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BEST OF

VOLUME 1
Best of Fenix is © Åskfågeln. All rights reserved.
EDITORIAL
THROUGH A SWEDISH FILTER

GAMING THROUGH A SWEDISH FILTER Editor in Chief


ÅSKFÅGELN
Tove Gillbring
Fenix is a full color gaming magazine from the cold north: Sweden. Six times a Art Director Anders Gillbring
year for more than a decade we have released a new printed issue full of gaming Lead Artist Lukas Thelin
material, reviews, interviews and our comic strip Bernard the Barbarian. The Åskfågeln E-mail fenix@speltidningen.se
magazine has only been released in Sweden, and most of the material has sub- Sveavägen 110 Print BALTO print
sequently been in Swedish only. 113 50 Stockholm ISBN 978-91-87987-07-6
The name Fenix is Swedish for “phoenix”. We chose the name since we – Anders Sweden
& Tove Gillbring – had just finished working on a membership magazine for a Best of Fenix is © Åskfågeln. All rights reserved.
Swedish gaming organization. The phoenix reference felt appropriate, since the Unauthorised use of copyrighted material is illegal.
end of that magazine did not mean we were dead and gone – quite the opposite. Any trademarked names are used in a fictional manner; no infringement
is intended. This is a work of fiction. Any similarity with actual people
After years of doing a magazine for somebody else, and prioritizing news from the and events, past or present, is purely coincidental and unintentional.
organization above gaming material it was a treat to be our own bosses and make
all of the executive decisions on the content. WRITERS
Five years ago we made a policy decsision to include gaming material in Tove Gillbring, Kenneth Hite, Åke Rosenius, David
English as well, without translating it to Swedish every single time. The reason Bergkvist, Christoffer Krämer, Pete Nash, Thomas
for that particular change was one man. Ever since then Kenneth Hite spoils our Allvin, Åsa Roos, Måns Danneman, Anders Blixt and
readers with a new article to every issue of Fenix (in the tradition of Suppressed Peter Hansson
Transmissions). A couple of years ago we added Pete Nash to our mixas well. He
is providing ever interesting new gaming material connected to RuneQuest 6 ILLUSTRATION ARTISTS
(much in the tradition of RuneRites). Lukas Thelin, Åke Rosenius, Johan Egerkrans,
Best of Fenix is our way of celebrating the first decade as a gaming magazine. Ola Larsson, Kristoffer Engström, Magnus Fallgren
In the first three volumes of Best of Fenix you will find some of the best material and Pär Olofsson
we have previously published in the Swedish magazine – but this time all in
English and in hardcover. In order to make the volumes more accessible for an
international audience, we have excluded all material to games only available
in Swedish. That said – if you ever stumble across a Swedish game translated to
English, you really should give it a try!
The language have gone through an English filter, thanks to Pete Nash and
Jessica Augustsson – gamers with English as their first language. Anytime you
believe we are making sense, it is thanks to them. If you find any lingering errors
or inconsistencies, we are to blame for some last minute revision or translation.
This book would not have been possible without all the people who crowd-fun-
ded us. During the campaign, we were able to add more material as we reached
new stretch goals. After that, we could not help ourselves but provided extra
bonus material as well. We hope you will enjoy reading this final result.

BEST OF FENIX WAS MADE POSSIBLE THANKS TO OUR CROWDFUNDERS ABOUT THE COVER
Mattias Andersen, Svend Andersen, Johan Andersson, Magnus Jaen, Gerall Kahla, Christian Karlsson, Jonas Karlsson, Jörgen We have no clue what we would do without Lukas Thelin,
Andersson, Tomas Andersson, Stefan Anundi, Ingo Beyer, Anton Karlsson, Martti Karonen, Scott Kehl, Ed Kiernan, Christoffer the talented illustration artist we at Åskfågeln (our com-
Bexelius, Robert Biskin, Jonas Bjornfot, Jason Blalock, Alexis Krämer, David Lai, Rolf Larsson, David Leben, William Leicht, pany is named after a mythical bird – the Thunderbird)
Brandeker, Hans Brunnström, Jose Luiz Ferreira Cardoso, Jonas Lidén, Corey Liss, Kym Malycha, James Martin, Igor Coura are happy to have as our inhouse lead artist. Lukas is re-
Edouard Contesse, Astrid Cordenius, Andrew Cowie, Walter de Mendonça, Jason J Middleton, Edward B. Moretti, Rick Neal, sponsible for the bulk of our illustrations and our number
Croft, Axel Davidsson, Steve Dempsey, Eugene Doherty, Lorraine Jesper Nordström, Robert Ojamo, Christofer Olsson, Juhana one cover artist. This particular image was developed to
Donaldson, Louis Dubois, Bryant Durrell, Johan Englund, David Pettersson, Pookie, Robert Rees, David Rehbinder, Brian Rogers, accompany Kenneth Hite’s article Shadows of Babylon,
Engström, Mikael Engström, Tina Engström, Johan Eriksson, Kelley Rogers, Åsa Roos, Evelina Rosenius, Åke Rosenius, and was originally the cover on our issue with on Urban
Henrik Falk, Ken Finlayson, Johan Gustavsson, Peter Baltzer Christian Sahlén, Carl-Johan Schenström, J. Quincy Sperber, Fantasy. As always when Lukas makes a cover, we
Hansen, Peter Hansson, Greg Hartman, Eric W. Haste, Benedikt Martin Svensson, Mats Torgelsson, Martin af Uhr, Cato Vandrare, encourage you to go looking for details in it, since you will
Heck, Wilhelm Hedin, Alan Hillgrove, Patrik Hjorth, Jonas Holdt, Luis Velasco, W. Vernon, Ngo Vinh-Hoi, Carl Wanglöf, Simon always find some easter eggs hidden in the images.
Antoine Imhoff, Ola Ingemansson, Francisco Jose Garcia Withers and Petter Wäss

1
CONTENTS
BEST OF FENIX

ONCE UPON A TIME


4 IN THE NORTH 10 MYTHS & LEGENDS 14 CITY OF THE
GOLDEN VAMPIRES

44 SHADOWS OF BABYLON 50 THE KINGS OF OLD 58 THE CHAMBER

LOVESONGS
78 FOR LAMBCHOPS 82 WONDROUS STRANGE 84 AUBEROND

2
VOLUME 1

9
19
39
67
77
107 BERNARD THE BARBARIAN 20 CRAC des DRACA 40 SPELL SINGERS

WRITE YOUR OWN


62 WEREWOLVES OF DACIA 68 MASTER YOUR STYLE 72 ADVENTURES

100 OZ IS DROWNING 108 FIVE MINUTES TO TWELVE 112 FENIX FIGHTERS

3
ROLEPLAYING
KENNETH HITE

ONCE UPON A TIME TEXT KENNETH HITE

IN THE NORTH
ILLUSTRATION LUKAS THELIN

ORIGINAL PUBLICATION FENIX 4/2011 “Times will continue to change. There is no northern boundary
beyond which commercial enterprise cannot go till North meets
North on the opposite shores of the Arctic Ocean as East has met
West on the Pacific.”
– Vilhjalmur Stefansson, The Northward Course of Empire

N
obody expected it to happen so regions climbed. The Arctic regions, now, they treating ice. Gold, always magnetic in its own
fast. And they definitely hadn’t were something else. There, melting glaciers eldritch way. Titanium in Greenland; cobalt
expected it to come from the Sun. and changing salinity actually lowered the in the Taymyr. Oil and gas for the last limping
The New Carrington Event washed sea levels. All those Siberian ports, dug out combustibles, and selenium and gadolinium
over Earth in 2045, the largest solar storm by Soviet slave labor a century ago, were for solar foil and hard-bubble chips. The big
ever observed. Computers crashed, satellites suddenly miles inland, and the Lena and the lanthanum boom in Novaya Zemlya started
fried, economies choked and tottered. Then Yenisey cut new channels through the muddy it, and then the thorium strike in Baffinland
came the Jenkins Event, and the Troedsen plains to the sea. New lands emerged, breach- drew 25,000 Americans tired of rationing
Event, and then they just started naming ing the surface for the first time in a million and crowd-zoning, and more than a little tired
them like hurricanes, and then they stopped years. The Northwest Passage opened up, but of the generals in Denver.
naming them because the Storm Wars had old channels closed: Ellesmere Island became The move was on: “Go North, young man!”
started and they had other, bigger worries. Ellesmere Land as Greenland expanded. The Canadian government tried to stop the
Chinese and American radiant weapons didn’t But who did the new lands belong to? Not Americans, or at least corral them; the Pro-
broil the atmosphere – the sun storms were al- just the new lands from the Arctic seabed, visional Committee in Denver almost tore
ready doing that – but they broiled a few cities but the suddenly melted tundra, where the itself apart trying to decide whether to crush
in a few countries before the Party collapsed permafrost broke up and the soil breathed, American emigration or Canadian resistance.
in Xian and the generals took over in Denver. and suddenly wheat could grow after some Alaska stepped lightly, flying the flag and pay-
In the twenty years after the Peace, even the genegineered clover started the nitrate cycle. ing tribute, but in Fairbanks and Barrow folks
sun storms settled into a new normal of omi- Wheat and soybeans could grow there, in the started saying openly that it might be time to
nous omnipresence, of aurora borealis visible Yukon and the North Slope and Greenland try elections again. The Russian government
in Miami and Cairo. Technology settled into and Kamchatka. The clover that fed the soil couldn’t even try to stop the Chinese pioneers,
its new normal of everything triple-hardened also fed musk oxen and reindeer; the new but the Ten August Republics found it easier
and land-linked in fullerene cables, of air ranches spread across Canada, Siberia, and to harass and hijack each others’ expansio-
travel only in emergencies, of solar foil on car Lapland. Grain and meat loaded onto trains nary efforts – er, “fraternal harmonization of
hoods and rooftops and rechargeable coils in in the new boomtowns: Murmansk and the trans-Amur” – than to cooperate. Siberian
everything from blasters to locomotives. Narvik, Norilsk and Churchill and Juneau. cities cut their own deals, and betrayed their
The tropics were simple hell, but most of It could feed the crowded cities in the new own foes, and the North’s geopolitics began
them had flooded when the seas rose. Every- tropics, Dallas and Rome and Odessa and to crack and melt like its permafrost had.
where else just moved south on the weather New Nanjing sweltering in the hurricanes The New European Union made threatening
map: Baltimore had Miami’s old weather, and and jammed into the concrete warrens built noises after Greenland declared its inde-
Miami had Belize’s, and Belize was under- for the refugees and built up by their children. pendence; Sweden and Finland and Estonia
water. With the Gulf Stream flowing past And there was more: rare earth lodes, and established early transit quotas and enforced
Africa now, northern Europe only heated by cobalt group deposits. Platinum and cesium them reliably and honestly, but NEU saber-
two or three degrees Centigrade – nothing and chromium and lithium and everything rattling over Spitsbergen and border closings
compared to the ten or twelve that the Arctic the world starved for, unlocked by the re- on the Baltic kept the Scandinavians on edge.

4
ROLEPLAYING
KENNETH HITE

The great powers scowl as their boldest in Spitsbergen (currently embroiled in a the Arctic sea floor and Siberia increasingly
citizens strike out for the North, homes- “range war” between NEU- and Russian- melts out of Moscow’s grip, the open range
teading and prospecting and escaping. They backed gangsters over newfound chromium grows. Herds of reindeer and ovibos (not
grumble about “environmental devastation” deposits) has shot up since the Event – to the called “musk oxen” any more, at least not in
as they greedily devour the minerals and pre-Event temperatures in Anchorage, Alaska supermarkets) roam ranches across Yakutia
food shipped south. But for now – for right (about -6°C). The cold replaces the desert and Nunavut, to be driven to whichever
now -- they can’t do anything about it. Now heat as the overwhelming environmental market their meat will bring the best price
-- right now – is the time of the North, for the danger in this Western: going out without an in the hardest currency. Japanese and Kor-
best and bravest of mankind to make a new insulated tent or enough knowledge to dig ean slaughter-men set up enormous robotic
world where the coastlines are unmapped out an igloo means going to your death six abattoirs on the shores of Kamchatka and
again, where the lines of latitude meet, where months out of the year. Look at Westerns like Baffinland, crewed by Filipinos and Nigeri-
the sun is always coming up. Jeremiah Johnson, those set in Montana or in ans hoping to earn enough to rescue their
the high Rockies, for inspiration; read up on familes from their drowned homelands. Ox-
the Donner Party and the Yukon Gold Rush. boys drive the ovibo herds for thousands of
The grandeur of the towering glaciers of miles to collect tax-free gold from the bosses
“The element that most clearly defines Greenland replaces Monument Valley; the of a slaughter-town that exists only for three
the western is the symbolic landscape whisper and creak of the ocean and the ice weeks before the container ships pull away
becomes the new soundtrack instead of the for the season. These quick-towns throw out
in which it takes place and the influence howl of the coyote and the buzz of the cicada. fullerene networks and dump the south’s
this landscape has on the character Frontier towns are low and prefabricated, digital crop onto hard drives and dedicated
spread over with solar foil glinting in the players; vids and news and data of all kind
and actions of the hero. This is, I think, dazzling sky at night; the saloons dug into to be taken back North and nursed through
why this particular formula has come the ground and braced with stone. Near the the cold winter. Vagrants and varmints
saloon, the sauna; near the sheriff ’s office, the plague these towns, as they do the mining
to be known by a geographical term SnowCat park. A town a little richer, or a little boomtowns and the genetic farms growing
more strategic, than its neighbors might even frost-proof vegetables and UV-resistant fish.
… [This] symbolic landscape is a field have a thorium-salt reactor, a slightly upgra- In the North, it’s not the natives that pose
of action that centers on the point of ded version of the reactors once found only the biggest threat. The hard-eyed men in
on nuclear submarines. Elsewhere, solar foil Berlin and Moscow and Denver and Xian
encounter between civilization and drinks up whatever the angry sun can pour send blaster rifles and disruptor bombs to
wilderness … settled society and out; lithium and lanthanide batteries charge the “Inuit Liberation Front” and the “Saami
up in the summer, and keep a trickle of heat People’s Army” and the “Irtysh Soviet Brigade”
lawless openness.” going in the winter. While it’s not enough to slow down the North, to smash the new
– John G. Cawelti, Adventure, Mystery, and Romance electricity to keep the cold at bay everywhere, world building there, to stall their rivals, and
it’s enough to keep most of the lights on, the to create pretexts for incursion. But even
This setting, as you may well have figured libraries running, and a few vehicles charged. if every single Inuit wanted to “go Apache”
out, is a Western moved a century into the And a few more weapons. and fight the new settlers, there just aren’t
future and restaged in the far North. This The cowboy’s six-shooter still exists, but enough of them to do it. No, for the most
time around, though, these pioneers might be hauling bullets into the Arctic isn’t easy or part, it’s newcomers and first-comers, Arctic
anything: not just Americans, but Canadians, cheap. Blasters can be recharged from the garrisons left without pay after the Storm
Europeans, Russians, Chinese, Korean, Japa- reactor head, or from solar foil if you’re pa- Wars, or icebreaker crews turned pirate or
nese -- anyone from the northern hemisphere tient. The most common is the Norinco ZM- cannibal or worse. It’s these outlaws and
can get to the North if they try. India’s urban 66, a Chinese heavy pistol churned out by the their kind, like the Greer Gang, that come
masses and Rajput ranchers alike come north millions as standard armament in the final whooping down on a farmstead and drive off
on repurposed oil tankers, riding out the tro- throes of the Storm Wars. But Raytheon and the stock and kill the kids. It’s bandits like the
pical storm belt with fellow “Northbounders” Samsung and KBP have their own models, Inaksesiya Bratva that ambush the trawlers
from Yemen and Senegal and unloading in and a gun that can start a fire is no minor ranching salmon and crab in the Bering and
the no-man’s-lands of Greenland and Siberia, convenience when you’re alone in the North. the Beaufort Seas when they make landfall;
in boom ports like Ittoqqortoormiit and Ma- Not that you’re alone often – every frostbuster criminals fled North like “Fat Fingers” Jiang
gadan. From there, rails reach north into the travels with a husky dog or a string of them or made there like “Black” Alvar Tuovinen
melting glacier valleys and thawing perma- if he can. The Novosibirsk Commune has that rob prospectors or bomb rail lines.
frost plantations, stretching out for mining finally re-bred the Kuznets horse, giving the “No law above the Circle,” they say. In many
camps and new towns, but building railways Arctic “ox-boy” a heavy, reliable mount that ways, that’s welcome news: the generals in
is hard where no government offers right- can take the cold. Strings of Kuznets mares Denver, the oligarchs in Moscow, the Euro-
of-way and subsidies, and where night-time (or canisters of Kuznets ova) are worth their crats in Berlin, the mandarins in Xian can’t
temperatures can still freeze metal to skin. weight in rare earths anywhere above the quite reach all the way to the Pole. Their taxes
Just because the Arctic is warmer doesn’t Circle, crashing the price of Canadian Rustic don’t get collected; their radio orders can’t
mean it’s warm. Sure, in July now coastal ponies, which eat and travel light enough for breach the auroral static; their angry claims
Greenland gets into the teens, and Siberia the thin fodder and thinner ice up North, but get ignored. Their aircraft crash in the high
and the Canadian Northwest Territories get can carry less. storms, or fry in the constant lightning. Their
into the twenties. In July. But the average But the Canadian Rustic remains a good soldiers freeze, or get lost, or simply melt into
year-round temperature in Barrow, Alaska ranch pony everywhere the open range still the snow to become Northerners themselves.
is still freezing. The January temperature exists – and as more new lands emerge from Perhaps a Mountie or a Rikspolisen officer or

6
ONCE UPON A TIME IN THE NORTH

an Alaska State Trooper can provide a gun


or a badge – but there aren’t many of them.
In the North, the world can still breathe free,
even if the air it breathes is mighty cold. But
that means every man and woman in the
North must make their own justice, at the
barrel of a gun if need be.

“Witches have known of the other


worlds for thousands of years.
You can see them sometimes in
the Northern Lights. They aren’t part
of this universe at all; even the farthest
stars are part of this universe, but the
lights show us a different universe
entirely.”
– Philip Pullman, The Golden Compass

Boots crunch on the ice crystals and the


thawing furze; eyes narrow behind the tin-
ted snow-goggles; the Thinsulite gloves are
TOP FIVE PLACES TO GET INTO A GUNFIGHT
off the right hand only. It’s blasters at thirty
paces, at high noon on a day that lasts six Ambarchik Autonomous Commune
months. The classic Western showdown A former gulag, abandoned as a ghost town in the 1970s, Ambarchik controls the
maps perfectly to the new North, as do plenty mouth of the Kolyma River. As the Arctic warmed and the river became ever more
of other Western tropes. Prospectors, revival vital, rival Russian mafiya and pirate bratva (“brotherhoods”) each tried to take
preachers, and soiled doves with hearts of over the town. Now at least five bratva vie for control, and the gold mines inland
gold remain the same; bounty hunters, fur send troubleshooters into town to buy or blast passage when they must.
trappers, and gamblers likewise. Chinatown
in the American railhead becomes, perhaps,
Indiatown in the Shanxinese frontier post Nautilus City, circa 80°N by 100°W
in Siberia; Falun Gong leaving a splintered, Abandoned oil tankers, an old Soviet spy trawler, and a hundred other ships beach
resentful China might become the new Mor- on land risen from the Arctic seabed, land belonging to no one. Land surrounded
mons for chi-driven Dogs in the Vineyard by natural gas fields, enough to power the North for centuries. Wildcatters, idealists,
games. The patent-medicine drummer beco- drifters, corporate stooges, government thugs, and more jockey for power in a town
mes the wildcat genetic engineer; the dime without law.
novelist becomes the blogger; the Pinkerton
becomes the Wackenhut; the wagon train
becomes the reconditioned icebreaker or Pechenga, Russia
converted tanker. All of these elements can Energized by the Siberian Thaw, a Finnish revolutionary movement wants to
come right out of a standard game of Western return this port (lost in 1945) to Finland. Russian Interior Ministry troops are
or GURPS Old West; of Sidewinder or Aces busy holding down Murmansk, so FSB death squads try to break the Finns with
& Eights. quick raids and extreme renditions.
Or you can begin to drift things just a little
bit. Not too much at first: Leone’s Once Upon
a Time in the West – or Cecil B. DeMille’s Qaanaaq, Greenland
Union Pacific! – are pretty much cyberpunk Formerly Thule AFB, now a wide-open frontier town. The trailhead for ovibos
narratives already, with their corporation- and the cannery for Arctic char provide jobs for miners washed out of their claims;
driven technology and corporation-created saloons, feelie parlors, and casinos provide opportunities to spend money for
villains pushing into the pure West. Marc miners who struck pay dirt.
Laidlaw’s cyberpunk novel Neon Lotus takes
place in Tibet, not the Arctic, but cold is cold,
and resistance is resistance. Although the so- Skagway, Alaska
lar storms have crashed the Web everywhere The major transshipment point for oil, gold, and gas from Alaska to the rest of
fullerene landlines don’t reach, that only the United States. With electronic banking unreliable in the solar-storming North,
makes information more valuable. Certainly tsunamis of cash flow through local banks – followed by crews of heavily armed
predatory corporations, just as much as bank robbers, some with bigger agendas.

7
ROLEPLAYING
KENNETH HITE

resentful governments, seek to colonize the drawing board; they can be player characters, ning with hunger, the suicidal blackness that
North: not just mining and oil but datacorps NPC gangsters, or weird encounters. puts the gun in your hand when you hadn’t
and banks, try to drain the North’s resources Or they can be magical creatures. The even known you brought it with you on the
into the hot, wet south. Like railroads and solar storms might have done more than SnowCat. The sailors putting in at Dutch
land barons in the Johnson County War, they melt the North and heat the Earth; they may Harbor and Verkhoyansk and Kirkenes tell
hire their own gangs and gunfighters, turn have recharged the world’s mana field. If their own stories, of manlike things living
their own memeticists and agitators loose that mana is most readily accessible, or most underwater, revived by the waning cold. The
on the frontier. easily measured up in the auroral stream (as Margyr, demon of Inuit and Norseman alike,
Or you can start edging a little further in Philip Pullman’s Golden Compass), then all cold wet claws and greenish-black hair,
toward biopunk: toward Transhuman Space, the North has yet another draw: it’s where pulling men overboard or whispering in the
Trinity, Blue Planet, and Bioshock. The magic works. Or where it works best. See voice of dead mates and lost lovers.
North is at the forefront of genetic engine- The Barsoom Project, the second Dream It’s the work of a moment to introduce
ering, not just for crops and farm animals Park novel, for accessible Inuit magic in a a full-blown cult of Ithaqua into the North,
but for greater human durability in the Arctic. science-fiction context. The magic might be possibly in the guise of the Inuit sky deity
Improved cold resistance in blood and sub- subtle: spirits and charms, a lucky brush Torngarsuk. If you can find a copy of the
cutaneous fat, nictitating membranes to cut from an Arctic fox or a malevolent tupilaq old Pagan Publishing campaign The Walker
snow-blindness, UV-resistant skin, ability to built of hide and sinew to spy and wound. in the Wastes, updating it from the 1920s
store vitamins in fat cells – all of these shifts Or it might be overt and large-scale: angels to the 2080s may take some doing, but the
are common recommendations by Northern summoned by the HAARP facility in Alaska; payoff will be worth it. Otherwise, get a copy
ob./gen. specialists. More radical transhu- jotunn stamping around wielding rune ma- of the Ithaqua Cycle anthology and get
man designers in cutting-edge Reykjavik or gics; Finnish witches whistling up storms and reading, possibly joined with Brian Lumley’s
Greenland’s wide-open “sin city” Sisimut add animating buildings. Perhaps the angakkuit, “Rising With Surtsey” to incorporate Arctic
direct solar energy cells, fur, and even gills to the Inuit shamans, have sung Greenland free, Deep Ones or even Cthonian matriarchs
the mix. And nobody quite knows what the and weave spells around the Circle keeping creating the Arctic tectonic uplift for their
genelabs in newly-independent Tomsk and the jets and missiles at bay. Gunslingers pack own purposes. The melting Greenland ice
Krasnoyarsk are brewing, finally freed from blasting rods instead of Glocks; magical polar cap can reveal the ruined castles of Clark
all oversight except the almighty Eumark. bears fight duels in armor; alabaster towers Ashton Smith’s Hyperborea, complete with
If you’d like, you can take this setting an- rise from the restored Thule. Anything is formless avatars of Tsathoggua and ebon
other half-turn toward Shadowrun by adding possible in the North, with will and skill and stelae carved by the hand of Eibon himself.
some genegineered “fantasy races.” Russian aurora-light in your eyes. Remember that H.P. Lovecraft’s own “Call of
genelabs grow rusalki: tall, thin, psionically Cthulhu” features a cult of Cthulhu amongst
gifted, amphibian humanoids, designed as the Inuit of Greenland, and both “Polaris”
spies, or pleasure-models, or prospectors and “The Horror in the Museum” mention
for underwater mineral lodes. Instead of “A large thing, I am told, vaguely like a the lost polar civilization of Lomar, home
dwarves, use saru: self-aware monkey-like man, yet infinitely unlike him. Details are at one time to the fearsome Great Old One,
bioroids, machine savants programmed to Rhan-Tegoth!
maintain the infrastructure and computer very distorted and unreliable. It is said to Discovering Clark Ashton Smith’s Commo-
network of a depopulated, geriatric Japan. have been an air elemental, but there are riom or Lovecraft’s Olathöe is only the start
And why not add trolls as well, built by of the weirdness you can add to this setting
a Norwegian-German biotech contractor weird hints of something of incredible if you have a mind to. The legendary North is
as Arctic shock troops for the NEU: tough, age, that rose out of a hidden fastness alive with possibilities, from crashed UFOs (a
thickset, night- and cold-adapted, with gorilla la The Thing From Another World), to a Nazi
muscles, long orangutan-style arms, baboon in the far north, from a frozen and Redoubt powered by the mysterious Green
fangs, and the ability to eat corpses for forage. Ray, to a lost Viking colony living in a volcani-
One more: During the latter stages of the
impenetrable plateau up there. cally warm and fertile valley, to the Magnetic
Storm Wars, a plague broke out in Oregon: Of this I can venture nothing. Dr. Jamison Mountain of Jules Verne and Arabian Nights
sufferers turned green and grew a new set of alike, to a frozen Captain America. And don’t
bony dentrifices as their skulls reshaped. The mentions a ‘Plateau of Leng’ …” forget the biggest possibility of all: the height
plague was retroviral, rewriting the victims’ – August Derleth, “The Thing That Walked on the Wind” of High Strangeness, the Hole at the Pole! Yes,
genetic code; they developed pack instincts, ever since Edmond Halley, the entrance to
and appetites for human flesh. The generals the Hollow Earth has been firmly fixed at the
blamed the outbreak on a Chinese bio-bomb; Or perhaps it is darkness in your eyes, the North Pole. Symmes and Bernard and all the
the surrender party blamed a U.S. military darkness of the six months of night, the dark- other dreamers believed you could just sail
bio-war experiment gone wrong. In either ness of the cold waters under the glaciers in into the Hole, but they didn’t count on the
case, Oregon Retroviral Carriers – or ORCs – central Greenland. Western settings can turn glacial cover capping the entrance. But now,
were penned up, put to hard labor, or enlisted, to horror, after all: Deadlands shows us that, under the radiant lash of the angry Sun, the
based on the local commander’s whim. Any as does the movie Ravenous. And as 30 Days glacier has withdrawn and the Hole is open
of these specimens of homo mutandis might of Night reminds us, so can the Arctic. Even in once more. What could lie within? Atlan-
rebel, reprogram, desert, or escape, heading the most innocuous version of the setting, the tean survivors? Dinosaurs and sea serpents?
North to make a new life for themselves. North is full of tales of the Wendigo: the can- Gateways in time and space; a universe of
Whether such things appear in your North nibal spirit that possesses those caught alone adventure, all waiting inside the top of the
is up to you. You can leave all these extra in the wilderness, the wind-demon that howls world. Further up, and farther in: the North
variations in the deep background, or on the out of the sky smelling like predator and bur- extends in all directions, the eternal frontier.

8
BERNARD
ÅKE ROSENIUS

9
ROLEPLAYING
DAVID BERGKVIST

MYTHS &
LEGENDS TEXT DAVID BERGKVIST Myths and legends make up the bulk framework of most role-
ILLUSTRATION JOHAN EGERKRANS playing game fantasy worlds. They provide hordes of mytho-
logical and strongly mythologically inspired creatures who
populate these games – such as elves, dragons, trolls, gnomes,
dwarves, centaurs, fauns, and so on. When we look at ancient
religious mythology, we find even more stuff, borrowed into
nearly all our favorite fantasy worlds. J.R.R. Tolkien and many
of the other early writers who defined the genre were well
versed in germanic, celtic and nordic mythology, and based
large parts of their most successful works on this knowledge.
As a game master playing contemporary fantasy roleplaying
games, you will do well to pay some attention to these fairy tales,
myths and legends from our real world, because if you get to know
the origins of your typical fantasy elements, you will be able to
dodge rote stereotypes and find new and interesting ways to use
the familiar stuff.
This article presents a few of thoughts and tips about how to use
myths, fairy tales and legends in your roleplaying games. I’ll talk
about basing adventures on specific myths, and will also present
two creatures from norse mythology that you may not have heard
ORIGINAL PUBLICATION FENIX 5/2008 about.
10
MYTHS & LEGENDS

Näcken is in his stallion form, he is known as the Bäckahästen (The stream-horse).

TERMINOLOGY The simplest forms are basic, groundless


superstitions, such as “Kill a spider, it will
inexplicable mental, emotional and physical
changes of puberty; Little Red Riding Hood
Firstly, we need to straighten out what exactly rain”. The most advanced make up entire actually warns little girls about the dangers
we’re talking about. What are myths, legends, epic poetic cycles, such as the Edda, or the of rape while wandering alone in the forest,
fairy tales? What unites them? Gilgamesh Epos. and the Night-Mare might be a circumspect
They are all stories about a fictionalized This article mainly focuses on the medium way to address the issue of involontary noc-
reality, and the different words more or less complexity myths, those that tell stories turnal emissions.
denote how much “truth” one can be expected about certain strange creatures. However, Certain non-sexual, but still highly taboo,
to find within them. In this article I won’t nothing will stop you applying the tips to topics are also recurrent, such as the specific
bother much with distinctions, but just treat the simpler or more complex kinds of myts ghost stories about Mylingen – the ghost of a
them as approximately the same thing. as well. murdered newborn child, haunting and recri-
It is however important that any myth minating the mother, demanding sacrifices of
contains an ambigous amount of truth. A blood and beautiful clothes, and with a wail
verifiable truth is not a myth, but neither is THE TRUTH? so horrible it turns hair white and shatters
a complete and obvious lie. There has to be a Some researchers claim that all myths are in minds. A tale obviously meant to discourage
“kernel of truth” somewhere; something that fact covered-up symbols for something in the young mothers from killing their unwanted
might sometimes make people doubt their real world. The theory goes that mythology, babies. Stories about the Changeling might
ordered view of the world, to act “better safe allegory and fairy-tales were used in order be a way to come to terms with physical
than sorry” when about to set out into the to speak about subjects and phenomena that deformities or Down’s Syndrome.
dark, alone. This trait – the Not Knowing, Not were otherwise unacceptable topics of every- Obviously, many stories might teach se-
Really – is the key element to exploit when day conversation. For that purpose, the old veral wisdoms at once; Little Red Riding
using myths and legends in your game. We’ll stories are filled with hidden messages – their Hood might just as effectively warn against
get back to that in a moment. true meaning in fact. Often, of course, these wandering off randomly, alone in a big forest
It’s also worth pointing out that myths and hidden themes are sexual in nature. Stories (seldom a good idea), and to have a healthy
legends come in a variety of complexity levels. about werewolves are in fact stories about the respect for predatory animals.

11
ROLEPLAYING
DAVID BERGKVIST

However, these are just the opinions of


researchers, about myths and fary tales of Clues and allusions end, it’s impossible to know whether the fan-
tasy elements of the movie were just the really
our own, real world. The “actual facts” might Sooner or later (preferrably later!), events lively imaginings of a girl who needed to
certainly be something quite different in your start to transpire that suggests there is some escape her horrible reality, or if it was all real.
roleplaying game setting! The monsters and truth behind the stories, though never enti-
creatures of the stories might actually exist, rely conclusively. The alternative “perfectly
nevermind psychological interpretations and reasonable explanation” should still be there. TWO NORDIC LEGENDS
freudian symbols. This is actually quite likely; The PC:s might hear a distant fiddle in the Here follows a description of two, in my
most roleplaying games state this as fact. But forest, that same day when the girl disap- opinion, especially interesting legends from
ideally, your players – or at least their player peared. It might just be some random fiddler my nordic home, the Vittera and the Näcken.
characters – should be in doubt as to what practicing alone in the woods after all. It Both might be used as a basis for roleplaying
and who from the stories “actually” exists, doesn’t have to be connected. Because the game adventures, either in a contemporary
and what does not. Näcken doesn’t really exist. Does he? And or a historic setting.
that almost finished house that was found
razed during the night, surely that must be
PURPOSE the result of some really cranky neighbors. Vittera
What exactly is the purpose of your construc- It couldn’t possibly be connected to that old Vittera are a people similar to ourselves, who
ted legend in your game? Do you want to call legend about the Vittera-road. Could it? live close to us, yet at other times and spaces.
attention to some in-game taboo subject or The key to success is to increase the play- They keep their livestock to graze in the fields
dilemma? Do you want to tell a tale of cun- ers’ uncertainty about what is true and what during the winter, when no humans or hu-
ning and wit? Do you just want to set a certain is lies or delusions – not to deliver cartain man cattle can be there, and they are mostly
tone? Or do you just want a cool Monster of proof of either! active during the night. They are invisible to
the Week, with a certain unique touch? All all humans, except those who possess The
these goals may be reached through a pro- Sight, because the Vittera live in an invisible,
perly prepared and delivered legend. Confrontation, aftermath parallell, “close by” part of reality. They dress
like ordinary farmers, but they are partial to
and consequences the color grey, with red details.
LEGENDS IN ROLEPLAYING Finally, the adventure must end, and the The Vittera usually do not bother us, nor
characters will encounter the source of the we them, but sometimes our worlds clash.
ADVENTURES mystery – or at least that’s the way it appears! This happens at specific junctions between
A good legend can be of excellent use as a Maybe they will really meet a naked man, our worlds, the Vittera Crossroads and the
basis for an adventure, in and of itself; just playing a fiddle while sitting on a rock in the Vittera Roads. These places are sometimes
let the characters meet the Big Bad Wolf or rapidly flowing waters of an ice cold moun- stretches of paths through the forest, or
the Leprechaun themselves, but it may ar- tain stream, who swears and retreats from the other visible roads, but sometimes they are
guably ideally be used as an in-game legend. Word of the Bible. Perhaps they will finally just some seemingly random (though always
Delivered in the form of innocent flavor, an see the small translucent humanoid figures relatively small) area in the wilds. Weird and
unimportant detail, just some stupid story silently dance upon the mirror-calm waters at sometimes violent things happen to people,
delivered by some drunk at a tavern, the midnight. The legend comes true, and all the vehicles and buildings in these places.
legend grows from there, gradually seeming lessons it teaches seems to apply completely. The classic story is one of a new house be-
more and more relevant as more and more But don’t stop there! A mystery solved, ing built on newly developed land, at a place
evidence and creepy details seem to crop up however fantastical the truth, is magic dis- named by locals a Vittera Crossroads (and
throughout the characters’ journey. solved, and a legend can only survive in usually after dire warnings being ignored).
at least partial obscurity and doubt. Leave The construction work then suffers unen-
some questions unanswered, and leave ding delays and setbacks due to inexplicable
To plant a legend some room for “rational” disbelief. Don’t let instances of sabotage, theft and random
First things first. The characters (and the the adventure end with the characters being destruction, all occuring at night when no
players!) must know the legend, at least 100% certain that the experience was real, or human witness can say exactly what happe-
partly. This can be achieved in several ways. that it was not. ned, and sometimes demanding impossible
The most obvious ones are by hearing an Ideally, there should be very convincing feats of strength (such as flipping over a full
NPC recount the tale, perhaps after sharing evidence at hand that supports two or even size digging machine).
a meal or a pint, or having the PC:s read it more theories about what really transpired. Another common legend about the Vittera
after finding it in some old book. Someone might stumble across a rumor that is the one about that completely straight road
A good plant should be done in a way as a half mad young fiddler disappeared in stretch where an unlikely number of lethal
not to give the legend too much credibility or these very woods some time ago, who pos- single traffic accidents occur every year. That
seeming importance. The old woman telling sibly might have assumed the role of Näcken. stretch that was built right on top of an old
the tale might be obviously drunk, or senile; The local authorities might have published known Vittera Road.
the old tome might be clearly labled as one a study warning people from buildning any- Stories of the Vittera are common in the
of children’s bedtime stories. thing at this particular spot, because of the northern parts of Sweden, but bear a distinct
A successful plant provides lots of informa- risk of unstable ground that might pose a resemblance to other creatures of myth, such
tion that will come in useful much later, when hazard for buildings erected upon it. as the vättar of southern Sweden and “The
trying to understand what is really going One great example of a really well played Small Folk Under the Earth” of Gotland. They
on, while at the time seeming completely real/not real controversy is the movie “Pan’s are also similar to some stories about fairies
innocuous. Labyrinth” (“El laberinto del fauno”). In the and elves from the British Isles.

12
MYTHS & LEGENDS

Näcken fiddler in the world, and no one can provide


finer music for a wedding.
the 11th stanza; which is exceedingly difficult
because the whole tune builds up to it), until
The Näcken, whose name means something The Näcken may also teach human fiddlers the following Midsummer’s Eve, and then
like “The Naked One”, is a powerful forest- to play like him. This skill is very coveted by plays all eleven stanzas by the stream, the
dwelling spirit or entity of unclear origin, and all who carry a fiddle and bow, because one Näcken reappears and rewards the fiddler
stories of him are common across all of rural who can play like that will never lack for mo- for his excellent character and self control by
Scandinavia. He assumes the shape of a beau- ney, coin or company in bed. There are several teaching him every tune he has ever heard.
tiful young man who sits naked in or close ways to learn how to play like the Näcken: And the Näcken has heard many, many tunes
by rapidly flowing water, such as a stream or through his long immortal existence.
whitewater river, and plays the fiddle. In conclusion, the Näcken is a pretty com-
He can bind any creature to his will using Play by the stream plex character. He is part devil, part water
his magical music, and often uses it to force This method means that the fiddler sits down spirit, part trickster, part fertility deity and
his victims to drown themselves, allowing by the gargling, purling stream and listens part patron saint of wandering musicians
the Näcken to claim their souls for his own to the sound of the water for the notes of (and especially fiddlers). He especially likes
and forever denying them entrance into the Näcken. Then he follows the tune on his to play his “Näckens Polska” to people who
Heaven. The Näcken is feared and respected fiddle. If the Näcken appreciates the efforts treated musicians badly, though also does it
by all creatures and spirits of the forest, and of his presumptive pupil, he will start playing just for fun. Sometimes he’s carefree, playful
none of them will cross him if they can do louder and clearer, and perhaps even appear and cruel, and sometimes sad, longing for a
anything to avoid it. out of the water in order to play with the hu- Heaven he will never see.
Some stories tell us that the Näcken is a man fiddler. By closely following the Näcken
great shape-shifter, able to assume a number when he plays, this method enhances the
of shapes at will. He can become a beautiful, skills of the human fiddler to almost match FURTHER READING
strong stallion, pearly white or sooty black, or that of the Näcken himself, in just three The Time Life book series “Myth and Man-
a well-dressed dapper young human fiddler. nights of playing. kind” describes the religious mythologies of
When in his stallion form, he is known as all larger cultures. Recommended reading for
the Bäckahästen (The stream-horse), and pos- those who wish to use or create complex myt-
sesses the ability to lure humans (and prefer- Leave your fiddle hology, and not just single legends and stories.
rably young ladies) to mount him. When they The Scion roleplaying game, by White
do, they immediately stick to the back of the by the stream for one night Wolf. Recommended for those who wish to
horse as if by a powerful glue, and have no If the fiddler leaves his fiddle by the stream mix and match mythologies as they please.
choice but to follow the Bäckahästen back to for the night, the Näcken cannot resist ma- And finally, check out Wikipedia. Just
his stream – and to a watery grave. gically enhancing it so that it will produce search, and be lost for days.
In his human form, Strömkarlen (the fantastic music afterwards. It’s important
stream-man) wanders the land to visit human not to forget one detail though: To mark the
settlements, posing as an ordinary wandering fiddle with one drop of christian blood. This
musician, and plays his fiddle at parties, dan- is important because the Näcken sometimes
ces and weddings, in exchange for food and decides to just swap the fiddle for one of his
coin. Then suddenly he might decide to play own, looking just like the original; and a
a special magical tune, the “Näckens Polska”, mortal who plays the fiddle of the Näcken
that renders any listeners unable to stop pledges his soul to him forever. The Näcken
dancing to it – until they have worn down cannot replicate christian (baptized) blood
shoes, feet, legs, bodies and necks, and all though, so if the blood mark is still there, the
that remains of the merry gathering is a deep fiddler will be safe.
circular trench in the floor, displaying the
dancers’ heads in a row. The only thing that
will save those listening to “Näckens Polska” Three drops of blood
from this gruesome fate is if someone who is Finally, a fiddler who carries no iron on
unable to hear the music (being either deaf his person can sacrifice three drops of his
or wearing some kind of earplugs) makes blood in the stream on Midsummer’s Eve in
his way to the fiddler to cut his strings with order to summon the Näcken. When he ap-
a knife to stop the tune. pears, he will teach the human his magical
The Näcken is not very imaginative when tune, “Näckens Polska”, a beautiful tune
choosing a human undercover alias, and with eleven stanzas. This is the tune that
always calls himself something relating to magically compels mortals to dance, but
water, such as Herr Bäcke (Mr Brook), Porle it also compels the fiddler who plays it to
(“The purling one”) or Strömme (“The strea- never stop playing it – if he should ever start
ming one”). Clever people might therefore playing the 11th (especially beautiful) stanza,
suspect who he is, and take precautions ac- spelling certain doom for both himself and
cordingly, such as placing an attentive guard, anyone hearing it. After learning this tune,
armed with a knife and stoppered ears, close the Näcken demands that the fiddler promise
by the fiddler. Driving him away, just in case, to always start playing the Näckens Polska
is also an alternative, but not one that most whenever he is asked to play. If he keeps his
people prefer. The Näcken is, after all, the best promise (and manages to never start playing The Night-Mare

13
ROLEPLAYING
KENNETH HITE

CITY OF THE GOLDEN TEXT KENNETH HITE

VAMPIRES
ILLUSTRATION LUKAS THELIN

“Over the Mountains of the Moon,


Down the Valley of the Shadow,
Ride, boldly ride,
The shade replied,
If you seek for Eldorado!”
– Edgar Allan Poe, “Eldorado”

ORIGINAL PUBLICATION FENIX 5/2011

E
veryone knows of El Dorado, the Chibcha capital of Tunja in 1537, looting it Raleigh sailed for the Caribbean in 1595,
mysterious country of gold in the of its golden treasure. Even after this success, kidnapping Queseda’s nephew Antonio de
heart of South America. But El Do- however, Queseda continued his quest for Berrio from Trinidad. With Berrio’s infor-
rado, “the gilded,” began as the name El Dorado, mounting two more expeditions mation, Raleigh proceeded up the Manamo
of a man, and became a city, then a country. without result and dying embittered in 1579. River in Venezuela, christening it the River
Before we return it to the form of man – At some point it occurred to the Spanish of the Red Cross. Raleigh eventually reached
though more than man – we should refresh to ask: where did the Chibcha get their gold? the Orinoco, but supply shortages and the
ourselves with a dip in the waters of legend. What still greater golden city, El Dorado the dangers (from the Indians, the Spanish, and
On the shores of Lake Maracaibo in 1529, Gilded, sent its dust to the golden king? Here, the oppressions of nature) forced him to turn
the German explorer Ambrosius Dalfinger more legends came to the fore; a mutineer back before he ever found Manoa. Raleigh
asks a local Indian where he got the golden named Martinez left marooned in the jungle spun this failure into renewed prestige for
ornament he wears. No fool, the Indian re- in 1537 emerged with a deathbed tale of a Queen Elizabeth, but when King James came
sponds with the story of a different tribe, far golden city, Manoa, in the center of a much to the throne, Raleigh found himself jailed in
away, where there is so much gold that the larger Lake Parima, somewhere to the east. the Tower on murky charges of atheism and
king himself is painted with it, “el hombre It was Martinez’ story that drove the next treason. Raleigh somehow wrangled royal
dorado,” The Gilded Man. El Hombre Dorado, cycle of El Dorado searchers eastward into permission for one last attempt, which col-
goes the story, must wash a coating of gold Venezuela’s Guiana Highlands, indeed a lapsed when his men attacked a Spanish fort
dust off his skin into the waters of a still rich source of gold. One searcher, Pedro Sar- without orders, raising the alarm all along
mountain lake every year as an offering to the miento de Gamboa, had spent much of the the coast. Raleigh returned to England, and
sun god. For a wonder, the nameless Indian 1570s hunting down renegade Incas in the to his execution.
was describing an actual ritual, practiced by Peruvian highlands, searching for his own With the dissolution of Raleigh’s alchemi-
the Chibcha people on the shores of Lake mythical golden Lake Patiti. Sarmiento deci- cal plans, Manoa goes through its own trans-
Guatavita several hundred miles inland, in ded that Manoa was a far-flung Inca outpost, formation, moving into northern Brazil and
what is now Colombia. Dalfinger was only and he had the poor fortune to get captured becoming a lost Egyptian city over a rich sil-
the first would-be looter to die trying to find by an English ship in 1586; Sir Walter Ra- ver mine. This, at least, was the tale of Roberio
that legendary lake full of gold: he took an leigh heard his tale and promptly set about Dias, a mestizo who claimed that his father,
arrow in the neck in 1533. After several failed planning his own expedition to the Golden the Indian Muribeca, had learned of them
and fratricidal expeditions, the conquistador Land, consulting alchemists and magi such from his father, a Portuguese sailor. Dias
Gonzalo Ximenez de Queseda reached the as Thomas Hariot and John Dee. had enough money to bribe his way out of

14
ROLEPLAYING
KENNETH HITE

5
prison rather than disclose the location of his

TOP
Mines of Muribeca; and after he died in 1622,
a cottage industry sprang up in searches for
Muribeca (which, like El Dorado, became a
place rather than a person). In 1753, after a
ten-year search, Francisco Raposo discovered
a “cyclopean” lost city somewhere in the Mato
Grosso of southern Brazil (clear across the
continent from the first El Dorado rumors),
complete with mysterious white men and
an unknown treasure. Or so he claimed, in
a document he filed with the Viceroyalty
describing his discovery. This report was
promptly lost until 1865, when Sir Richard
Francis Burton’s wife discovered and trans-
POSSIBLE OTHER ABILITIES OF GOLDEN VAMPIRES lated it. Burton’s subsequent trip into the
You can give your golden vampires any power you care to: they might be able interior is one of his least well-documented.
to shapeshift into vampire bats (native to tropical South America) or jaguars, Another British adventurer stirred up by
jump across the clearing, turn to lake mist, or tear a musket in half. Here are Raposo’s report was the theosophist and mys-
five less common vampiric abilities that reflect the alchemical origins of the tic Colonel Percy Fawcett. One of Fawcett’s
bloodthirsty fiends of El Dorado. Ignore what you don’t like, and introduce expeditions, into the Brazilian interior loo-
the rest as a surprise for your players. king for mysterious monster tracks, gave
Conan Doyle the inspiration for The Lost
World. Fawcett also drew inspiration from
Ductile Flesh British pulp writers; H. Rider Haggard gave
Gold is the most extensible and malleable of the metals. It can be pulled into Fawcett a basalt idol which he claimed was
long wires, or it can be beaten into micron-thin sheets. Golden vampires can found in a Brazilian “lost city” – Fawcett took
extend their limbs, fingers, and necks for yards; this can look exceedingly it to a psychic, who proclaimed it Atlantean.
horrible if you plan the encounter right. They can also reshape their skin and Between psychometry and Raposo’s report,
alter their build to resemble anyone they have seen, pass through the tiniest Fawcett was eager to venture deep into the
cracks and mesh, and use their extensible fingers to grip victims in an Mato Grosso jungle searching for the lost
unbreakable coil of metallized flesh. Atlantean city he referred to as “Z.” He set
out with only his son Jack and Jack’s friend
Raleigh Rimmel in May of 1925; his last com-
Finding Treasure munication with the outside world occurred
Because of their connection both with subterranean demon-figures like on May 30. On Fawcett’s peculiar insistence,
Chibchachum (the Lord Under the Earth of the Chibcha) and with the no search party went after him until February
True Gold, alchemical vampires can find buried treasure and locate gold. 1927, by which time he had vanished as surely
Not only does this keep them in funds, they can track a victim by their as Raposo’s city, the last casualty of El Dorado.
wedding ring or gold fillings no matter where they hide.

