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(some)

philosophy games

jesse walsh

Dear Pre-College Philosophy Colleague,


The contents of this booklet are a relatively random sampling of the games and activities I have used in my middle school
classroom over the past few years. Most of them are completely my own invention, although some draw on popular children’s
games or are modified versions of someone else’s contrivance (notations have been made in the case of the latter). They were
developed specifically for the middle school learners of philosophy at St. Martin de Porres Academy (New Haven, CT), although I
believe they are relevant to students from a wide range of ages and backgrounds.

Disclaimer: These games and activities are designed to provoke philosophical discourse among the students, usually pertaining
to at least some of the indicated pertinent topics. They are not in any way intended to characterize entire philosophical
disciplines and may possibly omit or overlook arguments or aspects of a particular school of thought that someone else may
consider crucial.

Avowal: You hereby have my expressed written consent to reproduce and redistribute this document to any person(s) wishing to
advance the field of pre-college philosophy. Please also feel invited and inspired to modify any of its contents to best suit the
needs of your students.

Happy Philosophizing!

Jesse Walsh
jwalsh13@bu.edu

“Off to the Races” (Some) Relevant Philosophical Topics: inductive reasoning,


philosophy of science
Rules: This game has a sort of complex structure but is actually They’re just presented that way here for clarity. Setting up the
very simple to play. It is a competition that requires some rules, structure, flow, etc. for this game takes a little while, but
background knowledge of inductive reasoning, so a bit of teaching once you begin, the game itself moves very quickly. Despite the
and practice with that will be necessary before you begin. The fact that you have predetermined the outcome of the horse races
group should be split into three teams: Team Inductive Reasoning, (and thus the responses of Team Inductive Reasoning), you can’t
Team Dice and Team Magic 8 Ball. Explain to the students that yourself know how the results from the other 2 teams will pan out.
earlier in the day, 2 horses raced against each other multiple Therefore, the subsequent discussion/potential prompts can vary
times. You are going to show them the results (winner) of the first tremendously.
four races, and then they are going to try to correctly determine
who won each of the other races based on that information, or by Some Potential Prompts:
using their appropriated prop. So, Team Inductive Reasoning uses  Which horse won the most times?
that methodology, Team Dice rolls an oversized die (Horse #1 –
odds, Horse #2 – evens) and Team Magic 8 Ball consults its  Which team won the most times?
plastic fortune teller (remind them they have to ask yes/no
questions!). Reproduce the grid (see appendix) on the board and  Does anyone find this outcome surprising?
explain to the children how to read it. Allow them to have 15-20
seconds to determine which horse their group believes will win the  What can this tell us about inductive reasoning?
next race. Put a check mark in the appropriate column, and then
reveal to them what the ‘actual’ outcome was. (Of course, you will  Pros/cons?
have to fabricate the race results ahead of time, but the kids
shouldn’t really be privy to that). Each team that selected the  Is it okay for us to use? What about scientists?
winning horse also gets a check mark for that race. At the end, the
team with the most check marks receives some sort of prize.  What does this have to do with philosophy?

Potential Modifiers: I suppose it doesn’t have to be horses that APPENDIX:


are racing – you could substitute any number of other things here!
Also, since you’re (kind of) “rigging” the race from the beginning, Rac Race Rac Race Race Rac … Race
you can play with what sort of outcome you’re trying to achieve by e1 2 e3 4 5 e6 n
altering the race winners. I usually have 12-15 races beyond the Hors X X X
initial four that are initially shown to the students, although you e #1
could run more/less than this depending on your classroom Hors X
needs. If you’re really technologically savvy, you could create a e #2
fancy animation after each round to reveal the winner of the next Team -- -- -- --
race. I usually either have the kids produce a drum roll and then I IR
will either announce the winning horse or create a simple Team -- -- -- --
PowerPoint document to click through. Dice
Team -- -- -- --
Important Notes: I usually take suggestions from the kids for Magi
horse names rather than calling them Horse #1 and Horse #2. c
This table is more or less how yours should look before the game
gets underway. Of course you could choose the horse winners
differently – this is only one example of how things could begin.

