This document describes a scenario for a miniature wargame set during the 1860s. It involves a train arriving in a town carrying enemy forces instead of expected reinforcements. The scenario is suitable for conflicts of the American Civil War or German Unification wars. The terrain layout includes a town, hills, woods and a model railway to represent the train. Small defending and larger attacking forces are proposed to recreate the surprise encounter.
This document describes a scenario for a miniature wargame set during the 1860s. It involves a train arriving in a town carrying enemy forces instead of expected reinforcements. The scenario is suitable for conflicts of the American Civil War or German Unification wars. The terrain layout includes a town, hills, woods and a model railway to represent the train. Small defending and larger attacking forces are proposed to recreate the surprise encounter.
This document describes a scenario for a miniature wargame set during the 1860s. It involves a train arriving in a town carrying enemy forces instead of expected reinforcements. The scenario is suitable for conflicts of the American Civil War or German Unification wars. The terrain layout includes a town, hills, woods and a model railway to represent the train. Small defending and larger attacking forces are proposed to recreate the surprise encounter.
can be seen in the start of anti-balloon warfare using camouflage and anti-balloon artillery fire. The vast contribution of technology and. the Industrial Revolution to this age of warfare has only been touched on, and indeed, it would take a great many pages to cover it in any detail. I hope that this introduction will, however, serve to set the stage for our Teaser this month. I must confess here that this Teaser stems not from any highly motivated ideas of demonstrating the effects of technology on warfare. In fact, if the truth be known, the idea is derived from that splendid film "The Horse Soldiers" where the train, supposedly full of re-enforcements, pulls into the town met only by a small party of soldiers who are much surprised to find that, far from re-enforcements, the train disgorges the enemy. Thereupon, a frantic fight ensues through the town. It is with this in mind that I sat down to construct the following Teaser. Period The Teaser has less scope than many for adaptation to different periods as it is dependent upon the railway and communication systems of the second half of the nineteenth century. It is suitable for the American Civil War period, or for those who seek a less common period as a change, it could well be used in one of the three wars of German Unification in the 1860s. These are the Schleswig-Holstein War of 1864, the A new scenario for miniature Austro-Prussian or Seven Weeks' War of 1866 and, of course, the Franco-Prussian War of generals devised and developments, the techniques of mass 1870. Finally, it could be suitable for some of the production enabled vast quantities of rifles, described by C.S. Grant. muskets and revolvers to be produced rapidly as Colonial wars in the last quarter of the nineteenth t has been said that the French Revolutionary century. I in the case of the Samuel Colt factory during the and Napoleonic Wars form a social watershed American Civil War, Terrain in land warfare in that they mark the change While these technological developments were The terrain is laid out as shown in the diagram. from the small professional armies fighting wars of direct contributions to the tools of war, the The town, hills, woods and other normal features manoeuvre to large, people's armies fighting indirect applications of the Industrial Revolution are serf-explanatory. The railway itself can be wars of attrition. If this is so, then the wars of to warfare were perhaps even more telling in provided in two ways. The first is by far the the 1860s, in particular the Prussian Wars of changing its very nature. This is particularly true most satisfactory from the point of view of Bismarck leading to the Franco-Prussian War of in the field of communications. Improved roads appearance and realism. All one requires to do is 1870, and also the American Civil War, must made conventional transport more effective, to exert a little judicious pressure on a convenient mark a technological watershed. These wars while the arrival of the railroad provided rapid model railway enthusiast and persuade him to serve to highlight the effects of the Industrial transport, of both troops and supplies beyond lend you a few yards of track and a locomotive Revolution and to demonstrate how its techno- any level previously imagined. Indeed, it is notice- and rolling stock for a short period. You might logical off-shoots changed the nature of modem able how many campaigns of the Civil War even allow him to come and watch, provided he warfare. followed the lines of the railways. The speed keeps quiet - we don't want any sound effects! At sea, the steam ship was rapidly replacing of communication was further enhanced by the If this fails, we can always fall back to more the age of sail while the armour plated ships introduction of the telegraph, semaphore and expedient methods such as ribbon representing (ironclads), beginning in France, first really saw heliograph systems. Not only did this produce track and cardboard templates cut to represent prominence in the American Civil War. The rapid and effective command and control systems wagons and the engine. Introduction of USS Monitor and CSS Virginia between forces, but enabled a two way flow of Before passing on to the forces, it is worth heralding the end of the Man o' War and the up-to-date information between political leaders considering the look on the players' faces when arrival of the "Battleship" was itself a counter to and the front line forces. It was, however, a they arrive to find that your wargame table has the shells which proved lethal against wooden double edged weapon-liable to interception by been transformed into what is apparently a vessels. This same period saw the first sub- the enemy. Incidentally, this period with its rapid model railway lay-out... Ah, horror! marines, torpedoes and sea-mines, indeed a passage of news, coupled with the introduction Forces whole revolution in sea warfare. of photographs gave rise to the modern war The forces given reflect a small but balanced On the land, this same technological revolution correspondent. force holding the town compared with a slightly was manifesting itself in a variety of ways. Finally, the air was not neglected by this stronger, all infantry force arriving by train. In small arms, the benefits of breach loading, technological invasion. The balloons, first used rifling and the change from ball to bullet were by the French armies of the Revolution and by Red Force — Town Garrison increasing accuracy and rate of fire. At the same Napoleon in Egypt, once again took to the air One regiment of infantry with a detachment of time, the machine gun was going through its in the Civil War, this time with more success. four men in the junction box. One regiment of birth pains with the Mitrailleuse and the more They were used for reconnaissance, directing cavalry (dismounted). One gun. efficient Getting gun. Coupled with these fire and for communications using semaphore. Blue Forces — Train Forces Teaser – March ’79 – Military Modelling Two regiments of infantry. (One could include a Gatling gun but no artillery). Teaser – March ’79 – Military Modelling MARCH 1979 245 Opening Scenario