“Though the Golden King of


Immune to Sunlight
Gold is the metal of the Sun, both to the Chibcha and to European alchemists. the Philosophers seems dead,
When the vampires emerge from the rubedo, they share a mystical kinship
with the Sun – it no longer burns or otherwise endangers them. he yet lives, and cries out from
the deep, ‘He who shall deliver
Know your Inmost Wish
To Jung, alchemy was the quest to purify the true self. A golden vampire can me from the waters … him will
read the innermost thoughts and aspirations of any human it encounters.
Depending on the human, this might not be a particularly noble or pure I grant life everlasting.’”
aspiration -- and the human might not know it himself. Imagine El Dorado – Michael Maier, Symbola Aureae Mensae (1617)
as a version of the Zone from Stalker: most humans who find it wish only
their own death, in their inmost hearts.
So much for the legend of El Dorado. What
can we do with it? Some possibilities insi-
Parching Thirst nuate themselves, a few suggestive themes.
The gods of the Sun send fevers and parching thirst to those who they would In 1598, a publisher named Nicholas Bar-
destroy; the vampires of the Sun can do likewise. This works best if, by analogy, naud used depictions of Raleigh’s voyage
the vampire can afflict any victim in eyeshot; the target collapses with thirst and into Guiana as illustrations in an alchemical
fever, sweating and choking until the vampire removes its baleful golden gaze. text: the search for El Dorado mirroring the
search for the Philosopher’s Stone, the Red

16
CITY OF THE GOLDEN VAMPIRES

Elixir, the Secret of Life. The final stage of disappears or flees back down the mountain next ridge. The Church burned a few vam-
alchemy is the rubedo, the reddening, as the passes, flails across the swamps, bloodied pires at the stake, but could never entirely
stone passes through a bath to incarnate the and maddened. The hinterland between the convince itself it had rooted out the whole
Sun – a perfect analogy of the Chibcha ritual Pacific and the Orinoco becomes known as demonic taint; some local witches confessed
of Lake Guatavita. “Tierra Rubedo,” the Land of Reddening. under the Question to serving “los vampiros,”
And what do we know about Chibcha Even with the known dangers of venturing some ranchers and prospectors brought back
rituals? They beheaded their enemies, and into Tierra Rubedo, the imagined rewards sightings of golden shadows fading into the
decorated their temples with such trophies. drive men on. El Dorado surely holds vast ri- jungles and mountain caverns. Fire and loo-
They staked slaves to the ground during the ches: gold, emeralds, cinnabar, and perfumed ting died down; the Spanish settled in. And
construction of new temples. They raided woods come down to the tribes in between as happened throughout New Spain, the new
their enemies for young boys specially trai- the Spanish and the vampires, traded for settlers found themselves marrying into the
ned by Chibcha priests to “converse with steel and dyed cloth, for salt and silk and local aristocracy. True, the absolute ruling
the Sun.” Those young boys wound up also furs. And for slaves: the trade from Africa to class – the bishops and governors, the holders
beheaded, their blood spattered around Cartagena is the vilest of a vile business, but of royal monopolies on emeralds and gold –
the temple interior – and on more of those it pays better than even the silver mines. The married wives from Spain and Germany. But
stakes. During droughts, the Chibcha yet most feared and blasphemous pirates swoop the second rank – the ambitious soldiers, the
again sacrificed a youth, coating the rocks down on Spanish treasure ships and sell the industrious merchants and builders, the
of the sacred lake or mountain with blood. crews inland for another fistful of emeralds. scholarly clerks and enginers – they married
Combine rubedo, alchemical transformation, Necromancers flee the Inquisition, bringing the Chibcha ladies. Their children drank deep
and blood rituals somehow contained by books of lore and slaves of their own to trade of their mothers’ traditions and customs,
impalement and beheading: El Dorado is the to the vampires for black alchemical secrets. and their mothers lived a long time. The up-
City of the Golden Vampires. At its heart is the Bold thieves set out to see if they can snatch per class kept to themselves in the Palacio
sacred lake (possibly a large stone basin) full a few stones or ingots from a border keep; and the Cathedral; always they dreamed of
of powerful alchemical blood, the true Red mercenaries offer to train the vampires’ retiring to Madrid or Corunna. The creoles,
Elixir. Bathing in the lake turns base matter vassals (or their victims, but the vassals the children of the land, spread their blood
to gold – and weak human flesh to undying pay better) in pike and cutlass; Jesuits seek to the new towns and cities; eventually they
vampire muscle and sinew. to convert another clan to Christ from the dreamed of taking their land for themselves
Thus the truth, or at least one possible worship of Chibchachum and Zadacoa. And … and for their blood.
truth, behind the lie and legend of El Dorado. every few years another company of would- In 1821, taking advantage of a revolution
What does this portend for your players? be conquistadors, burning with holy zeal in Spain, the creoles proclaimed their inde-
How can you use it in a game? The City of and golden greed, plan the assault on Tierra pendence in a bloodless coup d’etat. (Mostly
the Golden Vampires can take any number Rubedo that will surely succeed this time, by bloodless; some of the royal governor’s staff
of guises, play any number of parts, over the the grace of God. were never found.) The former Spanish pro-
centuries of its existence. In the next section, This is, to all intents and purposes, a low vince of New Granada became the Republic
I provide four possible stories to stage in that fantasy setting with pirates, druids, and bar- of Santa Sangre. After the traditional scuff-
setting, or rather four possible scrims to show barians, and a Dark Land of Evil square in the ling over boundaries with Ecuador on the
the setting against, each in its own era. They middle of it. Europeans might have their own south and British Guiana on the east, Santa
are not necessarily all connected to each magic (sorcery or necromancy, for example), Sangre settled down to its new nationhood.
other; rather, consider them four possible or be dependent on Arawak Indians and Afri- Unlike most of the new nations of Latin
futures of the City laid out above. can slaves for their ancestral versions of voo- America, Santa Sangre kept its financial
doo. God might grant His clergy healing and house in order, paying its debts to British
other miracles; or native shamans might be railroad companies and French shipbuilding
16th and 17th Centuries: able to use the plants and mosses in the rain firms in gold and on time. Industry expanded,
forest to create amazing salves and potions. especially in the port cities of Cartagena and
TIERRA RUBEDO Weapons and armor range from arquebus Maracaibo – and visitors swore the capital of
Supported from the sea and bristling with and half-plate to blow-guns and war paint. Bogota was more advanced yet. Experimental
cannon, the Spanish can hold Cartagena and Use Skull and Bones d20, the Savage Worlds chemists and engineers began visiting Santa
Maracaibo forever. Some local Indian tribes, RPGs for Solomon Kane and Pirates of the Sangre, and some of them stayed. The unique
tiring of serving as cattle for the vampires, Spanish Main, or your favorite pirates-and- alloys and combustibles produced by Santa
welcome Spanish overlordship: the cros- vampires supplements for more inspiration. Sangran laboratories found their way into
ses and consecrated ground of the mission aerostats and land-walkers in America, Prus-
churches seem to keep away the worst of the sia, and even the Japanese Empire.
attacks. Further inland, the cannibal tribes 19th Century: But all does not necessarily shine bright
have long adapted to – even worshipped – in Santa Sangre. Although regular elections
their golden rulers: they fight with frenzied THE SHADOW OF produce Presidents and Prime Ministers
abandon, firing arrows coated with paraly-
tic poison. They take the victims prisoner, SANTA SANGRE from both parties, Gustavo La Dorada has
been Finance Minister for decades – like his
passing them ever higher in the northern Although the Chibcha held out for decades, father before him. Santa Sangre reluctantly
Andes, destined to slake the vampires’ thirst. they finally fell to the patient onslaught of the abolishes slavery in 1889, along with Brazil –
These prisoners are the only Europeans to Catholic Church and the Spanish cannon. The and the eastern provinces occasionally ripple
see the City of the Golden Vampires, and they Spanish drained the lakes, but never found with rebellions that seem more desperate
do not return. Indeed, every would-be con- the troves they had expected; the gold was than most. The factories in the Andes have
quistador expedition sent into the interior always just gone missing, always over the an inexhaustible appetite for workers – and

17
ROLEPLAYING
KENNETH HITE

ever more laborers never return to their vil- to name just a few options. Other options it to stanch wounds and draw out infection;
lages. Imperial Brazil, Britain, and America rotate our golden vampires out of medieval observers report seeing the tendrils of the
all wish to see Santa Sangre humbled, as do alchemy and into modernist monstrosity: plant seemingly drink the blood and pus
many other great powers. Their agents, along Perhaps the golden vampires are Atlanteans, from a gash. Such a thing interests the com-
with rival inventors, labor activists, adven- or aliens, or psychopathic Aryan supermen, pany; they buy the lake or run off the locals,
turers and explorers search for the secret of or all three. Could the golden vampires have and string up some hurricane fences and
Santa Sangre. been androids built by unguessable precur- motion detectors.
This is our vampiric El Dorado at the heart sors? Time-travelers evolved for a horrific Inside the wire, corporate botanists and
of a steampunk land of mystery suitable for future, guarding the lake where their DNA biochemists start testing, exposing the plant
Savage Worlds: Rippers, Airship Pirates, first formed? Turn the golden vampires into to blood under every kind of laboratory con-
GURPS Steampunk, or other similar games: servitors (or constructs) of Tsathoggua or dition. They run DNA samples, recombining
make Santa Sangre as inaccessible as you Shub-Niggurath, and twist El Dorado into an what they can on-site, and sending the rest
wish. Perhaps folk in the Bogota highlands alien necropolis suitable for Call of Cthulhu back to Atlanta or Amsterdam for further
around the capital all speak Chibcha, rather or other Lovecraftian games. sequencing. Pieces of the plant travel all
than Spanish; perhaps rumor hints at a “true Of course, the Lost City of V might be a over the world, researchers keeping in touch
capital” somewhere in the forest; perhaps vampire legend, not a mortal one. Finding constantly, always feeding it blood. Finally,
Santa Sangre, like Japan, forbids foreigners the Lost City of V, say the elders in weak they hit on the correct combination, lost
to reside anywhere but its designated ports. moments and the new-fledged kin in greedy since Quesada’s men slaughtered the local
In country, of course, the vampires rule ones, renews a vampire’s connection to the Chibcha and drained the lake looking for
through their Spanish consorts. Their alche- blood. All weaknesses are washed away; gold and emeralds. The lake starts to refill
mical lore is the mysterious source of wha- a single drop of blood from the Lost City with red, viscous water. The researchers find
tever steampunk technology you introduce revives dead flesh and powers dead mus- themselves going down to the shore, moving
into the world: the Red Elixir is an inexhaus- cle for a month. Perhaps, they whisper to in the old ways, opening their own veins,
tible power source, while the Aureo Rubedo each other, it even washes away vampirism, walking into the muddy maroon swamp.
strengthens steel and makes lightweight restoring true life at last. This can just be a Perhaps they drown or behead a worker or
alloys suitable for giant robots and zeppelins fleeting rumor in a Vampire game, or the six, again in the old ways. Perhaps they drive
alike. But of course, it all has to come from center story line of a Princely expedition or a stake through the heart of one particularly
spilled human blood: the entire industrial vampiric civil war. recalcitrant biologist, pinning her to the bot-
world of this world depends on literally drain- Or finally, perhaps the city itself is the tom of the lake and pouring her blood into
ing the veins of Santa Sangre’s workers. vampire: drinking the hopes and lives of the thirsty rootlets.
In a particularly dark world, Santa Sangre’s explorers and conquistadors: Dalfinger, de The company’s scientists start bringing
secret is no great secret: the other powers Ordas, Herrera, Aguirre, Orellana, Quesada, bigger samples out of the jungle, infecting
are trying to develop their own vampiric Raleigh, and scores more, along with their their colleagues all over the world with a
alchemies and death-driven technologies, men and bearers and slaves. For a hundred desire to come to the facility. There, they can
rather than trying to destroy the City of the years it glutted itself on such men, then it work all night and never tire. There, they can
Golden Vampires. lay satiated and bloated for a time. Now it finally understand the plant at the heart of
craves another feast, and its dreams and their experiments. There, they can master the
visions trickle out of the jungle and down mysteries of blood.
1920s and 1930s: from the mountain valleys. It has planted its This is a modern-day campaign seed that
contradictory journals and its disorienting can introduce vampires into any setting
THE LOST CITY OF V maps, slowly grown in the minds of men lost from Delta Green to Dark Champions. Or
Somewhere in the interior of South America in the jungle and released to tempt more prey. make it a story arc for Hunter: the Vigil or
is a city that will make you immortal. Not “fa- The city smells the greed on the wind, slavers any iteration of Werewolf. The plant and
mous forever,” literally immortal. This is the at the rival universities and dictatorships its minions could be a Big Bad for a Buffy
story of the Lost City of V, told at Adventurers’ planning their expeditions, and waits behind the Vampire Slayer RPG game, or a weird
Clubs and Geographic Societies in New York its walls, where tiny veins of gold and scarlet rival for a Vampire chronicle. The plant and
and London – and in sealed offices and dark glow and wane in time to the roaring, pulsing its vampire consciousness are distributed
chambers in Berlin and Moscow. Old archives tide of the scarlet lake at the city’s heart. all over the world in the corporation’s labs,
are unsealed, wild rumors tracked to their and those of its research partners and affi-
source. Every drunk from Buenos Aires to liates. It drains and twists the corporation’s
Panama City has an audience for their wild Six Months From Now: personnel, even while it fills the corporation
tales of golden cities in the jungle. Rival with unnatural life: research grants and
expeditions have already come to blows on THE MURIBECA FACILITY investment capital are flowing in for such
the docks of Cartagena and the streets of Ca- Somewhere in the jungles of Colombia or a promising wonder drug. The plant might
racas; gunshots are exchanged deeper down Venezuela, or maybe it’s Brazil after all, a be an aspect of some dark plant god, or just
the Orinoco and the Amazon. And deeper multinational pharmaceutical company an inhuman parasite slowly extinguishing
yet, a golden vampire sleeps at the bottom studies a dizzying array of plants, lichen, human independence – and once its DNA
of a lake that looks like boiling blood under fungus, and other unique products of the is on sale in every drugstore in the world,
the tropical sunset, waiting for new slaves to rain forest’s variegated ecology. Following what then? Possibly only a desperate quest
abase themselves on the shore. native rumor, the corporation finds one im- to the heart of darkness in South America
This legend can kick off a pulp campaign mense plant – maybe it’s a creeper, or possibly can turn the tide, scouring El Dorado clean
for Spirit of the Century, Hollow Earth Ex- a forest mold, could be a fungus – stretched with fire and poison before its promise of
pedition, Pulp Hero, or GURPS Cliffhangers, over the bottom of a dry lake. The locals use gold and life destroys everything.

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BERNARD
ÅKE ROSENIUS

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CRAC des DRACA


TEXT CHRISTOFFER KRÄMER Had the six Knights of the Order of St. John not been such newcomers to Outremer, they
ILLUSTRATION OLA LARSSON might have been able to read the Arabic signs above the gates and stopped in their
tracks. Had the Saracens been less reluctant to depict living beings, they might have
had a forewarning of the potential danger ahead. Had the knights not been so piously
preoccupied with their divine mission, they might have hesitated at the great portal.
Instead, they continued on. They continued on because God willed it, and because
it would serve the Order of St. John. And by doing so, they woke something that should
not be awakened.

”And the great dragon was cast out, that old serpent, called the Devil, and Satan,
which deceiveth the whole world: he was cast out into the earth, and his angels
were cast out with him.”
Revelation 12:9

Only one of the six survived this first meeting, and that only lasted long enough for
him to ascend to the fortress on the surface to tell his brothers what had happened.
That there, beneath the castle of Crac des Chevaliers, the Devil had been unleashed
into the world, and any salvation was no longer possible.
The dragon sluggishly roused himself from his deep lair and into the fortress that
had grown up around him while he slept. Having woken in a bad mood, he ambled
around through stone halls and corridors, crushing and devouring any creatures he
happened upon; some who wandered around in a raving frenzy, some who attacked
him with bows, swords and spears, and some who wept and prayed to God. When
there was no longer any movement in the castle, and the demon’s hunger was satia-
ted, he dragged himself out into the great courtyard and allowed the scorching Syrian
midday sun to warm his dark scales as it had not done in a very long time.
During the next month, the dragon made himself at home in the fortress. With great
pleasure, he read the letters and texts the creatures had left behind, studied all the
maps that decorated the walls, and happily gathered all the gleaming treasures and
armour that had been scattered along the castle walls and in the great rooms. When
he had finished, the dragon decided it was time to investigate the world around him.
Lazily, effortlessly, he spread his articulated wings and left his nest—which would
ORIGINAL PUBLICATION FENIX 5/2009 hereafter be known as Crac des Draca.
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W
hen, in 1176, the six knights of cultures, war, heroism and infinite evil, neys to unfamiliar lands with limited law and
found their way down into sex, intrigue, and the promise of forgiveness order). Pilgrims were welcomed in Jerusalem
the interiors of Crac des Che- of sins and ultimate paradise. Add to this a as they meant an influx of money, and Jesus—
valiers to explore the possibi- real-live dragon and how can you go wrong? or the prophet `Îsâ, as he was known within Is-
lity of expanding the fortress downward, they When we set about writing it, however, the lam—was a revered figure in many circles, and
had no idea that their actions would forever article began to shift focus somewhat. What therefore worth a pilgrimage. This changed,
change the face of history. At that time, the began as a relatively ordinary description however, in the beginning of the 9th Century
Knights of the Order of St. John were one of of this alternate reality with a plethora of as the Seljuk Turks took control of the area
the most powerful forces in a weak and splin- campaigns and adventure ideas added in, and made it very difficult for the pilgrims to
tered Crusader State, surrounded ever more has instead started to focus more on the tales reach Jerusalem. This horrified Pope Urban
by the well-organised Saracens. Despite the that can exist in such a world where religion II in Europe, and at the Council of Clermont
fact that the Crusaders, with the help of the is an all-encompassing force. Hopefully, this on November 27, 1095, he gave an emotional
Order of St. John and their friend Raymond will benefit all types of campaigns where speech urging crusaders to liberate the Holy
II, Count of Tripoli, were conquering Saladin religion plays a large part, if one — contrary Land and the Holy City. The response was
at Homs, not far from Crac des Chevalier, the to expectations — were to decide that the enormous. Everywhere, people fastened a
Crusader State of Outremer, which had been Crusades + a dragon = true. fabric cross to their clothing as a sign that
founded less than a hundred years prior, was The format is: First, a factual background they had heard the summons, and the battle
entering its final days. for the Crusades State of Outremer, then a cry “God wills it!” echoed throughout Europe.
The Order’s discovery in Crac des Cheva- section that covers the “alternate” history, i.e., Organising a Crusade is no easy task, and
liers would do nothing to change this, but it what happens when the dragon makes his many of those who took up the cross were,
did cause more than one person to wonder entrance into the already infected conflict. to be blunt, more of a hindrance than a
if this was perhaps the end of days for the When this background is established, we can help. Nevertheless, during 1096, a number
entire world. delve into the medieval person’s faith and of armies departed. The journey wound its
conclude with a number of questions that way through the Balkans and through By-
will hopefully trigger the imagination further. zantium, where relations with the Christian
ALTERNATIVE REALITIES We hope you enjoy it! Emperor Alexius I Comnenus were strained,
to say the least. Once the armies had finally
A WORLD OF WHAT IF? reached the Middle East, they took different
I’ve long been fascinated by alternative HISTORICAL BACKGROUND routes and achieved different results, but in
realities and counterfactual history. It always the end, several areas came under control
starts with a “What if?” and then swells rapid- The Crusades – of the Crusaders, including the County of
ly into a large detailed fantasy in which new
possibilities present themselves. Fortunately, A Short Summary. Edessa. After a great siege, the main forces
conquered Antioch and then marched on
I’m not alone in this. The question “What if?”
fills the pages and ideas of literature, films
How short? Very! toward Jerusalem, which was also taken after
a short siege on July 14, 1099. The conquest
and even games, giving me many opportuni- Though the Crusades State of Outremer is of Jerusalem was a massacre in which all
ties to revel in the vivid imagination of these nearly a thousand years in the past, we have a inhabitants—Muslims and Jews alike—were
types of stories: great deal of information from and about that slaughtered by the victory-drunk Christians.
• What if Hitler had won the war? period of time. There is no lack of material The goal of the Crusades was now achie-
The Man in the High Castle to immerse oneself in, and we can say with ved and many who had taken up the cross
by Philip K. Dick. a good deal of certainty that we both know were satisfied and felt the mission was
• What if Jules Verne was right? quite a bit about many of the events that accomplished. Back in Europe, power and
The recent film of took place there, as well as the motivations status awaited them, along with their loved
Journey to the Center of the Earth. behind a number of those events. Despite ones. Most Crusaders returned to Europe,
• What if the Indians took over Mars? this, or perhaps because of this, I will give a and those who chose to stay were forced to
The campaign world The Red Planet short overview of the crusades so as to give create a small, vulnerable state in an area
from Best of Fenix, Volume 3. a basis for our alternate history. Short, that where the hostility surrounding them was
is, in relation to the material and complexity, understandably great.
Crac des Draca began as just such a “What but still hopefully thorough enough to pro-
if?” My wife Maria and I had seen an illustra- vide a solid base on which to build the alter-
tion of the inspiring Ola Larsson, shown to nate reality. If you wish to know more about The Crusader State
us by Anders and Tove — the same illustra- Outremer, the information is just a click (or
tion is featured on the previous page. We library visit) away. of Outremer is Formed
brainstormed a bit on the image and what Once Jerusalem was taken, work began to
was taking place within it, when Maria said, transform small conquered areas and ci-
“They look a bit like Crusaders. What if some 1095 – Europe Begins the First ties to one unified state with a functioning
Crusaders encountered a dragon?” And thus, governance—a task that was easier said than
an alternate history was born. Pilgrimage to the Holy Lands done. From the start, there was a struggle for
This setup is perfect for gaming. The Cru- Though Jerusalem had been in the hands of power. Would the new state be under secular
sades State of Outremer already has all the the Muslims since the 7th Century, Christians or ecclesiastical control, and who then would
dramatic ingredients needed: power strugg- made pilgrimages to the Holy City without become the leader? Two primary candidates
les on a near-global scale, religious conflicts any major problems (other than the usual came to light, by virtue of their titles from Eu-
on several levels, human hardships, meeting dangers pilgrims encountered on long jour- rope, but in the end, Godfrey of Bouillon won

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the greatest support and became the reigning
head. During Godfrey’s time, the kingdom The Second Crusade 1. It was a family feud where different
factions of Baldwin’s family fight for po-
expanded, and when, upon his death, he left 1144 the Turks captured one of the establis- wer, without any ideological or religious
everything to his brother Baldwin, it had hed Crusader States: the County of Edessa, undertones.
begun to resemble a single homogenous state. creating much anxiety in Europe. In order
Baldwin successfully continued the mission to recapture Edessa and further strengthen 2. It was a political and religious fight
to expand the kingdom with many triump- the Christian domination of the Holy Land, between Outremer’s “old” Orientalised
hant battles against the Saracens. the Second Crusade was launched. The ent- aristocracy and the religious hardliner
husiasm was still great and many took up the newcomers (even if some of these were
cross. They primarily organised themselves not newcomers at all, but simply allied
The Formation of into two armies in defence of the Holy Land: with them).
one German and one French. Both armies
the Crusader State reached the area but the German Army was The truth is likely somewhere in between. It
Under Godfrey and Baldwin, the kingdom nearly obliterated in a massacre early on. is in any case indisputable that clear battle
was patterned after the western European The French army and the remnants of the lines appeared during Baldwin’s short reign.
feudal model with counties and vassal sta- German soldiers finally reached Jerusalem, The factions consisted of:
tes. When Outremar was at its largest, it and after much discussion, they decided
consisted of: to attack Damascus, which was the largest
• The Principality of Galilee Muslim town near Jerusalem. The siege of The old Orientalised aristocracy.
• The Lordship of Oultrejourdain Damascus became an embarrassing fiasco This group sought greater peaceful solutions
• The Lordship of Sidon and was ended in under a week. The majority with the Saracens under the leader Saladin.
• The County of Jaffa and Ascalon of the surviving participants from the Second Some of the most prominent personalities
Crusade gradually trickled back to Europe, were:
Ruling these areas were prominent vassals keeping quiet about their exploits.
who, in exchange for the power and wealth
their areas provided, were loyal to the king Baldwin IV – The Leper King
of Jerusalem. Open Power Struggle From a very early age (long before accession
to power), it was clear that Baldwin was a
over Outremer leper, and his health declined steadily during
Other Crusader States As if the fiasco of the Second Crusade was his reign. This did not stop him from initially
In addition to the largest and most central not enough, the Crusade State was now th- being a warrior king with a number of minor
Crusader States were a number of other, rown into an open civil war between mother victories over other leaders in battle, inclu-
smaller ones. These states supported each and son. First, the conflict led to Melisende ding Saladin. As the years when on, Baldwin’s
other, for the most part, as Christians and and Baldwin III dividing the land between health deteriorated more and more as he lost
Crusaders, but there were also a number of them, but later, Baldwin laid siege to his fingers and limbs, and became afflicted with
power struggles and intrigue among them. mother in Jerusalem. He won the battle and blindness, all due to the leprosy. During the
Periodically, the areas were also formally sub- took full power. When both Melisende and final time of his life, Baldwin was depicted
ordinate to Jerusalem in matters of foreign Baldwin III later died, Baldwin had no heirs, as being “carried in a barrel”. Before he died,
policy, even if they retained their autonomy. and the rule passed to Baldwin’s brother he named Baldwin V, Sibylla’s son with Guy,
These other Crusader States were: Amalric I. In order for Amalric to become as co-regent with Sibylla.
• The County of Tripoli king, however, the Jerusalem council Haute
• The County of Edessa Cour insisted he annul his marriage to
• The Principality of Antioch Agnes of Courtenay, whom they considered Raymond of Tripoli
to be too closely related to Amalric. Their Raymond belonged to one of the oldest and
children Sibylla and Baldwin IV, however, most prominent families in the kingdom of
Keeping Power in the Family were counted as genuine and consequently the Crusaders. He served a short time as the
When Baldwin died, he was without sons and became important pieces in the upcoming guardian regent for Baldwin IV, and when
heirs, and his rule passed instead to his rela- power struggle. Baldwin died, was extremely interested
tive (probably a cousin) Baldwin of Bourcq. When Amalric died, he was succeeded by in who would succeed him. Raymond is
He continued to expand the kingdom and Baldwin IV, also known as The Leper King. frequently described as perhaps the most
then left it to his daughter Melisende and Orientalised of the Crusaders, with relatively
her husband Fulk V Count of Anjou, on the close ties to Saladin, among others.
condition that their son, Baldwin III, was na- The Struggle for Power
med co-sovereign. Fulk, who held the actual
power, was not well liked, and only through Ruins Outremer The Ibelins
force and cunning was he able to maintain From Amalric’s death and the young Balian and Baldwin Ibelin were prominent
power over the Crusaders. He battled with Baldwin’s accession to power (with an ap- players with close ties to Raymond of Tri-
both the Saracens and the Christians to re- pointed guardian regent, called a Bailil) poli. The Ibelins were at the center of many
tain the kingdom’s sovereignty—something in 1176, until Baldwin’s death in 1184, an schemes that took place in Outremer, and
he did quite successfully. Soon after Fulk’s intense battle for power raged on among they cleverly positioned themselves for
death, Melisende and Baldwin III retook various factions with many different motives. future power through strategic marriages.
control of the kingdom, and things became There are two primary interpretations of the Both brothers were also distinguished
progressively worse. power struggle: warriors.

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The Newcomers Knight Orders Saladin
This group had a more hardball approach to
the Saracens and actively sought out conflict
A Power to be Reckoned with ”Righteousness of the Faith”
with Saladin. A key element to this group
was there support for the newcomer Guy of
to the End and Beyond The one man who, more or less by himself,
came to signify the end of the Crusades was
Lusignan as regent. Parallel to, and intricately interwoven with, none other than Ṣalāḥ ad-Dīn Yūsuf ibn
the various clans vying for power in Outre- Ayyūb—or simply Saladin, as the Crusaders
mer were the established orders of knights called him.
Sibylla who had a great deal of authority and influ- Saladin was a kurd from Tikrit, born into
Sibylla, Baldwin IV’s sister, was married at ence in the area. First among these, during power and wealth, thanks to the successes
the age of sixteen to William Longsword Outremer’s days of glory, were the Hospital- of his father and uncle. He received the best
of Montferrat, cousin to the kings of both lers (the Order of St. John) and the Knights possible education, both academically and
Germany and France. The marriage rapidly Templar. Both these orders combined the militarily, and quickly learned to navigate the
produced a son, Baldwin V, but William died life and aspects of the religious orders dangerous and intrigue-filled Muslim world
soon after. This gave her the best standing in with the ideals and weapons proficiency where the Sunnis and the Shiites regularly
the entire kingdom since her little brother of knights. During a large part of the 12th opposed one another.
Baldwin IV would not produce any heirs Century, these orders were extremely pro- By being bold and aggressive, like his
and the power eventually fell to her. Sibylla minent in Outremer, both politically and father and uncle before him, Saladin soon
seems to have used her position as “trophy” militarily. Based in forts located all over the began to win military victories and gain po-
very cleverly and emerged the winner of Holdy Land, they guarded caravans, aided pularity. With a great deal of luck (or perhaps
most of the kingdom’s schemes and power pilgrims, and maintained a basic order in the mercy of Allah), Saladin frequently mana-
plays. When she married Guy of Lusignan, the conquered areas. No king of Outremer ged to be in the right place at the right time
he had a legitimate claim to power after acted without first consulting the heads of to further bolster his power. Before Saladin
Baldwin’s death. these orders. They were often on the same had turned 45, he had taken firm control over
side of any given issue, though sometimes the entire Muslim Middle-East from Egypt
they sided with the various factions in the to Syria, and could then begin to tackle the
Guy of Lusignan power struggles that took place. The fact problem of driving out the Christians.
Guy was the newcomer who gave the faction that some of the most influential schemers As Saladin fought the Crusaders—some-
its name. Raised in France, he journeyed to and planners of intrigue were members of times winning, sometimes losing—he became
Outremer sometime during the 1170s, and the orders of knights did nothing to simplify known for his moderation, his reason, his
arrived right in the middle of the power the situation. grace and generosity. Even the Christians
struggles. When Raymond of Tripoli and against whom he fought reluctantly admitted
the Ibelin brothers tried to pressure Sibylla that Saladin possessed many of the knightly
to marry into the Ibelin family, she instead The Knights Hospitaller ideals that prevailed at that time, and he was
married Guy, and he was thrown directly into a highly respected opponent.
the fray. When Baldwin IV died, and Sibylla (Order of St. John) This did not stop Saladin from being mer-
stood to ascend to power, it was demanded The Knights of the Order of St. John arose ciless when he deemed it necessary, but he
that she have her marriage to Guy annul- from a hospital organisation that had existed did not commit unnecessary bloodshed just
led—which she did, on the condition that she in the Holy Land since the 7th Century. In the for the sake of it.
could then freely choose her own husband. beginning of the 12th Century, they received
Once she was crowned, she exploited this the official status as the hospital order, and
concession and again married Guy, placing soon thereafter, the order evolved a military The Battle of Hattin
him firmly in power. Guy was closely allied branch tasked with protecting hospitals and Following a number of inflammatory attacks
with Raynald of Chatillon. the pilgrims who travelled in the area. The on caravans, carried out by Raynald of Chatil-
Knights Hospitaller bore black tabards with lon, the truce with Saladin, the leader of the
a white cross. Saracens, was broken, and Saladin led an
Raynald of Chatillon attack against the kingdom.
Raynald of Chatillon played an important Raymond of Tripoli and Guy of Lusig-
role during the larger part of the time of The Knights Templar nan—who had nearly come to open conflict
the Crusades and was constantly a source of The Knights Templar were founded by God- with one another after Guy’s ascension to
conflict and controversy. He was known for frey of Saint-Omer and Hughes of Payens in power—united, along with other knights
his boldness and aggression, and achieved 1119 and immediately received the support like the Ibelin brothers, and looked for ways
both spectacular victories and spectacular of King Baldwin II. The area surrounding the to defeat Saladin. Saladin tried to lure them
losses. After one of these losses, he was im- Al Aqsa mosque on the Temple Mount, from and the great Christian army away from the
prisoned by the Saracens for 17 years. When which their name was derived, was granted water by attacking Raymond of Tripoli’s
he returned to power, he allied himself with to the order, whose purpose was to provide fort at Tiberias and taking Raymond’s wife
Sibylla and Guy, and played a large part in safety to the many pilgrims who travelled to hostage. Raymond knew from experience
helping Guy to become king. It was Raynald the Holy Land. Before long, the order gained that Saladin was known to treat his prisoners
who provoked Saladin to attack, which led to great influence and wealth, and were consi- well, and spoke out against attacking Saladin,
the fall of the Crusader State, and it was also dered—before the battle at Hattin—the area’s realising he could free his wife at some later
Raynald who convinced Guy to march toward strongest single force. The Templars bore time. Guy, however, decided to go out to meet
that fateful loss at Hattin. white tabards with red crosses. Saladin in the desert wilderness.

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The enormous Christian army was con-
stantly besieged by mounted Saracen archers,
continued on toward Jaffa, but not before
executing the more than 3000 prisoners The Dragon
and when thirst and exhaustion had finally of war from Acre who were still being held The Dragon aroused by the Hospitallers is a
set in, the Saracens massacred them, and in for ransom. This outrageous deed stained gigantic winged reptile with gleaming red
doing so, doomed Outremer to extinction. Richard’s reputation despite later victories. scales. Both wings and head have horny out-
Many noble knights, including large Jaffa was conquered when Richard won an growths, and its eyes glow in the dark. When
numbers of Hospitallers and Knights important battle against Saladin, but the the dragon opens its maw, a burst of flame
Templar, were taken prisoner. Foremost victory was short-lived, as it did not provide more than twenty meters long sweeps out, bur-
among them are King Guy and Raynald of any strategic advantage. Richard realised ning everything in its path, including stone.
Chatillon. The latter was killed by Saladin that Jerusalem was easy to conquer but The dragon claws its way forward on strong,
himself, as revenge for Raynald’s many impossible to hold in the long run, once the muscular legs and sharp talons. Despite its
transgressions. Crusaders returned home, but the pressure enormity, it can be surprisingly fast over short
from the other Crusaders to retake the Holy distances. The dragon flies without care with
City nevertheless compelled him to move in slow, powerful beats of its wings, more labou-
The Fall of Jerusalem that direction. The attack on Jerusalem, ho- riously at first, and then picks up frightening
After the batlle of Hattin, the remaining Chris- wever, came to naught when Saladin again speed when entering steep dives, which is why
tians were no longer able to keep Saladin at attacked Jaffa and forced Richard to come dragons prefer to start from higher positions.
bay, and soon, the most important Crusader to its defence—which he did boldly. In the Behind the glowing eyes hides an intelligence
cities had been conquered, including Jerusa- end, though, both Richard and Saladin had and slyness that allows the dragon to easily
lem. Upon entering Jerusalem, all Christians burned through most of their resources and get an understanding of anyone it encounters.
were given safe passage out of the city, unlike neither of them were any longer in a posi- It can smell fear and reveal a lie by reading
the previous massacre of Muslims and Jews tion to inflict more damage on the other. A the heartbeat and perspiration of the person
when the Christians took the city less than a three-year truce was negotiated and Richard before them. It recalls events so far back that
hundred years prior. returned home to deal with his Rebellious mankind’s collective memory cannot reach,
brother John and his friend the Sheriff of and it casually registers everything it passes.
Nottingham… It can secrete hormones that affect people it
The Third Crusade The Third Crusade resulted in a minor meets without their awareness, and its voice
After the fall of Jerusalem, a new religious success for the Christians, but far from the functions like a magical musical instrument
fervor moved through Europe and people in glorious goals they had set for themselves. it can play to invoke in people emotions such
unprecedented numbers took up the cross, as sadness, excitement, fear, and more.
and this time, the Crusades were led at a Despite all this, the dragon is not invincible.
much higher level than ever before. Europe’s The Further Crusades It’s somewhat softer belly is vulnerable to at-
three most powerful rulers—Richard the Li- Over the next hundred years, Europe conti- tack, as are its eyes and open mouth. A burst
onhearted from England, Philip II of France, nued to send Crusaders to the Middle East of targeted arrows or a well-placed lance or
and the Holy Roman Emperor Frederick at regular intervals. Usually, Jerusalem was spear could cause it severe damage. The dragon
Barbarossa— joined together in a common the target, but sometimes they turned the is aware of this, however, and keeps a careful
cause. The people of Europe simply could not attack towards other Muslim areas such as eye out for missile weapons. Those who still
see how the Saracens could possibly stand Egypt. The ultimate purpose of these further attempt to injure the dragon will suffer the con-
against such a formidable force. crusades, however, was always to recapture sequences, as will anything and anyone that
Frederick Barbarossa was a veteran of the the Holy Land. The final six Crusades only happens to be in their vicinity. Terror, which
ill-fated Second Crusade, and knew enough to ever managed to strengthen their position in spreads extremely rapidly, teaches people how
ensure he was thoroughly prepared. Having the Holy Land in the short term, and when it will go for those who dare to attack the dra-
managed to reach Asia Minor and achieved the Mamluks of Egypt finally captured Acre gon, as well as for any who harbour such fools.
an initial battle against the Turks, he became during the Ninth Crusade, the Christians lost The dragon has fairly primitive impulses even
ill and fell from his horse and drowned while their final foothold in the area. The Crusader if it seeks to fulfil these with relatively sophisti-
crossing the Salef river. This event led many States’ tale was over. cated means. It desires safety, comfort, a stable
in the German army to return home, and the food reserve, stimulation, and affirmation. It
armies of the Third Crusade thereby lost an has a need to feel powerful and in control, and
important leader and a large part of its force AN ALTERNATE REALITY wishes to dominate those it comes into contact
and strength. with in order to achieve this. For this reason, the
Philip II Augustus and Richard the What if? dragon requires human sacrifice. Not because
Lionheart’s armies left later than Frederick What if everything in Outremer was just as I humans are its only, or even its preferred diet,
Barbarossa’s, but they journeyed by sea described, with power struggles and constant but because it wants to establish power and
and reached Acre in 1191. Acre was under battles with hostile surroundings. What if all control. In the same vein, it desires humans for
siege by the Christian forces, and with Phi- the people living there were exactly those stimulation and affirmation. No other creature
lip and Richard’s additional troops, Acre people briefly outlined above. can challenge and titillate the dragon with its
surrendered and bought its freedom with Now imagine what would happen if, in actions, its strong emotions, and its more or
a ransom sum that Saladin promised to 1174, just a few years before Baldwin IV less clever attempts to outsmart the enormous
deliver. Philip returned to Europe—to deal became king, the Hospitallers in Crac des reptile the way humans can. Consequently, the
with some matters at home, and because of Chevaliers managed to awaken a dragon. dragon wishes to surround itself with enemies.
an ever-growing conflict with Richard regar- A completely new world comes to life, one It wants to hear their flattery and make them
ding leadership of the Crusaders—leaving his that is even crazier than the reality, and that’s feel as if they have a chance of winning.
army with Richard the Lionheart. Richard saying something… Is the dragon evil? The dragon is…a dragon.

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CraC des DraCA CRAC des DRACA

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CraC des DraCA
Christianity’s First Meeting OUTREMER out in a fight. After a while, any news would
be better than all the nervous anticipation
with the Dragon The Christians React and continuous inner conflict. Finally, after
weeks of useless back-and-forth discussion,
If the dragon had encountered other people While the dragon returns to sleep beneath there is news.
at another time, perhaps the meeting would the Syrian sun, messengers race from Crac’s
have ended differently. Perhaps other people courtyard to Jerusalem. From here, the news
would have fled and the dragon would have spreads quickly to all corners of the earth. The Dragon Takes Outremer
remained dormant a few millennia more. But In Jerusalem, Amalrik quickly gathers the A rider arrives from Antioch with a message
at that time in that place, things could only important men and women to counsel. When that both shocks and horrifies. The dragon
go one way. When the Knights of the Order of irrefutable evidence is presented, none hesi- has attacked the city at dawn and set it alight.
St. John saw the dragon, they believed it was tate—something must be done. Old enmity It swept systematically and deliberately back
the Devil himself. These men who cautiously is put aside and rivals over power stand side and forth over the city time and time again
made their way through the gigantic portal by side. An expedition is sent to Crac while and burned it so thoroughly that the fires
beneath the castle were a brotherhood for the patriarch of Jerusalem immediately sets eventually raged out of control and decima-
whom the Bible was as certain and natural course for Rome and the papal seat. ted the entire city. The death toll is appalling
as their violent mission in the world. When No one in the expedition could have pre- and the dragon seems to have done this for
they caught sight of the dragon, they saw a pared themselves for that first meeting. This no apparent reason. No demands were placed
creature that St. John described in chapter group was stronger than many other victo- on the city, nor was anything taken. The only
12 of the book of Revelation: rious armies during Outremer’s history; the discernible purpose seems to have been the
king himself is in the vanguard and bears destruction itself.
”… And there appeared another wonder in the true cross as a protective shield. Yet none During the next month came more news
heaven; and behold a great red dragon, of the military geniuses in the expedition of the same variety. Tearful stories of devas-
having seven heads and ten horns, and knew how to tackle such a unique problem tation and terror. Cities and villages set fire
seven crowns upon his heads. And his as a dragon, and this is their downfall. The for no reason. Finally, when the desperation
tail drew the third part of the stars of dragon swoops down from Crac and before had become so great that a new expedition
heaven, and did cast them to the earth: a defence can be mounted, the field is a bla- to face the dragon was in the works, an ex-
and the dragon stood before the woman zing inferno. Massacre is unavoidable. When planation was forthcoming. A knight from
which was ready to be delivered, for to the remains of the expedition flee back to Toron, exhausted and rambling, arrived
devour her child as soon as it was born. the Holy City, many knights of renown are with a new tale of the dragon’s deeds. After
And she brought forth a man child, who abandoned. Left behind in the burning gras- having rested, he is at last recovered enough
was to rule all nations with a rod of iron: ses are nearly a hundred Hospitallers, two to relay the message he was sent to deliver.
and her child was caught up unto God, dozen Knights Templar, one Ibelin brother, He describes how the dragon has attacked
and to his throne. And the woman fled a cousin of Sibylla, the patriarch’s brother, Toron and how the fortress was defenceless
into the wilderness, where she hath a and many more. No loss is greater, however, against a winged creature for whom even
place prepared of God, that they should than the king himself, and the true cross the thickest stone walls are meaningless.
feed her there a thousand two hundred he bore. Many believe this is a sign that all The dragon had savagely assaulted Toron,
and threescore days. hope is lost. and killed and devoured most of its defen-
And there was war in heaven: Michael dants. The knight had been allowed to live,
and his angels fought against the dragon; however, as the dragon wanted to send this
and the dragon fought and his angels, A New King and message: All cities, towns and villages in the
and prevailed not; neither was their area must pay tribute to their new master.
place found any more in heaven. And a Time of Waiting For every citizen, they must pay 100 grams
the great dragon was cast out, that old After the first crippling defeat, Haut Cour, of gold, to be delivered to Crac before the
serpent, called the Devil, and Satan, Jerusalem’s governing council is gathered, next full moon.
which deceiveth the whole world: he was along with the leaders of the Hospitallers After so much destruction, this news comes
cast out into the earth, and his angels and the Knights Templar. Baldwin IV is almost as a relief, and makes the situation
were cast out with him.” crowned at just 13 years old, and Raymond with the dragon seem manageable, with some
of Tripoli is appointed as his Bailil along level of human logic. The dragon is greedy,
For the brotherhood, there could be no doubt. with Raynauld of Chatillon. A new strategy they think; it is a simple robber baron, and
Fear, perhaps, but not doubt. A warrior of is adopted: while waiting for word from the as such, it can be dealt with. A quick count
Christ who encounters the Devil can do one pope, any conflict with the dragon is avoided reveals approximately a half million people
thing only. and all cities, towns and villages are fortified in Outremer, meaning 50,000 kilos of gold.
None of the six knights survived long at in anticipation of what the dragon might do They posit that the dragon cannot possibly
this first meeting, and the dragon woke in a next. Grains and emergency supplies are conceive of this number and they can likely
most unpleasant mood. The black-clad men stored in secure warehouses and conflicts get away with reducing this number consi-
with the white cross, and all others who may with the Saracens are mostly ceased, even if derably. And if the gold is delivered to the
bear such a symbol, would never be forgiven, this may mean concessions. dragon a little at a time, more can be learned
for dragons hold grudges and their memories Despite the fact that both Raymond and about it, and eventually find a weakness to
are long. The dragon and Christendom could Raynauld vowed to put their bickering aside exploit.
not have met under worse circumstances, in the seriousness of the moment, it does not Haut Cour eagerly begins to organise the
though it’s difficult to imagine any other take long before the frayed nerves and stress tribute. Greed is something they understand
outcome. of constant waiting causes them to break and can relate to.