Your Notes:
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completed within the space-time parameters of the game, thus
“Philosopher Says” lending themselves to a rather different sort of free will discussion.
(Some) Relevant Philosophical Topics: free will, morality, intent, I usually offer a prize to the winner to keep their motivation up
consent when the pushups enter into play. Then I typically reward all of
them since there is never an actual winner.
Rules: This game is played with exactly the same rules as “Simon
Says”. The Philosopher (teacher) instructs the students to perform Important Notes: Obviously, a great deal of trust and discretion
various tasks/maneuvers by prefacing them with “Philosopher must be utilized in choosing appropriate commands for your
Says”. If the philosopher does not utter this phrase prior to giving students. The windows in our classroom are incredibly difficult for
instructions, students should not perform the given task. If they do, the kids to open, especially in the colder months of the year. So I
they are “out” and must sit down. Additionally, if the teacher does don’t have to worry about students actually attempting to obey this
say “Philosopher Says” and the students do not comply, they are command. If you had a group of all boys, they’re probably not
also out and must take a seat. The special thing here is in regard going to make out with each other, but a mixed-sex group might
to what students are asked to do. Generally, the game begins with react differently – especially if any of them are already “dating”!
relatively benign commands (e.g. touch your Finally, the sort of free will in question here is primarily focused on
head/nose/tummy/whatever, spin in a circle, high five a neighbor, individual agency. You can definitely work in a discussion of the
etc.), then proceeds to moderately uncomfortable or undesirable infinite regress that is causal determination, but it’s not likely to
commands (e.g. jumping jacks, running laps around the room, come up on it’s own.
pushups, burpees, etc.). When the students are sufficiently worn
out and you determine it’s time to end the game, a final Some Potential Prompts:
preposterous command is given (e.g. go jump out the window,  How did this game make you feel?
make out with your neighbor, pick your neighbor’s nose and eat it,  Why might you follow some commands, but not others?
etc.). The game will be over at that point since none of the  If you really did jump out the window and got hurt, do you
students will comply (or will be able to comply). think [the teacher] would be in trouble, or you? Or both?
 Do you always have to follow the directions of authority
Potential Modifiers: You could change the name if “Philosopher figures? How do you know when it’s okay not to?
Says” becomes too cumbersome to repeat over and over again. I  What does this game have to do with philosophy?
think I tested out “Hobbes Says” one time for this reason, but it
didn’t feel right so I stopped doing it. There are two sorts of final APPENDIX
commands you could give, and if you and your students have the I typically preface this game with a free will centered warm up
time and stamina, you could try both! One sort evokes an activity to dig up some central ideas and prime the appropriate
avoidance response in the students – their desire to not perform portions of their brains. (Conversely, you could also use the game
the given task outweighs their desire to participate in or win the as a priming activity and this could be done afterwards). Students
game. The examples listed in the rules above fall into this are given a stack of index cards and asked to come up with as
category. Alternatively, you could also suggest something they are many possible reasons as they can for why they are in that
physically or logistically incapable of doing at that precise moment particular classroom at that particular time. Give them about 5
(e.g. grow 3 feet taller, change an infant’s diaper, recite the entire minutes to complete this, then collect the index cards. On the
US Constitution in Swahili, bleed yellow blood, etc.). These sorts board, make 2 columns – “Within Your Control” and “Not Within
of commands are not necessarily undesirable, but they cannot be Your Control”. Read each card aloud and then have the students
decide which column it belongs in. Despite the fact that middle ________________________________________________
school students tend to regularly blame everyone else around
them for their own actions, to my surprise they typically want to ________________________________________________
put most of the index cards into the “Within Your Control” column. ________________________________________________
Be prepared to encourage them to think a little bit deeper about
some of their claims! Aside from the likely very fruitful
conversation that will be sparked by the card-sorting activity, here
are some potential follow up prompts:
 So given what is on the board, how can you know if you
are acting freely?

 Is it fair to hold people responsible for things that might


have been out of their control? (e.g. cult murderer)

 Is it fair to reward people for things that might have been


out of their control?

