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ABSTRACT

INTRODUCTION
Currently, in the world, people play many video games
(children, youth, and adults) The games are different from the movies, you can
interact with the video games, through: the console,
The importance of video games for fun. computers, cell phones, ect.
Video games are attractive, fun, challenges. But, they The good games are not good, they can give good
also have their dangers, these can be addictive, moments of happiness. But these have their dangers.
affecting the health of the consumer.
They affect our lives in every way. But video games
The importance of video games economically. can affect our lives, and studies confirm, video games
can affect our health.
People pay for those games, in companies they earn
large amounts of money
OBJECTIVES HYPOTHESIS

Know if today the games affect the player Video games affect the health of people, if
community (Play video games is good for our they do not know how to control their lives.
mental health?) I think that if they impact the economic world,
because they move large amounts of money.
The impact of video games in the economic
world
TALKING ABOUT VIDEO GAMES
1. VIDEO GAMES IN HEALTH
Videogame, a video game in a game, where you can
interact with a device. FIG 1: The games in our dail life
Technology. The game is executed by a software
program, which is processed by a machine
(hardware)

Platforms, the different types of devices in which you


play video games, are known as platforms There
are 4 most popular: Computer, Video consoles,
Portable devices, Arcade machines.
Genders ,they can be classified by various factors
that each game possesses Action, strategy, role,
adventure, puzzle. simulation, sports, racing.
Addiction: Studies show that Video games Vision problems: They can give vision
can be addictive. Symptoms can be disorders problems by spending a lot of time on the
of impulse control, loss or gain of weight, lack computer or tablet, for different uses, in video
of personal hygiene, decreased interpersonal games something similar happens.
relationships, alteration of the sleep pattern. When concentrated on the screen, our blinks per
Unfortunately, nowadays, and although they do not minute decrease, resulting in ocular dryness, which
pay attention to this because "the person is playing leads to certain injuries, even ending in glaucoma if
and very entertaining", it is very dangerous, and it occurs very long.
addictions are a loss of self-control. Therefore, it is
In this case you can also give the Tetris effect, since
important to be very careful with video games.
the images are recorded in our retina by looking at
the screen fixedly.

Aggressive behavior and mental problems:


According to studies, the big "gamers", or
video game players, are more anxious and 2. NOT EVERYTHING IS NEGATIVE.
depressed in the long run than those who do
not play.
Video games have certain benefits. For example:
In the case of children, there is a risk of being more
impulsive, more clumsy when it comes to socializing  They increase the coordination between
and more addiction tendency over time. hands and eyesight and tend to improve
reflex responses.
Increased irrational anger and social phobia, in
 Increase sensitivity for contrasts and, when
addition to if children play violent video games tend
played as a team, favor collaboration
to have more aggressive fantasies, and to be more
between peers.
aggressive (but, in adults, these games are usually
beneficial in certain ways)
Currently, in the world, video games is a media
business. Day by day there is an increase in the
number of players.

Companies like Microsoft, Nintendo, Sega and


Sony, have captivated children, with various games
dedicated to them, thus having a large amount of
profits.

Mobile phones, mobile games today have come to


dominate the culture of video games. Benefiting
many companies such as IPad, Android, OS, and
Apple.

FIG 2: Play with friends

3. VIDEO GAMES A BIG BUSINESS

It is a business that in the world millions of USD at a


great speed.

During the last 30 years, videogames have evolved


(to multiplayer online role-playing games) in which
millions of players participate.
FIG 3: Internacional 2017 eSports
Team Netherlands Team Liquid beat the Chinese of
4. SOME EXAMPLES OF THE ECONOMIC Newbee and won the top prize of the international
IMPACT OF VIDEOGAMES competition of 'Dota 2'.

 SONY COMPUTER (SANTA MONICA ESTUDIES)


 MICROSOFT (VALVE CORPORATION)

God of war 4
 Valve corporation( tournament) With the firm decision to abandon the successful recipe
of the monsters of Greek mythology, to immerse
Dota 2: the international 2017 breaks records in prizes themselves in the Midgar created by Odin, came this
Historical for eSports! renewed God of War (GOW) reaching the best ratings
from the specialized critics and the record of 3.1 million
The International 2017, the main event of the Dota 2 copies sold in its first 3 days of sale.
video game, beats all the records in prizes of any event
held in the history of Electronic Sports. 5. CONCLUSIONS
Team Liquid won US $ 10 million in 'Dota 2'
competition
The video games are good and bad.
If they affect our health if we do not know
using it
The video games if they move millions of
dollars
The online videojuefo are an eSport.

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