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How much is too much? The Third Council of the Lateran great wrath, because he knoweth that he
hath but a short time.” Now is the time of
Just in time for the next full moon, a caravan In Rome, Pope Alexander III convenes the tribulation, because in the face of the devil,
of pack animals rolls up to Crac’s castle gates. Third Council of the Lateran to discuss the there is no escape nor respite. The Lord him-
The total weight of the gold is more than news from the Holy Land. Bishops across the self cast this beast out into the desert, and
25,000 kilos. Citizens of Jerusalem and the Christian world gather to discuss the theo- we who follow him and his testimony must
surrounding areas are collectively holding logical ramifications of what has happened. now do the same when its fury affects us.
their breath. What few outside the council know, however, “And the dragon was wroth with the woman,
A week goes by and then a messenger from is that the Revelation to John has already and went to make war with the remnant of
the dragon arrives. He is pale and haggard, been consulted and debated in secret during her seed, which keep the commandments
and explains that he is the only person from the past few years as more and more bishops of God, and have the testimony of Jesus
the caravan who has been allowed to live. have considered the signs of Revelation to be Christ.”
Trembling from head to foot, he relates the fulfilled. Now that the dragon has appeared, The time for our wandering in the
news that the dragon is satisfied with the these previously whispered opinions have wilderness has come, and from St.
tribute, and that a similar amount must be been given free reign and all the portents are Michael’s Sunday, all faithful are
delivered to Crac upon every third full moon. being reported: recommended to join in a 40-day fast.
Outremer has bought itself some time, but This is also a time for confession and
at an extremely high price. Eventually, gold 1. 1156 penance, for the time when we all face
in such amounts will be difficult to acquire, A reign of hail and fire destroys the entire city of Dublin. our Saviour may be near. But, like the
and worse: by devouring all the men in the 2. 1163 Lord, we will shall conquer and Satan
caravan, the dragon has implicitly indicated A burning mountain crashes into the sea off the coast will be brought down. We, Bishop of Rome,
a demand for human sacrifices. How far must of Libya and annihilates a dozen coastal villages. successor of Peter, and emissary of Christ,
they go to appease the Devil? How much is All ocean life in the surrounding area dies. call on all faithful souls to take up the cross
too much? 3. 1167 and gather yourselves into Christ’s new
In eastern Russia, a star plunges from the heavens. army, which shall journey to the Holy Land,
It obliterates everything it touches and the sky above God’s own country.
EUROPE the Earth darkens. The weather is not back to normal
for more than a year.
At the head of this faithful band will be
the newly formed Knights of the Order of
The Dragon Humiliates 4. 1168 St. Michael. We place in their hands all
Frederick Barbarossa The Tigris and the Euphrates rivers dry up inexplicably,
and the region is plagued by drought and starvation.
our power and authority. With the Spear
of Destiny and the True Cross, which
Meanwhile, in Europe, there has been an 5. 1173 awaits them in the Holy Land, they will
ongoing, lengthy and difficult power struggle Recurring downpours flood the Tiber and put the be victorious in the name of Christ. He
between the secular and ecclesiastical fac- Vatican under water for several years in a row. who falls on this sacred mission will fall
tions. Frederick Barbarossa has positioned 6. 1174 with their sins forgiven and the Lord shall
himself against Pope Alexander III and Crete and Cyprus are awash with locusts, grant him a place by His side. “And they
supported several antipapal leaders in a row. which destroy all crops. loved not their lives unto the death.”
When news of the dragon reaches Alexan-
der some months after its first appearance, it Reactions are mixed and opinions differ. For
also reaches the very well-informed Frederick many, it is obvious that the end is nigh, while A Religious Wave
Barbarossa, who instantly recognises its others are afraid but doubtful. What is clear,
importance and begins to scrutinise his own however, is that the disagreements will not Sweeps the Globe
actions. Is it feasible to oppose the papal seat remain hidden once the council is dissolved. In the wake of Alexander’s speech, a religious
in the light of what has happened? Alexander must act forcefully in order to av- wave like nothing seen before swept through
Frederick Barbarossa shuts himself away oid worry and panic. A Europe which is afraid Europe. So many people take up the cross
for three days of strict fasting. When he that the end of days has come—whether or not and want to join the army of Christ that it
finally emerges, he has made a decision to this is the case—will benefit no one, and lead creates chaos and confusion. Churches and
journey to Pope Alexander III in a veritable only to chaos and misery for all. At the same monasteries are flooded with people seeking
Walk to Canossa. time, Alexander cannot deny the existence of confession and penance, and gifts to the
At the papal seat, barefoot and clad only the dragon, and thereby Satan’s presence on church reach an unprecedented level. Many
in a tunic, Barbarossa prostrates himself Earth. When the council is over, Christendom of the continent’s foremost knights apply to
on the f loor of St. Peter’s Cathedral and gathers to hear Alexander speak. the Order of St. Michael, but only a small
humbly kisses Alexander’s feet. With him is minority are granted admission. Others are
the anti-papal Paschal III, whom he actively given command over portions of the Christian
supported, and Barbarossa delivers him to Ex Cathedra army and begin to prepare themselves for the
Alexander for judgement. Additionally, Bar- “From Peter’s chair, as Christ’s representa- Third Crusade. The secular powers submit un-
barossa gives Alexander his sword and offers tive here on Earth, we are now speaking to conditionally to the leadership of the Holy See.
to travel personally to the Holy Land to battle you in this, humanity’s most difficult time. Riots are now breaking out across Europe.
the dragon if the pope so wishes. In the Holy Land, the beast, that ancient Infidels, particularly Jews, are persecuted
The enormity of this extremely symbolic serpent, who is known as Devil and Satan, and the Church does not stop their massacre
act is missed by no one, and all worldly has risen out of the darkness. “Woe to the as it had on previous occasions. Allegations
power in Europe closes ranks loyally behind inhabiters of the earth and of the sea! for against those who are said to be following in
the pope. the devil is come down unto you, having the footsteps of the beast increase dramatical-

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ly, and witch burnings become commonplace
across large parts of the continent. The hunt
accepted. As the leader of the Knights of St.
Michael, he is given the unlimited resources The Army of Christ
for heretics intensifies and in many places
the situation is used as an excuse to purge
of the pope and tasked with gathering all the
best knights in the world and richly equip-
Stands Ready
the ranks of unbelievers and demand trials ping them in order to slay the dragon. Though the organisation is huge and the
and executions. A new movement of hostages Frederick accepts the mission with religi- preparations are lengthy, finally the army
arises in northern France and spreads like ous zeal. Since many of Europe’s finest are of Christ is ready to go, and the Order of St.
wildfire throughout the Christian world. applying to enter the Order, Frederick nar- Michael is ready to lead, and the pope bles-
People gather into large processions where rows the selection down to a mere few of the ses those gathered at St. Peter’s Square. Now
they flagellate themselves with whips, pu- very best fighters. With carte blanche from everything is in God’s hands.
nishing themselves to receive forgiveness the Vatican, he brings in the continent’s most
for their sins. In parts of central Europe, this skilled armourer and has soon produced
movement becomes so prevalent that society weapons and equipment of a calibre few THE WORLD OF THE SARACENS
is nearly paralysed. could ever afford. With that same authority,
Barbarossa requests relics from churches The Saracen’s
The Knights of the
and cathedrals from all over Europe. Though
everyone has felt the seriousness of the situa- View of the Dragon
tion with the dragon, this last request causes The news of how the dragon took possession
Order of St. Michael offense, but Alexander III is adamant: the of Crac des Chavaliers quickly reaches Syria
At the behest of Alexander, the Order of St. Mi- Order of St. Michael will receive whatever where Saladin has cleverly manoeuvred
chael is created, and Frederick Barbarossa’s it asks for. Soon, solemn processions depart himself into the position of sultan of Syria
offer to seek out and battle the dragon is from Santiago de Compostela, from Cologne, and Egypt. Saladin has already begun to pre-
from London, from Milano, and from many pare for battle with his final rivals, and then
other cities, and make their way toward intends to turn his eye on the Crusaders and
Rome where the relics are collected by the become Islam’s sword against the Christians.
the Knights of St. Michael. The dragon, however, turns Saladin’s plans
There is a sense of impatience and many on end, and he is forced to return to the mos-
desire that the Order of St. Michael depart as que along with the Quran scholars of Damas-
soon as possible, but Barbarossa stubbornly cus. After intense debates and negotiations,
refuses. “If the dragon is to be slain, we can- they finally come to a careful conclusion:
not rush off unprepared.” And while the Either the creature they’ve received reports
weaponsmiths spewed out smoke and relics of is the beast mentioned in the 27th Surah,
were collected, new information about the chapter 82 of the Quran, and as such, was
dragon and its deeds continuously seeps in sent by Allah to tell the infidels that they
from the Holy Land. When the time is ripe, did not believe the signs they had seen, or it
Barbarossa does not intend to fail. is a hitherto unknown but terrible creature
that should be studied carefully before any
action is taken.
A Mountain of Gold In either case, the interpretations give
The gifts to the church pour in, and Alexander way to joy and contentment. Either Allah
and his closest advisors secretly decide on an has shown his greatness by fulfilling the
alternative plan whose privacy is of utmost prophet’s words and revealing the infidels,
importance. Despite the enormous theologi- or the Christians have been set upon by an
cal problems and implications, they decide incredibly dangerous enemy that they will
that, whether or not the Third Crusade or the need to deal with in some way.
Knights of St. Michael are successful, they
will send an emissary to the dragon with a
bribe. The dragon will be offered a mountain Disappointing News
of gold, larger than anything previously col- Before long, Saladin hears the same message
lected. Perhaps with such a tribute, the dra- as the cowering King Baldwin in Jerusalem:
gon can be convinced to go away. As the leader the dragon is burning and destroying cities
for this expedition and this unprecedented in Outremer. Saladin knows better than most
cargo of gold, Alexander gleefully selects that in many of these cities dwell true belie-
Paschal III. Based on the news that reaches vers under the thumb of the Crusaders. This
the Vatican from the Holy Land, there is little news dampens his spirits and leads to new
likelihood of the plan succeeding, or of the discussions. Is it possible that Allah, in his
emissary returning alive, but nevertheless, desire to teach the infidels a lesson, would
no stone should go unturned. Meanwhile, also be willing to kill his faithful servants?
maintaining the secret is vital, not only be- No conclusions are reached and Saladin
cause such a large amount of gold would be cautiously continues to strengthen his posi-
extremely tempting for bandits, but because tion in Syria while carefully following the
the Vatican cannot be seen to be negotiating development in Outremer, and waiting for
with the devil. an opening.

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IN THE NOW AD 1179 looks out upon domains it now views as its
own. The courtyard is covered in mankind’s
What happens Young King Baldwin IV still rules in Jerusa-
lem. He is regent now, without a bailil, though
largest collected treasure, but no thief dares
approach. Before the army of Christ arrived
in the Holy Land? in this difficult position, he sometimes wis- to the Holy Land, the tributes were punctual,
hes both Raymond and Raynald were there. but recently that has all changed. The dragon
In an alternate reality where the passage Criticism of the king is harsh and there is no has been challenged and the overwhelming
of time f lows in another channel than solution in sight. power now positioned against it has forced
our own, there are many possibilities and The Holy Land has been transformed into a it to be cautious. The situation has become a
potential tracks. Here are some of the pos- garrison. Christian soldiers have been statio- cat-and-mouse game that amuses the dragon,
sible streams. Use those that fit into your ned in each village, each city, and each town. and for the most part it stays in the castle’s
particular reality. Each rooftop and turret is occupied with courtyard, enjoying the sun’s warmth and
archers and heavy crossbows. Day and night, pondering its next move.
they watch the skies, and often the alarm The Knights of St. Michael lick their
An Unexpected Development goes up, evoking fear in those who attempt wounds and consider their next move as
No one in 1174 could have foreseen where to sleep: Dragon! Dragon! The nervous wai- well. No other force has come closer than
Outremer would be just a couple of years ting is endless and the sun is without mercy they to defeating the dragon. On more than
later. Many speculated as to what would hap- month in and month out. Lack of supplies one occasion, they have injured the beast,
pen when the Third Crusade reached the Holy is beginning to be a huge problem, as arable albeit at a terrible price. Frederick Barba-
Land. Some believed that the Knights of the land is more and more frequently prone to rossa lies awake at night, grinding his teeth
Order of St. Michael would cast the dragon fires, and the Saracens are doing all they can in an attempt to find the dragon’s weakness.
down into the underworld, as predicted by to block transports to Outremer. Whispered rumours abound as to how he is
Alexander III. Others thought that the end of No force in the world has been able to cast losing his mind.
days was upon them and that the Beast would the dragon out of Crac, despite innumerable Saladin has now managed to become the
soon rule over all the living. None could have futile and gruesome attempts. At the top of Saracens’ unopposed leader and has turned
predicted how this would go. Crac des Draca, as it is now called, the dragon his attention to Outremer and Al-Quds. The

33
CraC des DraCA
Christian grip on the Holy Land has never
been greater, but their enemy has never been Baldwin’s Exodus The True Cross versus
stronger.
After much careful watching and praying,
The joy over finding the True Cross grows
further when miracles begin to take place in
the Sign of the Dragon
Saladin has come to the conclusion that the
creature is not the beast from the Quran, but
its presence. One of the priests who helped
remove the cross from its hiding place reco-
- Under the Sun
he has also determined that it is intelligent vers his sight in one eye; a worker who had The existence of the dragon was bad enough
and rational. also helped is miraculously cured of the boils in and of itself, but an enemy city full of
Given the idea that “my enemy’s enemy is that had plagued him. traitors in the middle of Outremer was just
my friend”, Saladin has decided to pursue an The True Cross clearly has amazing po- a step too far. When Tripoli raised the flag of
arrangement with the dragon. The rumour wers. No one is more pleased about this than the dragon, the Crusaders were forced to act.
among the Saracens is that such a meeting is Baldwin, the Leper King. Despite being only Many also believed it was a chance to bear
imminent. The rumour among the Christians 18 years old, he is extremely weak due to the True Cross into battle.
is that it has already taken place. his disease, and has already lost fingers, and In garrisons across the land, soldiers ea-
his face has become disfigured. For him, the gerly awaited the opportunity to break the
True Cross means the possibility of a long monotony of watching the skies. Anything
The Spear of Destiny Vanishes life, which he previously could never even was better than simply waiting for an at-
When the Order of St. Michael reaches Jeru- have hoped for. tack. Things were quickly organised and be-
salem, they have already received the news of The cross was brought to Baldwin, who fore long, the army processions were headed
how the True Cross was lost in the dragon’s basked in its radiance and gently touched toward Tripoli.
first attack. It is a great loss and causes a brief the rough wood of its surface. Yet no miracles When the army reached the City of the
slump in morale and conviction, traits the occur, and the whispers begin. Soon, the Beast, they spotted an army gathered to
knights normally value as additions to their whispers have spread throughout the Holy meet them. From long lances waved ban-
regular armour. City and transformed into cries and shouts. ners with the dragon’s image, and there
When a caravan from Antioch arrives to The king is clearly not in God’s graces, and was row upon row of foot soldiers wearing
Jerusalem carrying the Spear of Destiny, the this explains for many why they have not yet strangely shaped helmets. It was unthinkable
knights’ faith is again emboldened. With the defeated the dragon. that such a relatively small city like Tripoli
help of the Order’s armour-master, the relic In one instant, the king has doomed him- could have succeeded in creating such an
is restored, and is once again a spear of the self, and the newly appointed patriarch He- enormous army.
highest quality. raclius seizes the moment. The king is forced Before the Crusaders even managed to
During the Knights of St. Michael’s first to abdicate and is banished from Jerusalem. form up properly, the defenders of the City of
and most successful attack on the dragon, In shame and disgrace, he rides out of the the Beast dashed forward in a brutal attack
the Spear of Destiny is used. Witnesses Holy City surrounded by those loyal to him. with no thought for their own welfare. Even
among the survivors describe how the young Exactly where he goes and what he does the Christian army stood no chance against
Robert Longsword, brother-in-law of Sibylla, remains a mystery. such a fanatic horde, and soon both the centre
plunged the spear into the dragon’s belly just and right flanks were broken.
before he is crushed by the beast. It would most certainly have been a huge
Since the spear is never found afterward, The City of the Beast loss for the Crusaders had the patriarch
it is believed to be in the creature’s belly still. Less than six months after the dragon’s first Heraclius not chosen just that moment to
Tales abound that the spear, with God’s help, attack, the first ones appeared. Those who unveil the True Cross. Surrounded by a
is slowly but surely making its way deeper admired the dragon and feared its power. force of Knights Templar, Heraclius raised
into the dragon’s body and that when the Rather than fight, they chose to capitulate the relic in all its radiance above his head,
spear finally reaches its heart, the Holy Land and transform their fear into worship, which and even the most rabid of the dragon’s fol-
will be free. they demonstrate with the mark of the dra- lowers ceased their attack. Some fell to the
gon on their hands or foreheads. ground while others wept, and still others
Initially, there were only a few of them, turned and fled. What had looked to be a
The True Cross is Discovered reviled and despised, but when the dragon crushing defeat quickly turned into a disor-
During the reinforcement of David’s Gate, attacked and slaughtered everyone in the derly, undecided end. But the True Cross had
near the Holy Sepulchre, a young bricklayer town of Nin — except for those bearing the shown its strength, and soon there would be
accidentally destroys an old wall and disco- sign of the beast — this changed quickly. new battles.
vers a void inside. From the void shines a Their numbers grew and soon they were in
radiant light that makes all the builders stop the majority in most places, and bloodshed
in fear and wonder. When the void is exami- followed. Arrival of
ned more closely, they discover a broken and Tripoli was the first city to fall completely
stained piece of a beam surrounded by such under the mark of the beast, and soon it Richard the Lionheart
a bright light that it hurts to look directly at became the City of the Beast. No one who Back in Europe is a man who has grown
it. Before the patriarch has even managed was not marked was permitted to live or weary of simply sitting and waiting for news
to arrive on the scene, the entire Holy City shop there. from Outremer. Though he is soon to inherit
knows that the Lord’s miracle has occurred When the dragon demanded tribute, pe- a great kingdom, his restless temperament
and that the True Cross is returned to them. ople from Tripoli sacrificed themselves wil- prevents him from waiting any longer. With
A few even dare to question whether the lingly to their master, and when the dragon some money he has collected, and a number
previous cross was indeed the true one when wanted an army to fight under its banner, of loyal knights, he sets off toward the Holy
comparing it to this newfound one. they were quick to take up weapons. Land, against his father’s will.

34
CraC des DraCA

Along the way, his ship is lost at sea in a ter-


rible storm, and after a day, Richard washes
dragon’s warriors, about the man who defied
the commandant in Tyre, about the one who
The End of Days Devout
up half-conscious on the coast of Cyprus. He wanders alone in the night. Another growing problem in the Holy Land
is the only survivor. Richard is convinced Finally, Richard reaches Crac des Draca and Europe are those who call themselves
that it is God’s will that he should live and and fights his way past the dragon’s many the End of Days Devout. Originally, the group
that he was spared for a specific purpose: to followers. When he reaches the courtyard, consisted of but a few theologians, but as time
kill the dragon. he finds himself all alone with the dragon — went on, the movement spread both within
Encouraged by this thought, he continues and the dragon has been expecting him. No and without the church. The End of Days
on and after many detours, he finally reaches dragon was slain that night or the next. Devout are no friends of the dragon. Quite
Outremer. His original plan was to join with Richard the Lionheart spent a full week at the contrary—they believe it is the very beast
the Knights of the Order of St. Michael, and the castle, and when he leaves, it is the dra- mentioned in the book of Revelation. Howe-
then seek battle with the dragon, but with gon, very much alive, that opens the fortress ver, they don’t view the dragon’s presence
everything that has happened, he knows he gates for him. as something bad, because if the dragon is
must re-evaluate this. Richard instead deci- Richard travels to Jerusalem where he a sign that the end of days is upon us, then
des to disguise himself, and alone, seek out makes a public speech stating that he has it must also mean that the Saviour will soon
the dragon and kill it. actively defended the Holy Land. In con- return to create a new Heaven and Earth,
For several weeks he travels on foot th- sultation with Frederick Barbarossa, the which is clearly something to rejoice. As the
rough Outremer. Many dangers lurk around patriarch Heraclius, and the leaders of the group does not act in any manner contrary
corners for a lone traveller in a war-torn land Orders of knights, Richard urges caution. to the papal efforts to slay the dragon, they
full of people with many pent-up frustrations. “The dragon claims it can read your heart. are not a problem per se, but many are of-
But Richard the Lionheart knows that he is There are no secrets that the dragon does fended at these people who rejoice in the
invulnerable until he reaches the dragon, and not know.” end of times. The group continues to foment
so, without fear, he continues on. While Richard remains in Jerusalem, anxiety. Strong emotions are aroused in the
Soon, people are spreading tales up and there are attempts to persuade him to marry Holy Land and Heraclius has forbidden the
down the coast about the stranger who perso- Sibylla, the young King Baldwin V’s mother, group and threatened to excommunicate any
nally conquered an entire cavalry troop of the but Richard declines, politely but firmly. who adhere to their beliefs.

35
CraC des DraCA
A QUESTION OF FAITH – THE MEDIEVAL GALLERY
Imagine someone from today’s Europe who does not believe in oxygen. So- Johan Bären
meone who maintains that it is utter nonsense that there is an invisible gas Johan Bären is the son of a veteran Crusader from
everywhere that we would almost immediately die without. Such a person the Second Crusade, Wilhelm Bären. He has travel-
led from German more to make his father
probably doesn’t exist, and if they do, there is likely something wrong with
proud than because of some burning desire
him or her. To not believe in oxygen is insane, deviant behaviour. This is ex- to fight for the Holy Land. Johan hates Out-
actly like the medieval person’s relationship with God. There was no one who remer with a passion. He hates the climate,
does not believe in God, and if such a person could be found, they were likely he hates the dry air, he hates all the un-
crazy. For those of us living today, in generally more secular times, it can be godly people, and he hates the double
difficult to not transfer our modern view of religion—as an individual choice, standard among those who hold power
something that can be relative, and interpreted differently for each person—to in Outremer. Despite this, he is a cons-
the past. But if you wish to play a medieval character and truly understand cientious knight who does his best to
perform the tasks given him.
their point of view, it is good to leave this modern view behind.
God: Johan fears God and feels con-
The starting point must be that God exists and is important for each person. stantly unable to fulfil the demands
Then there are incredibly many interpretations of the meaning of God’s word God makes. He knows that God sees into
and the church’s teachings, and how that affects a person’s life. People can lose his heart and he is also aware that God
faith in the church as an institution, they can doubt, debate, and interpret does not find the love there spoken of
Biblical texts, but they will never assume that they will not be accountable in the Bible.
for their lives before God on the final day. A good life: A good life is a life without hardship,
At the same time, people are always people. Just because you believe in where one is allowed to live their life, raise a
family, and teach one’s values to the coming
something, are convinced that there is a set of rules and precepts to follow,
generations.
know in your heart what is waiting for you after death, does not mean that Death: Death is the final watershed. In purga-
you will act consistently and logically in your everyday life in the same way tory, the wheat will be separated from the
your faith and conviction might indicate. People are the victims of all sorts of chaff, and those who are found wanting in
motivations and weaknesses. They want one thing and do another. They sin God’s eyes must face hell.
and hope everything will be all right anyway. They are human. And alone with The dragon: The dragon is not the Devil, but is
one’s own thoughts, they must deal with this, before the God they know exists. sent by the Devil. That is why this is not
Here are examples that demonstrate a breadth of opinions and interpreta- the end of days. People cannot imagine
what the end of days will really be like.
tions regarding the concept of God and how faithful people look at their sur-
roundings. Use as inspiration for non-player characters in your own scenarios.

Brother Oren Guglielminetti Katheryne Boileau


Oren is the third son from a family of merchants Katheryne is the wife of Henri II of Compane, a nobleman and member
from Pisa. He currently serves in the Church of of the Haute Cour. Katheryne is Henri’s third wife and has just arrived
the Holy Cross in Jerusalem. Monastery life is from France. Though she is only 16 years old, she has mana-
quite pleasant if one allows a little bending of ged to take control of Henri’s household and finds the Holy
the rules from time to time. It also means a bit Land pleasant in many ways. Katheryne’s closest handmaid
of status, and doesn’t involve too much heaving is a Saracen woman she has become very intimate and
lifting. friendly with. This friend has given Katheryne good advice
God: God is the Holy Trinity—the Father, and calmed her fear of childbirth, which surely awaits
the Son, and the Holy Spirit. God is the her if her attempts to avoid it do not work. Katheryne
giver of life, and the one who takes life has nothing against Henri, and knows she could be
away. God is the Alpha and Omega. Or much worse off. She secretly hopes, however, that Henri
something. will continue to be a very busy, debonair older man
A good life: A good life is a life of modera- long enough for her to create a good situation for
tion. Work and pleasure, austerity and herself. After that, he might as well die a glorious
celebration, seriousness and mirth. and dignified death so that Katheryne can position
One must live life to the fullest and herself well for her next marriage.
enjoy it whenever possible. At the same God: The Father is a very frightening, all-powerful,
time, one must understand that there all-seeing force that knows all one’s missteps and that
are limits to what one can expect from life. sternly disciplines anyone who strays from the correct
God deals one’s hand at birth and one must path. The Son, however, is a forgiving and kind force
simply play the cards the best one can. who lifts his followers so they no longer need to bear
Death: Death is an emptiness at the end of time, their heavy burden alone. The Holy Spirit is the wind that
where, Jesus will resurrect everyone, and blows sweeping changes through one’s life.
for those who can reach Heaven, purgatory A good life: A good life is when one can choose one’s own
awaits so they can atone for the sins they way in accordance with God’s will and mercy.
committed when they were alive. Death: Death is frightening, and a constant presence. One
The dragon: The dragon is perhaps a more a pri- must prepare for death carefully so that it is as mild as
mitive mythical creature from ancient times possible. By praying to Mary, mother of God, and by
than anything sent by the Devil. Maybe it is giving alms to the poor, one can diminish one’s
possible to conquer it if it is studied care- worry as well as any potential punishments.
fully, or perhaps it will die on its own. The dragon: The dragon is fascinating and ter-
rible. It is the Devil, but it can be conquered.

36
CraC des DraCA

Legars Dudep Sulaiman ibn Muhammad


Legars is a textile merchant from Lyon who, Sulaiman ibn Muhammad is a young
after many years’ preparation, has joined a pil- man who lives in the shadow of the
grimage to the Holy Land. Legars is searching Umayyad mosque in Damascus. Sulai-
for forgiveness for his sins. Many years ago, he man began his life as a labourer on an irri-
took his wife’s life when she was consumed gation project, but a longing for adventure
by unstoppable disease and pain. He sent him to join Saladin’s army as an archer.
furthermore cheated his fellow man by The military life is hard, however, and Sulai-
routinely deviating from the fair price man has seen many friends die in battle and
of textiles. During many years, he has hardship. The biggest sacrifice, however, is
wished for death, and has pondered that life on the battlefield makes it very dif-
committing suicide. ficult to start a family. Sulaiman does not
God: God is unattainable and elusive. give up hope, and puts his faith in God.
Legars feels that he is constantly God: God is the yardstick by which all else is
there, just out of focus, watching measured. He gives with one hand and takes
him, but when Legars tries to with the other. If one submits to God, He will
focus on Him, He disappears. provide a good life and eternal life after death.
God communicates through A good life: To live by the Holy Koran to the best
incomprehensible signs and ridd- of one’s ability, and follow the path and pillars
les, and every man is therefore that hold up the faith. One should strive for
obliged to look into his own heart wholeness, and if one does this with a pure heart,
to find answers. God will forgive one’s shortcomings.
A good life: A good life is working Death: When God commands, the angel
every day, and not thinking too of death comes and takes one’s soul
highly of oneself, but simply to God. This is a blessing, but not
playing the role one was placed something one should long for,
on this earth for. because it is a sin to not live out
Death: A curse and a gift. the time God has given.
The dragon: The dragon represents The dragon: The dragon is neither God nor
everything evil in people’s Satan. The dragon is an evil power that
hearts. It can never die. must be destroyed.

Ichak Lev Guillaume de Tours


Ichak lives in a village just outside Jerusalem. He Guillaume journeyed to the Holy Land in 1167 and
has a small olive orchard and a few animals. joined the Knights Templar a year later. During his
Ichak lives a simple life, even though he is time in Outremer, he has seen and done much. Many
not necessarily poor. Ichak considers himself times he has ridden out on missions he was convin-
blessed with the kindest and most beautiful ced would be his last, and often he has been in batt-
wife a man could want, and he hopes deep les against opponents who were so weak that they
down that God will also grant him children, were more massacres than battles. During his years
even though this has already taken longer in the Holy Land, he has sent home a number of
than expected. Lev’s greatest sorrow in valuables that he has come across during va-
life is that his father was taken from rious raids. From time to time, Guillaume
him too soon, and Lev’s joy is that his has the company of his sergeant Louis de
mother has lived long enough to see Beuf in his bed.
him married. God: Guillaume believes that God’s
God: God is the one with whom the cove- mercy knows no bounds, and that man
nant is signed. He is the shepherd who can never experience or observe the
watches over his flock and protects them love that God has for them.
in the darkness. He is also the strict and A good life: A good life is a life devoted
grudging God who does not accept being completely to trying to live up to the
put aside. faith and expectations God has of every
A good life: A life of celebration and joy person.
with family. A life at work with family. A Death: Death comes to all, and those who die
life that does not break the chain that can, with God’s love, go to meet Him
represents the children of Israel. in Heaven. Despite this belief, Guil-
Death: Death is a mystery, but Ichak fears it laume is afraid of death and con-
only when doubt overcomes him. stantly fights the mortal dread
The dragon: The dragon is God’s punishing the experiences in life.
fire against those who persecute his The dragon: Guillaume believes the dragon is the
chosen ones. Devil and therefore does not believe it is at all
possible to defeat it.

37
CraC des DraCA
SUMMARY ADVENTURE-SEEDS
The recipe for this alternate reality is clear:
Take an authentic Outremer. Add one dragon.
FOR CRAC des DRACA
Stir and see what happens. But what can Outremer and the dragon also offer many
you do with this material? There are several adventure-filled opportunities:
possibilities:
• Inspiration for your own
alternate realities. Killing the Dragon
• Closer examination of The dragon is at the castle Crac. Like Smaug,
the Crusades and the he must be slain. God wishes it! How is it
medieval person’s faith. possible to get close to such a powerful and
• Campaign environment intelligent creature? What are its weaknesses
where you can set your and what obstacles must we overcome in
own stories. order to even get close enough to try?

If you want to use this alternate reality, or


some version of it, there are many suitable Prize of the Millenium
themes to take a look at. I present some of In just a few short years, the dragon has amas-
them below. sed a larger treasure than anyone has pre-
viously laid eyes on. And more gold is on its
way from the Vatican in an attempt to bribe
What is good the dragon. How can one get one’s hands on
all this gold—and get away without becoming
and what is evil? the most wanted person in the world?
Why is the dragon considered evil for pil-
laging villages in the Holy Land when it was
a good thing when we did just that a few Struggle for Power in
years prior? How can it be good for a war-
rior in Outremer to act in a way toward the the Dragon’s Shadow
local population that one personally knows is The dragon’s actions in the Holy Land have
evil? Is it good to kill someone who, through created countless opportunities for the am-
his own weakness, has become a tool for bitious. War against the dragon has claimed
something evil? many victims among Outremer’s elite, and
people are searching in desperation for new
solutions where previous authorities have
Atonement failed. Do the characters belong to some
Many come to the Holy Land because the faction in the struggle for power, or do they
Pope promised that those who took up the play the various factions against each other?
cross would have their sins forgiven. Which
sins do people want to be forgiven for? What
can they have done that would persuade Cast out the Infidels,
them to leave their homes and travel to the
other side of the sea for forgiveness, and or My Enemy’s Enemy
how does this affect these people in their As the sword of Islam, it is your duty to free
daily lives? Al-Quds and the surrounding cites from the
What happens in the meeting between a infidels. Allah has waited for a long time for
person seeking forgiveness for a sin he or someone to succeed. Now, when your enemy
she has committed, and a truly sinful person has another powerful foe, it is time to act. Is it
who is completely convinced that he or she possible to join the dragon to defeat the infi-
is acting according to God’s will? dels, or is the dragon so abominable that it is
What is needed to atone with oneself? your enemy and the Christians your friends?

Morality in the Last Days CONCLUSION


Is morality more important during the last The period of the Crusades is a fascinating
days? Or less important? Will people who time in and of itself. Few settings are grander,
believe the end is nigh behave better with and it allows for a multitude of different sto-
higher morals, or will they become more ries to be told. The dragon is also an impres-
self-serving and amoral? sive backdrop against which many tales can
What happens when my desire to be good play themselves out. Together, they create
and altruistic collides with my need to protect something larger. Something that titillates
those closest to me? and sets the imagination free. Good luck!

38
BERNARD
ÅKE ROSENIUS

39
ROLEPLAYING
PETE NASH

ARTICLE FOR RUNEQUEST TEXT PETE NASH


ILLUSTRATION KRISTOFFER ENGSTRÖM

SPELL SINGERS
In this issue we present a mercenary group of sword wielding,
ORIGINAL PUBLICATION FENIX 1/2014
solely of females and eunuchs, male members
all being castrated before puberty in order to
sorcery singers, which can be utilised as foes in established ensure a higher vocal range. There is no stigma
for a castrato within the order as both sexes
campaigns, or perhaps an organisation that Player Characters are viewed with equality, progression based
solely upon vocal ability. Ranks are as per the
can aspire to join. These spell singers have nothing to do with the brotherhood rules (see RuneQuest 6 page 286)
series written by Alan Dean Foster, but since he is a great author but have different names; these being Aspirant,
Accompanist, Choralist, Melodist and Diva.
anyway, I highly recommend almost all of his books. For those The diva of the Sirens generally remains at
the monastery unless the entire order is em-
further interested in song-based magic I cautiously suggest the ployed, such events occurring during major
wars or if the monastery itself is threatened.
Spellsong Cycle by L. E. Modesitt Jr. Otherwise the Sirens are hired out in small
groups numbering between 1d6+6 members
depending on the task. These are comprised
mainly of Accompanists, with several Chora-

THE SIRENS OF SYRACUSE Name lists and a sole Melodist in overall command.
Due to their extreme deadliness, this is nor-
The Sirens of Syracuse are an infamous The Sirens of Syracuse mally enough to deal with most problems.
mercenary troupe of spell-singing warriors
that spend their entire lives wandering and Nature Hiring
fighting, alienated by most common folk, The order first started out as a reclusive group The Sirens are unusual in that they have se-
in search of mercenary work. According to of elderly monks, who practiced over-tonal veral services they sell. As entertainers, spell-
rumour they sell their tongues and blades in singing as a method of tapping mystical po- singers are paramount amongst all vocalists.
exchange for children, who are taken back to wers, eventually developing a crude ability So beautiful and entrancing is their music,
the iron-grey monastery of Syracuse located with magical shouts. Practices changed how- that they can charge thousands of silver pieces
high in the most remote and isolated moun- ever with the first woman granted admittance for a single performance – the majority of this
tain range of the world. Those fosterlings that to the order, whose voice seemed capable of money being sent back to their monastery to
survive the training become spell-singers more potent effects. Further research was support the order. Hired out as a bodyguard or
themselves, continuing the order. performed augmenting the choral abilities a military unit however has a far more sinister
Currently lead by the incomparable Thelx- of their members, primarily through surgical and painful cost. Either the eldest pre-pube-
iepi, a statuesque woman of keening voice experimentation upon the vocal chords. scent child of the person being guarded (their
and icy countenance, the Sirens have cut a Since those times the order has mastered first child if they are yet to have children), or,
bloody path through history. They have tur- many melodious and sorcerous techniques a child from each family who will benefit if
ned the tide of many battles, though at great which have drawn attention to their remote a village, city or country is saved. Thus only
cost to even their own side and have even monastery from those seeking them as en- the most desperate ever condescend to hire
destroyed renowned wizards and diabolical tertainers, bodyguards or battlefield units. the Sirens, often invoking the hatred of their
monsters. As mercenaries they fight neither Such mercenary work is dangerous however, own people at the appalling price.
for good or evil, but only for those who are so all spell-singers are trained in the use of
willing to meet their dreadful price. weapons for self defence. Magically potent, Membership
Foes often abandon their plans when hea- capable warriors and often dangerous to All membership requirements are standard,
ring that the Sirens have been commissioned their allies, the Sirens are highly regarded as per the RuneQuest rules.
to fight against them, yet the spell-singers and greatly feared.
are not always victorious. An arch-mage of Aspirant (Common Members)
sufficient power can sometimes defeat them Organisation Aspirants live like ascetic monks, dressed
from afar, or cunning tricks such as rendering The Sirens have changed greatly from their identically in coarse woollen robes, eating
an army permanently deaf can make them first days as a small order of grey bearded old plain foods and working hard from sunrise
immune to the siren’s songs. monks. Nowadays their numbers are formed to sunset performing all the menial tasks

40
SPELL SINGERS

required to keep the monastery running. Al-


most all aspirants begin as children ranging
from the ages of 7 to 14 who have been taken
in payment for services rendered. Soon after
their arrival they each undergo a delicate and
risky series of surgeries, slicing and grafting
their vocal chords so that their throats can
produce several notes concurrently. Male
children are incidentally castrated at this
time too. Those children whose vocal ability
survives the surgery are trained twice a day
in early morning and late evening in the arts
of singing. Children whose voices are irrepa-
rably damaged find solace amongst the grown
up aspirants who remain at the monastery,
content with a peaceful well provided for life.
Those who cannot adapt are honoured with
a concert performed by the greatest singers
at the monastery, who whisk the soul of the
child off to a wonder-filled, if bittersweet, end.

Accompanist (Dedicated Members)


Upon reaching the age of 15 those children
who survived the surgeries with pitch perfect
voices are promoted to Accompanist. They
abandon the tasks of menial labour, instead
practicing with weapons on a daily basis.
Their singing training also develops, lear-
ning how to sing chords and form the aural
glyphs which unlock a spell-singer’s magic.
Their most important lesson is how to protect
themselves from their own powers. Once they
demonstrate a basic competence aspirants
are expected to engage in mercenary work, al-
beit under the aegis of higher ranking Sirens.

Choralist (Proven Members)


After proving themselves both in skill and
surviving several expeditions outside of the
monastery, an accompanist is promoted to
Choralist. At this stage a choralist may, if
they desire, sell their services as an indepen-
dent musical entertainer or as a bodyguard,
providing an employer is willing to meet
their shocking price. Once their contract has
been concluded (or the employer performs
some act to invalidate it), they are expected
to return directly to the monastery – there-
upon making themselves available for more
mercenary work.

Melodist (Overseers)
A choralist who reaches mastery in several of
the order’s skills is rapidly promoted to Melo-
dist. The primary responsibility of a Melodist
is to act as commanders of small mercenary
troops, negotiating strategy and recompense
with those that hire them. Melodists may also
perform bodyguard work, but usually only
to employers of significant status who often
gift the monastery with additional rewards
over and above the base cost. In return, the
melodist gains opportunities to overhear

41
ROLEPLAYING
PETE NASH

political and military information which


can serve the Sirens in good stead. Elderly USING SPELL-SINGING For additional atmosphere, a GM can
change the names of the shaping parameters
melodists that grow too old to journey on Spell-singing is a variation upon the sorcery to follow musical notation. See the Mantra
campaign, serve the order by teaching the system, but instead of Shaping uses the Sing Manipulation Table.
aspirants, accompanists and choralists skill to manipulate its spell-songs. Learning
to control each vocal element is an art which
Diva (Leader) requires countless years of practice as well SONGS OF POWER
The grand master or mistress of the order as time spent mastering the song mantras; The following song mantras are those prac-
engages in the tricky business of negotiating complex note sequences in order to induce tised by the Sirens. Availability is restricted
with those desiring to hire the services of the a specific magical effect. by rank in the order, to prevent terrible acci-
spell-singers. Refined diplomatic skills are re- Although these throat songs sound like dents from occurring. Note that anyone ren-
quired due to the suspicion and fear in which an unearthly droning mixture of f luting dered completely deaf (by whatever means)
the Sirens are viewed. Some divas have been chords of whistles crossed with deep grow- is automatically immune from the mental
forced to meddle in national politics in order ling chants, to a discerning ear they can effects of these spells – that is to say those
to prevent concerted action against the remote convey the passion and energy of the singer. requiring an opposed Willpower to resist.
monastery, although attempts still infrequently Progression in the order teaches the spell-
occur, driven by those who regret the price they singer new and more dangerous songs. The Descant Drone (Spell Resistance)
once paid or seek to reclaim a long lost child. The first song mantra taught to all aspiring
The core precepts of Spell-Singing are: spell-singers, this is perhaps their most
Restrictions • The magical effect of a song mantra has an important magic as it protects them from
All members of the Sirens of Syracuse swear indefinite Duration, lasting for as long as the indiscriminate effects of songs not only
an oath to protect and serve the order. Whilst it is chanted. sung by their companions, but also their own
they are not forbidden from entering casual • The magic of a song mantra cannot be aimed, personal chants. As such, this is usually the
relationships whilst on duty outside of the rather it indiscriminately affects everyone first power invoked in any battle situation.
monastery, no Siren may marry or otherwise or everything within its Range, provided
leave the order. Despite this, many members they fail their resistance check against it, Song of the Sirens (Draw Humanoids)
can claim friendship with people they met on or willingly allow themselves to succumb. Whilst certainly not the most lethal of their
tour and correspondence is encouraged, if only • Chanting mantas prevents the singer from powers, the Song of the Sirens has become in-
for the news on current affairs it brings. Any communicating verbally, or from using any famous for the cunning strategic applications
Siren who deliberately sunders his or her ties other type of magic. However, it does not to which it has been placed over the course of
with the order is generally hunted down and prevent them from performing physical history. Its mournful strains have an almost
returned to the monastery for punishment. skills, even violent ones. irresistible alluring effect upon listeners,
• Magic Points used by mantras do not begin compelling everyone within range to travel
Skills to regenerate until the song is concluded. to the presence of the spell-singer. Whilst less
The Sirens give training the in skills of Cour- • A song mantra’s magical parameters may useful for drawing enemies into ambushes,
tesy, Inf luence, Insight, Invocation, Lore be manipulated as per the Sorcery rules, ex- since the ambushers themselves are affected
(Strategy and Tactics), Sing and Willpower; al- cept shaping points are calculated using the by its magic, it has been used to entice an
though members are expected to learn all they Sing skill instead of Shaping. Neither Dura- entire army into a bog and one fateful battle
can of foreign cultures and languages when tion nor Targets are available parameters. in a mountain pass forced thousands of men
sent on mercenary duty. The order trains its • Unlike traditional Sorcery, the Intensity of a to jump to their doom from the cliffside path
members in its own Spell-Singer combat style song mantra is part of its manipulation costs. upon which they marched.
(Scimitar, Longsword, Dagger and Thrown • More than one mantra can be chanted con-
Dagger – Formation Fighting trait) available currently, provided each new song started Dire Discordance (Imprison Reversed)
to members of Accompanist rank and above. places a number of manipulation points Opposite of the Imprison spell, the Dire
into Combine, equal in value to the number Discordance creates an area of horrifically
Magic of existing songs already being chanted. painful cacophony of jarring melodies, pre-
Members learn the arts of spell-singing (see
later on). Spells learned are Accompanist: MANTRA MANIPULATION TABLE
The Descant Drone, Song of the Sirens, Dire
Discordance; Choralist: Melodic Manifesta- Points of Timbre Pitch Loudness Cadence Rhythm
tion, Cries of the Crocotta; Melodist: Hymn
Shaping (Fortune) (Intensity) (Magnitude) (Range) (Combine)
of Falling Stone, Wail of the Banshee. None 1 1 Self None None
1 2 2 1m x POW 2 Spells None
Gifts 2 3 3 3m x POW 3 Spells 1 Extra Roll
Impervious (to mental spell effects), Swiftness 3 4 4 5m x POW 4 Spells 1 Extra Roll
4 5 5 10m x POW 5 Spells 1 Extra Roll
Allies and Enemies 5 6 6 30m x POW 6 Spells 2 Extra Rolls
Nobody favours the Sirens of Syracuse save tho- 6 7 7 50m x POW 7 Spells 2 Extra Rolls
se desperate enough to hire their services, and 7 8 8 100m x POW 8 Spells 2 Extra Rolls
then only temporarily. Likewise few are foolish 8 9 9 300m x POW 9 Spells 3 Extra Rolls
enough to declare the Sirens outright enemies, 9 10 10 500m x POW 10 Spells 3 Extra Rolls
for fear of a Melodist arriving in their private 10 11 11 1km xPOW 11 Spells 3 Extra Rolls
chambers singing the Wail of the Banshee. Each point… +1 Intensity +1 Magnitude Continue Pattern +1 Spell Continue Pattern

42
SPELL SINGERS

venting entry and forcing those within who


fail to resist, back to its perimeter. Although
this dissonant music causes no direct damage,
it inflicts one Difficulty Grade on any mental
skill attempted by those remaining within
range. Used cleverly it can break formations
of warriors or completely drive away creatu-
res possessing INS rather than INT.

Melodic Manifestation (Phantom Sound)


Using this power a spell-singer can create an
audible illusion of fantastic scope. Anything
imaginable from barely heard whispers or
soft scratching of scuttling insects, to more
grandiose noises such as thunderclaps or ari-
as sung by angelic voices. Applied artistically,
these phantasms can be used to entertain
audiences in concert with the spell-singer’s
own musical rendition, making an unforget-
table experience. Utilised more offensively
this mantra can induce paranoia, despair or
outright fear.

Cries of the Crocotta (Palsy)


A warbling song of piercing notes, it enters
the minds of listeners twisting and paralysing
their bodies with mystical resonance. The
high pitches almost resemble animalistic
laughter, but inflict no lasting harm to those
that succumb. It is often used to render every-
one within range incapacitated whilst the
Siren hews down attackers who pose a direct
threat to them or their wards. In part, this
is what makes spell-singers such effective
bodyguards. Note that this mantra is slightly
modified to the base spell, being resisted
using Willpower, not Endurance.

Hymn of Falling Stone (Wrack)


Another of the song mantras which makes the
spell-singers so feared upon the battlefield,
the Hymn of Falling Stone uses key base
frequencies to set up destructive vibrations
in stone, crystal and ceramics. It acts as per
the Wrack spell, but only causes damage to
those particular substances. When gathered
together and singing in chorus, a unit of
spell-singers can soon collapse city walls,
even mountains!

Wail of the Banshee (Sever Spirit)


A hideous, bloodcurdling aria of screeches,
the most potent of the Sirens’ mantras is ca-
pable of slaying hundreds, friend or foe, upon
the battlefield. Its universal and arbitrary is
what makes it so rarely used by the order, save
for most dire of needs. Even then the chief
spell-singers are reluctant to invoke its power,
since it not only kills soldiers, but every-
body and everything, down to the worms
and plants. Effect. Wail of the Banshee is
based upon the Theistic miracle rather than
a Sorcery spell.