Your Notes:
________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
Potential Modifiers: The “Perfect Life” survey could be modified
to suit the tastes of your students. If you’re still working on team
building skills, you could have groups self-assign a name and
decorate a sign indicating their choice. Also, depending on how
much time you had, you could turn the “My Perfect Life” portion
“Deal or No Deal?” into a project. Students could make a collage in PowerPoint by
(Some) Relevant Philosophical Topics: utopia, metaphysics, gathering images and things from the internet, or using magazines
happiness, “Brain in a vat” and glue if computers are not available. Putting more emphasis on
this facet of the activity could lead to some great discussions on
Rules: This activity is actually a very informal debate disguised as concepts like utopias and perfection.
a sort-of game show. To begin, have kids fill out “My Perfect Life”
surveys (see Appendix). When they’re finished, explain “The Important Notes: The wily rebel types will try to outsmart this
Deal”, which is essentially an opportunity to attach your physical thought experiment. Explain from the outset there will be no
body to the experience machine: I promise you that you could outsmarting the experience machine, so don’t even try building
have your perfect life – anything in the whole world that you such anarchy into your personal utopia! Enthusiasm of the game
wanted but there is a catch. The way you would achieve this show host is a huge help in keeping up the interest and energy in
perfect life is by me hooking up a machine to your brain, forcing it this game. Feel free to dress the part, borrow a microphone, make
to think you’re actually having all these experiences in “the real some decorations, use a theme song, etc. Disclaimer: The “My
world”. But truly, your body is not going anywhere – it is only your Perfect Life” survey is not meant to circumscribe the whole of
“mind” that is journeying. In your perfect life, you would never human experience; rather, it’s primary purpose is to get the kids
know it was all being simulated by a machine. If you accept the thinking about some details that would be included in their perfect
deal to live your perfect life, you can never “return” to the world lives. There are definitely elements that could be added or
you currently experience. Once everyone has filled out the survey subtracted.
and understands the deal, offer it to each student individually. This
is best accomplished game show host style, with as much cheese, Some Potential Prompts: The students really are the ones who
pomp, circumstance and “Come on down!” you can muster. come up with the prompts here, but you can help steer them while
Preferably, read aloud some of each child’s response, or let them they are brainstorming arguments. They generally raise questions
read parts aloud they’d like to share. Present them with the about:
question, “Deal or no deal?” Students who accept the deal will be  The concept of perfect (especially how it might change
placed together on one team, and those who reject the deal will be over time even for the same person)
another team. If the teams are very uneven, you can either move
 Reality – what is it? Where is it?
a few kids around, or just join the team with less advantage. Once
 Happiness – how is it achieved? Is there anything more
the teams are set, each group must come up with three reasons
important in life than this?
why they think the opposing team made a bad decision.
Arguments are heard from both sides and then groups must  What does this game have to do with philosophy?
address these points with (three) counterarguments. A judge
(either the teacher or a pre-selected student) determines which APPENDIX
team is more convincing, and they are the winners. Prizes may be “My Perfect Life”
handed out if desired. Name: __________________
________________________________________________
1. Do you want to get married or be single? Any particular person
________________________________________________
you want as a spouse?
________________________________________________
Continued on back 
________________________________________________
2. What kind of job would you want? Or would you rather not ________________________________________________
have to work?
________________________________________________
3. Do you want to be super rich, rich, middle class, or poor?
________________________________________________
4. Do you want children? How many? ________________________________________________

5. Do you want pets? How may and what kind?

6. What would you like to do in your free time?

7. Where in the world would you want to live? Do you want a


house or apartment? (It’s okay to have homes in more than
one place if you want – it’s your perfect life!)

8. What other kinds of things would you like to own (for example:
boat, cars, helicopters, football teams, stadiums, etc.)?

9. Do you want to have a lot of friends or just a few? How often


do you get to hang out with them?

Your Notes:
________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
questions. The content of the cards could easily be altered. The
game could end in the manner mentioned above, or could
continue until n number of students completes it, or n number of
cards have been filled out, or until they’re all too tired to keep
going. If desired, prizes could be awarded to top finishers.

