resi- dents and the physical context. The moves involve no plan, as such, but rather a protocol of constraints that together with people’s behavior results in the movement being constantly conceived as it is enacted. The object cannot be controlled and might block pas- sage, divide space, direct, facilitate flow, or otherwise. These mean- ings are attributed as they emerge from the interplay between people and Sloth-bot, rather than being prescribed. The effect of this ongoing process of regeneration is remarkable because it results in a continuous novelty, bestowed upon a space that might otherwise seem familiar.
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Figure 3 The second example is “Fearful Symmetry” by Ruairi Glynn Fearful Symmetry, an exploration into (see Figure 3), which explores how an object’s expression of pur- processes of attribution of purpose by poseful behavior can bring it to life in the eye of the observer. The observers through an autonomous luminous work is part of his investigation into how our sense of the built object. Project by Ruairi Glynn; photo by environment as inert and lifeless might change to one that is rich Simon Kennedy. in synthetic personalities and strange forms of artificial life as we are increasingly in the presence of artificially intelligent machines, contextually aware devices, sensory spaces, and robotic agency. The project illustrates a number of the key positions I propose. Unlike the Sloth-bot, timing of actions and cues is at a cadence that observers can continuously sense as they see the animated light object, recognizing form in the making. Observers position them- selves in relation to these anticipated forms, and the object’s behavior is itself conditioned by these moves, fostering something akin to a dance and a constant redefinition of one’s own behavior as part of the process. The object can be considered wild in its behavior because its modus operandi is not fully understood and it continuously displays unexpected behavior. However, the object also offers the possibility of discovering—in the practice of inter- acting with it—the quality of its responsiveness, and the observer is offered the possibility of taking the initiative. The third example is the dynamic shading system “Cloud Seeding,” installed at the Design Museum Holon in Israel by Modu (see Figure 4), which turns a shading structure from a static entity, animated predictably by the sun alone, into a dynamic interplay between moving shades and people. Wind animates balls on a net structure, casting shadow patches on a public square in unpredict- able yet accountable ways. Passersby engage by rearranging public furniture in response to the behavior of these shades.
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Figure 4 Unlike the two previous projects, Cloud Seeding does not Cloud Seeding, dynamic shading system monitor people’s behavior but factors in environmental conditions continuously reconfigured by wind and sun in its behavior. It is an open work in that the shading structure as people reconfigure around changing continuously reconfigures and conditions without prescribing shades below. Project by MODU; photo by the way people arrange themselves and objects underneath. The Aviad Bar Ness. structure’s behavior prompts response, opens possibilities for action, and is an invitation to make inventive use of this public space. It cannot be controlled, but it is accountable because the projected shades are driven by suspended balls, wind, and sun— all of which are perceivable. In this way, forms can be recognized at their onset and behavior adapted to anticipate completed con- figurations. Even if they might eventually manifest differently, this ongoing process drives an inventive reconfiguration and appropriation of public space.
Improvisation for the Design of Urban Applications: The Case
of the Viewpoints Technique for Responsive Urban Lighting The discussion thus far illustrates how the proposed key posi- tions can be used to analyze existing projects in the context of an improvisation-based model of interaction. But how can this model be instrumentalized and inform an experimental design process? Performers use a rich variety of articulated improvisation methods and techniques in their training and practice, which I propose to use to help inform the process of designing respon- sive systems and environments. Viewpoints is one such technique that is particularly interesting given the scope of this article (see Figure 5). It was developed in the 1970s by Mary Overlie, was later formalized by Anne Bogart and Tina Landau, and is used exten- sively today.23 23 Anne Bogart, and Tina Landau, The View- points Book: A Practical Guide to View- points and Composition (New York: Theatre Communications Group, 2004).