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SHADOWS of
BABYLON “The king spake, and said, ‘Is not this great Babylon, that I have built
for the house of kings by the might of my power, and for the honour
of my majesty?’”
– Daniel 4:30

T
TEXT KENNETH HITE he epitome of urban fantasy is su- The Hittites sacked Babylon 150 years later,
rely a city that is itself a myth: both and thus began centuries of foreign rule. Ho-
ILLUSTRATION LUKAS THELIN grounded in baked brick and gilded wever, Babylon remained the most important
in magical radiance. Of course, you city in Mesopotamia: the Gate of the Gods, the
can see flashes of such sights in the great Sacred City, the City That Grasps the Bridle of
cities of the new millennium: San Francisco, Heaven and Hell. Hammurabi carried these
Hong Kong, Nairobi. But often the fantasist titles and more away from the Sumerian city
seeks urban myth in the past, cities sunk of Nippur, the previous nexus of divine power
deep in centuries: London, Tokyo, Moscow, in the Land of Two Rivers. Babylon’s god Mar-
Istanbul. Surely, then, our road is clear: travel duk overthrew Nippur’s god Enlil, assuming
back still further, to when urbanism and fan- many of his powers in Heaven, and writing
tasy were one and the same, to an era when himself into Enlil’s myths. For over a millen-
the gods themselves raised cities by the first nium after Hammurabi’s dynasty fell in 1595
river banks. Let’s travel back millennia: back B.C., possession of Babylon made its holder
to Babylon. special in the eyes of the gods, conferring a
Nobody knows when Babylon was foun- sort of “high kingship” on its rulers: much
ded; its original site almost certainly lies like occupation of Rome in late antiquity, or
underneath the Euphrates River. When the of Jerusalem during the Crusades. Even the
first Akkadian-speaking settlers arrived fearsome Assyrian emperors had themsel-
around 2500 B.C., they found a place called ves crowned both in their home city and in
‘Babillu,’ and decided that it was the “gate Babylon until, in 703 B.C., the Babylonian
of the gods” or bab-ili in Akkadian. Why? king Marduk-apla-idin (Merodach-Baladan
Because Babylon, even then, was touched in the Bible) rebelled against the Assyrian
by magic, by fantasy, by Powers outside our emperor Sennacherib. Sennacherib thought
comprehension. Sargon of Akkad, the first he solved the problem of Babylon by leveling
empire builder, boasted that he “built Baby- the city in 689 B.C. and deporting its popula-
lon in front of Akkad” – 600 years later, Ham- tion to Nineveh, but his sons recoiled at his
murabi the Great built a Babylonian Empire blasphemy and toppled a statue onto him
where Sargon had ruled. By Hammurabi’s eight years later.
time (circa 1750 B.C.), Babylon held 65,000 Sennacherib’s successor Esarhaddon re-
ORIGINAL PUBLICATION FENIX 5/2012 people; it was the biggest city in the world. built Babylon and received his crown from

44
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KENNETH HITE

the hands of Marduk, but Marduk was not


appeased. Assyria began a steady decline,
tearing itself apart in civil war. In 612 B.C., “Below I have hardened the ground for a building site,
Nabopolassar overthrew the Assyrian Em-
pire and restored Babylon to independence I will build a house, it will be my luxurious abode.
and greatness. He attempted to reanimate
Hammurabi’s city, rebuilding its walls and I will found therein its temple,
ziggurats, even using the ancient Akka-
dian language at court. (This would be like
I will appoint its inner rooms, I will establish my sovereignty.
a modern king of Sweden attempting to
revive the court of the Ynglings, including
When you come up from the Apsu for assembly,
using runes instead of the Roman alphabet.) You will spend the night in it, it is there to receive all of you.
Nabopolassar’s builders and priests inven-
ted archaeology, excavating ancient temple When you descend from heaven for assembly,
walls so that they could be restored to their
precise original configurations. At its height You will spend the night in it, it is there to receive all of you.
under Nabopolassar’s son Nebuchadnezzar,
Babylon’s population reached 150,000, once
I will call its name Babylon, which means the houses of the great gods,
more the largest city in the world. Nebuch- I shall build it with the skill of craftsmen.”
adnezzar expanded Babylon’s empire from
the edges of Persia to the border of Egypt,
– the god Marduk, in the Enuma Elish
capturing Jerusalem and transporting the
Jews to “Babylonian captivity” in his im-
mense, cosmopolitan capital. Perhaps the Ark Babylon, the Wonder of the Mountains
of the Covenant joined the captured idols of and the Sea, was deliberately cosmopolitan. THE HOUSE
Nineveh, Damascus, and Tyre in the Esagila,
the temple-palace of Marduk.
Transplanted populations, royal ambas-
sadors, and merchants from Greece and OF THE NEW YEAR
Marduk could not hold back all invaders, India dwelt there in its great days. Under Also known as the Du-azaga, the “place of
however: the Persians conquered Babylon Nebuchadnezzar, Babylon covered 17 square fate,” or the Bet-Ekribi, the “house of prayers,”
in 539 B.C. Xerxes put down another rebel- kilometers, surrounded by magnificent this temple complex lay outside the walls,
lion in Babylon in 482 B.C. by diverting the double walls. (If you believe Herodotus, who about 200 meters north of the Ishtar Gate
Euphrates to flood the city; he desecrated after all was there, it covered more like 500 along the Processional Way. Fragrant and
the temple of Marduk, and like Sennacherib square kilometers. Suburbs and gardens may specialized trees surrounded the House,
died for it, as his empire began to crumble allow us to split the difference.) Within those possibly referring to Babylon’s ancient title
until it (and Babylon) fell to Alexander the walls – 300 feet high, according to Herodotus Life of the Forest, or Root of Life. Every year
Great in 331 B.C. Like other conquerors, – were orchards and abattoirs, blacksmiths at the beginning of spring, all other gods
Alexander received a crown from the hands and embalmers, slave pens and observatories, left their temples across Mesopotamia and
of Marduk, and he consulted with the astro- thieves and sages, and everything else on the travelled to the House for the Akitu festival.
logers and magicians of the city to restore random urban encounter table. Here are only During the Akitu, they met in a conclave
Marduk’s sacred precincts. He wished to a few major locations in the City of Opulence, and once more acclaimed Marduk king of
make Babylon his capital city – under his and their possible echoes in a city of today: the gods. Whether Odin and Amaterasu, or
rule its population reached an all-time high Elvis and Marilyn, still arrive at Du-azaga on
of 200,000 – but died there of a fever before April 6 remains unknown – until you decide
he could consolidate his empire. Alexander’s THE RIVER EUPHRATES for your game.
successors built a new capital, Seleucia, Babylon lay on both sides of the River Euph-
and moved most of Babylon’s population rates, and its floods shaped the city as much
to the new city in 275 B.C. By the time the as any invading army. Under Nabopolassar, THE ISHTAR GATE
Parthians conquered Babylon in 141 B.C., the whole river was walled into a brick Nebuchadnezzar built this massive gateway
no priests remained in the ruins; Marduk channel; he spanned the river with a stone as the main fortified entrance to Babylon,
received no sacrifices. bridge (on asphalted brick supports shaped on the north wall across the Processional
Today, Babylon is marked by three immen- to minimize river erosion) and undercut Way. Excavated between 1902 and 1914 by
se mounds in the desert plain of Iraq, located it with a tunnel lined with marble, linking Robert Koldewey, it has been removed and
about 85 kilometers south of Baghdad. Ar- palaces on the east and west sides of the city. reconstructed in the Pergamon Museum in
chaeologists studied the site on and off from Nebuchadnezzar dug a canal all around the Berlin. In its original site, the gatehouse may
1812 to 1989, uncovering ziggurats and temp- city walls to serve as a moat; other canals have been seven stories high; Nebuchadnez-
les, tracing the lines of Nebuchadnezzar’s watered the fields and gardens of the city to zar covered it with blue glazed bricks and
walls and gates. In 1983, Saddam Hussein be- ensure a plentiful food supply. The gugallu, reliefs of dragons, lions, and aurochs. The
gan to “reconstruct” the city, burying much of or canal inspector, was one of Babylon’s most gate itself was cedar wood, fitted with bronze.
it underneath a Disneyland of bricks signed important officials dating back to Akkadian Travelers between the urban and the fan-
with his own name; the U.S. invasion of Iraq times; a mystical gugallu controlling the flow tastic should keep a corner of their eye out
in 2003 badly damaged Saddam’s reconstruc- of magic or ley lines or mana could remain for dragons, lions, and aurochs in airports,
tion and likely pulverized an unknowable a powerful figure in a modern urban fantasy or inhale a whiff of cedar and bronze in the
amount of the ancient city. game, even in cities without canals. train station.

46
SHADOWS OF BABYLON

ESAGILA ETEMENANKI tain” connecting Earth to Heaven. Under


the Persians it fell into disrepair; Alexander
Meaning “House of the Raised Head,” the Its name means “House of the Foundation of wanted to rebuild it, but died before he could
Esagila was the temple compound of Marduk. Heaven on the Earth,” but the Etemenanki begin. It took a century to build, much like
Measuring 180 x 125 meters, it comprised 2 is better known as the Tower of Babel, the the medieval Gothic cathedrals; it dominated
large courtyards (70 x 40 & 40 x 25 m) and the “tower to reach unto Heaven” from the Bible. the city like a modern skyscraper.
“holy of holies” holding Marduk and his consort The seven levels of this ziggurat reached 91
Zarpanit, the mother-goddess of the rising meters into the sky, rising from a square base
moon. Hammurabi, the Assyrian emperors, and 91 meters on a side. Each level represented THE HANGING GARDENS
Nebuchadnezzar all considered it a microcosm one of the seven planets, painted that planet’s
of the entire created world, and brought wild sacred color; on the top was a cedar and gold OF BABYLON
animals and strange plants from beyond the rim temple to Marduk with indigo walls. The Modern archaeologists believe the Hanging
of their empires to decorate and dwell within it. lord of the ziggurat was the ensi, a title that Gardens were a legend, or perhaps a mispla-
It even held a microcosmic “sea,” the Abzu, a lar- generally means “governor” (and varies over ced reference to the palace gardens of Nine-
ge pool representing primordial chaos and the the millennia between religious and secular veh, but their place in the Seven Wonders of
waters of the earth. The shatammu, or temple authority) but literally means “interpreter.” the World keeps them mythically more than
manager, of the Esagila was a powerful official The ensi interpreted the patterns of the real. Supposedly, a mountain princess mar-
in Babylon, since the priesthood of Marduk stars, the will of the gods, and the dreams ried to Nebuchadnezzar was homesick for
owned much of the city’s land. Thinking of the of the king. From the peak of Etemenanki, her lush native land; to delight her, he built
priesthoods as megacorps with magic can help Babylonian astronomers mapped the planets’ a two-hectare simulacrum of her Persian
with a modern-day or cyberpunk incarnation motions, described the zodiac, and divided forests on top of a 70-foot tall outcrop of na-
of Babylon; the Esagila might be any designed the calendar into months, weeks, days, and tural stones. As a myth, the Hanging Gardens
enclosure representing the world from a zoo to hours we still use (with only slight modifica- might flourish anywhere: parks, penthouses,
the UN building to a diplomatic space station. tions) today. It represented the “holy moun- or any green place in between.

47
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MONSTERS OF BABYLON How many miles to Babylon?


They who repair Three score miles and ten.
To Babylon, and from the Angels learn Can I get there by candle-light?
Mysterious wisdom, sin not in the deed. Yes, and back again.
– Robert Southey, Thalaba the Destroyer If your heels are nimble and light,
Babylonia, being a flat, treeless mud plain, had no fairies or elves (although the Sumerian
mulla may have been something like a will-o’-the-wisp). Instead, it has a plethora of disease
You may get there by candle-light.
spirits to be alternately placated and prevented. A bowlegged dwarf shows up in many – traditional nursery rhyme
Babylonian carvings, but whether he represents a race or a single demigod is unkown. But
if it has few demihumans to decorate an urban fantasy game, Babylon has monsters aplenty. When you bring Babylon into your urban fan-
Babylon, the medieval Arabs believed, no longer had a Tower reaching impiously tasy (or vice versa), you are walking a Proces-
to Heaven, but instead held a Pit down into Hell. Allah hung the angels Harut and sional Way paved by millennia of legend and
Marut by their heels in the Pit of Babylon for the sin of teaching mankind sorcery, and myth. Building on the foundations laid in the
for succumbing to mankind’s temptations. These not-quite fallen angels are only the most Bible, Babylon has three main levels of mea-
gigantic of the monsters of Babylon; such creatures come into their own in urban fantasy ning in the symbolic realm: cosmopolitan
and deserve some explication here. hubris of the Tower of Babel (or Babylon 5),
the earthly prison of the Babylonian Captivity,
and the city of the Antichrist, or at least of
Ekimmu the “Whore of Babylon” who represents the
Ekimmu (aka edimmu) are probably originally Assyrian; they are spirits of the angry fallen state of mankind in the End Times.
dead who possess or haunt the living, draining their blood, vitality, or luck. They parallel These towers rise over the ancient Babylon,
some vampire legends, but resemble gaunt, skeletal figures rather than glamorous lovers. City of Ritual and Earthly Paradise, casting as
wide and as deep a shadow as you could want
for your game. Babylon echoes through the
Girtablullu mystical poetry of William Blake (“the Walls
Girtablullu (aka aqrabuamelu) are the best villains in the Gilgamesh story, angry warriors of Babylon are the Souls of Men/Her Gates
with the head and torso of a man and the armor and tail of a scorpion. Girtablullu also are the Groans of Nations”) and the political
have taloned feet like vultures; some have wings. Like many Babylonian monsters, they reggae of Bob Marley (“Babylon system is the
could also be invoked as protection against disease spirits or against their fellow monsters. vampire, falling empire”). You can build a lot
Nevertheless, these are your orcs. out of Babylon bricks, in other words.

Kulullu BABYLON,
Kulullu are half-fish, half-man beings who live in the ocean, the river swamps, or the arti-
ficial Abzu lake in the center of the Esagila. Powerful sorcerers and sages, they teach men THE HOUSE OF THE GATEWAY
esoteric arts and tools; they have their own eerie agenda. Ancient astronaut theorists be- Starting with perhaps the most mundane
lieve them to be aliens from Sirius; their name indicates a connection to Lovecraftian evil. possibility, imagine a time portal between
ancient Babylon and your city setting – which
might be modern Baghdad, or it might be
Lilitu anywhere. Time portals hardly have to obey
Lilitu are angry, winged female demons who kill children and pregnant women by poison geography, after all. Possibly it’s a hyperspace
or by befouling the air. They haunt deserts and open country, but enter the cities when gate opened by studying cuneiform found in
plague demons open the way for them. A variant, the ardat-lili, more resemble succubi an ancient tomb or on a new-raised island. It’s
than harpies. Their queen gained quite a reputation in Hebrew myth as Lilith. opened to lay a pipeline through, of course,
but it doesn’t just bring back oil. It also
opens the way for gods and monsters, either
Rabisu overtly or as the secret cargo of Babylonian
Rabisu crouch in alleys and entranceways, waiting to seize unwary passersby. They are immigrants to the future. In this kind of cam-
demons, but take solid form while lurking in shadows. They resemble the redcaps of paign, perhaps the “fantasy world” behind the
Scottish legend, or the ghouls of later Arabian lore. wainscoting turns out to be another physical
world – one as superior in magic and demonic
arts as our world is in technology and science.
Sirrush Such a campaign might resemble Sha-
Sirrush is the more familiar name, but is actually a very common mistransliteration of dowrun, or Dark Conspiracy, or even a weird
the word mushussu. In either version, it refers to the Babylonian dragon: a thick, reptilian version of Mage as the oil-fueled Technocracy
body with the hind legs of a raptor, the forelegs of a lion, and the head and tail of a horned squares off against the gugallu magi. Borrow
snake. The sirrush attends to the city god: it is a source of wisdom, power, and terror. In the a hint from Torg and have Babylonian magi
Apocrypha, the prophet Daniel defeats a sirrush by exploding it. trying to reconsecrate modernity to Marduk

48
SHADOWS OF BABYLON

while Médécins Sans Frontieres tries to rise in Paris and Vienna; ensi interpret the underworld demons. When Nabopolassar’s
battle disease-utukku with recombinant will of Marduk for czars and presidents. diggers found a temenu of Sargon, they had
DNA therapy. Or take a leaf from Wraith: only Some factory towns – Providence and Man- priests who knew the ancient rites: they built
moderns possessed by ekimmu can operate chester, Eskilstuna and Chicago – remain free, a new temple to hold him, and even with that,
on both sides of the gateway, but the ekimmu if you don’t count the fish-men in bulletproof Nabopolassar’s empire was virtually posses-
seek only death and destruction. tanks behind bank and factory doors. And sed by the shade of Hammurabi. When Robert
once a year, more gods assemble in London Koldewey or Leonard Woolley dug up temenu,
for the Akitu, and imprison just a little they brought them back to Berlin or London.
BABYLON, more of the human world. Play this world The entire Ishtar Gate is in the Pergamon
with your favorite steampunk ruleset, from Museum in Berlin, while figures from the gate
WHICH HATES INJUSTICE! Runepunk to Iron Kingdoms to Clockwork are in Detroit, Istanbul, Gothenburg, Paris,
Or perhaps the connection goes the other & Chivalry. Or amp up the angst with Hero- Munich, Toronto, Philadelphia, New York,
way. After the fall of the Etemenanki, Mar- Quest, WFRP, or Narosia, or any other game Chicago, Providence, Boston, and New Haven.
duk leads the gods in search of a new Tower in which men feel the breath of the gods as And that’s just one vector, just one goddess.
to Heaven, and finds one – in 1931, in New they pray not to attract them.
York City, when the Empire State Building
opens. The skyscrapers are the new ziggurats, BABYLON, TO WHICH THE CLA-
reopening the paths from heaven for the BABYLON,
Babylonian gods. This can be a wild pulp MOR OF ALL LANDS IS THE SAME
setting, featuring sky-gods living in hanging THE CITY WHICH RENDERS NOT One of Babylon’s neighborhoods was named
gardens on the city roofs, and bold aviators
battling lilitu or the monstrous lion-headed THE ARROGANT PERFECT Eridu, after an older rival Mesopotamian
city. Although records are spotty, it’s entirely
Imdugud bird. Just like in ancient Babylon, Perhaps Babylon is an opportunistic infec- possible that many of Babylon’s quarters
images of wrestlers keep demons at bay: tion, lying in wait in the clouds of pulverized were named after or represented other cities:
demon-fighting heroes must wear tights and cuneiform tablets kicked up by tank treads Babylon was, in a very real sense, every city
capes! Translate Sidereal magic from Exalted and blown aloft by helicopter rotors. Sol- in the world. The Tower of Babel, remember,
to the modern zodiac, blend in White Wolf ’s diers, humanitarians, and profiteers in Iraq joined all mankind before fragmenting
old Adventure RPG and go wild! breathed in the sacred names of gods and human languages; the Babylonian Captivity
Or it can be a setting of secret and subtle the atropotaic emblems of demons. First encompassed not only Jews but every subject
horror as ancient gods seep down onto the Saddam drained the Abzu, the Euphrates people of Nebuchadnezzar’s empire; the
cities, their talons sinking into mankind’s marshes where Eden once flowered, then Whore of Babylon seduces and degrades all
banks and businesses just as the temples did American JDAMs and MOABs blew open the humanity. Babylon haunts all cities at once,
in Nebuchadnezzar’s time. Marduk opens Pit of Babylon. In the new millennium, the bleeding in over the beltways and motorways
the pit of Abzu to reconnect his new Tower, monsters of Babylon clung invisibly to the (chariots rode around Babylon’s walls) and
and the rabisu crawl into tenements while land’s tyrant and seized the new invaders by welling up through the rivers and canals
girtablullu arm themselves in the subways, the soul. They spread their cult in the post- (the Euphrates flows out of Eden, into every
and kulullu plot in the sewers and beneath invasion chaos, they spread back to home river in the world). Rabisu lurk wherever you
the harbors. The shatammu turn a blind eye ports and Western cities. In that connection, don’t recognize a doorway; each hoodie or
to the encroaching demons, preferring build doesn’t MI6 headquarters at Vauxhall Cros- sweatshirt conceals a scorpion exoskeleton;
cults and count dividends. This might be a sing in London (built after the first Gulf War, ardat-lili stalk prey on street corners; sirrush
Call of Cthulhu mod, or a Deadlands Noir when British soldiers marched through the breathe out the naphtha-petrol the cities
build. Inanna is the original gorgeous dame ruins of Ur) look a lot like a ziggurat? Perhaps must inhale or die.
in distress, after all. the ekimmu run the intelligence services now, Babylon is everywhere, in every tick of the
and we have a lovely Night’s Black Agents 60-minute hour (invented by the Babyloni-
setting on our hands. ans) and every fold of an astrology column.
BABYLON, WHICH KNOWS THE The crescent of Islam, the Maltese Cross of
the Crusaders; both Babylonian emblems.
ORDINANCES AND DECREES BABYLON, THE CITY WHOSE Traffic and bureaucracy replicate both the
Steampunk it up instead: in 1815, architects chaotic Abzu and the lawgiving Nabu; colored
proposed a 110-meter tall, 22-level ziggurat BRICKWORK IS ANCIENT lights blink on and off in the highest reaches
for Trafalgar Square in London rather than Or perhaps the gods and monsters of Babylon of our postmodern ziggurats. In the GURPS
the relatively restrained column there now. possessed the archaeologists, just as they did Madness Dossier setting, the Babylonian
(That’s one level for each year of the Napo- Nabopolassar and Nabonidus 2500 years Anunnaki sleep behind the scrim of human
leonic Wars … and for each of the Major earlier. Under important buildings such as history, waiting to awaken at any moment and
Arcana in the Tarot.) Perhaps in some alter- temples, gates, and palaces, Babylonian (and controlling mankind in the meanwhile th-
nate history the Trafalgar Pyramid opens Sumerian) urban designers buried temenu. rough linguistic programming. Other games
the way for Nabu, Lord of Scribes, to capture These were brick boxes holding “nails” of could posit other metaphysical conspiracies:
William Blake’s Babylon-on-Thames for his bronze or clay designed to cosmically fix the Marduk could be the grandest of Exarchs
father Marduk, while the kulullu reveal ar- city in place, along with statues of the kings in Mage: the Awakening, or Lucifer in In
cane secrets of steam to human rebels and and ensi who founded or rebuilt the temple or Nomine, or the First and Last Godwalker in
conspirators … for a price. palace. The temenu identifies the sacred loca- a cosmic-level Unknown Armies game. Who-
Ley lines and canals spread across Britain tion, ensures its connection to man and to the ever grasps the hands of Marduk, they do so
and America, Sweden and Prussia. Ziggurats gods … and blocks infiltration of the city by in the court of Babylon, Entrance to All Lands.

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LONG HAVE I DESIRED TO LOOK

LONG HAVE I DESIRED TO LOOK UPON

THE KINGS OF OLD


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UPON THE KINGS OF OLD

TO CREATE THE RUINS VISITED TEXT CHRISTOFFER KRÄMER


ILLUSTRATION OLA LARSSON

BY THE ADVENTURERS OF TODAY ORIGINAL PUBLICATION FENIX 3/2009

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ROLEPLAYING
LONG HAVE I DESIRED TO LOOK

When Frodo and the fellowship of the ring struggle to bring of previous cultures help to set the stage for
the present, and with this in mind, it is useful
to consider the following:
the One Ring to Mount Doom, they are constantly moving • Where in the cycles of peak cultural
advancement and low point of
through the ruins of an older, more powerful civilisation. cultural decline do you intend to
set your campaign?
Temples, colossal statues, and city ruins are everywhere • What function do the ruins have
in your current story?
you look, which helps very much to set the mood.
RUINS ARE LIKE ONIONS
– MANY LAYERS
Once you have decided what role the ruins

I
will play in your campaign, it is time to decide
n the same way a character is given a
background when it is created, in order
ROLE OF THE RUINS what they will look like and what function
they will have. At this point it is appropriate
to have a means of explaining their
behaviour, a world must be given a back-
IN YOUR CREATED WORLD to remember that each civilisation tends to
build in and around the ruins of the previous
ground in order to adequately explain why it Imagine a world where everything is new and one and that traces of previous cultures
works the way it does. Usually, a world—much fresh. Every piece of land is untouched and are therefore mixed among the layers. It is
like a character—has gone through several waiting. Each spadeful of earth is the first therefore important to think about one or
different and widely shifting stages before and never will you find a shard of pottery more cycles of previous cultures in order
it has settled into its current state. The ruins that was buried there centuries before. Every to determine in which way their remnants
travelled through by today’s adventurers, the new building is the first of its kind, and the have been mixed together. To help you get
archaic texts they encounter, the artefacts word ruin hasn’t yet been invented, for there started you can use the descriptions below
they unwittingly (and mistakenly) wear as has never been a need. Does such an idea of typical examples of ruin creation for an
adornment on their codpieces are all part seem exciting or even possible? Yes, perhaps advanced culture, typical effects of the fall of
of the ancient bones of the world which you, if you’re playing a story in which you are the cultures, and common issues that rise when
the game world’s constructor, have created. first to colonise a new planet or world, but one culture builds itself up in the ruins of the
Just like archaeologists and paleontologists otherwise, not really. We know that there has previous one. For extra clarity I also include
of today, your players, with the help of all always been someone or something that has a number of follow-up questions.
these other things, will attempt to create an come before, and that has left traces of itself
image of how the world once looked, and it behind that affect us in various ways. We are
is therefore worthwhile to carefully think today the sum of all previous experiences that POWER STRUCTURES OF
through how things used to be, what they have taken place, and our culture reflects in
have become, and what they one day will many ways those who came before us. AN ADVANCED CULTURE
be. Inevitably, the players, like scientists in Fantasy literature and film often stresses What does an advanced culture need in order
all times, will draw a number of erroneous those who came before. The idea is that ad- to build pyramids that stand for thousands of
conclusions based on what they find, but vanced cultures go in cycles, and that these ad- years, to inspire argonauts who defy gravity
this is all part of the enjoyment of creating vanced cultures tend to succeed one another, or to leave behind black obelisks on deserted
and burying ancient cultures. So that your interspersed with periods of decline. A typical planets?
world-building can be as impressive as pos- feature of the genre is that these ancient cul-
sible, so that the mosaic of your world can be tures are described as being more powerful,
as multi-faceted as possible, and so that your and the setbacks they faced are portrayed as Power and Riches
players’ conclusions about the past can be as being extremely difficult. Consequently, we The advanced culture must either have a
entertaining as possible, this article will ho- get scenes in which the heroes wander among very strong central power figure, such as a
pefully help you in the making of your ruins. ruins from a mightier time than anything that king, emperor, pharaoh, etc., with the ability
could be imagined today. The past becomes and wherewithal to tax a broad population,
somewhat mystical, and the future offers or it must be as cosmopolitan as possible so
WHO IS THIS ARTICLE FOR? either more setbacks (as in The Lord of the that there are a number of competitive elite
This article is written broadly so that it can be Rings) or promises a return to the greatness types with enormous bank accounts and a
used in any type of other-worldly campaign, of the past (such as in David Brin’s novel (and great need to prove themselves, or have one
though scifi, fantasy, or other similar cross- the less successful film of the same name) or more religions with economic and political
genre dimension-hopping speculative fiction The Postman). A third alternative is that the muscle to flex.
is most fitting. The advice and ideas surroun- story is set in a period of decline and life is so
ding the creation of advanced cultures from difficult that the story never really manages
the past are likely most useful for game mas- to take a stance regarding the future because Questions
ters or writers who engage in world building, the characters are so busy dealing with the Who was it who held the reins of power in
and the concrete examples at the end can be present (as in Mad Max). Ruins then serve as your world in the past? Was it shared by seve-
tweaked and modified as desired according a reminder of everything that has been lost. ral different people or factions, and if so who?
to taste and to suit the world being created. Regardless of the direction of the story, ruins How did these powers relate to each other?

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UPON THE KINGS OF OLD

Will Advanced Technology A Time of War,


This emperor or king, these ruling elites
or esteemed religions must — like French
Technology must have been transferred
from previous generations and cultures and
Conquering and Plundering
presidents of today — have the will to ma- refined by the specialists mentioned above. Once a culture finally collapses, the bri-
nifest their power in the form of enormous gands and confidence men come out of the
architecture. This might be in the form of woodwork. In the power vacuum that is left,
building monuments to their own vanity Questions it is the strong willed who succeed and the
(tombs, palaces or temples), or it could be How advanced was the technology they had regular man hunkers down and tries to sur-
about creating buildings that tame nature access to? How much of this technology has vive the best he can. War and conflict rages
and enhance civilisation (roads, aqueducts, been developed further and how much of it on between groups or individuals seeking
dams or harbours), or it could be about im- has been lost? power, and in the waves of plundering and
proving culture (theatres, arenas, bathhouses subjugation that follow, much of the current
or libraries). civilisation’s patina is lost. Riches, art, litera-
Cultural Conformity ture, theatre and architecture run the risk of
A certain amount of cultural conformity is being lost and destroyed.
Questions expected, which shows just how great power
What did the rulers in your world use their and how much influence the ruling element
power for? What did they want to build and had. This could be reflected in a dominant Questions
why? To what extent were they able to build? style of theatres spread across the known What types of riches are the most sought after
Was there concurrence among the powers world, or that temples owned by a certain in times of war; what is valued loot and what
and the rulers, and in which way did this religion are all devoted to the same divine is ignored? What is destroyed and what will
affect construction? Was there competition principles, etc. be left alone?
or cooperation?

Questions A Loss of Educated Specialists


Highly Developed How does the cultural conformity manifest Without access to a strong central govern-
itself? Can one see geographically how large ment and a stable society, the ability to pursue
Organisation of Work the spread of a certain ruling power has funded higher education is lost. In a time of
Vast numbers of people (elves/dwarves/ had by interpreting the architectural style war and conflict, there is a drastic decline
Alpha-Centauri/etc.) must be able to be of monuments and structures? Can one see in trade and consequently, more affluent
organised in an effective way. Logistical intermingling of different styles in different groups (e.g., ich merchant classes, traditional
problems on an enormous scale must be places? aristocratic classes, etc.) are reduced or have
able to be solved so that each person can disappeared altogether, and with that loss, a
ultimately become an effective cog in a culture also loses the need for trained spe-
great machine. THE FALL OF AN cialists in a variety of fields. There simply is
no longer time to hire a master stonemason
ADVANCED CULTURE to extravagantly adorn the facade of city hall
Questions What happens when an advanced culture when war and looting is common practice.
Was all this work done voluntarily or for inevitably falls as an effect of internal or
salary, or were slaves used? How was the is- external conflicts:
sue of safety solved? Was there unity among Questions
the workers? What groups of specialists are hardest hit?
A time of chaos and division Does these specialists’ knowledge disappear
Cultures rarely fall into decline with a bang. entirely, or does it find its way to other realms
Educated Specialists Usually, it is a long, drawn out process punc- and advanced cultures? Are there new specia-
At all levels in this undertaking, there must tuated with many different groups fighting list professions that thrive during a time of
be highly educated specialists to provide for power within the Kingdom in combina- chaos and conflict?
expert knowledge. The number of experts tion with external enemies forcing their
required also points to the need for experts way in from outside. When several ruling
who can pass on their knowledge to others factions are competing with one another, Decline in Technology
through written and symbolic language, and it is unclear who is in charge, this can The same causes that result in a decline of
apprenticeship programs, university and give rise to chaos and anarchy. People stop educated specialists will also result in a de-
so on. taking mutual responsibility for a society cline of technology. To understand, manage
that no longer cares about them, and they and develop technology requires trained
fall back on seeing to basic needs: life, food, specialists and the transfer of knowledge
Questions shelter. that is rapidly disappearing with the fall of
What status did these specialists have? Were the advanced culture.
they forced to give up their knowledge or
did they share willingly? In what way were Questions
these specialists formed by the world they Which groups are responsible for the internal Questions
live d in? Did they drive development or did conflicts? What are the conflicts about? Are Which technologies will disappear rapidly
development drive them? there any external enemies and if so, who? and which will have the most longevity? Are

53
ROLEPLAYING
LONG HAVE I DESIRED TO LOOK

there areas—geographically or in the com-


munity — where technology has managed
interesting thing is how the new emerging
powers relate to those of the past. Following Questions
to be preserved longer than in other places? are a few examples of how new power centres What bizarre new styles become popular in
How can technology be preserved for as long might relate to the old ones: the reborn culture? Do people dress in New
as possible? Age, tranbrutalistic coats with re-atlantean
adornments? What elements from the past
Old Power Centres Often Are or make a comeback, and how do they affect
Structures Rebuilt art and literature?
Become the New Power Centres
for Other Purposes Centuries may come and go, but with surpri-
After the fall of an advanced culture, when sing regularity, new power centres wind up Ancient Ruins Repurposed
the chaos and the worst of the conflicts have in the exact same place as the old. Really this As part of the rebirth and recreation of the old,
died down, when the robber barons have is nothing strange. Power centres wind up ruins can be resurrected with new interpreta-
amassed their money and titles, people must where they do for a few simple reasons: water tions. The old bathhouse that served as both
get on with their everyday lives as best they and food sources and population numbers, grain storage and cannon foundry is returned
can. While the marvellous bathhouses might strategic geographic placement or religious to its former glory, carefully restored by a
have been enjoyed by many doing the height importance. Because these change little over new group of trained specialists. Meanwhile,
of civilisation, it is not feasible that hundreds time, the ruins of advanced culture X often time and tastes have moved away from the
of years later, after the aqueduct has col- become the base of advanced culture Y. concept of public baths, so the new bathhouse
lapsed, people continue to view the building becomes an exclusive spa with private cham-
as a bath house out of any sort of deference bers where the wealthiest and most decadent
to cultural heritage. It is more likely that the Questions patrons can have all their wishes fulfilled for
building will take on some other purpose. What is it primarily that makes the power a hefty penny.
Perhaps the bath house will be used to store centre what it is – what factors control why
grain, serve as the Emperor’s new torture the centre is where it is? Do the power centres
chambers or a foundry to make cannons and shift over time, and in that case why – what is Questions
other weapons. it that has happened to cause a shift? What types of things most deserve to be
resurrected? In what way can I enhance
myself by enhancing something from the
Questions Old Symbols Become New past?
What was the structures that survive chaos Insofar as all the buildings and monuments
and conflict be used for? What is the most still exist from an older time, they are fre-
comical usage of a great structure from an quently used by the new civilisation. Not Crazy Conclusions
advanced culture? infrequently, these become the unifying Despite the new groups of trained specia-
symbols used to build a new nation. “We were lists and educated historians, archaeolo-
once that proud people who conquered all gists, metaphysicians, mages and holisti-
The Daily Grind Takes Over the lands the sun touched. In Crystal Square cians who attempt to recreate knowledge
Frequently, life’s everyday problems provide stood the giant sundial which ruled all time of the past, the time since the decline of
little time to even think about the past. “The in the old world. The square remains, and the previous culture until the start of the
temple of the Perseads may have been the today we inaugurate a new, greater sundial present one has perhaps removed all traces
most beautiful building in the known world to show that time has returned to us.” a little too efficiently. In some areas, there
at one time, but now it is mostly a ruin and are so few puzzle pieces left that it is no
we need the stone for our new barn.” People longer possible to see the whole picture,
will simply demolish a structure and use the Questions and the best we can do is speculate and
stones for other significantly less extravagant Which symbols are the ones highlighted by presume. It is not uncommon to draw crazy
purposes. the new culture? Are there places and sym- conclusions from ruins and their mea-
bols that people try actively to forget? What nings, and then base new architecture and
purpose is there by associating oneself with cultural expressions on these erroneous
Questions parts of the old civilisation? Do rivalling conclusions.
What types of things might be especially groups vying for power have their roots in tra-
susceptible to this type of plundering? Are ditions and groups from the previous culture?
there structures that people, despite the Questions
circumstances, do not want to destroy, and Which crazy conclusions about the past
if so what would these be? Old Styles Becomes New are popular in your world right now? Are
As with symbols, styles too may be copied any of the interpretations politically or
from the old culture in order to lend a certain economically motivated? Is it possible to
WHEN NEW CULTURES ARISE legitimacy or historical gravity — but the new base an adventure on these misinterpre-
style is not quite the same as the old because tations? What happens if someone comes
IN THE RUINS OF THE OLD much time has passed, and technology, ma- out with new and perhaps more correct
Sooner or later, a new culture inevitably terials and tastes have changed. Terms such interpretations—how would these be vie-
grows up in and around the ruins of the old. It as Neoclassicism or Gothic Revival demon- wed among those in power and among the
may take centuries, but periods of chaos, con- strate this behaviour, as does the concept regular citizens? Is there any advantage in
flict and stagnation do not last for ever. The Renaissance. interpreting the past?

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UPON THE KINGS OF OLD

MAGES AND as a world creator, have actually thought


through how the past was constructed, does
created-by-natural-forces Quinnal bridge,
lies Tal-Quinn’s only outdoor structures,
ANTI-GRAVITY PLATFORMS not mean there is necessarily any reason
to tell your players about this. A large part
some relatively modest structures for hou-
sing and storage purposes.
Covering the Fantasy Angle of the atmosphere regarding the previous
civilisations lies in their mystery and uncer-
When we discuss fantasy and science-fiction, tainty. If previous advanced cultures leave Mystery
it’s easy, as a world creator, to think ahead and behind a detailed description of how all of There are no signs of how the residents of
ignore all of the above steps. Why bother with their impressive feats were performed, they Tal-Quinn got their food. In almost total
socio-economic factors surrounding previous would lose a great deal of their mythological isolation, and with extremely limited means
cultures and their incredible ruins when the shine. After all, consider how it would be if of livelihood, the city of Tal-Quinn is a true
genre already contains fantasty elements that Egyptologists had discovered this sign two mystery.
eliminate any need for strong central powers hundred years ago:
and ruling elites? With a mage in the party, To all future cultures who wish to know
it’s possible to just throw up a whole bunch of about our impressive Nile culture: We have Solution
pyramids, and with a simple anti-gravity plat- carved in stone a detailed description of how The solution to the mystery of Tal-Quinn has
form, a wall can be constructed that makes we built the pyramids so that you don’t have been lost over time.
the Chinese hide beneath the undergrowth in to wonder and speculate about it for years
shame, right? Well, it’s not exactly that easy. to come.
Even fantasy and science-fiction have a kind Removes some of the excitement, doesn’t Adventure Ideas
of internal logic, and these worlds tend to fol- it? • In their search for the legendary artifact/
low some form of natural law, with features of stolen prototype/key to the forgotten
Marxist historiography. Most fantasy worlds language/truth about the city’s creation,
limit magicians’ enourmous powers by con- EXAMPLES OF RUINS YOU the party’s trail of clues leads them to
necting them to some kind of power source, the deserted cliff city of Tal-Quinn. The
requiring sleep or meditation, making spell CAN SHAMELESSLY STEAL problem is that the spaces there are
components rare, or creating a variety of It never hurts to have a few good examp- nearly endless, and the extreme isolation
other inventive hindrances. Mages can create les of ruins to fall back on, which can, as has caused the city to become a home
fantastic things, but there is always a cost, and needed, be modified, transformed, or even to some very peculiar individuals and
in the end, it is always a matter of egoistic totally changed, so you can use them in your groups that do not like to be disturbed.
human needs. Of course a mage could say an campaign without having to put too much • Hunted and outmaneouvred, the players
incantation and create a bunch of pyramids, time and energy into creating new ones. search desperately for a place where they
but the value of this in time and power used Following are a few examples with some can wage their final battle. Tal-Quinn
is perhaps not worth it with respect to the toll adventure ideas. turns out to be the perfect place, and if
it takes on the mage, or the satisfaction she the group can reveal the cliff city’s buried
gets of doing it . What is the value of a whole secret, they may yet win a surprising
sea of gold coins if the mage must give ten The Cliff City of Tal-Quinn victory.
years of her life to the monotony of it? The
concept is similar for technology in science General
fiction. Of course an anti-gravity platform Beyond the sulfur fields in Osmagosis, almost The Wells of Persaga
could be used to build a magnificent wall, but as far from the world’s larger centres as you
what is the purpose if everyone else also has can get, is the cliff city of Tal-Quinn. Getting General
access to their own anti-gravity platforms? there without technological means is nearly In far-off Persaga are some of the most ano-
Every era has its own set of circumstances impossible, and yet that is precisely what nymous, but simultaneously most impres-
and fantastic solutions, but it is difficult to thousands of people once did. sive structures in the known world. They are
beat the combined power of an advanced the ruins from a distant culture that even
culture with basically unlimited resources. the locals don’t know much about, and not
Facts even their oral traditions can tell of what
Carved into the Sharaf massif, a mile- the structures’ purpose was. Many rumours
THINGS TO CONSIDER WHEN high chain of volcanos with almost no abound, of course, but for most, the wells
vegetations, someone has created homes, are a mystery.
YOUR PLAYERS BEGIN TO public spaces, warehouses, and gigantic
TROMP AROUND YOUR RUINS temple-like structures large enough of a
colony of more than half a million people. Facts
Accurate knowledge about past cultures is The lowest premises in the giant complex Scattered across the country in an almost
seldom available to players. This is because is underground, while the highest lookout perfect circle are 28 enormous wells. Each
the past culture is so far back in time that posts are over fifteen-thousand metres high. well is exactly 21 metres in diameter and is
the knowledge has been lost, or the time the In total, more than 10 million stairsteps 54 metres deep. The walls of the wells are
players exist in is so comparitively primitive have been carved throughout Tal-Quinn, clad in stone blocks, and along each one, a
that they simply do not understand the past, even though large, perfectly cylindrical very narrow (just 36 centimeters wide) spiral
or a combination of the two. Precise know- shafts indicate other ways to move up and staircase leads to the bottom. Because the
ledge is also not worth searching for from down within the complex. At about three- wells are very old, time has treated each one
a player’s point of view. Just because you, thousand metres’ height, in line with the differently. Some of the wells have caved in

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ROLEPLAYING
LONG HAVE I DESIRED TO LOOK

and are filled with rubble, and are now only


vague outlines in the landscape. Others have
100-metre high and about 20-metre wide
(gradually narrowing as it goes up) stone The Stylite Fortress
been filled with water and are merely suspici-
ously circular, deep ponds. More unusual are
wall which completely shields the ravine
on the west side. In this way, a dead end
of Gudjaran
the rare wells that have been incorporated
into newer structures, such as the cathedral
is created that is reached by entering the
ravine from the east. Standing in the center
General
in Tirandar, built directly above one of the of this blind alley is like standing within an In the mountain regions separating the two
wells, and the castle of the sorcerer in Bana- open temple with the sky as the ceiling. The rival kingdoms in southern Maipal stands
dasak, built atop another. feeling of reverence is reinforced by the fact the stylite fortress of Gudjaran. High above
that every centimetre of the ravine’s walls, the ground level, atop several flat stone pil-
and the constructed stone wall, is adorned lars, linked together with suspension bridges,
Mystery with ornaments carved into the stone. People, is a defensive complex that has never been
Each well is precisely 26 kilometres from the animals, and mythological creatures swarm taken. It is said that he who controls the
next, and they are, with the exception of one from the sandy floor of the ravine up to the stylite fortress of Gudjaran holds the key to
well, placed in an exact cirle with a precision heavens. To even try to estimate the number the entire region.
that must have required very sophistocated of unique statues is a Sisyphean labour, and
methods of measurement. The well breaking local legends say that the one who can say
the perfect pattern is “misplaced” by nearly exactly how many statues the ravine holds Facts
a half a kilometre. Nowhere, geographically will have their greatest wish fulfilled by Ael The stylite fortress of Gudjaran is a gigantic
or manmade, is large or high enough that the Allmighty. defensive structure consisting of several sepa-
all these wells can be seen simultaneously rate but connected forts built on the tops of 22
with the naked eye. In today’s Persaga, most individual 38-metre high, equally cylindrical
inhabitants are completely unaware of the Mystery sandstone pillars. The distance between the
circle. They know only of one or a few indi- Who built the stone wall and what was its pillars variest between 7 and 32 metres, with
vidual wells. purpose? an average of about 16 metres, and in total,
the stylite fortress covers approximately
4000 square metres. The different forts are
Solution Solution linked together with large drawbridges and
The solution to the mystery of the wells has The heart of the Iannadin ravine was built suspension bridges along with myriad other
been lost over time. by artificially leading all the smaller streams communication and transportation lines that
in the area into this ravine. The stone wall crisscross the entire fortress. The individual
functioned as a dam, and slowly but surely, forts were built at different times, and they
Adventure Ideas the water level rose in the ravine. After more have used various materials to build struc-
Why were these gigantic wells built? What than thirty years, the ravine was an enormous tures of different architectural styles, but
is in the center of the circle? Why is one well fresh water reservoir, and on the surface of they consist overall of the same pale yellow
misplaced—if the builders were as sophisti- this great sea, stonemasons worked on rafts. sandstone that the pillars are made of. The
cated as the architecture and measurements As the work progressed, the water level sank control of the stylite fortress has alternated
indicate, they should have been able to place gradually, until the entire ravine was covered throughout history, but presently, the fortress
the last well correctly also, shouldn’t they? in its stone decorations. is ruled by the religious warrior order of the
What would happen if the wells were resto- Heatherfire.
red, and a new well was constructed where
the misplaced one should have been? What Adventure Ideas
are the wells beneath the cathedral and the • The player characters are com- Mystery
sorcerer’s castle used for? missioned by a wealthy merchant From a distance, the stylite fortress of Gudja-
to find the answer to the ancient ran appears as if it were one of those impos-
riddle of the exact number of statues sible constructions. How could people ever
The Heart of the in the ravine. But how can they be have carved out such incredible pillars? How
counted without interfering with could they have been able to lift up to the
Iannadin Ravine the incredible number of taboos tops of these pillars the enormous amounts
General there are surrounding the site, as
well as those who make pilgrimages
of materials to build the fortress?

The Iannadin ravine lies on the borders of the to the ravine?


mighty Foshuad desert, and is an almost per- • The statues are now beginning to Solution
fectly vertical ravine with nearly 100-metre erode, after the centuries of weather It is difficult to imagine how people could
high rock walls in some places. It is one of and wind, and as this happens, the have shaped nature after their own will in
three parallel ravines the separate the desert kingdom is beginning to suffer a this way, and the amount of stone needed
from the vast Afra mountains, and it is due to number of incidents and accidents. to be removed in order to achieve these
its amazing centre that it is widely spoken of. The clergy confer, and decide that free-standing pillars makes one dizzy just
the statues must be renovated, each thinking about it. In the end, it is not so
and every one. The task of organising impossible after all. The sandstone pillars
Facts this is open to anyone who feel com- are natural Karst formations where weather,
At the centre of the Iannadin ravine, a pelled to do so, and the rewards will wind, and chemical erosion takes place over
previous culture has constructed a nearly be tremendous. periods of hundreds of years, wearing away

56
UPON THE KINGS OF OLD

the surrounding, more porous materials and


thus creating these pillars of harder sand-
stone. The only thing the people did—and it
is really no less impressive for that—was to
systematically even out the pillars to near-
perfect cylinders, and to flatten the tops to
equal heights. The impression that these cen-
turies of toil gives is that nothing is beyond
human ability, and that is exactly what the
engineers of the stylite fortress had in mind.
The stone remnants from the gradual leveling
of the pillars was used, bit by bit, to construct
the mighty fortress.

Adventure Idea
One of the two bickering rulers in the area
around Gudjaran has decided to take con-
trol of the stylite fortress in order to once
and for all tip the balance of power in her
favour. She soon realises, however, that just
as in the past, the fortress is not so easily
taken by military power alone. Other, more
flexible solutions will be needed. The player
characters are hired to do just that, but not houses surrounding the pyramids pop up like cannot understand how anyone can avoid
long after they have begun to come up with a weeds, filling every surface right up to the speaking of them, or why anyone would
solution, they are contacted by the leader of edge of the pyramids, but never farther than even want to talk about them. But strangely
the rival kingdom, who has heard whispers that. The pyramids are completely free from enough, they always leave the city without
of the plan, and he offers them a great reward human influence. No extensions are visible a single photo of them, and when they tell
if they will instead do the same job, but for anywhere, no fences, no antennae or flashing their friends back home of Belsomparat, they
him. The warrior order of the Heatherfire billboards. The street grid and the expanded mention the lovely weather, the inexpensive
has spies in both kingdoms, and it is only a transportation system has been adapted to handicrafts, and the picturesque Potala river
matter of time before the player characters’ flow around the pyramids, and no tunnels that runs through the old part of the city. And
mission reaches their ears. go beneath them, despite the logistical pro- nothing else.
blem their existence creates. The 17 stepped
pyramids are untouched.
The Stepped Pyramids Adventure Idea
The player characters have been connected
of Belsomparat Mystery to the security department of an extremely
General Why do the pyramids remain untouched
after such a long period of human develop-
popular entertainment program. An adven-
ture show, known throughout the world, will
Belsomparat is a modern megacity with ment? Why are the pyramids not adapted finally be set in the city of Belsomparat. On
skyscrapers of steel and reinforced concrete/ to fit the current socio-economic factors? foot and in the air, the competitors will move
gigantic ancient boulders/nano-joined bio- Why have the pyramids not been torn down through the city performing tasks along the
mass. Stretched out over countless square to create a luxury palace for some robber way. As always, the show is used to advertise
miles is a population of millions and millions baron? Why are the pyramids not full of the city and the country as much as possible,
of people in a bustling metropolis. Within visitors from near and far, climbing their with many sweeping images of the city’s beau-
this city are the most corrupt slums and most every surface and admiring their ancient tiful skyline. The characters’ job is to see to it
luxurious palaces. Public transport winds its charm while eating pyramid ice cream from that the recording continues without distur-
way through the area like a gigantic spider nearby ice cream trucks? And why, WHY, bances from nearby fans or desperate fortune
web, and the aether is filled with communi- do the people of Belsomparat—known for hunters. This time, however, the filming is
cations on all frequencies and channels, both their constant talking — never speak of the having problems. The camera equipment is
technological and metaphysical. pyramids? constantly breaking down, and the person
responsible for both A and B photography is
behaving progressively and alarmingly more
Facts Facts bizarre each day.
Right in the centre of Belsomparat are 17 It is obvious to anyone travelling to the city
stepped pyramids in a variety of sizes. The that the pyramids geographically dominate
largest competes with the highest skyscra- Belsomparat. Despite this, the people of the FINAL WORDS
pers at 170 metres, and the smallest reaches city live as if the pyramids do not exist. We hope this has inspired you in the crea-
a mere 40 metres above the ground. The Strangers to the city always marvel over the tion of your world, to help make it rich and
average height is around 90 metres, and the fantastic pyramids that they could not read vibrant, enlivening the adventures soon to
size of the bases varies with the height. The about in any guidebook or brochure. They take place there. Good luck!