Important Notes: In order to preserve anonymity, students should


not write their names on their cards. This helps to ensure honest
answers, although of course cannot guarantee them. The running
in this game is of course not essential to the philosophy, but it
accomplishes several goals: it helps students burn off energy and
get their blood flowing – both of which contribute to a better post-
game discussion; also, because the game feels like a race,
“The Ring of Gyges” students don’t typically spend too long answering each card,
(Some) Relevant Philosophical Topics: morality, human nature, which can result in more honest answers and prevent the kids
egoism and altruism from trying to come up with the most pleasing or acceptable
response.
Rules: This game is simultaneously simple and complicated. It is
named both for the dialogue by Plato (The Republic) and the Some Potential Prompts:
physical circular park where my kids typically play. First, set up a 1. Debrief Card #1:
track or running field (circular is best, but other shapes are also
fine). It should take a student approximately 30 seconds to run a  Would anyone keep it all to himself/herself?
loop all the way around it one time. Set up 5 stations relatively
 What if I gave it to you outside of class? Like, no one
close to each other in one area of the field. Each station will have
would have found out if you didn’t share?
a stack of cards (enough for each student to get one) with the
same question on it (see Appendix), a writing utensil and some  Why would you make these choices? What’s different
sort of hard writing surface. Students run one lap around the between asking in front of other students and asking
circle, then choose a station at which to stop and answer the when you’re alone?
question on the card. Students should find an unoccupied station
so there are not multiple kids answering the same question at the  What would happen if you didn’t share any? Would
same time. Obviously, if you have more than 5 students in your there be consequences?
group, you might not be able to enforce this unless you set up
some sort of queue. Students should not answer the same  If there were no consequences, how would this change
question more than once. There are multiple ways to end this things?
game. I usually time it and they keep playing until the time runs
out, or they finish – whichever comes first. 2. Debrief Card #2:

Potential Modifiers: The size of the running field, the number of  Would you tell anyone if you won $1 million in the
stations, amount of laps they must run in between answering lottery? Who/Why/why not?
 What would happen if you didn’t share any? Would someone else? Do you think murder rates overall
there be consequences? would increase, decrease, or stay the same?

 If there were no consequences, how would this change


6. Conclusion
things?
 Are people “good” because of fear of other people
 Do you think some people behave the “right” way just seeing them misbehave? Or would we still be good
because they’re afraid of punishment? And if there if we were invisible?
were no punishment they would behave badly?  Are people “good” because the law/rules tell them
how to be good? If there were no laws/rules, would
3. Debrief Card #3:
things be different?
 Does it feel good to do favors for other people?
APPENDIX
 Is that the reason you think we do them? Card #1:
The teacher gives you 20 pieces of candy to distribute to Philosophy
 Does it still feel good even when no one knows you Club members however you want. How many would you give to each
were the one who did it? person (including yourself)? Make sure it adds up to 20!
Ja’Sean –
 Would that change whether you answered the same Maleek –
again next time? Aveanna –
Asa –
Pierce –
Continued on back 

4. Debrief Card #4:

 Good things? Evil things?