Red force is a small garrison post protecting
the town which, by virtue of its position on the railway line, is one of the main Red supply depots. It is expecting a supply train in at 10.00 hrs today, an event which has become a routine over the last six months. Blue force, as yet unknown to Red, has captured this supply train approximately 20 miles outside the town and, with two infantry regiments crammed into its wagons, it now approaches regardless of whether the train is on the table ' the town. or not, the answer (odd or even) is diced for in Red Force's Aims period 3. If the answer is "odd", the same Red force's aim is to hold the town which is a rules for recognition of the enemy apply as major supply depot. before and there is no further action in the town Blue Force's Aims until Blue reveals his intentions. If the throw is Blue force's aim is to seize control of the town "even", the remainder of the column (d) is and to capture the supplies at the depot (D). followed period by period. The same system The Communication Factor and continues. If the train appears in period 4 column (a) will mean no further action is taken, (b) Preparing the Game means that the remainder of that column is With the train moving towards the town, it is followed, (c) no further action and (d) means necessary to add our second technological factor, continue to follow the instructions in the column. communications. The last town that the train Well, I hope you are still with me and can left before being taken by the Blue forces has follow what will happen if the train appears in telegraphed our garrison town to say that the periods 5 or 6. As the chart shows, by period 6, train has left on time and is expected at 1000 hrs. something is obviously wrong if the train is only At 0945 the telegraph station in the town signals Red works out his actions with the umpire just appearing and the commander can take the junction box to change the points to bring who knows at what stage, one to six. Blue will whatever action he feels is appropriate. the train into the town. This is done by the arrive on the table. If Blue (in the train) arrives The Red commander does not know Blue's detachment there. All is set for the arrival of the on the 2nd period, the actions are still carried orders and must make and write his plan the train as normal. A few officers and a fatigue out by Red with the die being thrown as shown. period after the train appears on the table if his party are at the station (S) but otherwise all However, if the action was nil (odd) then Red's .suspicions nave been aroused by the reactions is quiet (The forces are distributed as shown in force carries out no further, action until the given on the chart. However, if he has not been the diagram). enemy, Blue, give their intentions away or pass alerted, and the train arrives between periods 1 The train cannot, of course, arrive on time the junction box where they are recognised by and 4 he is not permitted to take any action until even if it goes faster than normal because of the the picket. If, on the other hand, "even" was warned by the junction box party, and action time taken by Blue to stop the train, overcome thrown and the other town telegraphed then. which itself takes one period after the train has the guards, off load the supplies and embark passed. If the train stops at the junction box, the the two infantry regiments. The delay in getting message is still able to pass to the onto the table is decided (unknown to Red) by the throw of one die by Blue. A throw of one represents a delay of only 15 minutes, 2 will be 30 minutes and so on in 15 minute intervals. Once Blue knows how late he will be, he must make his plan and write it down in detail and hand it to the umpire. It should include details such as whether he plans to drive straight into the town and disembark his attack- ing force there, or whether he will stop at the junction box, change the points if required and then drive on into the town, whether he will disembark one unit say in area A out of sight and use it to support the train which will try to drive into the town or whatever other action he decides upon. Blue's course is now fixed but not so Red's. Red awaits the arrival of the train at 10 o'clock. However, depending on the lateness of the train, anxiety grows. The table shows the actions of the Red force in the town: MILITARY MODELLING town despite so that the success. the fact that train does We can the troops in not go into assume that the box may the town, it Red will alert be under will require neighbouring attack. one clear towns or However, the period to garrisons by town does halt the train telegraph or not receive after it rider as soon the message passes the as he is until the next box. suspicious; period. Communi failing this, Some cation silence from miscellane between the the town or a town and cut line will ous rules the junction arouse Once the box or vice suspicion. Re- train is on the versa takes enforcements table, it starts one move can therefore to approach period and be expected the station (S) no action by late and should can be afternoon. To slow down initiated until win the game accordingly. A the following Blue must be suggested period. in command movement There are, of the town by scale appro- of course, mid priate for a other afternoon. A table seven eventualities suitable time foot by nine which will period should foot would need to be be agreed be:- prepared for upon in 1st move on in the rules. advance to the table 14 Like other represent, let inches. Teasers, us say, 4pm. 2nd move on these will This will the table 12 depend on enable him to inches. the basic take what 3rd move on rules used stores he can the table 10 locally but from the inches and 10 they should depot (D), inches per always be destroy the move after worked out rest and that until the before the withdraw, station is game preferably by reached wherever train to a where possible. prearranged disembarkati They should rendezvous on for troops include the (RV). If the is % move effect of fight distance from both small continues the wagons in arms and past 4pm the the same artillery fire game is period that the on the train, drawn if Blue train stops. rules for can retreat If the train firing _ from having stops and the train, defeated the has to deployment enemy but restart, the from the train without taking 1st move and the the period is 6 effect of advantages of inches surprise on the supply increasing by the garrison depot by 5 2 inches until forces. o'clock. If the maximum Winning Blue is still of 14 inches is the game. tied down in reached if Once combat by required. again we Red at 5 If the are all set o'clock, or if junction box for an he has been (J) has interesting if defeated. changed the somewhat Blue has lost. points unconventio The stage nal is set, the confrontation train . AH that approaches. remains is to Let consider the battle requirement commence... s for