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CHRISTOFFER KRÄMER

LEGACY OF THE APOCALYPSE

THE CHAMBER
TEXT CHRISTOFFER KRÄMER Imagine there is a force/product/entity in the universe so
ILLUSTRATION LUKAS THELIN
destructive/horrible/malevolent that it potentially has the power
to destroy the world as you know it – not just now, but also so far
into the future that you can’t even imagine what kind of people
will live then. Imagine that you somehow have managed to
contain this threat – bottle it up, box it in and keep it under locks.
What would you do to discourage people to release it again, long
after you were gone, long after everyone that remembered were
gone, long after the memory of your whole society had vanished
from the world? How would you keep the nosy, power hungry,
stupid, clumsy or just plain unlucky humankind from actively or
accidentally enter into the chamber?
The Chamber is an article that studies this dilemma. In one way
it’s a hands on discussion on how to contain something lethal and
discourage anyone from breaking that containment. In another
way it’s a philosophical discussion on how language and culture
changes so much over time that it’s almost impossible for us to
even imagine who our future descendants will be – and what they
will be able to do.
Finally it examines the question if you, as a game master, ever
could introduce such an element and then manage to dissuade
your players from examining it, once they knew of it. They are
ORIGINAL PUBLICATION FENIX 1/2013 players after all.
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ROLEPLAYING
CHRISTOFFER KRÄMER

I THE CHAMBER Questions


magine you belong to a nomadic culture
from the area now known as Chad. You
have just experienced something horrible
— something that nearly wiped out your
The Discovery Do you want to hide the entrance so that no
one will ever stumble across it, or do you
entire clan and its culture, and that something The chamber is found by chance because of want to create an entrance that frightens
has the power to do it again. Fortunately, you an unexpected change, large and impossible people away? How do you create an entrance
were able to limit the damage and you have to predict or prevent. For example: that will frighten future cultures/species/
collected the source of all the misery into a 1. A volcano erupts and creates a crater intelligences that do not necessarily share
few sealed urns. But what will you do now? more than a kilometer wide. one’s own frame of reference? And most im-
You have no way of knowing how to destroy 2. An asteroid collides with another, portantly, what does a culture decide will be
this power, but you also know you cannot allow is broken into two parts, and one is generally applicable warnings when they’re
these urns to be opened ever again. They must heading straight toward an inhabited sitting and speculating about the future?
be preserved in a location so secure that they solar system.
can be safe from breaking, whether through 3. Mad King Kung Tzoltov III enlists his
accident or act of nature. At the same time, court magicians to drain the entire The Structure
people must be warned. Not just people in the Hadorni Sound. The chamber is clearly built with the idea
surrounding area, but also strangers passing that it should last a very long time, both with
through, as well as future generations. This pre- regard to material and architecture.
sents new problems: How can we warn people Questions It is most likely designed like a Russian
so that we can be certain they will listen? Can Where can you ever hide something so that matryoshka doll, where once you manage
we be sure that a warning of great peril writ- it can never be found again? How deep must to get through one layer, there is always yet
ten in your language and iconography, from you dig to keep future cultures from digging another layer just inside. And with each
your point of view of the world, is enough to even deeper? How well can today’s cultures passing layer, the attempts to warn people
prevent people from searching for this source? imagine the changes brought about by the away become more and more desperate. For
What if it instead entices people who believe future’s science and technology? And most example:
your warnings are simply made to scare away importantly, what guesses are made by a 1. The walls of the sloping chamber
looters and treasure hunters? people when they attempt to predict the are covered with paintings. People
Now, take a step back and consider how future, and what consequences will those walking in a straight line down the
such a culture—likely an animistic/polytheis- guesses have? corridors. The farther in they go,
tic hunter-gatherer people with recent vague the more their bodies begin to be
influences of Christianity—might express a destroyed. At the final door, the
warning about death and destruction. What The Gate people have turned into skeletons
types of images would be carved into the The entrance to the chamber is sealed with a lying in a pile.
walls to alert people? gate designed to keep visitors out—it is both 2. The asteroid is structured much
Finally, imagine that you are a modern reinforced/locked/barricaded, and there are like boxes within boxes. Each new
archaeologist performing excavations in the signs and symbols warning people to stay layer is pressurized with a new
area. Perhaps you find a cave, sealed with an away. For example: gas or filled with a different fluid
enormous boulder, and filled with images 1. The gate consists of several doors, (all corrosive and destructive for
and inscriptions written in a language you each constructed of different anything or anyone). The materials
do not understand. What sorts of pictures materials and equipped with used in the various layers are also
would potentially keep you from further various kinds of locks. The front rare metals and alloys.
excavation? gate is adorned with a number of 3. The space surrounding the central
The dilemma above was perhaps best il- illustrations of upside-down torches chamber is built like a great laby-
lustrated in Michael Madsen’s documentary and the word “άδης” appears several rinth. At each juncture is a skeleton
Into Eternity. In the documentary, the source times. of an animal molded into the floor.
of all misery is nuclear waste, the urns are 2. The gate is impossible to differentiate The doorposts of the central
lead-reinforced containers, and the cave is a from the rest of the asteroid — only by chamber are shaped like half-
specially created underground chamber in scanning it multiple times is it possible moons and above them is the
northern Finland, but the ultimate problem to find the apparent entrance to the image of a falcon.
is the same. How can we keep people, with tremendous cavity.
all their curiosity, stupidity, and potential 3. Outside the descending entrance
wickedness, away from a place for timespans is an enormous block of stone Questions
as long as 100,000 years? How can we even measuring more than 40 square When creatures have already penetrated
imagine what type of world, culture, and meters and weighing thousands of into areas they should not be, what can then
creatures will be wandering the earth after tons. It is difficult to even imagine be done to turn their curiosity into fear or
such a long time, when most of the know- what would have been needed to caution? Are there any images of death and
ledge we have is less than 5000 years old? put the stone in place. On top, the destruction that will be understood fully as
This is an impossible task, and is therefore stone contains rows of text in a a warning, or will these all be interpreted as
extremely fascinating. This type of riddle number of unknown languages attempts to scare off visitors that in turn trig-
can play a natural part in any type of post- and many symbols are repeated ger greater curiosity? Primarily, how great
apocalyptic campaign. So, here follows a short over and over again: a falcon, a is a culture’s imagination when it comes to
description of such a place, with a number pair of closed eyes, and a half- predicting the frames of reference for people
of questions for the game master to ponder. moon. in the future?

60
THE CHAMBER

The Central Chamber on the concept of the apocalypse’s deadly


legacy (with some form of dangerous/lethal/
and the Ark cataclysmic object that has been hidden away
in order to protect future generations).
Farthest in, behind the strongest door, is the Above all, as a game master, one should
heart of the chamber, and here is where you definitely take a moment to ponder the cul-
will find the ark or container that has been tural frames of reference—from what type
kept hidden from the world. What can be of culture did those who built the chamber
done to deter those who have gotten this and sent the warning come from? An ortho-
far? Examples: dox Christian emperor in Byzantium would
1. The central chamber is made from probably use a completely different type of
once piece of molded copper and it language and symbolism (e.g., the Book of
is only possible to enter by cutting Revelation, the devil, etc.), than would an
through the metal. Inside is a small ancient Norse chieftain (e.g., references to
chest surrounded by statues of Niefelheim or Hel, perhaps).
people with clear expressions of
terror, trying to protect themselves
from the chest. THE RAVAGES OF TIME
2. The central chamber is made of a Just as it is extremely difficult to predict
material that emits extremely high thousands or even tens of thousands of
doses of radiation. When the chamber years into the future and attempt to deter-
is opened, holographic projections are mine what people must potentially protect
activated, and these show beings (and themselves from, as well as how to commu-
mechanical constructions) of various nicate this danger to future relatives, it is
types who open a metallic cylinder, also equally difficult to know whether the
and all of these beings are instantly thing we are worried about will even pose a
obliterated. problem in the future. It is far from certain
3. In the center of the labyrinth is a that the thing within the chamber will be
stone chest surrounded by 99 blank dangerous for those who open it, since things
stone slabs. If anyone sets foot on any that are dangerous to some species can be
of the slabs, they are immediately tele- harmless to another. It could very well be
ported to one of 99 other places on the that the biological weapon designed in a
planet, some as far as thousands of laboratory, and then hidden in shame, will
miles away. be completely neutralized due to some new
scientific development just a hundred years
later. This too is something the game master
Questions should consider.
Is it worth it to kill those who try to solve the
chamber’s mystery? How many prevented
deaths is it worth, in such a case? It is a ques- CREATING AND PLACING
tion of simple mathematics: Is it worth it to
kill a million people if five million people A CHAMBER IN YOUR POST-
can be saved? And finally, is the entire opera-
tion of creating, hiding, and protecting this APOCALYPTIC CAMPAIGN
place the thing that makes it more likely to To create a chamber and use it in your post-
be found? Will some form of minimal oral apocalyptic campaign can be an interesting
tradition live on (for hundreds or even thou- test for the players. There is, after all, a built-
sands of years) about a place that requires in curiosity/urge to discover/problem-solving
such incredible protection? mechanism in most roleplaying games, and
an unspoken contract between players and
game master in most groups that says, “The
ABOUT CULTURES game master does not introduce anything
In the previous article – Long Have I Desired that does not have some kind of purpose.” Al-
to Look upon the Kings of Old – I wrote an lowing the players to find something that was
article on how to create ancient, extinct cul- meant to be buried for all time, and covering
tures whose ruins remain in the worlds of it with all manner of warnings—written from
today’s adventurers, and how these cultures the viewpoint of the past, with all its cultural
could often consist of several layers, like references—is a great way to test how far the
an onion, with garbled languages, symbols, players are prepared to push the boundaries
and colours. If you want to create a post- of their characters. After all, why would the
apocalyptic campaign, many of the tips in this game master allow them to find such a cham-
article may prove useful—particularly if you ber if it was not actually meant to be opened!
decide to create an adventure that is based Good luck!

61
ROLEPLAYING
KENNETH HITE

WEREWOLVES
OF DACIA
TEXT KENNETH HITE
ILLUSTRATION LUKAS THELIN

ORIGINAL PUBLICATION FENIX 1/2012 “According to Strabo, the original name of the Dacians was
Daoi. A tradition preserved by Hesychius informs us that daos
was the Phrygian word for ‘wolf’.”
– Mircea Eliade, Zalmoxis: The Vanishing God

I
n an earlier Age of the world, twin brot- to his teachings. For 54 years, he taught them day and night, neither rising nor setting, over
hers were born, the heirs to a throne. A certain secret arts, and the ways of war, and Kogaion, unnerved those who saw it at first.
usurper buried their mother alive un- to venerate the Wolf as their own mother. He But for centuries, as Zalmoxis’ wolves warred
der the Earth and ordered them killed, called them “Daoi,” meaning “wolves,” and his among themselves for primacy, the countries
but they had been stolen away by a kindly country Dacia. of men could forget that the moon once rose
shepherd who left them in the forest to hide. Then Zalmoxis decided to take a bride. and set. The Dacian packs remained behind
There, they were suckled by the Wolf Goddess, But not just any bride; his wolfish nature be- Isarnodur, the Iron Gate at the entrance to
Luperca, who adopted the boys as her own. came consumed and fascinated with Bendis, Dacia where the Danuvius runs swift. The
When they grew to manhood, they slew the goddess of the Moon. Again, he called to his Greek cities warred with each other, and with
usurper and freed their people. They decided mother; again, she came. That day, Luperca Persia. The Persians conquered the East, and
to build a city of their own in Tyrrhenia, hunted the Moon, driving it into the path of then Alexander conquered the Persians. He
where the River Tiber was narrow enough to the Sun and freezing it in an eclipse. Then she brought together Greek philosophers and
cross and wide enough to travel on, on good leaped up and swallowed Bendis, bringing Persian magi, Babylonian astronomers and
ground ringed by seven hills. But during the goddess in her jaws to the cave of Bucegi, Hebrew sages, in his great city of Alexandria-
a quarrel over which hill to build on, one where her son Zalmoxis waited. Luperca in-Egypt to calculate a way to restore the
brother slew the other in a fit of rage. told Zalmoxis to wait there for her return, Moon, to find hints or reports of the Ring
If the murderer had prayed for forgiveness, and keep Bendis safe until then. Luperca that could free Bendis and the world of men.
and held games to honor his brother’s death, took the ring of sunlight from around the During Alexander’s reign, he searched for
the story might have turned out differently. moon’s shadow. For nine days, she smelted the Ring in all corners of his empire. He
But he did no such thing, and claimed the city it into white gold, to make a Ring that could died of poison before he, or they, could suc-
as his own, alone. The murdered brother sank bind the Moon forever in marriage, and give ceed. Then, 54 years after Alexander’s death,
into the Earth and cried out to his mother for its wielder power over the Sun as well. But things changed again. The curse of Zalmoxis,
revenge. His foster-mother, Luperca, heard before she could bring the Ring to her son, the wedding-gift of Luperca, began to spread.
his call, and came. Luperca wrapped him in Zalmoxis’ wolfish nature won out and he Over the Carpathian Mountains around
a wolf skin and carried him to the gates of ravished Bendis in the cavern beneath the Dacia, and Isarnodur, the moon stayed dark
Avernus, the Underworld, ruled by Orcus the Mountain of Kogaion. At that moment, the for 54 more years. Then a sliver, then a cres-
Devourer. She bought him passage through full moon over Kogaion turned blood red cent, then a half, then full, all for 54 years, as
the Underworld, and brought him a thousand for three days. When the blood drained from gray and watery daylight showed itself while
miles away to a land ringed by mountains, the moon’s face, the moon stayed full and the sun crossed the sky. Farther out, in the
north of Thrace. She promised him not just a bright. It has been full and bright over Dacia lands of Moesia and Dardania, and in the
city of his own, but a whole country, and she ever since then, for over 700 years. The wolf- cities of the Getae on the coast of the Black
gave him a new name: Zalmoxis, from the warriors Zalmoxis had trained took their new Sea, there was a greater semblance of daylight
Thracian word meaning “animal skin.” He bestial forms and stayed in them, undying and the full moon lasted only 27 days. Still
emerged from a cave and the people of that lords of an endless night under a silver moon. farther out, in a ring of grassland running
land worshipped him as a god and listened The sight of the moon pinned in place both through Pannonia and arcing all the way

62
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KENNETH HITE

east to Sarmatia, the full moon lasted only its on holocausts of human sacrifice. Bands of and Umbraea. They wear bracelets of cunningly
accustomed three days, and only the tarnish Germani, driven south by hordes of Orcii, chased gold, mined by myrmidons in Hyperbo-
of the blue sky by day – and the unmoving, sacked the City. The great soldier-consul rea and wrought by Amazon witches to channel
unsetting moon – betrayed anything amiss Marius broke them and pushed them out of wolfish thoughts away. They carry silver-tipped
to the eye. Italy, but the damage was done. If the City spears and arrows, sovereign proof against
But many still sensed something of the had ever had a name, it lost it then: it became werewolves since Alexander’s day. The riders
matter, deep in their bones and blood. Those Urbis Tyrrhis, simply the City in Tyrrhenia. of Alania are riven by clannishness and pride,
who bore any of the marks of the werewolf, Its consuls tore the City apart themselves in but welcome warriors from all lands into their
inside or outside – born on the seventh day, civil war, brother against brother for fifty ranks – the City’s general Lucius Artorius Cas-
a single eyebrow, born under a birth caul, years as the werewolves poured out of Dacia tus, exiled by the consul Caracalla, has risen to
fingers of equal length, crossed the path of a and conquered Moesia and Pannonia and high position among them.
werewolf, mark of the pentagram on the hand Sarmatia, Thrace and Illyria and Noricum, Caracalla has driven many good men
or body, drunk from a wolf-print or seen an under Burebista, their new great king. Only out of the City with his erratic ways and
Evil Eye, harboring wolfish thoughts of greed Spartacus’ army of gladiators, cutting their increasing paranoia. The other lords of the
and lust and hunger – became wolflike killers way north out Italy and out of slavery, could West – the consul of Hispania, the vergobret
under the full moon. Some changed shape, or would stand and fight the Orcii and were- of Belgica, the ard rhi of Prydain – distrust
others grew their fur on the inside and stayed wolves. And even then, Spartacus was killed, his word and keep their own armies close
cunning. All such killed, in frenzy or in am- and his Spartaci were left as men without al- against attack from Avernus or the City. In the
bush or by stealth. When one in five, or even legiance, ranging across the West protecting East, Caracalla has thrown the weight of the
one in seven, people in a country are cursed the free lands as best they can. City behind the solar cult of Helios-Ge-Baal,
to become killers for 27 days – it frays the Mithradates of Pontus held the Dacians despite the clear insanity of its theocrat Bas-
bonds of merchant and temple alike. Cities back in the East, with mighty herbs and sianos, lord of Syria, who believes himself to
fell to riot, hills to vendetta. elixirs, and with the powers of the magi and be a reincarnation of Alexander and rightful
Past the three-day ring, as the full moon armies of Amazons behind him. Even Deca- king of Egypt. Needless to say, the current
over Isarnodur waned to gibbous, the effect eneus, Burebista’s sorcerer supreme, could Ptolemy and Cleopatra disagree forcibly;
worsened again 216 years ago, and spread. not break Mithradates’ cohorts, fed as they scholars from the City find it harder to get
Now, the full moon lasts only eight hours in were on moly and garlic and wolvesbane. access to the Library in Alexandria as a result.
Thessalonica, but it recurs every three days. In the West, a new threat arose as the moon Pontus, Armenia, and the Amazons remain
In Pergamum and Dalmatia, the full moon came to fullness over Isarnodur. Cruach, a tight allies against Dacia and the City alike;
lasts for barely an hour, but recurs every eight druid corrupted by dark studies, opened Carthage and the pirates of Umbraea wait like
hours: thrice daily, a fifth of the city plots the the way to the underworld Avernus in Gaul, coursing hounds for the call from Decaeneus.
death of the rest. In Athens, the full moon’s whistled a horde of demons out, and created And yet there is reason to hope. In this,
wolf madness lasts but six minutes, but it his own Orcii loyal to his runes and geas. Only the 972nd year since the founding of the
returns every hour. The curse finally vitiates an army under the City’s brilliant consul City, the moon over Isarnodur turned dark.
itself in Aquilea and Ancona, at the north Julius Caesar kept the Averni from sacking Only the mightiest of werewolves can raven
end of the Adriatic: every six minutes, those the City in their turn. He defeated his rivals, in the Carpathians and the coast; a way
possessed of lycanthropy become murderous unified the lands of the City, and traveled to into Dacia cracks open for the bold for the
beasts for forty seconds. In such countries, ci- Egypt to seek an alliance with Alexander’s next 54 years. Admittedly, there are still
vilization becomes impossible; packs of mur- successors against Dacia. the marches of Moesia or Dardania to pass
derous cannibals prey on wandering families, Decaeneus, some say, is an avatar of Zal- through, or the monstrous tides and storms
or go mad with feral hunger. They serve only moxis himself, a shadow walking the upper of the Black Sea to weather. (The nearness
Orcus, and no other gods, though these Orcii world while his body stays trapped in the of the moon makes the sea dangerous in any
yet fear the name Zalmoxis. These are the midst of his rape of Bendis, searching for the phase.) There are Burebista’s human armies:
lands of Umbraea, the lands of the Shadow. Ring that will free him and grant him power conscripts and slaves of a hundred tribes, to
over all the Earth. Whether he or Burebista be sure, but a quarter million of them stand
“The martial ritual designation triumphed truly rule in Sarmizegetusa, the royal and guard even when no werewolf watches. One
holy city of Dacia, is unknown to mortal men. cannot simply walk into Dacia. But a brave
at the moment of the greatest political and Burebista commands the armies, but Caesar fellowship, with a keen stratagem or the right
military expansion of the kingdom. It was and Mithradates broke those armies. Then magical protections, could strike into Dacia
Decaeneus’ paid assassins slew the consul and bring back vital knowledge – perhaps
the triumph of the young ‘wolves.’ Julius Caesar; his worm-tongued conspirators even a clue to the whereabouts of the Ring.
Caesar had well realized the danger repre- betrayed Mithradates to an ambitious son. Indeed, every lead must be followed up, every
sented by this new military power, and he But Caesar and Mithradates had held out Dacian black codex sifted for clues, every
just long enough. The moon over Isarnodur weak spot of the enemy destroyed now, say
was preparing to attack the ‘wolves’ of the began to wane, and only those werewolves the savants of Alexandria. For if this opportu-
Danube when he was assassinated.” who could change their own skins through nity passes, then in 219 years the moon will
– Mircea Eliade, Zalmoxis: The Hidden God charms or power of blood could count on the once more shine full over the Iron Gate. At
might of Luperca in battle anywhere beyond that time, the curse of Zalmoxis will expand
Such have matters stood for centuries. The the Carpathians. once again as it did before. And the City will
City on the Tiber waxed to rule all Italy, then The Alans, a Sarmatian tribe from north fall forever, the Orcii flood across the lands
waned as the moon over the Carpathians of the Caucasus, rode west and into the seas of West and East alike, and the world plunge
waxed. Carthage broke it, perhaps, wresting of grass in Pannonia, staking a claim to the into a great Dark Age, lit only by an ever-full,
a victory at Zama, a gift from their gods fed three-day belt between the Dacian conquests ever-shining werewolf moon.

64
WEREWOLVES OF DACIA

In this age, the wars of men and werewol- blood. Their bones and frames are light; the
“The Vulture Cataphracts are commissioned ves hold the stage, with the ravening Orcii skilled among them can fly on wind currents
to fly about the country and bring before the trapped somewhere between by their cursed with a carefully held cape or spread toga. Rich
appetites. But there are other beings in the and exalted Selenites wear glass clothing; the
king any stranger they may find, so of course world: tree-wights in the great alder forests poor make do with bronze or copper, worked
they arrested us and brought us before him. of the North, stony ghilan in the deserts of like wet paint by the Selenites’ arts. Their ar-
When he had looked us over and drawn his the South, myrmidons in Hyperborea and si- mor is hardened, lacquered shells and husks
rens in Libya. Too, solitary beasts such as the of beans and nuts they grow stronger than
conclusions from our clothes, he said: phoenix, unicorn, basilisk, and kraken know steel; their weapons are the sword, javelin, and
‘Then you are Greeks, are you, strangers?’ much and speak some of that to their chosen lance. They brought down with them from the
and when we assented, ‘Well, how did you – or fated – heroes. But three other races may Moon their three-headed vulture steeds, and
yet have some part to play in these affairs, and their fleas-of-burden larger than any elephant.
get here, with so much air to cross?’ We all seek the Ring for their own ends. When they die, they turn to smoke and flow
told him all, and he began and told us about The first such race are the Selenites, the upward to the Moon to dwell there as fog.
himself: that he too was a human being, inhabitants of the Moon come to Earth when The Selenites seek the Ring to free Bendis
Zalmoxis captured their home and held it fast. and the Moon, that they may return to their
Endymion by name, who had once been They are tall and bald, with ears like leaves and lunar palaces. For now, they live on mountain
abducted from our country in his sleep, and beautiful eyes they detach from their sockets tops where the cold, thin air reminds them
to seek out beauty and horror wherever they of their captive home. King Endymion keeps
on coming there had been made king of the find them. They have a hollow abdomen ins- his court atop the Alps; other Selenite nobles
land. He said that his country was the Moon tead of guts and stomach, subsisting only on li- rule along the Pyrenees, the Caucasus, and
that shines down on us.” quids: dew for a preference, but they will taste the Mountains of the Moon in far Aethiopia.
– Lucian of Samosata, A True History (c. 150 A.D.) stronger stuff. Some Selenites grow lustful or The second race are the Fauns, blend of goat
angry on Earthly wine, or thirsty for human and man dwelling deep under the roots of

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TOP 5
Europe’s forests. Short, hairy, and mercurial, themselves completely invisible from both.
the fauns spend their time composing eerie Then they can do as they like in Prydain, no
musics and dancing in wild abandon. Fauns matter how the Britons there press and breed.
have horns and hooves, but (except when
fighting for mates) fight with axes, slings, and “Then Morgoth of Huan’s fate bethought
sickles. They are surprisingly strong and wiry,
and agile into the bargain. Some warlike fauns
long-rumoured, and in dark he wrought.
have begun wearing Selenite armor; others Fierce hunger-haunted pack he had
PLACES THE RING MIGHT BE wear cunningly tooled scale mail of leather that in wolvish form and flesh were clad,
Where’s the Ring? That’s up to you. boiled hard. They know all the arts of every but demon spirits dire did hold;
But here are some guesses that might plant and herb, from mandragora to dande- and ever wild their voices rolled
be true in your game. lion to fly agaric, and are gifted healers and
warlocks. Any spell cast in song or scent, a faun
in cave and mountain where they housed
first made. Zalmoxis’ passage under the Earth and endless snarling echoes roused.”
A Dragon Hoard drove many of them above ground for the first – J.R.R. Tolkien, The Lay of Leithian
Although there are dragons in Libya time; others had lived long in the great woods
and in Prydain, the Ring is surely in of Italy, Germania, and Gaul. They command By now it should come as no surprise that
the hoard of the greatest dragon of all: no kingdom of their own, although some Ger- this setting is a riff on Tolkien’s Middle-Earth,
Ladon, who guards the Golden Apples man tribes have interbred so much with fauns warped through a classical sensibility with
of the West and the Golden Fleece of that, for example, the sons of the Quadi stand a a hefty helping of werewolves. As such, you
the East. Ladon knows the secret places head and a half shorter than most men, while should be able to play it using anything from
of the Earth, where uttermost East and men and women of the Andori sport delicate, Legend to D&D to The One Ring to Eon. The
West meet. There, he keeps his greatest curling blue horns. The Fauns seek the Ring only tricky part might be adapting the vari-
treasures, heaped up about him. Should not for the moon but for the sun: with its power, ous races: the Orcii can just be orcs with a
one disappear, cities would burn as he they can grow their plants in all weathers, and splash of zombie, and the Holbytlan a simple
searched for it. extend their forest demesnes throughout the stew of halflings, kobolds, tieflings, and trog-
wastes, or even all across the world of men. lodytes depending on what races you have to
The third race are little-known and less seen. work with. The Selenites and the Fauns split
Hyperborea They dwelt in the islands of Prydain when it up the standard elf and dwarf signifiers in
The ring is Apollo’s property, as it was was Albion, and even before that. They still rather different ways, but it shouldn’t be too
made from the golden rim of his Sun’s dwell in those islands, in burrows and bar- hard to sort out. Most Fauns have some sort
chariot wheel. He keeps it in his temple rows under hills and behind thorn hedges, of druid-like gifts; most Selenites can fly and
at the top of the world, guarded by griffins harvesting their weeds and strange fruits for detach their eyes for “spy eye” clairvoyance.
until he can find out how to restore this their feasts. They can eat anything, but prefer You may also want to reverse the moon
stolen shard of his power. their own food, cooked their own way, with orientation – I left “full moon makes were-
their own flavors. They drink their ale and wolves” because that’s what our modern
mead from bell-shaped beakers, and inhale myth demands, but it almost seems more
India gums and incense in pipes. Despite their love logical that they would flourish in the new
Everything else is in India: manticores, of such intoxicants, they cannot be harmed by moon, when Greek and Roman myth insisted
unicorns, people with dog heads or faces poisons of any kind, and cannot become were- such dark magics worked. The period of the
in their bellies, empires of elephants and wolves. They are called Coblyn, or Holbytlan, full moon (or whichever phase you select)
valleys of jewels. Why not the Ring? words meaning “dwellers in holes” to the increases by cubes farther into Dacia from
Britons and the Belgae. They are small, even the Alans’ three-day zone: Dacia proper will
smaller than some fauns, and their feet are be under a full moon for 157,464 years, and
At the Bottom of the Sea covered with scales like those of snakes. Their in the vault where Zalmoxis and Bendis are
The Ring lies fallen in the muck at the eyes are small and narrow, snakes’ eyes; their trapped by his rape, the moon is “full” for 3.9
bottom of the Black Sea. Or some other arms are slightly too long for their size, and quadrillion years! No wonder time stopped.
sea. Or in the belly of Cetus, the great their legs slightly too short. Some Holbytlan On the outward side of Alania, the length of
Whale. Get your Odyssey on; add mer- paint or tattoo themselves with woad, but no the full moon period drops off by one-ninth
folk and Deep Ones. matter how brightly painted, if a Holbytlan each time: 8 hours, then 53 minutes, then 5.9
wishes to hide it takes the eyes of a Selenite minutes, then 39.5 seconds. (I liked the feel of
to find him. Their scaled feet move utterly that pattern better than with cube roots, but
My Pocketses silently over rock, earth, and foliage, and can feel free to change it if you value smooth cur-
The Ring is somewhere that nobody cling to the most unlikely spots in the walls ves more than I.) If you don’t have the Roman
recognizes it: lying on a merchant’s of a cave or ruin. Their weapons are the short calendar conversion in your head, the year is
table in Gades, or in the ear of a spoiled bow, the dagger, and the lariat, although they 219 A.D. Although it’s pretty clearly a nationa-
princess in Petra. It might lie neglected do not go to war as a rule. In the hands of a list product rather than a purely archaeologi-
in the corner of a burnt-out villa in Coblyn, any stone can become a dagger or an cal one, I recommend Ion Grumeza’s history
Corinth, or sit wedged on the finger arrowhead, though flint or obsidian is still Dacia: Land of Transylvania: Cornerstone of
of a eunuch slave in Capri. Tracing it best. They value steel bodkins, though, and Ancient Eastern Europe if you can find it for
involves looking for tiny omens, and happily use them if available. The Holbytlan plenty more on weird barbarians, Zalmoxis
maybe for people the werewolves never seek the Ring as a trophy from both Sun and the Deathless God, and the great and final war
seem to attack. Moon; they wish to use its magic to make between the two sons of the wolf.

66
BERNARD
ÅKE ROSENIUS

From an idea by Krister Sundelin


67
ROLEPLAYING
THOMAS ALLVIN
ORIGINAL PUBLICATION FENIX 1/2006

MASTER YOUR
STYLE
HOW TO IDENTIFY AND CONTROL YOUR GAMEMASTER STYLE
TEXT THOMAS ALLVIN ILLUSTRATION LUKAS THELIN
A good way to develop yourself as a gamemaster is to identify your own style.
No two gamemasters are alike, they all have their unique way of designing scena-
rios, describing settings and events, and steering the game forward. If you have
been a GM for the same group of players for a long period of time, they will have
started to recognize your specific ”GMing Style”, and consequently form a number
of assumptions about how the in-game reality works when you are at the helm.
SOME EXAMPLES conventions and consistency permits a degree
of pseudo-reality in an imaginary world.
• Most NPC’s are dishonest and unreliable It’s a disadvantage since the players can
and always try to trick or mislead the use their knowledge of your style to predict
PC’s in different ways. what is going to happen in an adventure. They
• The PC’s can shoot their way through will soon learn which type of NPC they can
most adventures, even non-action scena- trust, when a plot twist is to be expected and
rios based on detective work or diploma- that their arch enemy is waiting behind the
tic intrigue, as long as they are persistent double doors straight ahead, not behind any
or reckless, and have brought enough of the smaller doors on the side. By detecting
fire-power. the small signals that you subconsciously
• All bad guys, no matter how evil, are ac- emit during the game, the gamers will know
ting rationally in pursuit of well-defined when an action scene is coming up, when
objectives and are thus open for rational it’s advisable to search a room for hidden
arguments, if only the PC’s can find the objects or when they should look over their
right ones. shoulders. It’s similar to when a movie au-
• The PC’s never start the adventure with dience can hear from the musical score that
enough knowledge, and must therefore the monster is about to show up. Another
start by collecting information and intel- consequence of certain styles is that they
ligence. might promote certain behaviors that are
As you can see from these random examples not very healthy in a longer-term perspective.
there are almost an endless number of ways It’s therefore quite useful to identify your
for a GM to, consciously or unconsciously, own GMing style. This will make it possible
set his or her own mark on a gaming world. for you, at chosen moments, to break your own
These marks are both an advantage and a conventions thus creating more interesting and
disadvantage. unpredictable adventures; whilst also fixing
It’s an advantage since the GMing style gives those GM behaviors that have an adverse effect
the game world a certain consistency that ma- on the game as a whole. To illustrate, I will go
kes it seem more real, allowing players to make through some common ways in which a specific
assumptions how the setting works. Rules, GMing style can influence the in-game reality.

68
MASTER YOUR STYLE

DOCTOR LIVINGSTONE, a couple of exciting random events prepared


to throw at the players if the game gets boring.
gamemasters therefore play their NPC’s as
extremely vigilant and suspicious. These
I PRESUME? Another problem with random events can
be that the players simply don’t accept them as
NPC’s are never ambushed, always double
check the PC’s bluff, refrain from eating or
In movies movies, the plot is at times driven such, but instead assumes that some external drinking anything offered by the strangers,
forward by ”dramatically correct coinciden- force is behind it all. This might be more or less and always have a Magnum .45 within reach.
ces”. Two old acquaintances bump into each likely depending on the genre. In genres such This approach will surely bring balance to the
other on the street in a city of 10 million as comedies and classic adventures (Star Wars, game, but risks making the players irritated.
inhabitants, the secret agent infiltrates the Indiana Jones), where the individual events They might suspect the gamemaster of being
enemy headquarters just in time to overhear and set pieces are more important than the unfair, and there is limited fun in designing
a secret meeting, and the jedi learner crashes machinations of the plot, the players (or the traps and cunning plans if enemies never
his ship just a few hundred meters from the audience) usually accepts more or less random walk into them.
jedi master’s condo. events and coincidences. But there are other The best solution is probably for the ga-
Does ”dramatically correct coincidences” genres, for example thrillers and mysteries, memaster to create a simple system where
play an important role in your scenarios? where almost everything happens for a rea- he or she can settle the matter with a roll of
Disregard the coincidence that in many cases son, and where only a fool would believe in a dice; perhaps modified if the NPC has any
sets the plot in motion: the PC’s are drinking coincidences. Examples from the movie world specific reason to be suspicious, if more than
beer at the inn just when the mayor enters to would be Inception and The Matrix. averagely stupid or intelligent and depending
search for ”a few good men”, the PC’s happen If it’s not clear to everyone which kind of of the quality of the PC’s plan.
to witness when the heir to the throne is kid- genre your adventure belongs to, you can put Another way to make the situation more
napped etc. The key question is if also the rest your players in the right mindset by sending interesting is to make the difference bet-
of the plot is driven forward by these kinds the appropriate signals at the beginning of ween success and failure less distinct. The
of coincidences, or if it is mostly progresses the game. Starting the adventure with a ran- PC’s may be able to lead the bad guys to the
by the rational decisions of the PC’s and their dom event, such as the mayor bumping into abandoned warehouse, but they turn out to
adversaries. In other words: will the PC’s ran- the characters for no apparent reason and be more heavily armed than the PC’s thought
domly bump into someone that can tell them giving them a mission, then you establish a they would be. The PC’s might convince the
where the kidnappers are hiding out, or will world where strange things happen for no security guards that they are electricians
they have to find their own way there (while apparent reason. However, if the characters who need to enter the building to perform
the kidnappers try to throw them off track). pick up hints suggesting that the mayor ac- maintenance, but after 15 minutes the real
If your scenarios are nothing but a sequen- tually selected them very carefully for this electricians arrive and blow their cover.
ce of random events that you conjure up in task, and just pretended to bump into them
order to create exiting action and suspense, by chance, then your players will learn not
there is a risk that the gamers stop behaving to believe in chance. WELCOME TO THE NEXT LEVEL
in a rational way, at least in a long-term stra- In an adventure of the most basic format, the
tegic sense (they might still behave rationally plot, aim and challenges are all clearly set out
in each separate situation). If the gamers I’VE BEEN EXPECTING YOU, from the beginning. The players know what is
know that the main bad guy will sooner or expected of them, who the bad guys are and
later make a dramatic entrance, they will MISTER BOND where the hidden treasure is located. Many
stop searching for him. On the other hand, In the movie ”On her Majesty’s Secret Service”, gamemasters find this to be a bit too simple,
if the adventure is only driven forward by a bored security guard is sitting at his desk and therefore create several hidden layers
the rational actions of the different parties, when the elevator suddenly chimes. When no throughout the game. A friend turns out to be
then there is the potential that the game- one comes out from the elevator, the guard an enemy, the employer turns out to be just a
play becomes a bit cold and sterile. After all, walks over there to check what’s going on, front for someone else, reality turns out to be
your normal everyday life is different from only to get the elevator door in his face when nothing but a digital simulation, and so on.
a game of chess, since your reality is affected Bond jumps out and swiftly deals with him; a All this is very well, but if something is
by different unexpected events that happen standard scene in any action movie, to be sure, repeated often enough it becomes boring
seemingly for no reason. but would player characters have acted this and commonplace. If your scenarios always
Rationally minded players might also way? Most would never have approached the have hidden layers, the players will spend
try to avoid risks through careful planning, elevator without their weapons ready. Maybe the first half of the game looking for them.
which of course takes away suspense and one of them would have moved closer to the They will mistrust every NPC they encounter,
drama. Another consequence might be that elevator, while the others would have covered they will search through each other’s be-
the players accidentally choose the ”wrong” him or her with their guns. It’s difficult to longings, they will never follow instructions
way, away from the adventure, thereby sus- catch the players by surprise, because they exactly as given and they will generally act
pending the suspense and drama by mistake. always suspect the worst! paranoid. Therefore you should throw in a
To put it in concrete terms: how long would So how should the gamemaster direct more straightforward adventure every now
you let the PC’s stake out a building where the NPC’s? The guard’s behavior in the and then to ”reset” the player’s expectations.
they think that the terrorists will strike next, example above is quite realistic - not even This is a better strategy then to try to up the
according to a tip that only you know is false? a security guard in the bad guy’s secret lair ante and make every adventure even more
The solution is to try to find a middle road. can expect a visit by British secret agents at layered than the last one, since this will lead
The main plot of the adventure should in every moment. In a roleplaying game there to extremely complicated scenarios and
most cases be driven forward by logic and is a risk of unbalance if the PC’s can never confused players.
the actions by the players and their antago- be caught with their pants down, yet all the The exact opposite is of course not to
nists, but you should also make sure to have NPC’s are unsuspecting and naive. Some recommend either. If all aspects of your

69
ROLEPLAYING
THOMAS ALLVIN

adventures always are what they seem to be, If you realize that the game has been
then the players will never pause for thought. caught in such a ”death spiral” of suicidal
They will never reflect on the fact that they shenanigans and lucky escapes, swift action
were just given two different accounts of the is needed. One suggestion is to intervene, and
same event, that the ”crime lord” they are directly communicate to the player that ”Your
about to whack looks a lot like an ordinary character realizes that it would be suicide to
office worker with three kids, or simply that confront the dragon armed only with a fruit
everything just seems too neat. Instead, they knife. Maybe you should plan a bit more?”
just steam ahead, guns ablaze. Be wary of If you prefer you could let a NPC deliver
these symptoms, and serve the players a this harsh message. If this doesn’t help, you
balanced diet! should consider killing off the PC’s once, ho-
pefully making their successors more careful.

RISKY BUSINESS
Most PC’s would be classified as risk-prone ORDINARY WORLD
by most insurance companies. Yet some play- How is the ordinary, common reality in your
ers seem to be extra willing to expose their world presented? How much in-game time is
characters to unnecessary danger, especially spent on more or less colloquial tasks? When
if the alternative would be to use the good ol’ the PC’s get up in the morning, are you just
brain. This might be particularly common noting that they probably have breakfast or
with more inexperienced players, but also do they have to play out going down to 7-11
those that can’t seem to come up with a better to buy coffee and bagels? Or is no one thin-
plan for the moment. Are people disappearing king about breakfast at all because a squad
from the graveyard in the middle of the night? of stormtroopers has already breached the
Well, then one of us should go there in the airlock and the PC’s are making their way to
middle of the night and check it out. Is that the escape pod?
moon actually the Empire’s new space station? Genre is of course of important. If the
I can’t believe our luck, load your weapons! focus is on action and heroics, long discus-
This kind of player are always challenging for a sions with customs bureaucrats and detailed
gamemaster. You assumed that the PC’s would visits to the ATM would just slow everything
sneak into the fort using stealth; however down. But in more realistic games, these
they storm up to the main gate. You think the things could help anchor the world or maybe
PC’s will run away when the mighty Balrog (if so desired) instill the feeling that the
appears; instead they just stand there with a characters are small, ordinary people set
smug smile on their faces and draw swords. against a powerful system. However many
So, where does the GM style fit into this? gamemasters are unable to modify their style
Well, in the same way that ”society” can to suit genre. For example, in games that take
be blamed for youth crime and unsocial place in present time (or in other modern set-
behavior, the gamemaster can be partially tings, like Cyperpunk), it might be extremely
blamed for PC’s with suicidal tendencies. The important to know if the PC’s have licenses
process works like this: roleplaying games are for their heavy weaponry or not - what if
essentially about exciting adventures where they get checked by the police? You should
danger is always near, so it’s only a matter think carefully about how present ordinary
of time until a PC does something more or life is in your game, and if it actually fits to
less reckless. The question is if the player the genre.
has to pay a price for this recklessness? Most
gamemasters would hesitate in killing off a
whole group of PC’s even if this would be TIME FLIES WHEN
the result of a correct consequence of their
actions. Creating new PC’s always takes time, YOU’RE HAVING FUN
and maybe the whole campaign has to be A gaming session constantly changes time-
scrapped because of the result, so why not scale. Depending on how interesting a certain
let the players get off easy? Maybe the Death part of the game is, the description of events
Star is currently evacuated due to a fire drill? may become more or less detailed. Some-
The problem with this solution is of course times you use a very rough time-scale (”A
that it rewards careless behavior, thereby couple of months passes...”), sometimes real
generating more of it. If the PC’s always make time (for example during dialogues between
it out unharmed from the most difficult situa- PC’s and NPC’s), or even more detailed for
tions they will never stop and think before combat time. These changes take place on the
confronting danger the next time. After all, meta level of the game, which means that the
it’s a lot of work to find information about the players are aware of it but not their charac-
strength and number of the enemies, so why ters. In most cases the switch from one scale
do it if it doesn’t affect the outcome? to another is unimportant and don’t cause

70
MASTER YOUR STYLE

any problems, but sometimes they might


give away the intentions of the gamemaster. I’M NOT PARANOID, DIAL M FOR MURDER
Suppose that you normally describe a trip
from point A to B by saying ”Ok, you take a
I’M HOLISTIC After a series of action scenarios you decide
to create a detective style adventure for your
cab to the airport”, but this time you describe Do your scenarios usually contain elements players. The problem is that the players are not
every turn the cab makes and also how the or side-tracks that are not related to the aware of this change of genre, so instead of care-
people on the sidewalk look. The players will main plot? Or is everything that happens fully examining the dead body and the murder
immediately be alarmed by this new time- in some way or another connected to the scene, then interrogating possible witnesses,
scale, since it seems to suggest that something main quest? they roam around aimlessly with weapons in
dramatic will happen between A and B. This Most movies are constructed according to their hands, waiting for the enemy to attack.
is of course not good if your intention is to the later model. Characters and events that Consequently, the adventure grinds to a halt.
catch the players by surprise. What can be feature briefly in the beginning of the movie How do you avoid this? It might feel a bit for-
done to rectify this? There are two obvious always turn out to be critically important ced to actually tell the players ”This will be a de-
solutions, neither of them perfect. to the story later on. If the camera lingers tective story, so keep your eyes open!” Instead,
The first is to use a detailed time-scale all tenderly on a power-tool during the opening you can use the beginning of the adventure to
the time. Then the players will regard the de- shot, you can be sure that Steven Seagal will send the right signals, thereby establishing the
tailed time-scale as the normal state of being. use it later to bash bad guys into a pulpy genre. You could describe very carefully what
The problem is of course that a lot of game mush. Movies work that way partially since every NPC is wearing, outline every room in
time will be spent on unnecessary and boring they are limited to a couple of hours. There detail and describe exactly what people are
stuff. The second is to make the switch-over is no time to waste on things that are not saying and how they are saying it. Don’t do it
so abrupt that the players don’t have a chance relevant to the main plot, and less relevant casually, but with emphasis. Say things like
to react. With this method case the players scenes usually end up on the cutting room ”On the way in, you notice that the window
will be surprised, but on the other hand they floor. facing the yard is closed, but not locked from
won’t have any chance to affect the situation, Many gamemasters think along the same the inside so it could probably be opened from
which will make them feel helpless. It is also lines. Why spend time preparing and setting the outside”. These kinds of descriptions signal
less elegant storytelling-wise. up things, characters and events that are not to the players that they have to have an eye for
important for the adventure? details to succeed with this adventure.
GM: ”You are all on a train from Berlin to Rome, Well, one good reason is that the players One example: I once led an adventure where
are more self-aware than movie characters. the PC’s were searching for an agent that had
and you recently passed Geneva. Blam! The Steven Seagal might look longingly at the vanished. They talked to different NPC’s about
cabin door is forced open and three SS soldiers power-tool in the introductory scene, but he what had transpired during the latest couple
runs inside...! is not yet aware that he will be using it to kill of days. One of these persons was actually a
evil terrorists later. Steven is just on vacation traitor, and therefore gave an erroneous ver-
Players: ”Eh... what cabin door? Aren’t we in with his niece, right? sion of events to cover his crimes. This wasn’t
the restaurant cart? Is it night or day?” But the players know. They are just waiting immediately obvious, but would become clear
for the plot to kick into action and the pieces if you compared the different accounts, especi-
A better method is to switch to a detailed time- of the puzzle to start falling into place. And ally the time designations for different events.
scale in advance so that the players’ initial if your mind works as a movie director’s, The problem was that the players didn’t take
suspicious are deferred. A good trick is to the players will assume that all the pieces any detailed notes of the conversations, pro-
first introduce some other element that jus- belong to the same puzzle. Exactly how they bably waiting for the shootout to start. Neither
tifies more detailed storytelling. Maybe the fit together will probably become apparent did they try to reconstruct the events of the
PC’s bump into an interesting NPC, receives later, or come to think of it: it’s not even that previous days. This could be prevented by
a telegram or notices a newspaper article of important. This is basically the world-view signaling at an early stage that time designa-
interest. Once you have established time and of a conspiracy theorist, and could lead to tions were important, or by stressing the way
space in a detailed scale you can go ahead and an irrational and sometimes unfortunate the NPCs were acting during their accounts.
launch the action. behavior. If you want to switch genres to a more action
Don’t forget that you can bluff and use a An actual play example of this is when oriented adventure, you could just throw the
detailed time-scale as an atmospheric setting players, who couldn’t figure out exactly who PC’s into an intense action scene that makes
device. By describing a routine situation in was behind a series of attacks against them, any analytical thought process impossible. If
every detail you can make the players sit at simply kidnapped and interrogated one of that doesn’t fit, you could try a ”briefing room
the edge of their seats. This is a good method the many mysterious characters that they had scene”, where an authoritarian NPC explains
if the players seem a bit too relaxed. You encountered earlier. They were accustomed the situation and what needs to be done. These
will create suspense without actually telling to a world where everything and everyone is are commonplace in action movies, and can
them anything that is the least threatening connected to the main plot. In that context, an function as ”pointers” to the gamers. Methods
or strange. In the similar way you can create action that in the real world would have been of how to signal other genres, such as horror or
tension in ordinary and non-eventful situa- seen as desperate, if not psychotic, became diplomacy, should be contemplated.
tions by asking small questions such as: ”By very rational. A self-aware gamemaster can identify many
the way, are you carrying any weapons?” or For these and other reasons it’s always a other GM styles than the ones described here.
”Are you still standing by the door or are you good thing to make the world that the PC’s en- The trick is not to blame derailed, failed or bo-
further inside the room?” Questions that seem counter a bit larger than the current scenario. ring sessions single-handedly on the players, but
to suggest that the game at any time could There should always be persons, events and to consider how your own GM style made the
switch to a very detailed scale, such as 2x2 things that do not belong to the adventure players behave as they did. This is a healthy exer-
meter squares and 5 second time-segments. in question. cise for both new and experienced gamemasters.