Card #2:
 Without the fear of getting caught, would you behave Imagine you have the temporary ability to be invisible. Everything you
differently than you would in everyday life? touch is also invisible. List 3 things you would use your powers for:
1.
 Do you think most people would? 2.
3.
5. Debrief Card #5: Card #3:
 What did you say? Who would you kill? Why? You just won $1 million in the lottery. What do you do with your winnings?
 Would you still try to have the same person killed if (Circle ONE of the four answers for EACH option.)
there was no guarantee of safety from consequences? -Keep it/spend it all on yourself (circle one): all most some none
 If there were no law proclaiming it is illegal to commit -Donate it to charity (circle one): all most some none
murder, would you be more or less likely to kill -Give to family (circle one): all most some none
-Give to friends (circle one): all most some none
Card #4: number given by the teacher must be achieved. If it is, each
Suppose you were given a one time opportunity to have one person of student may keep any remaining pieces of candy he/she has. If it
your choice killed with a guarantee that you’d never get caught. Would is not, all students must return all remaining candy back to the
you take it? teacher.
Card #5: Potential Modifiers: Altering the number of buyback pieces,
Suppose you had the opportunity to do someone else a huge favor, but
depending on what outcome you wish to see/what sort of
you would never get credit for it. Would you do it anyway?
conversation you hope to spark (e.g. asking for 29 or 31 pieces
rather than 30 changes even divisibility in a group of 5; asking for
75% will result in dramatically different behaviors than asking for
just 25%, etc.); Altering the types of candy given to each child
Your Notes:
(e.g. designating one kid with the “dud” cup of candy that has a
________________________________________________ more undesirable collection; giving the kid with the braces only
chewy candy, etc.).
________________________________________________
________________________________________________ Important Notes: Students may not trade candy before/during the
game, but are welcome to make deals with each other for what
________________________________________________ might happen afterwards. This game can be played multiple times
with the same group of kids and different outcomes/discussions
________________________________________________ can follow. Because of its repeatability, it’s important that the
________________________________________________ teacher doesn’t cave in and throw a few extra pieces to kids who
gave a lot away during the game to “even things out” because it
________________________________________________ changes the stakes the next time. They will remember!
________________________________________________
“The Candy Game” Some Potential Prompts:
(Some) Relevant Philosophical Topics: fairness, equality,  Was it a fair game? Why or why not?
consequentialism, utilitarianism, hedonism, cooperation& mutual
aid  Are fairness and equality the same thing? In this case? In all
cases?
Rules: Children sit in a circle around a table or on the floor. Each
child receives ten pieces of candy from the teacher. A bowl is  What factors did you base your decision on? Which are the
placed in the center of the group. The teacher predetermines an most important? Why?
amount of “buyback” candy. 60% of the total is a decent default
option, although this amount could be tweaked in numerous ways.  Would you do anything different if we played again?
There are 2 rounds, so each student gets a single turn in each  What does this game have to do with philosophy?
round. During his/her turn, a student may choose to either (1) do
nothing or (2) put any number of pieces of candy in the buyback
bowl. By the end of the two rounds, the predetermined buyback Your Notes:
____________________________________________________ normally. If incorrect, start building the hangman but do not write
incorrect letters up on the board. When a girl guesses a letter, tell
____________________________________________________
her she is incorrect no matter what. Continue to build the
____________________________________________________ hangman.
____________________________________________________
Potential Modifiers: None that I have ever tried, but I suppose
____________________________________________________ they exist. You could get one of the boys “in” on it ahead of time to
see if he can steer the dynamics in an interesting way. Sometimes
____________________________________________________
a (candy) reward is offered to the winner of each round to keep
____________________________________________________ motivation high.
____________________________________________________
Important Notes: The teacher must be able to keep a straight
____________________________________________________ face to pull this game off successfully. The kids will realize there is
cheating going on pretty early into the game, and if the teacher
____________________________________________________
lets on that they’re right, the game won’t get to proceed to an
____________________________________________________ interesting place. I have played this game both with fantastic
success and quasi-failure. When successful, the boys will actually
____________________________________________________
figure out what’s going on and implicitly “help” the teacher – telling
____________________________________________________ the girls they are crazy and wrong – that they never said the letter
“S”. Keep this game moving at a quick pace – don’t let them focus
____________________________________________________
too much on the cheating that’s happening.
____________________________________________________
Some Potential Prompts:
____________________________________________________
 (To the girls) How did this game make you feel? Why?
 (To the boys) How did this game make you feel? Why?
 Did anyone want to give up at any point? Why?
 What might eventually happen if we continued to play this
“Hangwoman”
(Some) Relevant Philosophical Topics: feminism, oppression, game over and over again for the rest of your time at
social experimentation SMPA?
 What if you had to play it for the rest of your life? What