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Figure 5 In Viewpoints Improvisation, individual and collective Viewpoints improvisation by Northeastern activity emerges in real time based on actors’ heightened aware- University theater students in motion capture ness and immediate response to any of nine viewpoints that form studio. Project by Kristian Kloeckl, Mark Sivak, the structural basis of the technique and that are temporal or spa- and Jonathan Carr; photo by Kristian Kloeckl. tial in nature: Tempo, duration, kinesthetic response, and repetition are the temporal viewpoints; spatial relationship, topography, shape, ges- ture, and architecture are the spatial viewpoints. In improvisational practice, these viewpoints are first intro- duced one at a time, guiding actors’ awareness, attention, and action. Then, multiple viewpoints are combined, developing com- plex dynamics of interaction. A viewpoints coach can facilitate the process and guide the actors’ awareness to any one or any combi- nation of viewpoints in their work. Rather than elucidate the view- points in the context of improvisation performance alone, I want to illustrate briefly how this technique can be used to support the design of a concrete urban application—responsive street light- ing—in relation to the four key positions of our model. The integration of LED, sensing, and network technologies is enabling street lighting systems today to dynamically respond to human presence and activity. In this way, street lights can be controlled individually based on demand, offering an enticing opportunity to address urban energy consumption and light pollu- tion. Although working prototypes of such systems do exist, the design of the behavior of these light systems is not straightforward because street lighting touches on manifold issues, such as general visibility, way-finding, exploration, active use of outdoor spaces, and safety.24 A common approach for the behavior of these systems holds to a “light follows people” notion, activating or modulating street lights as a reaction to locally detected human presence. 24 A recent project in the City of Copenha- Although feasible, this approach appears limiting, raising ques- gen offers one example of a prototype. tions related to the visibility ahead of possible paths, visibility for See Diane Cardwell, “Copenhagen Light- ing the Way to Greener, More Efficient exploration, and ad hoc path direction based on available lighting Cities,” New York Times (December 8, versus presence triggered lighting. 2014), https://www.nytimes.com/2014/ So, let us turn to Viewpoints Improvisation to see how this 12/09/business/energy-environment/ technique can inform the design of responsive urban lighting. copenhagen-lighting-the-way-to-greener- more-efficient-cities.html (accessed January 25, 2017).
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With a focus on the viewpoint repetition, actors experiment with letting when, how, and for how long they move be determined by repetition: repeating someone else, someone close, someone far away, repeating off two people simultaneously. Actors experiment with repetition over time, recycling movements carried out by oth- ers in the near or distant past—reproducing forms and figures and repurposing them for the dialogue in that moment. Experimenting with repetition in the context of responsive urban lighting offers a number of directions. The light path, formed by individually con- trolled light posts, can follow a pedestrian, repeating its path in real time. However, it also can repeat these paths at later moments, triggered by other pedestrians, illuminating traces of past activity and so forming an invitation to explore unexpected paths. Tempo is concerned with how fast or slow an action is. View- points improvisation explores extremes of tempo—very fast and very slow—and guides the attention to meaning created by the action’s tempo (e.g., slow to touch or fast to grab). In terms of responsive urban lighting, any light path activates in a certain way, one lamp at a time, so that a sense of motion and of tempo is con- veyed.25 This unfolding of a light path can be slow or fast; it can reflect the rhythm of the walker or contrast with it, leading to questions of how different tempos of light might feed back and condition people’s walking itself. Duration works on an awareness of how long an action lasts, developing a sense of how long is long enough to make something happen, or how long is too long so that something starts to die. Viewpoints improvisation willingly pushes beyond behavioral comfort zones to make something happen. For urban lighting, this strategy leads to experimentation to determine how long a light path should stay lit—whether it dims once a pedestrian leaves the light cone or whether it stays lit until she or he turns the corner. Kinesthetic response brings attention to other bodies in space, to their movements, and it encourages exploration of one’s own behavior as being affected by external mobility. The focus is now on when you move instead of how fast or slow and for how long you move, as an immediate response to an external event. The bodies in space directly involved, in the context of the light- ing application, are the people and the lighting structures, and the development of lighting behavior can be based on the proxim- ity between these two. The intensity of a light can increase as a person comes close, reflecting the impact of a passerby. Walking along a lit path then changes from experiencing an evenly lit space to one in which one’s own movement translates into rhythmic waves of light, quite naturally reflecting and anticipating one’s own way of moving through space—a gentle pulse conditioned by people’s movements. 25 This apparent movement was defined as phi phenomenon in 1910 by Max Wert- heimer, co-founder of Gestalt psychology.