71
ROLEPLAYING
ÅSA ROOS

WRITE YOUR OWN

ADVENTURES This article describes the way I write adventures, and what
methods I use. I don’t mean I use them every time, or that all of
the adventures are derived from the same template, but rather
that I keep these methods in the back of my mind, and return to
them should I get stuck, or if I’m going to write for someone other
than myself. Every tool that works is a good tool.

TEXT ÅSA ROOS SYNOPSIS When writing, I almost always use questions
as my starting point. This forces me to think,
ILLUSTRATION LUKAS THELIN
Synopsis is an English word, meaning sum- and sometimes the answers give me unex-
mary. Writing a synopsis is a good thing, pected plot twists.
for several reasons. It gives a clear picture Who are the main characters? Are they
of the adventure’s plot, a distinct plan for player characters, or a game master’s cha-
what scenes I am going to write, which game racter? Who does the story revolve around?
master characters that are important to the Keep in mind that it is not necessarily the
adventure, and all things necessary to drive main characters that need to be focused on.
the story forward. Maybe they have simply been hired to get rid
• What is the catch? What is it that draws of someone, or perhaps the lead role is played
the main characters into the story? by a place, or an object?
What is it that makes them want to What defines the game master characters?
explore my adventure? If I do not know Are they heading towards their doom? Are
this, motivating the players might prove they looking for something? Is there an ob-
difficult. stacle they must overcome?
• Is all the information there? I do not What is the driving force for player cha-
write ”Discovering the secret causes racters?
them to lose all faith in the Swedish What is the driving force for the person
judiciary system”. Obviously, the secret that the story revolves around (if this is so-
is important, so I will include it in the meone other than player characters)?
synopsis. What do the player characters have to gain?
• Write from beginning to end. Or to lose? How will this affect the world
All the important scenes: introduction, around them?
confrontation, climax, and ending have Is there a secondary storyline, or further
to be included. This means I must know motives amongst the characters? If so, what
where I want my adventure to go, before are they?
I write it. Of course the adventure may What is the dramatic peak of the main story-
ORIGINAL PUBLICATION FENIX 6/2010 change during play, but if I don’t know line? Does a sword have to be broken? Does
EXTENDED WITH MATERIAL FROM roughly how it is going to end, or why it the dragon have to be slain? Will the shrewd
is going to end this way, it could make it criminal be put to justice, and convicted for
THE AUTHOR’S BLOG DISCORDIA.SE hard for me to structure the scenes. the crimes he or she committed?

72
ROLEPLAYING
ÅSA ROOS

What do the player and game master cha- • The game master needs material to work how it affects them. As a writer, I aspire to
racters want to achieve? What basic needs do with. This may prove demanding to a wri- amuse my audience (and if it is not your
they want to satisfy? If you have several main ter who wants to give players and game preference, you might want to reconsider),
characters this is a great opportunity to find masters a good open adventure. For and most of the time, the things my players
out how their different reasons intertwine, example, looking at The Armitage Files, want are the following:
and works for or against these characters. Do an adventure from Pelgrane Press, which • To experience a new place, be a part of a
the characters have personal driving forces? by my definition is an open adventure, story they have never been a part of before.
And how do these forces push the story for- there is about five times as much written • To be someone they can not be themselves.
ward? This is an important point. Without a material if compared to one of the very • To perform acts they could never
sequence of events, the adventure will not linear adventures in Hard Helix. otherwise perform.
feel relevant. Keep in mind that this is not • The time aspect. An open adventure may • To feel able and intelligent, and to
necessarily about a physical development, it be hard to time, and could drag out. Espe- be in control of the adventure.
might also be about emotional development. cially if the players have no clear goals.
At what point do the player characters or There are other reasons for role playing than
the main characters face a crucial decision? I leave it up to you to decide which manner of these – for example having fun or socializing
When reaching the climax of the story, a cru- writing is the best, but keep your target group with friends – and as a game master it is my
cial decision that changes the game master in mind. If the game is aimed at beginners, job to consider the needs of all my players
or game master character is often required. it might be easier for them to play a linear adven- as I write the adventure. When I write for
What decision must your player character ture, as they receive guidance on their actions. others, these are generally the four points I
or main character make? A more experienced group will probably want try to observe.
to take control of their gaming experience Most media, such as film, books, theatre
and shape it by their own preferences, thus and TV-series, are of course able to bring their
OPEN, OR LINEAR ADVENTURES an open adventure will suit them better. audience to places they have never seen be-
What is an open adventure? I define an open I personally try to stick to a hybrid of the fore, but only a few are able to fulfill the latter
adventure as a scenario which allows the play- two, which can be hard enough as it often me- two points; amusement parks, masquerades,
ers themselves to choose where in the world ans that the volume of text grows rapidly. At live action role playing games, computer ga-
they want to go, based on the information the same time I am a game master who likes mes, and of course role playing games. If I as
provided by game master, and the informa- to improvise my stories, and I enjoy letting a writer can realize these things, I have succee-
tion in their character sheet. It means that the the players run fairly free. It is usually more ded. How well I do it depends on the elements
players aren’t locked to a fixed sequence of fun for both game master and players, when I add. I can share my philosophies and politi-
events that the players cannot prevent. They creating an adventure together. cal views, I can shock the players, and console
do not always have to go to a certain place, to them, I can challenge them, and their curio-
activate the next event in the adventure. sity. But it is the four point above that gives
A linear scenario on the other hand, con- THE ADVENTURE me, as an author of adventures, the ability to
tains a number of scenes that has to be pre- mesmerize the players with my stories.
sented in a certain order to ensure that the IS THE MECHANICS
adventure works all the way, and to make In certain contexts and role playing games,
sure events that are supposed to happen, mechanics and story are so close that the THEME
actually happens. mechanics are adapted solely to tell a certain I believe that a story should have an overall
kind of story, or even just one specific story. theme in order to keep together.
The purpose of using mechanics so closely What is my adventure about? Good versus
OPEN ADVENTURES attached to a story is most of the time that the evil? Is this enough? Do I want to engage my
creator of the game means to give the players players? If so, I try to give them a theme they
Benefits a specific experience. Amplifying the gaming understand and are interested in.
• An open adventure provides the players experience in this manner can provide really I try not to give in to the temptation of
with the option to go where they choose, intense, and special, gaming sessions. But it using old clichés. I often work at finding new
act as they want, and play with locations, limits the type of story that can be told. The stories, or at least new takes on old stories. Do
events and game master characters In more you attach mechanics to the story, the we really need more adventures that begin at
brief, an open adventure gives the play- less flexible it becomes, but also better at an inn? A question I often use when writing is
ers a lot of agency, the ability to control conveying that which it was meant to. ”can the opposite also be true?” – meaning that
what they want to experience. In order to make an adventure with integra- if the players are going to rescue the princess
• An open adventure is enjoyable for the ted game mechanics, it is important to really and kill the dragon (a cliché in itself ) I will
experienced game master, who likes to im- figure out which mechanics that work with ask myself if they should try to rescue the
provise, and make the adventure their own. the story, and makes it stronger. Should there dragon and kill the princess instead. Thus
be a game master? How are events activated? creating a less predictable story. When you
Do the rules lead the game, or do the players? are writing you can choose to use politics,
Drawbacks. war, or jealousy as your theme, the options
• The players may feel that there is a lack of are endless. Try to find a theme that engages
objective to their actions. Since they have CREATING SOMETHING THAT you personally, this way, you will probably
the power to go where they want, they find your way to a story that affects not only
may also find themselves lost. They are THE PLAYERS CARE ABOUT you, but your players too. Choosing themes
not being guided towards their goal, as My biggest challenge is to create something will not affect how you tell your story, but it
they themselves decide what that goal is. that my intended audience cares about, and sets the guiding principle.

74
WRITE YOUR OWN ADVENTURES

MOOD SCENES GAME MASTER CHARACTERS


When you’ve created a theme that works, it is An adventure usually consists of a number of Just like player characters, it is important
time to set the mood. It could be easy going scenes. All these scenes create the sequence of that a game master character that plays a big
and humorous, or dark and terrifying. The events. A sequence of events does not move part in the adventure, has a purpose to his or
key to setting the mood in a scenario is being randomly from scene to scene. Every story her presence.
consistent all the way through. Breaking a has different acts. A beginning, a middle Why is this particular game master cha-
horror mood by means of a joke is almost and an end. It is important to find the com- racter here? Is he or she the antagonist? A
certainly a guarantee that the rest of the game mon thread for all these scenes, to create a helpful detective? What does he or she want?
will not be particularly frightful. coherent story. What is their goal? Take over the world? In
Limiting the amount of scenes in an ad- what way? How is he or she going to do it?
venture will also make it easier for you as Getting the players to conjure up information
TIME the author, to concentrate on the things that from the game master’s characters does not
An adventure takes place in a limited amount are important in order to push your story have to be easy, neither does it have to be a rail-
of time. It could be as little as a day, or even forward. way with scene after scene where the player
a few hours. The point is that the adventure An adventure that focuses on the most es- characters find all the answers they need.
is limited to the time it takes to play out the sential scenes will also be a more energetic They may have to struggle a bit in order to get
scenes it contains. adventure. their hands on the information they desire.
It may well be that the game master cha-
racters has something to hide from player
LOCATIONS What is a scene? characters, something they may require to
For practical reasons it is hard to let the play- A scene is a sequence of events that takes solve the riddle of the adventure. Getting a
er characters move over more than a limited place in a particular location. For example, grudging game master character to share
amount of locations in a given adventure. If think about how a tv-series structures it’s information they wish to keep to themselves
not because it will generate too large amounts scenes. Between the scenes there are cuts, can be tricky enough.
of text in the adventure. and when a cut occurs we know it is time for
Exploring each location also consumes a new scene.
the players time, and every new location CONFLICTS
takes focus from the story and the adventure. The core of every story is conflict. Note that
Therefore it is reasonable to limit the amount How do I construct scenes? conflict is not synonymous with violence.
of locations that the players are able to visit. The first thing I do is name the scene. If the The threat of a break up, or a relationship in
Having less locations will also make adven- name lets me know what the scene is about, pieces could be as interesting as two solar
ture more concentrated. it will make it easier for me in a later stage, systems at war with each other.
Where is the place? Is it accessible? Could to switch the scenes without having to read Without conflict there is no drama. Con-
you walk down the street and enter through through them, or even cutting the ones that f licts exist to be overcome with strength,
the doors, or would you have to go through a I don’t need. intelligence or willpower. Obstacles can show
dangerous labyrinth to get to the right place? The second thing that I do is sum up the up anywhere, during conversation, in time,
Defining the location of a place in relation to scene. I will often write my scenes down on in the form of traps or fortresses that the
the players and the rest of the world can be a post-its or index cards, in order to be able to players must enter.
wise thing to do. play around with order, structure and so on. When you create obstacles, try to think in
What is the name of the place? If I am look- I will write what game master characters that wider terms. An obstacle is not necessarily a
ing to create associations I can name my place are in a scene, what handouts I will create physical thing.
”lonely point”, ”sunny glade”, and so on, this for the scene, and in what location the scene
is not going to work in every context, but it takes place.
could be worth considering. Even if the real I do this in order to prepare for the writing. CLIMAX AND RESOLUTION
name of the place is ”15 Lake Street” there Knowing what I need to write will make it Climax is what the players should be antici-
may still be a local name such as ”haunted easier to pace out the adventure. If I am not pating during the whole time playing. This is
house”. Depending of course, on the mood going to write down the adventure for others where they have the opportunity to beat the
I want to set. to read, I usually settle for the synopsis, the bad guy, expose the conspiracy and marry
What knowledge does the place contain? rest I can keep in my head; but knowing the princess. The climax should exceed all
Is there something about this place that the what game master characters are present, the other pinnacles of the adventure.
player characters need to discover, like a the locations and the handouts, will make it The resolution is what comes after the
dimensional gate that lets them travel from easier to run the game. climax. This is where the player characters
the hell they were sent to by a demon? Or is I also used to write down the purpose of claim their rewards, or get thrown in prison,
it about a laboratory that reveals what the the scene. If my scene has a purpose, I will depending on what the characters did and
mad scientist has planned for the people also know what it leads to. how the adventure passed.
he kidnapped from the village? Are these Is the purpose to make the player charac-
clues to solving a serial killer mystery? It is ters curios about the enchanted cave? Or are
sensible make a bulleted list of all the things they supposed to find the sacrificial dagger, THE GOAL
the players are about to learn or find out, which makes it possible for them to kill the The goal, which in many ways can be equiva-
and add it to the location description. Then monster? Are they meant to find the agent’s lent to the theme, is the actual purpose of the
I will be aware of what I need to convey to pre-booked airplane tickets to the caribbean, adventure, rather than the common thread
my players. or the drugs aboard the cessna? that runs through it.

75
ROLEPLAYING
ÅSA ROOS

decide the contents of your adventure. Just


as with Rory’s Story Cubes its a bit touch and
Creating an Adventure using Tarot cards (or Harrow cards): go, but the tarot cards are a bit more detailed
• Card 1 is the villain or the villain’s motivation. than the story cubes and they do spark a few
more ideas.
This card answers who the villain is. Paizo have published a Harrow deck that
• Card 2 is the goal of the villain. can be used in Pathfinder. I find it inspiring
just to look at, and it can be used to set up ad-
What is the villain hoping to accomplish? ventures. The Harrow deck has it’s own rules
• Card 3 is the hook. of divination, but I use the same spread as
tarots because that’s what I’m used to reading.
What brings the heroes into the adventure?
• Card 4 is where the adventure is located.
• Card 5 and after are the henchmen. Surrealist games
I’m not kidding, the Surrealists were on to
You can draw more than one card to represent them. Perhaps the first something. They thought so far out of the
is the right hand person of the villain, and the second the henchmen? box, I’m not even sure there was a box to
begin with. Automatic writing, stream of
• The last card is the twist! consciousness, exquisite corpse etc.
What happens to the adventure if “what if?” is introduced. These games really scramble your brain
and can be surprisingly revealing. Stream
This card represents an unexpected turn of events. of consciousness works best for me. Pen and
paper and writing down everything – and I
Lay the cards out on the table and interpret them. The meaning of the cards will most mean everything that comes to mind. This
likely give you some basic idea of the adventure that you can use to write your scenario. does however require a bit of filtering after-
wards.
In general, surrealist games are good when
you need to make unexpected connections.
TOOLS TO TELL A STORY cubes are a bit limited – especially the story
cubes with actions, so they’re not in any way
Respect the whimsy. It can be the one thing
standing between you and your best adven-
…or perhaps it should be more like “tools to get the perfect way to write a story. Besides, they ture ever.
ideas for stories”. I’ve written 51 adventures don’t give that much in the way of support but
for my 20.000 characters project so far. I have used them once to spark an adventure.
It follows that running out of ideas isn’t Plot Twist Cards
that strange, right? One of the things I love Also a Paizo deck, but these are intended for
with being creative with more than just pen Tarot cards play. I use them to make my adventures more
and paper however is the fact that the more I love me some tarot cards! I have two goof interesting by adding – ta da! – twists.
stuff one does, the more ideas one gets. I’ve sets and one game set of tarot cards that I Sometimes the role-playing games also
actually noted a decline in my idea genera- use for inspiration. Zombie Tarot is fun and have adventure generators that you can use
tion speed due to the fact that I’m no longer inspiring for horror games. The housewives’ to create adventures, or at least ways that the
actively photographing or drawing, or for Tarot is awesome in its bitchiness and the game master can use to construct adventures.
that matter making jewelry. Mage tarot is created based on the White Solomon Kane and Mouse Guard are just two
This means that occasionally I need to Wolf game Mage the Ascension. RPGs that are very clear in their instructions
jump start my brain with tools and items The last deck also details ways to use the as to how adventures can or should be con-
that may seem unconventional – or perhaps tarot deck as a storytelling tool. For charac- structed. For Mouse Guard, using the rules
that’s just me thinking I’m an out of the box ter creation a linear spread of three cards is of construction, the adventures practically
thinker. I might very well be inside the box. recommended. Each card represents a pos- write themselves. Luke Crane is a brilliant
Or on the lid. sible aspect of the character depending on designer from that perspective.
the card’s contents. The same method can
be used for any tarot card set or role-playing
Rory’s Story Cubes and game. The meaning of the cards can be very Documentaries
inspiring. I’ve used this to make both NPC’s
Rory’s Action Cubes and characters and it does open up the mind. and fact books
Rory’s Story Cubes – in any version – is a set A spread of cards can also be used to create This is pretty obvious isn’t it? Reading fact
of nine six-sided dice where the numbers a synopsis or the start of an adventure. As books and watching documentaries actually
have been replaced by images. The “game” is with the linear spread for character creation, works pretty well for getting ideas about both
simple. Roll the dice and connect the images a celtic cross or circular spread can be used real world politics, religion and other areas.
to tell a story. With a bit of practice this works as basis for the adventure. Conspiracy theorists write very interesting
for adventures too. The main difference is to Query or the queried card is the starting from the perspective that they are often very
think synopsis instead of fully fledged story, point of any spread. In this version it can out there. I recommend books from Disinfor-
and to angle the story, or basis for a story, represent the protagonist or antagonist of mation since they are well researched, well
towards the adventure/ role-playing game the adventure. The following cards – in which- written and coherent, which is not always the
you want to write for. Unfortunately the story ever spread you decide to use, can help you case with conspiracies.

76
BERNARD
ÅKE ROSENIUS

77
ROLEPLAYING
MÅNS DANNEMAN

LOVESONGS
for LAMBCHOPS
ON THE ART OF USING MUSIC IN ROLE-PLAYING GAMES

TEXT MÅNS DANNEMAN WHEN THE LAMBS ARE SILENT DARWIN DANCES AND SINGS
ILLUSTRATION MAGNUS FALLGREN I watched The Silence of the Lambs in secret, We seem to have an inherited ability to react
with no sound. It was not as scary as everyone to sound, song, and music. Some evolution
told me! Years later I realized what i had done theoretics alledges that song and music have
wrong. Music plays an obvious role in movies, have played the part of the peacocks tail
but not as obvious in role playing games. To feathers, when it comes to sexual selection
roleplay is to tell, and experience stories in in humans, and that song may even have
the company of others. To feel more of certain united social bonds, and made them stronger.
feelings, to experience things we never could, Distorted sounds have been shown to
or want, in ”real” life. We watch horror mo- remind us of the warning calls of animals,
vies in order to get scared without having to and the screams of children that triggers the
deal with psychotic cannibals. Or maybe we body’s systems for fight or flight. An example
watch comedies to laugh a bit extra, without is the screaming strings in Hitchcocks Psycho.
having to wake up in Las Vegas with a hango- Very dull sounds can have a similar effect,
ver, next to Mike Tyson’s tiger. The stronger maybe since they are similar to the sounds
emotions the storytelling triggers, the more of predators. The characteristic ”dum-dum-
exciting it gets (up to a point, when it comes dum-dum” in Jaws is a classic example on
to unpleasant feelings). We probably won’t how to put this to use. Note also that the
finish or remember a movie or a book that faster pace could be reminding of the faster
doesn’t affect us in any way. In role playing pulse of a heart.
games, the story, the chain of events, and the However, birds chirping, waves rolling
characters themselves evoke emotion, but and slow, steady-paced sounds often has a
there are ways to amplify these emotions. relaxing effect. The theory is that throughout
This article aims to spice up your thoughts history these sounds have indicated that no
and ideas on how to create and amplify emo- predators are around. Man has, accordingly,
tions in role playing games, using music. So, inate tendencies to react to sound, and you
ORIGINAL PUBLICATION FENIX 1/2014 how do you make your lambs scream? as the game master can use this.

78
LOVESONGS FOR LAMBCHOPS

PLUTCHNIK’S ”WHEEL OF EMOTIONS”

79
ROLEPLAYING
MÅNS DANNEMAN

PAVLOV’S BELLS Feel free to use this model as an aid to


the emotion you want to create or amplify.
this technique is called ”leitmotif ” and is
used for instance by John Williams in the
Man is a creature with the ability to learn Perhaps sorrow, anger, happiness, disgust, Star Wars-movies, and by Wagner in Der
and adapt to many different situations and expectation, admiration, calm, surprise, exi- Ring des Nibelungen.
conditions. We connect things to each other, tement, or why not fear? If you are playful, the players can choose
for instance fear is connected to the place we the leitmotif of their characters themselves.
saw a poisonous snake, or heard a lion roar. Perhaps one for tranquil situations, and one
Naturally we also connect sound to different MUSIC AND MEMORY for moments with more action. It is mainly
physical reactions. If emotions can be connected to a certain the creativity and the imagination that puts
Yes, I am talking about Pavlov’s dogs, food song, we can use it in a variety of ways. We limits to how you connect music to specific
and bells. A dog salivates when it is fed, a can use music that has a previous connection memories in the role playing.
bell is rung before the dog is fed, and in time to a movie or a game. For example, listen
ringing the bell is enough to make the dog to how music from previous blockbusters
salivate. This is a simple example, but it is are used in trailers for new movies (in the DOES MICKEY MOUSE
never the less about human behavior. Watchmen trailer for instance, The end is
Physical reactions can range from saliva- the beginning is the end, from Batman and HEAR THE MUSIC?
tion ( just imagine biting into a wedge of Robin by the Smashing Pumpkins is used). Who hears the music, and what is it’s func-
lemon), faster pulse, tension in the shoulders, Thus, you can pick music from movies your tion? Is it an intro/themesong, an underscore
and emotions. Keep that in mind as you read players have seen. I recommend, however, or sourcemusic? Note that all of these can
the rest of this article, because it is one of that you avoid music so famous that your be a leitmotif. The themesong can mark the
the theoretical cornerstones of the usage of players can name the movies that they are beginning and the end of a gaming meeting,
music as you master your game. from. You want the feeling that is connected or that a part of a scenario has been played
to the music, via the movie, without them out. This sets the mood for a scenario or
remembering and thinking about that movie. campaign. Background music is not heard by
EMOTIONS Not only do you need to rely on previous the characters and is there to amplify moods
It can often (depending on your game maste- associations, but you can also create new and emotions. Using instrumental music, or
ring style) be useful to think of what emotion connections to situations, events, places, music with no clear lyrics, is often easier, as
you want to convey to your players. The emo- characters and so on, in the role playing it does not interrupt the dialogue and the role
tion is made up from all the impressions that game. Repeating may be needed in order to playing in the room.
are described to the players, and from what achieve this. Connecting a song to something A difference to the specially written pieces
they experience in the space (sight, hearing, may serve as a shortcut to an emotion and in the movies, is that you may want to use
taste, and tactile feeling, for example through memories that you created previously. The them over and over again. Keep music in
the skin). descriptions of characters and environments mind that holds up for repeated use. The
Emotions, especially in music, are multi- may be more elaborate the first time, and blogger Will Hindermarch i The DM is a DJ
facetted. Checking a list of all the basic emo- later more sparing. calls these ”repeaters” and separates them
tions may still help. An example of such a list You can then play the song without the ori- from ”dramatics” as you more specifically
is Plutchnik’s ”Wheel of Emotions”, which ginal stimuli, but still get the newly created use what happens in the song and weave it
has been used in the advertising business to and wanted association. This can contribute into the storytelling. However, the latter, he
influence the behavior of consumers. Every to making the storytelling clearer and more points out, should not get in the way of the
emotion steers the individual towards a coherent. It can also be used to build ex- role playing. A matter of preference, but I
certain behavior – anger to attack, fear into pectation, wich is an extremely important prefer a certain restraint when it comes to
flight, loathing into distancing, curiosity to component of storytelling. Expectation can repeaters. I recommend not letting a whole
exploration and so on. If you add positive mean anything from insinuating that Jack album (for instance by Nox Arcana) play in
and negative consequences to a certain be- the Ripper is roaming the streets, that there the background of a game meeting. Let your
havior, you can explain the better part of are orchs in the woods or that there is an old use of music during play be well thought of,
human actions. acquaintance in the bar. In film and opera, and moderately sparse.

80
LOVESONGS FOR LAMBCHOPS

If you want a certain sound image, play a


song on repeat during a scene, but possibly THE GAME MASTER tify or Grooveshark. It is a different story than
when one had to take a gamble and bought
lower the volume after the first time you
played it. Remember that tranquil melodies
AS ARTISTIC CREATOR Bo Hansson’s Sagan om Ringen on cd, via
mailorder. Using Grooveshark you can search
calms you down, and complex, louder pieces Perhaps even more important than the theo- for the user ”Ultimate RPG” who has built a
winds you up. Source music, as opposed to retical and technical part, is what emotion large registry of music appropriate for role
theme songs and underscores, has a source you feel when listening to a certain song. playing games. You often want to put your
in the game and can be heard by the charac- What do you feel? What is happening? When, own touch on a game, through the choice of
ters. You may well use songs with lyrics, for where and how? In or outside? Desolate or music, but this registry has such a range that
example if the characters are at a bar where a crowded? A large or small group of people? you both find classics and new ideas.
troubadour or a jukebox is playing, and so on. Are they interacting? Are they happy, or is Another source of music and interesting
If you are playing in a real or semi-real world, there a conflict? What scenes are playing out sounds is Youtube, even if it is not the easiest
this proves way easier than in a completely in front of you? Is the mood right for what medium to operate. You can find a plethora
fictional world, but even in these cases you you had in mind? It has been said that Quen- of different exciting clips, for instance hour
can often borrow appropriate music from tin Tarantiono builds his scenes by listening long recordings of caves, djungles and storms,
different sources. Remember that you are to his chosen songs in this manner in addition to NASA’s claimed recordings of
communicating through music. Listen carefully through the songs before the cosmic radiation of the planets, played
Using both underscores and sourcemusic you play them and don’t be mislead by the as sound. Or why not low-frequence sound
you can create expectations, and break these context they are being played in. Just because under 20Hz, so called infrasound. Infrasound
depending on the context. You can show that they appear in a certain context, it does not has shown to create physical discomfort in
the characters have gotten themselves into mean that they won’t be appropriate in humans, and has been used in the horror
some real truoble, that they are facing some- another. A piece of bebop-jazz in a science movie Paranormal Activity. I want to urge
one not at all as dangerous as they thought, fiction scenario, or a hard rock anthem may you to be careful in this, as it is outside my
that they have run into someone that they suit a medieval battle and so on. A Knight’s competence. Who knows, maybe the toaster
know, that something sad has happened, Tale is an example of this. Go with your gut could make an appearance here after all.
and so on. If well timed, there are also pos- and the whole idea of the scenario. What
sibilities for comical elements. An obviously atmosphere, and what touch are you looking
more grande composition than the situation for? You are the director, creator, and artist WHEN THE LAMBS
calls for, a famous song, stongly connected to who sets the tone of the shared storytelling.
something specific, or just a silly song can all ARE SCREAMING
result in laughter. Ok, let’s see if we can make this little flock of
Another way of using music is syncronisa- SPOTIFY THROUGH sheep scream, and apply what we have lear-
tion, or ”Mickey Mousing” where the charac- ned. Take a vaguely familiar, creepy piece of
ters act in a precise way to different sounds YOUR TOASTER music from a movie the players likeky have
within the music. This technique is probably A comment on the technical aspect. Use the seen. Preferably one with shrill sounds, and
more useful in movies than in role playing ga- best equipment you can. Music through heavy bass. Kenji Kawai’s Ring, from Ringu,
mes, but it can be used to describe a scene or a your smartphone will not provide the same could be appropriate (and in a later, action
situation in wich the player characters are not experience as a pair of substantial speakers filled stage, Genes can be added or replace
acting. For example, in an introduction scene, with a crisp sound and heavy bass. Investing Ring). Play Ring as the lambs are grazing in
or if you want to add a ”movie clip” to your in a portable speaker for convention gaming, the far corner of the paddock, as they they
storytelling – even though roleplaying games and visiting friends’ summer houses, may be huddle together at night, and the bushes are
are mainly the players’ and game masters’ wize. You don’t need Hi-Fi equipment, but swaying at the edge of the forest. Associate
shared stage, their shared imagination, and stay away from the cheapest options, as their it with threat. Remember that it is creepier if
not a one man show. What ever you choose sound mostly reminds you of a toaster in heat. we only sense the danger. Lull them into false
to do, first decide who hears the music, and Regarding the acces to music, there are security, and when they think they are safe,
the purpose of using it. amazing opportunities via for example Spo- let the birds stop chirping... and press play.

81
ROLEPLAYING
PETE NASH

BUT THIS IS TEXT PETE NASH


ILLUSTRATION KRISTOFFER ENGSTRÖM

WONDROUS STRANGE ORIGINAL PUBLICATION FENIX 5/2014

It is no secret that by far the greatest majority of roleplaying ARE WE PANDERING TO


game settings are based in pseudo-medieval worlds full of THE ILLITERATE MASSES?
Back in the early days prior to the first role-
European monsters and folk lore. Indeed, their ubiquity has playing game, proto roleplayers were actually
become so staid that in some ways the game market has wargamers. These were people who studied
history and read widely, but the battles they
become rather boring. Why has this occurred and what can fought were generally limited to those of the
medieval, civil war and modern periods. Then
we do to change this bias? along came Chainmail, a set of medieval mi-
niature rules for folks who liked battles but
In this issue’s article we shall take a break from providing wanted to add a little Tolkienesque fantasy
and Sword & Sorcery into their games. See-
gaming material and try to open your eyes to the wonders of ing its popularity, Gygax one of Chainmail’s
authors, teamed up with Arneson to create
less familiar societies to inspire your game worlds, and indeed a new game which tapped into this fantasy
medieval vibe, and unleashed it as Dungeons
the amazing diversity of human history itself. & Dragons.

82
WONDROUS STRANGE

Yet a few years after came several iconic many other human concepts such as women’s seemingly contradictory aspects of Arab so-
settings which divorced themselves from rights, intra-family marriage, slavery, human ciety. In fact my recent Monster Island Sword
pseudo-medievalism. First and foremost sacrifice, democracy vs autocracy, freedom & Sorcery setting was based heavily on 19th
amongst these were the worlds of Tékumel of religion, even pederasty – which seems Century books studying Polynesian culture
(Empire of the Petal Throne) by Professor horrific to us today, yet was embraced by the and at some point in the future I hope to pro-
M. A. R. Barker and Glorantha (RuneQuest) founders of our western philosophy! duce a setting based upon the Mahabharata,
created by Greg Stafford. Both worlds were The fundamental twists of human society which I believe is one of the richest sources
unique for their time, drawing upon an in- are invaluable when giving a game setting of myth and adventure ever written.
depth knowledge of cultures alien to most its unique flavour, whether to act as a foil for Of course gaining access to such literature,
players. Sadly although RuneQuest and players (via their characters) to fight against, especially in Scandinavia, is almost impossible
thereby Glorantha gained significant trac- or to make the world exotic, unsettling and outside of a library, but there are plenty of won-
tion in Europe, the States less so, the lands perhaps educational for those playing in it. derful books available on the internet from
of Tékumel soon sank out of public sight. Indeed, both history and anthropology before copyright began, Project Gutenberg
Most Americans seemed more comfortable are the very best source for creating strange being a good place to start (www.gutenberg.org).
with ‘traditional’ medieval fantasy tropes of new ideas for RPGs, not only in the cultures Enter ‘Exploring’ in the search box and you
Tunnels & Trolls, Chivalry & Sorcery, and so encountered, but for plot lines too. There will be granted access to hundreds of works,
of course Advanced Dungeons & Dragons. was a time when the Classics (the literature of both a delight to read and a bottomless source
Why was this? Well, not only did TSR Ancient Greece and Rome) was preeminent of of idiosyncratic habits and rituals of now
dominate the RPG market unchallenged for university degrees because within the works long lost societies. I mean how can you go
half a decade, but SF&F literature was now of those long dead scholars was captured an wrong with titles like “The Adventures Of The
filling with stories inf luenced heavily by almost complete picture of human strife and Chevalier De La Salle And His Companions,
success of Lord of the Rings. Ethnocentrism consequence, whether it was war, politics, In Their Explorations Of The Prairies, Fo-
is the tendency to view foreign or historical social justice, revolution, treachery or hubris. rests, Lakes, And Rivers, Of The New World,
cultures from the perspective of one’s own, The higher echelons of the British Civil And Their Interviews With The Savage
so to a degree it is understandable that most Service were once reserved for those with Tribes, Two Hundred Years Ago”.
Americans and Europeans were more com- Classics degrees and for good reason. I’ve lost There are books about the outlaw hunters of
fortable with settings which were a part of count of the number of scenario plots I’ve the Russian Pacific coast, Australian aborigi-
their own cultural background. Thus setting taken directly out of Livy’s Ab Urbe Condita! nes, secret visits to the Tibetan plateau, explo-
bias was more about ease of immersion and Likewise some of the most popular books rers living with Inuit peoples, and countless
secondarily the lack of availability of non- I’ve written have opened the eyes of the publications concerning the barbaric tribes of
standard fantasy, than any reduction in the reader to foreign cultures and their truly North and South America. All of which would
educational level of gamers. alien perspectives on daily life. Can you ima- be simple to adopt into a campaign world,
gine gaming in a bustling city which has no whether as an outlying human nation or as
police force and within whose walls the army the culture of a non-human race or species.
THERE ARE MORE THINGS IN is forbidden to enter? Sounds implausible Can you imagine a fantasy game where the
that such a place could function, no? Yet the gnolls are the flourishing civilisation at the
HEAVEN AND EARTH, HORATIO, city of Rome up until the end of the Republic centre of the world, following Aztec beliefs
THAN ARE DREAMT OF IN YOUR did indeed lack any official law enforcement.
Another example might be ritualised wars
and traditions, whilst the suppressed and
hunted humans are primitive seal hunters
PHILOSOPHY where the objective is capture, not kill your
opponent; the forbidding of certain social
and whalers living in the arctic regions? Blood
sacrifices drawn from pulling barbed vines
Since those early days of RPGs fantasy set- classes from attacking enemies of a different through your own genitalia, priceless golden
tings have diversified somewhat, often ad- status; or allowing single combats to occur treasures, skull decorated ziggurats and mighty
ding a blend of science fiction or post apoca- in the midst of battle ignored by the other feathered headdresses – and the Gnolls might
lyptic to their background, to add a soupcon participants – as can be found in the cultures be the good guys in their own eyes, because if
of strangeness. However their cultures tend of Mezoamerica, the ancient Indus Valley and the blood stops flowing the world just might
towards the monolithic, and exotic species recorded in heroic Greek tales. come to a titanic end! Base the entire cam-
often suffer the ‘Human in a Rubber Mask’ There is almost nothing strange or weird paign on the adventures and discovery of Hi-
trope. There is also a perceivable lack of that a human society hasn’t already done at ram Bingham in his Inca Land, Explorations
imagination when creating societies which some point in history. Matriarchal rule, child in the Highlands of Peru and there’s a game
do not follow the usual monarchy or republic sacrifice, populations totally segregated by you could play off the bat with a minimum of
political systems, nor escape modern precon- sex, geriatricide, you name it, its been done research. Actually, that sounds like so much
ceptions of ethical/unethical behaviour. before in real life! fun I might have to run that myself!
In fact many new games being published It does not matter whether you have just
nowadays are openly attacked for not repre- picked up the 5th edition of Dungeons & Dra-
senting modern behaviour, no matter the fact WHERE YOU SHOULD START gons or use RuneQuest which is inherently
that such traditions are constantly evolving Some of the most entertaining and indeed suited to modelling foreign cults and cultures.
and cycling throughout history. What we inspiring books I’ve ever read have been the Read a little bit about strange and engrossing
passionately believe is morally correct right journals of explorers, especially those of the peoples of other times and places, knock up
now, will be overturned by our children, and last two centuries. As an example, works like a rough map, jot down a short list of names,
children’s children. For instance, homosexu- The Seven Pillars of Wisdom by T. E. Lawren- places and gods, then play it by ear. Go forth
ality has been in and out of vogue since it was ce and Arabian Sands by Wilfred Thesiger and break your ethnocentric shackles and
first recorded five thousand years ago, as have were my first insights into the complex and see what the rest of the world has to offer...

83
ROLEPLAYING
CHRISTOFFER KRÄMER

AUBEROND
TEXT CHRISTOFFER KRÄMER …It’s been six days since our tracker and the final guards departed for the Peacock Spire Clan
ILLUSTRATION PÄR OLOFSSON to find help. As we have heard nothing from them nor from the Peacock Spire people, we
can only hope that their deaths were quick and that their souls can be found before they are
doomed to wander for eternity, like the wretched Safhalad.
Our last bioseeker fell when he ventured out under the cover of darkness to the savage
Hiatus grove, just outside our sanctuary, in order to harvest a meagre fistful of food for us.
Not even his vast knowledge of everything that is hunting us could save him. His death was
the final push we needed. Last night, we deliberated and mutually agreed that our clan was
lost, and that we must do what we could to fortify other clans. Our priests and mages have
therefore just left this plane in an attempt to travel in spirit to another clan. Their bodies lie
cold before me and I pray that their souls can find a home in some other recently departed
bodies in a safer place than this.
Because we have not had any creators here in many months, our air filters have finally
given up. Thick clouds of rufu pollen have penetrated into the sanctuary and the air has be-
come more and more difficult to breathe. My friend and devoted companion Sardakinn, who
through all the battles and hardships has never strayed from my side, just forced her helmet
upon me. Both she and I know that the helmet is a part of her Galvaraan and that when she
and the helmet are parted, they will both die. But she does it to buy me some time. Time to
end our clan’s chapter in this world.
The air in the helmet tastes different, a bit organic, and I can feel how the coral tries to re-
pel me, as some kind of foreign creature. It’s like an illustration of the situation we Elfvaar are
in. Our own world tries its best to reject us, to force us to leave, as if we were an unfamiliar
organism and not Saladaar, the beloved pinnacle of creation that we thought we were. It will
probably succeed in the long run, but we will not enter into oblivion without a fight. It is, how-
ever, the irony of fate that we Saladaar, in our struggle to remain, have become something
other than what we were.
Sardakinn’s skin, pale as the finest spider webs even under normal circumstances, has
faded nearly unto transparency, and she breathes no more. I hear the sound of scraping
claws on the stairs of our sanctuary and can only guess at what kind of abomination has
crept down past undefended gateways. I will save this text, with the final power left in the
crystal of my forefathers, in the hope that some other Saladaar will find it and add our clan’s
story to his chronicle.
I see my bane now, disgusting in its revelation, but I am not afraid. I may never have
learned to fight, but my forefathers’ songs have taught me all I need to know about dying.
ORIGINAL PUBLICATION FENIX 5/2005 – Tarfalfa, bard of the Rainbow Weavers Clan


84
ROLEPLAYING
CHRISTOFFER KRÄMER

INTRODUCTION
 fruits. Intelligent and semi-intelligent ani-


mals shared the world with the Elfvaar, and
other, and the clans had frequent exchanges
with each other, both via physical travel as
Auberond is a fantasy campaign world that everyone lived in harmony. Unicorns and well as magical communication. Altogether,
first saw the light of day at a local gaming pegasi, gryphons and ents, and creatures of the Saladaar existed throughout Auberond,
convention in southern Sweden in the mid- all species, managed to create strong bonds and with their network of interconnected
nineties, after previously having been glimp- of friendship with the Elfvaar. clans, the Elfvaar were truly the planet’s
sed only as a myth in one of my previous role- The lack of any struggle for survival made masters.
playing campaigns. The article on Auberond the Elfvaar a people who spent their time
is structured so that the introduction talks playing games, studying, and the fine arts.
about facts, description and atmosphere, and This made them a happy, laughing and wise DE-EVOLUTION

then at the end, goes into concrete tips on people who loved everything that was good
how to play a campaign in this world. and beautiful. On no other world could you “In such harmony was our
Auberond is a fantasy world far removed
from the traditional high fantasy and is
find anything like them. The songs sung by
the Elfvaar to extol the dance of the fire- paradise that even we did not
therefore not really focused on mysterious
cave systems, busty princesses, noble knights,
flies at night, or to cherish the memory of
a deceased loved one were so beautiful and
have a name for what befell us.”
hidden treasures, bearded wizards, magic perfect that they almost took on physical The mystery behind Auberond’s transforma-
objects, and mystical quests given out at form. The works of art and literature they tion is still unsolved. Perhaps the same gods
the Golden Pig inn. Instead, Auberond is, in handed down and refined from generation who initially made the world a paradise
short, about an elflike race that one day sees to generation were in every unique part a finally became jealous of their creations’
its paradise world of peace and harmony piece of something divine. The games they perfect lives, and introduced a new cycle of
change to an apocalyptic horror where nature played through the days and nights, by both de-evolution, unaware or uncaring about
and all living things in it suddenly seem to the old and young, echoed throughout nature the suffering it brought about. The shift was
do everything in their power to obliterate and most certainly contributed to making gradual, stealthy at first, but has accelerated
everything else. the whole world friendly toward the Elfvaar. since then and now continues unabated.
The campaign world will therefore largely If Auberond was paradise, the Elfvaar were The climate was the first thing to change,
be about survival and puts great emphasis indeed the Saladaar — the beloved pinnacle from having been temperate, balanced and
on how one changes as a person and a race of creation — and this was the name they used predictable to extreme, volatile, and erratic.
when every day you run the risk of becoming when they spoke of themselves. Furious storms, freezing cold, and blistering
totally extinct. No dwarves, orcs, or even The Saladaar inhabited all of Auberond heat suddenly became a part of the lives of
humans appear anywhere in this world; and preferred to live in clans that were based the Saladaar. It was as if the entire planet
only elves — or more specifically, Elfvaar. more on common interests and shared philo- had become awash with internal rebellion.
The campaign world contains magic of the sophies as opposed to more typical kinships. Earthquakes and volcanic activity aff lic-
relatively traditional variety, but it is also The clans’ settlements tended to be integrated ted all of Auberond, and lava and sulfur
highly technological in a way that one might with nature, and often stretched out over a gradually darkened the sky. Acid rain fell,
not ordinarily associate with fantasy. Many broad area. Cities, in the traditional sense, spreading slow death, and from the world’s
names and terms from the Elfvaar dictionary were very unusual. Dwellings consisted of core came liquid and gaseous substances
are used, in order to create a particular mood, residential buildings and workshops for whose impact on the environment was at
and is in keeping with the Tolkien-esque members of the clan. In addition to this, each times slow and treacherous and others rapid
fantasy spirit, even if Gandalf would not be clan had a number of similar constructions: and devastating.
welcome here. temples, libraries, theatres, public baths, Nothing living on Auberond could escape
council halls, and sacred ancestral glades. the metamorphosis, and mass death unlike
Many clans had several of these buildings anything seen before spread across the pla-
AUBEROND IN THE PAST and the style from clan to clan varied widely. net. What did not die, mutated and became
Like everything else, these buildings and stronger, hardened.
“Our world was a playground public works of art were a source of creativity, According to nature’s ancient and unwrit-
and we therefore remained making each clan society a jewel embedded
in the local environment, in perfect harmony
ten laws of the survival of the fittest, those
unfit to continue were cast aside as those
children.” with it. The clans’ names were also reflective
of their surroundings, or their artistic or
who were sturdier and more resilient dug
in with determination. In the often-sterile
In the past, Auberond was a paradise in every philosophical orientations. With names like environment that spread in the wake of these
conceivable way. The world had a comforta- Azure Singers Clan, Crystalmakers Clan, apocalyptic catastrophes, it was as if the only
ble climate wherever one traveled, and every- Daydreamers Clan, Crescent Moon Clan, and thing that took hold and grew was the new
where you looked, you were surrounded Cascade Riders Clan, the clans also had plenty concept of ruthless exploitation.
by lush greenery. The soil was fertile and of opportunity to outdo each other when it Survival was now possible only at the
lovely crops, fruits, and nuts were available came to creating beautifully adorned flags, expense of someone else. Animals gradually
in abundance, sometimes with several har- banners, heraldic crests, and so on. became more aggressive, preying on weaker
vests in a year. The forests and fields were The clans were ruled by a clan council, creatures as food for them became scarcer,
full of scampering animals, and the seas and but because very few conflicts arose in the and plants — having lost the precious light
streams were overflowing with fish. There Saladaar’s peaceful world, their function needed for photosynthesis — found other
never seemed to be a lack of aromatic and was strictly ceremonial. Among the clans, ways to supplement their nutrient intakes.
diverse fish and wildlife for anyone wanting there was never anything more serious than The few plants and animals that managed to
a change from the nectar of the paradise’s a teasing eagerness to compete with one an- find a way to survive the harsh new environ-

86
AUBEROND

ment without killing other things developed


defence mechanisms as deadly as the preda-
their former beauty from their hearts in order
to even attempt to exist without going crazy. ABOUT THE ELFVAAR
tors that hunted them. The ultimate result
was a flora and fauna utterly in tune with
These dark Elfvaar, called the Malfashoud, or
the flowers of evil, by the Saladaar, have for-
Traits, Characteristics, Etc.
the deadly world that Auberond had become. med their own clans, and they are prepared
to trample their former brothers and sisters “Our bodies are pleasing to
if it will help them survive another day. In
AUBEROND TODAY
 a world where the struggle for every little behold and in our eyes, eternity.”