Rules: This is straight up hangman with a twist. Choose any old strategies would you utilize in teaching your children how
words for the kids to guess (although obscure philosophy to play the game someday?
words/philosophers whom they do not know of are best). Instead
 Can you relate [the kinds of outcomes in the game] to
of having teams, or individuals against each other, tell them it is all
of them vs. you (the teacher). Start with anyone, then go around anything you have seen at home or read about at school?
the room until everyone gets a turn, repeating in the same order  What does this game have to do with philosophy?
until the game is finished. When boys guess a letter, be honest
about whether it is correct or incorrect. If correct, fill in the letters
crabwalk, etc.) or just give the slower ones a head start (by time or
Your Notes: by distance, or both). Play until they’re all too out of breath to
____________________________________________________ squirm around (during discussion). Follow with a discussion on
affirmative action. Depending on the group, this may require some
____________________________________________________
teaching, but they’ll want to sit still, so this is okay.
____________________________________________________
Potential Modifiers: Ways to slow down some kids, speed up
____________________________________________________
others. Be obvious about focusing “helping” on girls or students of
____________________________________________________ color that are slower.
____________________________________________________
Important Notes: The kids actually really enjoy this game, but it
____________________________________________________
can get a little touchy if you are uncomfortable with issues of race.
____________________________________________________ Most children are naturally competitive enough to want to win
without external motivation, but candy or other prizes could be
____________________________________________________
offered to the winner(s).
____________________________________________________
Some Potential Prompts:
____________________________________________________
 What do you think I was trying to do in the races? What
____________________________________________________ was my goal?
____________________________________________________  Why would I want to achieve that result?
____________________________________________________  Is this a good thing, or a bad thing?
 Does everyone deserve a turn to win? Do people always
____________________________________________________
get what they deserve?
____________________________________________________  What kinds of things help a person become fast and win a
race like this? (list them on the board, then discuss which
we’re sort of stuck with from birth/circumstance/etc. and
“The Race Race” which can be modified over time – this will actually become
*Note: portions of this game were adapted from an activity previously
described by Ben Wasserman (CUNY) at the 2011 Engaging Philosophy more of a Venn Diagram if the kids are open-minded,
Conference at Mt. Holyoke College. which is also an interesting discussion)
(Some) Relevant Philosophical Topics: affirmative action, race,  What does this game have to do with philosophy?
gender, capitalism
Your Notes:
Rules: Line the kids up to have a footrace. Race #1: Straight up
on your mark, get set, go. Keep track of who comes in first, ____________________________________________________
second, third, etc. Races #2-n: Modify the race to try to get ____________________________________________________
everyone to cross the finish line at the same time. You can provide
obstacles for the faster kids (run backwards, with eyes closed, ____________________________________________________
____________________________________________________ chips, etc.). Alternatively, you could also scrap the whole dessert
idea altogether and use a completely different sort of food product
____________________________________________________
(or toy product, or whatever).
____________________________________________________
Important Notes: This will quickly become the favorite philosophy
____________________________________________________
“game” ever – students will make requests for it frequently!
____________________________________________________
Some Potential Prompts:
____________________________________________________
 What is dessert? What kinds of qualities does something
____________________________________________________ need to have in order to be considered a dessert?
____________________________________________________
 When must something be eaten in order for it to be
____________________________________________________ considered a dessert?
____________________________________________________
 Is dessert a good thing or a bad thing?
____________________________________________________
____________________________________________________  Can something that is considered unhealthy/bad
nonetheless be beneficial/good?
____________________________________________________
 Why do we have dessert?
 Do you think desserts are the same around the world?
What kinds of things do you think an American dessert
would have in common with a Chinese dessert?

Dessert!
(Some) Relevant Philosophical Topics: dessert, essential
qualities Your Notes:
Rules: At the end of each term, my students always ask if we can ____________________________________________________
have a party. This activity/discussion was my compromise on ____________________________________________________
giving them a sort of relaxing, celebratory class while not
simultaneously losing an entire week of philosophical discourse. ____________________________________________________
The dessert/food is distributed first, and then discussion happens ____________________________________________________
while the students are snacking.
____________________________________________________
Potential Modifiers: You could either tackle the whole of desserts ____________________________________________________
at the same time, or choose a singular theme (e.g. cookies, cakes,
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________

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