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At this point, the work with four viewpoints has helped generate a number of dynamic behavioral sketches. (Work with the other five viewpoints can be done in a similar way, and this work of course can be developed in greater depth.) Some of these view- points-based light behaviors might then be combined, increasing the complexity of the overall system behavior. The behavior of this improvisational urban light system is now notably different from its original static or reactive version, and an examination through the lens of the four positions pre- sented earlier reveals that difference: Its behavior embodies how design for initiative ensures openness in that the behavior of the light system and that of the people are mutually constitutive. Both peo- ple and the lighting system have agency for taking the first step, and this provides openings for people to participate in the produc- tion of urban light. Any change in how people move in space con- ditions how light is modulated, and this change in light opens possibilities for a change in people’s behavior and paths. The sys- tem is open but not arbitrary because the behavior structures developed through the work with Viewpoints Improvisation frames the field of possibilities, determining a focus of attention and an awareness of the system. In this system awareness of time ensures the relevance of actions in that the way and tempo at which a person engages with an emerging light path becomes a constitutive part of the timing of the interaction between person and lighting system. Timing becomes paramount, and meaning is attributed to an unpredict- able lighting behavior by the way a person engages with it in the here and now. Observing the city at a specific place and lit in a cer- tain way at any one moment becomes a unique opportunity for an observer to engage in an exploration possible only at that moment. If engaged, the light will follow along—in some way; otherwise, that moment and its light condition will pass. Forms of action are understood in the making, in that a person observes and interprets light paths, anticipating an upcoming form of these paths simultaneously, as they unfold. At the same time, a person’s path also is picked up and interpreted by the system. Changes in path direction are interpreted to anticipate a future path and are used to determine lighting behavior. Cues that point to upcoming behaviors become critical. For example, the pulsating light developed through the viewpoint of kinesthetic response becomes indexical for light paths that are in the process of unfold- ing, and this pulsating light feeds into the interaction with the passersby. At times these anticipated behavioral forms correspond to subsequent actions; at other times, these expectations will not be fulfilled. Such misunderstandings are welcome and an integral
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part of the improvisational nature of this interaction; they are the noise that leads to the emergence of novel behavior, both by the people and by the lighting system. These interactions themselves are Other than expected because the behavior of this lighting system is conditioned by people’s behavior, but its functioning can neither be fully understood nor controlled. The lighting system never quite repeats the same behavior, and interactions between people and the lighting system are unpredictable and do not cease to surprise. The result is an urban environment whose lighting conditions are in constant flux. And with the changing light, the city appears to the observing bystander in ever-changing ways. What an improvising urban light system does is offer a way to reduce the energy consumed by urban street lighting compared to always-on systems. However, it does so without collapsing the city’s visual presence and availability to the sole location of an urban observer, as is done by “light follows people” systems. An improvisation-based modality of interaction, as outlined, enables a night-time illumination of a city that is akin to the uniqueness and liveliness of light conditions generated by daylight illumination and its interplay of reflections, refractions, and shadings. Further- more, it opens up the possibility for people’s direct participation in the behavior of an urban environment without falling back into reactive behavior patterns.
Toward the Urban Improvise
“The worth of cities is determined by the number of places in them made over to improvisation,” notes Siegfried Kracauer.26 Graeme Gilloch synthesizes this pledge emphatically in his thesis for a future city: “for moments, against monuments.”27 This article con- textualizes, proposes, and experiments with a new model for inter- actions with and within responsive artifacts and environments in today’s hybrid cities. Design has so far looked at improvisation for the enactment of user scenarios and personas to identify opportu- nities and challenges of design interventions. The art and practice of improvisation and the emerging field of improvisational stud- ies, in conjunction with the current and imminent development of 26 From the original German, “Der Wert der connected technologies, instead provides an opportunity to bring Städte bestimmt sich nach der Zahl der a more foundational perspective of improvisation into the design Orte, die in ihnen, der Improvisation domain. I have here discussed how a focus on improvisational per- eingeräumt sind,” in Siegfried Kracauer, formance can expand on earlier and alternative models of interac- Straßen in Berlin und Anderswo [Streets tion, described how improvisation is tightly linked to the urban in Berlin and Elsewhere] (Berlin: Suhrkamp, 2009), 71. dimension, and examined how a detailed look at the nature of 27 Graeme Gilloch, “Seen from the Window: improvisation as a system allows us to formulate a number of key Rhythm, Improvisation and the City,” in positions that point toward an improvisation-based model for Bauhaus and the City: A Contested Heri- tage for a Challenging Future, ed. Laura Colini and Frank Eckardt (Würzburg: Koe- nigshausen & Neumann, 2011), 201.
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interaction. An analysis of three existing projects illustrates how elements of an improvisation-based perspective on interaction are already being used in the field and how they relate to key posi- tions of an improvisation-based model. Finally, this article illus- trates, through the specific application of responsive urban lighting, how improvisation techniques can be used to directly guide the design of responsive urban environments. Design, in this perspective, moves the behavior and the performance of things center stage, taking inspiration from non-scripted forms of interaction and embracing the unforeseen and unexpected as con- structive aspects of its production.