resource is continuously intensifying, such
“All colours have faded to killing happens all too often.
the blackest black, and To survive under these appalling condi- Appearance
tions, the Saladaar and Malfashoud have With regard to appearance, Elfvaar resemble
with them, so too have our left their cities and gradually sought out a
few small and concentrated haimaar — san-
the traditional elves of fantasy. They are
human-like in many ways, but generally tal-
memories dwindled.”
 ctuaries. The majority of these sanctuaries
are underground, though there are some
ler, and more slender and delicate. The most
noticeable trait is the pointed ears and pale
If the Auberond of the past was a paradise, hanging along the vertical cliff faces or up skin. Mentally, the Elfvaar are intelligent,
the Auberond of today can only be described in the crowns of the enormous Darsufa trees. creative, and highly flexible. Average lifespan
as pure hell. Nature has taken on the most Often, the haimaar are located under, above, was previously approximately 200 years,
extreme and inhospitable traits: barren lava or nearby to their old dwelling places, and but the harder conditions and high rate of
landscapes, burning deserts, impenetrable the ruins serve as a constant reminder of frequent unnatural deaths has lowered this
jungle marshes and tundra swathed in perma- the situation the Elfvaar find themselves in. number to less than half that.
frost. Nothing is permanent, however, and Within the haimaar, which have been desig-
the hell that is a reality today — and that we ned or remodelled with security as the only
have learned to cope with despite its horrors requirement, the Elfvaar live in congested Societal norms
— may be exchanged for another type of hell and insufferable surroundings. The space The difference between male and female
tomorrow. Nowhere is it possible to live in within them must be prioritised for food Elfvaar is the same as that of humans, and
security and safety, nowhere is it possible to production and anything else necessary for over and above those few physical differen-
cultivate the land and trust the predictable the clan’s survival. Comfort and privacy is ces, most gender differences have previously
cycle of nature, nowhere is it possible to close always secondary. been more related to socialisation, gender
one’s eyes at night without fear. In a desperate attempt to hold onto as roles, and tradition. As life for the Elfvaar
Venturing out in this world requires tho- much of the old culture as possible, the Sa- changed and became more survival-centric,
rough preparations. The ground beneath ladaar have rescued the precious treasures most of these traditional role differences
one’s feet can suddenly swallow you whole in from museums, libraries, and public spaces have been erased and are now focused pri-
fissures that have appeared overnight, deadly and placed them in the haimaar, filling them marily on reproduction and the physical
patches of quicksand, or worse. The air you to the brim with art in the form of paintings, limitations pregnancy imparts. No jobs or
breath can kill you with toxic fumes, aggres- sculptures, books and textiles. The struggle roles in society are reserved for one or the
sive plant spores and pollen, or invisible for survival is taking place quite literally from other gender, but when it comes to repro-
bacteria. The water might poison you or burn within overflowing museums. In the case of duction, this is no longer a personal choice,
like acid, eating through your sensitive skin. the Malfashoud, the situation is the opposite, but a necessity for the clan’s survival, and is
The world outside is also filled with animals as they are actively trying to repress as much therefore a requirement.
and plants that will not hesitate to kill you of the past as they can.
in order to survive, and they have had plenty Despite the dramatically changed living
of practice now, and are very good at it. Only conditions, the clans are still run in basically Mental
with protective clothing and equipment, with the same way as they were in the past. Clan All Elfvaar have innate magical abilities that
specially designed gear, on recently recon- councils still make the important decisions are more or less developed. Becoming aware
noitred paths and travelling in groups, does for the clan. The tribal council’s function is, of those abilities and evolving them is a time
such a journey outside approach anything however, no longer merely ceremonial, but consuming process requiring a great deal of
like “safe”, and all too often, even this is not is needed for the clan’s survival. Interest and patience, which means that very few of them
enough. participation is therefore much greater than can genuinely claim to have any real magical
As countless Elfvaar died, their souls were before. The clans also spend a good deal of powers. Those mages who devote their lives
not always able to be guided to the lands of time maintaining contact with each other to magic, on the other hand, can become very
their ancestors, and so the world became despite distances and hardships, and through powerful indeed.
haunted by dangerous, lost souls called Saf- this fragile connection, vital information
halad. Even the chief guardians among the about the outside world is shared from
Elfvaar, equipped with the most powerful haimaar to haimaar. This communication Spiritual
weapons, cannot defend themselves against also makes it possible for the clans to — at At the core of the Elfvaar belief system is
such a horror. least theoretically — come to each other’s a living ancestor worship. Souls of Elfvaar
The situation has become exacerbated by rescue if needed. Over time, the network has who have died go to Hadesh, a paradisiacal
the fact that not all Elfvaar are are able to cope become increasingly tenuous as the clans plane where they will live a carefree and
with the tragic existence that Auberond now are weakened or wiped out, and fear looms peaceful existence for all time. It is, however,
has to offer. Some of them have taken the final that one day the contact with other clans will important for a dead Elfvaar’s soul to be
step in evolution and eradicated all traces of cease entirely. correctly guided to Hadesh, and this is done

87
ROLEPLAYING
CHRISTOFFER KRÄMER

in special ceremonies led by priests. When allow their souls to enter special crystals them in the flesh or in the spirit. While ani-
an Elfvaar dies, the soul goes first to a place harvested from Auberond’s interior. Within mals and plants have adapted, evolved and
that is a sort of limbo, which can be very these crystals, the souls’ full power can be mutated rapidly since the start of the de-
dangerous. Elfvaar who die alone or far from stored in the form of a pale blue glow, and evolution, the Saladaar have remained phy-
their kin risk being unable to find their way then, like a battery, they can be used to drive sically unchanged. Not because mutations
home, and, depending on the individual’s the security systems, the vehicles, and even have not occurred, but because the Saladaar
willpower and desire to live, their souls may the weapons. The fact that the souls within do not allow them to continue to exist. The
gradually forget what they once were, and these crystals is eventually obliterated, mea- consensus is that this may not be kind, but
become lost and unsaved — a Safhalad. Most ning they can never join the company of the that it is necessary.
souls in these circumstances choose to seek ancestors, is a price the Elfvaar are willing to
refuge in other living beings, such as animals pay, and is an indication of their willingness
or trees, in an attempt to retain awareness of to sacrifice themselves for their kin. The Network
who they are for as long as possible, while a Across Auberond, the struggle for way of
few choose to stay in limbo. Even for those living and life itself, as well as to be as strong
who have found refuge, if their souls are not SALADAAR & MALFASHOUD
 as possible, the Saladaar try to be unanimous
guided correctly, eventually their memories in their decisions. Central to this is keeping
will fade and the only thing remaining will be ”Our shadows are alive close contact and communication with one
an incredibly intelligent animal, or powerful
plant, while those in limbo will simply fade and they seek our death.”
 another, but in this dangerous world where
each excursion outside the haidaar is a poten-
to a pale shadow. In a dangerous world where What was once a proud people, has, under tial suicide mission, keeping in touch is dif-
nearly everything can kill, most Elfvaar fear pressure from the planet’s de-evolution, gra- ficult. This is where the priests and mages
meeting a Safhalad more than anything else. dually changed to two peoples: Saladaar and come in. With magic spells such as teleporta-
The souls that reach Hadesh are believed Malfashoud. Though they are in many ways tion and spirit walking, the various clans can
to retain a great curiosity for those they left so similar that they would be considered the keep lines of communication open, though
behind and that they are following the events same, they differ in a few crucial ways, and this is an energy-sapping process fraught
on Auberond. Most Elfvaar are convinced it becomes clear that they are two very dif- with peril. The most powerful clans have
that the ancestors also have the power to ferent creatures. solved this by setting up a permanent link by
affect the real world and that they keep a using a spell that is kept active using several
protective eye on the living. In gratitude, the ancestor crystals, which are slowly depleted.
Elfvaar offer prayers and symbolic sacrifices SALADAAR
 This communication link is called Nodaan —
to their ancestors, and many homes have the network — and it can only work as long
small, richly decorated altars and shrines. “Never before have such as new Elfvaar continue to die and add their
There is a growing fear among the Elfvaar,
however, that the changes in Auberond have beautiful songs been written spiritual energies to the crystals. During the
last thirty years, the nodaan has not ceased
somehow separated Hadesh from the real
world and that the ancestors are no longer
about such an ugly fate.” a single time.

able to see or reach through the planes. This Central to the group still calling itself the
could also be the explanation for why the Saladaar is the refusal to change themselves. Clans
transformation has been allowed to go as This is perhaps somewhat ironic considering Despite the difficult trials and tribulations
far as it has. This fear is also reinforced with that they have already transformed into a encountered by the clans on Auberond,
regard to the advancement of Valgaard, one people who, instead of singing songs and there are still many Elfvaar left. Some clans
last extreme way out. playing games, devote all hours of the day to are large, with hundreds of members, while
fighting for survival as if they were merciless others are just tattered remains consisting
battle machines. of only a dozen or so. The list of clans that
Valgaard
 This is, however, an extremely sensitive have been completely wiped out is long and
Valgaard, the force of the ancestors, is the issue for all Saladaar, and they discuss it at constantly growing. In accordance with the
most extreme example of how the Elfvaar’s length, as if they are working to convince Saladaar’s desire to preserve what they once
fight for survival changed their faith and way themselves. The core of the rationale is: the were, each clan carefully chronicles every-
of living. The touching ceremony previously Saladaar are and will remain a beauty-loving, thing that happens, and these chronicles are
held when an Elfvaar died, when, with the singing, frolicking, and life-loving people deemed the clans’ most important possession.
help of ancient spells and the power of the no matter how much blood they must spill If a clan faces potential destruction, it is vital
mourners’ love, the soul of the deceased was in order to preserve this fact. It does not that their chronicle be sent to another clan
freed from the shackles binding it to the body, matter that they no longer have any time to so that no detail is lost. A clan’s chronicle is
to be permitted to join the company of the spend on the things they hold most dear and often viewed as being far more important
ancestors in unbridled joy and enlighten- important, so long as they do not forget those than each individual member of the clan.
ment, has now changed. When an Elfvaar things. Circumstances beyond the Saladaar’s
dies today, these ceremonies are held only control may force them to live differently,
in certain cases. The struggle for survival has eat differently, clothe themselves differently, Clan Examples
gone on so long that not even the strength of behave differently toward one another, learn Next follows a few short descriptions of
the souls of those who died can be allowed different abilities, engage differently with some of the clans. You can of course add any
to go to waste. Though it is not a spoken their surroundings, view death differently number of clans, and they can be of any size,
requirement, for no one can claim another and see life with new eyes, but they will not have any type of power relationship, or be in
Elfvaar’s soul, nearly all Elfvaar choose to let nature or the planet’s de-evolution change any predicament you wish.

88
AUBEROND

The Azure Singers Clan Their hairaam lies deep underground and
is thought to be virtually impregnable to
mages who have travelled there and together
they now work to develop a more powerful
The Azure Singers Clan is likely the largest enemies from the outside. weapon than anything currently existing.
remaining clan in Auberond. With close to The Crystalmakers Clan is central to the
seven hundred members, the clan is even Saladaar network since this clan mines prac-
larger than it was during the time prior to tically all crystals used for Valgaard. These The Peacock Spire Clan
de-evolution. This is primarily because the crystals are delivered to the other clans via The Peacock Spire Clan is a small and steadily
clan assimilates remnants of other clans physical or magical means and the clan has declining clan with just under fifty members.
who have already been wiped out. The clan more mages than many others. The whims of fate have placed their hairaam,
includes therefore a number of Elfvaar from Two threats against the Crystalmakers will a freestanding granite spire, in the way of
the Daydreamers clan, the Crescent Moon soon present themselves: It is becoming har- an unusually aggressive clan of Malfashoud
Clan, the Cascade Riders Clan, and so on. der and more dangerous to extract crystals led by what is rumoured to be a Saf hald
The strength of numbers makes the Azure as the mineshaft is getting deeper, and tec- who found refuge in a creature resembling
Singers Clan the only clan in Auberond that tonic activity threatens to gradually pull the a dragon. Other clans have made attempts
can actively and aggressively purge and Crystalmakers’ hairaam farther down into to come to the Peacock Spire’s rescue, but to
broaden their own territory. The area in their the ground, essentially burying the clan alive.
 no avail. The battle and the spire are seen by
haidaar, a cliff whose steep face towered over many as a symbol of the fight that continues
a beautiful lake, is limited, however, and the across all of Auberond.
Azure Singers Clan suffers from a severe lack The Dawnhunters Clan
of space. The Dawnhunters Clan has fairly recently be-
There are ongoing discussions within come a relatively small clan of just over sixty The Rainbow Weavers Clan
the clan about the potential advantages of members. Previously, the clan was almost a The Rainbow Weavers Clan is just one of the
dividing it into two, but the idea of leading hundred and fifty Elfvaar strong, but a toxic many clans that have disappeared completely.
an exodus from the Azure cliff in order to parasite took hold in their hairaam and killed No contact with them has existed for a very
create a new hairaam is so daunting that no a majority of the population. long time, and nearby clans are gradually ac-
one wishes to take on such a task. One effect of this has been that the clan cepting the fact that another clan has met its
now has a larger supply of the Valgaard unhappy destiny. The Rainbow Weavers were
ancestor crystals than any other clan. The added to a list full of lost clans, such as the
The Crystalmakers Clan Dawnhunters’ hairaam, an ancient cliff temp- Water Lily Builders Clan, the Northern Lights
The Crystalmakers Clan is a medium-sized le with many interconnected chambers has Scribers Clan, the Dragonfly Sailors Clan, the
clan with nearly two hundred members. therefore become the center for a number of Firefly Lighters Clan, and so on.

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MALFASHOUD is wrong and punishable to attack other clans


within the group. The larger problem is that The Shadow Guardians Clan
“We have seen the future the Malfashoud clans are small and have
become difficult to keep track of.
The Shadow Guardians clan is the largest
and potentially the strongest clan among
and it is us.” the Malfashoud. The clan consists of just
over five hundred members but since parts
Malfashoud is the name given to the group Radgast of the clan are among the Shamshathai, the
of Elfvaar who abandoned the dogma of number in their haidaar is never this high.
preserving the spirit of what they once were. The Change The Shadow Guardians Clan’s haidaar is
Ironically, this means that they gladly accept Unlike the Saladaar, the Malfashoud put no in the catacombs beneath what once was
the name given to them by the Saladaar, since importance on preserving physical or racial Auberond’s largest dwelling place, belong-
they have no qualms with seeing themselves purity. Quite the opposite, they embrace all ing to the Sunshine Guardians Clan, and
as Malfashoud, flowers of evil, in this new and the physical and psychic changes nature sub- the clan is also directly born out of the
terrible world. The core of the Malfashoud’s jects them to, as long as it benefits the group. fragmentation that took place when the
beliefs is diametrically opposite that of the Some clans actively seek out mutations members in the Sunshine Guardians Clan
Saladaar. Their watchword is change, and within the group by performing biochemical went in completely different directions. The
they view themselves as a development of the experiments on themselves. Some of them faction that remained Saladaar now calls
Elfvaar race, with a better chance of survival have come so far with this work that there itself the Sunbeams Clan and has created
in the long run. are now Elfvaar who are so fundamentally a haidaar in the hills a day’s march from
The Malfashoud believe that they, unlike different from the others that they can hardly the former dwelling. Levels of hostility are
the Saladaar, have accepted the change that even be called Elfvaar any longer. This quest high between the groups.
is happening on Auberond, and are working for transformation is called radgast, the The Shadow Guardians Clan is considered
to maximise their chances of surviving. To change. As usual within the splintered group relatively moderate among the Malfashoud.
carry the burden of preserving the ideals of of Malfashoud, there are varying opinions They advocate peace within the Malfashoud
what used to be, is in the eyes of the Malfa- about this quest, and as usual, this disagre- and do not actively pursue radgast. This has
shoud, a waste of time at this stage, and they ement makes no difference. In the end, each made them a target for the most extreme
feel it is counterproductive to continue to clan will do as it wishes. Malfashoud clans. No one, not even the
strive to return to those ideals. The memories Saladaar, deny the fact that the clan is the
from those times only cause pain, and in most powerful and influential among the
order to thrive, they believe it is better to Shamshathai Malfashoud, and this is attributed in many re-
start everything from scratch. Gradually, this spects to the leader Sal Urdithuviel, perhaps
desire to put everything behind them has The Mobile Bands
 the most clear-sighted and visionary leader
become so important for the Malfashoud A number of Malfashoud clans are organised of any clan on Auberond.
that — contrary to their own core message — similarly to their Saladaar counterparts, with
they have expended a great deal of time and a haidaar that is protected and used as a base
energy on creating new ways of living and for excursions. The majority of the Malfa- The Night Screamers Clan
new traditions. shoud clans have gone in another direction, The Night Screamers Clan is the complete op-
The extreme emphasis on acceptance of all however. In these cases, a clan, depending on posite of the Shadow Guardians, and are per-
the changes occuring in Auberond and the size, is divided into one or several small, mo- haps the most extreme of all the Malfashoud.
total devotion to survival has also fragmented bile bands of warriors, called Shamshathai, The number of members is not possible to
the Malfahsoud. All Malfashoud clans agree who can travel quickly, find temporary hai- determine as the line between Elfvaar and
that it is acceptable to survive at the expense daar, and converge at predetermined times. others within the clan is fluid.
of the Saladaar because they are an older, This requires every band be very strong and The Night Screamers Clan consists ex-
unevolved — and therefore dying — breed. flexible to any dangers that await them in the clusively of Shamshathai and they practice
The Malfahsoud have no plans to start world outside. A natural culling has also en- radgast in its most drastic form with all pos-
any wars or actively seek to obliterate the sured that remaining Shamshathai are finely sible types of savagery involved. There are
Saladaar but if the Saladaar have something hewn and feared by others. When comparing confirmations that the Night Screamers Clan
the Malfashoud feel they need for their sur- Saladaar and Malfashoud, the Saladaar has Elfvaar who have evolved wings, but
vival, they believe it is okay to take it, even simply cannot match the Shamshathai in the rumours surrounding the clan speak of far
by force, if necessary, regardless of the larger world outside, and the Shamshathai would be worse abominations.
consequences this may have for the Saladaar. hard pressed to conquer the strongly fortified Parts of the Night Screamers clan partici-
What the Malfashoud clans do not agree haidaar of the Saladaar. pate in the attacks on the Peacock Spire Clan
on, however, is whether this principle is also and have close ties with the Safhalad who
applicable among the Malfashoud. The most lead the attacks.
extreme groups advocate some form of eat- Example Description
or-be-eaten dogma in the spirit of extreme Here are a few short descriptions of some
evolutionism; it is deemed only natural for of the existing clans. Like the Saladaar, the The Iron Sailors Clan
the Malfashoud to kill even their own clan number of clans you can add is unlimited, The Iron Sailors Clan is a medium-sized Mal-
members if this is favourable. In the long and they can be of varying size, power rela- fashoud clan with its haidaar at the base of
run, this will result in the survival of only the tions, and specialisations. The range is also a dormant volcano. The clan has just under
hardest, most well-suited and best-equipped broader, allowing the game master to create three hundred members but is believed to
Malfashoud. The majority of Malfashoud a wider, more extreme variety of clans and be one of the most technologically advanced
clans do not share this viewpoint and feel it groups. clan on Auberond. Among the clan’s mem-

90
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bers are crafters who know more about me-


tallurgy than anyone else, and with the help
The Twilight Sweepers clan has embraced
the de-evolution and taken it to its limits, and ARCHETYPES
of Valgaard, they have developed weapons,
vehicles, and tools that revolve around elec-
the clan does not view any action that might
increase the chances of survival as taboo in
WITHIN THE CLAN
tromagnetism. The interior of their haidaar is
crisscrossed with organic cables that lead en-
any way. They have actively obliterated other
Malfashoud clans in order to assimilate their
“Their hairaam was like a well-
ergy in different directions. The Iron Sailors
clan was one of the first clans whose actions
knowledge and resources, and they would not
hesitate to do so again. Whether the clan’s
oiled machine. Everyone knew
were deemed so extreme that they were cast two Shamshathai are prepared to turn on their place and their purpose.”
out of the Saladaar and named Malfashoud. each other is still to be determined, as they
Throughout the years, the clan has gone th- have not yet been in the same place at the Each clan has an enormous number of tasks,
rough a number of ideological stages, but as same time. but for the sake of simplicity, they can be di-
various groups of Malfashoud became more vided up into seven archetype characters. All
extreme, the Iron Sailors clan has gradually possible combinations are of course possible,
become more like the Saladaar again. Con- The Swamp Runners Clan as well as all conceivable unique characters
fidential diplomatic talks are underway to The Swamp Runners Clan is relatively large outside these archetypes.
incorporate the clan into the Nodan network and is moderate for a Malfashoud clan. Their
again. As this would change the balance of haidaar, as the clan name implies, lies in the
power between the Saladdar and Malfashoud, depths of a swamp and is made up of plat- Guardians
as well as within the Malfashoud, these talks forms and artificial islands.
are of course extremely secret. Few other clans have bioseekers who have
“I am the last line of defence. My job is
so actively and efficiently implemented biolo- not to die for my clan, but to live for it.”
gical and zoological elements from nature in
The Twilight Sweepers Clan protection of the clan. Transport platforms The guardians are the clan’s armed defence,
The Twilight Sweepers Clan is very small, based on gas-filled spores, insect-hurling trained and equipped to stand up to all man-
consisting of less than eighty members, and weapons, and poison that breaks down the ner of enemies. The moment you see a group
containing only two Shamshathai who travel body’s enzymes are just a few parts of the of guardians leave their hairaam to venture
independently of one another. Swamp Runners’ vast arsenal. outside, you understand that the Elfvaar

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GUARDIAN SCOUT PRIEST CREATOR


have truly evolved as much as the rest of To move daily in such dangerous terrain
the world. Instead of flowing tunics, they Defenders surrounded by nothing but things that kill
clad themselves in organic armour made of Defenders are responsible for the hairaam requires a special mental will and a tenacity
coral and dragon bone; instead of musical and its safety. They are fortification specia- that can only be achieved through years and
instruments or books, they bear weapons lists and also spend time teaching basic pro- years of training. Excellent observation skills
whose ability to wipe out and destroy is far tection to other inhabitants of the hairaam. and flexibility are vital for their survival,
beyond what the original Elfvaar could ever and even if a scout can fight as well as most
have imagined. Guardians are trained from guards, they are not always equipped for it,
a young age to cope with enormous physical Sweepers and therefore serve the clan better by hiding
and mental pressures. They are educated in Sweepers are the guards who conduct raids, from enemies and reporting back what they
every conceivable battle method and learn to clean-up actions, and attacks in the outside have seen. The scouts are often the ones to
identify and neutralise all known dangers of world. They can be subtle, but frequently meet new enemies first, from new, hostile
Auberond. Given the ever-changing environ- their campaigns deal with excessive fire- things in nature, or even other Malfashoud,
ment, their training is never complete, and power and sacrifice. and a good scout can provide his clan with in-
each guard must also be prepared to convey valuable advantages in the inevitable battles.
what knowledge they have acquired to other Because of the scout’s exposed positions in
guards. Guardians know they will likely ne- Scouts the outside world, they often have a familiar
ver reach middle age, and are therefore very in the form of a lizard or a bird If the scout
intense, making them perhaps difficult to
“I must see and identify our enemies should die, his or her soul, if it still has the
spend time with. They usually specialise in before they see and identify us.” presence of mind to do so, can enter the fa-
one of the following categories: miliar and in so doing, return this precious
Scouts are perhaps the loneliest of all the clan resource to the clan. Scouts usually specialise
members even though there are likely more in one of the following categories:
Bodyguards scouts than there are other members, such
Bodyguards are experts in close combat and as bards or mages. In the world outside, they
protection. A common task for a lifeguard is usually work alone and meet alone the kinds Knowledge Bearers
to protect an individual, such as the clan’s of dangers that most Elfvaar would prefer to A knowledge bearer always sticks close to the
bard or primary mage, priest or bioseeker. meet in strong, well-equipped groups. Scouts clan’s hairaam to keep a constant lookout for
Often, the lifeguard is also responsible for often have a basic education as a guard, but any changes and enemies. All signs of new
coordinating the escort of Elfvaar who must there are a few who had their start as a bio- animals or plants are identified, tested, and,
travel in the outside world. seeker or even as a mage. if possible, brought back to the clan.

92
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BARD BIOSEEKER MAGE


A skilful mage can use their magic to rend and many mages also subconsciously deve-
Trackers reality itself, but they must also contend lop a connection to the crystal and the soul
A tracker is an expert at trailing prey and with the nameless dangers that lurk in the within. No one else in the clan is allowed to
using this knowledge both for hunting and shadows. Manipulating space and the laws continually tap the energy of the ancestors’
supplying the clan with food, as well as of nature requires both an innate gift, an souls in this way.
keeping an eye on the movements of enemies incredibly strong will, and an extreme dedi- Mages typically specialise in one of the
in the area. A tracker is typically sent out if cation during advanced and often abstract following categories:
another scout has gone missing, as no other studies. Few are therefore called to become
member of the clan has the ability to see the a mage, and fewer succeed so well in their
faint traces a scout leaves behind. studies as to be able to shoulder the focus Guardian Mages
of the ancestors that is the hallmark of the These are battle mages whose power can be in-
mage. A clan that manages to educate several credibly destructive. Fire, energy, and control
Infiltrators sufficient mages can count itself lucky and over animals and plants is not uncommon.
An infiltrator has the extremely difficult and will soon be getting requests from other clans Guardian mages also receive battle training
dangerous task of insinuating themselves to educate their newly discovered talented along with guardians and learn to deal with
into an enemy clan (Saladaar or Malfashoud) young Elfvaar. all types of combat.
in order to gather intelligence, engage in The gift of handling magic shows itself in
subversive activities, or in extreme cases, several ways: visions, the ability to manipu-
assassinate someone. late small objects in some way, or the being Elemental Mages
able to read others’ thoughts. The most com- Elemental mages have a unique position in
mon sign, however, is some form of madness Auberond where nature has come to have
Mages or other asocial behaviour, as young Elfvaar such a massive impact. The mage who can
are frequently ill equipped to cope with learn to tame volcanoes and weather can
“I protect my clan from the enemies these gifts. make a great difference.
within that are so easily overlooked Even mages learn to fight and handle
weapons, just like nearly everyone else in
for the enemies without.” the clan, but the large part of their studies is Diplomages
Unlike their clan brothers and sisters, mages devoted to the mastery of existing skills and Diplomages specialise in transportation and
move in many planes of reality and therefore the development of new spells. communication. Frequently, it is these mages
have more opportunities, but also greater Each mage has the right to carry an an- who have contact with other clans, and are
risks than others. cestor crystal and use it to their best ability, transported to other hairaam when necessary.

93
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Bioseekers Creators evidence. Sometimes this observation can go


on for several years. If the candidate finally
“Though I am aware nature “I do not see how it can be done at all, demonstrates the sense of responsibility and
empathy required for this calling, and is ad-
is trying to kill us, I yet see the so give me a day or two.” ditionally identified in further portents, the
miracle in each minute detail.” Creators are the dedicated and handy Elfvaar candidate is given a test of initiation. Exactly
who make sure the clan and the hairaam what this test consists of is known only to
Bioseekers are scientists who constantly deal work logistically. They put the weapons in the priests who have survived it, but that it
with dangerous objects. They are constantly the hands of their defenders, they outfit the is in some way connected to the spirit plane
moving on the edges of science and must bioseekers with the tools they need to dissect is clear. If the candidate passes the test, they
repeatedly trust their instincts and at great reality, they are, in short, the oil that keeps the enter into rigorous training under strict asce-
personal risk provide the clan with new tools wheels turning. Creators usually specialise in tic circumstances. Priests typically specialise
for its survival. The bioseeker’s job is to one of the following categories: in one of the following categories:
gather, identify, dissect, shape, and learn to
utilise all the plants, animals, and other orga-
nisms that Auberond’s unbalanced ecosystem Armourers Ceremonial Masters
rapidly produces. Because the biodiversity is The armourers work in close contact with the Ceremonial masters are the ones whose
so immense and advanced, no bioseeker can bioseekers and manufacture armour from words are the clan’s most valuable, most
possibly know or understand everything. metal or organic material. With the help poignant. They often act as the master of cere-
They must instead narrow their focus fairly of Valgaard, they can create very advanced mony in clan councils and perform Valgaard
early on, and specialise their research into a systems to the extent that it could almost be on the souls of the dead. Over and above this,
few primary categories. Over time, a skilled called science fiction. they are historians and interpreters of tradi-
bioseeker who survives the constant empiri- tion, as well as spiritual guides, officiators of
cal game of death can become an unrivalled marriages, and more.
expert on Auberond and see their reputation Engineers
spread from clan to clan. Such a bioseeker is Engineers build and maintain the hairaam
worth their weight in gold, and is invaluable as well as other buildings, structures and sys- Spirit Walkers
as a teacher and shaper of new generations. tems. They are experts at ventilation, plum- Spirit Walkers are priests who spend most
Because the bioseeker’s main task is about bing, structural durability, and so on. Their of their time investigating the mysterious
extracting useful knowledge from the envi- expertise makes them additionally useful as and highly dangerous spirit plane. They are
ronment for the benefit of the clan, it is not siege and demolition experts. specialists at searching and finding lost souls
so strange that the bioseekers themselves and fighting the Safhalad sometimes encoun-
have found more use than others for plants tered by the clan. In some cases, they learn
and animals in their research, and their Mechanics Haderashad, Corpse Walking, in which they
equipment and tools. Bioseekers typically Mechanics build and maintain an entire take control of a dead body and use it from
specialise in one of the following categories: fleet of vehicles and systems. They can fix afar. If the body they have possessed should
anything, and of course destroy anything to die (again), the Spirit Walker can return to
the extent that it can no longer be repaired. his/her own body.
Trappers
Trappers travel with scouts and guardians
in the outside world, picking up new objects Priests
 Bards
for examination. First contact with these
objects can be very exciting, but also highly
“I guide my brothers and sisters in life, “I live as a symbol for the others.
dangerous.
 and their souls in death.” I wear my ineptitude like a crown.”
The priest is both a spiritual and political Each clan has at most one bard and one or
Custodians leader of great importance within the clan. two bard apprentices. It is both an extreme
When objects are taken from outside, they When critical, potentially life-altering deci- burden as well as an extreme honour to be
must be kept safe until they can be examined. sions must be made, all turn to the priest to selected to carry forward this oldest and
A custodian is as much a prison guard as an hear not only his opinions but also the voices most well known of professions. Every day,
observer and the job includes always finding of the ancestors and traditions. the bard sees his/her brothers and sisters
new ways to keep track of the deadly things Where priests used to provide comfort fight for their survival and is forbidden to
stored there in the heart of the clan. and guidance to other Elfvaar during their do anything to help them in the battle. Every
lives and preside over the ceremony to send day, it is the bard who gives all the others
their souls to the ancesters when they died, the power to continue fighting. The bard’s
Extractors today’s priests lead the ceremony that helps primary task is — through his/her complete
Extractors are the bioseekers who perform bind their souls to the crystals. ignorance of the dangers of the outside world
the actual experimentation and extract any The role of priest is not for everyone, and and total lack of training should s/he encoun-
useful information from the objects that have the selection of priests still follows old and ter those dangers — to remind all the others
been collected. They must be both creative mysterious principles. Through signs and of what they once were and what they are
and have good communication with others revelations current priests learn about po- really fighting for. The bard is generally the
in the clan in order to be able to tailor new tential new ones in the clan, and then they only Elfvaar who will not become Valgaard,
weapons and tools to their specific needs. watch the youth to keep an eye out for further the power of the ancestors, but will actually

94
AUBEROND

be reunited with the ancestors with updates


about what is happening in the world. The
tasy games and then modify these in the same
way with good results. A third option could Enemies and Monsters
bard is at once an ideologue, a visionary, a be to create a magic system à la Ars Magica Creating a monster book for Auberond, or
historian, a link to the past, and assurances where the mages master different traditions trying to list all enemies and lethal things that
of continued protection for the future. The and subjects, and within these traditions and lurk in the woods is unnecessary, and really
bard’s knowledge of the past overshadows subjects allow characters to create their own a waste of time. Everything is dangerous,
the priests’ and s/he is a master of a vast oral unique spells each time a situation arises. The and the only thing really determining just
tradition in the form of stories, songs, and most vital thing is keeping to the following: how deadly and powerful various things in
poetry. It is rare that the clan has the time Magic is difficult, dangerous, and exhausting. the game is how sadistic the game master is.
and ability to sit calmly and listen to this A magician cannot perform an unlimited To simplify a little, however, below are a few
spoken treasure, but just knowing that such a number of spells without needing to take a examples of some of the potential things a
precious thing wanders in their midst is often break or utilise an ancestor crystal. player might encounter:
enough to encourage members of the clan.
The bard always has one or more bodyguards,
typically a point of pride for the oldest and Belief System
 Nature Itself
most experienced guardians. The bard is of- The belief system of Auberond goes hand Volcanic eruptions spew dangerous lava,
ten especially talented at one or more of the in hand with the magic system. Create your darken the sky with ash clouds, eject stones
finer arts, but there are no “specialist” bards. own miracles or curses for priests to master, as large as houses, and can explode at any mo-
Being a bard is special enough. or modify some already existing ones. Belief ment with the force of multiple atomic bombs.
is, however, trickier than magic and so here Earthquakes cause devastating damage and
are a few recommendations: following in their wake are lethal and some-
THE GAME SYSTEM • On Auberond, you must differentiate times invisible cracks, tsunamis, and more.
between the power that provably and Acid rain kills crops and makes any kind of
“The rules that govern our lives tangibly exists within the souls and the farming in the outside world difficult and
are known only to the ances- potentially divine and ancestral interven-
tions that the Elfvaar are hoping for.

even poisonous. Sulphur fumes and other ga-
ses can rise from below the earth and causes
tors who see beyond the veil.” • Souls exist and they are powerful. When
an Elfvaar dies, their soul is freed and
the air to become poisonous, flammable, or
generally vile. Permanent and unfavourable
There is no finished game system for Aube- travels to limbo, a type of spiritual plane. climate (baking heat, permafrost), or extre-
rond, but if someone out there is willing The soul keeps the previous body’s mely changeable climate makes journeys into
to cobble one together, they are more than thoughts and memories for a while after the world outside difficult, and growing food
welcome to do so. What follows is just a few death and then gradually loses them, on the surface essentially impossible.
suggestions and guidelines. becoming a spirit without memory of
what it was, and without empathy with
anything other than itself — a Safhalad. A Botany

Combat soul that possesses another living thing, Various bizarre plants, flowers, trees, mush-
Auberond is undeniably a place where the such as a tree or an animal, maintains its rooms, etc, have gone in one of 3 directions:
possibilities for combat are legion, so I would thoughts and memories for longer, along 1. Some become carnivorous predatory
recommend using a system with well-esta- with the creature’s own thoughts, but the plants to increase their chances of
blished rules for all kinds of combat. Since thoughts and memories eventually fade survival. This means something like
many of the weapons the Elfvaar use are so away. Left behind is a tree or animal that triffid-style poison darts, ensnaring
extreme, a combat system that covers power- is unnaturally intelligent and powerful. A vines, flesh-dissolving enzymes, and
ful firearms could be useful.
 soul can be saved and guided back to one other terrifying things.
It is easy to build on a long list of possible of the Spirit Walkers and placed into an 2. Some develop diabolical defence systems
skills and skill levels for the different archety- Ancestor Crystal. to protect themselves against all other
pes and the game as a whole. In combination • Gods or ancestors with the ability to predators who wish to do them harm,
with a simple system for experience points, intervene in the world of the living is and so they have become extremely
the characters have lots of possibilities to something the Elfvaar believe in, but the poisonous, dripping with acid, equipped
improve and take on new skills.
 game master should ensure this belief with razor-sharp thorns and spines, and
remains a little uncertain. Perhaps the they are fast, powerful, and deadly.
ancestors really do have the ability to 3. The final group of plants are perhaps
Magic watch over their living relatives and not always lethal in and of themselves,
Auberond’s magic system can be done in perhaps they don’t. The important thing but they can grow and spread swiftly
many ways and it is probably ultimately is what the characters believe, how that and make trekking through them highly
down to a matter of taste. An ambitious game belief manifests itself, and what it means dangerous for the Elfvaar. They may
master can sit down and create an enormous to them. A game master can definitely make it difficult to see and breathe by
list with spells within each magic tradition, play on this belief and let things happen, spreading dense clouds of pollen and
provide these spells with different costs randomly or supernaturally, which the spores that grow so aggressively that
depending on their strengths, and perhaps characters will interpret as they wish. they take root on whatever they land
assign some spells to specific levels of expe- • Miracles and curses are difficult, dange- on, including Elfvaar. They may also
rience, and so on. A less ambitious game mas- rous and exhausting. A priest cannot per- grow so fast and thick that their roots
ter can probably put together an appropriate form an unlimited amount of these with- and branches break even the strongest
collection of spells from already-existing fan- out resting or using an ancestor crystal. structures apart.

95
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CHRISTOFFER KRÄMER

Zoology on Auberond encourages creativity. Very few


ideas are too extreme, since the environment Galvaraan – The Living Armour
Like the plants, various animals will evolve is just a background against which you can This armour is almost exclusively reserved
in the same 3 directions: play out exciting stories with the theme “life for guardians. The armour is the ultimate
1. The first become predators of the most and death”, “ideals and reality”, and so on. bioconstruction. Galvaraan is built around
diabolical type. Everything from dino- a swamp coral and is grown specially for
saurs to invisible killers, vile creatures each guardian. The living organisms is self-
that hunt in packs, insects big as houses Weapons healing and in symbiotic contact with its
and small as microbes. Weapons in Auberond can easily be divided wearer. Within the galvaraan, air-purifying
2. Other develop defence mechanisms that into four categories: ancestor weapons, ma- algae is grown, and the exoskeletal mecha-
are lethally poisonous, laced with acid, gical weapons, biochemical weapons, and nisms run on ancestor crystals and spells in
they might fling thorns, or damage the mechanical weapons. Many weapons are a communication runes. The armour and the
Elfvaar’s vision and hearing, and more. combination of several different categories. guardian soon becomes one until eventually
3. And the final group of animals move in Some examples: they cannot be separated unless the armour
swarms large enough to blot out the sky, is place in a special container of swamp water.
and are deadly to all those who get in the
way, no matter how peaceful they might Frakat kaan – The Burning Lance
be individually. Some of these may clog This is something like a cross between a Mak tabaal – Moss of the Woods
up vital systems of the hairaam with flamethrower and a lance. The pressure con- Mak tabaal is a general name for a wide
eggs, webs, sloughed skin, and other tainers — protected by magic and equipped variety of armour built in a similar fashion.
disgusting things. with ancestor crystals — store viscous magma. At its base, the armour is made of thin metal
The guardian who fires this lance is protected shields, or alternatively bones and scales
by his galvaraan. from extremely hard-skinned predators
Thinking Creatures such as dragons or preying tortoises. On
Even the rest of the other thinking creatures top of these shields, a thin layer of tabaal
who existed on Auberond in the past have Dimshalui – The Stinging Rain is grown. Tabaal is a kind of common moss
gone through the de-evolution. Those who Uses containers of mature eggs of a highly with a useful defence mechanism. When it is
did not die out have had to adapt to a much aggressive and poisonous flying insect. When subjected to pressures such as a stab or a blow,
harsher world. Chances are good that there the eggs are about to hatch, the weapon is it balloons out and becomes denser, making
are now highly dangerous gryphons, harpies, armed and stored for just over one week. it a reactive shield. A single two-to-three
dragons, manticores, sphinxes, and more. The insects require more space than the centimetre-thick shield of mak tabaal can
The possibility exists, of course, that some eggs they’ve just hatched from, and this easily grow to more than a decimetre thick
of them might have managed to remain creates an enormous pressure, an incredible when necessary, and the weight of the shield
good and can become powerful allies of the hunger, and an extremely pent-up anger in does not increase in the process.
Saladaar. the insects. When the weapon is fired, the
insects spray out in a straight line up to ten
meters and mercilessly attack whatever is in Valvadiin – The Ancestral Flare
Spirits and Ghosts front of them. A protective spell connected to ancestor
Safhalad on the spirit plane, and — if they crystals that can further be connected to any
possessed some type of animal or other type of armour. The spell creates a forcefield
living creature — powerful and usually evil Darandaduur – The Blood Blade that can stand up to extreme temperatures,
creatures in all imaginable forms. A standardised melee weapon with a magi- like missiles, as well as other penetrative
cally sharpened and invisible blade. This attempts. The spell can be turned on and off
sword requires a lot of training to use, but is by the wearer of the armour.
Malfashoud or Saladaar extremely effective against non-intelligent
Depending on which side you want your clan life forms.
to be, the Elfvaar of the opposite world view Transportation
and ideology is of course one of your clan’s With the help of energy from ancestor crys-
toughest opponents. Valfooshan – The Ancestors Womb tals, the Elfvaar can produce all manner of
One, or sometimes more, ancestor crystals propelled vehicles, but it is still nature that
are fitted with an artificial defect, which, after provides the most efficient means of trans-
Technology
 some delay, will cause it/them to explode, re- portation.
One of the best things about Auberond is leasing all their energy at once. This weapon
the special environment and the fact that is guaranteed to clear an entire area — but at
it allows players to walk that line between a very high price. Abishmaal – The Hovering Evil
fantasy and science fiction. With Valgaard Abishmaal is both a very effective means of
and the ancestor crystals, there is energy transportation and a dangerous weapon, and
for variables beyond magic, biochemistry, Armour it is a typical bioconstruction. In short, it is
and old-fashioned technology. Combining Armour on Auberond is usually biochemical the name of a touch seedpod released from a
these four things allows for the possibility or purely mechanical. Typically they have type of tenacious mushroom that grows at the
to create equipment that might feel very characteristics that are strengthened with bottom of a sulphur swamp. The pods float
future-oriented, but still remains anchored the help of magic or ancestor power. Some up to the surface, encounter the acid-rich at-
in a fantasy environment. The technology examples:
 mosphere, and a chemical reaction happens

96
AUBEROND

in which the pods swell to a hundred times mour, and transportation, there is of course • What is the name of the clan?
their original size, blow away in the wind other exciting technological and biological • What is the origin of that name
until they meet something sharp, where- equipment to spend their creative energies — what is the clan’s history?
upon they pop, and their contents explode on. Communication, tools for construction, • Is the clan Saladaar or Malfashoud?

everywhere in a rain of acid. As a weapon, the locks, devices for capturing and taming wild • How big is the clan?
pods are harvested beneath the surface of the organisms, and so on. Simply continue in the • Where is the clan’s haidaar, and what
swamp and then stored in breakable contai- same spirit as the items mentioned above. does it look like (in a general sense)?
ners. These containers are then thrown like Combine nature’s most bizarre elements 

grenades. As a means of transportation, these with a little old-fashioned mechanics and At this point, further questions can be asked:
same containers are broken, and the swollen slap on a few spells or ancestor crystals as • What is the clan’s main
seedpods are collected within a magical field needed. survival problem?
and used as both a hovering weapon and a • Who or what are the clan’s
transportation platform. main enemies?
CAMPAIGN SUGGESTIONS • What are the demographics of the clan?
How many clan members belong to
Mounts “Our lives had become the each archetype?
A number of animals on Auberond can be
ridden by Elfvaar, but because all of them cruellest drama created to • What is the morale level in the clan?
• What is the decision-making process?
are wild, and breeding with the purpose of
creating tame versions of the animal is sel-
entertain perverse gods.” Is there unanimity? Are there factions
that pull in different directions?
dom possible, riding animals usually means • What alliances and contacts does
finding temporary transport with highly un-
willing animals, controlled through the use
Creating a Clan the clan have with other clans?
• Is there anything that makes this clan
of chemical injections or magic. Examples of Creating a clan is a reasonable first step unique compared to all the other clans?
mounts include large lizards, giant insects, for a game master wondering how to start
great cats, and enormous snakes. a campaign in Auberond. The clan will be With these questions, a game master has a
everything to the players, so it’s a good good basis to work from, and the process
idea to create an exciting and interesting of creating a clan and pondering on these
Research group that they can identify with. When questions has likely already generated a
Because Elfvaar living in the shadow of extin- creating a clan, the following questions whole host of ideas for campaigns and
ction need so much more than weapons, ar- can be helpful: scenarios.

97
ROLEPLAYING
CHRISTOFFER KRÄMER

Playing the Clan What rights do individuals have vs the rights


of the group when facing great dangers? Can
as a Collective reactions to enemies make us do exactly the
things we vowed we never would?
Auberond is a suitable campaign world for
the kind of collective role playing that is
found in games like Ars Magica. Basically, A FEW SIMPLE CAMPAIGN
let the players play various characters within
the clan at different opportunities and in dif- AND SCENARIO SUGGESTIONS
ferent scenarios. In other words, one player Finally, here are a few short suggestions on
can play a guardian in one scenario and then campaigns and scenarios to get the inspira-
a bioseeker in another. Each time the player tion flowing:
plays a new character, they give the character
a special history, style, and soul. In this way,
players gradually give life to more and more Campaign I

of the members of the clan, and step by step,
they create the feeling of a collective that
The Book of Death
everyone can relate to. The game master also The Last Chronicle of a Dying People
gets a lot of help with making non-player
characters since many of them will have been Even before the players have started making
played in a very unique way by a player their characters, or even received the most
at some point. Finally, this method gives basic information about the campaign, the
a lot of room for creating good drama game master brings out a thick hardcover
and interest since characters can easi- book. This is best if it’s a nice, beautiful hard-
ly be killed in a scenario without the cover of the type that can be found at a book-
player winding up being left out of the binder’s or an antiquarian bookseller’s shop.
campaign or having to create a new The game master says that this book is the
campaign they will be playing and that it is
called The Book of Death – The Last Chro-
nicle of a Dying People. The game master
reads the final passage in the chronicle
(cleverly pasted in, or similar) and takes
the players on a journey to the last
group of Elfvaar on all of Auberond
in their final moments. With a bit
of creativity, this last passage can
contain scores of evocative images
and situations from the campaign
world that compels the players
to look up characters and begin
playing. At the same time, the
game master sets the tone and
framework for the campaign
in a very clear way. The mes-
sage is crystal clear — you are all
doomed, you will all die
sooner or later. This will

character. Having death be always present be an incredibly potent way to set the stage
in this way allows for wonderfully intimate for the players as they time after time are
emotions, heroic death scenes, sorrow and tossed between hope and despair, triumph
doubt. Yummy! and failure in the campaign. Each time the
players’ characters have discussions about
optimism for the future or pessimism at the
Elements and Issues world around them, they become aware that
A death world like Auberond easily creates no matter what they try, nothing is ever going
huge, complicated issues that can be built to work. They can take part in the dramatic
on and woven into the campaign. Is survival build-up of the end of the campaign. The cam-
worth any cost? Exactly what is one prepared paign can begin in a clan, follow that clan to
to die for? How important are ideals and its demise, watch as the players are forced to
principles in the larger scheme of things? be assimilated into one or several new clans,

98
AUBEROND

follow the game between the Saladaar and


the Malfashoud when it becomes apparent Campaign III
 Scenario Outline II
that the two groups in their quarrel are still We were Them A Song for the Heartless
moving toward ruin, see the last great battle,
and finally land in the final remains of the A short and simply structured Malfashoud The players play a team of Saladaar that has
Elfvaar on Auberond. campaign where players play a group of been sent out on an infiltration mission. At the
In the last gaming session, the game mas- Malfashoud who pursue Shamshathai. After center of the infiltration is a bard who must
ter can follow the players all the way to the having established the group as ideological pretend s/he has actual skills, but whose real
end where the final passage in the book is hardliners in a number of scenarios, the purpose is to use his/her abilities in oral tradi-
written by the last bard. And then, if desired, game master can start to move the players tion and storytelling to plant within the enemy
the game leader can create a twist that the along in the campaign, as in the campaign a subversive seed of longing for the past.
players never would have suspected. Perhaps suggestions previously.
the last Elfvaar have something fantastic During a raid on a hairaam, the charac-
happen after they write the final passage and ters find that the Saladaar clan that had Scenario Outline III
have prepared themselves for certain death? been dwelling there has been obliterated
Perhaps something happens that turns the by a power enemy/dangerous disease/some
At Any Cost
whole planet’s development upside down and other terrible thing. The clan has, however, Explore the most extreme situations in Aube-
restores Auberond to its former glory. Maybe left behind a treasure trove of chronicles rond. The players play multiple characters in
the Book of Death is just a history lesson for from a number of other wiped out Sala- a clan that has had to face enormously power-
all Auberond’s school children so that they daar clans. With a bit of tricky GMing in ful enemies. A Safhalad that has possessed
never forget. Or perhaps they all die after all. the background, the players/characters an already dangerous creature (such as a
Any scenario is a good one. make the mistake of starting to read these winged snake, dragon, etc.) wreaks chaos and
chronicles. destruction in the area, the number of dead
The campaign can now move into a bit of a rises drastically, and Elfvaar after Elfvaar is
Campaign II
 free-form phase where the players are given swallowed whole. The bioseekers cannot find
new Saladaar characters for a scenario where any weak points in the creature, who seems
The Enemy of My Enemy they act out a story from the chronicles they to be virtually invulnerable, with scales and
have read. When the scenario is finished, such, as well as having a large amount of the
A campaign where the ambitious game mas- they return to their Malfashoud characters. Elfvaar’s knowledge and insights. All attacks
ter pits two different groups against each For each new chronicle they read — and against the creature fail. A very bold and cle-
other. One group plays Saladaar and another they will of course read several more — they ver plan must be crafted. The solution is up to
plays Malfashoud. They each create a clan will receive new characters and experience the players, but one example could be to have
and a cast of characters. They are allowed to new adventures. The chronicles they read a group of guardians attack the creature kno-
examine the world in a number of different obviously provide them with in-depth insight wing that they will die. And when they have
scenarious and are tasked by the game master into how it is to live as a Saladaar and gradu- been killed and swallowed, and the creature
to shape hardline, extreme, and unforgiving ally their empathy will grow for these people, returns to its lair, the guardians’ bodies will
life philosophies with regard to living and and the community that, despite everything, be reanimated by spirit walkers who have
viewing the world. the Malfashoud once were a part of. It is dif- been ready and waiting, and the guardians
When this is done, the game master gra- ficult to hate an enemy who has been given can slay the creature from the inside.
dually brings these two clans on a collision a commonality and fellowship with oneself.
course with each other, while the world si- The campaign can end in many exciting
multaneously spins toward its own demise ways. Perhaps the characters finally meet a MINIATURES
at a dizzying speed. The two groups are given group of Saladaar who have come to retrieve
the possibility to play off each other, forge the very chronicles that have so deeply chan- “Our destiny cannot be
alliances with and against each other, deal
with infiltrators and diplomats, and in this
ged the Malfashoud clan’s perceptions of
their “enemies”. measured on any scale.”
way, have a little serious, thinking opposition
for a while. It is optimal if the players aren’t Tips

even aware of each other’s existence. Scenario Outline I A campaign world with so much room for
How the struggle between the groups battle and action is of course suitable for
goes and how this affects the players is of
The Clan that Disappeared using miniatures. There are many miniatures
course completely up in the air. Maybe one The players play a team that is sent on a res- that would work for both the fantasy and
side wins or maybe both sides lose. In any cue mission to a clan that has disappeared science fiction genres. And you can always
case, it is good if the game master gradually from the Nodaan. Their task is to: select and convert a few miniatures from
makes the world so harsh and dangerous to • Reach the clan. GW’s Eldar series.
the players that they finally wind up in such • Find out what happened to them.
vulnerable situations that they must begin to • If the clan still exists, help them to
compromise their hard-won philosophies if restore communication. CONCLUSION
they are to have any chance at survival. The • If the clan has been wiped out, There is so much more that could be said about
main question is, is it so important to remain find and retrieve the clan’s chronicle. Auberond, and if anyone out there would like to
Saladaar/Malfashoud that they are prepared • If the clan has been wiped out, find out fill in some of the gaps, and explore all the un-
to die for it, and if so, what was the whole what happened to them and learn from finished crevices, I would be just as curious as
point in surviving in the first place? their mistakes. everyone else to see how that turns out! Enjoy!

99
ROLEPLAYING
ANDERS BLIXT

ORIGINAL PUBLICATION FENIX 6/2011 TEXT ANDERS BLIXT

OZ IS DROWNING!
EXTENDED BY THE AUTHOR FOR THIS ANTHOLOGY ILLUSTRATION OLA LARSSON

AN APOCALYPTIC 1950s CAMPAIGN OUTLINE


“When man entered the atomic age, he opened the door to
a new world. What we may eventually find in that new world,
nobody can predict.”
Dr. Medford in the movie Them! (1954)

INTRODUCTION that continent) derived from Quigley Down


Under, The Thorn Birds, The Flying Doctors,
there they are able to deflect all attacks
by unmanned submersibles and nuclear
Game mechanics The Sword of Honor, McLeod’s Daughters,
and the movie epic Australia.
weapons. The campaign deals with sur-
vival during a slow-motion catastrophe
This campaign outline is system-free. Several The campaign is not an RPG implementa- and attempts to build a new future in a
well-established role-playing games provide tion of Wyndham’s novel; it merely uses some changed world, not with defeating the
suitable rules (e.g. Call of Cthulhu, D20 Mo- of its general ideas. The following premises invaders.
dern, GURPS, System D6, and True20). establish the appropriate mood: • Disasters! Terrible events occur and
• The invaders are incomprehensible and invisible. people suffer miserably. This is not a
The aliens are supposed to remain crisis one is able to resolve; one must
Five campaign Premises enigmatic during the whole campaign: endure it.
Every civilization is born, grows and declines, there will be no contact, no communi- • There will be no miracles. No sudden scientific
and one day it perishes. This article attempts cation, no understanding. People will break-through will save the day.
to show what it could look like when our civi- only encounter their machinery and • Competence saves lives. This is an era for
lization starts to crumble under the pressure experience the severe consequences heroes in the spirit of Jules Verne:
of an alien invasion and a changing climate. of their actions. Humanity will never competent people who, through whole-
Its main source of inspiration is a disaster no- learn what the aliens look like or what hearted efforts, will alleviate the situa-
vel from the early 1950s: The Kraken Wakes qualities their civilization possesses. tion locally during the global catastrophe.
by John Wyndham. • Mankind is at a disadvantage. Human techno- The game master should reward skill and
The campaign is staged in a cinematic logy is insufficient to reach the invaders’ ingenuity to make the gamers work in
version of Australia (“Oz” is a nickname for settlements on the ocean floors. Down that manner.

THE KRAKEN WAKES – A Summary


Extraterrestrials land in the oceans and esta- • The protagonists are a married couple, • The book ends with a question mark.
blish footholds deep down in the abyss where two British journalists who cover events The disaster has run its course,
humans cannot go. It appears that they must for their radio service. They thereby have the continents have new shapes
live under very high pressure. After some plausible reasons for being present at and climate, and a considerable
time, they begin to “terraform” Earth accor- several dramatic incidents around the part of mankind has perished.
ding to their needs, thereby causing climate globe. It is uncertain what will happen next,
disasters and rising sea levels. • Humans never find out who or what those but the prota-gonists nurture a small
The novel covers about ten years. The Cold invaders are. There is no communication, hope that some sort of society can be
War serves as background: the paranoid no contacts between the two species. The rebuilt.
distrust between the West and the Commu- aliens only reveal themselves through
nist bloc blocks all attempts to coordinate the the consequences of their actions. The The novel’s disaster is a slow-motion event,
struggle against the invaders. few material artefacts that humans see unlike the sudden ends to civilization – me-
John Wyndham uses several literary tropes are most likely biological machines that teor strikes, plagues or nuclear war – that are
to pace the story in an suspenseful manner: reconnoiter the ocean coasts. so common in science fiction.

100
ROLEPLAYING
ANDERS BLIXT

SOME NOTES ON ADVENTURES DOWN UNDER game master for adventurous purposes are
therefore limited to the ASIO (Australian
THE COLD WAR The Commonwealth of Australia comprises
Australia proper, Tasmania, some outlying
Security Intelligence Organisation that hand-
les both external espionage and internal
This gaming anthology is not the right place minor islands and archipelagoes (e.g. Christ- counter-espionage), the CIB (Commonwealth
for a lengthy excursion into the Cold War, mas Island and the Cocos Islands), colonial Investigations Branch, a federal police with
because thousands of books have already territories in New Guinea and the Bismarck less than one hundred officers) and the mi-
been written on that subject. I recommend Archipelago, plus a vast unrecognized land litary. Australia’s professional armed forces
Wikipedia to get an introduction into the claim in Antarctica. Australia of 1950s con- have an outstanding reputation, earned in
woes of the 1950s. tains both European-style metropolises at the Libyan Desert and the jungles of New
However, it is worth pointing out that the the coast, like Sydney and Melbourne, and Guinea during World War II and recently in
1950s was a ruthless decade. Its political rural settlements in the desolate outback of the hills of Korea.
rhetoric may appear shrill to us sixty years the interior. This variation opens the door
later because of the ever-present specter of for all sorts of adventures, ranging from
nuclear war. urban spy thrillers to pseudo-westerns and Journalists
Uneasy peace exists in Europe after the end monster action. Another campaign approach is investigative
of the Greek Civil War in 1949, but in Asia Australia, being a member of the British journalism. In the mid-1950s, Australia has
there are several major armed conflicts, e.g. Commonwealth, participated on several no national newspaper, but the game master
in Kashmir 1947, in Korea 1950-53, in French fronts in World War Two: North Africa and can create a fictional Sydney-based morning
Indochina 1946-54, in Malacca 1948-60. Also, Greece 1940-41, New Guinea 1942-45 and paper – The Morning News – that will finance
Israel and its neighbors have plenty of border Borneo 1945. In 1940-41 German merchant investigations of whatever strange events are
skirmishes 1948-56. raiders prowled along her coasts and in occurring. Its ambitious chief hires a few vete-
The Soviet Union is characterized by Sta- 1942-44 Japanese bombers based on Bali ran adventurers to assist the journalists when
linist paranoia, whereas people in the West repeatedly attacked the port of Darwin in the they travel across land and sea in search to
see the Communist bloc as an existential Northern Territory. the great scope.
threat. Both sides brandish nuclear arms After the war, the federal government
in their rhetoric, but whenever military launches an ambitious program to attract
commanders suggest using atom bombs European immigrants. Most of those that Private Investigators
(e.g. in Korea and Vietnam), those notions come are Britons, Greeks, Cypriots and A third strategy is to let a wealthy individual,
are immediately quashed by their political Dutchmen that seek a new life far away from e.g. a retired businessman, sponsor a team of
masters. devastated Europe. The immigration policy private investigators. This fellow is suspici-
The goal of the US strategic plan for World aims at a “White Australia”, an attitude that ous of all the strange things he has read about
War Three (see Operation Dropshot in Wi- is uncontroversial in the 1950s. In the same in the newspapers and he believes that the
kipedia) is to quickly devastate the Soviet way, most people view the discrimination of government is covering up something. There-
Union and China by nuclear and conventio- the Australian Aborigines as “normal”. fore he recruits half a dozen adventurers and
nal air strikes. The Soviet Union has similar Australia is a significant western actor in gives them a mission: find out what is really
plans for Western Europe, but a trans-Arctic the Cold War. Most citizens support the close going on. The code name is Project Minerva.
air attack on the distant United States would ties to the United States that were cemented
be difficult to execute successfully. in 1942. The country hosts British nuclear
The superpowers’ intelligence organiza- tests and missile experiments in several Character Skills & Professions
tions carry out clandestine activities every- remote places. When Chinese Maoists rebel A team of adventurers should contain a broad
where in the world “to thwart enemy plots”. in British-ruled Malaya in 1948, Australia set of backgrounds and skills considering the
Such operations range from spying to assass- sends grounds forces to support the colo- variety of missions in the campaign, dealing
inations and coups-d’état. Because of mis- nial government. When North Korea invades with e.g. wilderness treks, urban espionage,
judgments, such plans often fail or cause South Korea in 1950, Australia contributes scuba diving, air travel and ocean voyages.
misery for common people in the targeted infantry and aircraft to the UN-led coalition Keep in mind that a lot of male Australians
countries. For instance, Guatemala and Iran opposing the attack. participated in World War Two, so characters
suffer CIA-led coups justified with anti-Soviet The Soviet Union carries out several in- aged 35 to 55 may have extensive, though
arguments, whereas in 1948 the democratic telligence operations in Australia (see the somewhat outdated, military experience.
government in Prague is toppled by the local Petrov Affair on Wikipedia). The Australian A suggested set of team members:
communist party with support from the government is openly hostile to all kinds of • A pilot to handle air travel
Soviet Union. communism and even tries to outlaw the • A detective for surveillance and
The extraterrestrial invasion will shift local Communist Party. The disputes shut investigations in urban locations
world history into a new path. Many conflicts, down the diplomatic relations between the • A paramedic to treat those that
such as the Suez War and the Hungarian two countries at a few occasions. get injured
uprising in the autumn of 1956, may not even • A soldier for close protection and
occur. But the distrust between the Soviet heavy weaponry
Union and the West is so profound that they Player Characters • A zoologist to investigate any strange
will find it hard to cooperate even when Earth creatures appearing in the adventures
is heading towards a huge disaster. After all, The Government Men • An engineer to study peculiar devices
their anti-German alliance in 1941-45 had Australia is a federal country, in which law discovered during the campaign
merely been a marriage of convenience with enforcement is mostly handled by its states. • A bushwalker to ensure that the team
no genuine friendship and trust. The federal organizations available to the survives in the hostile outback

102
OZ IS DROWNING!

Five Phases of collapse mate change, rising sea levels, flooding of


coastal plains and cities. There will be crop INSPIRATIONAL
A suggested campaign approach is to let
the player characters initially witness some
failures and famine, foul weather in unex-
pected places, and epidemics. Enormous
BOOKS & FILMS
strange events surrounding the invaders’ human migrations away from the coasts The books and films listed below are
arrival and then let the federal authorities will tear apart weak countries. But this is a well worth reading or watching when
intervene gradually by organizing efforts slow-motion scenario and the disasters will creating an Oz Is Drowning campaign:
against the approaching crises. The invaders, therefore appear gradually over a decade.
Mother Nature and the opposing political Almost all of Australia’s major cities are
bloc will provide plenty of antagonists. The located at the coasts and they will suffer from GURPS
players will have a hard time predicting what terrible weather and rising ocean levels. Their
new problems are about to appear and who inhabitants must flee to higher ground. The Atomic Horror
is friend or foe. climate of the interior will change, too; in GURPS Atomic Hor-
some places it will get rainier and in others ror (Steve Jackson
stormier. Games) is a 1950s
Phase 1: To Observe Indonesia will suffer even worse, parti- source book with
During the campaign’s first phase, the player cularly the densely populated island of Java. some system-free
characters observe the invaders’ arrival with- Hordes of boat people therefore head for the settings and plenty
out understanding what really is going on. sparsely settled Australia. Those migrants of social and techno-
Such observations will take place in civilian are not really welcome, but there is little the logical information.
or military ships at sea or in aircraft. Strange Australians can do to stop them. Highly recommen-
light phenomena fall out of the sky into the ded.
ocean. If the adventurers check on nautical
charts, all sightings occur where the ocean Phase 5: To Remedy
is deep. The greatest challenge during the disasters The Thing from
The first UFO reports were published in is to develop and launch projects that will al-
1947, so it will not be anachronistic if the leviate harm, i.e. to save lives, to protect vital Another World
adventurers propose extraterrestrial inter- infrastructure (e.g. mines and power plants) The Thing from
ference on Earth. and to start reconstruction. The campaign Another World
will reach some sort of natural conclusion (director Howard
when the sea level stops rising (perhaps at Hawks) is an SF film
Phase 2: To Experience 100 feet above the old one). Earth has then from 1951. The crew
The aliens are almost as ignorant of us hu- attained a new equilibrium and a new era of an Arctic research
mans as we are of them. Therefore they start begins. station gets into
to explore Earth’s coastlines with biorobots serious trouble with
(semi-intelligent biological machines). The an extraterrestrial
game master should let the invaders use Complications monstrosity. The
several different investigation methods, be- During phase 1 to 3, the Cold War will be an movie has aged well;
cause that will puzzle the players and spur ever-present source of complications. Many it captures the spirit of the period and
them to capture alien devices. She may, for conspiratorial issues will be debated in Aus- shows what technology should be
instance, introduce land-travelling biorobots tralia, for instance: available.
or remote-controlled blimps that reach for • “Are the climate changes a Soviet
place further inland. Their weapons may be scheme to thaw the Arctic and
high-pressure projectile launchers or vicious open up Siberia for colonization?” Razorback
tentacular melee weapons. These biorobots • “How will Mao’s China exploit Razorback (director
are not indestructible, but it should require the developments?” Russell Mulcahy)
a lot of effort to incapacitate one. • “Are there KGB moles in organizations is an Australian B
that pass on secrets to Moscow?” horror movie from
• “Does the Kremlin collaborate with the 1980s. It takes
Phase 3: To Understand the invaders?” place in the outback
In the next stage, the player characters will with the expected
gather and analyze facts in order to under- Inserting a CIA mole in the adventurers’ violent deaths, tough
stand what really is going on. That insight, organization may be a nice twist. Australia locals and a boar
even though it may be limited, will urge and the United States are allies, but during monster.
those in charge to “do something”, that is to the Cold War even friends spy on each other.
establish action and research programs that And it is fairly easy for an American to pose
deal with the problems. However, matters are as an Australian, because many served here
about to get far worse… in 1942-45 and got to know the country
thoroughly.
When phase 4 begins, Earth’s governments
Phase 4: To Suffer are overwhelmed by the developments. Old
Earth is hit by disparate disasters: shifting problems fade away as new ones threaten to
ocean currents, melting polar ice caps, cli- obliterate humanity.

103
ROLEPLAYING
ANDERS BLIXT

Technology aliens who provide trivial advice about the


problems of the nuclear age. A westerner who ADVENTURE SEEDS
The technology of the mid-1950s looks
familiar, though a bit antiquated, to con-
talks about UFOs therefore risks being labe-
led a crackpot. It will require solid evidence to
FOR OZ IS DROWNING!
temporary gamers: black and white tele- convince the public that Earth really is under This section contains three adventure seeds
vision sets, transistor radios, punch-card attack from space. that show the game master how to start an
computers, transoceanic air travel, and On the other hand, the air forces of many Oz is drowning! campaign. These adventure
global radio communications. Atomic sub- countries take the UFO issue seriously and seeds provide the first encounters between
marines cross the oceans, though they are carry out ambitious secret studies of such humans and extraterrestrials. The players
unable to venture into their black abysses. observations. This diligence is mainly caused will gradually uncover the perils that man-
Space technology is progressing by leaps by Cold War worries: “Could that be super- kind is facing.
and bounds and soon the first satellites will advanced aircraft from the other side of the The adventure seeds are written as outlines,
circle the globe. Iron Curtain?” Many military organizations which the game master can expand into full-
are therefore well-informed, but they, too, will fledged adventures.
Here are a few items worth considering when demand solid proof.
creating Australian adventures:
• Radio communication is essential Finding clues
in Australia’s outback, because farms Astronomy It is frequently important that the players
and settlements are so remote that In the 1950s, astronomers have little know- discover certain clues to be able to proceed.
telephone lines would be impractical. ledge of the true conditions on our neigh- Therefore, if the adventurers invest sufficient
Each farm has a stationary long-range boring planets, because they lack good time and use appropriate skills, they will
shortwave set. Walkie-talkies are also observational data. But nevertheless they find what they need automatically. In such
around, though their range is limited dismiss UFOs as hallucinations, misinter- a situation a failed skill check will merely
to a few kilometers. pretations of normal natural phenomena, indicate that the search required more time
• In the outback, battered military or frauds, because they do not see any sci- than was assumed.
trucks are common, being surplus entific indications that there is “somebody”
vehicles from World War Two. out there.
Most white children learn to drive M/S Celestina Adrift
them at age 13. Here is a brief summary on what a majority
• Bush pilots appreciate robust planes of astronomers think: The task
such as the Noorduyn Norseman or the • Astronomers incorrectly assume The Australian merchantman M/S Celestina
De Havilland Beaver. The amphibious that Mercury turns the same side is in trouble. Yesterday her radio operator
Consolidated Catalina is a good choice towards Sun all the time (i.e. locked sent an emergency message in Morse code
when travelling long distances across rotation). from a position in the Indian Ocean more
the ocean. (Check Wikipedia for more • Venus is a little-known world than 600 nautical miles west of Perth.
information on all of these different because of its obscuring cloud cover, The emergency message spoke of a fire
aircrafts.) but the few available atmospheric onboard, before it was suddenly interrupted.
• The Flying Doctors have been working data indicate a composition that is The adventurers are therefore instructed to
in the outback for many years. Therefore inhospitable to higher forms of life fly there in a Catalina and investigate what
medical care may arrive anywhere in the (e.g. no signs of oxygen). has happened.
wilderness within a few hours, provided • Mars is being thoroughly observed
that you have a short-wave radio to sum- by telescope, but scientists disagree
mon it. on the exact characteristics of its What really happened
thin atmosphere and chilly climate. The Celestina is a Liberty ship, a model that
A common opinion is that Mars is was mass-produced in the United States
Unidentified flying objects an eroded world covered by deserts, during World War Two. After the war, many
Serious discussions about extraterrestrial life perhaps with a primitive hardy flora. such vessels were sold to small shipping
began among astronomers in the middle of Nobody believes that it is the home companies all around the world – not the
the 19th century. H G Wells wrote the best- of an advanced civilization, because least to Australia.
selling novel War of the Worlds just before by now it would have been detected The master of the Celestina is Anson Mc-
World War One; the book was intended as a by its electromagnetic emissions. Donald, an Australian veteran from the
scathing verdict over European colonialism And the infamous canals are dis- trans-Pacific wartime convoys. His crew
disguised as a Martian invasion of Great missed as misinterpretations by consists of a score Australians and Malayan
Britain. The first UFO observations were re- Giovanni Schiaparelli and Percival Chinese.
ported by US newspapers in 1947. (The game Lowell caused by a combination of The Celestina was steaming from Perth
master decides herself whether or not such poor eye-sight, wishful thinking and in Australia to Durban in South Africa with
media reports are bogus or true accounts of imperfections in the lenses of their a cargo of canned meat and grain when her
extraterrestrial reconnaissance before the telescopes. voyage was interrupted. A piece of a reen-
invasion.) • The four giant planets beyond try heat shield fell off an alien space craft
During the 1950s, UFO-logy is mainly an Mars are considered to be extremely heading for the depths of the Indian Ocean.
abode for cranks and charlatans. Some con inhospitable, each one of them sur- It struck the ship with great force. She got
men publish fraudulent books about en- rounded by a swarm of rocky dead seriously damaged and a fire started, but she
counters with visitors from Mars and Venus, moons. remained afloat.

104
OZ IS DROWNING!

Polar station Zulu Clues


Does not respond! During the scenario, the game master may
introduce the following clues:

Situation on Site The Task • The biorobots used some sort of quick
snail-style way of locomotion on dry
After five hours in the air, the Catalina ap- In the 1950s, Antarctic research had become land, thereby leaving slimy trails.
proaches the location where the Celestina “everyday science”, even though carried out The trails go up from the water into
ought to be. After a while the adventurers will under extreme conditions. In 1949 Australia the ruins of the station buildings and
be able to discover the ship adrift and listing established Polar Station Zulu on the coast back to the water. Waves have washed
10 degrees to port. The Celestina shows fire of its Antarctic territorial claim. The base is away any trails on the sea bottom.
damage, but currently neither flames nor used by scientists from many universities • The manners in which the humans
smoke are visible. The ship does not respond for research on, among other things, glaciers, were killed indicate what weapon
when hailed by radio and no sailors are seen seals and penguins. Usually it is crewed by 30 technology the invaders used.
on the deck. Several life boats appear to be people. Zulu communicates with Australia The biorobots launched harpoons
missing. by short-wave radio. During summers, it is over short distances with great force,
If the adventurers board her, they will dis- visited twice by a supply ship transporting and used clawed tentacles to rend
cover that she has been abandoned in haste. goods and people. and tear and to manipulate objects.
However, the fire that she has suffered seems One day the station does not respond when (There are no traces of long-range
to have extinguished itself. The forward cargo hailed by radio. The team of adventurers are weapons, because those currently
hold is badly damaged. An object has crashed asked to investigate and they head south available are designed for deep-ocean
through its top hatch with great force and in a Catalina. Their briefing papers contain environments.)
started a fire among the grain sacks in it. The drawings of the base installations and a crew • The biorobots have removed
crew has tried to extinguish it by hosing it roster. some large technological items
with sea water. Polar Stations Zulu comprises six major (such as the radio) and the army
If the adventurers carry out an airborne buildings erected on an ice-free stretch of rifles, because that is what the
search operation, they will discover the three gravel beach and a safe distance from the invaders want to study right now.
missing life boats after approximately one shoreline. The base is professionally construc- • There are no biorobot remains.
hour. The boats are tied together and con- ted and will hardly be damaged the weather. Pieces of broken biomachinery
tain the complete crew. Nobody is seriously There are backup generators and spare parts were carried away into the sea;
injured or missing. on site, so technical problems would hardly the invaders are security-minded.
knock out the radio completely. Therefore, • Five men are missing. They ran
there must be serious trouble. away in panic during the attack
Clues and may be tracked into the icy
During this adventure the game master may wilderness above the coast.
provide the following clues: What really happened Whether any of them has survived
• A careful investigation of Zulu has been the target of a surprising is up to the game master – it depends
the damaged cargo hold results nightly raid out of the oceanic abyss: bio- on her plans for the campaign.
in the discovery fragments of robots crawled ashore to investigate human Survivors will give somewhat
an unknown material (an extra- technology. The invaders are currently re- inconsistent accounts for the dreadful
terrestrial advanced ceramic – searching humanity to understand how we creatures that attacked the base under
a substance that is completely might threaten them and how they best the cover of darkness.
unknown to human chemists could neutralize us. The station was quickly
in the 1950s). wrecked and most of the crew was killed, but
• The sailors explain that they a few managed to escape inland. There are Optional Soviet Complications
were watching a falling meteor no photographs or other documentation of The game master may let the Soviet polar
when the forward cargo hold what happened. research ship Akademik Barazin turn up
suffered an explosion. War at the site. Moscow’s radio intelligence
veterans think that it resembled agency has noticed that Station Zulu is
a detonating artillery shell. Situation on Site unexpectedly off the air and they, too, want
When the fire would not go out When the adventurers arrive at Zulu, they to know why.
and the electrical system failed, will find a devastated site with 25 corpses. During the encounter, the Soviet maritime
thereby shutting off the water Devices like the radio set and generators officers are suspicious (particularly if the
pumps, the captain ordered the have been removed, some with force, some adventurers work for the private Project
crew to abandon ship. without. The human remains have been torn Minerva) because of the distrust between
by violent tentacles or impaled by spears. the Soviet Union and Australia, and there-
The crew had had five Australian army fore they are unwilling to cooperate closely
Complications rifles, primary for hunting. These guns are or provide major assistance. The Akademik
It is not a trivial matter to climb from the now missing, but they must have been used Barazin is a civilian state vessel and therefore
Catalina’s inflatable dinghies to the deck in battle because there are scores of used her captain will only authorize use of force
of the Celestina without any proper equip- cartridges scattered in the building where if the Australians pose an obvious threat to
ment, because the ship’s sides are tall, wet the crew barricaded themselves during the his crew. There are a dozen Kalashnikovs in
and bare. battle. the ship’s gun locker for such emergencies.

105
ROLEPLAYING
ANDERS BLIXT

Razorback? Situation on Site The Alien Blimp


The Task The relevant wilderness area contains one
crashed biorobotic blimp and one functio-
This should be the first time the adventurers
find a fairly well-preserved piece of invader
Razorback was originally an American slang nal biorobotic walker heading north. The technology. The blimp is a biorobot, a soft-
word for boar. The word has entered Austra- adventurers are supposed to find them and skinned small “zeppelin”, propelled by two
lian folklore, where it designates a huge boar bring them home for investigation. To suc- rows of eight wings and possessing four
that is more or less immune to bullets. ceed, they must interview witnesses and powerful gripping organs on the underside.
Before the first men arrived in Australia scout the terrain from the air. It is suggested Its tubular body is about 60 feet long and it
around 40,000 BC, its ecosystem contained that the adventurers first find the wrecked has been filled with hydrogen produced by
several huge animals that since have gone ex- blimp, because that will make them realize internal glands. The front has an outgrowth
tinct. For instance, the giant predator lizard the seriousness of the situation. with organs for seeing and hearing, including
Megalania, 15 feet long and weighing 700 lbs., sonar, UV, and IR. Biorobots do not eat or
was an ecological equivalent of the tiger. There breathe. Instead they have organic reserves
have been anecdotal reports of modern sigh- Complications inside in the body to be consumed on opera-
tings of that beast, but they are dismissed A few witnesses are ready to tell what they tions. These reserves last about two weeks.
as folkloristic legends by serious zoologists. have seen, but the information they provide The blimp was slammed into the ground by
The razorbacks belong to the same category. is partially contradictory (that is always the a sudden thunderstorm and killed instantly.
However, in this campaign there is a sudden case in this type of investigations). No one has It is partially broken and the hydrogen has
flurry of separate and reasonable credible understood the true nature of the observed leaked away. Therefore, even a skilled bio-
observations of a razorback roaming a piece devices. Instead white Australians will por- logist will have a hard time figuring out how
of outback in the Northern Territory. Nor- tray them as a razorback, a military experi- it originally had functioned.
mally, such reports will be ignored, but con- ment, or a Soviet plot against the security of
sidering what other strange things have been the nation. For most people UFOs are a silly
occurring, the adventurers are dispatched to notion, so anyone bringing up that angle risks The Alien Walker
investigate. being ridiculed as a crank. The ground-walking biorobot should be consi-
Australian Aborigines are generally sus- dered a monster that has to be knocked out in
picious of white people representing the a fairly non-destructive way if it is to provide
What really happened government, so they may be reluctant to information on the invaders’ technology. The
Some days ago, a blimp-style biorobot landed a speak openly. (After all, they are the target adventurers may certainly kill it outright
ground walker to take samples of the geology, of open prejudice and discrimination.) They with a bazooka, but then its carcass would
flora and fauna several hundred miles inland will not refer to the Soviet Union or UFOs in just be a useless mess.
from the north coast. The blimp then crashed interviews. Instead they consider any strange
in a sudden thunderstorm. The walker is cur- phenomenon to have been caused by Aus-
rently heading for the ocean so that its samples tralian military devices or by monsters from Appearance
eventually will reach one of the invaders’ un- their own legends. A ten feet long tubular body. Front and rear end
dersea bases. The biorobots have good control The Australian military are not willing to each has an outgrowth with organs for sight
systems that make sure that they mainly move discuss classified information with civilians, and hearing, including sonar, IR, and UV. Six
by night, but nevertheless the walker has been so non-military adventurers will find it dif- powerful legs. Top speed is comparable to a
observed by a few Aborigines and whites and ficult to learn whether the strange events galloping horse. One pair of tentacles at each
that is the source of the razorback reports. have been caused by military experiments. end for manipulation. Four storage pouches
for samples on the “belly”. The biorobot is not
troubled by darkness, smoke or mist.

Natural weapons
More to read by Anders Blixt The walker is “programmed” for self-protection.
For close protection: One attack arm with a chop-
Anders Blixt is an SF author and one ping claw at each end (range about 5 feet). One
of Sweden’s most experienced RPG spray organ on the back: it will squirt a liquid
designers. He has a particular liking for solvent up to 60 feet away (arc of fire 360°) The
alternate history fiction and gameworlds, liquid attacks and dissolves the body tissues of
often with retro touches. Saga Games has terrestrial organisms, causing deep fearsome
published Oz is Drowning (after the first wounds. Cloth or plastics do not offer much
publication in Fenix) and two of Anders’s protection. The biorobots has ten squirts in a
dieselpunk campaigns for its Swedish gland. It takes one hours to “recharge” one squirt.
RPG Parallel Worlds. Anders’s ”alternate-
Antarctica” spy novel The Ice War is
available in an English translation as an Energy
ebook at Smashwords Biorobots do not eat or breathe. Instead they
have organic reserves inside in the body to
(https://www.smashwords.com/books/view/517357). be consumed on operations. These reserves
last about two weeks.

106
BERNARD
ÅKE ROSENIUS

107
ROLEPLAYING
CHRISTOFFER KRÄMER

FIVE MINUTES TO

TWELVE TEXT CHRISTTOFFER KRÄMER


ILLUSTRATION LUKAS THELIN
Eva looked down at her watch again. Apart from looking a little too big to be an
ordinary pocket watch, there was something else that was very strange: Instead of
being numbered from one to twelve as a watch would normally be, this clock had only
the number 12 all the way around — at least that was the only number she could read.
Fascinating! She turned the watch over in her hand and enjoyed the way the metal ca-
sing felt against her palm. It reminded her of stones she sometimes picked up along
the shore, polished unnaturally smooth by long years of waves and wind. Discreet
hinges along one edge revealed that the backside of the watch could be opened, and
though her nails were bitten short, Eva managed to slide one in under the edge of the
casing and coax it open. Within was a jumble of cogs and wheels of various metals
dotted with an intricate pattern of microscopic symbols. It looked as if it had just
recently come from the watchmaker’s shop. There was no sign of dirt or scratches.
In the middle of the clockwork was a miniature image of a globe, so detailed that she
could follow the coastline of South America, and in the centre — roughly in the middle
of the Sahara desert — was a tiny hexagonal hole. Beneath the globe, attached with
small catches, glimmered a small key. Eva’s hands trembled as she removed the
key and brought it up to the hole. The excitement of anticipation had crept up on her
unexpectedly, and now the tension was unbearable. It was as if the entire world held
its collective breath and she imagined that even the birds had quieted. The mecha-
nism turned so easily with a twist of her fingers, as if it had been recently oiled, and
Eva nearly jumped with fright when the lock suddenly clicked. At the same moment, it
began to vibrate and became warmer to the touch. Eva turned it over again to look at
the clock face. The small hand, shaped indeed like a slim, skeletal hand, glided sound-
lessly around in its circle much faster than it should. When it finally reached the final
symbol, it stopped and the clock began to tick — as if it were just a regular watch. Eva
replaced the key in its catches and carefully shut the hinged door. She looked again at
ORIGINAL PUBLICATION FENIX 6/2012 the face. Five minutes to twelve — what could that mean?

108
ROLEPLAYING
CHRISTOFFER KRÄMER

F
ive minutes to twelve is a campaign and then begins to tick inexorably on. What Another and even more diabolical (and
based around a mysterious artefact. is it ticking forward to? Why it is the end of therefore more fun) method is to have the
This article contains a brief introduc- the world, predicted by the twelfth culture’s time be accelerated. Perhaps five minutes to
tion of the artefact itself, along with portion of the clock. twelve is the first time the clock starts tick-
some ideas on how it can be incorporated in Fortunately, the clock is not a part of the ing for a whole year. The players then have
one of your regular campaigns, or how you predestination. The apocalypse may be in- plenty of time to see the signs and formulate
can construct an entire campaign specifically evitable in the long run, but it is possible to a plan to stop the end of the world. The next
dedicated to the artefact. Enjoy! put it off. Especially if you know it’s coming! apocalyptic incarnation is then only eleven
A particularly sharp-eyed group of people months, allowing less time to ponder and act.
(the characters!) could — with access to the The third incarnation is only ten months, and
THE DOOMSDAY CLOCK doomsday clock — be able to predict the so on. This will likely lead to a lot of crazy
According to Terry Pratchett and — at least signs of the times and act in such a way as to rushing around at the end.
in spirit — other prominent observers of the ensure the ancient prophecies and tales of the
human condition, we humans are just sto- end of days do not come to pass as foretold.
rytelling chimpanzees who shape the world The clock would strike twelve and the world ONE-TRICK PONY
with the stories we tell about it and about our- would remain. At least for a short while, since
selves. A recurring tale in almost all cultures the doomsday clock’s minute hand inevitably OR A NEW TÉKUMEL?
is that of the end of the world: Armageddon, slides toward the next five-minutes-to-twelve How can you use the doomsday clock? As
Ragnarök, Acharit Hayamim, etc. So if the position, and a new culture’s apocalypse ap- the game master, you can use the clock in
idea of, and the story about, the apocalypse pears on the doorstep. Over and over again. pretty much any game environment you
are somehow imprinted in us as a species, want — even one that’s completely made up
perhaps there is a grain of truth to it. Maybe (since the apocalypse is likely as colourfully
there is, as has been taught for thousands of THE RECURRING APOCALYPSE described in space as it is among the goblins
years on the Indian subcontinent, a cyclical The doomsday clock requires a bit of research and trolls in fairyland, and among the vampi-
nature to reality, a predetermined rhythm from the game master and the players. It res and werewolves in the world of shadows).
of growth, prosperity, and ruin. Perhaps would be good to begin with the apocalypses The big question is whether you want to use
our memories of downfall is a future echo that players are likely most familiar with, the clock as a one-time dramatic device (in a
of something that has already happened such as the Christian Armageddon or the limited adventure) or as a recurring element
before, over and over again. And maybe, Norse Ragnarök. Starting with these can help (as a whole campaign).
just maybe, there is something that survives familiarise the players with the concept and
each cycle. Something that records events whet their appetites before starting in on the
and keeps time. An ancient relic belonging more complicated downfalls like the Babylo- DOOMSDAY CLOCK AS FOCUS
to the universe’s own horologist. This is the nian end times or the fall of the Aztecs. Once
doomsday clock. they get to this point, they will have gained OF AN INDIVIDUAL ADVENTURE
The clock itself is not so spectacular that enough momentum that they will be able If you use the doomsday clock as a main in-
it attracts any attention. It looks like a large to bite off the ruin of the ancient Egyptians gredient of a single adventure, you will have
pocket watch made of polished metal whose and Tibetans, as well as the final hours of the created a great matinee-style action scenario.
colour shifts somewhat depending on how Maori and the Inuit. The player characters find and clumsily ma-
the light falls upon it. The clock’s face is ad- For each apocalypse the characters manage nage to start the doomsday clock, and then
mittedly not typical, but not really any more to stop, a new one begins, and those charac- guilty conscience and survival instinct per-
unusual than many other artistic clocks out ters who have been trying to find any little suade them to do whatever they can to stop it.
there. The number twelve appears in all posi- advantages (so, basically everyone) will start In this version, there is no time to allow
tions, though it is written in different number devouring information on mythology just to years to drift by slowly, bringing signs of the
systems from different cultures. Each twelfth keep ahead of the pack. apocalypse slowly to light. It is important to
portion of the clock also has other small em- start the action right away and have Fenris
bellishments that tie back to that particular wolves and Princes of Peace wake immedia-
portion’s culture. To the archaeologist or the TIME SCALE – tely once the clock has started the countdown.
historian, the clock holds many clues, but for Obviously, their work is impeded by the fact
the uninitiated, it mostly appears to be a piece SYMBOLIC OR ACCELERATED? that other groups want the clock for their
of jewellery or artwork. Five minutes can seem like an awfully short own evil purposes.
Upon opening the back, one might be im- amount of time to stop impending doom, but A good way out of the doomsday mess in
pressed by the intricate exposed clockwork, keep in mind that much of the time described this type of adventure could be that the player
but not until it is examined under a powerful in these end-of-days myths are mostly symbo- characters — while they are attempting to put
magnifying glass or microscope can one tell lic, so it can be assumed that this is the case a stop to the first or second end of the world
just how intricate the clock’s mechanisms even for the doomsday clock. — desperately try to find a way to get the clock
are, or just how completely it is strewn with Note that five minutes to twelve is the to stop ticking. Perhaps they won’t be able to
tiny symbols, many of them unknown to equivalent of “in the nick of time” or “at the stop the apocalypse from happening, but at
people today. last second” or any other similar phrase that least they can put it off for a time. Maybe the
When the watch is wound — that is when its denotes time in a vague way . final scene which ends the adventure will be
true peculiarities shine forth. And by then, it In this version, you can imagine that as the characters wrapping the pocket watch
is probably too late. The minute hand winds soon as the clock is running and is at “five in a cloth and placing it in a box right beside
silently around until it stops at five minutes minutes to twelve” the first signs pointing the Ark of the Covenant inside the infinite
to twelve (the first twelve at the top, that is ) toward the end of the world appear. warehouse.

110
FIVE MINUTES TO TWELVE

DOOMSDAY CLOCK Every Era has its Heroes


AS A RECURRING THEME This campaign has a doomsday clock that
just ticks through one apocalypse at a time
Another way to use the doomsday clock is and allows the game master the pleasure of
as a recurring theme in a campaign that is continuously changing times and settings.
actually unrelated. The player characters begin in the past —
Example 1: The players are antiquarian perhaps ancient Greece where the doomsday
experts in Bookhounds of London when they clock could be found within Pandora’s box.
encounter and must try to stop the doomsday They can play heroes who must work to
clock. They manage to get the watch to stop put a stop to a typical Grecian apocalypse.
ticking and then they lock it in a lead box and (Greek mythology can be a bit vague with
dump it in the sea. Four adventures later, it such references, but you can always add a
shows up in the possession of cultists who re- few Disney type Titans). When the end of
trieved it from the sea and started it up again… the world is stopped and the players realise
Example 2: The players are fighting evil the clock is indestructible, it is sealed up in a
Nazis in Operation Fallen Reich and manage container and cast into a volcano (or similar
to steal the already running doomsday clock game-oriented solution).
from the Third Reich’s foot soldiers. The Then the game master moves forward in
struggle to stop Nazism and its minions is time to the next iteration and new characters
still the main priority, but over and above this, are created. For example, 600 years later, in
they must now pay attention to the portents a Rome that stands on the brink of collapse,
of doom appearing around them in the most a slave happens to dig up a metal object that
troubled parts of occupied Europe. And the had been encased in porous volcanic stone…
agents of Thule somehow manage to always The clock is activated again and the player
be there to thwart them as they attempt to characters must get in there and put a stop
steal back the artefact. yet again to the apocalypse. After they have
By using the doomsday clock in this way, successfully staved off the threat once again,
you’ve created a recurring device that can be they think up an even more imaginative way
used to hurry along other development in of burying the clock for all time.
the campaign, or to create a potentially well- After another jump forward in time, and
needed break from another portion of the a new environment, the next session begins.
campaign, or perhaps to weave together dif- Perhaps the setting this time will be during
ferent themes of the campaign as necessary. the Crusades: knights and squires in conflict
with the noble Saracens encounter the clock,
which has been found again, thanks to the
DOOMSDAY CLOCK AS clever game master’s imagination.
In this way, a campaign can continue on
THE CENTRE OF A CAMPAIGN into the present, and even further if desired,
The doomsday clock can easily be the central where even tomorrow’s nanotechnological
device of an entire campaign. Two quick sug- paradise is not free of the shadow of impen-
gestions for this: ding doom.

As if you weren’t already late CONCLUSION


Once you have begun to play with an in-
driving the kids to football destructible cosmic clock, your imagina-
practice as it is! tion can quickly run away with you. What
if someone figures out a way to affect the
This campaign has the advantage of being clockwork and make the clock go backwards?
about completely ordinary people in our What happens then?
completely ordinary world who, for various This is a question only you can decide the
reasons, are present when the doomsday answer to. Good luck!
clock is first found and activated. They then
wind up in a position where their fates are
bound together with the clock’s, whether they INSPIRATION
like it or not, and whether they like each other There is no shortage of material concerning
or not (preferably not). They cannot escape visions of the apocalypse or the end of times.
their fate, and as usual, people around them For a quick introduction to various cultures’
don’t take their story seriously. views of the end of the world, check out the
The only thing they can do is to gradually link below:
identify and deal with the apocalyptic crises
that appear. history.com/topics/the-end-of-the-world

111
CARD GAME
PETER HANSSON

FENIX FIGHTERS
A COMPLETE CARDGAME FROM GIGANTOSKOP
TEXT PETER HANSSON When the Swedish gaming magazine Fenix reached 50 issues we
ILLUSTRATION MAGNUS FALLGREN became the longest living Swedish magazine in our particular niche.
OLA LARSSON
ÅKE ROSENIUS
We celebrated that with an issue full of complete games of different
LUKAS THELIN kinds. Fenix Fight was the contribution from the renowned Swedish
gaming company Gigantoskop, with titles such as Spank the Monkey
in their repertoire. The game play is a duel, where two players at a time
ORIGINAL PUBLICATION FENIX 2/2012 face each other. It can also be played as tournaments.
PREPARATIONS lows), otherwise, one player will win. Note
that the cards have the same ability to win, so
Copy or cut out at least two game boards and that even if a player’s opponents have Power
two sets of cards (6/player) from the card versions of their cards, Wing, for example,
stock appendix included in this volume will beat both Claw and Claw Power.
of Best of Fenix (or print them out from The player who won the round gets the
your pdf-file). For a little more durability, number of points indicated by the token of
we recommend placing the cards in plastic the played card. She then moves her match-
sleeves. You will also need four tokens per ing token one step to the right. This means
player. that the first and second time a player wins,
Each player takes a game board and a set she gets 1 point, but the third time, she gets
of 6 cards (Beak, Claw, Wing, Beak Power, 2 points.
Claw Power, Wing Power). Each set is label- When the token reaches the square marked
led with its own phoenix in order to more Power, you can exchange this card from
easily distinguish them from one another. your hand with the Power version of it on
Place one token on square 0 of the point the table. These cards are “better” versions
scale of your game board, and the three of the originals. In addition to them beating
Each player has a set of six cards remaining tokens on the first positions of the same cards as before, they now also beat
Wing, Claw, and Beak (leftmost positions). their own non-power versions. For example,
Set aside the three Power cards and place Wing Power beats both Claw and Wing, but
the three others in your hand. loses, as usual, to Beak.
The first time a Power card wins, the player
gets 1 point and the token is moved, as usual,
RULES one step to the right. After this, it is no longer
This is essentially a rock-paper-scissors game, possible to move farther to the right and all
but with a twist. You can of course play your additional wins with this card give 2 points.
cards randomly, but in order to win, you must If both players play the same Power card,
be able to outsmart your opponent. both players win that round.
In each round, players secretly select a card The first player to reach or exceed 10
from their hands and then they reveal their points wins the Fenix Fight. If both players
card simultaneously. reach 10 points simultaneously, the one who
Wing beats Claw, Claw beats Beak, and has the most points wins. If both players
Beak beats Wing. If both players select the have the same number of points, the battle
same card, nothing happens (except in the continues until one player has more points
Each player has a game board. case of Power cards; more information fol- than the other.

112
CARDS FOR FENIX FIGHTERS
Beak Claw Beak Claw

Wing Beak Wing Beak


Power Power

Claw Wing Claw Wing


Power Power Power Power
WINGED WARRIOR THUNDERBIRD
CARDS FOR FENIX FIGHTERS
Beak Claw Beak Claw

Wing Beak Wing Beak


Power Power

Claw Wing Claw Wing


Power Power Power Power
SKULLZ KILLER CLAW
Thunderbird 1 1 2 1 2

Beak Claw Wing


POWER POWER

POWER POWER

POWER POWER

POINTS
10 9 8 7 6 5 4 3 2 1 0

Winged Warrior 1 1 2 1 2
Beak Claw Wing

POWER POWER

POWER POWER

POWER POWER

POINTS
10 9 8 7 6 5 4 3 2 1 0
FENIX
FIGHTERS

Thunderbird

FENIX
FIGHTERS

Winged Warrior
Killer Claw 1 1 2 1 2

Beak Claw Wing


POWER POWER

POWER POWER

POWER POWER

POINTS
10 9 8 7 6 5 4 3 2 1 0

Skullz 1 1 2 1 2
Beak Claw Wing

POWER POWER

POWER POWER

POWER POWER

POINTS
10 9 8 7 6 5 4 3 2 1 0
FENIX
FIGHTERS

Killer Claw

FENIX
FIGHTERS

Skullz
BEST OF FENIX – VOLUME 1
Best of Fenix includes some of the best gaming material
from the Swedish gaming magazine Fenix – translated
to English. In Best of Fenix you will find inspiring material
written directly for Fenix’ readers by renown international
game designers such as Kenneth Hite and Pete Nash, but
also some of the best from the Swedish arena. To top it off,
we got our own comic strip Bernard the Barbarian, crea-
ted by Åke Rosenius and at least one stand alone game in
every issue. In this our first anthology you will find myths
and legends of different kinds, some true to classic source
materials and others warped through a brand new filter.

ARTICLES IN THIS VOLUME


• Once Upon a Time in the North
• Myths & Legends
• City of the Golden Vampires
• Crac des Draca
• Spell Singers in RuneQuest
• Shadows of Babylon
• Long Have I Desired to Look upon the Kings of Old
• The Chamber – Legacy of the Apocalypse
• Werewolves of Dacia
• Master Your Style
• Write Your Own Adventures
• Lovesongs for Lambchops
• But this is Wondrous Strange – to RuneQuest
• Auberond
• Oz is Drowning
• Five Minutes to Twelve
• Fenix Fighters – A Complete Card Game
• Bernard the Barbarian

© 2015 Åskfågeln
www.askfageln.se

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